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com.badlogic.gdx.scenes.scene2d.ui (libgdx API)
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libgdx API
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<H2>
Package com.badlogic.gdx.scenes.scene2d.ui
</H2>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Interface Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ClickListener
</A></B></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ComboBox.SelectionListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.SelectionListener
</A></B></TD>
<TD>Interface for listening to selection events.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.SelectionListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">List.SelectionListener
</A></B></TD>
<TD>Interface for listening to selection changes.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.ValueChangedListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">Slider.ValueChangedListener
</A></B></TD>
<TD>Interface to listen for changes of the value of the slider.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.OnscreenKeyboard
</A></B></TD>
<TD>An interface for onscreen keyboards.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldListener
</A></B></TD>
<TD>Interface for listening to typed characters.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Class Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Align
</A></B></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</A></B></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle
</A></B></TD>
<TD>Defines a button style, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Button
</CODE></A></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox
</A></B></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle
</A></B></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox
</A></B></TD>
<TD>A dropdown or combo box.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboBoxStyle
</A></B></TD>
<TD>Defines the style of a combo box.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane
</A></B></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image
</A></B></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label
</A></B></TD>
<TD>A label.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle
</A></B></TD>
<TD>Defines a label's style, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Label
</CODE></A></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List
</A></B></TD>
<TD>A list of string items.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle
</A></B></TD>
<TD>Defines a list style, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>List
</CODE></A></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane
</A></B></TD>
<TD>A special container that allows scrolling over its children.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle
</A></B></TD>
<TD>Defines a scroll pane's style, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>ScrollPane
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A></B></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.SkinData.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin.SkinData
</A></B></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider
</A></B></TD>
<TD>A value slider.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle
</A></B></TD>
<TD>Defines the style of a slider, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Slider
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane
</A></B></TD>
<TD>A special container holding two children and allowing to define the space used by each.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane.SplitPaneStyle
</A></B></TD>
<TD>Defines the style of a split pane, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>SplitPane
</CODE></A></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack
</A></B></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField
</A></B></TD>
<TD>A single-line text field.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.DefaultOnscreenKeyboard
</A></B></TD>
<TD>The default
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField.OnscreenKeyboard
</CODE></A> used by all
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField
</CODE></A> instances.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle
</A></B></TD>
<TD>Defines a text field's style, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField
</CODE></A></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget
</A></B></TD>
<TD>Base class for all UI widgets.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window
</A></B></TD>
<TD>A container acting as a dialog or window.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</A></B></TD>
<TD>Defines the style of a window, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Window
</CODE></A></TD>
</TR>
</TABLE>
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Enum Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.Scaling.html" title="enum in com.badlogic.gdx.scenes.scene2d.ui">Image.Scaling
</A></B></TD>
<TD> </TD>
</TR>
</TABLE>
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