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Uses of Class com.badlogic.gdx.math.Vector3 (libgdx API)
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<H2>
<B>Uses of Class
<br>com.badlogic.gdx.math.Vector3
</B></H2>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Packages that use
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics"><B>com.badlogic.gdx.graphics
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g3d.decals"><B>com.badlogic.gdx.graphics.g3d.decals
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g3d.keyframed"><B>com.badlogic.gdx.graphics.g3d.keyframed
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g3d.loaders.md5"><B>com.badlogic.gdx.graphics.g3d.loaders.md5
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.glutils"><B>com.badlogic.gdx.graphics.glutils
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.math"><B>com.badlogic.gdx.math
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.math.collision"><B>com.badlogic.gdx.math.collision
</B></A></TD>
<TD> </TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> in
<A HREF="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in
<A HREF="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</A> declared as
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Camera.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/Camera.html#direction">direction
</A></B></CODE>
<BR>
the unit length direction vector of the camera
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Camera.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/Camera.html#position">position
</A></B></CODE>
<BR>
the position of the camera
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Camera.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/Camera.html#up">up
</A></B></CODE>
<BR>
the unit length up vector of the camera
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Camera.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/Camera.html#project(com.badlogic.gdx.math.Vector3)">project
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vec)
</CODE>
<BR>
Projects the
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><CODE>Vector3
</CODE></A> given in object/world space to window coordinates.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Camera.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/Camera.html#project(com.badlogic.gdx.math.Vector3, float, float, float, float)">project
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vec,
float
viewportX,
float
viewportY,
float
viewportWidth,
float
viewportHeight)
</CODE>
<BR>
Projects the
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><CODE>Vector3
</CODE></A> given in object/world space to window coordinates.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Camera.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/Camera.html#unproject(com.badlogic.gdx.math.Vector3)">unproject
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vec)
</CODE>
<BR>
Function to translate a point given in window (or window) coordinates to world space.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Camera.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/Camera.html#unproject(com.badlogic.gdx.math.Vector3, float, float, float, float)">unproject
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vec,
float
viewportX,
float
viewportY,
float
viewportWidth,
float
viewportHeight)
</CODE>
<BR>
Function to translate a point given in window (or window) coordinates to world space.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.decals"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> in
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</A> declared as
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Decal.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#position">position
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected static
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Decal.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#X_AXIS">X_AXIS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected static
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Decal.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y_AXIS">Y_AXIS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected static
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Decal.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z_AXIS">Z_AXIS
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</A> that return
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Decal.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#getPosition()">getPosition
</A></B>()
</CODE>
<BR>
Returns the position of this decal.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Decal.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#lookAt(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">lookAt
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> position,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> up)
</CODE>
<BR>
Sets the rotation of the Decal to face the given point.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Decal.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#setRotation(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">setRotation
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> dir,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> up)
</CODE>
<BR>
Sets the rotation of this decal based on the (normalized) direction and up vector.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.keyframed"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> in
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/keyframed/package-summary.html">com.badlogic.gdx.graphics.g3d.keyframed
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/keyframed/package-summary.html">com.badlogic.gdx.graphics.g3d.keyframed
</A> declared as
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>[]
</CODE></FONT></TD>
<TD><CODE><B>Keyframe.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html#taggedJointPos">taggedJointPos
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/keyframed/package-summary.html">com.badlogic.gdx.graphics.g3d.keyframed
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>KeyframedModel.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html#getJointData(int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Quaternion)">getJointData
</A></B>(int
tagIndex,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> pos,
<A HREF="../../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion
</A> orient)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.md5"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> in
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders.md5
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders.md5
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>MD5Quaternion.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#multiply(com.badlogic.gdx.math.Vector3)">multiply
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> v)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>MD5Quaternion.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#rotate(com.badlogic.gdx.math.Vector3)">rotate
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vec)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.glutils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> in
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>ImmediateModeRenderer10.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#vertex(com.badlogic.gdx.math.Vector3)">vertex
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.math"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> in
<A HREF="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in
<A HREF="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</A> declared as
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected static
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>[]
</CODE></FONT></TD>
<TD><CODE><B>Frustum.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Frustum.html#clipSpacePlanePoints">clipSpacePlanePoints
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Plane.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Plane.html#normal">normal
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>[]
</CODE></FONT></TD>
<TD><CODE><B>Frustum.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Frustum.html#planePoints">planePoints
</A></B></CODE>
<BR>
eight points making up the near and far clipping "rectangles".
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#X">X
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#Y">Y
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#Z">Z
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</A> that return
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#add(float)">add
</A></B>(float
values)
</CODE>
<BR>
Adds the given value to all three components of the vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#add(float, float, float)">add
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Adds the given vector to this component
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#add(com.badlogic.gdx.math.Vector3)">add
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Adds the given vector to this vector
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#cpy()">cpy
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#crs(float, float, float)">crs
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Sets this vector to the cross product between it and the other vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#crs(com.badlogic.gdx.math.Vector3)">crs
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Sets this vector to the cross product between it and the other vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#div(float)">div
</A></B>(float
value)
</CODE>
<BR>
Divides all components of this vector by the given value
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Plane.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Plane.html#getNormal()">getNormal
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#lerp(com.badlogic.gdx.math.Vector3, float)">lerp
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> target,
float
alpha)
</CODE>
<BR>
Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#mul(float)">mul
</A></B>(float
value)
</CODE>
<BR>
Multiplies all components of this vector by the given value
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#mul(com.badlogic.gdx.math.Matrix4)">mul
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Multiplies the vector by the given matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#nor()">nor
</A></B>()
</CODE>
<BR>
Normalizes this vector to unit length
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#prj(com.badlogic.gdx.math.Matrix4)">prj
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Multiplies this vector by the given matrix dividing by w.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#rot(com.badlogic.gdx.math.Matrix4)">rot
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Multiplies this vector by the first three columns of the matrix, essentially only applying rotation and scaling.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#scale(float, float, float)">scale
</A></B>(float
scalarX,
float
scalarY,
float
scalarZ)
</CODE>
<BR>
Scales the vector components by the given scalars.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#set(float[])">set
</A></B>(float[]
values)
</CODE>
<BR>
Sets the components from the array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#set(float, float, float)">set
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Sets the vector to the given components
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#set(com.badlogic.gdx.math.Vector3)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Sets the components of the given vector
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#slerp(com.badlogic.gdx.math.Vector3, float)">slerp
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> target,
float
alpha)
</CODE>
<BR>
Spherically interpolates between this vector and the target vector by alpha which is in the range [0,1].
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#sub(float)">sub
</A></B>(float
value)
</CODE>
<BR>
Subtracts the given value from all components of this vector
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#sub(float, float, float)">sub
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Subtracts the other vector from this vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#sub(com.badlogic.gdx.math.Vector3)">sub
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> a_vec)
</CODE>
<BR>
Subtracts the given vector from this vector
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#tmp()">tmp
</A></B>()
</CODE>
<BR>
NEVER EVER SAVE THIS REFERENCE!
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#tmp2()">tmp2
</A></B>()
</CODE>
<BR>
NEVER EVER SAVE THIS REFERENCE!
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</A> that return types with arguments of type
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>></CODE></FONT></TD>
<TD><CODE><B>CatmullRomSpline.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getControlPoints()">getControlPoints
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>></CODE></FONT></TD>
<TD><CODE><B>CatmullRomSpline.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getPath(int)">getPath
</A></B>(int
numPoints)
</CODE>
<BR>
Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>></CODE></FONT></TD>
<TD><CODE><B>CatmullRomSpline.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getTangentNormals(int, java.util.List)">getTangentNormals
</A></B>(int
numPoints,
java.util.List
<<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>> up)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>></CODE></FONT></TD>
<TD><CODE><B>CatmullRomSpline.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getTangentNormals(int, com.badlogic.gdx.math.Vector3)">getTangentNormals
</A></B>(int
numPoints,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> up)
</CODE>
<BR>
Returns the tangent's normals using the tangent and provided up vector doing a cross product.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>></CODE></FONT></TD>
<TD><CODE><B>CatmullRomSpline.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getTangentNormals2D(int)">getTangentNormals2D
</A></B>(int
numPoints)
</CODE>
<BR>
Returns all tangent's normals in 2D space for the points in a path.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>></CODE></FONT></TD>
<TD><CODE><B>CatmullRomSpline.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getTangents(int)">getTangents
</A></B>(int
numPoints)
</CODE>
<BR>
Returns all tangents for the points in a path.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>CatmullRomSpline.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/CatmullRomSpline.html#add(com.badlogic.gdx.math.Vector3)">add
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</CODE>
<BR>
Adds a new control point
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#add(com.badlogic.gdx.math.Vector3)">add
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Adds the given vector to this vector
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#crs(com.badlogic.gdx.math.Vector3)">crs
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Sets this vector to the cross product between it and the other vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B>Plane.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Plane.html#distance(com.badlogic.gdx.math.Vector3)">distance
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</CODE>
<BR>
Calculates the shortest signed distance between the plane and the given point.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#dot(com.badlogic.gdx.math.Vector3)">dot
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#dst(com.badlogic.gdx.math.Vector3)">dst
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#dst2(com.badlogic.gdx.math.Vector3)">dst2
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</CODE>
<BR>
Returns the squared distance between this point and the given point
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>CatmullRomSpline.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getPath(com.badlogic.gdx.math.Vector3[], int)">getPath
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>[]
points,
int
numPoints)
</CODE>
<BR>
Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>></CODE></FONT></TD>
<TD><CODE><B>CatmullRomSpline.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getTangentNormals(int, com.badlogic.gdx.math.Vector3)">getTangentNormals
</A></B>(int
numPoints,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> up)
</CODE>
<BR>
Returns the tangent's normals using the tangent and provided up vector doing a cross product.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#getTranslation(com.badlogic.gdx.math.Vector3)">getTranslation
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> position)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#idt(com.badlogic.gdx.math.Vector3)">idt
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B>Intersector.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Intersector.html#intersectRayPlane(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Vector3)">intersectRayPlane
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
<A HREF="../../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane
</A> plane,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</CODE>
<BR>
Intersects a
<A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray
</CODE></A> and a
<A HREF="../../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math"><CODE>Plane
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B>Intersector.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Intersector.html#intersectRaySphere(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Vector3, float, com.badlogic.gdx.math.Vector3)">intersectRaySphere
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> center,
float
radius,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</CODE>
<BR>
Intersects a
<A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray
</CODE></A> and a sphere, returning the intersection point in intersection.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B>Intersector.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Intersector.html#intersectRayTriangle(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">intersectRayTriangle
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t1,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t2,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t3,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</CODE>
<BR>
Intersect a
<A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray
</CODE></A> and a triangle, returning the intersection point in intersection.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B>Intersector.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Intersector.html#intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, float[], short[], int, com.badlogic.gdx.math.Vector3)">intersectRayTriangles
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
float[]
vertices,
short[]
indices,
int
vertexSize,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</CODE>
<BR>
Intersects the given ray with list of triangles.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B>Intersector.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Intersector.html#intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, float[], com.badlogic.gdx.math.Vector3)">intersectRayTriangles
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
float[]
triangles,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</CODE>
<BR>
Intersects the given ray with list of triangles.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B>Intersector.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Intersector.html#intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, java.util.List, com.badlogic.gdx.math.Vector3)">intersectRayTriangles
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
java.util.List
<<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>> triangles,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</CODE>
<BR>
Intersects the given ray with list of triangles.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B>Intersector.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Intersector.html#intersectSegmentPlane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Vector3)">intersectSegmentPlane
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> start,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> end,
<A HREF="../../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane
</A> plane,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B>Plane.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Plane.html#isFrontFacing(com.badlogic.gdx.math.Vector3)">isFrontFacing
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> direction)
</CODE>
<BR>
Returns whether the plane is facing the direction vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B>Intersector.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Intersector.html#isPointInTriangle(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">isPointInTriangle
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t1,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t2,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> t3)
</CODE>
<BR>
Returns whether the given point is inside the triangle.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#lerp(com.badlogic.gdx.math.Vector3, float)">lerp
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> target,
float
alpha)
</CODE>
<BR>
Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B>Frustum.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Frustum.html#pointInFrustum(com.badlogic.gdx.math.Vector3)">pointInFrustum
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</CODE>
<BR>
Returns wheter the point is in the frustum.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#scl(com.badlogic.gdx.math.Vector3)">scl
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> scale)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#set(com.badlogic.gdx.math.Vector3)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Sets the components of the given vector
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion
</A></CODE></FONT></TD>
<TD><CODE><B>Quaternion.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Quaternion.html#set(com.badlogic.gdx.math.Vector3, float)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> axis,
float
angle)
</CODE>
<BR>
Sets the quaternion components from the given axis and angle around that axis.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Plane.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Plane.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> normal)
</CODE>
<BR>
Sets the plane to the given point and normal.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Plane.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Plane.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point1,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point2,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point3)
</CODE>
<BR>
Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> xAxis,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> yAxis,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> zAxis,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> pos)
</CODE>
<BR>
Sets the four columns of the matrix which correspond to the x-, y- and z-axis of the vector space this matrix creates as
well as the 4th column representing the translation of any point that is multiplied by this matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion
</A></CODE></FONT></TD>
<TD><CODE><B>Quaternion.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Quaternion.html#setFromAxis(com.badlogic.gdx.math.Vector3, float)">setFromAxis
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> axis,
float
angle)
</CODE>
<BR>
Sets the quaternion components from the given axis and angle around that axis.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToLookAt(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">setToLookAt
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> direction,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> up)
</CODE>
<BR>
Sets the matrix to a look at matrix with a direction and an up vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToLookAt(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">setToLookAt
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> position,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> target,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> up)
</CODE>
<BR>
Sets this matrix to a look at matrix with the given position, target and up vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToRotation(com.badlogic.gdx.math.Vector3, float)">setToRotation
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> axis,
float
angle)
</CODE>
<BR>
Sets the matrix to a rotation matrix around the given axis.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToScaling(com.badlogic.gdx.math.Vector3)">setToScaling
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Sets this matrix to a scaling matrix
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToTranslation(com.badlogic.gdx.math.Vector3)">setToTranslation
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
translation vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToTranslationAndScaling(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">setToTranslationAndScaling
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> translation,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> scaling)
</CODE>
<BR>
Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the
translation vector in the 4th column and the scaling vector in the diagonal.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToWorld(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">setToWorld
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> position,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> forward,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> up)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#slerp(com.badlogic.gdx.math.Vector3, float)">slerp
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> target,
float
alpha)
</CODE>
<BR>
Spherically interpolates between this vector and the target vector by alpha which is in the range [0,1].
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B>Frustum.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Frustum.html#sphereInFrustum(com.badlogic.gdx.math.Vector3, float)">sphereInFrustum
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> center,
float
radius)
</CODE>
<BR>
Returns wheter the given sphere is in the frustum.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B>Frustum.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Frustum.html#sphereInFrustumWithoutNearFar(com.badlogic.gdx.math.Vector3, float)">sphereInFrustumWithoutNearFar
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> center,
float
radius)
</CODE>
<BR>
Returns wheter the given sphere is in the frustum not checking wheter it is behind the near and far clipping plane.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#sub(com.badlogic.gdx.math.Vector3)">sub
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> a_vec)
</CODE>
<BR>
Subtracts the given vector from this vector
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide
</A></CODE></FONT></TD>
<TD><CODE><B>Plane.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Plane.html#testPoint(com.badlogic.gdx.math.Vector3)">testPoint
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</CODE>
<BR>
Returns on which side the given point lies relative to the plane and its normal.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Quaternion.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Quaternion.html#transform(com.badlogic.gdx.math.Vector3)">transform
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> v)
</CODE>
<BR>
Transforms the given vector using this quaternion
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#trn(com.badlogic.gdx.math.Vector3)">trn
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Adds a translational component to the matrix in the 3rd column.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#trn(com.badlogic.gdx.math.Vector3)">trn
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Adds a translational component to the matrix in the 4th column.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Method parameters in
<A HREF="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</A> with type arguments of type
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>></CODE></FONT></TD>
<TD><CODE><B>CatmullRomSpline.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getTangentNormals(int, java.util.List)">getTangentNormals
</A></B>(int
numPoints,
java.util.List
<<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>> up)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B>Intersector.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Intersector.html#intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, java.util.List, com.badlogic.gdx.math.Vector3)">intersectRayTriangles
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A> ray,
java.util.List
<<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>> triangles,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> intersection)
</CODE>
<BR>
Intersects the given ray with list of triangles.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in
<A HREF="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/Plane.html#Plane(com.badlogic.gdx.math.Vector3, float)">Plane
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> normal,
float
d)
</CODE>
<BR>
Constructs a new plane based on the normal and distance to the origin.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/Plane.html#Plane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">Plane
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> normal,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</CODE>
<BR>
Constructs a new plane based on the normal and a point on the plane.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/Plane.html#Plane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">Plane
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point1,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point2,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point3)
</CODE>
<BR>
Constructs a new plane out of the three given points that are considered to be on the plane.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/Quaternion.html#Quaternion(com.badlogic.gdx.math.Vector3, float)">Quaternion
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> axis,
float
angle)
</CODE>
<BR>
Constructor, sets the quaternion from the given axis vector and the angle around that axis in degrees.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#Vector3(com.badlogic.gdx.math.Vector3)">Vector3
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Creates a vector from the given vector
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.math.collision"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> in
<A HREF="../../../../../com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in
<A HREF="../../../../../com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision
</A> declared as
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Segment.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/Segment.html#a">a
</A></B></CODE>
<BR>
the starting position
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Segment.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/Segment.html#b">b
</A></B></CODE>
<BR>
the ending position
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Sphere.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/Sphere.html#center">center
</A></B></CODE>
<BR>
the center of the sphere
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Ray.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html#direction">direction
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>BoundingBox.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#max">max
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>BoundingBox.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#min">min
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Ray.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html#origin">origin
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision
</A> that return
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>BoundingBox.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#getCenter()">getCenter
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>[]
</CODE></FONT></TD>
<TD><CODE><B>BoundingBox.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#getCorners()">getCorners
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>BoundingBox.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#getDimensions()">getDimensions
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Ray.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html#getEndPoint(float)">getEndPoint
</A></B>(float
distance)
</CODE>
<BR>
Returns and endpoint given the distance.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>BoundingBox.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#getMax()">getMax
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>BoundingBox.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#getMin()">getMin
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B>BoundingBox.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#contains(com.badlogic.gdx.math.Vector3)">contains
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> v)
</CODE>
<BR>
Returns wheter the given vector is contained in this bounding box.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</A></CODE></FONT></TD>
<TD><CODE><B>BoundingBox.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#ext(com.badlogic.gdx.math.Vector3)">ext
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</CODE>
<BR>
Extends the bounding box to incorporate the given
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><CODE>Vector3
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</A></CODE></FONT></TD>
<TD><CODE><B>BoundingBox.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(com.badlogic.gdx.math.Vector3[])">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>[]
points)
</CODE>
<BR>
Sets the bounding box minimum and maximum vector from the given points.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</A></CODE></FONT></TD>
<TD><CODE><B>BoundingBox.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> minimum,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> maximum)
</CODE>
<BR>
Sets the given minimum and maximum vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A></CODE></FONT></TD>
<TD><CODE><B>Ray.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> origin,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> direction)
</CODE>
<BR>
Sets the starting position and the direction of this ray.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Method parameters in
<A HREF="../../../../../com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision
</A> with type arguments of type
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</A></CODE></FONT></TD>
<TD><CODE><B>BoundingBox.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(java.util.List)">set
</A></B>(java.util.List
<<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>> points)
</CODE>
<BR>
Sets the bounding box minimum and maximum vector from the given points.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in
<A HREF="../../../../../com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#BoundingBox(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">BoundingBox
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> minimum,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> maximum)
</CODE>
<BR>
Constructs the new bounding box using the given minimum and maximum vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html#Ray(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">Ray
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> origin,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> direction)
</CODE>
<BR>
Constructor, sets the starting position of the ray and the direction.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/Segment.html#Segment(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">Segment
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> a,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> b)
</CODE>
<BR>
Constructs a new Segment from the two points given.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/Sphere.html#Sphere(com.badlogic.gdx.math.Vector3, float)">Sphere
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> center,
float
radius)
</CODE>
<BR>
Constructs a sphere with the given center and radius
</TD>
</TR>
</TABLE>
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