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Table (libgdx API)
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libgdx API
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SUMMARY:
NESTED
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com.badlogic.gdx.scenes.scene2d.ui.tablelayout
</FONT>
<BR>
Class Table
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor
</A>
<IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Group
</A>
<IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:
</B> <DD><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>Table
</B><DT>extends
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A><DT>implements
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></DL>
</PRE>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>Nathan Sweet
</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#isPressed">isPressed
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#batchTransform">batchTransform
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#children">children
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#debug">debug
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#debugTexture">debugTexture
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#focusedActor">focusedActor
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#groups">groups
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#immutableChildren">immutableChildren
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#immutableGroups">immutableGroups
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyboardFocusedActor">keyboardFocusedActor
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#lastTouchedChild">lastTouchedChild
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localTransform">localTransform
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#namesToActors">namesToActors
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#oldBatchTransform">oldBatchTransform
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#point">point
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#scrollFocusedActor">scrollFocusedActor
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#transform">transform
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#worldTransform">worldTransform
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#actions">actions
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#color">color
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#height">height
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#name">name
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#originX">originX
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#originY">originY
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parent">parent
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotation">rotation
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scaleX">scaleX
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scaleY">scaleY
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#touchable">touchable
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#visible">visible
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#width">width
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#x">x
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#y">y
</A></CODE></TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table()">Table
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table(java.lang.String)">Table
</A></B>(java.lang.String
name)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout)">Table
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout
</A> layout)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.String)">Table
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout
</A> layout,
java.lang.String
name)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> actor)
</CODE>
<BR>
Adds a new cell to the table with the specified actor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(int)">align
</A></B>(int
align)
</CODE>
<BR>
Alignment of the table within the actor being laid out.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(java.lang.String)">align
</A></B>(java.lang.String
value)
</CODE>
<BR>
Alignment of the table within the actor being laid out.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#bottom()">bottom
</A></B>()
</CODE>
<BR>
Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#BOTTOM"><CODE>Align.BOTTOM
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#center()">center
</A></B>()
</CODE>
<BR>
Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#CENTER"><CODE>Align.CENTER
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clear()">clear
</A></B>()
</CODE>
<BR>
Removes all actors and cells from the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#click()">click
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#columnDefaults(int)">columnDefaults
</A></B>(int
column)
</CODE>
<BR>
Gets the cell values that will be used as the defaults for all cells in the specified column.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug()">debug
</A></B>()
</CODE>
<BR>
Turns on all debug lines.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(int)">debug
</A></B>(int
debug)
</CODE>
<BR>
Turns on debug lines.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(java.lang.String)">debug
</A></B>(java.lang.String
value)
</CODE>
<BR>
Turns on debug lines.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#defaults()">defaults
</A></B>()
</CODE>
<BR>
The cell values that will be used as the defaults for all cells.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
parentAlpha)
</CODE>
<BR>
Draws the Actor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#drawDebug(com.badlogic.gdx.scenes.scene2d.Stage)">drawDebug
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage
</A> stage)
</CODE>
<BR>
Draws the debug lines for all TableLayouts in the stage.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#enableClipping(com.badlogic.gdx.scenes.scene2d.Stage)">enableClipping
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage
</A> stage)
</CODE>
<BR>
Causes the contents to be clipped if they exceed the table bounds.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAlign()">getAlign
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<Cell
></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAllCells()">getAllCells
</A></B>()
</CODE>
<BR>
Returns all cells, anywhere in the table hierarchy.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<Cell
></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAllCells(java.lang.String)">getAllCells
</A></B>(java.lang.String
namePrefix)
</CODE>
<BR>
Returns all cells with the specified name prefix, anywhere in the table hierarchy.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCell(com.badlogic.gdx.scenes.scene2d.Actor)">getCell
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> actor)
</CODE>
<BR>
Returns the cell for the specified actor, anywhere in the table hierarchy.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCell(java.lang.String)">getCell
</A></B>(java.lang.String
name)
</CODE>
<BR>
Returns the cell with the specified name, anywhere in the table hierarchy.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<Cell
></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCells()">getCells
</A></B>()
</CODE>
<BR>
Returns the cells for this table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getDebug()">getDebug
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getHeight()">getHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMaxHeight()">getMaxHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMaxWidth()">getMaxWidth
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMinHeight()">getMinHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMinWidth()">getMinWidth
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadBottom()">getPadBottom
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadLeft()">getPadLeft
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadRight()">getPadRight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadTop()">getPadTop
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPrefHeight()">getPrefHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPrefWidth()">getPrefWidth
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getTableLayout()">getTableLayout
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidget(java.lang.String)">getWidget
</A></B>(java.lang.String
name)
</CODE>
<BR>
Returns the widget with the specified name, anywhere in the table hierarchy.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A>></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidgets()">getWidgets
</A></B>()
</CODE>
<BR>
Returns all named widgets, anywhere in the table hierarchy.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A>></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidgets(java.lang.String)">getWidgets
</A></B>(java.lang.String
namePrefix)
</CODE>
<BR>
Returns all widgets with the specified name prefix, anywhere in the table hierarchy.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(int)">height
</A></B>(int
height)
</CODE>
<BR>
The fixed height of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(java.lang.String)">height
</A></B>(java.lang.String
height)
</CODE>
<BR>
The fixed height of the table, or null.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#hit(float, float)">hit
</A></B>(float
x,
float
y)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#invalidate()">invalidate
</A></B>()
</CODE>
<BR>
Invalidates the layout, forcing the next call to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#layout()"><CODE>Layout.layout()
</CODE></A> to relayout.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#invalidateHierarchy()">invalidateHierarchy
</A></B>()
</CODE>
<BR>
Invalides the layout of this actor and every parent actor to the root of the hierarchy.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#layout()">layout
</A></B>()
</CODE>
<BR>
Positions and sizes children of the actor being laid out using the cell associated with each child.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#left()">left
</A></B>()
</CODE>
<BR>
Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#LEFT"><CODE>Align.LEFT
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int)">pad
</A></B>(int
pad)
</CODE>
<BR>
Padding around the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int, int, int, int)">pad
</A></B>(int
top,
int
left,
int
bottom,
int
right)
</CODE>
<BR>
Padding around the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String)">pad
</A></B>(java.lang.String
pad)
</CODE>
<BR>
Padding around the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String, java.lang.String, java.lang.String, java.lang.String)">pad
</A></B>(java.lang.String
top,
java.lang.String
left,
java.lang.String
bottom,
java.lang.String
right)
</CODE>
<BR>
Padding around the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(int)">padBottom
</A></B>(int
padBottom)
</CODE>
<BR>
Padding at the bottom of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(java.lang.String)">padBottom
</A></B>(java.lang.String
padBottom)
</CODE>
<BR>
Padding at the bottom of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(int)">padLeft
</A></B>(int
padLeft)
</CODE>
<BR>
Padding at the left of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(java.lang.String)">padLeft
</A></B>(java.lang.String
padLeft)
</CODE>
<BR>
Padding at the left of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(int)">padRight
</A></B>(int
padRight)
</CODE>
<BR>
Padding at the right of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(java.lang.String)">padRight
</A></B>(java.lang.String
padRight)
</CODE>
<BR>
Padding at the right of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(int)">padTop
</A></B>(int
padTop)
</CODE>
<BR>
Padding at the top of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(java.lang.String)">padTop
</A></B>(java.lang.String
padTop)
</CODE>
<BR>
Padding at the top of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#parse(com.badlogic.gdx.files.FileHandle)">parse
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> tableDescriptionFile)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#parse(java.lang.String)">parse
</A></B>(java.lang.String
tableDescription)
</CODE>
<BR>
Parses a table description and adds the actors and cells to the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#register(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)">register
</A></B>(java.lang.String
name,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> widget)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#reset()">reset
</A></B>()
</CODE>
<BR>
Removes all actors and cells from the table (same as
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clear()"><CODE>clear()
</CODE></A>) and additionally resets all table properties and
cell, column, and row defaults.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#right()">right
</A></B>()
</CODE>
<BR>
Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#RIGHT"><CODE>Align.RIGHT
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#row()">row
</A></B>()
</CODE>
<BR>
Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
for all cells in the new row.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setActor(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)">setActor
</A></B>(java.lang.String
name,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> actor)
</CODE>
<BR>
Sets the actor in the cell with the specified name.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setBackground(com.badlogic.gdx.graphics.g2d.NinePatch)">setBackground
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A> background)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setClickListener(com.badlogic.gdx.scenes.scene2d.ui.ClickListener)">setClickListener
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ClickListener
</A> listener)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(int, int)">size
</A></B>(int
width,
int
height)
</CODE>
<BR>
The fixed size of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(java.lang.String, java.lang.String)">size
</A></B>(java.lang.String
width,
java.lang.String
height)
</CODE>
<BR>
The fixed size of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#stack(com.badlogic.gdx.scenes.scene2d.Actor...)">stack
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A>...
actor)
</CODE>
<BR>
Adds a new cell to the table with the specified actors in a
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Stack
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#top()">top
</A></B>()
</CODE>
<BR>
Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#TOP"><CODE>Align.TOP
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#touchDown(float, float, int)">touchDown
</A></B>(float
x,
float
y,
int
pointer)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#touchUp(float, float, int)">touchUp
</A></B>(float
x,
float
y,
int
pointer)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(int)">width
</A></B>(int
width)
</CODE>
<BR>
The fixed width of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(java.lang.String)">width
</A></B>(java.lang.String
width)
</CODE>
<BR>
The fixed width of the table, or null.
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#act(float)">act
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">applyTransform
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#disableDebugging()">disableDebugging
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChild(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChild
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChildren
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#enableDebugging(java.lang.String)">enableDebugging
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#focus(com.badlogic.gdx.scenes.scene2d.Actor, int)">focus
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getActors()">getActors
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getGroups()">getGroups
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyboardFocus(com.badlogic.gdx.scenes.scene2d.Actor)">keyboardFocus
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyDown(int)">keyDown
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyTyped(char)">keyTyped
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#keyUp(int)">keyUp
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActorRecursive(com.badlogic.gdx.scenes.scene2d.Actor)">removeActorRecursive
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">resetTransform
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#scrolled(int)">scrolled
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#scrollFocus(com.badlogic.gdx.scenes.scene2d.Actor)">scrollFocus
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#sortChildren(java.util.Comparator)">sortChildren
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(int, int)">swapActor
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#toChildCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, float, float, com.badlogic.gdx.math.Vector2)">toChildCoordinates
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#touchDragged(float, float, int)">touchDragged
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#touchMoved(float, float)">touchMoved
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#unfocusAll()">unfocusAll
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#unfocusAll(com.badlogic.gdx.scenes.scene2d.Actor)">unfocusAll
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#updateTransform()">updateTransform
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#action(com.badlogic.gdx.scenes.scene2d.Action)">action
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isMarkedToRemove()">isMarkedToRemove
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#markToRemove(boolean)">markToRemove
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toLocalCoordinates(com.badlogic.gdx.math.Vector2)">toLocalCoordinates
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="isPressed"><!-- --></A><H3>
isPressed
</H3>
<PRE>
public boolean
<B>isPressed
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Table()"><!-- --></A><H3>
Table
</H3>
<PRE>
public
<B>Table
</B>()
</PRE>
<DL>
</DL>
<HR>
<A NAME="Table(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout)"><!-- --></A><H3>
Table
</H3>
<PRE>
public
<B>Table
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout
</A> layout)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Table(java.lang.String)"><!-- --></A><H3>
Table
</H3>
<PRE>
public
<B>Table
</B>(java.lang.String
name)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Table(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.String)"><!-- --></A><H3>
Table
</H3>
<PRE>
public
<B>Table
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout
</A> layout,
java.lang.String
name)
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
draw
</H3>
<PRE>
public void
<B>draw
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
parentAlpha)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">Actor
</A></CODE></B></DD>
<DD>Draws the Actor. The spriteBatch is configured so that the Actor can draw in its parents coordinate system. The parent's
alpha is passed to the method in order for the Actor to multiply it with its own alpha. This will allow
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><CODE>FadeIn
</CODE></A> and
other Actions to have an effect even if they are only set on the parent of the Actor.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</A></CODE> in class
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>batch
</CODE> - the spritebatch to render with
<DD><CODE>parentAlpha
</CODE> - the parent's alpha value.
</DL>
</DD>
</DL>
<HR>
<A NAME="getPrefWidth()"><!-- --></A><H3>
getPrefWidth
</H3>
<PRE>
public float
<B>getPrefWidth
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getPrefWidth()">getPrefWidth
</A></CODE> in interface
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPrefHeight()"><!-- --></A><H3>
getPrefHeight
</H3>
<PRE>
public float
<B>getPrefHeight
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getPrefHeight()">getPrefHeight
</A></CODE> in interface
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMinWidth()"><!-- --></A><H3>
getMinWidth
</H3>
<PRE>
public float
<B>getMinWidth
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getMinWidth()">getMinWidth
</A></CODE> in interface
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMinHeight()"><!-- --></A><H3>
getMinHeight
</H3>
<PRE>
public float
<B>getMinHeight
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getMinHeight()">getMinHeight
</A></CODE> in interface
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMaxWidth()"><!-- --></A><H3>
getMaxWidth
</H3>
<PRE>
public float
<B>getMaxWidth
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getMaxWidth()">getMaxWidth
</A></CODE> in interface
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMaxHeight()"><!-- --></A><H3>
getMaxHeight
</H3>
<PRE>
public float
<B>getMaxHeight
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getMaxHeight()">getMaxHeight
</A></CODE> in interface
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setBackground(com.badlogic.gdx.graphics.g2d.NinePatch)"><!-- --></A><H3>
setBackground
</H3>
<PRE>
public void
<B>setBackground
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A> background)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>background
</CODE> - May be null.
</DL>
</DD>
</DL>
<HR>
<A NAME="enableClipping(com.badlogic.gdx.scenes.scene2d.Stage)"><!-- --></A><H3>
enableClipping
</H3>
<PRE>
public void
<B>enableClipping
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage
</A> stage)
</PRE>
<DL>
<DD>Causes the contents to be clipped if they exceed the table bounds. Enabling clipping will set
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#transform"><CODE>Group.transform
</CODE></A> to true.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setClickListener(com.badlogic.gdx.scenes.scene2d.ui.ClickListener)"><!-- --></A><H3>
setClickListener
</H3>
<PRE>
public void
<B>setClickListener
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ClickListener
</A> listener)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="touchDown(float, float, int)"><!-- --></A><H3>
touchDown
</H3>
<PRE>
public boolean
<B>touchDown
</B>(float
x,
float
y,
int
pointer)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#touchDown(float, float, int)">touchDown
</A></CODE> in class
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="touchUp(float, float, int)"><!-- --></A><H3>
touchUp
</H3>
<PRE>
public void
<B>touchUp
</B>(float
x,
float
y,
int
pointer)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#touchUp(float, float, int)">touchUp
</A></CODE> in class
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="click()"><!-- --></A><H3>
click
</H3>
<PRE>
public void
<B>click
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="hit(float, float)"><!-- --></A><H3>
hit
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> <B>hit
</B>(float
x,
float
y)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#hit(float, float)">hit
</A></CODE> in class
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getTableLayout()"><!-- --></A><H3>
getTableLayout
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout
</A> <B>getTableLayout
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="clear()"><!-- --></A><H3>
clear
</H3>
<PRE>
public void
<B>clear
</B>()
</PRE>
<DL>
<DD>Removes all actors and cells from the table.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#clear()">clear
</A></CODE> in class
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="register(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
register
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> <B>register
</B>(java.lang.String
name,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> widget)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="add(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
add
</H3>
<PRE>
public Cell
<B>add
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> actor)
</PRE>
<DL>
<DD>Adds a new cell to the table with the specified actor.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>actor
</CODE> - May be null to add a cell without an actor.
<DT><B>See Also:
</B><DD><CODE>TableLayout#add(Actor)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="stack(com.badlogic.gdx.scenes.scene2d.Actor...)"><!-- --></A><H3>
stack
</H3>
<PRE>
public Cell
<B>stack
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A>...
actor)
</PRE>
<DL>
<DD>Adds a new cell to the table with the specified actors in a
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Stack
</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>actor
</CODE> - May be null to add a cell without an actor.
<DT><B>See Also:
</B><DD><CODE>TableLayout#stack(Actor...)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="row()"><!-- --></A><H3>
row
</H3>
<PRE>
public Cell
<B>row
</B>()
</PRE>
<DL>
<DD>Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
for all cells in the new row.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#row()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="parse(com.badlogic.gdx.files.FileHandle)"><!-- --></A><H3>
parse
</H3>
<PRE>
public void
<B>parse
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> tableDescriptionFile)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="parse(java.lang.String)"><!-- --></A><H3>
parse
</H3>
<PRE>
public void
<B>parse
</B>(java.lang.String
tableDescription)
</PRE>
<DL>
<DD>Parses a table description and adds the actors and cells to the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#parse(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="columnDefaults(int)"><!-- --></A><H3>
columnDefaults
</H3>
<PRE>
public Cell
<B>columnDefaults
</B>(int
column)
</PRE>
<DL>
<DD>Gets the cell values that will be used as the defaults for all cells in the specified column.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#columnDefaults(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="defaults()"><!-- --></A><H3>
defaults
</H3>
<PRE>
public Cell
<B>defaults
</B>()
</PRE>
<DL>
<DD>The cell values that will be used as the defaults for all cells.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#defaults()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="layout()"><!-- --></A><H3>
layout
</H3>
<PRE>
public void
<B>layout
</B>()
</PRE>
<DL>
<DD>Positions and sizes children of the actor being laid out using the cell associated with each child.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#layout()">layout
</A></CODE> in interface
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#layout()"><CODE>TableLayout.layout()
</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="invalidate()"><!-- --></A><H3>
invalidate
</H3>
<PRE>
public void
<B>invalidate
</B>()
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#invalidate()">Layout
</A></CODE></B></DD>
<DD>Invalidates the layout, forcing the next call to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#layout()"><CODE>Layout.layout()
</CODE></A> to relayout. If an actor is resized or otherwise changed
in a way that affects its layout,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#invalidate()"><CODE>Layout.invalidate()
</CODE></A> should be called.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#invalidate()">invalidate
</A></CODE> in interface
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="invalidateHierarchy()"><!-- --></A><H3>
invalidateHierarchy
</H3>
<PRE>
public void
<B>invalidateHierarchy
</B>()
</PRE>
<DL>
<DD>Invalides the layout of this actor and every parent actor to the root of the hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#invalidateHierarchy()"><CODE>TableLayout.invalidateHierarchy()
</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="reset()"><!-- --></A><H3>
reset
</H3>
<PRE>
public void
<B>reset
</B>()
</PRE>
<DL>
<DD>Removes all actors and cells from the table (same as
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clear()"><CODE>clear()
</CODE></A>) and additionally resets all table properties and
cell, column, and row defaults.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#reset()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="getWidget(java.lang.String)"><!-- --></A><H3>
getWidget
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> <B>getWidget
</B>(java.lang.String
name)
</PRE>
<DL>
<DD>Returns the widget with the specified name, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getWidgets()"><!-- --></A><H3>
getWidgets
</H3>
<PRE>
public java.util.List
<<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A>> <B>getWidgets
</B>()
</PRE>
<DL>
<DD>Returns all named widgets, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getWidgets(java.lang.String)"><!-- --></A><H3>
getWidgets
</H3>
<PRE>
public java.util.List
<<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A>> <B>getWidgets
</B>(java.lang.String
namePrefix)
</PRE>
<DL>
<DD>Returns all widgets with the specified name prefix, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getCell(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
getCell
</H3>
<PRE>
public Cell
<B>getCell
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> actor)
</PRE>
<DL>
<DD>Returns the cell for the specified actor, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#getCell(Actor)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="getCell(java.lang.String)"><!-- --></A><H3>
getCell
</H3>
<PRE>
public Cell
<B>getCell
</B>(java.lang.String
name)
</PRE>
<DL>
<DD>Returns the cell with the specified name, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#getCell(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="getAllCells()"><!-- --></A><H3>
getAllCells
</H3>
<PRE>
public java.util.List
<Cell
> <B>getAllCells
</B>()
</PRE>
<DL>
<DD>Returns all cells, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#getAllCells()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="getAllCells(java.lang.String)"><!-- --></A><H3>
getAllCells
</H3>
<PRE>
public java.util.List
<Cell
> <B>getAllCells
</B>(java.lang.String
namePrefix)
</PRE>
<DL>
<DD>Returns all cells with the specified name prefix, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#getAllCells(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="getCells()"><!-- --></A><H3>
getCells
</H3>
<PRE>
public java.util.List
<Cell
> <B>getCells
</B>()
</PRE>
<DL>
<DD>Returns the cells for this table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#getCells()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="setActor(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
setActor
</H3>
<PRE>
public void
<B>setActor
</B>(java.lang.String
name,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> actor)
</PRE>
<DL>
<DD>Sets the actor in the cell with the specified name.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#setWidget(String, Actor)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="size(java.lang.String, java.lang.String)"><!-- --></A><H3>
size
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>size
</B>(java.lang.String
width,
java.lang.String
height)
</PRE>
<DL>
<DD>The fixed size of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#size(String, String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="width(java.lang.String)"><!-- --></A><H3>
width
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>width
</B>(java.lang.String
width)
</PRE>
<DL>
<DD>The fixed width of the table, or null.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#width(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="height(java.lang.String)"><!-- --></A><H3>
height
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>height
</B>(java.lang.String
height)
</PRE>
<DL>
<DD>The fixed height of the table, or null.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#height(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="size(int, int)"><!-- --></A><H3>
size
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>size
</B>(int
width,
int
height)
</PRE>
<DL>
<DD>The fixed size of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#size(int, int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="width(int)"><!-- --></A><H3>
width
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>width
</B>(int
width)
</PRE>
<DL>
<DD>The fixed width of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#width(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="height(int)"><!-- --></A><H3>
height
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>height
</B>(int
height)
</PRE>
<DL>
<DD>The fixed height of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#height(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="pad(java.lang.String)"><!-- --></A><H3>
pad
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>pad
</B>(java.lang.String
pad)
</PRE>
<DL>
<DD>Padding around the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#pad(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="pad(java.lang.String, java.lang.String, java.lang.String, java.lang.String)"><!-- --></A><H3>
pad
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>pad
</B>(java.lang.String
top,
java.lang.String
left,
java.lang.String
bottom,
java.lang.String
right)
</PRE>
<DL>
<DD>Padding around the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#pad(String, String, String, String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padTop(java.lang.String)"><!-- --></A><H3>
padTop
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padTop
</B>(java.lang.String
padTop)
</PRE>
<DL>
<DD>Padding at the top of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padTop(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padLeft(java.lang.String)"><!-- --></A><H3>
padLeft
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padLeft
</B>(java.lang.String
padLeft)
</PRE>
<DL>
<DD>Padding at the left of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padLeft(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padBottom(java.lang.String)"><!-- --></A><H3>
padBottom
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padBottom
</B>(java.lang.String
padBottom)
</PRE>
<DL>
<DD>Padding at the bottom of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padBottom(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padRight(java.lang.String)"><!-- --></A><H3>
padRight
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padRight
</B>(java.lang.String
padRight)
</PRE>
<DL>
<DD>Padding at the right of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padRight(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="pad(int)"><!-- --></A><H3>
pad
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>pad
</B>(int
pad)
</PRE>
<DL>
<DD>Padding around the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#pad(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="pad(int, int, int, int)"><!-- --></A><H3>
pad
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>pad
</B>(int
top,
int
left,
int
bottom,
int
right)
</PRE>
<DL>
<DD>Padding around the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#pad(int, int, int, int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padTop(int)"><!-- --></A><H3>
padTop
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padTop
</B>(int
padTop)
</PRE>
<DL>
<DD>Padding at the top of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padTop(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padLeft(int)"><!-- --></A><H3>
padLeft
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padLeft
</B>(int
padLeft)
</PRE>
<DL>
<DD>Padding at the left of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padLeft(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padBottom(int)"><!-- --></A><H3>
padBottom
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padBottom
</B>(int
padBottom)
</PRE>
<DL>
<DD>Padding at the bottom of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padBottom(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padRight(int)"><!-- --></A><H3>
padRight
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padRight
</B>(int
padRight)
</PRE>
<DL>
<DD>Padding at the right of the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padRight(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="align(int)"><!-- --></A><H3>
align
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>align
</B>(int
align)
</PRE>
<DL>
<DD>Alignment of the table within the actor being laid out. Set to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#CENTER"><CODE>Align.CENTER
</CODE></A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#TOP"><CODE>Align.TOP
</CODE></A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#BOTTOM"><CODE>Align.BOTTOM
</CODE></A>
,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#LEFT"><CODE>Align.LEFT
</CODE></A> ,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#RIGHT"><CODE>Align.RIGHT
</CODE></A>, or any combination of those.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#align(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="align(java.lang.String)"><!-- --></A><H3>
align
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>align
</B>(java.lang.String
value)
</PRE>
<DL>
<DD>Alignment of the table within the actor being laid out. Set to "center", "top", "bottom", "left", "right", or a string
containing any combination of those.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#align(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="center()"><!-- --></A><H3>
center
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>center
</B>()
</PRE>
<DL>
<DD>Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#CENTER"><CODE>Align.CENTER
</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#center()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="top()"><!-- --></A><H3>
top
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>top
</B>()
</PRE>
<DL>
<DD>Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#TOP"><CODE>Align.TOP
</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#top()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="left()"><!-- --></A><H3>
left
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>left
</B>()
</PRE>
<DL>
<DD>Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#LEFT"><CODE>Align.LEFT
</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#left()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="bottom()"><!-- --></A><H3>
bottom
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>bottom
</B>()
</PRE>
<DL>
<DD>Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#BOTTOM"><CODE>Align.BOTTOM
</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#bottom()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="right()"><!-- --></A><H3>
right
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>right
</B>()
</PRE>
<DL>
<DD>Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#RIGHT"><CODE>Align.RIGHT
</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#right()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="debug()"><!-- --></A><H3>
debug
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>debug
</B>()
</PRE>
<DL>
<DD>Turns on all debug lines.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#debug()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="debug(int)"><!-- --></A><H3>
debug
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>debug
</B>(int
debug)
</PRE>
<DL>
<DD>Turns on debug lines. Set to , ,
, , or any combination of those. Set to
to disable.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#debug()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="debug(java.lang.String)"><!-- --></A><H3>
debug
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>debug
</B>(java.lang.String
value)
</PRE>
<DL>
<DD>Turns on debug lines. Set to "all", "table", "cell", "widget", or a string containing any combination of those. Set to null
to disable.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#debug(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="getDebug()"><!-- --></A><H3>
getDebug
</H3>
<PRE>
public int
<B>getDebug
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getHeight()"><!-- --></A><H3>
getHeight
</H3>
<PRE>
public java.lang.String
<B>getHeight
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPadTop()"><!-- --></A><H3>
getPadTop
</H3>
<PRE>
public java.lang.String
<B>getPadTop
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPadLeft()"><!-- --></A><H3>
getPadLeft
</H3>
<PRE>
public java.lang.String
<B>getPadLeft
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPadBottom()"><!-- --></A><H3>
getPadBottom
</H3>
<PRE>
public java.lang.String
<B>getPadBottom
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPadRight()"><!-- --></A><H3>
getPadRight
</H3>
<PRE>
public java.lang.String
<B>getPadRight
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getAlign()"><!-- --></A><H3>
getAlign
</H3>
<PRE>
public int
<B>getAlign
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="drawDebug(com.badlogic.gdx.scenes.scene2d.Stage)"><!-- --></A><H3>
drawDebug
</H3>
<PRE>
public static void
<B>drawDebug
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage
</A> stage)
</PRE>
<DL>
<DD>Draws the debug lines for all TableLayouts in the stage. If this method is not called each frame, no debug lines will be
drawn.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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