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SimpleOrthoGroupStrategy (libgdx API)
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com.badlogic.gdx.graphics.g3d.decals
</FONT>
<BR>
Class SimpleOrthoGroupStrategy
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>SimpleOrthoGroupStrategy
</B><DT>extends java.lang.Object
<DT>implements
<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy
</A></DL>
</PRE>
<P>
<p>
Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis. Handles enabling and
disabling of blending and uses world-z only front to back sorting for transparent decals.
</p>
<p>
States (* = any, EV = entry value - same as value before flush):
<br/>
<table>
<tr>
<td></td>
<td>expects
</td>
<td>exits on
</td>
</tr>
<tr>
<td>glDepthMask
</td>
<td>true
</td>
<td>EV | true
</td>
</tr>
<tr>
<td>GL_DEPTH_TEST
</td>
<td>enabled
</td>
<td>EV
</td>
</tr>
<tr>
<td>glDepthFunc
</td>
<td>GL_LESS | GL_LEQUAL
</td>
<td>EV
</td>
</tr>
<tr>
<td>GL_BLEND
</td>
<td>disabled
</td>
<td>EV | disabled
</td>
</tr>
<tr>
<td>glBlendFunc
</td>
<td>*
</td>
<td>*
</td>
</tr>
<tr>
<td>GL_TEXTURE_2D
</td>
<td>*
</td>
<td>disabled
</td>
</tr>
</table>
</p>
<P>
<P>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#SimpleOrthoGroupStrategy()">SimpleOrthoGroupStrategy
</A></B>()
</CODE>
<BR>
</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#afterGroup(int)">afterGroup
</A></B>(int
group)
</CODE>
<BR>
Invoked directly after rendering of a group has completed
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#afterGroups()">afterGroups
</A></B>()
</CODE>
<BR>
Invoked after having rendered all groups
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#beforeGroup(int, com.badlogic.gdx.utils.Array)">beforeGroup
</A></B>(int
group,
<A HREF="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</A><<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal
</A>> contents)
</CODE>
<BR>
Invoked directly before rendering the contents of a group
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#beforeGroups()">beforeGroups
</A></B>()
</CODE>
<BR>
Invoked before rendering any group
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#decideGroup(com.badlogic.gdx.graphics.g3d.decals.Decal)">decideGroup
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal
</A> decal)
</CODE>
<BR>
Assigns a group to a decal
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#getGroupShader(int)">getGroupShader
</A></B>(int
group)
</CODE>
<BR>
Returns the shader to be used for the group.
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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</B></FONT></TH>
</TR>
</TABLE>
<A NAME="SimpleOrthoGroupStrategy()"><!-- --></A><H3>
SimpleOrthoGroupStrategy
</H3>
<PRE>
public
<B>SimpleOrthoGroupStrategy
</B>()
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="decideGroup(com.badlogic.gdx.graphics.g3d.decals.Decal)"><!-- --></A><H3>
decideGroup
</H3>
<PRE>
public int
<B>decideGroup
</B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal
</A> decal)
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#decideGroup(com.badlogic.gdx.graphics.g3d.decals.Decal)">GroupStrategy
</A></CODE></B></DD>
<DD>Assigns a group to a decal
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#decideGroup(com.badlogic.gdx.graphics.g3d.decals.Decal)">decideGroup
</A></CODE> in interface
<CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>decal
</CODE> - Decal to assign group to
<DT><B>Returns:
</B><DD>group assigned
</DL>
</DD>
</DL>
<HR>
<A NAME="beforeGroup(int, com.badlogic.gdx.utils.Array)"><!-- --></A><H3>
beforeGroup
</H3>
<PRE>
public void
<B>beforeGroup
</B>(int
group,
<A HREF="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</A><<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal
</A>> contents)
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#beforeGroup(int, com.badlogic.gdx.utils.Array)">GroupStrategy
</A></CODE></B></DD>
<DD>Invoked directly before rendering the contents of a group
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#beforeGroup(int, com.badlogic.gdx.utils.Array)">beforeGroup
</A></CODE> in interface
<CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>group
</CODE> - Group that will be rendered
<DD><CODE>contents
</CODE> - List of entries of arrays containing all the decals in the group
</DL>
</DD>
</DL>
<HR>
<A NAME="afterGroup(int)"><!-- --></A><H3>
afterGroup
</H3>
<PRE>
public void
<B>afterGroup
</B>(int
group)
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#afterGroup(int)">GroupStrategy
</A></CODE></B></DD>
<DD>Invoked directly after rendering of a group has completed
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#afterGroup(int)">afterGroup
</A></CODE> in interface
<CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>group
</CODE> - Group which completed rendering
</DL>
</DD>
</DL>
<HR>
<A NAME="beforeGroups()"><!-- --></A><H3>
beforeGroups
</H3>
<PRE>
public void
<B>beforeGroups
</B>()
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#beforeGroups()">GroupStrategy
</A></CODE></B></DD>
<DD>Invoked before rendering any group
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#beforeGroups()">beforeGroups
</A></CODE> in interface
<CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="afterGroups()"><!-- --></A><H3>
afterGroups
</H3>
<PRE>
public void
<B>afterGroups
</B>()
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#afterGroups()">GroupStrategy
</A></CODE></B></DD>
<DD>Invoked after having rendered all groups
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#afterGroups()">afterGroups
</A></CODE> in interface
<CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getGroupShader(int)"><!-- --></A><H3>
getGroupShader
</H3>
<PRE>
public
<A HREF="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</A> <B>getGroupShader
</B>(int
group)
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#getGroupShader(int)">GroupStrategy
</A></CODE></B></DD>
<DD>Returns the shader to be used for the group. Can be null in which case the GroupStrategy doesn't support GLES 2.0
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#getGroupShader(int)">getGroupShader
</A></CODE> in interface
<CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>group
</CODE> - the group
<DT><B>Returns:
</B><DD>the
<A HREF="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>ShaderProgram
</CODE></A></DL>
</DD>
</DL>
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