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Button (libgdx API)
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libgdx API
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SUMMARY:
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com.badlogic.gdx.scenes.scene2d.ui
</FONT>
<BR>
Class Button
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor
</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Group
</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.ui.Button
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:
</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>Button
</B><DT>extends
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></DL>
</PRE>
<P>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
<A NAME="nested_class_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Nested Class Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A></B></CODE>
<BR>
Defines a button style, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Button
</CODE></A></TD>
</TR>
</TABLE>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#isChecked">isChecked
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#style">style
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#isPressed">isPressed
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#batchTransform">batchTransform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#children">children
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#debug">debug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#debugTexture">debugTexture
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#focusedActor">focusedActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#groups">groups
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#immutableChildren">immutableChildren
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#immutableGroups">immutableGroups
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyboardFocusedActor">keyboardFocusedActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#lastTouchedChild">lastTouchedChild
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localTransform">localTransform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#namesToActors">namesToActors
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#oldBatchTransform">oldBatchTransform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#point">point
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#scrollFocusedActor">scrollFocusedActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#transform">transform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#worldTransform">worldTransform
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#actions">actions
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#color">color
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#height">height
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#name">name
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#originX">originX
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#originY">originY
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parent">parent
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotation">rotation
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scaleX">scaleX
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scaleY">scaleY
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#touchable">touchable
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#visible">visible
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#width">width
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#x">x
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#y">y
</A></CODE></TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)">Button
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> child,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A> style)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Button
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> child,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)">Button
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A> style)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle, java.lang.String)">Button
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A> style,
java.lang.String
name)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.ui.Skin)">Button
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)">Button
</A></B>(java.lang.String
text,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A> style)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle, java.lang.String)">Button
</A></B>(java.lang.String
text,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A> style,
java.lang.String
name)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Button
</A></B>(java.lang.String
text,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
parentAlpha)
</CODE>
<BR>
Draws the Actor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getText()">getText
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#setClickListener(com.badlogic.gdx.scenes.scene2d.ui.ClickListener)">setClickListener
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ClickListener
</A> listener)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)">setStyle
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A> style)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#setText(java.lang.String)">setText
</A></B>(java.lang.String
text)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(int)">align
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(java.lang.String)">align
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#bottom()">bottom
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#center()">center
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clear()">clear
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#click()">click
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#columnDefaults(int)">columnDefaults
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug()">debug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(int)">debug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(java.lang.String)">debug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#defaults()">defaults
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#drawDebug(com.badlogic.gdx.scenes.scene2d.Stage)">drawDebug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#enableClipping(com.badlogic.gdx.scenes.scene2d.Stage)">enableClipping
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAlign()">getAlign
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAllCells()">getAllCells
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAllCells(java.lang.String)">getAllCells
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCell(com.badlogic.gdx.scenes.scene2d.Actor)">getCell
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCell(java.lang.String)">getCell
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCells()">getCells
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getDebug()">getDebug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getHeight()">getHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMaxHeight()">getMaxHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMaxWidth()">getMaxWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMinHeight()">getMinHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMinWidth()">getMinWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadBottom()">getPadBottom
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadLeft()">getPadLeft
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadRight()">getPadRight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadTop()">getPadTop
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPrefHeight()">getPrefHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPrefWidth()">getPrefWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getTableLayout()">getTableLayout
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidget(java.lang.String)">getWidget
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidgets()">getWidgets
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidgets(java.lang.String)">getWidgets
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(int)">height
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(java.lang.String)">height
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#hit(float, float)">hit
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#invalidate()">invalidate
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#invalidateHierarchy()">invalidateHierarchy
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#layout()">layout
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#left()">left
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int)">pad
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int, int, int, int)">pad
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String)">pad
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String, java.lang.String, java.lang.String, java.lang.String)">pad
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(int)">padBottom
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(java.lang.String)">padBottom
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(int)">padLeft
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(java.lang.String)">padLeft
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(int)">padRight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(java.lang.String)">padRight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(int)">padTop
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(java.lang.String)">padTop
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#parse(com.badlogic.gdx.files.FileHandle)">parse
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#parse(java.lang.String)">parse
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#register(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)">register
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#reset()">reset
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#right()">right
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#row()">row
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setActor(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)">setActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setBackground(com.badlogic.gdx.graphics.g2d.NinePatch)">setBackground
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(int, int)">size
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(java.lang.String, java.lang.String)">size
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#stack(com.badlogic.gdx.scenes.scene2d.Actor...)">stack
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#top()">top
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#touchDown(float, float, int)">touchDown
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#touchUp(float, float, int)">touchUp
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(int)">width
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(java.lang.String)">width
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#act(float)">act
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">applyTransform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#disableDebugging()">disableDebugging
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChild(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChild
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChildren
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#enableDebugging(java.lang.String)">enableDebugging
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#focus(com.badlogic.gdx.scenes.scene2d.Actor, int)">focus
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getActors()">getActors
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getGroups()">getGroups
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyboardFocus(com.badlogic.gdx.scenes.scene2d.Actor)">keyboardFocus
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyDown(int)">keyDown
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyTyped(char)">keyTyped
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyUp(int)">keyUp
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActorRecursive(com.badlogic.gdx.scenes.scene2d.Actor)">removeActorRecursive
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">resetTransform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#scrolled(int)">scrolled
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#scrollFocus(com.badlogic.gdx.scenes.scene2d.Actor)">scrollFocus
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#sortChildren(java.util.Comparator)">sortChildren
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(int, int)">swapActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#toChildCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, float, float, com.badlogic.gdx.math.Vector2)">toChildCoordinates
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#touchDragged(float, float, int)">touchDragged
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#touchMoved(float, float)">touchMoved
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#unfocusAll()">unfocusAll
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#unfocusAll(com.badlogic.gdx.scenes.scene2d.Actor)">unfocusAll
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#updateTransform()">updateTransform
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#action(com.badlogic.gdx.scenes.scene2d.Action)">action
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isMarkedToRemove()">isMarkedToRemove
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#markToRemove(boolean)">markToRemove
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toLocalCoordinates(com.badlogic.gdx.math.Vector2)">toLocalCoordinates
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="style"><!-- --></A><H3>
style
</H3>
<PRE>
public
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A> <B>style
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="isChecked"><!-- --></A><H3>
isChecked
</H3>
<PRE>
public boolean
<B>isChecked
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Button(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><!-- --></A><H3>
Button
</H3>
<PRE>
public
<B>Button
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Button(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)"><!-- --></A><H3>
Button
</H3>
<PRE>
public
<B>Button
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A> style)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><!-- --></A><H3>
Button
</H3>
<PRE>
public
<B>Button
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> child,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)"><!-- --></A><H3>
Button
</H3>
<PRE>
public
<B>Button
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> child,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A> style)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Button(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><!-- --></A><H3>
Button
</H3>
<PRE>
public
<B>Button
</B>(java.lang.String
text,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Button(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)"><!-- --></A><H3>
Button
</H3>
<PRE>
public
<B>Button
</B>(java.lang.String
text,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A> style)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Button(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle, java.lang.String)"><!-- --></A><H3>
Button
</H3>
<PRE>
public
<B>Button
</B>(java.lang.String
text,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A> style,
java.lang.String
name)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Button(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle, java.lang.String)"><!-- --></A><H3>
Button
</H3>
<PRE>
public
<B>Button
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A> style,
java.lang.String
name)
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)"><!-- --></A><H3>
setStyle
</H3>
<PRE>
public void
<B>setStyle
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A> style)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setClickListener(com.badlogic.gdx.scenes.scene2d.ui.ClickListener)"><!-- --></A><H3>
setClickListener
</H3>
<PRE>
public void
<B>setClickListener
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ClickListener
</A> listener)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setClickListener(com.badlogic.gdx.scenes.scene2d.ui.ClickListener)">setClickListener
</A></CODE> in class
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setText(java.lang.String)"><!-- --></A><H3>
setText
</H3>
<PRE>
public void
<B>setText
</B>(java.lang.String
text)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getText()"><!-- --></A><H3>
getText
</H3>
<PRE>
public java.lang.String
<B>getText
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
draw
</H3>
<PRE>
public void
<B>draw
</B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
parentAlpha)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">Actor
</A></CODE></B></DD>
<DD>Draws the Actor. The spriteBatch is configured so that the Actor can draw in its parents coordinate system. The parent's
alpha is passed to the method in order for the Actor to multiply it with its own alpha. This will allow
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><CODE>FadeIn
</CODE></A> and
other Actions to have an effect even if they are only set on the parent of the Actor.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</A></CODE> in class
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>batch
</CODE> - the spritebatch to render with
<DD><CODE>parentAlpha
</CODE> - the parent's alpha value.
</DL>
</DD>
</DL>
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