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MD5Quaternion (libgdx API)
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com.badlogic.gdx.graphics.g3d.loaders.md5
</FONT>
<BR>
Class MD5Quaternion
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class
<B>MD5Quaternion
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#w">w
</A></B></CODE>
<BR>
</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#x">x
</A></B></CODE>
<BR>
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#y">y
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#z">z
</A></B></CODE>
<BR>
</TD>
</TR>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary
</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#MD5Quaternion()">MD5Quaternion
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#MD5Quaternion(float, float, float)">MD5Quaternion
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#MD5Quaternion(float, float, float, float)">MD5Quaternion
</A></B>(float
x,
float
y,
float
z,
float
w)
</CODE>
<BR>
</TD>
</TR>
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<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#computeW()">computeW
</A></B>()
</CODE>
<BR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#dot(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion)">dot
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion
</A> q)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#invert()">invert
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#multiply(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion)">multiply
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion
</A> q)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#multiply(com.badlogic.gdx.math.Vector3)">multiply
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> v)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#normalize()">normalize
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#rotate(com.badlogic.gdx.math.Vector3)">rotate
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vec)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#set(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion)">set
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion
</A> q)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#slerp(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion, float)">slerp
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion
</A> q,
float
t)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
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</B></FONT></TH>
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<A NAME="x"><!-- --></A><H3>
x
</H3>
<PRE>
public float
<B>x
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="y"><!-- --></A><H3>
y
</H3>
<PRE>
public float
<B>y
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="z"><!-- --></A><H3>
z
</H3>
<PRE>
public float
<B>z
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="w"><!-- --></A><H3>
w
</H3>
<PRE>
public float
<B>w
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="MD5Quaternion()"><!-- --></A><H3>
MD5Quaternion
</H3>
<PRE>
public
<B>MD5Quaternion
</B>()
</PRE>
<DL>
</DL>
<HR>
<A NAME="MD5Quaternion(float, float, float)"><!-- --></A><H3>
MD5Quaternion
</H3>
<PRE>
public
<B>MD5Quaternion
</B>(float
x,
float
y,
float
z)
</PRE>
<DL>
</DL>
<HR>
<A NAME="MD5Quaternion(float, float, float, float)"><!-- --></A><H3>
MD5Quaternion
</H3>
<PRE>
public
<B>MD5Quaternion
</B>(float
x,
float
y,
float
z,
float
w)
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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</B></FONT></TH>
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<A NAME="set(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion)"><!-- --></A><H3>
set
</H3>
<PRE>
public void
<B>set
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion
</A> q)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="computeW()"><!-- --></A><H3>
computeW
</H3>
<PRE>
public void
<B>computeW
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="normalize()"><!-- --></A><H3>
normalize
</H3>
<PRE>
public void
<B>normalize
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="multiply(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion)"><!-- --></A><H3>
multiply
</H3>
<PRE>
public void
<B>multiply
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion
</A> q)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="multiply(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
multiply
</H3>
<PRE>
public void
<B>multiply
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> v)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotate(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
rotate
</H3>
<PRE>
public void
<B>rotate
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vec)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="dot(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion)"><!-- --></A><H3>
dot
</H3>
<PRE>
public float
<B>dot
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion
</A> q)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="slerp(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion, float)"><!-- --></A><H3>
slerp
</H3>
<PRE>
public void
<B>slerp
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion
</A> q,
float
t)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="invert()"><!-- --></A><H3>
invert
</H3>
<PRE>
public void
<B>invert
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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