<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_26) on Sun Sep 18 18:13:16 EDT 2011 -->
<TITLE>
Constant Field Values (libgdx API)
</TITLE>
<META NAME="date" CONTENT="2011-09-18">
<LINK REL ="stylesheet" TYPE="text/css" HREF="stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Constant Field Values (libgdx API)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Package
</FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class
</FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Use
</FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="index-all.html"><FONT CLASS="NavBarFont1"><B>Index
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="help-doc.html"><FONT CLASS="NavBarFont1"><B>Help
</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
libgdx API
<style>
body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold }
.TableHeadingColor { background:#EEEEFF; }
a { text-decoration:none }
a:hover { text-decoration:underline }
a:link, a:visited { color:blue }
table { border:0px }
.TableRowColor td:first-child { border-left:1px solid black }
.TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
hr { border:0px; border-bottom:1px solid #333366; }
</style>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT
</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="index.html?constant-values.html" target="_top"><B>FRAMES
</B></A>
<A HREF="constant-values.html" target="_top"><B>NO FRAMES
</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="allclasses-noframe.html"><B>All Classes
</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H1>
Constant Field Values
</H1>
</CENTER>
<HR SIZE="4" NOSHADE>
<B>Contents
</B><UL>
<LI><A HREF="#com.badlogic">com.badlogic.*
</A>
</UL>
<A NAME="com.badlogic"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left"><FONT SIZE="+2">
com.badlogic.*
</FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.
<A HREF="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Application.LOG_ERROR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Application.html#LOG_ERROR">LOG_ERROR
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Application.LOG_INFO"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Application.html#LOG_INFO">LOG_INFO
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Application.LOG_NONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Application.html#LOG_NONE">LOG_NONE
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.
<A HREF="com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Buttons.LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Buttons.html#LEFT">LEFT
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Buttons.MIDDLE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Buttons.html#MIDDLE">MIDDLE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Buttons.RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Buttons.html#RIGHT">RIGHT
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.
<A HREF="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.A"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#A">A
</A></CODE></TD>
<TD ALIGN="right"><CODE>29
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.ALT_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ALT_LEFT">ALT_LEFT
</A></CODE></TD>
<TD ALIGN="right"><CODE>57
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.ALT_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ALT_RIGHT">ALT_RIGHT
</A></CODE></TD>
<TD ALIGN="right"><CODE>58
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.ANY_KEY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ANY_KEY">ANY_KEY
</A></CODE></TD>
<TD ALIGN="right"><CODE>-1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.APOSTROPHE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#APOSTROPHE">APOSTROPHE
</A></CODE></TD>
<TD ALIGN="right"><CODE>75
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.AT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#AT">AT
</A></CODE></TD>
<TD ALIGN="right"><CODE>77
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.B"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#B">B
</A></CODE></TD>
<TD ALIGN="right"><CODE>30
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BACK">BACK
</A></CODE></TD>
<TD ALIGN="right"><CODE>4
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BACKSLASH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BACKSLASH">BACKSLASH
</A></CODE></TD>
<TD ALIGN="right"><CODE>73
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BACKSPACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BACKSPACE">BACKSPACE
</A></CODE></TD>
<TD ALIGN="right"><CODE>67
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_A"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_A">BUTTON_A
</A></CODE></TD>
<TD ALIGN="right"><CODE>96
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_B"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_B">BUTTON_B
</A></CODE></TD>
<TD ALIGN="right"><CODE>97
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_C"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_C">BUTTON_C
</A></CODE></TD>
<TD ALIGN="right"><CODE>98
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_CIRCLE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_CIRCLE">BUTTON_CIRCLE
</A></CODE></TD>
<TD ALIGN="right"><CODE>255
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_L1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_L1">BUTTON_L1
</A></CODE></TD>
<TD ALIGN="right"><CODE>102
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_L2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_L2">BUTTON_L2
</A></CODE></TD>
<TD ALIGN="right"><CODE>104
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_MODE">BUTTON_MODE
</A></CODE></TD>
<TD ALIGN="right"><CODE>110
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_R1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_R1">BUTTON_R1
</A></CODE></TD>
<TD ALIGN="right"><CODE>103
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_R2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_R2">BUTTON_R2
</A></CODE></TD>
<TD ALIGN="right"><CODE>105
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_SELECT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_SELECT">BUTTON_SELECT
</A></CODE></TD>
<TD ALIGN="right"><CODE>109
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_START"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_START">BUTTON_START
</A></CODE></TD>
<TD ALIGN="right"><CODE>108
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_THUMBL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_THUMBL">BUTTON_THUMBL
</A></CODE></TD>
<TD ALIGN="right"><CODE>106
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_THUMBR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_THUMBR">BUTTON_THUMBR
</A></CODE></TD>
<TD ALIGN="right"><CODE>107
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_X"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_X">BUTTON_X
</A></CODE></TD>
<TD ALIGN="right"><CODE>99
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_Y"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_Y">BUTTON_Y
</A></CODE></TD>
<TD ALIGN="right"><CODE>100
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_Z"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_Z">BUTTON_Z
</A></CODE></TD>
<TD ALIGN="right"><CODE>101
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.C"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#C">C
</A></CODE></TD>
<TD ALIGN="right"><CODE>31
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.CALL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CALL">CALL
</A></CODE></TD>
<TD ALIGN="right"><CODE>5
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.CAMERA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CAMERA">CAMERA
</A></CODE></TD>
<TD ALIGN="right"><CODE>27
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CENTER">CENTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>23
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.CLEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CLEAR">CLEAR
</A></CODE></TD>
<TD ALIGN="right"><CODE>28
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.COLON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#COLON">COLON
</A></CODE></TD>
<TD ALIGN="right"><CODE>243
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.COMMA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#COMMA">COMMA
</A></CODE></TD>
<TD ALIGN="right"><CODE>55
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.CONTROL_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CONTROL_LEFT">CONTROL_LEFT
</A></CODE></TD>
<TD ALIGN="right"><CODE>129
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.CONTROL_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CONTROL_RIGHT">CONTROL_RIGHT
</A></CODE></TD>
<TD ALIGN="right"><CODE>130
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#D">D
</A></CODE></TD>
<TD ALIGN="right"><CODE>32
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.DEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DEL">DEL
</A></CODE></TD>
<TD ALIGN="right"><CODE>67
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DOWN">DOWN
</A></CODE></TD>
<TD ALIGN="right"><CODE>20
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.DPAD_CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DPAD_CENTER">DPAD_CENTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>23
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.DPAD_DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DPAD_DOWN">DPAD_DOWN
</A></CODE></TD>
<TD ALIGN="right"><CODE>20
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.DPAD_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DPAD_LEFT">DPAD_LEFT
</A></CODE></TD>
<TD ALIGN="right"><CODE>21
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.DPAD_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DPAD_RIGHT">DPAD_RIGHT
</A></CODE></TD>
<TD ALIGN="right"><CODE>22
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.DPAD_UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DPAD_UP">DPAD_UP
</A></CODE></TD>
<TD ALIGN="right"><CODE>19
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.E"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#E">E
</A></CODE></TD>
<TD ALIGN="right"><CODE>33
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.END"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#END">END
</A></CODE></TD>
<TD ALIGN="right"><CODE>132
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.ENDCALL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ENDCALL">ENDCALL
</A></CODE></TD>
<TD ALIGN="right"><CODE>6
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.ENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ENTER">ENTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>66
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.ENVELOPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ENVELOPE">ENVELOPE
</A></CODE></TD>
<TD ALIGN="right"><CODE>65
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.EQUALS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#EQUALS">EQUALS
</A></CODE></TD>
<TD ALIGN="right"><CODE>70
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.ESCAPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ESCAPE">ESCAPE
</A></CODE></TD>
<TD ALIGN="right"><CODE>131
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.EXPLORER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#EXPLORER">EXPLORER
</A></CODE></TD>
<TD ALIGN="right"><CODE>64
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F">F
</A></CODE></TD>
<TD ALIGN="right"><CODE>34
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F1">F1
</A></CODE></TD>
<TD ALIGN="right"><CODE>244
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F10"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F10">F10
</A></CODE></TD>
<TD ALIGN="right"><CODE>253
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F11"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F11">F11
</A></CODE></TD>
<TD ALIGN="right"><CODE>254
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F12"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F12">F12
</A></CODE></TD>
<TD ALIGN="right"><CODE>255
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F2">F2
</A></CODE></TD>
<TD ALIGN="right"><CODE>245
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F3">F3
</A></CODE></TD>
<TD ALIGN="right"><CODE>246
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F4">F4
</A></CODE></TD>
<TD ALIGN="right"><CODE>247
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F5">F5
</A></CODE></TD>
<TD ALIGN="right"><CODE>248
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F6"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F6">F6
</A></CODE></TD>
<TD ALIGN="right"><CODE>249
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F7"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F7">F7
</A></CODE></TD>
<TD ALIGN="right"><CODE>250
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F8"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F8">F8
</A></CODE></TD>
<TD ALIGN="right"><CODE>251
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F9"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F9">F9
</A></CODE></TD>
<TD ALIGN="right"><CODE>252
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.FOCUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#FOCUS">FOCUS
</A></CODE></TD>
<TD ALIGN="right"><CODE>80
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.FORWARD_DEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#FORWARD_DEL">FORWARD_DEL
</A></CODE></TD>
<TD ALIGN="right"><CODE>112
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.G"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#G">G
</A></CODE></TD>
<TD ALIGN="right"><CODE>35
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.GRAVE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#GRAVE">GRAVE
</A></CODE></TD>
<TD ALIGN="right"><CODE>68
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.H"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#H">H
</A></CODE></TD>
<TD ALIGN="right"><CODE>36
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.HEADSETHOOK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#HEADSETHOOK">HEADSETHOOK
</A></CODE></TD>
<TD ALIGN="right"><CODE>79
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.HOME"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#HOME">HOME
</A></CODE></TD>
<TD ALIGN="right"><CODE>3
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.I"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#I">I
</A></CODE></TD>
<TD ALIGN="right"><CODE>37
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.INSERT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#INSERT">INSERT
</A></CODE></TD>
<TD ALIGN="right"><CODE>133
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.J"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#J">J
</A></CODE></TD>
<TD ALIGN="right"><CODE>38
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.K"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#K">K
</A></CODE></TD>
<TD ALIGN="right"><CODE>39
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.L"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#L">L
</A></CODE></TD>
<TD ALIGN="right"><CODE>40
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#LEFT">LEFT
</A></CODE></TD>
<TD ALIGN="right"><CODE>21
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.LEFT_BRACKET"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#LEFT_BRACKET">LEFT_BRACKET
</A></CODE></TD>
<TD ALIGN="right"><CODE>71
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.M"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#M">M
</A></CODE></TD>
<TD ALIGN="right"><CODE>41
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_FAST_FORWARD"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_FAST_FORWARD">MEDIA_FAST_FORWARD
</A></CODE></TD>
<TD ALIGN="right"><CODE>90
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_NEXT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_NEXT">MEDIA_NEXT
</A></CODE></TD>
<TD ALIGN="right"><CODE>87
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_PLAY_PAUSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_PLAY_PAUSE">MEDIA_PLAY_PAUSE
</A></CODE></TD>
<TD ALIGN="right"><CODE>85
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_PREVIOUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_PREVIOUS">MEDIA_PREVIOUS
</A></CODE></TD>
<TD ALIGN="right"><CODE>88
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_REWIND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_REWIND">MEDIA_REWIND
</A></CODE></TD>
<TD ALIGN="right"><CODE>89
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_STOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_STOP">MEDIA_STOP
</A></CODE></TD>
<TD ALIGN="right"><CODE>86
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MENU"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MENU">MENU
</A></CODE></TD>
<TD ALIGN="right"><CODE>82
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.META_ALT_LEFT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_ALT_LEFT_ON">META_ALT_LEFT_ON
</A></CODE></TD>
<TD ALIGN="right"><CODE>16
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.META_ALT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_ALT_ON">META_ALT_ON
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.META_ALT_RIGHT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_ALT_RIGHT_ON">META_ALT_RIGHT_ON
</A></CODE></TD>
<TD ALIGN="right"><CODE>32
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.META_SHIFT_LEFT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_SHIFT_LEFT_ON">META_SHIFT_LEFT_ON
</A></CODE></TD>
<TD ALIGN="right"><CODE>64
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.META_SHIFT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_SHIFT_ON">META_SHIFT_ON
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.META_SHIFT_RIGHT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_SHIFT_RIGHT_ON">META_SHIFT_RIGHT_ON
</A></CODE></TD>
<TD ALIGN="right"><CODE>128
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.META_SYM_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_SYM_ON">META_SYM_ON
</A></CODE></TD>
<TD ALIGN="right"><CODE>4
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MINUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MINUS">MINUS
</A></CODE></TD>
<TD ALIGN="right"><CODE>69
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MUTE">MUTE
</A></CODE></TD>
<TD ALIGN="right"><CODE>91
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.N"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#N">N
</A></CODE></TD>
<TD ALIGN="right"><CODE>42
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NOTIFICATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NOTIFICATION">NOTIFICATION
</A></CODE></TD>
<TD ALIGN="right"><CODE>83
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM">NUM
</A></CODE></TD>
<TD ALIGN="right"><CODE>78
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_0">NUM_0
</A></CODE></TD>
<TD ALIGN="right"><CODE>7
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_1">NUM_1
</A></CODE></TD>
<TD ALIGN="right"><CODE>8
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_2">NUM_2
</A></CODE></TD>
<TD ALIGN="right"><CODE>9
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_3">NUM_3
</A></CODE></TD>
<TD ALIGN="right"><CODE>10
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_4">NUM_4
</A></CODE></TD>
<TD ALIGN="right"><CODE>11
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_5">NUM_5
</A></CODE></TD>
<TD ALIGN="right"><CODE>12
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_6"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_6">NUM_6
</A></CODE></TD>
<TD ALIGN="right"><CODE>13
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_7"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_7">NUM_7
</A></CODE></TD>
<TD ALIGN="right"><CODE>14
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_8"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_8">NUM_8
</A></CODE></TD>
<TD ALIGN="right"><CODE>15
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_9"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_9">NUM_9
</A></CODE></TD>
<TD ALIGN="right"><CODE>16
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.O"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#O">O
</A></CODE></TD>
<TD ALIGN="right"><CODE>43
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.P"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#P">P
</A></CODE></TD>
<TD ALIGN="right"><CODE>44
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.PAGE_DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#PAGE_DOWN">PAGE_DOWN
</A></CODE></TD>
<TD ALIGN="right"><CODE>93
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.PAGE_UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#PAGE_UP">PAGE_UP
</A></CODE></TD>
<TD ALIGN="right"><CODE>92
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.PERIOD"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#PERIOD">PERIOD
</A></CODE></TD>
<TD ALIGN="right"><CODE>56
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.PICTSYMBOLS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#PICTSYMBOLS">PICTSYMBOLS
</A></CODE></TD>
<TD ALIGN="right"><CODE>94
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.PLUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#PLUS">PLUS
</A></CODE></TD>
<TD ALIGN="right"><CODE>81
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.POUND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#POUND">POUND
</A></CODE></TD>
<TD ALIGN="right"><CODE>18
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.POWER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#POWER">POWER
</A></CODE></TD>
<TD ALIGN="right"><CODE>26
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.Q"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#Q">Q
</A></CODE></TD>
<TD ALIGN="right"><CODE>45
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.R"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#R">R
</A></CODE></TD>
<TD ALIGN="right"><CODE>46
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#RIGHT">RIGHT
</A></CODE></TD>
<TD ALIGN="right"><CODE>22
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.RIGHT_BRACKET"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#RIGHT_BRACKET">RIGHT_BRACKET
</A></CODE></TD>
<TD ALIGN="right"><CODE>72
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.S"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#S">S
</A></CODE></TD>
<TD ALIGN="right"><CODE>47
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SEARCH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SEARCH">SEARCH
</A></CODE></TD>
<TD ALIGN="right"><CODE>84
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SEMICOLON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SEMICOLON">SEMICOLON
</A></CODE></TD>
<TD ALIGN="right"><CODE>74
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SHIFT_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SHIFT_LEFT">SHIFT_LEFT
</A></CODE></TD>
<TD ALIGN="right"><CODE>59
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SHIFT_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SHIFT_RIGHT">SHIFT_RIGHT
</A></CODE></TD>
<TD ALIGN="right"><CODE>60
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SLASH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SLASH">SLASH
</A></CODE></TD>
<TD ALIGN="right"><CODE>76
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SOFT_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SOFT_LEFT">SOFT_LEFT
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SOFT_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SOFT_RIGHT">SOFT_RIGHT
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SPACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SPACE">SPACE
</A></CODE></TD>
<TD ALIGN="right"><CODE>62
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.STAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#STAR">STAR
</A></CODE></TD>
<TD ALIGN="right"><CODE>17
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SWITCH_CHARSET"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SWITCH_CHARSET">SWITCH_CHARSET
</A></CODE></TD>
<TD ALIGN="right"><CODE>95
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SYM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SYM">SYM
</A></CODE></TD>
<TD ALIGN="right"><CODE>63
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.T"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#T">T
</A></CODE></TD>
<TD ALIGN="right"><CODE>48
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.TAB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#TAB">TAB
</A></CODE></TD>
<TD ALIGN="right"><CODE>61
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.U"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#U">U
</A></CODE></TD>
<TD ALIGN="right"><CODE>49
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.UNKNOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#UNKNOWN">UNKNOWN
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#UP">UP
</A></CODE></TD>
<TD ALIGN="right"><CODE>19
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.V"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#V">V
</A></CODE></TD>
<TD ALIGN="right"><CODE>50
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.VOLUME_DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#VOLUME_DOWN">VOLUME_DOWN
</A></CODE></TD>
<TD ALIGN="right"><CODE>25
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.VOLUME_UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#VOLUME_UP">VOLUME_UP
</A></CODE></TD>
<TD ALIGN="right"><CODE>24
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.W"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#W">W
</A></CODE></TD>
<TD ALIGN="right"><CODE>51
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.X"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#X">X
</A></CODE></TD>
<TD ALIGN="right"><CODE>52
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.Y"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#Y">Y
</A></CODE></TD>
<TD ALIGN="right"><CODE>53
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.Z"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#Z">Z
</A></CODE></TD>
<TD ALIGN="right"><CODE>54
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.audio.analysis.
<A HREF="com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.audio.analysis.FourierTransform.HAMMING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/audio/analysis/FourierTransform.html#HAMMING">HAMMING
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.audio.analysis.FourierTransform.LINAVG"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>protected
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/audio/analysis/FourierTransform.html#LINAVG">LINAVG
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.audio.analysis.FourierTransform.LOGAVG"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>protected
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/audio/analysis/FourierTransform.html#LOGAVG">LOGAVG
</A></CODE></TD>
<TD ALIGN="right"><CODE>3
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.audio.analysis.FourierTransform.NOAVG"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>protected
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/audio/analysis/FourierTransform.html#NOAVG">NOAVG
</A></CODE></TD>
<TD ALIGN="right"><CODE>4
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.audio.analysis.FourierTransform.NONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/audio/analysis/FourierTransform.html#NONE">NONE
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.audio.analysis.FourierTransform.TWO_PI"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>protected
static
final
float
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/audio/analysis/FourierTransform.html#TWO_PI">TWO_PI
</A></CODE></TD>
<TD ALIGN="right"><CODE>6.2831854820251465f
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.
<A HREF="com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ADD"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ADD">GL_ADD
</A></CODE></TD>
<TD ALIGN="right"><CODE>260
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALIASED_LINE_WIDTH_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>33902
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALIASED_POINT_SIZE_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>33901
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALPHA">GL_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>6406
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALPHA_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_BITS">GL_ALPHA_BITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3413
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALPHA_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_TEST">GL_ALPHA_TEST
</A></CODE></TD>
<TD ALIGN="right"><CODE>3008
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALWAYS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALWAYS">GL_ALWAYS
</A></CODE></TD>
<TD ALIGN="right"><CODE>519
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_AMBIENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT">GL_AMBIENT
</A></CODE></TD>
<TD ALIGN="right"><CODE>4608
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_AMBIENT_AND_DIFFUSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT_AND_DIFFUSE">GL_AMBIENT_AND_DIFFUSE
</A></CODE></TD>
<TD ALIGN="right"><CODE>5634
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_AND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_AND">GL_AND
</A></CODE></TD>
<TD ALIGN="right"><CODE>5377
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_AND_INVERTED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_AND_INVERTED">GL_AND_INVERTED
</A></CODE></TD>
<TD ALIGN="right"><CODE>5380
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_AND_REVERSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_AND_REVERSE">GL_AND_REVERSE
</A></CODE></TD>
<TD ALIGN="right"><CODE>5378
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_BACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_BACK">GL_BACK
</A></CODE></TD>
<TD ALIGN="right"><CODE>1029
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_BLEND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_BLEND">GL_BLEND
</A></CODE></TD>
<TD ALIGN="right"><CODE>3042
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_BLUE_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_BLUE_BITS">GL_BLUE_BITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3412
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_BYTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_BYTE">GL_BYTE
</A></CODE></TD>
<TD ALIGN="right"><CODE>5120
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CCW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CCW">GL_CCW
</A></CODE></TD>
<TD ALIGN="right"><CODE>2305
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CLAMP_TO_EDGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>33071
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CLEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CLEAR">GL_CLEAR
</A></CODE></TD>
<TD ALIGN="right"><CODE>5376
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COLOR_ARRAY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_ARRAY">GL_COLOR_ARRAY
</A></CODE></TD>
<TD ALIGN="right"><CODE>32886
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COLOR_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT
</A></CODE></TD>
<TD ALIGN="right"><CODE>16384
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COLOR_LOGIC_OP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_LOGIC_OP">GL_COLOR_LOGIC_OP
</A></CODE></TD>
<TD ALIGN="right"><CODE>3058
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COLOR_MATERIAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_MATERIAL">GL_COLOR_MATERIAL
</A></CODE></TD>
<TD ALIGN="right"><CODE>2903
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS
</A></CODE></TD>
<TD ALIGN="right"><CODE>34467
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CONSTANT_ATTENUATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CONSTANT_ATTENUATION">GL_CONSTANT_ATTENUATION
</A></CODE></TD>
<TD ALIGN="right"><CODE>4615
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COPY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COPY">GL_COPY
</A></CODE></TD>
<TD ALIGN="right"><CODE>5379
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COPY_INVERTED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COPY_INVERTED">GL_COPY_INVERTED
</A></CODE></TD>
<TD ALIGN="right"><CODE>5388
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CULL_FACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CULL_FACE">GL_CULL_FACE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2884
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CW">GL_CW
</A></CODE></TD>
<TD ALIGN="right"><CODE>2304
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DECAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DECAL">GL_DECAL
</A></CODE></TD>
<TD ALIGN="right"><CODE>8449
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DECR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DECR">GL_DECR
</A></CODE></TD>
<TD ALIGN="right"><CODE>7683
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DEPTH_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BITS">GL_DEPTH_BITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3414
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DEPTH_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT
</A></CODE></TD>
<TD ALIGN="right"><CODE>256
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DEPTH_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_TEST">GL_DEPTH_TEST
</A></CODE></TD>
<TD ALIGN="right"><CODE>2929
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DIFFUSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DIFFUSE">GL_DIFFUSE
</A></CODE></TD>
<TD ALIGN="right"><CODE>4609
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DITHER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DITHER">GL_DITHER
</A></CODE></TD>
<TD ALIGN="right"><CODE>3024
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DONT_CARE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DONT_CARE">GL_DONT_CARE
</A></CODE></TD>
<TD ALIGN="right"><CODE>4352
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DST_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DST_ALPHA">GL_DST_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>772
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DST_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DST_COLOR">GL_DST_COLOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>774
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EMISSION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EMISSION">GL_EMISSION
</A></CODE></TD>
<TD ALIGN="right"><CODE>5632
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EQUAL">GL_EQUAL
</A></CODE></TD>
<TD ALIGN="right"><CODE>514
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EQUIV"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EQUIV">GL_EQUIV
</A></CODE></TD>
<TD ALIGN="right"><CODE>5385
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EXP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EXP">GL_EXP
</A></CODE></TD>
<TD ALIGN="right"><CODE>2048
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EXP2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EXP2">GL_EXP2
</A></CODE></TD>
<TD ALIGN="right"><CODE>2049
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EXTENSIONS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EXTENSIONS">GL_EXTENSIONS
</A></CODE></TD>
<TD ALIGN="right"><CODE>7939
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FALSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FALSE">GL_FALSE
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FASTEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FASTEST">GL_FASTEST
</A></CODE></TD>
<TD ALIGN="right"><CODE>4353
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FILL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FILL">GL_FILL
</A></CODE></TD>
<TD ALIGN="right"><CODE>6914
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FLAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FLAT">GL_FLAT
</A></CODE></TD>
<TD ALIGN="right"><CODE>7424
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FLOAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FLOAT">GL_FLOAT
</A></CODE></TD>
<TD ALIGN="right"><CODE>5126
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG">GL_FOG
</A></CODE></TD>
<TD ALIGN="right"><CODE>2912
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_COLOR">GL_FOG_COLOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>2918
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_DENSITY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_DENSITY">GL_FOG_DENSITY
</A></CODE></TD>
<TD ALIGN="right"><CODE>2914
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_END"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_END">GL_FOG_END
</A></CODE></TD>
<TD ALIGN="right"><CODE>2916
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_HINT">GL_FOG_HINT
</A></CODE></TD>
<TD ALIGN="right"><CODE>3156
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_MODE">GL_FOG_MODE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2917
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_START"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_START">GL_FOG_START
</A></CODE></TD>
<TD ALIGN="right"><CODE>2915
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FRONT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FRONT">GL_FRONT
</A></CODE></TD>
<TD ALIGN="right"><CODE>1028
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FRONT_AND_BACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK
</A></CODE></TD>
<TD ALIGN="right"><CODE>1032
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_GEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_GEQUAL">GL_GEQUAL
</A></CODE></TD>
<TD ALIGN="right"><CODE>518
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_GREATER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_GREATER">GL_GREATER
</A></CODE></TD>
<TD ALIGN="right"><CODE>516
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_GREEN_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_GREEN_BITS">GL_GREEN_BITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3411
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES">GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35739
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_TYPE_OES">GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35738
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_INCR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_INCR">GL_INCR
</A></CODE></TD>
<TD ALIGN="right"><CODE>7682
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_INVALID_ENUM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_INVALID_ENUM">GL_INVALID_ENUM
</A></CODE></TD>
<TD ALIGN="right"><CODE>1280
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_INVALID_OPERATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION
</A></CODE></TD>
<TD ALIGN="right"><CODE>1282
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_INVALID_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_INVALID_VALUE">GL_INVALID_VALUE
</A></CODE></TD>
<TD ALIGN="right"><CODE>1281
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_INVERT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_INVERT">GL_INVERT
</A></CODE></TD>
<TD ALIGN="right"><CODE>5386
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_KEEP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_KEEP">GL_KEEP
</A></CODE></TD>
<TD ALIGN="right"><CODE>7680
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LEQUAL">GL_LEQUAL
</A></CODE></TD>
<TD ALIGN="right"><CODE>515
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LESS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LESS">GL_LESS
</A></CODE></TD>
<TD ALIGN="right"><CODE>513
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT_MODEL_AMBIENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_AMBIENT">GL_LIGHT_MODEL_AMBIENT
</A></CODE></TD>
<TD ALIGN="right"><CODE>2899
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT_MODEL_TWO_SIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_TWO_SIDE">GL_LIGHT_MODEL_TWO_SIDE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2898
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT0">GL_LIGHT0
</A></CODE></TD>
<TD ALIGN="right"><CODE>16384
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT1">GL_LIGHT1
</A></CODE></TD>
<TD ALIGN="right"><CODE>16385
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT2">GL_LIGHT2
</A></CODE></TD>
<TD ALIGN="right"><CODE>16386
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT3">GL_LIGHT3
</A></CODE></TD>
<TD ALIGN="right"><CODE>16387
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT4">GL_LIGHT4
</A></CODE></TD>
<TD ALIGN="right"><CODE>16388
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT5">GL_LIGHT5
</A></CODE></TD>
<TD ALIGN="right"><CODE>16389
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT6"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT6">GL_LIGHT6
</A></CODE></TD>
<TD ALIGN="right"><CODE>16390
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT7"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT7">GL_LIGHT7
</A></CODE></TD>
<TD ALIGN="right"><CODE>16391
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHTING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHTING">GL_LIGHTING
</A></CODE></TD>
<TD ALIGN="right"><CODE>2896
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINE">GL_LINE
</A></CODE></TD>
<TD ALIGN="right"><CODE>6913
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINE_LOOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINE_LOOP">GL_LINE_LOOP
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINE_SMOOTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH">GL_LINE_SMOOTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>2848
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINE_SMOOTH_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH_HINT">GL_LINE_SMOOTH_HINT
</A></CODE></TD>
<TD ALIGN="right"><CODE>3154
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINE_STRIP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINE_STRIP">GL_LINE_STRIP
</A></CODE></TD>
<TD ALIGN="right"><CODE>3
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR">GL_LINEAR
</A></CODE></TD>
<TD ALIGN="right"><CODE>9729
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINEAR_ATTENUATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_ATTENUATION">GL_LINEAR_ATTENUATION
</A></CODE></TD>
<TD ALIGN="right"><CODE>4616
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINEAR_MIPMAP_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR
</A></CODE></TD>
<TD ALIGN="right"><CODE>9987
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINEAR_MIPMAP_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST
</A></CODE></TD>
<TD ALIGN="right"><CODE>9985
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINES">GL_LINES
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LUMINANCE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE">GL_LUMINANCE
</A></CODE></TD>
<TD ALIGN="right"><CODE>6409
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LUMINANCE_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>6410
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_ELEMENTS_INDICES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES
</A></CODE></TD>
<TD ALIGN="right"><CODE>33001
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_ELEMENTS_VERTICES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES
</A></CODE></TD>
<TD ALIGN="right"><CODE>33000
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_LIGHTS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_LIGHTS">GL_MAX_LIGHTS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3377
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_MODELVIEW_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_MODELVIEW_STACK_DEPTH">GL_MAX_MODELVIEW_STACK_DEPTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>3382
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_PROJECTION_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_PROJECTION_STACK_DEPTH">GL_MAX_PROJECTION_STACK_DEPTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>3384
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_TEXTURE_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>3379
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_TEXTURE_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_STACK_DEPTH">GL_MAX_TEXTURE_STACK_DEPTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>3385
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_TEXTURE_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>34018
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_VIEWPORT_DIMS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3386
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MODELVIEW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MODELVIEW">GL_MODELVIEW
</A></CODE></TD>
<TD ALIGN="right"><CODE>5888
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MODULATE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MODULATE">GL_MODULATE
</A></CODE></TD>
<TD ALIGN="right"><CODE>8448
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MULTISAMPLE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MULTISAMPLE">GL_MULTISAMPLE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32925
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NAND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NAND">GL_NAND
</A></CODE></TD>
<TD ALIGN="right"><CODE>5390
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NEAREST">GL_NEAREST
</A></CODE></TD>
<TD ALIGN="right"><CODE>9728
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NEAREST_MIPMAP_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR
</A></CODE></TD>
<TD ALIGN="right"><CODE>9986
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NEAREST_MIPMAP_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST
</A></CODE></TD>
<TD ALIGN="right"><CODE>9984
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NEVER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NEVER">GL_NEVER
</A></CODE></TD>
<TD ALIGN="right"><CODE>512
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NICEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NICEST">GL_NICEST
</A></CODE></TD>
<TD ALIGN="right"><CODE>4354
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NO_ERROR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NO_ERROR">GL_NO_ERROR
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NOOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NOOP">GL_NOOP
</A></CODE></TD>
<TD ALIGN="right"><CODE>5381
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NOR">GL_NOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>5384
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NORMAL_ARRAY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NORMAL_ARRAY">GL_NORMAL_ARRAY
</A></CODE></TD>
<TD ALIGN="right"><CODE>32885
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NORMALIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NORMALIZE">GL_NORMALIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2977
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NOTEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NOTEQUAL">GL_NOTEQUAL
</A></CODE></TD>
<TD ALIGN="right"><CODE>517
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NUM_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS
</A></CODE></TD>
<TD ALIGN="right"><CODE>34466
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OES_compressed_paletted_texture"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OES_compressed_paletted_texture">GL_OES_compressed_paletted_texture
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OES_read_format"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OES_read_format">GL_OES_read_format
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OES_VERSION_1_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OES_VERSION_1_0">GL_OES_VERSION_1_0
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ONE">GL_ONE
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_DST_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>773
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_DST_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>775
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_SRC_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>771
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_SRC_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>769
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OR">GL_OR
</A></CODE></TD>
<TD ALIGN="right"><CODE>5383
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OR_INVERTED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OR_INVERTED">GL_OR_INVERTED
</A></CODE></TD>
<TD ALIGN="right"><CODE>5389
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OR_REVERSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OR_REVERSE">GL_OR_REVERSE
</A></CODE></TD>
<TD ALIGN="right"><CODE>5387
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OUT_OF_MEMORY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY
</A></CODE></TD>
<TD ALIGN="right"><CODE>1285
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PACK_ALIGNMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT
</A></CODE></TD>
<TD ALIGN="right"><CODE>3333
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_R5_G6_B5_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_R5_G6_B5_OES">GL_PALETTE4_R5_G6_B5_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35730
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGB5_A1_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB5_A1_OES">GL_PALETTE4_RGB5_A1_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35732
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGB8_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB8_OES">GL_PALETTE4_RGB8_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35728
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGBA4_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA4_OES">GL_PALETTE4_RGBA4_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35731
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGBA8_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA8_OES">GL_PALETTE4_RGBA8_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35729
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_R5_G6_B5_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_R5_G6_B5_OES">GL_PALETTE8_R5_G6_B5_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35735
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGB5_A1_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB5_A1_OES">GL_PALETTE8_RGB5_A1_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35737
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGB8_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB8_OES">GL_PALETTE8_RGB8_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35733
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGBA4_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA4_OES">GL_PALETTE8_RGBA4_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35736
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGBA8_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA8_OES">GL_PALETTE8_RGBA8_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35734
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PERSPECTIVE_CORRECTION_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PERSPECTIVE_CORRECTION_HINT">GL_PERSPECTIVE_CORRECTION_HINT
</A></CODE></TD>
<TD ALIGN="right"><CODE>3152
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POINT">GL_POINT
</A></CODE></TD>
<TD ALIGN="right"><CODE>6912
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POINT_SMOOTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH">GL_POINT_SMOOTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>2832
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POINT_SMOOTH_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH_HINT">GL_POINT_SMOOTH_HINT
</A></CODE></TD>
<TD ALIGN="right"><CODE>3153
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POINTS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POINTS">GL_POINTS
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POLYGON_OFFSET_FILL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL
</A></CODE></TD>
<TD ALIGN="right"><CODE>32823
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POLYGON_SMOOTH_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT
</A></CODE></TD>
<TD ALIGN="right"><CODE>3155
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POSITION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POSITION">GL_POSITION
</A></CODE></TD>
<TD ALIGN="right"><CODE>4611
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PROJECTION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PROJECTION">GL_PROJECTION
</A></CODE></TD>
<TD ALIGN="right"><CODE>5889
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_QUADRATIC_ATTENUATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_QUADRATIC_ATTENUATION">GL_QUADRATIC_ATTENUATION
</A></CODE></TD>
<TD ALIGN="right"><CODE>4617
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_RED_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_RED_BITS">GL_RED_BITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3410
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_RENDERER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_RENDERER">GL_RENDERER
</A></CODE></TD>
<TD ALIGN="right"><CODE>7937
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_REPEAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_REPEAT">GL_REPEAT
</A></CODE></TD>
<TD ALIGN="right"><CODE>10497
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_REPLACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_REPLACE">GL_REPLACE
</A></CODE></TD>
<TD ALIGN="right"><CODE>7681
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_RESCALE_NORMAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_RESCALE_NORMAL">GL_RESCALE_NORMAL
</A></CODE></TD>
<TD ALIGN="right"><CODE>32826
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_RGB">GL_RGB
</A></CODE></TD>
<TD ALIGN="right"><CODE>6407
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_RGBA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_RGBA">GL_RGBA
</A></CODE></TD>
<TD ALIGN="right"><CODE>6408
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SAMPLE_ALPHA_TO_COVERAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32926
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SAMPLE_ALPHA_TO_ONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_ONE">GL_SAMPLE_ALPHA_TO_ONE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32927
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SAMPLE_COVERAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32928
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SCISSOR_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST
</A></CODE></TD>
<TD ALIGN="right"><CODE>3089
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SET"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SET">GL_SET
</A></CODE></TD>
<TD ALIGN="right"><CODE>5391
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SHININESS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SHININESS">GL_SHININESS
</A></CODE></TD>
<TD ALIGN="right"><CODE>5633
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SHORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SHORT">GL_SHORT
</A></CODE></TD>
<TD ALIGN="right"><CODE>5122
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SMOOTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH">GL_SMOOTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>7425
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SMOOTH_LINE_WIDTH_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_LINE_WIDTH_RANGE">GL_SMOOTH_LINE_WIDTH_RANGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2850
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SMOOTH_POINT_SIZE_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_POINT_SIZE_RANGE">GL_SMOOTH_POINT_SIZE_RANGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2834
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SPECULAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SPECULAR">GL_SPECULAR
</A></CODE></TD>
<TD ALIGN="right"><CODE>4610
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SPOT_CUTOFF"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SPOT_CUTOFF">GL_SPOT_CUTOFF
</A></CODE></TD>
<TD ALIGN="right"><CODE>4614
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SPOT_DIRECTION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SPOT_DIRECTION">GL_SPOT_DIRECTION
</A></CODE></TD>
<TD ALIGN="right"><CODE>4612
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SPOT_EXPONENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SPOT_EXPONENT">GL_SPOT_EXPONENT
</A></CODE></TD>
<TD ALIGN="right"><CODE>4613
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SRC_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA">GL_SRC_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>770
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SRC_ALPHA_SATURATE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE
</A></CODE></TD>
<TD ALIGN="right"><CODE>776
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SRC_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SRC_COLOR">GL_SRC_COLOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>768
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_STACK_OVERFLOW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_STACK_OVERFLOW">GL_STACK_OVERFLOW
</A></CODE></TD>
<TD ALIGN="right"><CODE>1283
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_STACK_UNDERFLOW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_STACK_UNDERFLOW">GL_STACK_UNDERFLOW
</A></CODE></TD>
<TD ALIGN="right"><CODE>1284
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_STENCIL_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BITS">GL_STENCIL_BITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3415
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_STENCIL_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT
</A></CODE></TD>
<TD ALIGN="right"><CODE>1024
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_STENCIL_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_TEST">GL_STENCIL_TEST
</A></CODE></TD>
<TD ALIGN="right"><CODE>2960
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SUBPIXEL_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3408
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE">GL_TEXTURE
</A></CODE></TD>
<TD ALIGN="right"><CODE>5890
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_2D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_2D">GL_TEXTURE_2D
</A></CODE></TD>
<TD ALIGN="right"><CODE>3553
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_COORD_ARRAY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_COORD_ARRAY">GL_TEXTURE_COORD_ARRAY
</A></CODE></TD>
<TD ALIGN="right"><CODE>32888
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_ENV"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV">GL_TEXTURE_ENV
</A></CODE></TD>
<TD ALIGN="right"><CODE>8960
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_ENV_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_COLOR">GL_TEXTURE_ENV_COLOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>8705
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_ENV_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_MODE">GL_TEXTURE_ENV_MODE
</A></CODE></TD>
<TD ALIGN="right"><CODE>8704
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_MAG_FILTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>10240
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_MIN_FILTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>10241
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_WRAP_S"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S
</A></CODE></TD>
<TD ALIGN="right"><CODE>10242
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_WRAP_T"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T
</A></CODE></TD>
<TD ALIGN="right"><CODE>10243
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE0">GL_TEXTURE0
</A></CODE></TD>
<TD ALIGN="right"><CODE>33984
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE1">GL_TEXTURE1
</A></CODE></TD>
<TD ALIGN="right"><CODE>33985
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE10"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE10">GL_TEXTURE10
</A></CODE></TD>
<TD ALIGN="right"><CODE>33994
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE11"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE11">GL_TEXTURE11
</A></CODE></TD>
<TD ALIGN="right"><CODE>33995
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE12"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE12">GL_TEXTURE12
</A></CODE></TD>
<TD ALIGN="right"><CODE>33996
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE13"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE13">GL_TEXTURE13
</A></CODE></TD>
<TD ALIGN="right"><CODE>33997
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE14"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE14">GL_TEXTURE14
</A></CODE></TD>
<TD ALIGN="right"><CODE>33998
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE15"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE15">GL_TEXTURE15
</A></CODE></TD>
<TD ALIGN="right"><CODE>33999
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE16"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE16">GL_TEXTURE16
</A></CODE></TD>
<TD ALIGN="right"><CODE>34000
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE17"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE17">GL_TEXTURE17
</A></CODE></TD>
<TD ALIGN="right"><CODE>34001
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE18"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE18">GL_TEXTURE18
</A></CODE></TD>
<TD ALIGN="right"><CODE>34002
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE19"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE19">GL_TEXTURE19
</A></CODE></TD>
<TD ALIGN="right"><CODE>34003
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE2">GL_TEXTURE2
</A></CODE></TD>
<TD ALIGN="right"><CODE>33986
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE20"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE20">GL_TEXTURE20
</A></CODE></TD>
<TD ALIGN="right"><CODE>34004
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE21"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE21">GL_TEXTURE21
</A></CODE></TD>
<TD ALIGN="right"><CODE>34005
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE22"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE22">GL_TEXTURE22
</A></CODE></TD>
<TD ALIGN="right"><CODE>34006
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE23"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE23">GL_TEXTURE23
</A></CODE></TD>
<TD ALIGN="right"><CODE>34007
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE24"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE24">GL_TEXTURE24
</A></CODE></TD>
<TD ALIGN="right"><CODE>34008
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE25"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE25">GL_TEXTURE25
</A></CODE></TD>
<TD ALIGN="right"><CODE>34009
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE26"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE26">GL_TEXTURE26
</A></CODE></TD>
<TD ALIGN="right"><CODE>34010
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE27"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE27">GL_TEXTURE27
</A></CODE></TD>
<TD ALIGN="right"><CODE>34011
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE28"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE28">GL_TEXTURE28
</A></CODE></TD>
<TD ALIGN="right"><CODE>34012
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE29"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE29">GL_TEXTURE29
</A></CODE></TD>
<TD ALIGN="right"><CODE>34013
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE3">GL_TEXTURE3
</A></CODE></TD>
<TD ALIGN="right"><CODE>33987
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE30"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE30">GL_TEXTURE30
</A></CODE></TD>
<TD ALIGN="right"><CODE>34014
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE31"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE31">GL_TEXTURE31
</A></CODE></TD>
<TD ALIGN="right"><CODE>34015
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE4">GL_TEXTURE4
</A></CODE></TD>
<TD ALIGN="right"><CODE>33988
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE5">GL_TEXTURE5
</A></CODE></TD>
<TD ALIGN="right"><CODE>33989
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE6"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE6">GL_TEXTURE6
</A></CODE></TD>
<TD ALIGN="right"><CODE>33990
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE7"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE7">GL_TEXTURE7
</A></CODE></TD>
<TD ALIGN="right"><CODE>33991
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE8"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE8">GL_TEXTURE8
</A></CODE></TD>
<TD ALIGN="right"><CODE>33992
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE9"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE9">GL_TEXTURE9
</A></CODE></TD>
<TD ALIGN="right"><CODE>33993
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TRIANGLE_FAN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN
</A></CODE></TD>
<TD ALIGN="right"><CODE>6
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TRIANGLE_STRIP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP
</A></CODE></TD>
<TD ALIGN="right"><CODE>5
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TRIANGLES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLES">GL_TRIANGLES
</A></CODE></TD>
<TD ALIGN="right"><CODE>4
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TRUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TRUE">GL_TRUE
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNPACK_ALIGNMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT
</A></CODE></TD>
<TD ALIGN="right"><CODE>3317
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_BYTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE
</A></CODE></TD>
<TD ALIGN="right"><CODE>5121
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT
</A></CODE></TD>
<TD ALIGN="right"><CODE>5123
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT_4_4_4_4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4
</A></CODE></TD>
<TD ALIGN="right"><CODE>32819
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT_5_5_5_1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1
</A></CODE></TD>
<TD ALIGN="right"><CODE>32820
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT_5_6_5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5
</A></CODE></TD>
<TD ALIGN="right"><CODE>33635
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_VENDOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_VENDOR">GL_VENDOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>7936
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_VERSION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_VERSION">GL_VERSION
</A></CODE></TD>
<TD ALIGN="right"><CODE>7938
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_VERTEX_ARRAY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_VERTEX_ARRAY">GL_VERTEX_ARRAY
</A></CODE></TD>
<TD ALIGN="right"><CODE>32884
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_XOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_XOR">GL_XOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>5382
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ZERO"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ZERO">GL_ZERO
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.
<A HREF="com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ACTIVE_TEXTURE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34016
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ADD_SIGNED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ADD_SIGNED">GL_ADD_SIGNED
</A></CODE></TD>
<TD ALIGN="right"><CODE>34164
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ALPHA_SCALE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_SCALE">GL_ALPHA_SCALE
</A></CODE></TD>
<TD ALIGN="right"><CODE>3356
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_FUNC">GL_ALPHA_TEST_FUNC
</A></CODE></TD>
<TD ALIGN="right"><CODE>3009
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_REF"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_REF">GL_ALPHA_TEST_REF
</A></CODE></TD>
<TD ALIGN="right"><CODE>3010
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER
</A></CODE></TD>
<TD ALIGN="right"><CODE>34962
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING
</A></CODE></TD>
<TD ALIGN="right"><CODE>34964
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_BLEND_DST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_BLEND_DST">GL_BLEND_DST
</A></CODE></TD>
<TD ALIGN="right"><CODE>3040
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_BLEND_SRC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_BLEND_SRC">GL_BLEND_SRC
</A></CODE></TD>
<TD ALIGN="right"><CODE>3041
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_BUFFER_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34660
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_BUFFER_USAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34661
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIENT_ACTIVE_TEXTURE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIENT_ACTIVE_TEXTURE">GL_CLIENT_ACTIVE_TEXTURE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34017
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE0">GL_CLIP_PLANE0
</A></CODE></TD>
<TD ALIGN="right"><CODE>12288
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE1">GL_CLIP_PLANE1
</A></CODE></TD>
<TD ALIGN="right"><CODE>12289
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE2">GL_CLIP_PLANE2
</A></CODE></TD>
<TD ALIGN="right"><CODE>12290
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE3">GL_CLIP_PLANE3
</A></CODE></TD>
<TD ALIGN="right"><CODE>12291
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE4">GL_CLIP_PLANE4
</A></CODE></TD>
<TD ALIGN="right"><CODE>12292
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE5">GL_CLIP_PLANE5
</A></CODE></TD>
<TD ALIGN="right"><CODE>12293
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_BUFFER_BINDING">GL_COLOR_ARRAY_BUFFER_BINDING
</A></CODE></TD>
<TD ALIGN="right"><CODE>34968
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_POINTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_POINTER">GL_COLOR_ARRAY_POINTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>32912
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_SIZE">GL_COLOR_ARRAY_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32897
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_STRIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_STRIDE">GL_COLOR_ARRAY_STRIDE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32899
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_TYPE">GL_COLOR_ARRAY_TYPE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32898
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE
</A></CODE></TD>
<TD ALIGN="right"><CODE>3106
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK
</A></CODE></TD>
<TD ALIGN="right"><CODE>3107
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COMBINE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COMBINE">GL_COMBINE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34160
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COMBINE_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_ALPHA">GL_COMBINE_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>34162
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COMBINE_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_RGB">GL_COMBINE_RGB
</A></CODE></TD>
<TD ALIGN="right"><CODE>34161
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CONSTANT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CONSTANT">GL_CONSTANT
</A></CODE></TD>
<TD ALIGN="right"><CODE>34166
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COORD_REPLACE_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COORD_REPLACE_OES">GL_COORD_REPLACE_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>34914
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CULL_FACE_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2885
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CURRENT_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_COLOR">GL_CURRENT_COLOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>2816
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CURRENT_NORMAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_NORMAL">GL_CURRENT_NORMAL
</A></CODE></TD>
<TD ALIGN="right"><CODE>2818
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CURRENT_TEXTURE_COORDS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_TEXTURE_COORDS">GL_CURRENT_TEXTURE_COORDS
</A></CODE></TD>
<TD ALIGN="right"><CODE>2819
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DEPTH_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2931
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DEPTH_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC
</A></CODE></TD>
<TD ALIGN="right"><CODE>2932
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DEPTH_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2928
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DEPTH_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK
</A></CODE></TD>
<TD ALIGN="right"><CODE>2930
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DOT3_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGB">GL_DOT3_RGB
</A></CODE></TD>
<TD ALIGN="right"><CODE>34478
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DOT3_RGBA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGBA">GL_DOT3_RGBA
</A></CODE></TD>
<TD ALIGN="right"><CODE>34479
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DYNAMIC_DRAW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW
</A></CODE></TD>
<TD ALIGN="right"><CODE>35048
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER
</A></CODE></TD>
<TD ALIGN="right"><CODE>34963
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING
</A></CODE></TD>
<TD ALIGN="right"><CODE>34965
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_FRONT_FACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_FRONT_FACE">GL_FRONT_FACE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2886
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP
</A></CODE></TD>
<TD ALIGN="right"><CODE>33169
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT
</A></CODE></TD>
<TD ALIGN="right"><CODE>33170
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_INTERPOLATE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_INTERPOLATE">GL_INTERPOLATE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34165
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_LINE_WIDTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_LINE_WIDTH">GL_LINE_WIDTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>2849
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_LOGIC_OP_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_LOGIC_OP_MODE">GL_LOGIC_OP_MODE
</A></CODE></TD>
<TD ALIGN="right"><CODE>3056
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MATRIX_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MATRIX_MODE">GL_MATRIX_MODE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2976
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MAX_CLIP_PLANES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MAX_CLIP_PLANES">GL_MAX_CLIP_PLANES
</A></CODE></TD>
<TD ALIGN="right"><CODE>3378
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_INDICES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES
</A></CODE></TD>
<TD ALIGN="right"><CODE>33001
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_VERTICES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES
</A></CODE></TD>
<TD ALIGN="right"><CODE>33000
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_MATRIX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_MATRIX">GL_MODELVIEW_MATRIX
</A></CODE></TD>
<TD ALIGN="right"><CODE>2982
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_STACK_DEPTH">GL_MODELVIEW_STACK_DEPTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>2979
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_BUFFER_BINDING">GL_NORMAL_ARRAY_BUFFER_BINDING
</A></CODE></TD>
<TD ALIGN="right"><CODE>34967
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_POINTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_POINTER">GL_NORMAL_ARRAY_POINTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>32911
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_STRIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_STRIDE">GL_NORMAL_ARRAY_STRIDE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32895
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_TYPE">GL_NORMAL_ARRAY_TYPE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32894
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OES_point_size_array"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OES_point_size_array">GL_OES_point_size_array
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OES_point_sprite"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OES_point_sprite">GL_OES_point_sprite
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OES_VERSION_1_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OES_VERSION_1_0">GL_OES_VERSION_1_0
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND0_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_ALPHA">GL_OPERAND0_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>34200
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND0_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_RGB">GL_OPERAND0_RGB
</A></CODE></TD>
<TD ALIGN="right"><CODE>34192
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND1_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_ALPHA">GL_OPERAND1_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>34201
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND1_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_RGB">GL_OPERAND1_RGB
</A></CODE></TD>
<TD ALIGN="right"><CODE>34193
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND2_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_ALPHA">GL_OPERAND2_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>34202
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND2_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_RGB">GL_OPERAND2_RGB
</A></CODE></TD>
<TD ALIGN="right"><CODE>34194
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_DISTANCE_ATTENUATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_DISTANCE_ATTENUATION">GL_POINT_DISTANCE_ATTENUATION
</A></CODE></TD>
<TD ALIGN="right"><CODE>33065
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_FADE_THRESHOLD_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_FADE_THRESHOLD_SIZE">GL_POINT_FADE_THRESHOLD_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>33064
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE">GL_POINT_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2833
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35743
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_OES">GL_POINT_SIZE_ARRAY_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35740
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_POINTER_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_POINTER_OES">GL_POINT_SIZE_ARRAY_POINTER_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35212
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_STRIDE_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_STRIDE_OES">GL_POINT_SIZE_ARRAY_STRIDE_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35211
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_TYPE_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_TYPE_OES">GL_POINT_SIZE_ARRAY_TYPE_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35210
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MAX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MAX">GL_POINT_SIZE_MAX
</A></CODE></TD>
<TD ALIGN="right"><CODE>33063
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MIN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MIN">GL_POINT_SIZE_MIN
</A></CODE></TD>
<TD ALIGN="right"><CODE>33062
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SPRITE_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SPRITE_OES">GL_POINT_SPRITE_OES
</A></CODE></TD>
<TD ALIGN="right"><CODE>34913
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_FACTOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>32824
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>10752
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POLYGON_SMOOTH_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT
</A></CODE></TD>
<TD ALIGN="right"><CODE>3155
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_PREVIOUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_PREVIOUS">GL_PREVIOUS
</A></CODE></TD>
<TD ALIGN="right"><CODE>34168
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_PRIMARY_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_PRIMARY_COLOR">GL_PRIMARY_COLOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>34167
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_PROJECTION_MATRIX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_MATRIX">GL_PROJECTION_MATRIX
</A></CODE></TD>
<TD ALIGN="right"><CODE>2983
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_PROJECTION_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_STACK_DEPTH">GL_PROJECTION_STACK_DEPTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>2980
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_RGB_SCALE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_RGB_SCALE">GL_RGB_SCALE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34163
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SAMPLE_BUFFERS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS
</A></CODE></TD>
<TD ALIGN="right"><CODE>32936
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_INVERT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT
</A></CODE></TD>
<TD ALIGN="right"><CODE>32939
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32938
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SAMPLES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLES">GL_SAMPLES
</A></CODE></TD>
<TD ALIGN="right"><CODE>32937
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SCISSOR_BOX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX
</A></CODE></TD>
<TD ALIGN="right"><CODE>3088
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SHADE_MODEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SHADE_MODEL">GL_SHADE_MODEL
</A></CODE></TD>
<TD ALIGN="right"><CODE>2900
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC0_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC0_ALPHA">GL_SRC0_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>34184
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC0_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC0_RGB">GL_SRC0_RGB
</A></CODE></TD>
<TD ALIGN="right"><CODE>34176
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC1_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC1_ALPHA">GL_SRC1_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>34185
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC1_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC1_RGB">GL_SRC1_RGB
</A></CODE></TD>
<TD ALIGN="right"><CODE>34177
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC2_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC2_ALPHA">GL_SRC2_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>34186
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC2_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC2_RGB">GL_SRC2_RGB
</A></CODE></TD>
<TD ALIGN="right"><CODE>34178
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STATIC_DRAW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STATIC_DRAW">GL_STATIC_DRAW
</A></CODE></TD>
<TD ALIGN="right"><CODE>35044
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2961
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL
</A></CODE></TD>
<TD ALIGN="right"><CODE>2964
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC
</A></CODE></TD>
<TD ALIGN="right"><CODE>2962
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL
</A></CODE></TD>
<TD ALIGN="right"><CODE>2965
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_PASS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS
</A></CODE></TD>
<TD ALIGN="right"><CODE>2966
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_REF"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_REF">GL_STENCIL_REF
</A></CODE></TD>
<TD ALIGN="right"><CODE>2967
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_VALUE_MASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK
</A></CODE></TD>
<TD ALIGN="right"><CODE>2963
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK
</A></CODE></TD>
<TD ALIGN="right"><CODE>2968
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SUBTRACT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SUBTRACT">GL_SUBTRACT
</A></CODE></TD>
<TD ALIGN="right"><CODE>34023
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_BINDING_2D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D
</A></CODE></TD>
<TD ALIGN="right"><CODE>32873
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
</A></CODE></TD>
<TD ALIGN="right"><CODE>34970
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_POINTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_POINTER">GL_TEXTURE_COORD_ARRAY_POINTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>32914
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_SIZE">GL_TEXTURE_COORD_ARRAY_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32904
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_STRIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_STRIDE">GL_TEXTURE_COORD_ARRAY_STRIDE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32906
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_TYPE">GL_TEXTURE_COORD_ARRAY_TYPE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32905
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_MATRIX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_MATRIX">GL_TEXTURE_MATRIX
</A></CODE></TD>
<TD ALIGN="right"><CODE>2984
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_STACK_DEPTH">GL_TEXTURE_STACK_DEPTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>2981
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_0">GL_VERSION_ES_CL_1_0
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_1">GL_VERSION_ES_CL_1_1
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_0">GL_VERSION_ES_CM_1_0
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_1">GL_VERSION_ES_CM_1_1
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_BUFFER_BINDING">GL_VERTEX_ARRAY_BUFFER_BINDING
</A></CODE></TD>
<TD ALIGN="right"><CODE>34966
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_POINTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_POINTER">GL_VERTEX_ARRAY_POINTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>32910
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_SIZE">GL_VERTEX_ARRAY_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32890
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_STRIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_STRIDE">GL_VERTEX_ARRAY_STRIDE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32892
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_TYPE">GL_VERTEX_ARRAY_TYPE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32891
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VIEWPORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VIEWPORT">GL_VIEWPORT
</A></CODE></TD>
<TD ALIGN="right"><CODE>2978
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.
<A HREF="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>35722
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_ATTRIBUTES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTES">GL_ACTIVE_ATTRIBUTES
</A></CODE></TD>
<TD ALIGN="right"><CODE>35721
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_TEXTURE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34016
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_UNIFORM_MAX_LENGTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORM_MAX_LENGTH">GL_ACTIVE_UNIFORM_MAX_LENGTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>35719
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_UNIFORMS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORMS">GL_ACTIVE_UNIFORMS
</A></CODE></TD>
<TD ALIGN="right"><CODE>35718
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ALIASED_LINE_WIDTH_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>33902
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ALIASED_POINT_SIZE_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>33901
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ALPHA">GL_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>6406
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ALPHA_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ALPHA_BITS">GL_ALPHA_BITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3413
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ALWAYS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ALWAYS">GL_ALWAYS
</A></CODE></TD>
<TD ALIGN="right"><CODE>519
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ARRAY_BUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER
</A></CODE></TD>
<TD ALIGN="right"><CODE>34962
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING
</A></CODE></TD>
<TD ALIGN="right"><CODE>34964
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ATTACHED_SHADERS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ATTACHED_SHADERS">GL_ATTACHED_SHADERS
</A></CODE></TD>
<TD ALIGN="right"><CODE>35717
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BACK">GL_BACK
</A></CODE></TD>
<TD ALIGN="right"><CODE>1029
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND">GL_BLEND
</A></CODE></TD>
<TD ALIGN="right"><CODE>3042
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_COLOR">GL_BLEND_COLOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>32773
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_DST_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_ALPHA">GL_BLEND_DST_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>32970
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_DST_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_RGB">GL_BLEND_DST_RGB
</A></CODE></TD>
<TD ALIGN="right"><CODE>32968
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION">GL_BLEND_EQUATION
</A></CODE></TD>
<TD ALIGN="right"><CODE>32777
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_ALPHA">GL_BLEND_EQUATION_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>34877
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_RGB">GL_BLEND_EQUATION_RGB
</A></CODE></TD>
<TD ALIGN="right"><CODE>32777
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_SRC_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_ALPHA">GL_BLEND_SRC_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>32971
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_SRC_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_RGB">GL_BLEND_SRC_RGB
</A></CODE></TD>
<TD ALIGN="right"><CODE>32969
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLUE_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLUE_BITS">GL_BLUE_BITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3412
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BOOL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BOOL">GL_BOOL
</A></CODE></TD>
<TD ALIGN="right"><CODE>35670
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC2">GL_BOOL_VEC2
</A></CODE></TD>
<TD ALIGN="right"><CODE>35671
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC3">GL_BOOL_VEC3
</A></CODE></TD>
<TD ALIGN="right"><CODE>35672
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC4">GL_BOOL_VEC4
</A></CODE></TD>
<TD ALIGN="right"><CODE>35673
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BUFFER_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34660
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BUFFER_USAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34661
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BYTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BYTE">GL_BYTE
</A></CODE></TD>
<TD ALIGN="right"><CODE>5120
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CCW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CCW">GL_CCW
</A></CODE></TD>
<TD ALIGN="right"><CODE>2305
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CLAMP_TO_EDGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>33071
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COLOR_ATTACHMENT0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0
</A></CODE></TD>
<TD ALIGN="right"><CODE>36064
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COLOR_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT
</A></CODE></TD>
<TD ALIGN="right"><CODE>16384
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COLOR_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE
</A></CODE></TD>
<TD ALIGN="right"><CODE>3106
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COLOR_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK
</A></CODE></TD>
<TD ALIGN="right"><CODE>3107
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COMPILE_STATUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COMPILE_STATUS">GL_COMPILE_STATUS
</A></CODE></TD>
<TD ALIGN="right"><CODE>35713
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS
</A></CODE></TD>
<TD ALIGN="right"><CODE>34467
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CONSTANT_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_ALPHA">GL_CONSTANT_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>32771
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CONSTANT_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_COLOR">GL_CONSTANT_COLOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>32769
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COVERAGE_BUFFER_BIT_NV"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COVERAGE_BUFFER_BIT_NV">GL_COVERAGE_BUFFER_BIT_NV
</A></CODE></TD>
<TD ALIGN="right"><CODE>32768
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CULL_FACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE">GL_CULL_FACE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2884
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CULL_FACE_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2885
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CURRENT_PROGRAM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_PROGRAM">GL_CURRENT_PROGRAM
</A></CODE></TD>
<TD ALIGN="right"><CODE>35725
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CURRENT_VERTEX_ATTRIB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_VERTEX_ATTRIB">GL_CURRENT_VERTEX_ATTRIB
</A></CODE></TD>
<TD ALIGN="right"><CODE>34342
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CW">GL_CW
</A></CODE></TD>
<TD ALIGN="right"><CODE>2304
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DECR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DECR">GL_DECR
</A></CODE></TD>
<TD ALIGN="right"><CODE>7683
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DECR_WRAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DECR_WRAP">GL_DECR_WRAP
</A></CODE></TD>
<TD ALIGN="right"><CODE>34056
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DELETE_STATUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DELETE_STATUS">GL_DELETE_STATUS
</A></CODE></TD>
<TD ALIGN="right"><CODE>35712
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_ATTACHMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT
</A></CODE></TD>
<TD ALIGN="right"><CODE>36096
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BITS">GL_DEPTH_BITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3414
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT
</A></CODE></TD>
<TD ALIGN="right"><CODE>256
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2931
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_COMPONENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT">GL_DEPTH_COMPONENT
</A></CODE></TD>
<TD ALIGN="right"><CODE>6402
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_COMPONENT16"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT16">GL_DEPTH_COMPONENT16
</A></CODE></TD>
<TD ALIGN="right"><CODE>33189
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC
</A></CODE></TD>
<TD ALIGN="right"><CODE>2932
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2928
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_TEST">GL_DEPTH_TEST
</A></CODE></TD>
<TD ALIGN="right"><CODE>2929
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK
</A></CODE></TD>
<TD ALIGN="right"><CODE>2930
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DITHER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DITHER">GL_DITHER
</A></CODE></TD>
<TD ALIGN="right"><CODE>3024
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DONT_CARE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DONT_CARE">GL_DONT_CARE
</A></CODE></TD>
<TD ALIGN="right"><CODE>4352
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DST_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DST_ALPHA">GL_DST_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>772
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DST_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DST_COLOR">GL_DST_COLOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>774
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DYNAMIC_DRAW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW
</A></CODE></TD>
<TD ALIGN="right"><CODE>35048
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ELEMENT_ARRAY_BUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER
</A></CODE></TD>
<TD ALIGN="right"><CODE>34963
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ELEMENT_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING
</A></CODE></TD>
<TD ALIGN="right"><CODE>34965
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_EQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_EQUAL">GL_EQUAL
</A></CODE></TD>
<TD ALIGN="right"><CODE>514
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ES_VERSION_2_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ES_VERSION_2_0">GL_ES_VERSION_2_0
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_EXTENSIONS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_EXTENSIONS">GL_EXTENSIONS
</A></CODE></TD>
<TD ALIGN="right"><CODE>7939
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FALSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FALSE">GL_FALSE
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FASTEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FASTEST">GL_FASTEST
</A></CODE></TD>
<TD ALIGN="right"><CODE>4353
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FIXED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FIXED">GL_FIXED
</A></CODE></TD>
<TD ALIGN="right"><CODE>5132
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT">GL_FLOAT
</A></CODE></TD>
<TD ALIGN="right"><CODE>5126
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT2">GL_FLOAT_MAT2
</A></CODE></TD>
<TD ALIGN="right"><CODE>35674
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT3">GL_FLOAT_MAT3
</A></CODE></TD>
<TD ALIGN="right"><CODE>35675
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT4">GL_FLOAT_MAT4
</A></CODE></TD>
<TD ALIGN="right"><CODE>35676
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC2">GL_FLOAT_VEC2
</A></CODE></TD>
<TD ALIGN="right"><CODE>35664
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC3">GL_FLOAT_VEC3
</A></CODE></TD>
<TD ALIGN="right"><CODE>35665
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC4">GL_FLOAT_VEC4
</A></CODE></TD>
<TD ALIGN="right"><CODE>35666
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAGMENT_SHADER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAGMENT_SHADER">GL_FRAGMENT_SHADER
</A></CODE></TD>
<TD ALIGN="right"><CODE>35632
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER
</A></CODE></TD>
<TD ALIGN="right"><CODE>36160
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
</A></CODE></TD>
<TD ALIGN="right"><CODE>36049
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
</A></CODE></TD>
<TD ALIGN="right"><CODE>36048
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
</A></CODE></TD>
<TD ALIGN="right"><CODE>36051
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
</A></CODE></TD>
<TD ALIGN="right"><CODE>36050
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING
</A></CODE></TD>
<TD ALIGN="right"><CODE>36006
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_COMPLETE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE
</A></CODE></TD>
<TD ALIGN="right"><CODE>36053
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
</A></CODE></TD>
<TD ALIGN="right"><CODE>36054
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS">GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
</A></CODE></TD>
<TD ALIGN="right"><CODE>36057
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
</A></CODE></TD>
<TD ALIGN="right"><CODE>36055
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_UNSUPPORTED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED
</A></CODE></TD>
<TD ALIGN="right"><CODE>36061
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRONT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRONT">GL_FRONT
</A></CODE></TD>
<TD ALIGN="right"><CODE>1028
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRONT_AND_BACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK
</A></CODE></TD>
<TD ALIGN="right"><CODE>1032
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRONT_FACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRONT_FACE">GL_FRONT_FACE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2886
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FUNC_ADD"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FUNC_ADD">GL_FUNC_ADD
</A></CODE></TD>
<TD ALIGN="right"><CODE>32774
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FUNC_REVERSE_SUBTRACT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FUNC_REVERSE_SUBTRACT">GL_FUNC_REVERSE_SUBTRACT
</A></CODE></TD>
<TD ALIGN="right"><CODE>32779
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FUNC_SUBTRACT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FUNC_SUBTRACT">GL_FUNC_SUBTRACT
</A></CODE></TD>
<TD ALIGN="right"><CODE>32778
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_GENERATE_MIPMAP_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT
</A></CODE></TD>
<TD ALIGN="right"><CODE>33170
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_GEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_GEQUAL">GL_GEQUAL
</A></CODE></TD>
<TD ALIGN="right"><CODE>518
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_GREATER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_GREATER">GL_GREATER
</A></CODE></TD>
<TD ALIGN="right"><CODE>516
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_GREEN_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_GREEN_BITS">GL_GREEN_BITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3411
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_HIGH_FLOAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT
</A></CODE></TD>
<TD ALIGN="right"><CODE>36338
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_HIGH_INT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_HIGH_INT">GL_HIGH_INT
</A></CODE></TD>
<TD ALIGN="right"><CODE>36341
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_IMPLEMENTATION_COLOR_READ_FORMAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT
</A></CODE></TD>
<TD ALIGN="right"><CODE>35739
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_IMPLEMENTATION_COLOR_READ_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE
</A></CODE></TD>
<TD ALIGN="right"><CODE>35738
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INCR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INCR">GL_INCR
</A></CODE></TD>
<TD ALIGN="right"><CODE>7682
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INCR_WRAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INCR_WRAP">GL_INCR_WRAP
</A></CODE></TD>
<TD ALIGN="right"><CODE>34055
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INFO_LOG_LENGTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INFO_LOG_LENGTH">GL_INFO_LOG_LENGTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>35716
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INT">GL_INT
</A></CODE></TD>
<TD ALIGN="right"><CODE>5124
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INT_VEC2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC2">GL_INT_VEC2
</A></CODE></TD>
<TD ALIGN="right"><CODE>35667
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INT_VEC3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC3">GL_INT_VEC3
</A></CODE></TD>
<TD ALIGN="right"><CODE>35668
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INT_VEC4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC4">GL_INT_VEC4
</A></CODE></TD>
<TD ALIGN="right"><CODE>35669
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INVALID_ENUM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_ENUM">GL_INVALID_ENUM
</A></CODE></TD>
<TD ALIGN="right"><CODE>1280
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INVALID_FRAMEBUFFER_OPERATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION
</A></CODE></TD>
<TD ALIGN="right"><CODE>1286
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INVALID_OPERATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION
</A></CODE></TD>
<TD ALIGN="right"><CODE>1282
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INVALID_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_VALUE">GL_INVALID_VALUE
</A></CODE></TD>
<TD ALIGN="right"><CODE>1281
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INVERT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INVERT">GL_INVERT
</A></CODE></TD>
<TD ALIGN="right"><CODE>5386
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_KEEP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_KEEP">GL_KEEP
</A></CODE></TD>
<TD ALIGN="right"><CODE>7680
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LEQUAL">GL_LEQUAL
</A></CODE></TD>
<TD ALIGN="right"><CODE>515
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LESS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LESS">GL_LESS
</A></CODE></TD>
<TD ALIGN="right"><CODE>513
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINE_LOOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINE_LOOP">GL_LINE_LOOP
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINE_STRIP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINE_STRIP">GL_LINE_STRIP
</A></CODE></TD>
<TD ALIGN="right"><CODE>3
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINE_WIDTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINE_WIDTH">GL_LINE_WIDTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>2849
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINEAR">GL_LINEAR
</A></CODE></TD>
<TD ALIGN="right"><CODE>9729
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINEAR_MIPMAP_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR
</A></CODE></TD>
<TD ALIGN="right"><CODE>9987
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINEAR_MIPMAP_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST
</A></CODE></TD>
<TD ALIGN="right"><CODE>9985
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINES">GL_LINES
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINK_STATUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINK_STATUS">GL_LINK_STATUS
</A></CODE></TD>
<TD ALIGN="right"><CODE>35714
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LOW_FLOAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LOW_FLOAT">GL_LOW_FLOAT
</A></CODE></TD>
<TD ALIGN="right"><CODE>36336
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LOW_INT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LOW_INT">GL_LOW_INT
</A></CODE></TD>
<TD ALIGN="right"><CODE>36339
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LUMINANCE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE">GL_LUMINANCE
</A></CODE></TD>
<TD ALIGN="right"><CODE>6409
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LUMINANCE_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>6410
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>35661
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_CUBE_MAP_TEXTURE_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_CUBE_MAP_TEXTURE_SIZE">GL_MAX_CUBE_MAP_TEXTURE_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34076
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_FRAGMENT_UNIFORM_VECTORS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS
</A></CODE></TD>
<TD ALIGN="right"><CODE>36349
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_RENDERBUFFER_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34024
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_IMAGE_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_IMAGE_UNITS">GL_MAX_TEXTURE_IMAGE_UNITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>34930
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>3379
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_VARYING_VECTORS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS
</A></CODE></TD>
<TD ALIGN="right"><CODE>36348
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_ATTRIBS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_ATTRIBS">GL_MAX_VERTEX_ATTRIBS
</A></CODE></TD>
<TD ALIGN="right"><CODE>34921
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>35660
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_UNIFORM_VECTORS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS
</A></CODE></TD>
<TD ALIGN="right"><CODE>36347
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_VIEWPORT_DIMS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3386
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MEDIUM_FLOAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT
</A></CODE></TD>
<TD ALIGN="right"><CODE>36337
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MEDIUM_INT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_INT">GL_MEDIUM_INT
</A></CODE></TD>
<TD ALIGN="right"><CODE>36340
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MIRRORED_REPEAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MIRRORED_REPEAT">GL_MIRRORED_REPEAT
</A></CODE></TD>
<TD ALIGN="right"><CODE>33648
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NEAREST">GL_NEAREST
</A></CODE></TD>
<TD ALIGN="right"><CODE>9728
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NEAREST_MIPMAP_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR
</A></CODE></TD>
<TD ALIGN="right"><CODE>9986
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NEAREST_MIPMAP_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST
</A></CODE></TD>
<TD ALIGN="right"><CODE>9984
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NEVER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NEVER">GL_NEVER
</A></CODE></TD>
<TD ALIGN="right"><CODE>512
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NICEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NICEST">GL_NICEST
</A></CODE></TD>
<TD ALIGN="right"><CODE>4354
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NO_ERROR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NO_ERROR">GL_NO_ERROR
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NONE">GL_NONE
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NOTEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NOTEQUAL">GL_NOTEQUAL
</A></CODE></TD>
<TD ALIGN="right"><CODE>517
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NUM_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS
</A></CODE></TD>
<TD ALIGN="right"><CODE>34466
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NUM_SHADER_BINARY_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS
</A></CODE></TD>
<TD ALIGN="right"><CODE>36345
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE">GL_ONE
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_CONSTANT_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_ALPHA">GL_ONE_MINUS_CONSTANT_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>32772
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_CONSTANT_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_COLOR">GL_ONE_MINUS_CONSTANT_COLOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>32770
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>773
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>775
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>771
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>769
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_OUT_OF_MEMORY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY
</A></CODE></TD>
<TD ALIGN="right"><CODE>1285
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_PACK_ALIGNMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT
</A></CODE></TD>
<TD ALIGN="right"><CODE>3333
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_POINTS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_POINTS">GL_POINTS
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_FACTOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>32824
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_FILL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL
</A></CODE></TD>
<TD ALIGN="right"><CODE>32823
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>10752
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RED_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RED_BITS">GL_RED_BITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3410
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER">GL_RENDERBUFFER
</A></CODE></TD>
<TD ALIGN="right"><CODE>36161
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_ALPHA_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>36179
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING
</A></CODE></TD>
<TD ALIGN="right"><CODE>36007
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_BLUE_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>36178
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_DEPTH_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>36180
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_GREEN_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>36177
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_HEIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT
</A></CODE></TD>
<TD ALIGN="right"><CODE>36163
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_INTERNAL_FORMAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT
</A></CODE></TD>
<TD ALIGN="right"><CODE>36164
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_RED_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>36176
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_STENCIL_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>36181
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_WIDTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>36162
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERER">GL_RENDERER
</A></CODE></TD>
<TD ALIGN="right"><CODE>7937
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_REPEAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_REPEAT">GL_REPEAT
</A></CODE></TD>
<TD ALIGN="right"><CODE>10497
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_REPLACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_REPLACE">GL_REPLACE
</A></CODE></TD>
<TD ALIGN="right"><CODE>7681
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RGB">GL_RGB
</A></CODE></TD>
<TD ALIGN="right"><CODE>6407
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RGB5_A1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RGB5_A1">GL_RGB5_A1
</A></CODE></TD>
<TD ALIGN="right"><CODE>32855
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RGB565"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RGB565">GL_RGB565
</A></CODE></TD>
<TD ALIGN="right"><CODE>36194
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RGBA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RGBA">GL_RGBA
</A></CODE></TD>
<TD ALIGN="right"><CODE>6408
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RGBA4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RGBA4">GL_RGBA4
</A></CODE></TD>
<TD ALIGN="right"><CODE>32854
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_ALPHA_TO_COVERAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32926
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_BUFFERS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS
</A></CODE></TD>
<TD ALIGN="right"><CODE>32936
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32928
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE_INVERT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT
</A></CODE></TD>
<TD ALIGN="right"><CODE>32939
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE
</A></CODE></TD>
<TD ALIGN="right"><CODE>32938
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLER_2D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_2D">GL_SAMPLER_2D
</A></CODE></TD>
<TD ALIGN="right"><CODE>35678
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLER_CUBE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_CUBE">GL_SAMPLER_CUBE
</A></CODE></TD>
<TD ALIGN="right"><CODE>35680
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLES">GL_SAMPLES
</A></CODE></TD>
<TD ALIGN="right"><CODE>32937
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SCISSOR_BOX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX
</A></CODE></TD>
<TD ALIGN="right"><CODE>3088
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SCISSOR_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST
</A></CODE></TD>
<TD ALIGN="right"><CODE>3089
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHADER_BINARY_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_BINARY_FORMATS">GL_SHADER_BINARY_FORMATS
</A></CODE></TD>
<TD ALIGN="right"><CODE>36344
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHADER_COMPILER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER
</A></CODE></TD>
<TD ALIGN="right"><CODE>36346
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHADER_SOURCE_LENGTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_SOURCE_LENGTH">GL_SHADER_SOURCE_LENGTH
</A></CODE></TD>
<TD ALIGN="right"><CODE>35720
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHADER_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_TYPE">GL_SHADER_TYPE
</A></CODE></TD>
<TD ALIGN="right"><CODE>35663
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHADING_LANGUAGE_VERSION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHADING_LANGUAGE_VERSION">GL_SHADING_LANGUAGE_VERSION
</A></CODE></TD>
<TD ALIGN="right"><CODE>35724
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHORT">GL_SHORT
</A></CODE></TD>
<TD ALIGN="right"><CODE>5122
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA">GL_SRC_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>770
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA_SATURATE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE
</A></CODE></TD>
<TD ALIGN="right"><CODE>776
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SRC_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SRC_COLOR">GL_SRC_COLOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>768
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STATIC_DRAW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STATIC_DRAW">GL_STATIC_DRAW
</A></CODE></TD>
<TD ALIGN="right"><CODE>35044
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_ATTACHMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT
</A></CODE></TD>
<TD ALIGN="right"><CODE>36128
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FAIL">GL_STENCIL_BACK_FAIL
</A></CODE></TD>
<TD ALIGN="right"><CODE>34817
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FUNC">GL_STENCIL_BACK_FUNC
</A></CODE></TD>
<TD ALIGN="right"><CODE>34816
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_PASS_DEPTH_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_FAIL">GL_STENCIL_BACK_PASS_DEPTH_FAIL
</A></CODE></TD>
<TD ALIGN="right"><CODE>34818
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_PASS_DEPTH_PASS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_PASS">GL_STENCIL_BACK_PASS_DEPTH_PASS
</A></CODE></TD>
<TD ALIGN="right"><CODE>34819
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_REF"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_REF">GL_STENCIL_BACK_REF
</A></CODE></TD>
<TD ALIGN="right"><CODE>36003
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_VALUE_MASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_VALUE_MASK">GL_STENCIL_BACK_VALUE_MASK
</A></CODE></TD>
<TD ALIGN="right"><CODE>36004
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_WRITEMASK">GL_STENCIL_BACK_WRITEMASK
</A></CODE></TD>
<TD ALIGN="right"><CODE>36005
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BITS">GL_STENCIL_BITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3415
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT
</A></CODE></TD>
<TD ALIGN="right"><CODE>1024
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE
</A></CODE></TD>
<TD ALIGN="right"><CODE>2961
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL
</A></CODE></TD>
<TD ALIGN="right"><CODE>2964
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC
</A></CODE></TD>
<TD ALIGN="right"><CODE>2962
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_INDEX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX">GL_STENCIL_INDEX
</A></CODE></TD>
<TD ALIGN="right"><CODE>6401
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_INDEX8"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8
</A></CODE></TD>
<TD ALIGN="right"><CODE>36168
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_PASS_DEPTH_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL
</A></CODE></TD>
<TD ALIGN="right"><CODE>2965
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_PASS_DEPTH_PASS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS
</A></CODE></TD>
<TD ALIGN="right"><CODE>2966
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_REF"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_REF">GL_STENCIL_REF
</A></CODE></TD>
<TD ALIGN="right"><CODE>2967
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_TEST">GL_STENCIL_TEST
</A></CODE></TD>
<TD ALIGN="right"><CODE>2960
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_VALUE_MASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK
</A></CODE></TD>
<TD ALIGN="right"><CODE>2963
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK
</A></CODE></TD>
<TD ALIGN="right"><CODE>2968
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STREAM_DRAW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STREAM_DRAW">GL_STREAM_DRAW
</A></CODE></TD>
<TD ALIGN="right"><CODE>35040
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SUBPIXEL_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS
</A></CODE></TD>
<TD ALIGN="right"><CODE>3408
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE">GL_TEXTURE
</A></CODE></TD>
<TD ALIGN="right"><CODE>5890
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_2D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_2D">GL_TEXTURE_2D
</A></CODE></TD>
<TD ALIGN="right"><CODE>3553
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_BINDING_2D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D
</A></CODE></TD>
<TD ALIGN="right"><CODE>32873
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_BINDING_CUBE_MAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_CUBE_MAP">GL_TEXTURE_BINDING_CUBE_MAP
</A></CODE></TD>
<TD ALIGN="right"><CODE>34068
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP">GL_TEXTURE_CUBE_MAP
</A></CODE></TD>
<TD ALIGN="right"><CODE>34067
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_X"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_X">GL_TEXTURE_CUBE_MAP_NEGATIVE_X
</A></CODE></TD>
<TD ALIGN="right"><CODE>34070
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
</A></CODE></TD>
<TD ALIGN="right"><CODE>34072
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
</A></CODE></TD>
<TD ALIGN="right"><CODE>34074
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_X">GL_TEXTURE_CUBE_MAP_POSITIVE_X
</A></CODE></TD>
<TD ALIGN="right"><CODE>34069
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Y"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Y">GL_TEXTURE_CUBE_MAP_POSITIVE_Y
</A></CODE></TD>
<TD ALIGN="right"><CODE>34071
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Z"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Z">GL_TEXTURE_CUBE_MAP_POSITIVE_Z
</A></CODE></TD>
<TD ALIGN="right"><CODE>34073
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_MAG_FILTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>10240
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_MIN_FILTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>10241
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_WRAP_S"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S
</A></CODE></TD>
<TD ALIGN="right"><CODE>10242
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_WRAP_T"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T
</A></CODE></TD>
<TD ALIGN="right"><CODE>10243
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE0">GL_TEXTURE0
</A></CODE></TD>
<TD ALIGN="right"><CODE>33984
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE1">GL_TEXTURE1
</A></CODE></TD>
<TD ALIGN="right"><CODE>33985
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE10"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE10">GL_TEXTURE10
</A></CODE></TD>
<TD ALIGN="right"><CODE>33994
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE11"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE11">GL_TEXTURE11
</A></CODE></TD>
<TD ALIGN="right"><CODE>33995
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE12"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE12">GL_TEXTURE12
</A></CODE></TD>
<TD ALIGN="right"><CODE>33996
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE13"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE13">GL_TEXTURE13
</A></CODE></TD>
<TD ALIGN="right"><CODE>33997
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE14"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE14">GL_TEXTURE14
</A></CODE></TD>
<TD ALIGN="right"><CODE>33998
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE15"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE15">GL_TEXTURE15
</A></CODE></TD>
<TD ALIGN="right"><CODE>33999
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE16"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE16">GL_TEXTURE16
</A></CODE></TD>
<TD ALIGN="right"><CODE>34000
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE17"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE17">GL_TEXTURE17
</A></CODE></TD>
<TD ALIGN="right"><CODE>34001
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE18"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE18">GL_TEXTURE18
</A></CODE></TD>
<TD ALIGN="right"><CODE>34002
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE19"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE19">GL_TEXTURE19
</A></CODE></TD>
<TD ALIGN="right"><CODE>34003
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE2">GL_TEXTURE2
</A></CODE></TD>
<TD ALIGN="right"><CODE>33986
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE20"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE20">GL_TEXTURE20
</A></CODE></TD>
<TD ALIGN="right"><CODE>34004
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE21"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE21">GL_TEXTURE21
</A></CODE></TD>
<TD ALIGN="right"><CODE>34005
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE22"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE22">GL_TEXTURE22
</A></CODE></TD>
<TD ALIGN="right"><CODE>34006
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE23"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE23">GL_TEXTURE23
</A></CODE></TD>
<TD ALIGN="right"><CODE>34007
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE24"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE24">GL_TEXTURE24
</A></CODE></TD>
<TD ALIGN="right"><CODE>34008
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE25"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE25">GL_TEXTURE25
</A></CODE></TD>
<TD ALIGN="right"><CODE>34009
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE26"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE26">GL_TEXTURE26
</A></CODE></TD>
<TD ALIGN="right"><CODE>34010
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE27"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE27">GL_TEXTURE27
</A></CODE></TD>
<TD ALIGN="right"><CODE>34011
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE28"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE28">GL_TEXTURE28
</A></CODE></TD>
<TD ALIGN="right"><CODE>34012
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE29"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE29">GL_TEXTURE29
</A></CODE></TD>
<TD ALIGN="right"><CODE>34013
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE3">GL_TEXTURE3
</A></CODE></TD>
<TD ALIGN="right"><CODE>33987
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE30"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE30">GL_TEXTURE30
</A></CODE></TD>
<TD ALIGN="right"><CODE>34014
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE31"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE31">GL_TEXTURE31
</A></CODE></TD>
<TD ALIGN="right"><CODE>34015
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE4">GL_TEXTURE4
</A></CODE></TD>
<TD ALIGN="right"><CODE>33988
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE5">GL_TEXTURE5
</A></CODE></TD>
<TD ALIGN="right"><CODE>33989
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE6"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE6">GL_TEXTURE6
</A></CODE></TD>
<TD ALIGN="right"><CODE>33990
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE7"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE7">GL_TEXTURE7
</A></CODE></TD>
<TD ALIGN="right"><CODE>33991
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE8"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE8">GL_TEXTURE8
</A></CODE></TD>
<TD ALIGN="right"><CODE>33992
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE9"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE9">GL_TEXTURE9
</A></CODE></TD>
<TD ALIGN="right"><CODE>33993
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_FAN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN
</A></CODE></TD>
<TD ALIGN="right"><CODE>6
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_STRIP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP
</A></CODE></TD>
<TD ALIGN="right"><CODE>5
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TRIANGLES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLES">GL_TRIANGLES
</A></CODE></TD>
<TD ALIGN="right"><CODE>4
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TRUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TRUE">GL_TRUE
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNPACK_ALIGNMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT
</A></CODE></TD>
<TD ALIGN="right"><CODE>3317
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_BYTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE
</A></CODE></TD>
<TD ALIGN="right"><CODE>5121
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_INT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_INT">GL_UNSIGNED_INT
</A></CODE></TD>
<TD ALIGN="right"><CODE>5125
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT
</A></CODE></TD>
<TD ALIGN="right"><CODE>5123
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_4_4_4_4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4
</A></CODE></TD>
<TD ALIGN="right"><CODE>32819
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_5_5_5_1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1
</A></CODE></TD>
<TD ALIGN="right"><CODE>32820
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_5_6_5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5
</A></CODE></TD>
<TD ALIGN="right"><CODE>33635
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VALIDATE_STATUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VALIDATE_STATUS">GL_VALIDATE_STATUS
</A></CODE></TD>
<TD ALIGN="right"><CODE>35715
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VENDOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VENDOR">GL_VENDOR
</A></CODE></TD>
<TD ALIGN="right"><CODE>7936
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERSION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERSION">GL_VERSION
</A></CODE></TD>
<TD ALIGN="right"><CODE>7938
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
</A></CODE></TD>
<TD ALIGN="right"><CODE>34975
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_ENABLED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED">GL_VERTEX_ATTRIB_ARRAY_ENABLED
</A></CODE></TD>
<TD ALIGN="right"><CODE>34338
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
</A></CODE></TD>
<TD ALIGN="right"><CODE>34922
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_POINTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_POINTER">GL_VERTEX_ATTRIB_ARRAY_POINTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>34373
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_SIZE">GL_VERTEX_ATTRIB_ARRAY_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34339
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_STRIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE">GL_VERTEX_ATTRIB_ARRAY_STRIDE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34340
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_TYPE">GL_VERTEX_ATTRIB_ARRAY_TYPE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34341
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_PROGRAM_POINT_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_PROGRAM_POINT_SIZE">GL_VERTEX_PROGRAM_POINT_SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>34370
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_SHADER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_SHADER">GL_VERTEX_SHADER
</A></CODE></TD>
<TD ALIGN="right"><CODE>35633
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VIEWPORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VIEWPORT">GL_VIEWPORT
</A></CODE></TD>
<TD ALIGN="right"><CODE>2978
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ZERO"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ZERO">GL_ZERO
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.
<A HREF="com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GLCommon.GL_GENERATE_MIPMAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GLCommon.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP
</A></CODE></TD>
<TD ALIGN="right"><CODE>33169
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.
<A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.Color"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Color">Color
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.ColorPacked"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#ColorPacked">ColorPacked
</A></CODE></TD>
<TD ALIGN="right"><CODE>5
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.Generic"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Generic">Generic
</A></CODE></TD>
<TD ALIGN="right"><CODE>4
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.Normal"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Normal">Normal
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.Position"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Position">Position
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.TextureCoordinates"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#TextureCoordinates">TextureCoordinates
</A></CODE></TD>
<TD ALIGN="right"><CODE>3
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g2d.
<A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_BLEND_NONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_BLEND_NONE">GDX2D_BLEND_NONE
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_BLEND_SRC_OVER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_BLEND_SRC_OVER">GDX2D_BLEND_SRC_OVER
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_ALPHA">GDX2D_FORMAT_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_LUMINANCE_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_LUMINANCE_ALPHA">GDX2D_FORMAT_LUMINANCE_ALPHA
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGB565"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGB565">GDX2D_FORMAT_RGB565
</A></CODE></TD>
<TD ALIGN="right"><CODE>5
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGB888"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGB888">GDX2D_FORMAT_RGB888
</A></CODE></TD>
<TD ALIGN="right"><CODE>3
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGBA4444"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGBA4444">GDX2D_FORMAT_RGBA4444
</A></CODE></TD>
<TD ALIGN="right"><CODE>6
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGBA8888"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGBA8888">GDX2D_FORMAT_RGBA8888
</A></CODE></TD>
<TD ALIGN="right"><CODE>4
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_SCALE_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_SCALE_LINEAR">GDX2D_SCALE_LINEAR
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_SCALE_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_SCALE_NEAREST">GDX2D_SCALE_NEAREST
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g2d.
<A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_CENTER">BOTTOM_CENTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>7
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_LEFT">BOTTOM_LEFT
</A></CODE></TD>
<TD ALIGN="right"><CODE>6
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_RIGHT">BOTTOM_RIGHT
</A></CODE></TD>
<TD ALIGN="right"><CODE>8
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_CENTER">MIDDLE_CENTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>4
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_LEFT">MIDDLE_LEFT
</A></CODE></TD>
<TD ALIGN="right"><CODE>3
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_RIGHT">MIDDLE_RIGHT
</A></CODE></TD>
<TD ALIGN="right"><CODE>5
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.TOP_CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_CENTER">TOP_CENTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.TOP_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_LEFT">TOP_LEFT
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.TOP_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_RIGHT">TOP_RIGHT
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g2d.
<A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.C1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C1">C1
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.C2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C2">C2
</A></CODE></TD>
<TD ALIGN="right"><CODE>7
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.C3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C3">C3
</A></CODE></TD>
<TD ALIGN="right"><CODE>12
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.C4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C4">C4
</A></CODE></TD>
<TD ALIGN="right"><CODE>17
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.U1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U1">U1
</A></CODE></TD>
<TD ALIGN="right"><CODE>3
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.U2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U2">U2
</A></CODE></TD>
<TD ALIGN="right"><CODE>8
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.U3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U3">U3
</A></CODE></TD>
<TD ALIGN="right"><CODE>13
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.U4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U4">U4
</A></CODE></TD>
<TD ALIGN="right"><CODE>18
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.V1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V1">V1
</A></CODE></TD>
<TD ALIGN="right"><CODE>4
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.V2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V2">V2
</A></CODE></TD>
<TD ALIGN="right"><CODE>9
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.V3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V3">V3
</A></CODE></TD>
<TD ALIGN="right"><CODE>14
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.V4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V4">V4
</A></CODE></TD>
<TD ALIGN="right"><CODE>19
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.X1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X1">X1
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.X2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X2">X2
</A></CODE></TD>
<TD ALIGN="right"><CODE>5
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.X3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X3">X3
</A></CODE></TD>
<TD ALIGN="right"><CODE>10
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.X4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X4">X4
</A></CODE></TD>
<TD ALIGN="right"><CODE>15
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y1">Y1
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y2">Y2
</A></CODE></TD>
<TD ALIGN="right"><CODE>6
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y3">Y3
</A></CODE></TD>
<TD ALIGN="right"><CODE>11
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y4">Y4
</A></CODE></TD>
<TD ALIGN="right"><CODE>16
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g3d.decals.
<A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.C1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C1">C1
</A></CODE></TD>
<TD ALIGN="right"><CODE>3
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.C2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C2">C2
</A></CODE></TD>
<TD ALIGN="right"><CODE>9
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.C3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C3">C3
</A></CODE></TD>
<TD ALIGN="right"><CODE>15
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.C4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C4">C4
</A></CODE></TD>
<TD ALIGN="right"><CODE>21
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#SIZE">SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>24
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.U1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U1">U1
</A></CODE></TD>
<TD ALIGN="right"><CODE>4
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.U2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U2">U2
</A></CODE></TD>
<TD ALIGN="right"><CODE>10
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.U3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U3">U3
</A></CODE></TD>
<TD ALIGN="right"><CODE>16
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.U4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U4">U4
</A></CODE></TD>
<TD ALIGN="right"><CODE>22
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.V1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V1">V1
</A></CODE></TD>
<TD ALIGN="right"><CODE>5
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.V2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V2">V2
</A></CODE></TD>
<TD ALIGN="right"><CODE>11
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.V3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V3">V3
</A></CODE></TD>
<TD ALIGN="right"><CODE>17
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.V4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V4">V4
</A></CODE></TD>
<TD ALIGN="right"><CODE>23
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.X1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X1">X1
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.X2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X2">X2
</A></CODE></TD>
<TD ALIGN="right"><CODE>6
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.X3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X3">X3
</A></CODE></TD>
<TD ALIGN="right"><CODE>12
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.X4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X4">X4
</A></CODE></TD>
<TD ALIGN="right"><CODE>18
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Y1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y1">Y1
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Y2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y2">Y2
</A></CODE></TD>
<TD ALIGN="right"><CODE>7
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Y3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y3">Y3
</A></CODE></TD>
<TD ALIGN="right"><CODE>13
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Y4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y4">Y4
</A></CODE></TD>
<TD ALIGN="right"><CODE>19
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Z1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z1">Z1
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Z2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z2">Z2
</A></CODE></TD>
<TD ALIGN="right"><CODE>8
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Z3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z3">Z3
</A></CODE></TD>
<TD ALIGN="right"><CODE>14
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Z4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z4">Z4
</A></CODE></TD>
<TD ALIGN="right"><CODE>20
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g3d.decals.
<A HREF="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.DecalMaterial.NO_BLEND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#NO_BLEND">NO_BLEND
</A></CODE></TD>
<TD ALIGN="right"><CODE>-1
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g3d.keyframed.
<A HREF="com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimator
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator.sStride"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html#sStride">sStride
</A></CODE></TD>
<TD ALIGN="right"><CODE>8
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.glutils.
<A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.BINORMAL_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
java.lang.String
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#BINORMAL_ATTRIBUTE">BINORMAL_ATTRIBUTE
</A></CODE></TD>
<TD ALIGN="right"><CODE>"a_binormal"
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.COLOR_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
java.lang.String
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#COLOR_ATTRIBUTE">COLOR_ATTRIBUTE
</A></CODE></TD>
<TD ALIGN="right"><CODE>"a_color"
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.NORMAL_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
java.lang.String
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#NORMAL_ATTRIBUTE">NORMAL_ATTRIBUTE
</A></CODE></TD>
<TD ALIGN="right"><CODE>"a_normal"
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.POSITION_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
java.lang.String
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#POSITION_ATTRIBUTE">POSITION_ATTRIBUTE
</A></CODE></TD>
<TD ALIGN="right"><CODE>"a_position"
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.TANGENT_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
java.lang.String
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#TANGENT_ATTRIBUTE">TANGENT_ATTRIBUTE
</A></CODE></TD>
<TD ALIGN="right"><CODE>"a_tangent"
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.TEXCOORD_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
java.lang.String
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#TEXCOORD_ATTRIBUTE">TEXCOORD_ATTRIBUTE
</A></CODE></TD>
<TD ALIGN="right"><CODE>"a_texCoord"
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.input.
<A HREF="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.ACCEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#ACCEL">ACCEL
</A></CODE></TD>
<TD ALIGN="right"><CODE>6
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.COMPASS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#COMPASS">COMPASS
</A></CODE></TD>
<TD ALIGN="right"><CODE>7
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.KEY_DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#KEY_DOWN">KEY_DOWN
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.KEY_TYPED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#KEY_TYPED">KEY_TYPED
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.KEY_UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#KEY_UP">KEY_UP
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#SIZE">SIZE
</A></CODE></TD>
<TD ALIGN="right"><CODE>8
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.TOUCH_DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#TOUCH_DOWN">TOUCH_DOWN
</A></CODE></TD>
<TD ALIGN="right"><CODE>3
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.TOUCH_DRAGGED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#TOUCH_DRAGGED">TOUCH_DRAGGED
</A></CODE></TD>
<TD ALIGN="right"><CODE>5
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.TOUCH_UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#TOUCH_UP">TOUCH_UP
</A></CODE></TD>
<TD ALIGN="right"><CODE>4
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.math.
<A HREF="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.MathUtils.degreesToRadians"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
float
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/MathUtils.html#degreesToRadians">degreesToRadians
</A></CODE></TD>
<TD ALIGN="right"><CODE>0.01745329238474369f
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.MathUtils.PI"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
float
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/MathUtils.html#PI">PI
</A></CODE></TD>
<TD ALIGN="right"><CODE>3.1415927410125732f
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.MathUtils.radiansToDegrees"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
float
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/MathUtils.html#radiansToDegrees">radiansToDegrees
</A></CODE></TD>
<TD ALIGN="right"><CODE>57.2957763671875f
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.math.
<A HREF="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M00"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M00">M00
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M01"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M01">M01
</A></CODE></TD>
<TD ALIGN="right"><CODE>4
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M02"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M02">M02
</A></CODE></TD>
<TD ALIGN="right"><CODE>8
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M03"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M03">M03
</A></CODE></TD>
<TD ALIGN="right"><CODE>12
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M10"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M10">M10
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M11"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M11">M11
</A></CODE></TD>
<TD ALIGN="right"><CODE>5
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M12"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M12">M12
</A></CODE></TD>
<TD ALIGN="right"><CODE>9
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M13"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M13">M13
</A></CODE></TD>
<TD ALIGN="right"><CODE>13
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M20"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M20">M20
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M21"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M21">M21
</A></CODE></TD>
<TD ALIGN="right"><CODE>6
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M22"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M22">M22
</A></CODE></TD>
<TD ALIGN="right"><CODE>10
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M23"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M23">M23
</A></CODE></TD>
<TD ALIGN="right"><CODE>14
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M30"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M30">M30
</A></CODE></TD>
<TD ALIGN="right"><CODE>3
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M31"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M31">M31
</A></CODE></TD>
<TD ALIGN="right"><CODE>7
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M32"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M32">M32
</A></CODE></TD>
<TD ALIGN="right"><CODE>11
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M33"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M33">M33
</A></CODE></TD>
<TD ALIGN="right"><CODE>15
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.physics.box2d.
<A HREF="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.physics.box2d.Transform.COS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/physics/box2d/Transform.html#COS">COS
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.physics.box2d.Transform.POS_X"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/physics/box2d/Transform.html#POS_X">POS_X
</A></CODE></TD>
<TD ALIGN="right"><CODE>0
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.physics.box2d.Transform.POS_Y"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/physics/box2d/Transform.html#POS_Y">POS_Y
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.physics.box2d.Transform.SIN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/physics/box2d/Transform.html#SIN">SIN
</A></CODE></TD>
<TD ALIGN="right"><CODE>3
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.scenes.scene2d.ui.
<A HREF="com/badlogic/gdx/scenes/scene2d/ui/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Align
</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.scenes.scene2d.ui.Align.BOTTOM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/ui/Align.html#BOTTOM">BOTTOM
</A></CODE></TD>
<TD ALIGN="right"><CODE>4
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.scenes.scene2d.ui.Align.CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/ui/Align.html#CENTER">CENTER
</A></CODE></TD>
<TD ALIGN="right"><CODE>1
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.scenes.scene2d.ui.Align.LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/ui/Align.html#LEFT">LEFT
</A></CODE></TD>
<TD ALIGN="right"><CODE>8
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.scenes.scene2d.ui.Align.RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/ui/Align.html#RIGHT">RIGHT
</A></CODE></TD>
<TD ALIGN="right"><CODE>16
</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.scenes.scene2d.ui.Align.TOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public
static
final
int
</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/ui/Align.html#TOP">TOP
</A></CODE></TD>
<TD ALIGN="right"><CODE>2
</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Package
</FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class
</FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Use
</FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="index-all.html"><FONT CLASS="NavBarFont1"><B>Index
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="help-doc.html"><FONT CLASS="NavBarFont1"><B>Help
</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
libgdx API
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT
</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="index.html?constant-values.html" target="_top"><B>FRAMES
</B></A>
<A HREF="constant-values.html" target="_top"><B>NO FRAMES
</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="allclasses-noframe.html"><B>All Classes
</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<div style="font-size:9pt"><i>
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
</i></div>
</BODY>
</HTML>