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MD5Renderer (libgdx API)
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com.badlogic.gdx.graphics.g3d.loaders.md5</FONT>
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Class MD5Renderer</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></DD>
</DL>
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<DL>
<DT><PRE>public class <B>MD5Renderer</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></DL>
</PRE>

<P>
The MD5Renderer draws the current frame of an animated MD5 model. It also calculates the bounding box using the resulting
 interpolated vertex data.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>Mario Zechner <contact@badlogicgames.com>, Nathan Sweet <admin@esotericsoftware.com>, Dave Clayton
         <contact@redskyforge.com></DD>
</DL>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#MD5Renderer(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model, boolean, boolean)">MD5Renderer</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Model</A>&nbsp;model,
            boolean&nbsp;useNormals,
            boolean&nbsp;useJni)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs an MD5Renderer.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#calculateNormals(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints)">calculateNormals</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints</A>&nbsp;bindPoseSkeleton)</CODE>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#dispose()">dispose</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Releases all resources of this object.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#getBBox()">getBBox</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;short[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#getIndices(int)">getIndices</A></B>(int&nbsp;idx)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#getMesh()">getMesh</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#getVertices(int)">getVertices</A></B>(int&nbsp;idx)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#isJniUsed()">isJniUsed</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#render()">render</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#render(com.badlogic.gdx.graphics.g3d.Material[])">render</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>[]&nbsp;materials)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#setSkeleton(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints)">setSkeleton</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints</A>&nbsp;skeleton)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#setUseJni(boolean)">setUseJni</A></B>(boolean&nbsp;useJni)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<A NAME="MD5Renderer(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model, boolean, boolean)"><!-- --></A><H3>
MD5Renderer</H3>
<PRE>
public <B>MD5Renderer</B>(<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Model</A>&nbsp;model,
                   boolean&nbsp;useNormals,
                   boolean&nbsp;useJni)</PRE>
<DL>
<DD>Constructs an MD5Renderer. Normals are required for dynamic lighting. Note that there is currently no JNI implementation
 supporting normal animation, so if you require normals you must use the Java implementation. On >=2.2 phones JNI is not much
 faster anyway.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>model</CODE> - The MD5 model this renderer will draw.<DD><CODE>useNormals</CODE> - Whether to interpolate the model's normals as well as its vertices.<DD><CODE>useJni</CODE> - Whether to use the JNI implementation or not.</DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<A NAME="getBBox()"><!-- --></A><H3>
getBBox</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> <B>getBBox</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getVertices(int)"><!-- --></A><H3>
getVertices</H3>
<PRE>
public float[] <B>getVertices</B>(int&nbsp;idx)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getIndices(int)"><!-- --></A><H3>
getIndices</H3>
<PRE>
public short[] <B>getIndices</B>(int&nbsp;idx)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMesh()"><!-- --></A><H3>
getMesh</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A> <B>getMesh</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setSkeleton(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints)"><!-- --></A><H3>
setSkeleton</H3>
<PRE>
public void <B>setSkeleton</B>(<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints</A>&nbsp;skeleton)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setUseJni(boolean)"><!-- --></A><H3>
setUseJni</H3>
<PRE>
public void <B>setUseJni</B>(boolean&nbsp;useJni)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="calculateNormals(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints)"><!-- --></A><H3>
calculateNormals</H3>
<PRE>
public void <B>calculateNormals</B>(<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints</A>&nbsp;bindPoseSkeleton)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="render()"><!-- --></A><H3>
render</H3>
<PRE>
public void <B>render</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="render(com.badlogic.gdx.graphics.g3d.Material[])"><!-- --></A><H3>
render</H3>
<PRE>
public void <B>render</B>(<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>[]&nbsp;materials)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="dispose()"><!-- --></A><H3>
dispose</H3>
<PRE>
public void <B>dispose</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">Disposable</A></CODE></B></DD>
<DD>Releases all resources of this object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose</A></CODE> in interface <CODE><A HREF="../../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="isJniUsed()"><!-- --></A><H3>
isJniUsed</H3>
<PRE>
public boolean <B>isJniUsed</B>()</PRE>
<DL>
<DD><DL>
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