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Intersector (libgdx API)
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com.badlogic.gdx.math
</FONT>
<BR>
Class Intersector
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.Intersector
</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class
<B>Intersector
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
Class offering various static methods for intersection testing between different geometric objects.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>badlogicgames@gmail.com
</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#Intersector()">Intersector
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#distanceLinePoint(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">distanceLinePoint
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> start,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> end,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> point)
</CODE>
<BR>
Returns the distance between the given line segment and point.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#getLowestPositiveRoot(float, float, float)">getLowestPositiveRoot
</A></B>(float
a,
float
b,
float
c)
</CODE>
<BR>
Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectLines(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">intersectLines
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p1,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p2,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p3,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p4,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> intersection)
</CODE>
<BR>
Intersects the two lines and returns the intersection point in intersection.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRayBoundsFast(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.collision.BoundingBox)">intersectRayBoundsFast
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
<A HREF="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</A> box)
</CODE>
<BR>
Quick check wheter the given
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray
</CODE></A> and
<A HREF="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox
</CODE></A> intersect.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRayPlane(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Vector3)">intersectRayPlane
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
<A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane
</A> plane,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</CODE>
<BR>
Intersects a
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray
</CODE></A> and a
<A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math"><CODE>Plane
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRaySphere(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Vector3, float, com.badlogic.gdx.math.Vector3)">intersectRaySphere
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> center,
float
radius,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</CODE>
<BR>
Intersects a
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray
</CODE></A> and a sphere, returning the intersection point in intersection.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRayTriangle(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">intersectRayTriangle
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t1,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t2,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t3,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</CODE>
<BR>
Intersect a
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray
</CODE></A> and a triangle, returning the intersection point in intersection.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, float[], short[], int, com.badlogic.gdx.math.Vector3)">intersectRayTriangles
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
float[]
vertices,
short[]
indices,
int
vertexSize,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</CODE>
<BR>
Intersects the given ray with list of triangles.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, float[], com.badlogic.gdx.math.Vector3)">intersectRayTriangles
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
float[]
triangles,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</CODE>
<BR>
Intersects the given ray with list of triangles.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, java.util.List, com.badlogic.gdx.math.Vector3)">intersectRayTriangles
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>> triangles,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</CODE>
<BR>
Intersects the given ray with list of triangles.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRectangles(com.badlogic.gdx.math.Rectangle, com.badlogic.gdx.math.Rectangle)">intersectRectangles
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> a,
<A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> b)
</CODE>
<BR>
Returns wheter the two rectangles intersect
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectSegmentCircle(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float)">intersectSegmentCircle
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> start,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> end,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> center,
float
squareRadius)
</CODE>
<BR>
Returns wheter the given line segment intersects the given circle.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectSegmentCircleDisplace(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float, com.badlogic.gdx.math.Vector2)">intersectSegmentCircleDisplace
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> start,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> end,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> point,
float
radius,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> displacement)
</CODE>
<BR>
Checks wheter the line segment and the circle intersect and returns by how much and in what direction the line has to move
away from the circle to not intersect.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectSegmentPlane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Vector3)">intersectSegmentPlane
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> start,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> end,
<A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane
</A> plane,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectSegments(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">intersectSegments
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p1,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p2,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p3,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p4,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> intersection)
</CODE>
<BR>
Intersects the two line segments and returns the intersection point in intersection.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#isPointInPolygon(java.util.List, com.badlogic.gdx.math.Vector2)">isPointInPolygon
</A></B>(java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A>> polygon,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> point)
</CODE>
<BR>
Checks wheter the given point is in the polygon.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#isPointInTriangle(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">isPointInTriangle
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t1,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t2,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t3)
</CODE>
<BR>
Returns whether the given point is inside the triangle.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#overlapCircleRectangle(com.badlogic.gdx.math.Circle, com.badlogic.gdx.math.Rectangle)">overlapCircleRectangle
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle
</A> c,
<A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> r)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#overlapCircles(com.badlogic.gdx.math.Circle, com.badlogic.gdx.math.Circle)">overlapCircles
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle
</A> c1,
<A HREF="../../../../com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle
</A> c2)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#overlapRectangles(com.badlogic.gdx.math.Rectangle, com.badlogic.gdx.math.Rectangle)">overlapRectangles
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> r1,
<A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> r2)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Intersector()"><!-- --></A><H3>
Intersector
</H3>
<PRE>
public
<B>Intersector
</B>()
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="getLowestPositiveRoot(float, float, float)"><!-- --></A><H3>
getLowestPositiveRoot
</H3>
<PRE>
public static float
<B>getLowestPositiveRoot
</B>(float
a,
float
b,
float
c)
</PRE>
<DL>
<DD>Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0. If no solution is given
Float.Nan is returned.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>a
</CODE> - the first coefficient of the quadric equation
<DD><CODE>b
</CODE> - the second coefficient of the quadric equation
<DD><CODE>c
</CODE> - the third coefficient of the quadric equation
<DT><B>Returns:
</B><DD>the lowest positive root or Float.Nan
</DL>
</DD>
</DL>
<HR>
<A NAME="isPointInTriangle(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
isPointInTriangle
</H3>
<PRE>
public static boolean
<B>isPointInTriangle
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t1,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t2,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t3)
</PRE>
<DL>
<DD>Returns whether the given point is inside the triangle. This assumes that the point is on the plane of the triangle. No
check is performed that this is the case.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>point
</CODE> - the point
<DD><CODE>t1
</CODE> - the first vertex of the triangle
<DD><CODE>t2
</CODE> - the second vertex of the triangle
<DD><CODE>t3
</CODE> - the third vertex of the triangle
<DT><B>Returns:
</B><DD>whether the point is in the triangle
</DL>
</DD>
</DL>
<HR>
<A NAME="intersectSegmentPlane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
intersectSegmentPlane
</H3>
<PRE>
public static boolean
<B>intersectSegmentPlane
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> start,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> end,
<A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane
</A> plane,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isPointInPolygon(java.util.List, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
isPointInPolygon
</H3>
<PRE>
public static boolean
<B>isPointInPolygon
</B>(java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A>> polygon,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> point)
</PRE>
<DL>
<DD>Checks wheter the given point is in the polygon. Only the x and y coordinates of the provided
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><CODE>Vector3
</CODE></A>s are used.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>polygon
</CODE> - The polygon vertices
<DD><CODE>point
</CODE> - The point
<DT><B>Returns:
</B><DD>Wheter the point is in the polygon
</DL>
</DD>
</DL>
<HR>
<A NAME="distanceLinePoint(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
distanceLinePoint
</H3>
<PRE>
public static float
<B>distanceLinePoint
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> start,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> end,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> point)
</PRE>
<DL>
<DD>Returns the distance between the given line segment and point.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>start
</CODE> - The line start point
<DD><CODE>end
</CODE> - The line end point
<DD><CODE>point
</CODE> - The point
<DT><B>Returns:
</B><DD>The distance between the line segment and the point.
</DL>
</DD>
</DL>
<HR>
<A NAME="intersectSegmentCircle(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float)"><!-- --></A><H3>
intersectSegmentCircle
</H3>
<PRE>
public static boolean
<B>intersectSegmentCircle
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> start,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> end,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> center,
float
squareRadius)
</PRE>
<DL>
<DD>Returns wheter the given line segment intersects the given circle.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>start
</CODE> - The start point of the line segment
<DD><CODE>end
</CODE> - The end point of the line segment
<DD><CODE>center
</CODE> - The center of the circle
<DD><CODE>squareRadius
</CODE> - The squared radius of the circle
<DT><B>Returns:
</B><DD>Wheter the line segment and the circle intersect
</DL>
</DD>
</DL>
<HR>
<A NAME="intersectSegmentCircleDisplace(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
intersectSegmentCircleDisplace
</H3>
<PRE>
public static float
<B>intersectSegmentCircleDisplace
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> start,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> end,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> point,
float
radius,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> displacement)
</PRE>
<DL>
<DD>Checks wheter the line segment and the circle intersect and returns by how much and in what direction the line has to move
away from the circle to not intersect.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>start
</CODE> - The line segment starting point
<DD><CODE>end
</CODE> - The line segment end point
<DD><CODE>point
</CODE> - The center of the circle
<DD><CODE>radius
</CODE> - The radius of the circle
<DD><CODE>displacement
</CODE> - The displacement vector set by the method having unit length
<DT><B>Returns:
</B><DD>The displacement or Float.POSITIVE_INFINITY if no intersection is present
</DL>
</DD>
</DL>
<HR>
<A NAME="intersectRayPlane(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
intersectRayPlane
</H3>
<PRE>
public static boolean
<B>intersectRayPlane
</B>(
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
<A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane
</A> plane,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</PRE>
<DL>
<DD>Intersects a
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray
</CODE></A> and a
<A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math"><CODE>Plane
</CODE></A>. The intersection point is stored in intersection in case an intersection is
present.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>ray
</CODE> - The ray
<DD><CODE>plane
</CODE> - The plane
<DD><CODE>intersection
</CODE> - The vector the intersection point is written to (optional)
<DT><B>Returns:
</B><DD>Whether an intersection is present.
</DL>
</DD>
</DL>
<HR>
<A NAME="intersectRayTriangle(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
intersectRayTriangle
</H3>
<PRE>
public static boolean
<B>intersectRayTriangle
</B>(
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t1,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t2,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t3,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</PRE>
<DL>
<DD>Intersect a
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray
</CODE></A> and a triangle, returning the intersection point in intersection.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>ray
</CODE> - The ray
<DD><CODE>t1
</CODE> - The first vertex of the triangle
<DD><CODE>t2
</CODE> - The second vertex of the triangle
<DD><CODE>t3
</CODE> - The third vertex of the triangle
<DD><CODE>intersection
</CODE> - The intersection point (optional)
<DT><B>Returns:
</B><DD>True in case an intersection is present.
</DL>
</DD>
</DL>
<HR>
<A NAME="intersectRaySphere(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Vector3, float, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
intersectRaySphere
</H3>
<PRE>
public static boolean
<B>intersectRaySphere
</B>(
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> center,
float
radius,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</PRE>
<DL>
<DD>Intersects a
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray
</CODE></A> and a sphere, returning the intersection point in intersection.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>ray
</CODE> - The ray
<DD><CODE>center
</CODE> - The center of the sphere
<DD><CODE>radius
</CODE> - The radius of the sphere
<DD><CODE>intersection
</CODE> - The intersection point (optional)
<DT><B>Returns:
</B><DD>Whether an intersection is present.
</DL>
</DD>
</DL>
<HR>
<A NAME="intersectRayBoundsFast(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.collision.BoundingBox)"><!-- --></A><H3>
intersectRayBoundsFast
</H3>
<PRE>
public static boolean
<B>intersectRayBoundsFast
</B>(
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
<A HREF="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</A> box)
</PRE>
<DL>
<DD>Quick check wheter the given
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray
</CODE></A> and
<A HREF="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox
</CODE></A> intersect.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>ray
</CODE> - The ray
<DD><CODE>box
</CODE> - The bounding box
<DT><B>Returns:
</B><DD>Wheter the ray and the bounding box intersect.
</DL>
</DD>
</DL>
<HR>
<A NAME="intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, float[], com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
intersectRayTriangles
</H3>
<PRE>
public static boolean
<B>intersectRayTriangles
</B>(
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
float[]
triangles,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</PRE>
<DL>
<DD>Intersects the given ray with list of triangles. Returns the nearest intersection point in intersection
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>ray
</CODE> - The ray
<DD><CODE>triangles
</CODE> - The triangles, each successive 3 elements from a vertex
<DD><CODE>intersection
</CODE> - The nearest intersection point (optional)
<DT><B>Returns:
</B><DD>Whether the ray and the triangles intersect.
</DL>
</DD>
</DL>
<HR>
<A NAME="intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, float[], short[], int, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
intersectRayTriangles
</H3>
<PRE>
public static boolean
<B>intersectRayTriangles
</B>(
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
float[]
vertices,
short[]
indices,
int
vertexSize,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</PRE>
<DL>
<DD>Intersects the given ray with list of triangles. Returns the nearest intersection point in intersection
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>ray
</CODE> - The ray
<DD><CODE>vertices
</CODE> - the vertices
<DD><CODE>indices
</CODE> - the indices, each successive 3 shorts index the 3 vertices of a triangle
<DD><CODE>vertexSize
</CODE> - the size of a vertex in floats
<DD><CODE>intersection
</CODE> - The nearest intersection point (optional)
<DT><B>Returns:
</B><DD>Whether the ray and the triangles intersect.
</DL>
</DD>
</DL>
<HR>
<A NAME="intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, java.util.List, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
intersectRayTriangles
</H3>
<PRE>
public static boolean
<B>intersectRayTriangles
</B>(
<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>> triangles,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</PRE>
<DL>
<DD>Intersects the given ray with list of triangles. Returns the nearest intersection point in intersection
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>ray
</CODE> - The ray
<DD><CODE>triangles
</CODE> - The triangles
<DD><CODE>intersection
</CODE> - The nearest intersection point (optional)
<DT><B>Returns:
</B><DD>Whether the ray and the triangles intersect.
</DL>
</DD>
</DL>
<HR>
<A NAME="intersectRectangles(com.badlogic.gdx.math.Rectangle, com.badlogic.gdx.math.Rectangle)"><!-- --></A><H3>
intersectRectangles
</H3>
<PRE>
public static boolean
<B>intersectRectangles
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> a,
<A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> b)
</PRE>
<DL>
<DD>Returns wheter the two rectangles intersect
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>a
</CODE> - The first rectangle
<DD><CODE>b
</CODE> - The second rectangle
<DT><B>Returns:
</B><DD>Wheter the two rectangles intersect
</DL>
</DD>
</DL>
<HR>
<A NAME="intersectLines(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
intersectLines
</H3>
<PRE>
public static boolean
<B>intersectLines
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p1,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p2,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p3,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p4,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> intersection)
</PRE>
<DL>
<DD>Intersects the two lines and returns the intersection point in intersection.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>p1
</CODE> - The first point of the first line
<DD><CODE>p2
</CODE> - The second point of the first line
<DD><CODE>p3
</CODE> - The first point of the second line
<DD><CODE>p4
</CODE> - The second point of the second line
<DD><CODE>intersection
</CODE> - The intersection point
<DT><B>Returns:
</B><DD>Whether the two lines intersect
</DL>
</DD>
</DL>
<HR>
<A NAME="intersectSegments(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
intersectSegments
</H3>
<PRE>
public static boolean
<B>intersectSegments
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p1,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p2,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p3,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> p4,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> intersection)
</PRE>
<DL>
<DD>Intersects the two line segments and returns the intersection point in intersection.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>p1
</CODE> - The first point of the first line segment
<DD><CODE>p2
</CODE> - The second point of the first line segment
<DD><CODE>p3
</CODE> - The first point of the second line segment
<DD><CODE>p4
</CODE> - The second point of the second line segment
<DD><CODE>intersection
</CODE> - The intersection point (optional)
<DT><B>Returns:
</B><DD>Whether the two line segments intersect
</DL>
</DD>
</DL>
<HR>
<A NAME="overlapCircles(com.badlogic.gdx.math.Circle, com.badlogic.gdx.math.Circle)"><!-- --></A><H3>
overlapCircles
</H3>
<PRE>
public static boolean
<B>overlapCircles
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle
</A> c1,
<A HREF="../../../../com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle
</A> c2)
</PRE>
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<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="overlapRectangles(com.badlogic.gdx.math.Rectangle, com.badlogic.gdx.math.Rectangle)"><!-- --></A><H3>
overlapRectangles
</H3>
<PRE>
public static boolean
<B>overlapRectangles
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> r1,
<A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> r2)
</PRE>
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<DD><DL>
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<HR>
<A NAME="overlapCircleRectangle(com.badlogic.gdx.math.Circle, com.badlogic.gdx.math.Rectangle)"><!-- --></A><H3>
overlapCircleRectangle
</H3>
<PRE>
public static boolean
<B>overlapCircleRectangle
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle
</A> c,
<A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> r)
</PRE>
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