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com.badlogic.gdx.graphics.glutils (libgdx API)
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Package com.badlogic.gdx.graphics.glutils
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData
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<TD>An IndexData instance holds index data.
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData
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<TD>A VertexData instance holds vertices for rendering with OpenGL.
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1
</A></B></TD>
<TD>Class for encoding and decoding ETC1 compressed images.
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data
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<TD>Class for storing ETC1 compressed image data.
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer
</A></B></TD>
<TD>
Encapsulates OpenGL ES 2.0 frame buffer objects.
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer10
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<TD>An ImmediateModeRenderer allows you to perform immediate mode rendering as you were accustomed to in your desktop OpenGL
environment.
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20
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<TD>Immediate mode rendering class for GLES 2.0.
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject
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<TD>
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData
</A></B></TD>
<TD>
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/MipMapGenerator.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapGenerator
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
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<TD>
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer
</A></B></TD>
<TD>Renders points, lines, rectangles, filled rectangles and
boxes.
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray
</A></B></TD>
<TD>
Convenience class for working with OpenGL vertex arrays.
</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject
</A></B></TD>
<TD>
A
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><CODE>VertexData
</CODE></A> implementation based on OpenGL vertex buffer objects.
</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData
</A></B></TD>
<TD>
A
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><CODE>VertexData
</CODE></A> implementation based on OpenGL vertex buffer objects.
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType
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<TD>Shape types to be used with
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#begin(com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType)"><CODE>ShapeRenderer.begin(ShapeType)
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