<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_26) on Sun Sep 18 18:13:11 EDT 2011 -->
<TITLE>
Window (libgdx API)
</TITLE>
<META NAME="date" CONTENT="2011-09-18">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Window (libgdx API)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package
</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class
</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/Window.html"><FONT CLASS="NavBarFont1"><B>Use
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help
</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
libgdx API
<style>
body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold }
.TableHeadingColor { background:#EEEEFF; }
a { text-decoration:none }
a:hover { text-decoration:underline }
a:link, a:visited { color:blue }
table { border:0px }
.TableRowColor td:first-child { border-left:1px solid black }
.TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
hr { border:0px; border-bottom:1px solid #333366; }
</style>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>PREV CLASS
</B></A>
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>NEXT CLASS
</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d/ui/Window.html" target="_top"><B>FRAMES
</B></A>
<A HREF="Window.html" target="_top"><B>NO FRAMES
</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes
</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:
<A HREF="#nested_class_summary">NESTED
</A> |
<A HREF="#fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table">FIELD
</A> |
<A HREF="#constructor_summary">CONSTR
</A> |
<A HREF="#method_summary">METHOD
</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:
FIELD
|
<A HREF="#constructor_detail">CONSTR
</A> |
<A HREF="#method_detail">METHOD
</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<!-- ======== START OF CLASS DATA ======== -->
<H2>
<FONT SIZE="-1">
com.badlogic.gdx.scenes.scene2d.ui
</FONT>
<BR>
Class Window
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor
</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Group
</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.ui.Window
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>Window
</B><DT>extends
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></DL>
</PRE>
<P>
A container acting as a dialog or window.
<h2>Functionality
</h2> A Window is a
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><CODE>Table
</CODE></A> that can be moved around by touching and dragging its titlebar.It can house
multiple
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor
</CODE></A> instances in a table-layout. The difference to a pure Container is that the Window will automatically
set the padding of the layout to respect the width and height of the border patches of its background NinePatch. See
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><CODE>Table
</CODE></A> for more information on how Actor instances are laid out when using this class.
</p>
A Window can also be set to be modal via a call to
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setModal(boolean)"><CODE>setModal(boolean)
</CODE></A>, in which case all touch input will go to that
window no matter where the user touched the screen.
<h2>Layout
</h2> The (preferred) width and height are determined by the values given in the constructor of this class. Please
consult the
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><CODE>Table
</CODE></A> documentation on how the width and height will be manipulated if the Window is contained in another
Container, a not so common use case. Additionally you can set the (preferred) width and height via a call to
<CODE>TableLayout#size(int, int)
</CODE>.
<h2>Style
</h2> A Window is a
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><CODE>Table
</CODE></A> displaying a background
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>NinePatch
</CODE></A> and its child Actors, clipped to the
Window's area, taking into account the padding as described in the functionality section. Additionally the window will render a
title string in its top border patches. The style is defined via an instance of
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Window.WindowStyle
</CODE></A>, which can be either done
programmatically or via a
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Skin
</CODE></A>.
</p>
A Pane's style definition in a skin XML file should look like this:
<pre>
<code><window name="name"
titleFont="fontName"
titleFontColor="fontColor"
background="backgroundPatch"/
>
</code>
</pre>
<ul>
<li>The
<code>name
</code> attribute defines the name of the style which you can later use with
<CODE>Skin#newWindow(String, Stage, String, int, int, String)
</CODE>.
</li>
<li>The
<code>titleFont
</code> attribute references a
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>BitmapFont
</CODE></A> by name, to be used to render the title string.
</li>
*
<li>The
<code>titleFontColor
</code> attribute references a
<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics"><CODE>Color
</CODE></A> by name, to be used to render the title string.
</li>
<li>The
<code>background
</code> attribute references a
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>NinePatch
</CODE></A> by name, to be used as the Window's background.
</li> *
</ul>
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>mzechner
</DD>
</DL>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
<A NAME="nested_class_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Nested Class Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</A></B></CODE>
<BR>
Defines the style of a window, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Window
</CODE></A></TD>
</TR>
</TABLE>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#isPressed">isPressed
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#batchTransform">batchTransform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#children">children
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#debug">debug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#debugTexture">debugTexture
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#focusedActor">focusedActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#groups">groups
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#immutableChildren">immutableChildren
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#immutableGroups">immutableGroups
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyboardFocusedActor">keyboardFocusedActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#lastTouchedChild">lastTouchedChild
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localTransform">localTransform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#namesToActors">namesToActors
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#oldBatchTransform">oldBatchTransform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#point">point
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#scrollFocusedActor">scrollFocusedActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#transform">transform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#worldTransform">worldTransform
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#actions">actions
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#color">color
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#height">height
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#name">name
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#originX">originX
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#originY">originY
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parent">parent
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotation">rotation
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scaleX">scaleX
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scaleY">scaleY
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#touchable">touchable
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#visible">visible
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#width">width
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#x">x
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#y">y
</A></CODE></TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Window
</A></B>(java.lang.String
title,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage
</A> stage,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)">Window
</A></B>(java.lang.String
title,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage
</A> stage,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</A> style)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window(java.lang.String, java.lang.String, com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle, int, int)">Window
</A></B>(java.lang.String
name,
java.lang.String
title,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage
</A> stage,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</A> style,
int
prefWidth,
int
prefHeight)
</CODE>
<BR>
Creates a new Window.
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
parentAlpha)
</CODE>
<BR>
Draws the Actor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#getTitle()">getTitle
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#hit(float, float)">hit
</A></B>(float
x,
float
y)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#isModal()">isModal
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#isMovable()">isMovable
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setModal(boolean)">setModal
</A></B>(boolean
isModal)
</CODE>
<BR>
Sets whether this Window is modal or not.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setMovable(boolean)">setMovable
</A></B>(boolean
isMovable)
</CODE>
<BR>
Sets whether this Window is movable by touch or not.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)">setStyle
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</A> style)
</CODE>
<BR>
Sets the style of this widget.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setTitle(java.lang.String)">setTitle
</A></B>(java.lang.String
title)
</CODE>
<BR>
Sets the title of the Window
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#touchDown(float, float, int)">touchDown
</A></B>(float
x,
float
y,
int
pointer)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#touchDragged(float, float, int)">touchDragged
</A></B>(float
x,
float
y,
int
pointer)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#touchUp(float, float, int)">touchUp
</A></B>(float
x,
float
y,
int
pointer)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(int)">align
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(java.lang.String)">align
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#bottom()">bottom
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#center()">center
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clear()">clear
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#click()">click
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#columnDefaults(int)">columnDefaults
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug()">debug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(int)">debug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(java.lang.String)">debug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#defaults()">defaults
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#drawDebug(com.badlogic.gdx.scenes.scene2d.Stage)">drawDebug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#enableClipping(com.badlogic.gdx.scenes.scene2d.Stage)">enableClipping
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAlign()">getAlign
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAllCells()">getAllCells
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAllCells(java.lang.String)">getAllCells
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCell(com.badlogic.gdx.scenes.scene2d.Actor)">getCell
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCell(java.lang.String)">getCell
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCells()">getCells
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getDebug()">getDebug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getHeight()">getHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMaxHeight()">getMaxHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMaxWidth()">getMaxWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMinHeight()">getMinHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMinWidth()">getMinWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadBottom()">getPadBottom
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadLeft()">getPadLeft
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadRight()">getPadRight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadTop()">getPadTop
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPrefHeight()">getPrefHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPrefWidth()">getPrefWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getTableLayout()">getTableLayout
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidget(java.lang.String)">getWidget
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidgets()">getWidgets
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidgets(java.lang.String)">getWidgets
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(int)">height
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(java.lang.String)">height
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#invalidate()">invalidate
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#invalidateHierarchy()">invalidateHierarchy
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#layout()">layout
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#left()">left
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int)">pad
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int, int, int, int)">pad
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String)">pad
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String, java.lang.String, java.lang.String, java.lang.String)">pad
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(int)">padBottom
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(java.lang.String)">padBottom
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(int)">padLeft
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(java.lang.String)">padLeft
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(int)">padRight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(java.lang.String)">padRight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(int)">padTop
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(java.lang.String)">padTop
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#parse(com.badlogic.gdx.files.FileHandle)">parse
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#parse(java.lang.String)">parse
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#register(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)">register
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#reset()">reset
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#right()">right
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#row()">row
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setActor(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)">setActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setBackground(com.badlogic.gdx.graphics.g2d.NinePatch)">setBackground
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setClickListener(com.badlogic.gdx.scenes.scene2d.ui.ClickListener)">setClickListener
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(int, int)">size
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(java.lang.String, java.lang.String)">size
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#stack(com.badlogic.gdx.scenes.scene2d.Actor...)">stack
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#top()">top
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(int)">width
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(java.lang.String)">width
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#act(float)">act
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">applyTransform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#disableDebugging()">disableDebugging
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChild(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChild
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChildren
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#enableDebugging(java.lang.String)">enableDebugging
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#focus(com.badlogic.gdx.scenes.scene2d.Actor, int)">focus
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getActors()">getActors
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getGroups()">getGroups
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyboardFocus(com.badlogic.gdx.scenes.scene2d.Actor)">keyboardFocus
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyDown(int)">keyDown
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyTyped(char)">keyTyped
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyUp(int)">keyUp
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActorRecursive(com.badlogic.gdx.scenes.scene2d.Actor)">removeActorRecursive
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">resetTransform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#scrolled(int)">scrolled
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#scrollFocus(com.badlogic.gdx.scenes.scene2d.Actor)">scrollFocus
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#sortChildren(java.util.Comparator)">sortChildren
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(int, int)">swapActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#toChildCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, float, float, com.badlogic.gdx.math.Vector2)">toChildCoordinates
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#touchMoved(float, float)">touchMoved
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#unfocusAll()">unfocusAll
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#unfocusAll(com.badlogic.gdx.scenes.scene2d.Actor)">unfocusAll
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#updateTransform()">updateTransform
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#action(com.badlogic.gdx.scenes.scene2d.Action)">action
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isMarkedToRemove()">isMarkedToRemove
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#markToRemove(boolean)">markToRemove
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toLocalCoordinates(com.badlogic.gdx.math.Vector2)">toLocalCoordinates
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><!-- --></A><H3>
Window
</H3>
<PRE>
public
<B>Window
</B>(java.lang.String
title,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage
</A> stage,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)"><!-- --></A><H3>
Window
</H3>
<PRE>
public
<B>Window
</B>(java.lang.String
title,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage
</A> stage,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</A> style)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Window(java.lang.String, java.lang.String, com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle, int, int)"><!-- --></A><H3>
Window
</H3>
<PRE>
public
<B>Window
</B>(java.lang.String
name,
java.lang.String
title,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage
</A> stage,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</A> style,
int
prefWidth,
int
prefHeight)
</PRE>
<DL>
<DD>Creates a new Window. The width and height are determined by the given parameters.
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>name
</CODE> - the name
<DD><CODE>stage
</CODE> - the
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Stage
</CODE></A>, used for clipping
<DD><CODE>title
</CODE> - the title
<DD><CODE>prefWidth
</CODE> - the (preferred) width
<DD><CODE>prefHeight
</CODE> - the (preferred) height
<DD><CODE>style
</CODE> - the
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Window.WindowStyle
</CODE></A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="setStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)"><!-- --></A><H3>
setStyle
</H3>
<PRE>
public void
<B>setStyle
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</A> style)
</PRE>
<DL>
<DD>Sets the style of this widget.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>style
</CODE> -
</DL>
</DD>
</DL>
<HR>
<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
draw
</H3>
<PRE>
public void
<B>draw
</B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
parentAlpha)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">Actor
</A></CODE></B></DD>
<DD>Draws the Actor. The spriteBatch is configured so that the Actor can draw in its parents coordinate system. The parent's
alpha is passed to the method in order for the Actor to multiply it with its own alpha. This will allow
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><CODE>FadeIn
</CODE></A> and
other Actions to have an effect even if they are only set on the parent of the Actor.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</A></CODE> in class
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>batch
</CODE> - the spritebatch to render with
<DD><CODE>parentAlpha
</CODE> - the parent's alpha value.
</DL>
</DD>
</DL>
<HR>
<A NAME="touchDown(float, float, int)"><!-- --></A><H3>
touchDown
</H3>
<PRE>
public boolean
<B>touchDown
</B>(float
x,
float
y,
int
pointer)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#touchDown(float, float, int)">touchDown
</A></CODE> in class
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="touchUp(float, float, int)"><!-- --></A><H3>
touchUp
</H3>
<PRE>
public void
<B>touchUp
</B>(float
x,
float
y,
int
pointer)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#touchUp(float, float, int)">touchUp
</A></CODE> in class
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="touchDragged(float, float, int)"><!-- --></A><H3>
touchDragged
</H3>
<PRE>
public void
<B>touchDragged
</B>(float
x,
float
y,
int
pointer)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#touchDragged(float, float, int)">touchDragged
</A></CODE> in class
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="hit(float, float)"><!-- --></A><H3>
hit
</H3>
<PRE>
public
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> <B>hit
</B>(float
x,
float
y)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#hit(float, float)">hit
</A></CODE> in class
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setTitle(java.lang.String)"><!-- --></A><H3>
setTitle
</H3>
<PRE>
public void
<B>setTitle
</B>(java.lang.String
title)
</PRE>
<DL>
<DD>Sets the title of the Window
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>title
</CODE> - the title
</DL>
</DD>
</DL>
<HR>
<A NAME="getTitle()"><!-- --></A><H3>
getTitle
</H3>
<PRE>
public java.lang.String
<B>getTitle
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Returns:
</B><DD>the title of the window
</DL>
</DD>
</DL>
<HR>
<A NAME="setMovable(boolean)"><!-- --></A><H3>
setMovable
</H3>
<PRE>
public void
<B>setMovable
</B>(boolean
isMovable)
</PRE>
<DL>
<DD>Sets whether this Window is movable by touch or not. In case it is the user will be able to grab and move the window by its
title bar
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>isMovable
</CODE> - whether the window is movable or not
</DL>
</DD>
</DL>
<HR>
<A NAME="isMovable()"><!-- --></A><H3>
isMovable
</H3>
<PRE>
public boolean
<B>isMovable
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Returns:
</B><DD>whether the window is movable
</DL>
</DD>
</DL>
<HR>
<A NAME="setModal(boolean)"><!-- --></A><H3>
setModal
</H3>
<PRE>
public void
<B>setModal
</B>(boolean
isModal)
</PRE>
<DL>
<DD>Sets whether this Window is modal or not. In case it is it will receive all touch events, no matter where the user touched
the screen.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>isModal
</CODE> - whether the window is modal or not
</DL>
</DD>
</DL>
<HR>
<A NAME="isModal()"><!-- --></A><H3>
isModal
</H3>
<PRE>
public boolean
<B>isModal
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Returns:
</B><DD>whether the window is modal
</DL>
</DD>
</DL>
<!-- ========= END OF CLASS DATA ========= -->
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package
</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class
</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/Window.html"><FONT CLASS="NavBarFont1"><B>Use
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help
</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
libgdx API
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>PREV CLASS
</B></A>
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>NEXT CLASS
</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d/ui/Window.html" target="_top"><B>FRAMES
</B></A>
<A HREF="Window.html" target="_top"><B>NO FRAMES
</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes
</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:
<A HREF="#nested_class_summary">NESTED
</A> |
<A HREF="#fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table">FIELD
</A> |
<A HREF="#constructor_summary">CONSTR
</A> |
<A HREF="#method_summary">METHOD
</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:
FIELD
|
<A HREF="#constructor_detail">CONSTR
</A> |
<A HREF="#method_detail">METHOD
</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<div style="font-size:9pt"><i>
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
</i></div>
</BODY>
</HTML>