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Uses of Class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table (libgdx API)
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libgdx API
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h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold }
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<H2>
<B>Uses of Class
<br>com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
</B></H2>
</CENTER>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><B>com.badlogic.gdx.scenes.scene2d.ui.tablelayout
</B></A></TD>
<TD> </TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> in
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> in
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window
</A></B></CODE>
<BR>
A container acting as a dialog or window.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> in
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui.tablelayout
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui.tablelayout
</A> that return
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(int)">align
</A></B>(int
align)
</CODE>
<BR>
Alignment of the table within the actor being laid out.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(java.lang.String)">align
</A></B>(java.lang.String
value)
</CODE>
<BR>
Alignment of the table within the actor being laid out.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#bottom()">bottom
</A></B>()
</CODE>
<BR>
Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#BOTTOM"><CODE>Align.BOTTOM
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#center()">center
</A></B>()
</CODE>
<BR>
Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#CENTER"><CODE>Align.CENTER
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug()">debug
</A></B>()
</CODE>
<BR>
Turns on all debug lines.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(int)">debug
</A></B>(int
debug)
</CODE>
<BR>
Turns on debug lines.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(java.lang.String)">debug
</A></B>(java.lang.String
value)
</CODE>
<BR>
Turns on debug lines.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(int)">height
</A></B>(int
height)
</CODE>
<BR>
The fixed height of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(java.lang.String)">height
</A></B>(java.lang.String
height)
</CODE>
<BR>
The fixed height of the table, or null.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#left()">left
</A></B>()
</CODE>
<BR>
Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#LEFT"><CODE>Align.LEFT
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int)">pad
</A></B>(int
pad)
</CODE>
<BR>
Padding around the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int, int, int, int)">pad
</A></B>(int
top,
int
left,
int
bottom,
int
right)
</CODE>
<BR>
Padding around the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String)">pad
</A></B>(java.lang.String
pad)
</CODE>
<BR>
Padding around the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String, java.lang.String, java.lang.String, java.lang.String)">pad
</A></B>(java.lang.String
top,
java.lang.String
left,
java.lang.String
bottom,
java.lang.String
right)
</CODE>
<BR>
Padding around the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(int)">padBottom
</A></B>(int
padBottom)
</CODE>
<BR>
Padding at the bottom of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(java.lang.String)">padBottom
</A></B>(java.lang.String
padBottom)
</CODE>
<BR>
Padding at the bottom of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(int)">padLeft
</A></B>(int
padLeft)
</CODE>
<BR>
Padding at the left of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(java.lang.String)">padLeft
</A></B>(java.lang.String
padLeft)
</CODE>
<BR>
Padding at the left of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(int)">padRight
</A></B>(int
padRight)
</CODE>
<BR>
Padding at the right of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(java.lang.String)">padRight
</A></B>(java.lang.String
padRight)
</CODE>
<BR>
Padding at the right of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(int)">padTop
</A></B>(int
padTop)
</CODE>
<BR>
Padding at the top of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(java.lang.String)">padTop
</A></B>(java.lang.String
padTop)
</CODE>
<BR>
Padding at the top of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#right()">right
</A></B>()
</CODE>
<BR>
Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#RIGHT"><CODE>Align.RIGHT
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(int, int)">size
</A></B>(int
width,
int
height)
</CODE>
<BR>
The fixed size of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(java.lang.String, java.lang.String)">size
</A></B>(java.lang.String
width,
java.lang.String
height)
</CODE>
<BR>
The fixed size of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#top()">top
</A></B>()
</CODE>
<BR>
Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#TOP"><CODE>Align.TOP
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(int)">width
</A></B>(int
width)
</CODE>
<BR>
The fixed width of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(java.lang.String)">width
</A></B>(java.lang.String
width)
</CODE>
<BR>
The fixed width of the table, or null.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui.tablelayout
</A> with parameters of type
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout
</A></CODE></FONT></TD>
<TD><CODE><B>LibgdxToolkit.
</B><B><A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getLayout(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table)">getLayout
</A></B>(
<A HREF="../../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> table)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
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