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Table (libgdx API)
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                                libgdx API
                                <style>
                                body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
                                pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
                                h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%;  font-weight:bold }
                                .TableHeadingColor { background:#EEEEFF; }
                                a { text-decoration:none }
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                                a:link, a:visited { color:blue }
                                table { border:0px }
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com.badlogic.gdx.scenes.scene2d.ui.tablelayout</FONT>
<BR>
Class Table</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor</A>
      <IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Group</A>
          <IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>Table</B><DT>extends <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A><DT>implements <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></DL>
</PRE>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>Nathan Sweet</DD>
</DL>
<HR>

<P>
<!-- =========== FIELD SUMMARY =========== -->

<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#isPressed">isPressed</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#batchTransform">batchTransform</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#children">children</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#debug">debug</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#debugTexture">debugTexture</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#focusedActor">focusedActor</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#groups">groups</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#immutableChildren">immutableChildren</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#immutableGroups">immutableGroups</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyboardFocusedActor">keyboardFocusedActor</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#lastTouchedChild">lastTouchedChild</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localTransform">localTransform</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#namesToActors">namesToActors</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#oldBatchTransform">oldBatchTransform</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#point">point</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#scrollFocusedActor">scrollFocusedActor</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#transform">transform</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#worldTransform">worldTransform</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#actions">actions</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#color">color</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#height">height</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#name">name</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#originX">originX</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#originY">originY</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parent">parent</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotation">rotation</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scaleX">scaleX</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scaleY">scaleY</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#touchable">touchable</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#visible">visible</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#width">width</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#x">x</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#y">y</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table()">Table</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table(java.lang.String)">Table</A></B>(java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout)">Table</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.String)">Table</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout,
      java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;Cell</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a new cell to the table with the specified actor.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(int)">align</A></B>(int&nbsp;align)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Alignment of the table within the actor being laid out.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(java.lang.String)">align</A></B>(java.lang.String&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Alignment of the table within the actor being laid out.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#bottom()">bottom</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the alignment of the table within the actor being laid out to <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#BOTTOM"><CODE>Align.BOTTOM</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#center()">center</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the alignment of the table within the actor being laid out to <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#CENTER"><CODE>Align.CENTER</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clear()">clear</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes all actors and cells from the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#click()">click</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;Cell</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#columnDefaults(int)">columnDefaults</A></B>(int&nbsp;column)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the cell values that will be used as the defaults for all cells in the specified column.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug()">debug</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Turns on all debug lines.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(int)">debug</A></B>(int&nbsp;debug)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Turns on debug lines.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(java.lang.String)">debug</A></B>(java.lang.String&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Turns on debug lines.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;Cell</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#defaults()">defaults</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The cell values that will be used as the defaults for all cells.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
     float&nbsp;parentAlpha)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws the Actor.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#drawDebug(com.badlogic.gdx.scenes.scene2d.Stage)">drawDebug</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>&nbsp;stage)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws the debug lines for all TableLayouts in the stage.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#enableClipping(com.badlogic.gdx.scenes.scene2d.Stage)">enableClipping</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>&nbsp;stage)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Causes the contents to be clipped if they exceed the table bounds.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAlign()">getAlign</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;Cell&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAllCells()">getAllCells</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns all cells, anywhere in the table hierarchy.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;Cell&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAllCells(java.lang.String)">getAllCells</A></B>(java.lang.String&nbsp;namePrefix)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns all cells with the specified name prefix, anywhere in the table hierarchy.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;Cell</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCell(com.badlogic.gdx.scenes.scene2d.Actor)">getCell</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the cell for the specified actor, anywhere in the table hierarchy.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;Cell</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCell(java.lang.String)">getCell</A></B>(java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the cell with the specified name, anywhere in the table hierarchy.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;Cell&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCells()">getCells</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the cells for this table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getDebug()">getDebug</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getHeight()">getHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMaxHeight()">getMaxHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMaxWidth()">getMaxWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMinHeight()">getMinHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMinWidth()">getMinWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadBottom()">getPadBottom</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadLeft()">getPadLeft</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadRight()">getPadRight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadTop()">getPadTop</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPrefHeight()">getPrefHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPrefWidth()">getPrefWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getTableLayout()">getTableLayout</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidget(java.lang.String)">getWidget</A></B>(java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the widget with the specified name, anywhere in the table hierarchy.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidgets()">getWidgets</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns all named widgets, anywhere in the table hierarchy.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidgets(java.lang.String)">getWidgets</A></B>(java.lang.String&nbsp;namePrefix)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns all widgets with the specified name prefix, anywhere in the table hierarchy.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(int)">height</A></B>(int&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The fixed height of the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(java.lang.String)">height</A></B>(java.lang.String&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The fixed height of the table, or null.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#hit(float, float)">hit</A></B>(float&nbsp;x,
    float&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#invalidate()">invalidate</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Invalidates the layout, forcing the next call to <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#layout()"><CODE>Layout.layout()</CODE></A> to relayout.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#invalidateHierarchy()">invalidateHierarchy</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Invalides the layout of this actor and every parent actor to the root of the hierarchy.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#layout()">layout</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Positions and sizes children of the actor being laid out using the cell associated with each child.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#left()">left</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the alignment of the table within the actor being laid out to <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#LEFT"><CODE>Align.LEFT</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int)">pad</A></B>(int&nbsp;pad)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Padding around the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int, int, int, int)">pad</A></B>(int&nbsp;top,
    int&nbsp;left,
    int&nbsp;bottom,
    int&nbsp;right)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Padding around the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String)">pad</A></B>(java.lang.String&nbsp;pad)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Padding around the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String, java.lang.String, java.lang.String, java.lang.String)">pad</A></B>(java.lang.String&nbsp;top,
    java.lang.String&nbsp;left,
    java.lang.String&nbsp;bottom,
    java.lang.String&nbsp;right)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Padding around the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(int)">padBottom</A></B>(int&nbsp;padBottom)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Padding at the bottom of the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(java.lang.String)">padBottom</A></B>(java.lang.String&nbsp;padBottom)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Padding at the bottom of the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(int)">padLeft</A></B>(int&nbsp;padLeft)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Padding at the left of the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(java.lang.String)">padLeft</A></B>(java.lang.String&nbsp;padLeft)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Padding at the left of the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(int)">padRight</A></B>(int&nbsp;padRight)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Padding at the right of the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(java.lang.String)">padRight</A></B>(java.lang.String&nbsp;padRight)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Padding at the right of the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(int)">padTop</A></B>(int&nbsp;padTop)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Padding at the top of the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(java.lang.String)">padTop</A></B>(java.lang.String&nbsp;padTop)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Padding at the top of the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#parse(com.badlogic.gdx.files.FileHandle)">parse</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;tableDescriptionFile)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#parse(java.lang.String)">parse</A></B>(java.lang.String&nbsp;tableDescription)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Parses a table description and adds the actors and cells to the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#register(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)">register</A></B>(java.lang.String&nbsp;name,
         <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;widget)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#reset()">reset</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes all actors and cells from the table (same as <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clear()"><CODE>clear()</CODE></A>) and additionally resets all table properties and
 cell, column, and row defaults.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#right()">right</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the alignment of the table within the actor being laid out to <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#RIGHT"><CODE>Align.RIGHT</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;Cell</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#row()">row</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
 for all cells in the new row.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setActor(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)">setActor</A></B>(java.lang.String&nbsp;name,
         <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor in the cell with the specified name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setBackground(com.badlogic.gdx.graphics.g2d.NinePatch)">setBackground</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;background)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setClickListener(com.badlogic.gdx.scenes.scene2d.ui.ClickListener)">setClickListener</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ClickListener</A>&nbsp;listener)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(int, int)">size</A></B>(int&nbsp;width,
     int&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The fixed size of the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(java.lang.String, java.lang.String)">size</A></B>(java.lang.String&nbsp;width,
     java.lang.String&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The fixed size of the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;Cell</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#stack(com.badlogic.gdx.scenes.scene2d.Actor...)">stack</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>...&nbsp;actor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a new cell to the table with the specified actors in a <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Stack</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#top()">top</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the alignment of the table within the actor being laid out to <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#TOP"><CODE>Align.TOP</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#touchDown(float, float, int)">touchDown</A></B>(float&nbsp;x,
          float&nbsp;y,
          int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#touchUp(float, float, int)">touchUp</A></B>(float&nbsp;x,
        float&nbsp;y,
        int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(int)">width</A></B>(int&nbsp;width)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The fixed width of the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(java.lang.String)">width</A></B>(java.lang.String&nbsp;width)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The fixed width of the table, or null.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#act(float)">act</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">applyTransform</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#disableDebugging()">disableDebugging</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChild(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChild</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChildren</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#enableDebugging(java.lang.String)">enableDebugging</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#focus(com.badlogic.gdx.scenes.scene2d.Actor, int)">focus</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getActors()">getActors</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getGroups()">getGroups</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyboardFocus(com.badlogic.gdx.scenes.scene2d.Actor)">keyboardFocus</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyDown(int)">keyDown</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyTyped(char)">keyTyped</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyUp(int)">keyUp</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActorRecursive(com.badlogic.gdx.scenes.scene2d.Actor)">removeActorRecursive</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">resetTransform</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#scrolled(int)">scrolled</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#scrollFocus(com.badlogic.gdx.scenes.scene2d.Actor)">scrollFocus</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#sortChildren(java.util.Comparator)">sortChildren</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(int, int)">swapActor</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#toChildCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, float, float, com.badlogic.gdx.math.Vector2)">toChildCoordinates</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#touchDragged(float, float, int)">touchDragged</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#touchMoved(float, float)">touchMoved</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#unfocusAll()">unfocusAll</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#unfocusAll(com.badlogic.gdx.scenes.scene2d.Actor)">unfocusAll</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#updateTransform()">updateTransform</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#action(com.badlogic.gdx.scenes.scene2d.Action)">action</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isMarkedToRemove()">isMarkedToRemove</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#markToRemove(boolean)">markToRemove</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toLocalCoordinates(com.badlogic.gdx.math.Vector2)">toLocalCoordinates</A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="isPressed"><!-- --></A><H3>
isPressed</H3>
<PRE>
public boolean <B>isPressed</B></PRE>
<DL>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="Table()"><!-- --></A><H3>
Table</H3>
<PRE>
public <B>Table</B>()</PRE>
<DL>
</DL>
<HR>

<A NAME="Table(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout)"><!-- --></A><H3>
Table</H3>
<PRE>
public <B>Table</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout)</PRE>
<DL>
</DL>
<HR>

<A NAME="Table(java.lang.String)"><!-- --></A><H3>
Table</H3>
<PRE>
public <B>Table</B>(java.lang.String&nbsp;name)</PRE>
<DL>
</DL>
<HR>

<A NAME="Table(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.String)"><!-- --></A><H3>
Table</H3>
<PRE>
public <B>Table</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout,
             java.lang.String&nbsp;name)</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
draw</H3>
<PRE>
public void <B>draw</B>(<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
                 float&nbsp;parentAlpha)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">Actor</A></CODE></B></DD>
<DD>Draws the Actor. The spriteBatch is configured so that the Actor can draw in its parents coordinate system. The parent's
 alpha is passed to the method in order for the Actor to multiply it with its own alpha. This will allow <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><CODE>FadeIn</CODE></A> and
 other Actions to have an effect even if they are only set on the parent of the Actor.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</A></CODE> in class <CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>batch</CODE> - the spritebatch to render with<DD><CODE>parentAlpha</CODE> - the parent's alpha value.</DL>
</DD>
</DL>
<HR>

<A NAME="getPrefWidth()"><!-- --></A><H3>
getPrefWidth</H3>
<PRE>
public float <B>getPrefWidth</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getPrefWidth()">getPrefWidth</A></CODE> in interface <CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getPrefHeight()"><!-- --></A><H3>
getPrefHeight</H3>
<PRE>
public float <B>getPrefHeight</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getPrefHeight()">getPrefHeight</A></CODE> in interface <CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMinWidth()"><!-- --></A><H3>
getMinWidth</H3>
<PRE>
public float <B>getMinWidth</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getMinWidth()">getMinWidth</A></CODE> in interface <CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMinHeight()"><!-- --></A><H3>
getMinHeight</H3>
<PRE>
public float <B>getMinHeight</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getMinHeight()">getMinHeight</A></CODE> in interface <CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMaxWidth()"><!-- --></A><H3>
getMaxWidth</H3>
<PRE>
public float <B>getMaxWidth</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getMaxWidth()">getMaxWidth</A></CODE> in interface <CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMaxHeight()"><!-- --></A><H3>
getMaxHeight</H3>
<PRE>
public float <B>getMaxHeight</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getMaxHeight()">getMaxHeight</A></CODE> in interface <CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setBackground(com.badlogic.gdx.graphics.g2d.NinePatch)"><!-- --></A><H3>
setBackground</H3>
<PRE>
public void <B>setBackground</B>(<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;background)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>background</CODE> - May be null.</DL>
</DD>
</DL>
<HR>

<A NAME="enableClipping(com.badlogic.gdx.scenes.scene2d.Stage)"><!-- --></A><H3>
enableClipping</H3>
<PRE>
public void <B>enableClipping</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>&nbsp;stage)</PRE>
<DL>
<DD>Causes the contents to be clipped if they exceed the table bounds. Enabling clipping will set <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#transform"><CODE>Group.transform</CODE></A> to true.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setClickListener(com.badlogic.gdx.scenes.scene2d.ui.ClickListener)"><!-- --></A><H3>
setClickListener</H3>
<PRE>
public void <B>setClickListener</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ClickListener</A>&nbsp;listener)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="touchDown(float, float, int)"><!-- --></A><H3>
touchDown</H3>
<PRE>
public boolean <B>touchDown</B>(float&nbsp;x,
                         float&nbsp;y,
                         int&nbsp;pointer)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#touchDown(float, float, int)">touchDown</A></CODE> in class <CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="touchUp(float, float, int)"><!-- --></A><H3>
touchUp</H3>
<PRE>
public void <B>touchUp</B>(float&nbsp;x,
                    float&nbsp;y,
                    int&nbsp;pointer)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#touchUp(float, float, int)">touchUp</A></CODE> in class <CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="click()"><!-- --></A><H3>
click</H3>
<PRE>
public void <B>click</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="hit(float, float)"><!-- --></A><H3>
hit</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> <B>hit</B>(float&nbsp;x,
                 float&nbsp;y)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#hit(float, float)">hit</A></CODE> in class <CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getTableLayout()"><!-- --></A><H3>
getTableLayout</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A> <B>getTableLayout</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="clear()"><!-- --></A><H3>
clear</H3>
<PRE>
public void <B>clear</B>()</PRE>
<DL>
<DD>Removes all actors and cells from the table.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#clear()">clear</A></CODE> in class <CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="register(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
register</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> <B>register</B>(java.lang.String&nbsp;name,
                      <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;widget)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="add(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
add</H3>
<PRE>
public Cell <B>add</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</PRE>
<DL>
<DD>Adds a new cell to the table with the specified actor.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>actor</CODE> - May be null to add a cell without an actor.<DT><B>See Also:</B><DD><CODE>TableLayout#add(Actor)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="stack(com.badlogic.gdx.scenes.scene2d.Actor...)"><!-- --></A><H3>
stack</H3>
<PRE>
public Cell <B>stack</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>...&nbsp;actor)</PRE>
<DL>
<DD>Adds a new cell to the table with the specified actors in a <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Stack</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>actor</CODE> - May be null to add a cell without an actor.<DT><B>See Also:</B><DD><CODE>TableLayout#stack(Actor...)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="row()"><!-- --></A><H3>
row</H3>
<PRE>
public Cell <B>row</B>()</PRE>
<DL>
<DD>Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
 for all cells in the new row.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#row()</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="parse(com.badlogic.gdx.files.FileHandle)"><!-- --></A><H3>
parse</H3>
<PRE>
public void <B>parse</B>(<A HREF="../../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;tableDescriptionFile)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="parse(java.lang.String)"><!-- --></A><H3>
parse</H3>
<PRE>
public void <B>parse</B>(java.lang.String&nbsp;tableDescription)</PRE>
<DL>
<DD>Parses a table description and adds the actors and cells to the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#parse(String)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="columnDefaults(int)"><!-- --></A><H3>
columnDefaults</H3>
<PRE>
public Cell <B>columnDefaults</B>(int&nbsp;column)</PRE>
<DL>
<DD>Gets the cell values that will be used as the defaults for all cells in the specified column.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#columnDefaults(int)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="defaults()"><!-- --></A><H3>
defaults</H3>
<PRE>
public Cell <B>defaults</B>()</PRE>
<DL>
<DD>The cell values that will be used as the defaults for all cells.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#defaults()</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="layout()"><!-- --></A><H3>
layout</H3>
<PRE>
public void <B>layout</B>()</PRE>
<DL>
<DD>Positions and sizes children of the actor being laid out using the cell associated with each child.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#layout()">layout</A></CODE> in interface <CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#layout()"><CODE>TableLayout.layout()</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="invalidate()"><!-- --></A><H3>
invalidate</H3>
<PRE>
public void <B>invalidate</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#invalidate()">Layout</A></CODE></B></DD>
<DD>Invalidates the layout, forcing the next call to <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#layout()"><CODE>Layout.layout()</CODE></A> to relayout. If an actor is resized or otherwise changed
 in a way that affects its layout, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#invalidate()"><CODE>Layout.invalidate()</CODE></A> should be called.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#invalidate()">invalidate</A></CODE> in interface <CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="invalidateHierarchy()"><!-- --></A><H3>
invalidateHierarchy</H3>
<PRE>
public void <B>invalidateHierarchy</B>()</PRE>
<DL>
<DD>Invalides the layout of this actor and every parent actor to the root of the hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#invalidateHierarchy()"><CODE>TableLayout.invalidateHierarchy()</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="reset()"><!-- --></A><H3>
reset</H3>
<PRE>
public void <B>reset</B>()</PRE>
<DL>
<DD>Removes all actors and cells from the table (same as <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clear()"><CODE>clear()</CODE></A>) and additionally resets all table properties and
 cell, column, and row defaults.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#reset()</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="getWidget(java.lang.String)"><!-- --></A><H3>
getWidget</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> <B>getWidget</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD>Returns the widget with the specified name, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getWidgets()"><!-- --></A><H3>
getWidgets</H3>
<PRE>
public java.util.List&lt;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&gt; <B>getWidgets</B>()</PRE>
<DL>
<DD>Returns all named widgets, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getWidgets(java.lang.String)"><!-- --></A><H3>
getWidgets</H3>
<PRE>
public java.util.List&lt;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&gt; <B>getWidgets</B>(java.lang.String&nbsp;namePrefix)</PRE>
<DL>
<DD>Returns all widgets with the specified name prefix, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getCell(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
getCell</H3>
<PRE>
public Cell <B>getCell</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</PRE>
<DL>
<DD>Returns the cell for the specified actor, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#getCell(Actor)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="getCell(java.lang.String)"><!-- --></A><H3>
getCell</H3>
<PRE>
public Cell <B>getCell</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD>Returns the cell with the specified name, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#getCell(String)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="getAllCells()"><!-- --></A><H3>
getAllCells</H3>
<PRE>
public java.util.List&lt;Cell&gt; <B>getAllCells</B>()</PRE>
<DL>
<DD>Returns all cells, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#getAllCells()</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="getAllCells(java.lang.String)"><!-- --></A><H3>
getAllCells</H3>
<PRE>
public java.util.List&lt;Cell&gt; <B>getAllCells</B>(java.lang.String&nbsp;namePrefix)</PRE>
<DL>
<DD>Returns all cells with the specified name prefix, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#getAllCells(String)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="getCells()"><!-- --></A><H3>
getCells</H3>
<PRE>
public java.util.List&lt;Cell&gt; <B>getCells</B>()</PRE>
<DL>
<DD>Returns the cells for this table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#getCells()</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="setActor(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
setActor</H3>
<PRE>
public void <B>setActor</B>(java.lang.String&nbsp;name,
                     <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</PRE>
<DL>
<DD>Sets the actor in the cell with the specified name.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#setWidget(String, Actor)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="size(java.lang.String, java.lang.String)"><!-- --></A><H3>
size</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>size</B>(java.lang.String&nbsp;width,
                  java.lang.String&nbsp;height)</PRE>
<DL>
<DD>The fixed size of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#size(String, String)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="width(java.lang.String)"><!-- --></A><H3>
width</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>width</B>(java.lang.String&nbsp;width)</PRE>
<DL>
<DD>The fixed width of the table, or null.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#width(String)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="height(java.lang.String)"><!-- --></A><H3>
height</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>height</B>(java.lang.String&nbsp;height)</PRE>
<DL>
<DD>The fixed height of the table, or null.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#height(String)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="size(int, int)"><!-- --></A><H3>
size</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>size</B>(int&nbsp;width,
                  int&nbsp;height)</PRE>
<DL>
<DD>The fixed size of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#size(int, int)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="width(int)"><!-- --></A><H3>
width</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>width</B>(int&nbsp;width)</PRE>
<DL>
<DD>The fixed width of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#width(int)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="height(int)"><!-- --></A><H3>
height</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>height</B>(int&nbsp;height)</PRE>
<DL>
<DD>The fixed height of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#height(int)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="pad(java.lang.String)"><!-- --></A><H3>
pad</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>pad</B>(java.lang.String&nbsp;pad)</PRE>
<DL>
<DD>Padding around the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#pad(String)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="pad(java.lang.String, java.lang.String, java.lang.String, java.lang.String)"><!-- --></A><H3>
pad</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>pad</B>(java.lang.String&nbsp;top,
                 java.lang.String&nbsp;left,
                 java.lang.String&nbsp;bottom,
                 java.lang.String&nbsp;right)</PRE>
<DL>
<DD>Padding around the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#pad(String, String, String, String)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="padTop(java.lang.String)"><!-- --></A><H3>
padTop</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>padTop</B>(java.lang.String&nbsp;padTop)</PRE>
<DL>
<DD>Padding at the top of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#padTop(String)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="padLeft(java.lang.String)"><!-- --></A><H3>
padLeft</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>padLeft</B>(java.lang.String&nbsp;padLeft)</PRE>
<DL>
<DD>Padding at the left of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#padLeft(String)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="padBottom(java.lang.String)"><!-- --></A><H3>
padBottom</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>padBottom</B>(java.lang.String&nbsp;padBottom)</PRE>
<DL>
<DD>Padding at the bottom of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#padBottom(String)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="padRight(java.lang.String)"><!-- --></A><H3>
padRight</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>padRight</B>(java.lang.String&nbsp;padRight)</PRE>
<DL>
<DD>Padding at the right of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#padRight(String)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="pad(int)"><!-- --></A><H3>
pad</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>pad</B>(int&nbsp;pad)</PRE>
<DL>
<DD>Padding around the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#pad(int)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="pad(int, int, int, int)"><!-- --></A><H3>
pad</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>pad</B>(int&nbsp;top,
                 int&nbsp;left,
                 int&nbsp;bottom,
                 int&nbsp;right)</PRE>
<DL>
<DD>Padding around the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#pad(int, int, int, int)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="padTop(int)"><!-- --></A><H3>
padTop</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>padTop</B>(int&nbsp;padTop)</PRE>
<DL>
<DD>Padding at the top of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#padTop(int)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="padLeft(int)"><!-- --></A><H3>
padLeft</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>padLeft</B>(int&nbsp;padLeft)</PRE>
<DL>
<DD>Padding at the left of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#padLeft(int)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="padBottom(int)"><!-- --></A><H3>
padBottom</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>padBottom</B>(int&nbsp;padBottom)</PRE>
<DL>
<DD>Padding at the bottom of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#padBottom(int)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="padRight(int)"><!-- --></A><H3>
padRight</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>padRight</B>(int&nbsp;padRight)</PRE>
<DL>
<DD>Padding at the right of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#padRight(int)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="align(int)"><!-- --></A><H3>
align</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>align</B>(int&nbsp;align)</PRE>
<DL>
<DD>Alignment of the table within the actor being laid out. Set to <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#CENTER"><CODE>Align.CENTER</CODE></A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#TOP"><CODE>Align.TOP</CODE></A>, <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#BOTTOM"><CODE>Align.BOTTOM</CODE></A>
 , <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#LEFT"><CODE>Align.LEFT</CODE></A> , <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#RIGHT"><CODE>Align.RIGHT</CODE></A>, or any combination of those.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#align(int)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="align(java.lang.String)"><!-- --></A><H3>
align</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>align</B>(java.lang.String&nbsp;value)</PRE>
<DL>
<DD>Alignment of the table within the actor being laid out. Set to "center", "top", "bottom", "left", "right", or a string
 containing any combination of those.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#align(String)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="center()"><!-- --></A><H3>
center</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>center</B>()</PRE>
<DL>
<DD>Sets the alignment of the table within the actor being laid out to <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#CENTER"><CODE>Align.CENTER</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#center()</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="top()"><!-- --></A><H3>
top</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>top</B>()</PRE>
<DL>
<DD>Sets the alignment of the table within the actor being laid out to <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#TOP"><CODE>Align.TOP</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#top()</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="left()"><!-- --></A><H3>
left</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>left</B>()</PRE>
<DL>
<DD>Sets the alignment of the table within the actor being laid out to <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#LEFT"><CODE>Align.LEFT</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#left()</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="bottom()"><!-- --></A><H3>
bottom</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>bottom</B>()</PRE>
<DL>
<DD>Sets the alignment of the table within the actor being laid out to <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#BOTTOM"><CODE>Align.BOTTOM</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#bottom()</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="right()"><!-- --></A><H3>
right</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>right</B>()</PRE>
<DL>
<DD>Sets the alignment of the table within the actor being laid out to <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#RIGHT"><CODE>Align.RIGHT</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#right()</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="debug()"><!-- --></A><H3>
debug</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>debug</B>()</PRE>
<DL>
<DD>Turns on all debug lines.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#debug()</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="debug(int)"><!-- --></A><H3>
debug</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>debug</B>(int&nbsp;debug)</PRE>
<DL>
<DD>Turns on debug lines. Set to , ,
 , , or any combination of those. Set to
  to disable.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#debug()</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="debug(java.lang.String)"><!-- --></A><H3>
debug</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>debug</B>(java.lang.String&nbsp;value)</PRE>
<DL>
<DD>Turns on debug lines. Set to "all", "table", "cell", "widget", or a string containing any combination of those. Set to null
 to disable.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>TableLayout#debug(String)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="getDebug()"><!-- --></A><H3>
getDebug</H3>
<PRE>
public int <B>getDebug</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getHeight()"><!-- --></A><H3>
getHeight</H3>
<PRE>
public java.lang.String <B>getHeight</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getPadTop()"><!-- --></A><H3>
getPadTop</H3>
<PRE>
public java.lang.String <B>getPadTop</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getPadLeft()"><!-- --></A><H3>
getPadLeft</H3>
<PRE>
public java.lang.String <B>getPadLeft</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getPadBottom()"><!-- --></A><H3>
getPadBottom</H3>
<PRE>
public java.lang.String <B>getPadBottom</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getPadRight()"><!-- --></A><H3>
getPadRight</H3>
<PRE>
public java.lang.String <B>getPadRight</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getAlign()"><!-- --></A><H3>
getAlign</H3>
<PRE>
public int <B>getAlign</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawDebug(com.badlogic.gdx.scenes.scene2d.Stage)"><!-- --></A><H3>
drawDebug</H3>
<PRE>
public static void <B>drawDebug</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>&nbsp;stage)</PRE>
<DL>
<DD>Draws the debug lines for all TableLayouts in the stage. If this method is not called each frame, no debug lines will be
 drawn.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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