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Uses of Package com.badlogic.gdx.graphics.glutils (libgdx API)
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<B>Uses of Package
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Packages that use
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<TD><A HREF="#com.badlogic.gdx.graphics"><B>com.badlogic.gdx.graphics
</B></A></TD>
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<TD><A HREF="#com.badlogic.gdx.graphics.g2d"><B>com.badlogic.gdx.graphics.g2d
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<TD><A HREF="#com.badlogic.gdx.graphics.g2d.tiled"><B>com.badlogic.gdx.graphics.g2d.tiled
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<TD><A HREF="#com.badlogic.gdx.graphics.g3d.decals"><B>com.badlogic.gdx.graphics.g3d.decals
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<TD><A HREF="#com.badlogic.gdx.graphics.glutils"><B>com.badlogic.gdx.graphics.glutils
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.physics.box2d"><B>com.badlogic.gdx.physics.box2d
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/class-use/ShaderProgram.html#com.badlogic.gdx.graphics"><B>ShaderProgram
</B></A></B>
<BR>
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
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<TD><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/class-use/ShaderProgram.html#com.badlogic.gdx.graphics.g2d"><B>ShaderProgram
</B></A></B>
<BR>
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
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<A NAME="com.badlogic.gdx.graphics.g2d.tiled"><!-- --></A>
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</B></A></B>
<BR>
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
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</B></A></B>
<BR>
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
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</B></A></B>
<BR>
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
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<TD><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/class-use/ETC1.ETC1Data.html#com.badlogic.gdx.graphics.glutils"><B>ETC1.ETC1Data
</B></A></B>
<BR>
Class for storing ETC1 compressed image data.
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<TD><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/class-use/ImmediateModeRenderer.html#com.badlogic.gdx.graphics.glutils"><B>ImmediateModeRenderer
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<TD><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/class-use/IndexData.html#com.badlogic.gdx.graphics.glutils"><B>IndexData
</B></A></B>
<BR>
An IndexData instance holds index data.
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/class-use/ShaderProgram.html#com.badlogic.gdx.graphics.glutils"><B>ShaderProgram
</B></A></B>
<BR>
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/class-use/ShapeRenderer.ShapeType.html#com.badlogic.gdx.graphics.glutils"><B>ShapeRenderer.ShapeType
</B></A></B>
<BR>
Shape types to be used with
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#begin(com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType)"><CODE>ShapeRenderer.begin(ShapeType)
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<TD><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/class-use/VertexData.html#com.badlogic.gdx.graphics.glutils"><B>VertexData
</B></A></B>
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A VertexData instance holds vertices for rendering with OpenGL.
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Renders points, lines, rectangles, filled rectangles and
boxes.
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