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Constant Field Values (libgdx API)
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<H1>
Constant Field Values</H1>
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<B>Contents</B><UL>
<LI><A HREF="#com.badlogic">com.badlogic.*</A>
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com.badlogic.*</FONT></TH>
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<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.<A HREF="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Application.LOG_ERROR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Application.html#LOG_ERROR">LOG_ERROR</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Application.LOG_INFO"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Application.html#LOG_INFO">LOG_INFO</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Application.LOG_NONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Application.html#LOG_NONE">LOG_NONE</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
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</FONT></TD>
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<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.<A HREF="com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Buttons.LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Buttons.html#LEFT">LEFT</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Buttons.MIDDLE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Buttons.html#MIDDLE">MIDDLE</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Buttons.RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Buttons.html#RIGHT">RIGHT</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
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</FONT></TD>
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<P>

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<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.<A HREF="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.A"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#A">A</A></CODE></TD>
<TD ALIGN="right"><CODE>29</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.ALT_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ALT_LEFT">ALT_LEFT</A></CODE></TD>
<TD ALIGN="right"><CODE>57</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.ALT_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ALT_RIGHT">ALT_RIGHT</A></CODE></TD>
<TD ALIGN="right"><CODE>58</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.ANY_KEY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ANY_KEY">ANY_KEY</A></CODE></TD>
<TD ALIGN="right"><CODE>-1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.APOSTROPHE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#APOSTROPHE">APOSTROPHE</A></CODE></TD>
<TD ALIGN="right"><CODE>75</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.AT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#AT">AT</A></CODE></TD>
<TD ALIGN="right"><CODE>77</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.B"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#B">B</A></CODE></TD>
<TD ALIGN="right"><CODE>30</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BACK">BACK</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BACKSLASH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BACKSLASH">BACKSLASH</A></CODE></TD>
<TD ALIGN="right"><CODE>73</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BACKSPACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BACKSPACE">BACKSPACE</A></CODE></TD>
<TD ALIGN="right"><CODE>67</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_A"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_A">BUTTON_A</A></CODE></TD>
<TD ALIGN="right"><CODE>96</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_B"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_B">BUTTON_B</A></CODE></TD>
<TD ALIGN="right"><CODE>97</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_C"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_C">BUTTON_C</A></CODE></TD>
<TD ALIGN="right"><CODE>98</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_CIRCLE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_CIRCLE">BUTTON_CIRCLE</A></CODE></TD>
<TD ALIGN="right"><CODE>255</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_L1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_L1">BUTTON_L1</A></CODE></TD>
<TD ALIGN="right"><CODE>102</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_L2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_L2">BUTTON_L2</A></CODE></TD>
<TD ALIGN="right"><CODE>104</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_MODE">BUTTON_MODE</A></CODE></TD>
<TD ALIGN="right"><CODE>110</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_R1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_R1">BUTTON_R1</A></CODE></TD>
<TD ALIGN="right"><CODE>103</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_R2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_R2">BUTTON_R2</A></CODE></TD>
<TD ALIGN="right"><CODE>105</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_SELECT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_SELECT">BUTTON_SELECT</A></CODE></TD>
<TD ALIGN="right"><CODE>109</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_START"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_START">BUTTON_START</A></CODE></TD>
<TD ALIGN="right"><CODE>108</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_THUMBL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_THUMBL">BUTTON_THUMBL</A></CODE></TD>
<TD ALIGN="right"><CODE>106</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_THUMBR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_THUMBR">BUTTON_THUMBR</A></CODE></TD>
<TD ALIGN="right"><CODE>107</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_X"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_X">BUTTON_X</A></CODE></TD>
<TD ALIGN="right"><CODE>99</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_Y"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_Y">BUTTON_Y</A></CODE></TD>
<TD ALIGN="right"><CODE>100</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_Z"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_Z">BUTTON_Z</A></CODE></TD>
<TD ALIGN="right"><CODE>101</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.C"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#C">C</A></CODE></TD>
<TD ALIGN="right"><CODE>31</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.CALL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CALL">CALL</A></CODE></TD>
<TD ALIGN="right"><CODE>5</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.CAMERA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CAMERA">CAMERA</A></CODE></TD>
<TD ALIGN="right"><CODE>27</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CENTER">CENTER</A></CODE></TD>
<TD ALIGN="right"><CODE>23</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.CLEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CLEAR">CLEAR</A></CODE></TD>
<TD ALIGN="right"><CODE>28</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.COLON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#COLON">COLON</A></CODE></TD>
<TD ALIGN="right"><CODE>243</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.COMMA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#COMMA">COMMA</A></CODE></TD>
<TD ALIGN="right"><CODE>55</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.CONTROL_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CONTROL_LEFT">CONTROL_LEFT</A></CODE></TD>
<TD ALIGN="right"><CODE>129</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.CONTROL_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CONTROL_RIGHT">CONTROL_RIGHT</A></CODE></TD>
<TD ALIGN="right"><CODE>130</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#D">D</A></CODE></TD>
<TD ALIGN="right"><CODE>32</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.DEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DEL">DEL</A></CODE></TD>
<TD ALIGN="right"><CODE>67</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DOWN">DOWN</A></CODE></TD>
<TD ALIGN="right"><CODE>20</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.DPAD_CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DPAD_CENTER">DPAD_CENTER</A></CODE></TD>
<TD ALIGN="right"><CODE>23</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.DPAD_DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DPAD_DOWN">DPAD_DOWN</A></CODE></TD>
<TD ALIGN="right"><CODE>20</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.DPAD_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DPAD_LEFT">DPAD_LEFT</A></CODE></TD>
<TD ALIGN="right"><CODE>21</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.DPAD_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DPAD_RIGHT">DPAD_RIGHT</A></CODE></TD>
<TD ALIGN="right"><CODE>22</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.DPAD_UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DPAD_UP">DPAD_UP</A></CODE></TD>
<TD ALIGN="right"><CODE>19</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.E"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#E">E</A></CODE></TD>
<TD ALIGN="right"><CODE>33</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.END"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#END">END</A></CODE></TD>
<TD ALIGN="right"><CODE>132</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.ENDCALL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ENDCALL">ENDCALL</A></CODE></TD>
<TD ALIGN="right"><CODE>6</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.ENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ENTER">ENTER</A></CODE></TD>
<TD ALIGN="right"><CODE>66</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.ENVELOPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ENVELOPE">ENVELOPE</A></CODE></TD>
<TD ALIGN="right"><CODE>65</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.EQUALS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#EQUALS">EQUALS</A></CODE></TD>
<TD ALIGN="right"><CODE>70</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.ESCAPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ESCAPE">ESCAPE</A></CODE></TD>
<TD ALIGN="right"><CODE>131</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.EXPLORER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#EXPLORER">EXPLORER</A></CODE></TD>
<TD ALIGN="right"><CODE>64</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F">F</A></CODE></TD>
<TD ALIGN="right"><CODE>34</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F1">F1</A></CODE></TD>
<TD ALIGN="right"><CODE>244</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F10"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F10">F10</A></CODE></TD>
<TD ALIGN="right"><CODE>253</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F11"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F11">F11</A></CODE></TD>
<TD ALIGN="right"><CODE>254</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F12"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F12">F12</A></CODE></TD>
<TD ALIGN="right"><CODE>255</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F2">F2</A></CODE></TD>
<TD ALIGN="right"><CODE>245</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F3">F3</A></CODE></TD>
<TD ALIGN="right"><CODE>246</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F4">F4</A></CODE></TD>
<TD ALIGN="right"><CODE>247</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F5">F5</A></CODE></TD>
<TD ALIGN="right"><CODE>248</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F6"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F6">F6</A></CODE></TD>
<TD ALIGN="right"><CODE>249</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F7"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F7">F7</A></CODE></TD>
<TD ALIGN="right"><CODE>250</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F8"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F8">F8</A></CODE></TD>
<TD ALIGN="right"><CODE>251</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.F9"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F9">F9</A></CODE></TD>
<TD ALIGN="right"><CODE>252</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.FOCUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#FOCUS">FOCUS</A></CODE></TD>
<TD ALIGN="right"><CODE>80</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.FORWARD_DEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#FORWARD_DEL">FORWARD_DEL</A></CODE></TD>
<TD ALIGN="right"><CODE>112</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.G"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#G">G</A></CODE></TD>
<TD ALIGN="right"><CODE>35</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.GRAVE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#GRAVE">GRAVE</A></CODE></TD>
<TD ALIGN="right"><CODE>68</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.H"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#H">H</A></CODE></TD>
<TD ALIGN="right"><CODE>36</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.HEADSETHOOK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#HEADSETHOOK">HEADSETHOOK</A></CODE></TD>
<TD ALIGN="right"><CODE>79</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.HOME"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#HOME">HOME</A></CODE></TD>
<TD ALIGN="right"><CODE>3</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.I"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#I">I</A></CODE></TD>
<TD ALIGN="right"><CODE>37</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.INSERT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#INSERT">INSERT</A></CODE></TD>
<TD ALIGN="right"><CODE>133</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.J"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#J">J</A></CODE></TD>
<TD ALIGN="right"><CODE>38</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.K"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#K">K</A></CODE></TD>
<TD ALIGN="right"><CODE>39</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.L"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#L">L</A></CODE></TD>
<TD ALIGN="right"><CODE>40</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#LEFT">LEFT</A></CODE></TD>
<TD ALIGN="right"><CODE>21</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.LEFT_BRACKET"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#LEFT_BRACKET">LEFT_BRACKET</A></CODE></TD>
<TD ALIGN="right"><CODE>71</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.M"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#M">M</A></CODE></TD>
<TD ALIGN="right"><CODE>41</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_FAST_FORWARD"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_FAST_FORWARD">MEDIA_FAST_FORWARD</A></CODE></TD>
<TD ALIGN="right"><CODE>90</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_NEXT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_NEXT">MEDIA_NEXT</A></CODE></TD>
<TD ALIGN="right"><CODE>87</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_PLAY_PAUSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_PLAY_PAUSE">MEDIA_PLAY_PAUSE</A></CODE></TD>
<TD ALIGN="right"><CODE>85</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_PREVIOUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_PREVIOUS">MEDIA_PREVIOUS</A></CODE></TD>
<TD ALIGN="right"><CODE>88</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_REWIND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_REWIND">MEDIA_REWIND</A></CODE></TD>
<TD ALIGN="right"><CODE>89</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_STOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_STOP">MEDIA_STOP</A></CODE></TD>
<TD ALIGN="right"><CODE>86</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MENU"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MENU">MENU</A></CODE></TD>
<TD ALIGN="right"><CODE>82</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.META_ALT_LEFT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_ALT_LEFT_ON">META_ALT_LEFT_ON</A></CODE></TD>
<TD ALIGN="right"><CODE>16</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.META_ALT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_ALT_ON">META_ALT_ON</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.META_ALT_RIGHT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_ALT_RIGHT_ON">META_ALT_RIGHT_ON</A></CODE></TD>
<TD ALIGN="right"><CODE>32</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.META_SHIFT_LEFT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_SHIFT_LEFT_ON">META_SHIFT_LEFT_ON</A></CODE></TD>
<TD ALIGN="right"><CODE>64</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.META_SHIFT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_SHIFT_ON">META_SHIFT_ON</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.META_SHIFT_RIGHT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_SHIFT_RIGHT_ON">META_SHIFT_RIGHT_ON</A></CODE></TD>
<TD ALIGN="right"><CODE>128</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.META_SYM_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_SYM_ON">META_SYM_ON</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MINUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MINUS">MINUS</A></CODE></TD>
<TD ALIGN="right"><CODE>69</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.MUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MUTE">MUTE</A></CODE></TD>
<TD ALIGN="right"><CODE>91</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.N"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#N">N</A></CODE></TD>
<TD ALIGN="right"><CODE>42</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NOTIFICATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NOTIFICATION">NOTIFICATION</A></CODE></TD>
<TD ALIGN="right"><CODE>83</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM">NUM</A></CODE></TD>
<TD ALIGN="right"><CODE>78</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_0">NUM_0</A></CODE></TD>
<TD ALIGN="right"><CODE>7</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_1">NUM_1</A></CODE></TD>
<TD ALIGN="right"><CODE>8</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_2">NUM_2</A></CODE></TD>
<TD ALIGN="right"><CODE>9</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_3">NUM_3</A></CODE></TD>
<TD ALIGN="right"><CODE>10</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_4">NUM_4</A></CODE></TD>
<TD ALIGN="right"><CODE>11</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_5">NUM_5</A></CODE></TD>
<TD ALIGN="right"><CODE>12</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_6"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_6">NUM_6</A></CODE></TD>
<TD ALIGN="right"><CODE>13</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_7"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_7">NUM_7</A></CODE></TD>
<TD ALIGN="right"><CODE>14</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_8"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_8">NUM_8</A></CODE></TD>
<TD ALIGN="right"><CODE>15</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.NUM_9"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_9">NUM_9</A></CODE></TD>
<TD ALIGN="right"><CODE>16</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.O"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#O">O</A></CODE></TD>
<TD ALIGN="right"><CODE>43</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.P"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#P">P</A></CODE></TD>
<TD ALIGN="right"><CODE>44</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.PAGE_DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#PAGE_DOWN">PAGE_DOWN</A></CODE></TD>
<TD ALIGN="right"><CODE>93</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.PAGE_UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#PAGE_UP">PAGE_UP</A></CODE></TD>
<TD ALIGN="right"><CODE>92</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.PERIOD"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#PERIOD">PERIOD</A></CODE></TD>
<TD ALIGN="right"><CODE>56</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.PICTSYMBOLS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#PICTSYMBOLS">PICTSYMBOLS</A></CODE></TD>
<TD ALIGN="right"><CODE>94</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.PLUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#PLUS">PLUS</A></CODE></TD>
<TD ALIGN="right"><CODE>81</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.POUND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#POUND">POUND</A></CODE></TD>
<TD ALIGN="right"><CODE>18</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.POWER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#POWER">POWER</A></CODE></TD>
<TD ALIGN="right"><CODE>26</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.Q"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#Q">Q</A></CODE></TD>
<TD ALIGN="right"><CODE>45</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.R"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#R">R</A></CODE></TD>
<TD ALIGN="right"><CODE>46</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#RIGHT">RIGHT</A></CODE></TD>
<TD ALIGN="right"><CODE>22</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.RIGHT_BRACKET"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#RIGHT_BRACKET">RIGHT_BRACKET</A></CODE></TD>
<TD ALIGN="right"><CODE>72</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.S"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#S">S</A></CODE></TD>
<TD ALIGN="right"><CODE>47</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SEARCH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SEARCH">SEARCH</A></CODE></TD>
<TD ALIGN="right"><CODE>84</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SEMICOLON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SEMICOLON">SEMICOLON</A></CODE></TD>
<TD ALIGN="right"><CODE>74</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SHIFT_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SHIFT_LEFT">SHIFT_LEFT</A></CODE></TD>
<TD ALIGN="right"><CODE>59</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SHIFT_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SHIFT_RIGHT">SHIFT_RIGHT</A></CODE></TD>
<TD ALIGN="right"><CODE>60</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SLASH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SLASH">SLASH</A></CODE></TD>
<TD ALIGN="right"><CODE>76</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SOFT_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SOFT_LEFT">SOFT_LEFT</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SOFT_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SOFT_RIGHT">SOFT_RIGHT</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SPACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SPACE">SPACE</A></CODE></TD>
<TD ALIGN="right"><CODE>62</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.STAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#STAR">STAR</A></CODE></TD>
<TD ALIGN="right"><CODE>17</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SWITCH_CHARSET"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SWITCH_CHARSET">SWITCH_CHARSET</A></CODE></TD>
<TD ALIGN="right"><CODE>95</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.SYM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SYM">SYM</A></CODE></TD>
<TD ALIGN="right"><CODE>63</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.T"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#T">T</A></CODE></TD>
<TD ALIGN="right"><CODE>48</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.TAB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#TAB">TAB</A></CODE></TD>
<TD ALIGN="right"><CODE>61</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.U"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#U">U</A></CODE></TD>
<TD ALIGN="right"><CODE>49</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.UNKNOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#UNKNOWN">UNKNOWN</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#UP">UP</A></CODE></TD>
<TD ALIGN="right"><CODE>19</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.V"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#V">V</A></CODE></TD>
<TD ALIGN="right"><CODE>50</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.VOLUME_DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#VOLUME_DOWN">VOLUME_DOWN</A></CODE></TD>
<TD ALIGN="right"><CODE>25</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.VOLUME_UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#VOLUME_UP">VOLUME_UP</A></CODE></TD>
<TD ALIGN="right"><CODE>24</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.W"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#W">W</A></CODE></TD>
<TD ALIGN="right"><CODE>51</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.X"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#X">X</A></CODE></TD>
<TD ALIGN="right"><CODE>52</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.Y"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#Y">Y</A></CODE></TD>
<TD ALIGN="right"><CODE>53</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.Input.Keys.Z"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#Z">Z</A></CODE></TD>
<TD ALIGN="right"><CODE>54</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.audio.analysis.<A HREF="com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.audio.analysis.FourierTransform.HAMMING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/audio/analysis/FourierTransform.html#HAMMING">HAMMING</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.audio.analysis.FourierTransform.LINAVG"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>protected&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/audio/analysis/FourierTransform.html#LINAVG">LINAVG</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.audio.analysis.FourierTransform.LOGAVG"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>protected&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/audio/analysis/FourierTransform.html#LOGAVG">LOGAVG</A></CODE></TD>
<TD ALIGN="right"><CODE>3</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.audio.analysis.FourierTransform.NOAVG"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>protected&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/audio/analysis/FourierTransform.html#NOAVG">NOAVG</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.audio.analysis.FourierTransform.NONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/audio/analysis/FourierTransform.html#NONE">NONE</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.audio.analysis.FourierTransform.TWO_PI"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>protected&nbsp;static&nbsp;final&nbsp;float</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/audio/analysis/FourierTransform.html#TWO_PI">TWO_PI</A></CODE></TD>
<TD ALIGN="right"><CODE>6.2831854820251465f</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.<A HREF="com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ADD"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ADD">GL_ADD</A></CODE></TD>
<TD ALIGN="right"><CODE>260</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALIASED_LINE_WIDTH_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE</A></CODE></TD>
<TD ALIGN="right"><CODE>33902</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALIASED_POINT_SIZE_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE</A></CODE></TD>
<TD ALIGN="right"><CODE>33901</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALPHA">GL_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>6406</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALPHA_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_BITS">GL_ALPHA_BITS</A></CODE></TD>
<TD ALIGN="right"><CODE>3413</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALPHA_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_TEST">GL_ALPHA_TEST</A></CODE></TD>
<TD ALIGN="right"><CODE>3008</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALWAYS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALWAYS">GL_ALWAYS</A></CODE></TD>
<TD ALIGN="right"><CODE>519</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_AMBIENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT">GL_AMBIENT</A></CODE></TD>
<TD ALIGN="right"><CODE>4608</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_AMBIENT_AND_DIFFUSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT_AND_DIFFUSE">GL_AMBIENT_AND_DIFFUSE</A></CODE></TD>
<TD ALIGN="right"><CODE>5634</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_AND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_AND">GL_AND</A></CODE></TD>
<TD ALIGN="right"><CODE>5377</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_AND_INVERTED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_AND_INVERTED">GL_AND_INVERTED</A></CODE></TD>
<TD ALIGN="right"><CODE>5380</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_AND_REVERSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_AND_REVERSE">GL_AND_REVERSE</A></CODE></TD>
<TD ALIGN="right"><CODE>5378</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_BACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_BACK">GL_BACK</A></CODE></TD>
<TD ALIGN="right"><CODE>1029</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_BLEND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_BLEND">GL_BLEND</A></CODE></TD>
<TD ALIGN="right"><CODE>3042</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_BLUE_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_BLUE_BITS">GL_BLUE_BITS</A></CODE></TD>
<TD ALIGN="right"><CODE>3412</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_BYTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_BYTE">GL_BYTE</A></CODE></TD>
<TD ALIGN="right"><CODE>5120</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CCW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CCW">GL_CCW</A></CODE></TD>
<TD ALIGN="right"><CODE>2305</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CLAMP_TO_EDGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</A></CODE></TD>
<TD ALIGN="right"><CODE>33071</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CLEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CLEAR">GL_CLEAR</A></CODE></TD>
<TD ALIGN="right"><CODE>5376</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COLOR_ARRAY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_ARRAY">GL_COLOR_ARRAY</A></CODE></TD>
<TD ALIGN="right"><CODE>32886</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COLOR_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT</A></CODE></TD>
<TD ALIGN="right"><CODE>16384</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COLOR_LOGIC_OP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_LOGIC_OP">GL_COLOR_LOGIC_OP</A></CODE></TD>
<TD ALIGN="right"><CODE>3058</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COLOR_MATERIAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_MATERIAL">GL_COLOR_MATERIAL</A></CODE></TD>
<TD ALIGN="right"><CODE>2903</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS</A></CODE></TD>
<TD ALIGN="right"><CODE>34467</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CONSTANT_ATTENUATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CONSTANT_ATTENUATION">GL_CONSTANT_ATTENUATION</A></CODE></TD>
<TD ALIGN="right"><CODE>4615</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COPY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COPY">GL_COPY</A></CODE></TD>
<TD ALIGN="right"><CODE>5379</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COPY_INVERTED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COPY_INVERTED">GL_COPY_INVERTED</A></CODE></TD>
<TD ALIGN="right"><CODE>5388</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CULL_FACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CULL_FACE">GL_CULL_FACE</A></CODE></TD>
<TD ALIGN="right"><CODE>2884</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CW">GL_CW</A></CODE></TD>
<TD ALIGN="right"><CODE>2304</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DECAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DECAL">GL_DECAL</A></CODE></TD>
<TD ALIGN="right"><CODE>8449</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DECR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DECR">GL_DECR</A></CODE></TD>
<TD ALIGN="right"><CODE>7683</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DEPTH_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BITS">GL_DEPTH_BITS</A></CODE></TD>
<TD ALIGN="right"><CODE>3414</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DEPTH_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT</A></CODE></TD>
<TD ALIGN="right"><CODE>256</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DEPTH_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_TEST">GL_DEPTH_TEST</A></CODE></TD>
<TD ALIGN="right"><CODE>2929</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DIFFUSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DIFFUSE">GL_DIFFUSE</A></CODE></TD>
<TD ALIGN="right"><CODE>4609</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DITHER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DITHER">GL_DITHER</A></CODE></TD>
<TD ALIGN="right"><CODE>3024</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DONT_CARE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DONT_CARE">GL_DONT_CARE</A></CODE></TD>
<TD ALIGN="right"><CODE>4352</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DST_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DST_ALPHA">GL_DST_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>772</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DST_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DST_COLOR">GL_DST_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>774</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EMISSION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EMISSION">GL_EMISSION</A></CODE></TD>
<TD ALIGN="right"><CODE>5632</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EQUAL">GL_EQUAL</A></CODE></TD>
<TD ALIGN="right"><CODE>514</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EQUIV"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EQUIV">GL_EQUIV</A></CODE></TD>
<TD ALIGN="right"><CODE>5385</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EXP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EXP">GL_EXP</A></CODE></TD>
<TD ALIGN="right"><CODE>2048</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EXP2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EXP2">GL_EXP2</A></CODE></TD>
<TD ALIGN="right"><CODE>2049</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EXTENSIONS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EXTENSIONS">GL_EXTENSIONS</A></CODE></TD>
<TD ALIGN="right"><CODE>7939</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FALSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FALSE">GL_FALSE</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FASTEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FASTEST">GL_FASTEST</A></CODE></TD>
<TD ALIGN="right"><CODE>4353</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FILL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FILL">GL_FILL</A></CODE></TD>
<TD ALIGN="right"><CODE>6914</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FLAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FLAT">GL_FLAT</A></CODE></TD>
<TD ALIGN="right"><CODE>7424</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FLOAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FLOAT">GL_FLOAT</A></CODE></TD>
<TD ALIGN="right"><CODE>5126</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG">GL_FOG</A></CODE></TD>
<TD ALIGN="right"><CODE>2912</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_COLOR">GL_FOG_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>2918</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_DENSITY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_DENSITY">GL_FOG_DENSITY</A></CODE></TD>
<TD ALIGN="right"><CODE>2914</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_END"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_END">GL_FOG_END</A></CODE></TD>
<TD ALIGN="right"><CODE>2916</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_HINT">GL_FOG_HINT</A></CODE></TD>
<TD ALIGN="right"><CODE>3156</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_MODE">GL_FOG_MODE</A></CODE></TD>
<TD ALIGN="right"><CODE>2917</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_START"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_START">GL_FOG_START</A></CODE></TD>
<TD ALIGN="right"><CODE>2915</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FRONT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FRONT">GL_FRONT</A></CODE></TD>
<TD ALIGN="right"><CODE>1028</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FRONT_AND_BACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK</A></CODE></TD>
<TD ALIGN="right"><CODE>1032</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_GEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_GEQUAL">GL_GEQUAL</A></CODE></TD>
<TD ALIGN="right"><CODE>518</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_GREATER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_GREATER">GL_GREATER</A></CODE></TD>
<TD ALIGN="right"><CODE>516</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_GREEN_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_GREEN_BITS">GL_GREEN_BITS</A></CODE></TD>
<TD ALIGN="right"><CODE>3411</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES">GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35739</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_TYPE_OES">GL_IMPLEMENTATION_COLOR_READ_TYPE_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35738</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_INCR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_INCR">GL_INCR</A></CODE></TD>
<TD ALIGN="right"><CODE>7682</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_INVALID_ENUM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_INVALID_ENUM">GL_INVALID_ENUM</A></CODE></TD>
<TD ALIGN="right"><CODE>1280</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_INVALID_OPERATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION</A></CODE></TD>
<TD ALIGN="right"><CODE>1282</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_INVALID_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_INVALID_VALUE">GL_INVALID_VALUE</A></CODE></TD>
<TD ALIGN="right"><CODE>1281</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_INVERT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_INVERT">GL_INVERT</A></CODE></TD>
<TD ALIGN="right"><CODE>5386</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_KEEP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_KEEP">GL_KEEP</A></CODE></TD>
<TD ALIGN="right"><CODE>7680</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LEQUAL">GL_LEQUAL</A></CODE></TD>
<TD ALIGN="right"><CODE>515</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LESS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LESS">GL_LESS</A></CODE></TD>
<TD ALIGN="right"><CODE>513</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT_MODEL_AMBIENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_AMBIENT">GL_LIGHT_MODEL_AMBIENT</A></CODE></TD>
<TD ALIGN="right"><CODE>2899</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT_MODEL_TWO_SIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_TWO_SIDE">GL_LIGHT_MODEL_TWO_SIDE</A></CODE></TD>
<TD ALIGN="right"><CODE>2898</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT0">GL_LIGHT0</A></CODE></TD>
<TD ALIGN="right"><CODE>16384</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT1">GL_LIGHT1</A></CODE></TD>
<TD ALIGN="right"><CODE>16385</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT2">GL_LIGHT2</A></CODE></TD>
<TD ALIGN="right"><CODE>16386</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT3">GL_LIGHT3</A></CODE></TD>
<TD ALIGN="right"><CODE>16387</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT4">GL_LIGHT4</A></CODE></TD>
<TD ALIGN="right"><CODE>16388</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT5">GL_LIGHT5</A></CODE></TD>
<TD ALIGN="right"><CODE>16389</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT6"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT6">GL_LIGHT6</A></CODE></TD>
<TD ALIGN="right"><CODE>16390</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT7"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT7">GL_LIGHT7</A></CODE></TD>
<TD ALIGN="right"><CODE>16391</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHTING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHTING">GL_LIGHTING</A></CODE></TD>
<TD ALIGN="right"><CODE>2896</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINE">GL_LINE</A></CODE></TD>
<TD ALIGN="right"><CODE>6913</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINE_LOOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINE_LOOP">GL_LINE_LOOP</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINE_SMOOTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH">GL_LINE_SMOOTH</A></CODE></TD>
<TD ALIGN="right"><CODE>2848</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINE_SMOOTH_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH_HINT">GL_LINE_SMOOTH_HINT</A></CODE></TD>
<TD ALIGN="right"><CODE>3154</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINE_STRIP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINE_STRIP">GL_LINE_STRIP</A></CODE></TD>
<TD ALIGN="right"><CODE>3</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR">GL_LINEAR</A></CODE></TD>
<TD ALIGN="right"><CODE>9729</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINEAR_ATTENUATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_ATTENUATION">GL_LINEAR_ATTENUATION</A></CODE></TD>
<TD ALIGN="right"><CODE>4616</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINEAR_MIPMAP_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR</A></CODE></TD>
<TD ALIGN="right"><CODE>9987</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINEAR_MIPMAP_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST</A></CODE></TD>
<TD ALIGN="right"><CODE>9985</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINES">GL_LINES</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LUMINANCE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE">GL_LUMINANCE</A></CODE></TD>
<TD ALIGN="right"><CODE>6409</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LUMINANCE_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>6410</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_ELEMENTS_INDICES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES</A></CODE></TD>
<TD ALIGN="right"><CODE>33001</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_ELEMENTS_VERTICES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES</A></CODE></TD>
<TD ALIGN="right"><CODE>33000</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_LIGHTS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_LIGHTS">GL_MAX_LIGHTS</A></CODE></TD>
<TD ALIGN="right"><CODE>3377</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_MODELVIEW_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_MODELVIEW_STACK_DEPTH">GL_MAX_MODELVIEW_STACK_DEPTH</A></CODE></TD>
<TD ALIGN="right"><CODE>3382</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_PROJECTION_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_PROJECTION_STACK_DEPTH">GL_MAX_PROJECTION_STACK_DEPTH</A></CODE></TD>
<TD ALIGN="right"><CODE>3384</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_TEXTURE_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>3379</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_TEXTURE_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_STACK_DEPTH">GL_MAX_TEXTURE_STACK_DEPTH</A></CODE></TD>
<TD ALIGN="right"><CODE>3385</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_TEXTURE_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS</A></CODE></TD>
<TD ALIGN="right"><CODE>34018</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_VIEWPORT_DIMS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS</A></CODE></TD>
<TD ALIGN="right"><CODE>3386</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MODELVIEW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MODELVIEW">GL_MODELVIEW</A></CODE></TD>
<TD ALIGN="right"><CODE>5888</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MODULATE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MODULATE">GL_MODULATE</A></CODE></TD>
<TD ALIGN="right"><CODE>8448</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MULTISAMPLE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MULTISAMPLE">GL_MULTISAMPLE</A></CODE></TD>
<TD ALIGN="right"><CODE>32925</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NAND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NAND">GL_NAND</A></CODE></TD>
<TD ALIGN="right"><CODE>5390</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NEAREST">GL_NEAREST</A></CODE></TD>
<TD ALIGN="right"><CODE>9728</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NEAREST_MIPMAP_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR</A></CODE></TD>
<TD ALIGN="right"><CODE>9986</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NEAREST_MIPMAP_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST</A></CODE></TD>
<TD ALIGN="right"><CODE>9984</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NEVER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NEVER">GL_NEVER</A></CODE></TD>
<TD ALIGN="right"><CODE>512</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NICEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NICEST">GL_NICEST</A></CODE></TD>
<TD ALIGN="right"><CODE>4354</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NO_ERROR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NO_ERROR">GL_NO_ERROR</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NOOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NOOP">GL_NOOP</A></CODE></TD>
<TD ALIGN="right"><CODE>5381</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NOR">GL_NOR</A></CODE></TD>
<TD ALIGN="right"><CODE>5384</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NORMAL_ARRAY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NORMAL_ARRAY">GL_NORMAL_ARRAY</A></CODE></TD>
<TD ALIGN="right"><CODE>32885</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NORMALIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NORMALIZE">GL_NORMALIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>2977</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NOTEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NOTEQUAL">GL_NOTEQUAL</A></CODE></TD>
<TD ALIGN="right"><CODE>517</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NUM_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS</A></CODE></TD>
<TD ALIGN="right"><CODE>34466</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OES_compressed_paletted_texture"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OES_compressed_paletted_texture">GL_OES_compressed_paletted_texture</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OES_read_format"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OES_read_format">GL_OES_read_format</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OES_VERSION_1_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OES_VERSION_1_0">GL_OES_VERSION_1_0</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ONE">GL_ONE</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_DST_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>773</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_DST_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>775</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_SRC_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>771</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_SRC_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>769</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OR">GL_OR</A></CODE></TD>
<TD ALIGN="right"><CODE>5383</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OR_INVERTED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OR_INVERTED">GL_OR_INVERTED</A></CODE></TD>
<TD ALIGN="right"><CODE>5389</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OR_REVERSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OR_REVERSE">GL_OR_REVERSE</A></CODE></TD>
<TD ALIGN="right"><CODE>5387</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OUT_OF_MEMORY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY</A></CODE></TD>
<TD ALIGN="right"><CODE>1285</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PACK_ALIGNMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT</A></CODE></TD>
<TD ALIGN="right"><CODE>3333</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_R5_G6_B5_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_R5_G6_B5_OES">GL_PALETTE4_R5_G6_B5_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35730</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGB5_A1_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB5_A1_OES">GL_PALETTE4_RGB5_A1_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35732</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGB8_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB8_OES">GL_PALETTE4_RGB8_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35728</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGBA4_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA4_OES">GL_PALETTE4_RGBA4_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35731</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGBA8_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA8_OES">GL_PALETTE4_RGBA8_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35729</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_R5_G6_B5_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_R5_G6_B5_OES">GL_PALETTE8_R5_G6_B5_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35735</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGB5_A1_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB5_A1_OES">GL_PALETTE8_RGB5_A1_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35737</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGB8_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB8_OES">GL_PALETTE8_RGB8_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35733</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGBA4_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA4_OES">GL_PALETTE8_RGBA4_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35736</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGBA8_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA8_OES">GL_PALETTE8_RGBA8_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35734</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PERSPECTIVE_CORRECTION_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PERSPECTIVE_CORRECTION_HINT">GL_PERSPECTIVE_CORRECTION_HINT</A></CODE></TD>
<TD ALIGN="right"><CODE>3152</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POINT">GL_POINT</A></CODE></TD>
<TD ALIGN="right"><CODE>6912</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POINT_SMOOTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH">GL_POINT_SMOOTH</A></CODE></TD>
<TD ALIGN="right"><CODE>2832</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POINT_SMOOTH_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH_HINT">GL_POINT_SMOOTH_HINT</A></CODE></TD>
<TD ALIGN="right"><CODE>3153</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POINTS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POINTS">GL_POINTS</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POLYGON_OFFSET_FILL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL</A></CODE></TD>
<TD ALIGN="right"><CODE>32823</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POLYGON_SMOOTH_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT</A></CODE></TD>
<TD ALIGN="right"><CODE>3155</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POSITION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POSITION">GL_POSITION</A></CODE></TD>
<TD ALIGN="right"><CODE>4611</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PROJECTION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PROJECTION">GL_PROJECTION</A></CODE></TD>
<TD ALIGN="right"><CODE>5889</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_QUADRATIC_ATTENUATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_QUADRATIC_ATTENUATION">GL_QUADRATIC_ATTENUATION</A></CODE></TD>
<TD ALIGN="right"><CODE>4617</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_RED_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_RED_BITS">GL_RED_BITS</A></CODE></TD>
<TD ALIGN="right"><CODE>3410</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_RENDERER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_RENDERER">GL_RENDERER</A></CODE></TD>
<TD ALIGN="right"><CODE>7937</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_REPEAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_REPEAT">GL_REPEAT</A></CODE></TD>
<TD ALIGN="right"><CODE>10497</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_REPLACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_REPLACE">GL_REPLACE</A></CODE></TD>
<TD ALIGN="right"><CODE>7681</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_RESCALE_NORMAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_RESCALE_NORMAL">GL_RESCALE_NORMAL</A></CODE></TD>
<TD ALIGN="right"><CODE>32826</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_RGB">GL_RGB</A></CODE></TD>
<TD ALIGN="right"><CODE>6407</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_RGBA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_RGBA">GL_RGBA</A></CODE></TD>
<TD ALIGN="right"><CODE>6408</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SAMPLE_ALPHA_TO_COVERAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE</A></CODE></TD>
<TD ALIGN="right"><CODE>32926</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SAMPLE_ALPHA_TO_ONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_ONE">GL_SAMPLE_ALPHA_TO_ONE</A></CODE></TD>
<TD ALIGN="right"><CODE>32927</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SAMPLE_COVERAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE</A></CODE></TD>
<TD ALIGN="right"><CODE>32928</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SCISSOR_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST</A></CODE></TD>
<TD ALIGN="right"><CODE>3089</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SET"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SET">GL_SET</A></CODE></TD>
<TD ALIGN="right"><CODE>5391</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SHININESS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SHININESS">GL_SHININESS</A></CODE></TD>
<TD ALIGN="right"><CODE>5633</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SHORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SHORT">GL_SHORT</A></CODE></TD>
<TD ALIGN="right"><CODE>5122</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SMOOTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH">GL_SMOOTH</A></CODE></TD>
<TD ALIGN="right"><CODE>7425</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SMOOTH_LINE_WIDTH_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_LINE_WIDTH_RANGE">GL_SMOOTH_LINE_WIDTH_RANGE</A></CODE></TD>
<TD ALIGN="right"><CODE>2850</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SMOOTH_POINT_SIZE_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_POINT_SIZE_RANGE">GL_SMOOTH_POINT_SIZE_RANGE</A></CODE></TD>
<TD ALIGN="right"><CODE>2834</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SPECULAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SPECULAR">GL_SPECULAR</A></CODE></TD>
<TD ALIGN="right"><CODE>4610</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SPOT_CUTOFF"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SPOT_CUTOFF">GL_SPOT_CUTOFF</A></CODE></TD>
<TD ALIGN="right"><CODE>4614</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SPOT_DIRECTION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SPOT_DIRECTION">GL_SPOT_DIRECTION</A></CODE></TD>
<TD ALIGN="right"><CODE>4612</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SPOT_EXPONENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SPOT_EXPONENT">GL_SPOT_EXPONENT</A></CODE></TD>
<TD ALIGN="right"><CODE>4613</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SRC_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA">GL_SRC_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>770</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SRC_ALPHA_SATURATE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE</A></CODE></TD>
<TD ALIGN="right"><CODE>776</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SRC_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SRC_COLOR">GL_SRC_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>768</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_STACK_OVERFLOW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_STACK_OVERFLOW">GL_STACK_OVERFLOW</A></CODE></TD>
<TD ALIGN="right"><CODE>1283</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_STACK_UNDERFLOW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_STACK_UNDERFLOW">GL_STACK_UNDERFLOW</A></CODE></TD>
<TD ALIGN="right"><CODE>1284</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_STENCIL_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BITS">GL_STENCIL_BITS</A></CODE></TD>
<TD ALIGN="right"><CODE>3415</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_STENCIL_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT</A></CODE></TD>
<TD ALIGN="right"><CODE>1024</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_STENCIL_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_TEST">GL_STENCIL_TEST</A></CODE></TD>
<TD ALIGN="right"><CODE>2960</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SUBPIXEL_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS</A></CODE></TD>
<TD ALIGN="right"><CODE>3408</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE">GL_TEXTURE</A></CODE></TD>
<TD ALIGN="right"><CODE>5890</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_2D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_2D">GL_TEXTURE_2D</A></CODE></TD>
<TD ALIGN="right"><CODE>3553</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_COORD_ARRAY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_COORD_ARRAY">GL_TEXTURE_COORD_ARRAY</A></CODE></TD>
<TD ALIGN="right"><CODE>32888</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_ENV"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV">GL_TEXTURE_ENV</A></CODE></TD>
<TD ALIGN="right"><CODE>8960</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_ENV_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_COLOR">GL_TEXTURE_ENV_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>8705</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_ENV_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_MODE">GL_TEXTURE_ENV_MODE</A></CODE></TD>
<TD ALIGN="right"><CODE>8704</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_MAG_FILTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER</A></CODE></TD>
<TD ALIGN="right"><CODE>10240</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_MIN_FILTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER</A></CODE></TD>
<TD ALIGN="right"><CODE>10241</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_WRAP_S"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S</A></CODE></TD>
<TD ALIGN="right"><CODE>10242</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_WRAP_T"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T</A></CODE></TD>
<TD ALIGN="right"><CODE>10243</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE0">GL_TEXTURE0</A></CODE></TD>
<TD ALIGN="right"><CODE>33984</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE1">GL_TEXTURE1</A></CODE></TD>
<TD ALIGN="right"><CODE>33985</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE10"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE10">GL_TEXTURE10</A></CODE></TD>
<TD ALIGN="right"><CODE>33994</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE11"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE11">GL_TEXTURE11</A></CODE></TD>
<TD ALIGN="right"><CODE>33995</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE12"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE12">GL_TEXTURE12</A></CODE></TD>
<TD ALIGN="right"><CODE>33996</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE13"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE13">GL_TEXTURE13</A></CODE></TD>
<TD ALIGN="right"><CODE>33997</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE14"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE14">GL_TEXTURE14</A></CODE></TD>
<TD ALIGN="right"><CODE>33998</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE15"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE15">GL_TEXTURE15</A></CODE></TD>
<TD ALIGN="right"><CODE>33999</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE16"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE16">GL_TEXTURE16</A></CODE></TD>
<TD ALIGN="right"><CODE>34000</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE17"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE17">GL_TEXTURE17</A></CODE></TD>
<TD ALIGN="right"><CODE>34001</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE18"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE18">GL_TEXTURE18</A></CODE></TD>
<TD ALIGN="right"><CODE>34002</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE19"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE19">GL_TEXTURE19</A></CODE></TD>
<TD ALIGN="right"><CODE>34003</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE2">GL_TEXTURE2</A></CODE></TD>
<TD ALIGN="right"><CODE>33986</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE20"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE20">GL_TEXTURE20</A></CODE></TD>
<TD ALIGN="right"><CODE>34004</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE21"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE21">GL_TEXTURE21</A></CODE></TD>
<TD ALIGN="right"><CODE>34005</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE22"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE22">GL_TEXTURE22</A></CODE></TD>
<TD ALIGN="right"><CODE>34006</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE23"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE23">GL_TEXTURE23</A></CODE></TD>
<TD ALIGN="right"><CODE>34007</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE24"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE24">GL_TEXTURE24</A></CODE></TD>
<TD ALIGN="right"><CODE>34008</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE25"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE25">GL_TEXTURE25</A></CODE></TD>
<TD ALIGN="right"><CODE>34009</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE26"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE26">GL_TEXTURE26</A></CODE></TD>
<TD ALIGN="right"><CODE>34010</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE27"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE27">GL_TEXTURE27</A></CODE></TD>
<TD ALIGN="right"><CODE>34011</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE28"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE28">GL_TEXTURE28</A></CODE></TD>
<TD ALIGN="right"><CODE>34012</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE29"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE29">GL_TEXTURE29</A></CODE></TD>
<TD ALIGN="right"><CODE>34013</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE3">GL_TEXTURE3</A></CODE></TD>
<TD ALIGN="right"><CODE>33987</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE30"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE30">GL_TEXTURE30</A></CODE></TD>
<TD ALIGN="right"><CODE>34014</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE31"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE31">GL_TEXTURE31</A></CODE></TD>
<TD ALIGN="right"><CODE>34015</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE4">GL_TEXTURE4</A></CODE></TD>
<TD ALIGN="right"><CODE>33988</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE5">GL_TEXTURE5</A></CODE></TD>
<TD ALIGN="right"><CODE>33989</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE6"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE6">GL_TEXTURE6</A></CODE></TD>
<TD ALIGN="right"><CODE>33990</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE7"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE7">GL_TEXTURE7</A></CODE></TD>
<TD ALIGN="right"><CODE>33991</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE8"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE8">GL_TEXTURE8</A></CODE></TD>
<TD ALIGN="right"><CODE>33992</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE9"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE9">GL_TEXTURE9</A></CODE></TD>
<TD ALIGN="right"><CODE>33993</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TRIANGLE_FAN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN</A></CODE></TD>
<TD ALIGN="right"><CODE>6</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TRIANGLE_STRIP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP</A></CODE></TD>
<TD ALIGN="right"><CODE>5</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TRIANGLES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLES">GL_TRIANGLES</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TRUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TRUE">GL_TRUE</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNPACK_ALIGNMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT</A></CODE></TD>
<TD ALIGN="right"><CODE>3317</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_BYTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE</A></CODE></TD>
<TD ALIGN="right"><CODE>5121</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT</A></CODE></TD>
<TD ALIGN="right"><CODE>5123</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT_4_4_4_4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</A></CODE></TD>
<TD ALIGN="right"><CODE>32819</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT_5_5_5_1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</A></CODE></TD>
<TD ALIGN="right"><CODE>32820</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT_5_6_5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</A></CODE></TD>
<TD ALIGN="right"><CODE>33635</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_VENDOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_VENDOR">GL_VENDOR</A></CODE></TD>
<TD ALIGN="right"><CODE>7936</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_VERSION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_VERSION">GL_VERSION</A></CODE></TD>
<TD ALIGN="right"><CODE>7938</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_VERTEX_ARRAY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_VERTEX_ARRAY">GL_VERTEX_ARRAY</A></CODE></TD>
<TD ALIGN="right"><CODE>32884</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_XOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_XOR">GL_XOR</A></CODE></TD>
<TD ALIGN="right"><CODE>5382</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ZERO"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ZERO">GL_ZERO</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.<A HREF="com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ACTIVE_TEXTURE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</A></CODE></TD>
<TD ALIGN="right"><CODE>34016</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ADD_SIGNED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ADD_SIGNED">GL_ADD_SIGNED</A></CODE></TD>
<TD ALIGN="right"><CODE>34164</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ALPHA_SCALE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_SCALE">GL_ALPHA_SCALE</A></CODE></TD>
<TD ALIGN="right"><CODE>3356</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_FUNC">GL_ALPHA_TEST_FUNC</A></CODE></TD>
<TD ALIGN="right"><CODE>3009</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_REF"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_REF">GL_ALPHA_TEST_REF</A></CODE></TD>
<TD ALIGN="right"><CODE>3010</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER</A></CODE></TD>
<TD ALIGN="right"><CODE>34962</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING</A></CODE></TD>
<TD ALIGN="right"><CODE>34964</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_BLEND_DST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_BLEND_DST">GL_BLEND_DST</A></CODE></TD>
<TD ALIGN="right"><CODE>3040</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_BLEND_SRC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_BLEND_SRC">GL_BLEND_SRC</A></CODE></TD>
<TD ALIGN="right"><CODE>3041</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_BUFFER_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>34660</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_BUFFER_USAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE</A></CODE></TD>
<TD ALIGN="right"><CODE>34661</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIENT_ACTIVE_TEXTURE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIENT_ACTIVE_TEXTURE">GL_CLIENT_ACTIVE_TEXTURE</A></CODE></TD>
<TD ALIGN="right"><CODE>34017</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE0">GL_CLIP_PLANE0</A></CODE></TD>
<TD ALIGN="right"><CODE>12288</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE1">GL_CLIP_PLANE1</A></CODE></TD>
<TD ALIGN="right"><CODE>12289</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE2">GL_CLIP_PLANE2</A></CODE></TD>
<TD ALIGN="right"><CODE>12290</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE3">GL_CLIP_PLANE3</A></CODE></TD>
<TD ALIGN="right"><CODE>12291</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE4">GL_CLIP_PLANE4</A></CODE></TD>
<TD ALIGN="right"><CODE>12292</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE5">GL_CLIP_PLANE5</A></CODE></TD>
<TD ALIGN="right"><CODE>12293</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_BUFFER_BINDING">GL_COLOR_ARRAY_BUFFER_BINDING</A></CODE></TD>
<TD ALIGN="right"><CODE>34968</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_POINTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_POINTER">GL_COLOR_ARRAY_POINTER</A></CODE></TD>
<TD ALIGN="right"><CODE>32912</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_SIZE">GL_COLOR_ARRAY_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>32897</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_STRIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_STRIDE">GL_COLOR_ARRAY_STRIDE</A></CODE></TD>
<TD ALIGN="right"><CODE>32899</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_TYPE">GL_COLOR_ARRAY_TYPE</A></CODE></TD>
<TD ALIGN="right"><CODE>32898</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</A></CODE></TD>
<TD ALIGN="right"><CODE>3106</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</A></CODE></TD>
<TD ALIGN="right"><CODE>3107</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COMBINE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COMBINE">GL_COMBINE</A></CODE></TD>
<TD ALIGN="right"><CODE>34160</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COMBINE_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_ALPHA">GL_COMBINE_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>34162</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COMBINE_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_RGB">GL_COMBINE_RGB</A></CODE></TD>
<TD ALIGN="right"><CODE>34161</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CONSTANT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CONSTANT">GL_CONSTANT</A></CODE></TD>
<TD ALIGN="right"><CODE>34166</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COORD_REPLACE_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COORD_REPLACE_OES">GL_COORD_REPLACE_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>34914</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CULL_FACE_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</A></CODE></TD>
<TD ALIGN="right"><CODE>2885</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CURRENT_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_COLOR">GL_CURRENT_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>2816</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CURRENT_NORMAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_NORMAL">GL_CURRENT_NORMAL</A></CODE></TD>
<TD ALIGN="right"><CODE>2818</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CURRENT_TEXTURE_COORDS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_TEXTURE_COORDS">GL_CURRENT_TEXTURE_COORDS</A></CODE></TD>
<TD ALIGN="right"><CODE>2819</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DEPTH_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</A></CODE></TD>
<TD ALIGN="right"><CODE>2931</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DEPTH_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC</A></CODE></TD>
<TD ALIGN="right"><CODE>2932</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DEPTH_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</A></CODE></TD>
<TD ALIGN="right"><CODE>2928</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DEPTH_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</A></CODE></TD>
<TD ALIGN="right"><CODE>2930</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DOT3_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGB">GL_DOT3_RGB</A></CODE></TD>
<TD ALIGN="right"><CODE>34478</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DOT3_RGBA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGBA">GL_DOT3_RGBA</A></CODE></TD>
<TD ALIGN="right"><CODE>34479</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DYNAMIC_DRAW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW</A></CODE></TD>
<TD ALIGN="right"><CODE>35048</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER</A></CODE></TD>
<TD ALIGN="right"><CODE>34963</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING</A></CODE></TD>
<TD ALIGN="right"><CODE>34965</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_FRONT_FACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_FRONT_FACE">GL_FRONT_FACE</A></CODE></TD>
<TD ALIGN="right"><CODE>2886</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</A></CODE></TD>
<TD ALIGN="right"><CODE>33169</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</A></CODE></TD>
<TD ALIGN="right"><CODE>33170</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_INTERPOLATE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_INTERPOLATE">GL_INTERPOLATE</A></CODE></TD>
<TD ALIGN="right"><CODE>34165</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_LINE_WIDTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_LINE_WIDTH">GL_LINE_WIDTH</A></CODE></TD>
<TD ALIGN="right"><CODE>2849</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_LOGIC_OP_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_LOGIC_OP_MODE">GL_LOGIC_OP_MODE</A></CODE></TD>
<TD ALIGN="right"><CODE>3056</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MATRIX_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MATRIX_MODE">GL_MATRIX_MODE</A></CODE></TD>
<TD ALIGN="right"><CODE>2976</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MAX_CLIP_PLANES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MAX_CLIP_PLANES">GL_MAX_CLIP_PLANES</A></CODE></TD>
<TD ALIGN="right"><CODE>3378</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_INDICES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES</A></CODE></TD>
<TD ALIGN="right"><CODE>33001</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_VERTICES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES</A></CODE></TD>
<TD ALIGN="right"><CODE>33000</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_MATRIX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_MATRIX">GL_MODELVIEW_MATRIX</A></CODE></TD>
<TD ALIGN="right"><CODE>2982</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_STACK_DEPTH">GL_MODELVIEW_STACK_DEPTH</A></CODE></TD>
<TD ALIGN="right"><CODE>2979</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_BUFFER_BINDING">GL_NORMAL_ARRAY_BUFFER_BINDING</A></CODE></TD>
<TD ALIGN="right"><CODE>34967</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_POINTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_POINTER">GL_NORMAL_ARRAY_POINTER</A></CODE></TD>
<TD ALIGN="right"><CODE>32911</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_STRIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_STRIDE">GL_NORMAL_ARRAY_STRIDE</A></CODE></TD>
<TD ALIGN="right"><CODE>32895</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_TYPE">GL_NORMAL_ARRAY_TYPE</A></CODE></TD>
<TD ALIGN="right"><CODE>32894</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OES_point_size_array"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OES_point_size_array">GL_OES_point_size_array</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OES_point_sprite"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OES_point_sprite">GL_OES_point_sprite</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OES_VERSION_1_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OES_VERSION_1_0">GL_OES_VERSION_1_0</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND0_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_ALPHA">GL_OPERAND0_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>34200</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND0_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_RGB">GL_OPERAND0_RGB</A></CODE></TD>
<TD ALIGN="right"><CODE>34192</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND1_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_ALPHA">GL_OPERAND1_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>34201</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND1_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_RGB">GL_OPERAND1_RGB</A></CODE></TD>
<TD ALIGN="right"><CODE>34193</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND2_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_ALPHA">GL_OPERAND2_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>34202</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND2_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_RGB">GL_OPERAND2_RGB</A></CODE></TD>
<TD ALIGN="right"><CODE>34194</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_DISTANCE_ATTENUATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_DISTANCE_ATTENUATION">GL_POINT_DISTANCE_ATTENUATION</A></CODE></TD>
<TD ALIGN="right"><CODE>33065</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_FADE_THRESHOLD_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_FADE_THRESHOLD_SIZE">GL_POINT_FADE_THRESHOLD_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>33064</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE">GL_POINT_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>2833</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35743</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_OES">GL_POINT_SIZE_ARRAY_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35740</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_POINTER_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_POINTER_OES">GL_POINT_SIZE_ARRAY_POINTER_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35212</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_STRIDE_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_STRIDE_OES">GL_POINT_SIZE_ARRAY_STRIDE_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35211</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_TYPE_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_TYPE_OES">GL_POINT_SIZE_ARRAY_TYPE_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>35210</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MAX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MAX">GL_POINT_SIZE_MAX</A></CODE></TD>
<TD ALIGN="right"><CODE>33063</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MIN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MIN">GL_POINT_SIZE_MIN</A></CODE></TD>
<TD ALIGN="right"><CODE>33062</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SPRITE_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SPRITE_OES">GL_POINT_SPRITE_OES</A></CODE></TD>
<TD ALIGN="right"><CODE>34913</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_FACTOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR</A></CODE></TD>
<TD ALIGN="right"><CODE>32824</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS</A></CODE></TD>
<TD ALIGN="right"><CODE>10752</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POLYGON_SMOOTH_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT</A></CODE></TD>
<TD ALIGN="right"><CODE>3155</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_PREVIOUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_PREVIOUS">GL_PREVIOUS</A></CODE></TD>
<TD ALIGN="right"><CODE>34168</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_PRIMARY_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_PRIMARY_COLOR">GL_PRIMARY_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>34167</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_PROJECTION_MATRIX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_MATRIX">GL_PROJECTION_MATRIX</A></CODE></TD>
<TD ALIGN="right"><CODE>2983</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_PROJECTION_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_STACK_DEPTH">GL_PROJECTION_STACK_DEPTH</A></CODE></TD>
<TD ALIGN="right"><CODE>2980</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_RGB_SCALE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_RGB_SCALE">GL_RGB_SCALE</A></CODE></TD>
<TD ALIGN="right"><CODE>34163</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SAMPLE_BUFFERS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS</A></CODE></TD>
<TD ALIGN="right"><CODE>32936</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_INVERT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT</A></CODE></TD>
<TD ALIGN="right"><CODE>32939</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE</A></CODE></TD>
<TD ALIGN="right"><CODE>32938</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SAMPLES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLES">GL_SAMPLES</A></CODE></TD>
<TD ALIGN="right"><CODE>32937</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SCISSOR_BOX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX</A></CODE></TD>
<TD ALIGN="right"><CODE>3088</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SHADE_MODEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SHADE_MODEL">GL_SHADE_MODEL</A></CODE></TD>
<TD ALIGN="right"><CODE>2900</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC0_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC0_ALPHA">GL_SRC0_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>34184</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC0_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC0_RGB">GL_SRC0_RGB</A></CODE></TD>
<TD ALIGN="right"><CODE>34176</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC1_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC1_ALPHA">GL_SRC1_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>34185</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC1_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC1_RGB">GL_SRC1_RGB</A></CODE></TD>
<TD ALIGN="right"><CODE>34177</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC2_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC2_ALPHA">GL_SRC2_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>34186</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC2_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC2_RGB">GL_SRC2_RGB</A></CODE></TD>
<TD ALIGN="right"><CODE>34178</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STATIC_DRAW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STATIC_DRAW">GL_STATIC_DRAW</A></CODE></TD>
<TD ALIGN="right"><CODE>35044</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE</A></CODE></TD>
<TD ALIGN="right"><CODE>2961</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL</A></CODE></TD>
<TD ALIGN="right"><CODE>2964</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC</A></CODE></TD>
<TD ALIGN="right"><CODE>2962</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL</A></CODE></TD>
<TD ALIGN="right"><CODE>2965</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_PASS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS</A></CODE></TD>
<TD ALIGN="right"><CODE>2966</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_REF"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_REF">GL_STENCIL_REF</A></CODE></TD>
<TD ALIGN="right"><CODE>2967</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_VALUE_MASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK</A></CODE></TD>
<TD ALIGN="right"><CODE>2963</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK</A></CODE></TD>
<TD ALIGN="right"><CODE>2968</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SUBTRACT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SUBTRACT">GL_SUBTRACT</A></CODE></TD>
<TD ALIGN="right"><CODE>34023</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_BINDING_2D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D</A></CODE></TD>
<TD ALIGN="right"><CODE>32873</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</A></CODE></TD>
<TD ALIGN="right"><CODE>34970</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_POINTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_POINTER">GL_TEXTURE_COORD_ARRAY_POINTER</A></CODE></TD>
<TD ALIGN="right"><CODE>32914</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_SIZE">GL_TEXTURE_COORD_ARRAY_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>32904</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_STRIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_STRIDE">GL_TEXTURE_COORD_ARRAY_STRIDE</A></CODE></TD>
<TD ALIGN="right"><CODE>32906</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_TYPE">GL_TEXTURE_COORD_ARRAY_TYPE</A></CODE></TD>
<TD ALIGN="right"><CODE>32905</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_MATRIX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_MATRIX">GL_TEXTURE_MATRIX</A></CODE></TD>
<TD ALIGN="right"><CODE>2984</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_STACK_DEPTH">GL_TEXTURE_STACK_DEPTH</A></CODE></TD>
<TD ALIGN="right"><CODE>2981</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_0">GL_VERSION_ES_CL_1_0</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_1">GL_VERSION_ES_CL_1_1</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_0">GL_VERSION_ES_CM_1_0</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_1">GL_VERSION_ES_CM_1_1</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_BUFFER_BINDING">GL_VERTEX_ARRAY_BUFFER_BINDING</A></CODE></TD>
<TD ALIGN="right"><CODE>34966</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_POINTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_POINTER">GL_VERTEX_ARRAY_POINTER</A></CODE></TD>
<TD ALIGN="right"><CODE>32910</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_SIZE">GL_VERTEX_ARRAY_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>32890</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_STRIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_STRIDE">GL_VERTEX_ARRAY_STRIDE</A></CODE></TD>
<TD ALIGN="right"><CODE>32892</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_TYPE">GL_VERTEX_ARRAY_TYPE</A></CODE></TD>
<TD ALIGN="right"><CODE>32891</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VIEWPORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VIEWPORT">GL_VIEWPORT</A></CODE></TD>
<TD ALIGN="right"><CODE>2978</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.<A HREF="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</A></CODE></TD>
<TD ALIGN="right"><CODE>35722</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_ATTRIBUTES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTES">GL_ACTIVE_ATTRIBUTES</A></CODE></TD>
<TD ALIGN="right"><CODE>35721</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_TEXTURE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</A></CODE></TD>
<TD ALIGN="right"><CODE>34016</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_UNIFORM_MAX_LENGTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORM_MAX_LENGTH">GL_ACTIVE_UNIFORM_MAX_LENGTH</A></CODE></TD>
<TD ALIGN="right"><CODE>35719</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_UNIFORMS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORMS">GL_ACTIVE_UNIFORMS</A></CODE></TD>
<TD ALIGN="right"><CODE>35718</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ALIASED_LINE_WIDTH_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE</A></CODE></TD>
<TD ALIGN="right"><CODE>33902</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ALIASED_POINT_SIZE_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE</A></CODE></TD>
<TD ALIGN="right"><CODE>33901</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ALPHA">GL_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>6406</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ALPHA_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ALPHA_BITS">GL_ALPHA_BITS</A></CODE></TD>
<TD ALIGN="right"><CODE>3413</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ALWAYS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ALWAYS">GL_ALWAYS</A></CODE></TD>
<TD ALIGN="right"><CODE>519</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ARRAY_BUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER</A></CODE></TD>
<TD ALIGN="right"><CODE>34962</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING</A></CODE></TD>
<TD ALIGN="right"><CODE>34964</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ATTACHED_SHADERS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ATTACHED_SHADERS">GL_ATTACHED_SHADERS</A></CODE></TD>
<TD ALIGN="right"><CODE>35717</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BACK">GL_BACK</A></CODE></TD>
<TD ALIGN="right"><CODE>1029</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND">GL_BLEND</A></CODE></TD>
<TD ALIGN="right"><CODE>3042</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_COLOR">GL_BLEND_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>32773</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_DST_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_ALPHA">GL_BLEND_DST_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>32970</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_DST_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_RGB">GL_BLEND_DST_RGB</A></CODE></TD>
<TD ALIGN="right"><CODE>32968</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION">GL_BLEND_EQUATION</A></CODE></TD>
<TD ALIGN="right"><CODE>32777</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_ALPHA">GL_BLEND_EQUATION_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>34877</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_RGB">GL_BLEND_EQUATION_RGB</A></CODE></TD>
<TD ALIGN="right"><CODE>32777</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_SRC_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_ALPHA">GL_BLEND_SRC_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>32971</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_SRC_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_RGB">GL_BLEND_SRC_RGB</A></CODE></TD>
<TD ALIGN="right"><CODE>32969</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLUE_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLUE_BITS">GL_BLUE_BITS</A></CODE></TD>
<TD ALIGN="right"><CODE>3412</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BOOL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BOOL">GL_BOOL</A></CODE></TD>
<TD ALIGN="right"><CODE>35670</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC2">GL_BOOL_VEC2</A></CODE></TD>
<TD ALIGN="right"><CODE>35671</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC3">GL_BOOL_VEC3</A></CODE></TD>
<TD ALIGN="right"><CODE>35672</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC4">GL_BOOL_VEC4</A></CODE></TD>
<TD ALIGN="right"><CODE>35673</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BUFFER_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>34660</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BUFFER_USAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE</A></CODE></TD>
<TD ALIGN="right"><CODE>34661</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BYTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BYTE">GL_BYTE</A></CODE></TD>
<TD ALIGN="right"><CODE>5120</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CCW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CCW">GL_CCW</A></CODE></TD>
<TD ALIGN="right"><CODE>2305</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CLAMP_TO_EDGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</A></CODE></TD>
<TD ALIGN="right"><CODE>33071</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COLOR_ATTACHMENT0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0</A></CODE></TD>
<TD ALIGN="right"><CODE>36064</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COLOR_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT</A></CODE></TD>
<TD ALIGN="right"><CODE>16384</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COLOR_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</A></CODE></TD>
<TD ALIGN="right"><CODE>3106</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COLOR_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</A></CODE></TD>
<TD ALIGN="right"><CODE>3107</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COMPILE_STATUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COMPILE_STATUS">GL_COMPILE_STATUS</A></CODE></TD>
<TD ALIGN="right"><CODE>35713</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS</A></CODE></TD>
<TD ALIGN="right"><CODE>34467</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CONSTANT_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_ALPHA">GL_CONSTANT_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>32771</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CONSTANT_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_COLOR">GL_CONSTANT_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>32769</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COVERAGE_BUFFER_BIT_NV"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COVERAGE_BUFFER_BIT_NV">GL_COVERAGE_BUFFER_BIT_NV</A></CODE></TD>
<TD ALIGN="right"><CODE>32768</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CULL_FACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE">GL_CULL_FACE</A></CODE></TD>
<TD ALIGN="right"><CODE>2884</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CULL_FACE_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</A></CODE></TD>
<TD ALIGN="right"><CODE>2885</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CURRENT_PROGRAM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_PROGRAM">GL_CURRENT_PROGRAM</A></CODE></TD>
<TD ALIGN="right"><CODE>35725</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CURRENT_VERTEX_ATTRIB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_VERTEX_ATTRIB">GL_CURRENT_VERTEX_ATTRIB</A></CODE></TD>
<TD ALIGN="right"><CODE>34342</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CW">GL_CW</A></CODE></TD>
<TD ALIGN="right"><CODE>2304</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DECR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DECR">GL_DECR</A></CODE></TD>
<TD ALIGN="right"><CODE>7683</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DECR_WRAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DECR_WRAP">GL_DECR_WRAP</A></CODE></TD>
<TD ALIGN="right"><CODE>34056</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DELETE_STATUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DELETE_STATUS">GL_DELETE_STATUS</A></CODE></TD>
<TD ALIGN="right"><CODE>35712</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_ATTACHMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT</A></CODE></TD>
<TD ALIGN="right"><CODE>36096</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BITS">GL_DEPTH_BITS</A></CODE></TD>
<TD ALIGN="right"><CODE>3414</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT</A></CODE></TD>
<TD ALIGN="right"><CODE>256</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</A></CODE></TD>
<TD ALIGN="right"><CODE>2931</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_COMPONENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT">GL_DEPTH_COMPONENT</A></CODE></TD>
<TD ALIGN="right"><CODE>6402</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_COMPONENT16"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT16">GL_DEPTH_COMPONENT16</A></CODE></TD>
<TD ALIGN="right"><CODE>33189</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC</A></CODE></TD>
<TD ALIGN="right"><CODE>2932</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</A></CODE></TD>
<TD ALIGN="right"><CODE>2928</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_TEST">GL_DEPTH_TEST</A></CODE></TD>
<TD ALIGN="right"><CODE>2929</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</A></CODE></TD>
<TD ALIGN="right"><CODE>2930</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DITHER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DITHER">GL_DITHER</A></CODE></TD>
<TD ALIGN="right"><CODE>3024</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DONT_CARE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DONT_CARE">GL_DONT_CARE</A></CODE></TD>
<TD ALIGN="right"><CODE>4352</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DST_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DST_ALPHA">GL_DST_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>772</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DST_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DST_COLOR">GL_DST_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>774</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DYNAMIC_DRAW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW</A></CODE></TD>
<TD ALIGN="right"><CODE>35048</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ELEMENT_ARRAY_BUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER</A></CODE></TD>
<TD ALIGN="right"><CODE>34963</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ELEMENT_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING</A></CODE></TD>
<TD ALIGN="right"><CODE>34965</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_EQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_EQUAL">GL_EQUAL</A></CODE></TD>
<TD ALIGN="right"><CODE>514</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ES_VERSION_2_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ES_VERSION_2_0">GL_ES_VERSION_2_0</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_EXTENSIONS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_EXTENSIONS">GL_EXTENSIONS</A></CODE></TD>
<TD ALIGN="right"><CODE>7939</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FALSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FALSE">GL_FALSE</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FASTEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FASTEST">GL_FASTEST</A></CODE></TD>
<TD ALIGN="right"><CODE>4353</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FIXED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FIXED">GL_FIXED</A></CODE></TD>
<TD ALIGN="right"><CODE>5132</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT">GL_FLOAT</A></CODE></TD>
<TD ALIGN="right"><CODE>5126</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT2">GL_FLOAT_MAT2</A></CODE></TD>
<TD ALIGN="right"><CODE>35674</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT3">GL_FLOAT_MAT3</A></CODE></TD>
<TD ALIGN="right"><CODE>35675</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT4">GL_FLOAT_MAT4</A></CODE></TD>
<TD ALIGN="right"><CODE>35676</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC2">GL_FLOAT_VEC2</A></CODE></TD>
<TD ALIGN="right"><CODE>35664</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC3">GL_FLOAT_VEC3</A></CODE></TD>
<TD ALIGN="right"><CODE>35665</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC4">GL_FLOAT_VEC4</A></CODE></TD>
<TD ALIGN="right"><CODE>35666</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAGMENT_SHADER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAGMENT_SHADER">GL_FRAGMENT_SHADER</A></CODE></TD>
<TD ALIGN="right"><CODE>35632</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER</A></CODE></TD>
<TD ALIGN="right"><CODE>36160</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</A></CODE></TD>
<TD ALIGN="right"><CODE>36049</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</A></CODE></TD>
<TD ALIGN="right"><CODE>36048</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</A></CODE></TD>
<TD ALIGN="right"><CODE>36051</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</A></CODE></TD>
<TD ALIGN="right"><CODE>36050</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING</A></CODE></TD>
<TD ALIGN="right"><CODE>36006</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_COMPLETE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE</A></CODE></TD>
<TD ALIGN="right"><CODE>36053</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</A></CODE></TD>
<TD ALIGN="right"><CODE>36054</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS">GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS</A></CODE></TD>
<TD ALIGN="right"><CODE>36057</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</A></CODE></TD>
<TD ALIGN="right"><CODE>36055</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_UNSUPPORTED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED</A></CODE></TD>
<TD ALIGN="right"><CODE>36061</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRONT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRONT">GL_FRONT</A></CODE></TD>
<TD ALIGN="right"><CODE>1028</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRONT_AND_BACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK</A></CODE></TD>
<TD ALIGN="right"><CODE>1032</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRONT_FACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRONT_FACE">GL_FRONT_FACE</A></CODE></TD>
<TD ALIGN="right"><CODE>2886</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FUNC_ADD"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FUNC_ADD">GL_FUNC_ADD</A></CODE></TD>
<TD ALIGN="right"><CODE>32774</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FUNC_REVERSE_SUBTRACT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FUNC_REVERSE_SUBTRACT">GL_FUNC_REVERSE_SUBTRACT</A></CODE></TD>
<TD ALIGN="right"><CODE>32779</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FUNC_SUBTRACT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FUNC_SUBTRACT">GL_FUNC_SUBTRACT</A></CODE></TD>
<TD ALIGN="right"><CODE>32778</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_GENERATE_MIPMAP_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</A></CODE></TD>
<TD ALIGN="right"><CODE>33170</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_GEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_GEQUAL">GL_GEQUAL</A></CODE></TD>
<TD ALIGN="right"><CODE>518</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_GREATER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_GREATER">GL_GREATER</A></CODE></TD>
<TD ALIGN="right"><CODE>516</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_GREEN_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_GREEN_BITS">GL_GREEN_BITS</A></CODE></TD>
<TD ALIGN="right"><CODE>3411</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_HIGH_FLOAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT</A></CODE></TD>
<TD ALIGN="right"><CODE>36338</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_HIGH_INT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_HIGH_INT">GL_HIGH_INT</A></CODE></TD>
<TD ALIGN="right"><CODE>36341</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_IMPLEMENTATION_COLOR_READ_FORMAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT</A></CODE></TD>
<TD ALIGN="right"><CODE>35739</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_IMPLEMENTATION_COLOR_READ_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE</A></CODE></TD>
<TD ALIGN="right"><CODE>35738</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INCR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INCR">GL_INCR</A></CODE></TD>
<TD ALIGN="right"><CODE>7682</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INCR_WRAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INCR_WRAP">GL_INCR_WRAP</A></CODE></TD>
<TD ALIGN="right"><CODE>34055</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INFO_LOG_LENGTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INFO_LOG_LENGTH">GL_INFO_LOG_LENGTH</A></CODE></TD>
<TD ALIGN="right"><CODE>35716</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INT">GL_INT</A></CODE></TD>
<TD ALIGN="right"><CODE>5124</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INT_VEC2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC2">GL_INT_VEC2</A></CODE></TD>
<TD ALIGN="right"><CODE>35667</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INT_VEC3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC3">GL_INT_VEC3</A></CODE></TD>
<TD ALIGN="right"><CODE>35668</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INT_VEC4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC4">GL_INT_VEC4</A></CODE></TD>
<TD ALIGN="right"><CODE>35669</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INVALID_ENUM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_ENUM">GL_INVALID_ENUM</A></CODE></TD>
<TD ALIGN="right"><CODE>1280</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INVALID_FRAMEBUFFER_OPERATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION</A></CODE></TD>
<TD ALIGN="right"><CODE>1286</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INVALID_OPERATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION</A></CODE></TD>
<TD ALIGN="right"><CODE>1282</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INVALID_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_VALUE">GL_INVALID_VALUE</A></CODE></TD>
<TD ALIGN="right"><CODE>1281</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INVERT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INVERT">GL_INVERT</A></CODE></TD>
<TD ALIGN="right"><CODE>5386</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_KEEP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_KEEP">GL_KEEP</A></CODE></TD>
<TD ALIGN="right"><CODE>7680</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LEQUAL">GL_LEQUAL</A></CODE></TD>
<TD ALIGN="right"><CODE>515</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LESS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LESS">GL_LESS</A></CODE></TD>
<TD ALIGN="right"><CODE>513</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINE_LOOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINE_LOOP">GL_LINE_LOOP</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINE_STRIP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINE_STRIP">GL_LINE_STRIP</A></CODE></TD>
<TD ALIGN="right"><CODE>3</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINE_WIDTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINE_WIDTH">GL_LINE_WIDTH</A></CODE></TD>
<TD ALIGN="right"><CODE>2849</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINEAR">GL_LINEAR</A></CODE></TD>
<TD ALIGN="right"><CODE>9729</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINEAR_MIPMAP_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR</A></CODE></TD>
<TD ALIGN="right"><CODE>9987</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINEAR_MIPMAP_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST</A></CODE></TD>
<TD ALIGN="right"><CODE>9985</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINES">GL_LINES</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINK_STATUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINK_STATUS">GL_LINK_STATUS</A></CODE></TD>
<TD ALIGN="right"><CODE>35714</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LOW_FLOAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LOW_FLOAT">GL_LOW_FLOAT</A></CODE></TD>
<TD ALIGN="right"><CODE>36336</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LOW_INT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LOW_INT">GL_LOW_INT</A></CODE></TD>
<TD ALIGN="right"><CODE>36339</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LUMINANCE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE">GL_LUMINANCE</A></CODE></TD>
<TD ALIGN="right"><CODE>6409</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LUMINANCE_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>6410</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</A></CODE></TD>
<TD ALIGN="right"><CODE>35661</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_CUBE_MAP_TEXTURE_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_CUBE_MAP_TEXTURE_SIZE">GL_MAX_CUBE_MAP_TEXTURE_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>34076</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_FRAGMENT_UNIFORM_VECTORS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS</A></CODE></TD>
<TD ALIGN="right"><CODE>36349</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_RENDERBUFFER_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>34024</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_IMAGE_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_IMAGE_UNITS">GL_MAX_TEXTURE_IMAGE_UNITS</A></CODE></TD>
<TD ALIGN="right"><CODE>34930</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>3379</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_VARYING_VECTORS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS</A></CODE></TD>
<TD ALIGN="right"><CODE>36348</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_ATTRIBS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_ATTRIBS">GL_MAX_VERTEX_ATTRIBS</A></CODE></TD>
<TD ALIGN="right"><CODE>34921</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</A></CODE></TD>
<TD ALIGN="right"><CODE>35660</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_UNIFORM_VECTORS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS</A></CODE></TD>
<TD ALIGN="right"><CODE>36347</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_VIEWPORT_DIMS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS</A></CODE></TD>
<TD ALIGN="right"><CODE>3386</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MEDIUM_FLOAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT</A></CODE></TD>
<TD ALIGN="right"><CODE>36337</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MEDIUM_INT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_INT">GL_MEDIUM_INT</A></CODE></TD>
<TD ALIGN="right"><CODE>36340</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MIRRORED_REPEAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MIRRORED_REPEAT">GL_MIRRORED_REPEAT</A></CODE></TD>
<TD ALIGN="right"><CODE>33648</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NEAREST">GL_NEAREST</A></CODE></TD>
<TD ALIGN="right"><CODE>9728</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NEAREST_MIPMAP_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR</A></CODE></TD>
<TD ALIGN="right"><CODE>9986</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NEAREST_MIPMAP_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST</A></CODE></TD>
<TD ALIGN="right"><CODE>9984</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NEVER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NEVER">GL_NEVER</A></CODE></TD>
<TD ALIGN="right"><CODE>512</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NICEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NICEST">GL_NICEST</A></CODE></TD>
<TD ALIGN="right"><CODE>4354</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NO_ERROR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NO_ERROR">GL_NO_ERROR</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NONE">GL_NONE</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NOTEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NOTEQUAL">GL_NOTEQUAL</A></CODE></TD>
<TD ALIGN="right"><CODE>517</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NUM_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS</A></CODE></TD>
<TD ALIGN="right"><CODE>34466</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NUM_SHADER_BINARY_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS</A></CODE></TD>
<TD ALIGN="right"><CODE>36345</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE">GL_ONE</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_CONSTANT_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_ALPHA">GL_ONE_MINUS_CONSTANT_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>32772</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_CONSTANT_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_COLOR">GL_ONE_MINUS_CONSTANT_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>32770</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>773</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>775</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>771</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>769</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_OUT_OF_MEMORY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY</A></CODE></TD>
<TD ALIGN="right"><CODE>1285</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_PACK_ALIGNMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT</A></CODE></TD>
<TD ALIGN="right"><CODE>3333</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_POINTS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_POINTS">GL_POINTS</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_FACTOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR</A></CODE></TD>
<TD ALIGN="right"><CODE>32824</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_FILL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL</A></CODE></TD>
<TD ALIGN="right"><CODE>32823</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS</A></CODE></TD>
<TD ALIGN="right"><CODE>10752</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RED_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RED_BITS">GL_RED_BITS</A></CODE></TD>
<TD ALIGN="right"><CODE>3410</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER">GL_RENDERBUFFER</A></CODE></TD>
<TD ALIGN="right"><CODE>36161</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_ALPHA_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>36179</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING</A></CODE></TD>
<TD ALIGN="right"><CODE>36007</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_BLUE_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>36178</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_DEPTH_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>36180</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_GREEN_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>36177</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_HEIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT</A></CODE></TD>
<TD ALIGN="right"><CODE>36163</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_INTERNAL_FORMAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT</A></CODE></TD>
<TD ALIGN="right"><CODE>36164</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_RED_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>36176</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_STENCIL_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>36181</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_WIDTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH</A></CODE></TD>
<TD ALIGN="right"><CODE>36162</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERER">GL_RENDERER</A></CODE></TD>
<TD ALIGN="right"><CODE>7937</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_REPEAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_REPEAT">GL_REPEAT</A></CODE></TD>
<TD ALIGN="right"><CODE>10497</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_REPLACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_REPLACE">GL_REPLACE</A></CODE></TD>
<TD ALIGN="right"><CODE>7681</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RGB">GL_RGB</A></CODE></TD>
<TD ALIGN="right"><CODE>6407</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RGB5_A1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RGB5_A1">GL_RGB5_A1</A></CODE></TD>
<TD ALIGN="right"><CODE>32855</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RGB565"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RGB565">GL_RGB565</A></CODE></TD>
<TD ALIGN="right"><CODE>36194</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RGBA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RGBA">GL_RGBA</A></CODE></TD>
<TD ALIGN="right"><CODE>6408</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RGBA4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RGBA4">GL_RGBA4</A></CODE></TD>
<TD ALIGN="right"><CODE>32854</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_ALPHA_TO_COVERAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE</A></CODE></TD>
<TD ALIGN="right"><CODE>32926</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_BUFFERS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS</A></CODE></TD>
<TD ALIGN="right"><CODE>32936</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE</A></CODE></TD>
<TD ALIGN="right"><CODE>32928</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE_INVERT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT</A></CODE></TD>
<TD ALIGN="right"><CODE>32939</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE</A></CODE></TD>
<TD ALIGN="right"><CODE>32938</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLER_2D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_2D">GL_SAMPLER_2D</A></CODE></TD>
<TD ALIGN="right"><CODE>35678</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLER_CUBE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_CUBE">GL_SAMPLER_CUBE</A></CODE></TD>
<TD ALIGN="right"><CODE>35680</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLES">GL_SAMPLES</A></CODE></TD>
<TD ALIGN="right"><CODE>32937</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SCISSOR_BOX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX</A></CODE></TD>
<TD ALIGN="right"><CODE>3088</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SCISSOR_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST</A></CODE></TD>
<TD ALIGN="right"><CODE>3089</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHADER_BINARY_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_BINARY_FORMATS">GL_SHADER_BINARY_FORMATS</A></CODE></TD>
<TD ALIGN="right"><CODE>36344</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHADER_COMPILER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER</A></CODE></TD>
<TD ALIGN="right"><CODE>36346</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHADER_SOURCE_LENGTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_SOURCE_LENGTH">GL_SHADER_SOURCE_LENGTH</A></CODE></TD>
<TD ALIGN="right"><CODE>35720</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHADER_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_TYPE">GL_SHADER_TYPE</A></CODE></TD>
<TD ALIGN="right"><CODE>35663</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHADING_LANGUAGE_VERSION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHADING_LANGUAGE_VERSION">GL_SHADING_LANGUAGE_VERSION</A></CODE></TD>
<TD ALIGN="right"><CODE>35724</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHORT">GL_SHORT</A></CODE></TD>
<TD ALIGN="right"><CODE>5122</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA">GL_SRC_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>770</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA_SATURATE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE</A></CODE></TD>
<TD ALIGN="right"><CODE>776</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SRC_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SRC_COLOR">GL_SRC_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>768</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STATIC_DRAW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STATIC_DRAW">GL_STATIC_DRAW</A></CODE></TD>
<TD ALIGN="right"><CODE>35044</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_ATTACHMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT</A></CODE></TD>
<TD ALIGN="right"><CODE>36128</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FAIL">GL_STENCIL_BACK_FAIL</A></CODE></TD>
<TD ALIGN="right"><CODE>34817</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FUNC">GL_STENCIL_BACK_FUNC</A></CODE></TD>
<TD ALIGN="right"><CODE>34816</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_PASS_DEPTH_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_FAIL">GL_STENCIL_BACK_PASS_DEPTH_FAIL</A></CODE></TD>
<TD ALIGN="right"><CODE>34818</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_PASS_DEPTH_PASS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_PASS">GL_STENCIL_BACK_PASS_DEPTH_PASS</A></CODE></TD>
<TD ALIGN="right"><CODE>34819</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_REF"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_REF">GL_STENCIL_BACK_REF</A></CODE></TD>
<TD ALIGN="right"><CODE>36003</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_VALUE_MASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_VALUE_MASK">GL_STENCIL_BACK_VALUE_MASK</A></CODE></TD>
<TD ALIGN="right"><CODE>36004</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_WRITEMASK">GL_STENCIL_BACK_WRITEMASK</A></CODE></TD>
<TD ALIGN="right"><CODE>36005</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BITS">GL_STENCIL_BITS</A></CODE></TD>
<TD ALIGN="right"><CODE>3415</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT</A></CODE></TD>
<TD ALIGN="right"><CODE>1024</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE</A></CODE></TD>
<TD ALIGN="right"><CODE>2961</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL</A></CODE></TD>
<TD ALIGN="right"><CODE>2964</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC</A></CODE></TD>
<TD ALIGN="right"><CODE>2962</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_INDEX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX">GL_STENCIL_INDEX</A></CODE></TD>
<TD ALIGN="right"><CODE>6401</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_INDEX8"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8</A></CODE></TD>
<TD ALIGN="right"><CODE>36168</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_PASS_DEPTH_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL</A></CODE></TD>
<TD ALIGN="right"><CODE>2965</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_PASS_DEPTH_PASS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS</A></CODE></TD>
<TD ALIGN="right"><CODE>2966</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_REF"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_REF">GL_STENCIL_REF</A></CODE></TD>
<TD ALIGN="right"><CODE>2967</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_TEST">GL_STENCIL_TEST</A></CODE></TD>
<TD ALIGN="right"><CODE>2960</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_VALUE_MASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK</A></CODE></TD>
<TD ALIGN="right"><CODE>2963</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK</A></CODE></TD>
<TD ALIGN="right"><CODE>2968</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STREAM_DRAW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STREAM_DRAW">GL_STREAM_DRAW</A></CODE></TD>
<TD ALIGN="right"><CODE>35040</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SUBPIXEL_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS</A></CODE></TD>
<TD ALIGN="right"><CODE>3408</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE">GL_TEXTURE</A></CODE></TD>
<TD ALIGN="right"><CODE>5890</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_2D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_2D">GL_TEXTURE_2D</A></CODE></TD>
<TD ALIGN="right"><CODE>3553</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_BINDING_2D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D</A></CODE></TD>
<TD ALIGN="right"><CODE>32873</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_BINDING_CUBE_MAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_CUBE_MAP">GL_TEXTURE_BINDING_CUBE_MAP</A></CODE></TD>
<TD ALIGN="right"><CODE>34068</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP">GL_TEXTURE_CUBE_MAP</A></CODE></TD>
<TD ALIGN="right"><CODE>34067</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_X"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_X">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</A></CODE></TD>
<TD ALIGN="right"><CODE>34070</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</A></CODE></TD>
<TD ALIGN="right"><CODE>34072</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</A></CODE></TD>
<TD ALIGN="right"><CODE>34074</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_X">GL_TEXTURE_CUBE_MAP_POSITIVE_X</A></CODE></TD>
<TD ALIGN="right"><CODE>34069</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Y"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Y">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</A></CODE></TD>
<TD ALIGN="right"><CODE>34071</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Z"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Z">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</A></CODE></TD>
<TD ALIGN="right"><CODE>34073</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_MAG_FILTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER</A></CODE></TD>
<TD ALIGN="right"><CODE>10240</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_MIN_FILTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER</A></CODE></TD>
<TD ALIGN="right"><CODE>10241</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_WRAP_S"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S</A></CODE></TD>
<TD ALIGN="right"><CODE>10242</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_WRAP_T"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T</A></CODE></TD>
<TD ALIGN="right"><CODE>10243</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE0">GL_TEXTURE0</A></CODE></TD>
<TD ALIGN="right"><CODE>33984</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE1">GL_TEXTURE1</A></CODE></TD>
<TD ALIGN="right"><CODE>33985</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE10"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE10">GL_TEXTURE10</A></CODE></TD>
<TD ALIGN="right"><CODE>33994</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE11"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE11">GL_TEXTURE11</A></CODE></TD>
<TD ALIGN="right"><CODE>33995</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE12"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE12">GL_TEXTURE12</A></CODE></TD>
<TD ALIGN="right"><CODE>33996</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE13"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE13">GL_TEXTURE13</A></CODE></TD>
<TD ALIGN="right"><CODE>33997</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE14"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE14">GL_TEXTURE14</A></CODE></TD>
<TD ALIGN="right"><CODE>33998</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE15"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE15">GL_TEXTURE15</A></CODE></TD>
<TD ALIGN="right"><CODE>33999</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE16"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE16">GL_TEXTURE16</A></CODE></TD>
<TD ALIGN="right"><CODE>34000</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE17"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE17">GL_TEXTURE17</A></CODE></TD>
<TD ALIGN="right"><CODE>34001</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE18"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE18">GL_TEXTURE18</A></CODE></TD>
<TD ALIGN="right"><CODE>34002</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE19"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE19">GL_TEXTURE19</A></CODE></TD>
<TD ALIGN="right"><CODE>34003</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE2">GL_TEXTURE2</A></CODE></TD>
<TD ALIGN="right"><CODE>33986</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE20"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE20">GL_TEXTURE20</A></CODE></TD>
<TD ALIGN="right"><CODE>34004</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE21"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE21">GL_TEXTURE21</A></CODE></TD>
<TD ALIGN="right"><CODE>34005</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE22"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE22">GL_TEXTURE22</A></CODE></TD>
<TD ALIGN="right"><CODE>34006</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE23"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE23">GL_TEXTURE23</A></CODE></TD>
<TD ALIGN="right"><CODE>34007</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE24"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE24">GL_TEXTURE24</A></CODE></TD>
<TD ALIGN="right"><CODE>34008</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE25"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE25">GL_TEXTURE25</A></CODE></TD>
<TD ALIGN="right"><CODE>34009</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE26"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE26">GL_TEXTURE26</A></CODE></TD>
<TD ALIGN="right"><CODE>34010</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE27"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE27">GL_TEXTURE27</A></CODE></TD>
<TD ALIGN="right"><CODE>34011</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE28"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE28">GL_TEXTURE28</A></CODE></TD>
<TD ALIGN="right"><CODE>34012</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE29"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE29">GL_TEXTURE29</A></CODE></TD>
<TD ALIGN="right"><CODE>34013</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE3">GL_TEXTURE3</A></CODE></TD>
<TD ALIGN="right"><CODE>33987</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE30"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE30">GL_TEXTURE30</A></CODE></TD>
<TD ALIGN="right"><CODE>34014</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE31"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE31">GL_TEXTURE31</A></CODE></TD>
<TD ALIGN="right"><CODE>34015</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE4">GL_TEXTURE4</A></CODE></TD>
<TD ALIGN="right"><CODE>33988</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE5">GL_TEXTURE5</A></CODE></TD>
<TD ALIGN="right"><CODE>33989</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE6"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE6">GL_TEXTURE6</A></CODE></TD>
<TD ALIGN="right"><CODE>33990</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE7"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE7">GL_TEXTURE7</A></CODE></TD>
<TD ALIGN="right"><CODE>33991</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE8"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE8">GL_TEXTURE8</A></CODE></TD>
<TD ALIGN="right"><CODE>33992</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE9"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE9">GL_TEXTURE9</A></CODE></TD>
<TD ALIGN="right"><CODE>33993</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_FAN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN</A></CODE></TD>
<TD ALIGN="right"><CODE>6</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_STRIP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP</A></CODE></TD>
<TD ALIGN="right"><CODE>5</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TRIANGLES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLES">GL_TRIANGLES</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TRUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TRUE">GL_TRUE</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNPACK_ALIGNMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT</A></CODE></TD>
<TD ALIGN="right"><CODE>3317</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_BYTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE</A></CODE></TD>
<TD ALIGN="right"><CODE>5121</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_INT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_INT">GL_UNSIGNED_INT</A></CODE></TD>
<TD ALIGN="right"><CODE>5125</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT</A></CODE></TD>
<TD ALIGN="right"><CODE>5123</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_4_4_4_4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</A></CODE></TD>
<TD ALIGN="right"><CODE>32819</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_5_5_5_1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</A></CODE></TD>
<TD ALIGN="right"><CODE>32820</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_5_6_5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</A></CODE></TD>
<TD ALIGN="right"><CODE>33635</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VALIDATE_STATUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VALIDATE_STATUS">GL_VALIDATE_STATUS</A></CODE></TD>
<TD ALIGN="right"><CODE>35715</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VENDOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VENDOR">GL_VENDOR</A></CODE></TD>
<TD ALIGN="right"><CODE>7936</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERSION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERSION">GL_VERSION</A></CODE></TD>
<TD ALIGN="right"><CODE>7938</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</A></CODE></TD>
<TD ALIGN="right"><CODE>34975</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_ENABLED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED">GL_VERTEX_ATTRIB_ARRAY_ENABLED</A></CODE></TD>
<TD ALIGN="right"><CODE>34338</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</A></CODE></TD>
<TD ALIGN="right"><CODE>34922</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_POINTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_POINTER">GL_VERTEX_ATTRIB_ARRAY_POINTER</A></CODE></TD>
<TD ALIGN="right"><CODE>34373</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_SIZE">GL_VERTEX_ATTRIB_ARRAY_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>34339</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_STRIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE">GL_VERTEX_ATTRIB_ARRAY_STRIDE</A></CODE></TD>
<TD ALIGN="right"><CODE>34340</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_TYPE">GL_VERTEX_ATTRIB_ARRAY_TYPE</A></CODE></TD>
<TD ALIGN="right"><CODE>34341</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_PROGRAM_POINT_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_PROGRAM_POINT_SIZE">GL_VERTEX_PROGRAM_POINT_SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>34370</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_SHADER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_SHADER">GL_VERTEX_SHADER</A></CODE></TD>
<TD ALIGN="right"><CODE>35633</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VIEWPORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VIEWPORT">GL_VIEWPORT</A></CODE></TD>
<TD ALIGN="right"><CODE>2978</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ZERO"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ZERO">GL_ZERO</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.<A HREF="com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.GLCommon.GL_GENERATE_MIPMAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GLCommon.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</A></CODE></TD>
<TD ALIGN="right"><CODE>33169</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.<A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.Color"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Color">Color</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.ColorPacked"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#ColorPacked">ColorPacked</A></CODE></TD>
<TD ALIGN="right"><CODE>5</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.Generic"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Generic">Generic</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.Normal"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Normal">Normal</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.Position"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Position">Position</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.TextureCoordinates"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#TextureCoordinates">TextureCoordinates</A></CODE></TD>
<TD ALIGN="right"><CODE>3</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g2d.<A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_BLEND_NONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_BLEND_NONE">GDX2D_BLEND_NONE</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_BLEND_SRC_OVER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_BLEND_SRC_OVER">GDX2D_BLEND_SRC_OVER</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_ALPHA">GDX2D_FORMAT_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_LUMINANCE_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_LUMINANCE_ALPHA">GDX2D_FORMAT_LUMINANCE_ALPHA</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGB565"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGB565">GDX2D_FORMAT_RGB565</A></CODE></TD>
<TD ALIGN="right"><CODE>5</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGB888"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGB888">GDX2D_FORMAT_RGB888</A></CODE></TD>
<TD ALIGN="right"><CODE>3</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGBA4444"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGBA4444">GDX2D_FORMAT_RGBA4444</A></CODE></TD>
<TD ALIGN="right"><CODE>6</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGBA8888"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGBA8888">GDX2D_FORMAT_RGBA8888</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_SCALE_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_SCALE_LINEAR">GDX2D_SCALE_LINEAR</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_SCALE_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_SCALE_NEAREST">GDX2D_SCALE_NEAREST</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g2d.<A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_CENTER">BOTTOM_CENTER</A></CODE></TD>
<TD ALIGN="right"><CODE>7</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_LEFT">BOTTOM_LEFT</A></CODE></TD>
<TD ALIGN="right"><CODE>6</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_RIGHT">BOTTOM_RIGHT</A></CODE></TD>
<TD ALIGN="right"><CODE>8</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_CENTER">MIDDLE_CENTER</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_LEFT">MIDDLE_LEFT</A></CODE></TD>
<TD ALIGN="right"><CODE>3</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_RIGHT">MIDDLE_RIGHT</A></CODE></TD>
<TD ALIGN="right"><CODE>5</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.TOP_CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_CENTER">TOP_CENTER</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.TOP_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_LEFT">TOP_LEFT</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.TOP_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_RIGHT">TOP_RIGHT</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g2d.<A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.C1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C1">C1</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.C2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C2">C2</A></CODE></TD>
<TD ALIGN="right"><CODE>7</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.C3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C3">C3</A></CODE></TD>
<TD ALIGN="right"><CODE>12</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.C4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C4">C4</A></CODE></TD>
<TD ALIGN="right"><CODE>17</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.U1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U1">U1</A></CODE></TD>
<TD ALIGN="right"><CODE>3</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.U2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U2">U2</A></CODE></TD>
<TD ALIGN="right"><CODE>8</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.U3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U3">U3</A></CODE></TD>
<TD ALIGN="right"><CODE>13</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.U4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U4">U4</A></CODE></TD>
<TD ALIGN="right"><CODE>18</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.V1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V1">V1</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.V2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V2">V2</A></CODE></TD>
<TD ALIGN="right"><CODE>9</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.V3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V3">V3</A></CODE></TD>
<TD ALIGN="right"><CODE>14</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.V4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V4">V4</A></CODE></TD>
<TD ALIGN="right"><CODE>19</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.X1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X1">X1</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.X2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X2">X2</A></CODE></TD>
<TD ALIGN="right"><CODE>5</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.X3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X3">X3</A></CODE></TD>
<TD ALIGN="right"><CODE>10</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.X4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X4">X4</A></CODE></TD>
<TD ALIGN="right"><CODE>15</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y1">Y1</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y2">Y2</A></CODE></TD>
<TD ALIGN="right"><CODE>6</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y3">Y3</A></CODE></TD>
<TD ALIGN="right"><CODE>11</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y4">Y4</A></CODE></TD>
<TD ALIGN="right"><CODE>16</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g3d.decals.<A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.C1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C1">C1</A></CODE></TD>
<TD ALIGN="right"><CODE>3</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.C2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C2">C2</A></CODE></TD>
<TD ALIGN="right"><CODE>9</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.C3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C3">C3</A></CODE></TD>
<TD ALIGN="right"><CODE>15</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.C4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C4">C4</A></CODE></TD>
<TD ALIGN="right"><CODE>21</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#SIZE">SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>24</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.U1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U1">U1</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.U2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U2">U2</A></CODE></TD>
<TD ALIGN="right"><CODE>10</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.U3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U3">U3</A></CODE></TD>
<TD ALIGN="right"><CODE>16</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.U4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U4">U4</A></CODE></TD>
<TD ALIGN="right"><CODE>22</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.V1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V1">V1</A></CODE></TD>
<TD ALIGN="right"><CODE>5</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.V2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V2">V2</A></CODE></TD>
<TD ALIGN="right"><CODE>11</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.V3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V3">V3</A></CODE></TD>
<TD ALIGN="right"><CODE>17</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.V4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V4">V4</A></CODE></TD>
<TD ALIGN="right"><CODE>23</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.X1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X1">X1</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.X2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X2">X2</A></CODE></TD>
<TD ALIGN="right"><CODE>6</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.X3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X3">X3</A></CODE></TD>
<TD ALIGN="right"><CODE>12</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.X4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X4">X4</A></CODE></TD>
<TD ALIGN="right"><CODE>18</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Y1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y1">Y1</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Y2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y2">Y2</A></CODE></TD>
<TD ALIGN="right"><CODE>7</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Y3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y3">Y3</A></CODE></TD>
<TD ALIGN="right"><CODE>13</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Y4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y4">Y4</A></CODE></TD>
<TD ALIGN="right"><CODE>19</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Z1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z1">Z1</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Z2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z2">Z2</A></CODE></TD>
<TD ALIGN="right"><CODE>8</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Z3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z3">Z3</A></CODE></TD>
<TD ALIGN="right"><CODE>14</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Z4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z4">Z4</A></CODE></TD>
<TD ALIGN="right"><CODE>20</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g3d.decals.<A HREF="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.decals.DecalMaterial.NO_BLEND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#NO_BLEND">NO_BLEND</A></CODE></TD>
<TD ALIGN="right"><CODE>-1</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimator</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator.sStride"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html#sStride">sStride</A></CODE></TD>
<TD ALIGN="right"><CODE>8</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.glutils.<A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.BINORMAL_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#BINORMAL_ATTRIBUTE">BINORMAL_ATTRIBUTE</A></CODE></TD>
<TD ALIGN="right"><CODE>"a_binormal"</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.COLOR_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#COLOR_ATTRIBUTE">COLOR_ATTRIBUTE</A></CODE></TD>
<TD ALIGN="right"><CODE>"a_color"</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.NORMAL_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#NORMAL_ATTRIBUTE">NORMAL_ATTRIBUTE</A></CODE></TD>
<TD ALIGN="right"><CODE>"a_normal"</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.POSITION_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#POSITION_ATTRIBUTE">POSITION_ATTRIBUTE</A></CODE></TD>
<TD ALIGN="right"><CODE>"a_position"</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.TANGENT_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#TANGENT_ATTRIBUTE">TANGENT_ATTRIBUTE</A></CODE></TD>
<TD ALIGN="right"><CODE>"a_tangent"</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.TEXCOORD_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#TEXCOORD_ATTRIBUTE">TEXCOORD_ATTRIBUTE</A></CODE></TD>
<TD ALIGN="right"><CODE>"a_texCoord"</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.input.<A HREF="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.ACCEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#ACCEL">ACCEL</A></CODE></TD>
<TD ALIGN="right"><CODE>6</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.COMPASS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#COMPASS">COMPASS</A></CODE></TD>
<TD ALIGN="right"><CODE>7</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.KEY_DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#KEY_DOWN">KEY_DOWN</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.KEY_TYPED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#KEY_TYPED">KEY_TYPED</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.KEY_UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#KEY_UP">KEY_UP</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#SIZE">SIZE</A></CODE></TD>
<TD ALIGN="right"><CODE>8</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.TOUCH_DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#TOUCH_DOWN">TOUCH_DOWN</A></CODE></TD>
<TD ALIGN="right"><CODE>3</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.TOUCH_DRAGGED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#TOUCH_DRAGGED">TOUCH_DRAGGED</A></CODE></TD>
<TD ALIGN="right"><CODE>5</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.input.RemoteSender.TOUCH_UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#TOUCH_UP">TOUCH_UP</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.math.<A HREF="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.MathUtils.degreesToRadians"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;float</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/MathUtils.html#degreesToRadians">degreesToRadians</A></CODE></TD>
<TD ALIGN="right"><CODE>0.01745329238474369f</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.MathUtils.PI"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;float</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/MathUtils.html#PI">PI</A></CODE></TD>
<TD ALIGN="right"><CODE>3.1415927410125732f</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.MathUtils.radiansToDegrees"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;float</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/MathUtils.html#radiansToDegrees">radiansToDegrees</A></CODE></TD>
<TD ALIGN="right"><CODE>57.2957763671875f</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.math.<A HREF="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M00"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M00">M00</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M01"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M01">M01</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M02"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M02">M02</A></CODE></TD>
<TD ALIGN="right"><CODE>8</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M03"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M03">M03</A></CODE></TD>
<TD ALIGN="right"><CODE>12</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M10"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M10">M10</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M11"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M11">M11</A></CODE></TD>
<TD ALIGN="right"><CODE>5</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M12"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M12">M12</A></CODE></TD>
<TD ALIGN="right"><CODE>9</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M13"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M13">M13</A></CODE></TD>
<TD ALIGN="right"><CODE>13</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M20"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M20">M20</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M21"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M21">M21</A></CODE></TD>
<TD ALIGN="right"><CODE>6</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M22"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M22">M22</A></CODE></TD>
<TD ALIGN="right"><CODE>10</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M23"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M23">M23</A></CODE></TD>
<TD ALIGN="right"><CODE>14</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M30"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M30">M30</A></CODE></TD>
<TD ALIGN="right"><CODE>3</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M31"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M31">M31</A></CODE></TD>
<TD ALIGN="right"><CODE>7</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M32"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M32">M32</A></CODE></TD>
<TD ALIGN="right"><CODE>11</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.math.Matrix4.M33"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M33">M33</A></CODE></TD>
<TD ALIGN="right"><CODE>15</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.physics.box2d.<A HREF="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.physics.box2d.Transform.COS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/physics/box2d/Transform.html#COS">COS</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.physics.box2d.Transform.POS_X"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/physics/box2d/Transform.html#POS_X">POS_X</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.physics.box2d.Transform.POS_Y"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/physics/box2d/Transform.html#POS_Y">POS_Y</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.physics.box2d.Transform.SIN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/physics/box2d/Transform.html#SIN">SIN</A></CODE></TD>
<TD ALIGN="right"><CODE>3</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>

<P>

<P>

<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.scenes.scene2d.ui.<A HREF="com/badlogic/gdx/scenes/scene2d/ui/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Align</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.scenes.scene2d.ui.Align.BOTTOM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/ui/Align.html#BOTTOM">BOTTOM</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.scenes.scene2d.ui.Align.CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/ui/Align.html#CENTER">CENTER</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.scenes.scene2d.ui.Align.LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/ui/Align.html#LEFT">LEFT</A></CODE></TD>
<TD ALIGN="right"><CODE>8</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.scenes.scene2d.ui.Align.RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/ui/Align.html#RIGHT">RIGHT</A></CODE></TD>
<TD ALIGN="right"><CODE>16</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="com.badlogic.gdx.scenes.scene2d.ui.Align.TOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/ui/Align.html#TOP">TOP</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
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