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Index (libgdx API)
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<A HREF="#_$_">$</A> <A HREF="#_A_">A</A> <A HREF="#_B_">B</A> <A HREF="#_C_">C</A> <A HREF="#_D_">D</A> <A HREF="#_E_">E</A> <A HREF="#_F_">F</A> <A HREF="#_G_">G</A> <A HREF="#_H_">H</A> <A HREF="#_I_">I</A> <A HREF="#_J_">J</A> <A HREF="#_K_">K</A> <A HREF="#_L_">L</A> <A HREF="#_M_">M</A> <A HREF="#_N_">N</A> <A HREF="#_O_">O</A> <A HREF="#_P_">P</A> <A HREF="#_Q_">Q</A> <A HREF="#_R_">R</A> <A HREF="#_S_">S</A> <A HREF="#_T_">T</A> <A HREF="#_U_">U</A> <A HREF="#_V_">V</A> <A HREF="#_W_">W</A> <A HREF="#_X_">X</A> <A HREF="#_Y_">Y</A> <A HREF="#_Z_">Z</A> <HR>
<A NAME="_$_"><!-- --></A><H2>
<B>$</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html#$(com.badlogic.gdx.scenes.scene2d.Action, float)"><B>$(Action, float)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Delay</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html#$(float)"><B>$(float)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeIn</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html#$(float)"><B>$(float)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeOut</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html#$(float, float)"><B>$(float, float)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html#$(com.badlogic.gdx.scenes.scene2d.Action)"><B>$(Action)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Forever</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html#$(float, float, float)"><B>$(float, float, float)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html#$(float, float, float)"><B>$(float, float, float)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html#$(com.badlogic.gdx.scenes.scene2d.Action...)"><B>$(Action...)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Parallel</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html#$()"><B>$()</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Remove</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html#$(com.badlogic.gdx.scenes.scene2d.Action, int)"><B>$(Action, int)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Repeat</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html#$(float, float)"><B>$(float, float)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html#$(float, float)"><B>$(float, float)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html#$(float, float, float)"><B>$(float, float, float)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html#$(com.badlogic.gdx.scenes.scene2d.Action...)"><B>$(Action...)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Sequence</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateDecelerateInterpolator.html#$(float)"><B>$(float)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateDecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">AccelerateDecelerateInterpolator</A>
<DD>Gets a new <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateDecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><CODE>AccelerateDecelerateInterpolator</CODE></A> from a maintained pool of <A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A>s.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateDecelerateInterpolator.html#$()"><B>$()</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateDecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">AccelerateDecelerateInterpolator</A>
<DD>Gets a new <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateDecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><CODE>AccelerateDecelerateInterpolator</CODE></A> from a maintained pool of <A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A>s.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateInterpolator.html#$(float)"><B>$(float)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">AccelerateInterpolator</A>
<DD>Gets a new <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><CODE>AccelerateInterpolator</CODE></A> from a maintained pool of <A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A>s.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateInterpolator.html#$()"><B>$()</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">AccelerateInterpolator</A>
<DD>Gets a new <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><CODE>AccelerateInterpolator</CODE></A> from a maintained pool of <A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A>s.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AnticipateInterpolator.html#$(float)"><B>$(float)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AnticipateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">AnticipateInterpolator</A>
<DD>Gets a new <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AnticipateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><CODE>AnticipateInterpolator</CODE></A> from a maintained pool of <A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A>s.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AnticipateInterpolator.html#$()"><B>$()</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AnticipateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">AnticipateInterpolator</A>
<DD>Gets a new <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AnticipateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><CODE>AnticipateInterpolator</CODE></A> from a maintained pool of <A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A>s.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/DecelerateInterpolator.html#$(float)"><B>$(float)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/DecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">DecelerateInterpolator</A>
<DD>Gets a new <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/DecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><CODE>DecelerateInterpolator</CODE></A> from a maintained pool of <A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A>s.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/DecelerateInterpolator.html#$()"><B>$()</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/DecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">DecelerateInterpolator</A>
<DD>Gets a new <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/DecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><CODE>DecelerateInterpolator</CODE></A> from a maintained pool of <A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A>s.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/LinearInterpolator.html#$()"><B>$()</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/LinearInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">LinearInterpolator</A>
<DD>Gets a new <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/LinearInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><CODE>LinearInterpolator</CODE></A> from a maintained pool of <A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A>s.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/OvershootInterpolator.html#$(float)"><B>$(float)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/OvershootInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">OvershootInterpolator</A>
<DD>Gets a new <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/OvershootInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><CODE>OvershootInterpolator</CODE></A> from a maintained pool of <A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A>s.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/OvershootInterpolator.html#$()"><B>$()</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/OvershootInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">OvershootInterpolator</A>
<DD>Gets a new <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/OvershootInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><CODE>OvershootInterpolator</CODE></A> from a maintained pool of <A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A>s.
</DL>
<HR>
<A NAME="_A_"><!-- --></A><H2>
<B>A</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#a"><B>a</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</A>
<DD>number of bits per color channel
<DT><A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html#a"><B>a</B></A> -
Variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</A>
<DD>number of bits per color channel
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#a"><B>a</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>the red, green, blue and alpha components
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#A"><B>A</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/Segment.html#a"><B>a</B></A> -
Variable in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Segment.html" title="class in com.badlogic.gdx.math.collision">Segment</A>
<DD>the starting position
<DT><A HREF="./com/badlogic/gdx/Files.html#absolute(java.lang.String)"><B>absolute(String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</A>
<DD>Convenience method that returns a <A HREF="./com/badlogic/gdx/Files.FileType.html#Absolute"><CODE>Files.FileType.Absolute</CODE></A> file handle.
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#ACCEL"><B>ACCEL</B></A> -
Static variable in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateDecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><B>AccelerateDecelerateInterpolator</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/package-summary.html">com.badlogic.gdx.scenes.scene2d.interpolators</A><DD>An interpolator where the rate of change starts out slowly, grows over time and ends slowly.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><B>AccelerateInterpolator</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/package-summary.html">com.badlogic.gdx.scenes.scene2d.interpolators</A><DD>An interpolator where the rate of change starts out slowly and then accelerates over time.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>
<DD>Apply the action.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Delay</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeIn</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeOut</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Forever</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Parallel</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Remove</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Repeat</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Sequence</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Calls the <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#act(float)"><CODE>Actor.act(float)</CODE></A> method of all contained Actors.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboList</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#act(float)"><B>act(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d"><B>Action</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A><DD>An Action is used with an <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> and modifes the Actor's attributes over time.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html#Action()"><B>Action()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html#action"><B>action</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Delay</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#action(com.badlogic.gdx.scenes.scene2d.Action)"><B>action(Action)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>Adds an <A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Action</CODE></A> to the Actor.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/TemporalAction.html#action"><B>action</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d">TemporalAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ActionResetingPool.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>ActionResetingPool</B></A>&lt;<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ActionResetingPool.html" title="type parameter in ActionResetingPool">T</A> extends <A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&gt; - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A><DD>A pool taking care of the <A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Action</CODE></A> life cycle and resets all its properties when obtained from this pool.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ActionResetingPool.html#ActionResetingPool(int, int)"><B>ActionResetingPool(int, int)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ActionResetingPool.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ActionResetingPool</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#actions"><B>actions</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/CompositeAction.html#actions"><B>actions</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/CompositeAction.html" title="class in com.badlogic.gdx.scenes.scene2d">CompositeAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html#active"><B>active</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A>
<DD>Does this body start out active?
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><B>Actor</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A><DD>
 An Actor is part of a <A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Stage</CODE></A> or a <A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Group</CODE></A> within a Stage.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#Actor()"><B>Actor()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>Creates an actor without a name.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#Actor(java.lang.String)"><B>Actor(String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#add(com.badlogic.gdx.graphics.Color)"><B>add(Color)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>Adds the given color to this color.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float[], int, int)"><B>add(Texture, float[], int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Adds the specified vertices to the cache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float, float)"><B>add(Texture, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Adds the specified texture to the cache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float, float, int, int, float, float, float, float, float)"><B>add(Texture, float, float, int, int, float, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Adds the specified texture to the cache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float, float, int, int, int, int)"><B>add(Texture, float, float, int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Adds the specified texture to the cache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float, float, float, float, int, int, int, int, boolean, boolean)"><B>add(Texture, float, float, float, float, int, int, int, int, boolean, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Adds the specified texture to the cache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean)"><B>add(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Adds the specified texture to the cache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float)"><B>add(TextureRegion, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Adds the specified region to the cache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float)"><B>add(TextureRegion, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Adds the specified region to the cache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float, float, float, float, float, float)"><B>add(TextureRegion, float, float, float, float, float, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Adds the specified region to the cache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.g2d.Sprite)"><B>add(Sprite)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Adds the specified sprite to the cache.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#add(com.badlogic.gdx.graphics.g3d.decals.Decal)"><B>add(Decal)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</A>
<DD>Add a decal to the batch, marking it for later rendering
<DT><A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html#add(com.badlogic.gdx.math.Vector3)"><B>add(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</A>
<DD>Adds a new control point
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#add(com.badlogic.gdx.math.Vector2)"><B>add(Vector2)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Adds the given vector to this vector
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#add(float, float)"><B>add(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Adds the given components to this vector
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#add(com.badlogic.gdx.math.Vector3)"><B>add(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Adds the given vector to this vector
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#add(float, float, float)"><B>add(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Adds the given vector to this component
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#add(float)"><B>add(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Adds the given value to all three components of the vector.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#add(com.badlogic.gdx.scenes.scene2d.Actor)"><B>add(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Adds a new cell to the table with the specified actor.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#add(T)"><B>add(T)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BinaryHeap.html#add(com.badlogic.gdx.utils.BinaryHeap.Node)"><B>add(BinaryHeap.Node)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#add(boolean)"><B>add(boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#add(float)"><B>add(float)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#add(int)"><B>add(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#add(long)"><B>add(long)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/PooledLinkedList.html#add(T)"><B>add(T)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils">PooledLinkedList</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)"><B>addActor(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Adds an <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> to this Group.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)"><B>addActor(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Adds an <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> to this stage
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)"><B>addActorAfter(Actor, Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Adds an <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> after the given Actor.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)"><B>addActorAt(int, Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Adds an <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> at the given index in the group.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)"><B>addActorBefore(Actor, Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Adds an <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> before the given Actor.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#addAll(com.badlogic.gdx.utils.Array)"><B>addAll(Array)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#addAll(com.badlogic.gdx.utils.Array, int, int)"><B>addAll(Array, int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#addAll(T[])"><B>addAll(T[])</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#addAll(T[], int, int)"><B>addAll(T[], int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#addAll(com.badlogic.gdx.utils.BooleanArray)"><B>addAll(BooleanArray)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#addAll(com.badlogic.gdx.utils.BooleanArray, int, int)"><B>addAll(BooleanArray, int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#addAll(boolean[])"><B>addAll(boolean[])</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#addAll(boolean[], int, int)"><B>addAll(boolean[], int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#addAll(com.badlogic.gdx.utils.FloatArray)"><B>addAll(FloatArray)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#addAll(com.badlogic.gdx.utils.FloatArray, int, int)"><B>addAll(FloatArray, int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#addAll(float[])"><B>addAll(float[])</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#addAll(float[], int, int)"><B>addAll(float[], int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#addAll(com.badlogic.gdx.utils.IntArray)"><B>addAll(IntArray)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#addAll(com.badlogic.gdx.utils.IntArray, int, int)"><B>addAll(IntArray, int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#addAll(int[])"><B>addAll(int[])</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#addAll(int[], int, int)"><B>addAll(int[], int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#addAll(com.badlogic.gdx.utils.LongArray)"><B>addAll(LongArray)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#addAll(com.badlogic.gdx.utils.LongArray, int, int)"><B>addAll(LongArray, int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#addAll(long[])"><B>addAll(long[])</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#addAll(long[], int, int)"><B>addAll(long[], int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#addChild(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, java.lang.String)"><B>addChild(Actor, Actor, String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#addChild(com.badlogic.gdx.utils.XmlReader.Element)"><B>addChild(XmlReader.Element)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#addClassTag(java.lang.String, java.lang.Class)"><B>addClassTag(String, Class)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#addDebugRectangle(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, int, int, int, int, int)"><B>addDebugRectangle(TableLayout, int, int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticle()"><B>addParticle()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticles(int)"><B>addParticles(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputMultiplexer.html#addProcessor(com.badlogic.gdx.InputProcessor)"><B>addProcessor(InputProcessor)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#addr"><B>addr</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>the address of the body
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#addr"><B>addr</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>the address
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#addr"><B>addr</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>the address of the fixture
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Joint.html#addr"><B>addr</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>
<DD>the address of the joint
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Shape.html#addr"><B>addr</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</A>
<DD>the address of the shape
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html#addRef()"><B>addRef()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureRef.html#addRef()"><B>addRef()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics">TextureRef</A>
<DD>Adds a reference to the texture.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#addRegion(java.lang.String, com.badlogic.gdx.graphics.Texture, int, int, int, int)"><B>addRegion(String, Texture, int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>Adds a region to the atlas.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#addRegion(java.lang.String, com.badlogic.gdx.graphics.g2d.TextureRegion)"><B>addRegion(String, TextureRegion)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>Adds a region to the atlas.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html#addResource(java.lang.String, T)"><B>addResource(String, T)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html#addStyle(java.lang.String, T)"><B>addStyle(String, T)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SerializationException.html#addTrace(java.lang.String)"><B>addTrace(String)</B></A> -
Method in exception com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils">SerializationException</A>
<DD>Adds information to the exception message about where in the the object graph serialization failure occurred.
<DT><A HREF="./com/badlogic/gdx/math/WindowedMean.html#addValue(float)"><B>addValue(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</A>
<DD>adds a new sample to this mean.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#afterGroup(int)"><B>afterGroup(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html#afterGroup(int)"><B>afterGroup(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DefaultGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupPlug.html#afterGroup()"><B>afterGroup()</B></A> -
Method in interface com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupPlug.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupPlug</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#afterGroup(int)"><B>afterGroup(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</A>
<DD>Invoked directly after rendering of a group has completed
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html#afterGroup(int)"><B>afterGroup(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">PluggableGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#afterGroup(int)"><B>afterGroup(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">SimpleOrthoGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#afterGroups()"><B>afterGroups()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html#afterGroups()"><B>afterGroups()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DefaultGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#afterGroups()"><B>afterGroups()</B></A> -
Method in interface com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</A>
<DD>Invoked after having rendered all groups
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#afterGroups()"><B>afterGroups()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">SimpleOrthoGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttribute.html#alias"><B>alias</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</A>
<DD>the alias for the attribute used in a <A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>ShaderProgram</CODE></A>
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>Align</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html#Align()"><B>Align()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Align</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(int)"><B>align(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Alignment of the table within the actor being laid out.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(java.lang.String)"><B>align(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Alignment of the table within the actor being laid out.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/DFT.html#allocateArrays()"><B>allocateArrays()</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/DFT.html" title="class in com.badlogic.gdx.audio.analysis">DFT</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FFT.html#allocateArrays()"><B>allocateArrays()</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FFT.html" title="class in com.badlogic.gdx.audio.analysis">FFT</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#allocateArrays()"><B>allocateArrays()</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html#allocateFloatBuffer(int, int)"><B>allocateFloatBuffer(int, int)</B></A> -
Static method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html" title="class in com.badlogic.gdx.audio.analysis">AudioTools</A>
<DD>Allcoates a direct buffer for the given number of samples and channels.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html#allocateShortBuffer(int, int)"><B>allocateShortBuffer(int, int)</B></A> -
Static method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html" title="class in com.badlogic.gdx.audio.analysis">AudioTools</A>
<DD>Allcoates a direct buffer for the given number of samples and channels.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#allowCompletion()"><B>allowCompletion()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#allowCompletion()"><B>allowCompletion()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>Ignores the <A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setContinuous(boolean)"><CODE>continuous</CODE></A> setting until the emitter is started again.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html#allowSleep"><B>allowSleep</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A>
<DD>Set this flag to false if this body should never fall asleep.
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#alpha(float)"><B>alpha(float)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#ALT_LEFT"><B>ALT_LEFT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#ALT_RIGHT"><B>ALT_RIGHT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Material.html#Ambient"><B>Ambient</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android"><B>AndroidApplication</B></A> - Class in <A HREF="./com/badlogic/gdx/backends/android/package-summary.html">com.badlogic.gdx.backends.android</A><DD>An implementation of the <A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> interface for Android.<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#AndroidApplication()"><B>AndroidApplication()</B></A> -
Constructor for class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android"><B>AndroidApplicationConfiguration</B></A> - Class in <A HREF="./com/badlogic/gdx/backends/android/package-summary.html">com.badlogic.gdx.backends.android</A><DD>Class defining the configuration of an <A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android"><CODE>AndroidApplication</CODE></A>.<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#AndroidApplicationConfiguration()"><B>AndroidApplicationConfiguration()</B></A> -
Constructor for class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/AndroidClipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils"><B>AndroidClipboard</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/AndroidClipboard.html#AndroidClipboard()"><B>AndroidClipboard()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/AndroidClipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">AndroidClipboard</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#angle()"><B>angle()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html#angle"><B>angle</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A>
<DD>The world angle of the body in radians.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html#angularDamping"><B>angularDamping</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A>
<DD>Angular damping is use to reduce the angular velocity.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html#angularVelocity"><B>angularVelocity</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A>
<DD>The angular velocity of the body.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d"><B>Animation</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>
 An Animation stores a list of <A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A>s representing an animated sequence, e.g.<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Animation.html#Animation(float, java.util.List)"><B>Animation(float, List)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</A>
<DD>Constructor, storing the frame duration and key frames.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Animation.html#Animation(float, com.badlogic.gdx.graphics.g2d.TextureRegion...)"><B>Animation(float, TextureRegion...)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</A>
<DD>Constructor, storing the frame duration and key frames.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d"><B>Animation</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</A><DD>Abstract class for an animation.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animation.html#Animation()"><B>Animation()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d">Animation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d"><B>AnimationAction</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A><DD>An <A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>AnimationAction</CODE></A> performs a transformation on its target <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A>.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html#AnimationAction()"><B>AnimationAction()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html" title="class in com.badlogic.gdx.graphics.g3d"><B>Animator</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</A><DD>Abstract class for a single-track animation controller.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html#Animator()"><B>Animator()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html" title="class in com.badlogic.gdx.graphics.g3d">Animator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d"><B>Animator.WrapMode</B></A> - Enum in <A HREF="./com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AnticipateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><B>AnticipateInterpolator</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/package-summary.html">com.badlogic.gdx.scenes.scene2d.interpolators</A><DD>An <A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A> where the changes start backwards and than spring forward as the time progresses.<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#ANY_KEY"><B>ANY_KEY</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#APOSTROPHE"><B>APOSTROPHE</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Gdx.html#app"><B>app</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><B>Application</B></A> - Interface in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>
 An <code>Application</code> is the main entry point of your project.<DT><A HREF="./com/badlogic/gdx/Application.ApplicationType.html" title="enum in com.badlogic.gdx"><B>Application.ApplicationType</B></A> - Enum in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>Enumeration of possible <A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> types<DT><A HREF="./com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx"><B>ApplicationListener</B></A> - Interface in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>
 An <code>ApplicationListener</code> is called when the <A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is created, resumed, rendering, paused or destroyed.<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#apply(com.badlogic.gdx.graphics.GL10)"><B>apply(GL10)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>Sets the current projection and model-view matrix of this camera.
<DT><A HREF="./com/badlogic/gdx/math/Interpolation.html#apply(float)"><B>apply(float)</B></A> -
Method in enum com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Interpolation.html" title="enum in com.badlogic.gdx.math">Interpolation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#applyAngularImpulse(float)"><B>applyAngularImpulse(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Apply an angular impulse.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#applyForce(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><B>applyForce(Vector2, Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Apply a force at a world point.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#applyForce(float, float, float, float)"><B>applyForce(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Apply a force at a world point.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#applyForceToCenter(com.badlogic.gdx.math.Vector2)"><B>applyForceToCenter(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Apply a force to the center of mass.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#applyForceToCenter(float, float)"><B>applyForceToCenter(float, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Apply a force to the center of mass.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#applyLinearImpulse(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><B>applyLinearImpulse(Vector2, Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Apply an impulse at a point.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#applyLinearImpulse(float, float, float, float)"><B>applyLinearImpulse(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Apply an impulse at a point.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#applyTorque(float)"><B>applyTorque(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Apply a torque.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)"><B>applyTransform(SpriteBatch)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#area()"><B>area()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils"><B>Array</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/Array.html" title="type parameter in Array">T</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>A resizable, ordered or unordered array of objects.<DT><A HREF="./com/badlogic/gdx/utils/Array.html#Array()"><B>Array()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Creates an ordered array with a capacity of 16.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#Array(int)"><B>Array(int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Creates an ordered array with the specified capacity.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#Array(boolean, int)"><B>Array(boolean, int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#Array(boolean, int, java.lang.Class)"><B>Array(boolean, int, Class&lt;T&gt;)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Creates a new array with <A HREF="./com/badlogic/gdx/utils/Array.html#items"><CODE>Array.items</CODE></A> of the specified type.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#Array(java.lang.Class)"><B>Array(Class&lt;T&gt;)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Creates an ordered array with <A HREF="./com/badlogic/gdx/utils/Array.html#items"><CODE>Array.items</CODE></A> of the specified type and a capacity of 16.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#Array(com.badlogic.gdx.utils.Array)"><B>Array(Array)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Creates a new array containing the elements in the specified array.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#Array(T[])"><B>Array(T[])</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Creates a new ordered array containing the elements in the specified array.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#Array(boolean, T[])"><B>Array(boolean, T[])</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Creates a new array containing the elements in the specified array.
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.html#array()"><B>array()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.html#array(java.lang.String)"><B>array(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.ArrayIterable.html" title="class in com.badlogic.gdx.utils"><B>Array.ArrayIterable</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/Array.ArrayIterable.html" title="type parameter in Array.ArrayIterable">T</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/Array.ArrayIterable.html#Array.ArrayIterable(com.badlogic.gdx.utils.Array)"><B>Array.ArrayIterable(Array&lt;T&gt;)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.ArrayIterable.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterable</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.ArrayIterator.html" title="class in com.badlogic.gdx.utils"><B>Array.ArrayIterator</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/Array.ArrayIterator.html" title="type parameter in Array.ArrayIterator">T</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/Array.ArrayIterator.html#Array.ArrayIterator(com.badlogic.gdx.utils.Array)"><B>Array.ArrayIterator(Array&lt;T&gt;)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.ArrayIterator.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets"><B>AssetDescriptor</B></A>&lt;<A HREF="./com/badlogic/gdx/assets/AssetDescriptor.html" title="type parameter in AssetDescriptor">T</A>&gt; - Class in <A HREF="./com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</A><DD>Describes an asset to be loaded by it's filename, type and <A HREF="./com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets"><CODE>AssetLoaderParameters</CODE></A>.<DT><A HREF="./com/badlogic/gdx/assets/AssetDescriptor.html#AssetDescriptor(java.lang.String, java.lang.Class)"><B>AssetDescriptor(String, Class&lt;T&gt;)</B></A> -
Constructor for class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetDescriptor.html#AssetDescriptor(java.lang.String, java.lang.Class, com.badlogic.gdx.assets.AssetLoaderParameters)"><B>AssetDescriptor(String, Class&lt;T&gt;, AssetLoaderParameters&lt;T&gt;)</B></A> -
Constructor for class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetErrorListener.html" title="interface in com.badlogic.gdx.assets"><B>AssetErrorListener</B></A> - Interface in <A HREF="./com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><B>AssetLoader</B></A>&lt;<A HREF="./com/badlogic/gdx/assets/loaders/AssetLoader.html" title="type parameter in AssetLoader">T</A>,<A HREF="./com/badlogic/gdx/assets/loaders/AssetLoader.html" title="type parameter in AssetLoader">P</A> extends <A HREF="./com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters</A>&lt;<A HREF="./com/badlogic/gdx/assets/loaders/AssetLoader.html" title="type parameter in AssetLoader">T</A>&gt;&gt; - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/AssetLoader.html#AssetLoader(com.badlogic.gdx.assets.loaders.FileHandleResolver)"><B>AssetLoader(FileHandleResolver)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">AssetLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets"><B>AssetLoaderParameters</B></A>&lt;<A HREF="./com/badlogic/gdx/assets/AssetLoaderParameters.html" title="type parameter in AssetLoaderParameters">T</A>&gt; - Class in <A HREF="./com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/AssetLoaderParameters.html#AssetLoaderParameters()"><B>AssetLoaderParameters()</B></A> -
Constructor for class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetLoaderParameters.LoadedCallback.html" title="interface in com.badlogic.gdx.assets"><B>AssetLoaderParameters.LoadedCallback</B></A> - Interface in <A HREF="./com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</A><DD>Callback interface that will be invoked when the <A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><CODE>AssetManager</CODE></A> loaded
 an asset.<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><B>AssetManager</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#AssetManager()"><B>AssetManager()</B></A> -
Constructor for class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>Creates a new AssetManager.
<DT><A HREF="./com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><B>AsynchronousAssetLoader</B></A>&lt;<A HREF="./com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html" title="type parameter in AsynchronousAssetLoader">T</A>,<A HREF="./com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html" title="type parameter in AsynchronousAssetLoader">P</A> extends <A HREF="./com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters</A>&lt;<A HREF="./com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html" title="type parameter in AsynchronousAssetLoader">T</A>&gt;&gt; - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html#AsynchronousAssetLoader(com.badlogic.gdx.assets.loaders.FileHandleResolver)"><B>AsynchronousAssetLoader(FileHandleResolver)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">AsynchronousAssetLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#AT"><B>AT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#atan2(float, float)"><B>atan2(float, float)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#atlas"><B>atlas</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>
<DD>The atlas to use to find texture regions.
<DT><A HREF="./com/badlogic/gdx/utils/AtomicQueue.html" title="class in com.badlogic.gdx.utils"><B>AtomicQueue</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/AtomicQueue.html" title="type parameter in AtomicQueue">T</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>A queue that allows one thread to call <A HREF="./com/badlogic/gdx/utils/AtomicQueue.html#put(T)"><CODE>AtomicQueue.put(Object)</CODE></A> and another thread to call <A HREF="./com/badlogic/gdx/utils/AtomicQueue.html#poll()"><CODE>AtomicQueue.poll()</CODE></A>.<DT><A HREF="./com/badlogic/gdx/utils/AtomicQueue.html#AtomicQueue(int)"><B>AtomicQueue(int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/AtomicQueue.html" title="class in com.badlogic.gdx.utils">AtomicQueue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.html#attribute(java.lang.String, java.lang.String)"><B>attribute(String, String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlWriter.html#attribute(java.lang.String, java.lang.Object)"><B>attribute(String, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Audio.html" title="interface in com.badlogic.gdx"><B>Audio</B></A> - Interface in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>This interface encapsulates the creation and management of audio resources.<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#audio"><B>audio</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Gdx.html#audio"><B>audio</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio"><B>AudioDevice</B></A> - Interface in <A HREF="./com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</A><DD>Encapsulates an audio device in 44.1khz mono or stereo mode.<DT><A HREF="./com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio"><B>AudioRecorder</B></A> - Interface in <A HREF="./com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</A><DD>An AudioRecorder allows to record input from an audio device.<DT><A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html" title="class in com.badlogic.gdx.audio.analysis"><B>AudioTools</B></A> - Class in <A HREF="./com/badlogic/gdx/audio/analysis/package-summary.html">com.badlogic.gdx.audio.analysis</A><DD>Class holding various static native methods for processing audio data.<DT><A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html#AudioTools()"><B>AudioTools()</B></A> -
Constructor for class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html" title="class in com.badlogic.gdx.audio.analysis">AudioTools</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#averages"><B>averages</B></A> -
Variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#avgPerOctave"><B>avgPerOctave</B></A> -
Variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#avgSize()"><B>avgSize()</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Returns the number of averages currently being calculated.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html#awake"><B>awake</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A>
<DD>Is this body initially awake or sleeping?
</DL>
<HR>
<A NAME="_B_"><!-- --></A><H2>
<B>B</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#b"><B>b</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</A>
<DD>number of bits per color channel
<DT><A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html#b"><B>b</B></A> -
Variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</A>
<DD>number of bits per color channel
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#b"><B>b</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>the red, green, blue and alpha components
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#B"><B>B</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/Segment.html#b"><B>b</B></A> -
Variable in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Segment.html" title="class in com.badlogic.gdx.math.collision">Segment</A>
<DD>the ending position
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BACK"><B>BACK</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html#background"><B>background</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboBoxStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#background"><B>background</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#background"><B>background</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html#background"><B>background</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BACKSLASH"><B>BACKSLASH</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BACKSPACE"><B>BACKSPACE</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#bandWidth"><B>bandWidth</B></A> -
Variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils"><B>Base64Coder</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#baseSkeleton"><B>baseSkeleton</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Model</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#batch"><B>batch</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</A>
<DD>a spritebatch and a font for text rendering
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#batch"><B>batch</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#batchTransform"><B>batchTransform</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#beforeGroup(int, com.badlogic.gdx.utils.Array)"><B>beforeGroup(int, Array&lt;Decal&gt;)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html#beforeGroup(int, com.badlogic.gdx.utils.Array)"><B>beforeGroup(int, Array&lt;Decal&gt;)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DefaultGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupPlug.html#beforeGroup(com.badlogic.gdx.utils.Array)"><B>beforeGroup(Array&lt;Decal&gt;)</B></A> -
Method in interface com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupPlug.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupPlug</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#beforeGroup(int, com.badlogic.gdx.utils.Array)"><B>beforeGroup(int, Array&lt;Decal&gt;)</B></A> -
Method in interface com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</A>
<DD>Invoked directly before rendering the contents of a group
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html#beforeGroup(int, com.badlogic.gdx.utils.Array)"><B>beforeGroup(int, Array&lt;Decal&gt;)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">PluggableGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#beforeGroup(int, com.badlogic.gdx.utils.Array)"><B>beforeGroup(int, Array&lt;Decal&gt;)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">SimpleOrthoGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#beforeGroups()"><B>beforeGroups()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html#beforeGroups()"><B>beforeGroups()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DefaultGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#beforeGroups()"><B>beforeGroups()</B></A> -
Method in interface com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</A>
<DD>Invoked before rendering any group
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#beforeGroups()"><B>beforeGroups()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">SimpleOrthoGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#begin()"><B>begin()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Sets up the SpriteBatch for drawing.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#begin()"><B>begin()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Prepares the OpenGL state for SpriteCache rendering.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html#begin()"><B>begin()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</A>
<DD>Makes the frame buffer current so everything gets drawn to it.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#begin(com.badlogic.gdx.math.Matrix4, int)"><B>begin(Matrix4, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#begin(com.badlogic.gdx.math.Matrix4, int)"><B>begin(Matrix4, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#begin(int)"><B>begin(int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer10</A>
<DD>Starts a new list of primitives.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#begin(com.badlogic.gdx.math.Matrix4, int)"><B>begin(Matrix4, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#begin(com.badlogic.gdx.graphics.glutils.ShaderProgram, int)"><B>begin(ShaderProgram, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><B>begin()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Makes OpenGL ES 2.0 use this vertex and fragment shader pair.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#begin(com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType)"><B>begin(ShapeRenderer.ShapeType)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>Starts a new batch of shapes.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#beginCache()"><B>beginCache()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Starts the definition of a new cache, allowing the add and <A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#endCache()"><CODE>SpriteCache.endCache()</CODE></A> methods to be called.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#beginCache(int)"><B>beginCache(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Starts the redefinition of an existing cache, allowing the add and <A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#endCache()"><CODE>SpriteCache.endCache()</CODE></A> methods to be called.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ContactListener.html#beginContact(com.badlogic.gdx.physics.box2d.Contact)"><B>beginContact(Contact)</B></A> -
Method in interface com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ContactListener.html" title="interface in com.badlogic.gdx.physics.box2d">ContactListener</A>
<DD>Called when two fixtures begin to touch.
<DT><A HREF="./com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils"><B>BinaryHeap</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/BinaryHeap.html" title="type parameter in BinaryHeap">T</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/BinaryHeap.html#BinaryHeap()"><B>BinaryHeap()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BinaryHeap.html#BinaryHeap(int, boolean)"><B>BinaryHeap(int, boolean)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BinaryHeap.Node.html" title="class in com.badlogic.gdx.utils"><B>BinaryHeap.Node</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/BinaryHeap.Node.html" title="type parameter in BinaryHeap.Node">T</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/BinaryHeap.Node.html#BinaryHeap.Node(float)"><B>BinaryHeap.Node(float)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BinaryHeap.Node.html" title="class in com.badlogic.gdx.utils">BinaryHeap.Node</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#bind()"><B>bind()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</A>
<DD>Binds this IndexBufferObject for rendering with glDrawElements.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#bind()"><B>bind()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</A>
<DD>Binds this IndexBufferObject for rendering with glDrawElements.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html#bind()"><B>bind()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A>
<DD>Binds this IndexBufferObject for rendering with glDrawElements.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html#bind()"><B>bind()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#bind()"><B>bind()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A>
<DD>Binds this VertexData for rendering via glDrawArrays or glDrawElements.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)"><B>bind(ShaderProgram)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A>
<DD>Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#bind()"><B>bind()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A>
<DD>Binds this VertexData for rendering via glDrawArrays or glDrawElements.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)"><B>bind(ShaderProgram)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A>
<DD>Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html#bind()"><B>bind()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</A>
<DD>Binds this VertexData for rendering via glDrawArrays or glDrawElements.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#bind()"><B>bind()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Binds the underlying <A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>VertexArray</CODE></A>/<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>VertexBufferObject</CODE></A> and <A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>IndexBufferObject</CODE></A> if indices were given.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)"><B>bind(ShaderProgram)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Binds the underlying <A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>VertexBufferObject</CODE></A> and <A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>IndexBufferObject</CODE></A> if indices where given.
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#bind()"><B>bind()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>Binds this texture.
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#bind(int)"><B>bind(int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>Binds the texture to the given texture unit.
<DT><A HREF="./com/badlogic/gdx/graphics/TextureRef.html#bind()"><B>bind()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics">TextureRef</A>
<DD>Binds the texture in OpenGL.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#BINORMAL_ATTRIBUTE"><B>BINORMAL_ATTRIBUTE</B></A> -
Static variable in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>default name for binormal attribute
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d"><B>BitmapFont</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>Renders bitmap fonts.<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont()"><B>BitmapFont()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(boolean)"><B>BitmapFont(boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)"><B>BitmapFont(FileHandle, TextureRegion, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Creates a BitmapFont with the glyphs relative to the specified region.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.files.FileHandle, boolean)"><B>BitmapFont(FileHandle, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Creates a BitmapFont from a BMFont file.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, boolean)"><B>BitmapFont(FileHandle, FileHandle, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, boolean, boolean)"><B>BitmapFont(FileHandle, FileHandle, boolean, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)"><B>BitmapFont(BitmapFont.BitmapFontData, TextureRegion, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d"><B>BitmapFont.BitmapFontData</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#BitmapFont.BitmapFontData(com.badlogic.gdx.files.FileHandle, boolean)"><B>BitmapFont.BitmapFontData(FileHandle, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.HAlignment.html" title="enum in com.badlogic.gdx.graphics.g2d"><B>BitmapFont.HAlignment</B></A> - Enum in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d"><B>BitmapFont.TextBounds</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html#BitmapFont.TextBounds()"><B>BitmapFont.TextBounds()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html#BitmapFont.TextBounds(com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds)"><B>BitmapFont.TextBounds(BitmapFont.TextBounds)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d"><B>BitmapFontCache</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>Caches glyph geometry for a BitmapFont, providing a fast way to render static text.<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#BitmapFontCache(com.badlogic.gdx.graphics.g2d.BitmapFont)"><B>BitmapFontCache(BitmapFont)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#BitmapFontCache(com.badlogic.gdx.graphics.g2d.BitmapFont, boolean)"><B>BitmapFontCache(BitmapFont, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>Creates a new BitmapFontCache
<DT><A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.html" title="class in com.badlogic.gdx.assets.loaders"><B>BitmapFontLoader</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.html#BitmapFontLoader(com.badlogic.gdx.assets.loaders.FileHandleResolver)"><B>BitmapFontLoader(FileHandleResolver)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html" title="class in com.badlogic.gdx.assets.loaders"><B>BitmapFontLoader.BitmapFontParameter</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html#BitmapFontLoader.BitmapFontParameter()"><B>BitmapFontLoader.BitmapFontParameter()</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader.BitmapFontParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.DisplayMode.html#bitsPerPixel"><B>bitsPerPixel</B></A> -
Variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#BLACK"><B>BLACK</B></A> -
Static variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Material.html#BlendDestFactor"><B>BlendDestFactor</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Material.html#BlendSourceFactor"><B>BlendSourceFactor</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#BLUE"><B>BLUE</B></A> -
Static variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#bodies"><B>bodies</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>all known bodies
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d"><B>Body</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>A rigid body.<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#Body(com.badlogic.gdx.physics.box2d.World, long)"><B>Body(World, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Constructs a new body with the given address
<DT><A HREF="./com/badlogic/gdx/physics/box2d/JointDef.html#bodyA"><B>bodyA</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/JointDef.html" title="class in com.badlogic.gdx.physics.box2d">JointDef</A>
<DD>The first attached body.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/JointDef.html#bodyB"><B>bodyB</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/JointDef.html" title="class in com.badlogic.gdx.physics.box2d">JointDef</A>
<DD>The second attached body
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d"><B>BodyDef</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>A body definition holds all the data needed to construct a rigid body.<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html#BodyDef()"><B>BodyDef()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d"><B>BodyDef.BodyType</B></A> - Enum in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>The body type.<DT><A HREF="./com/badlogic/gdx/utils/JsonReader.html#bool(java.lang.String, boolean)"><B>bool(String, boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils"><B>BooleanArray</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>A resizable, ordered or unordered boolean array.<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#BooleanArray()"><B>BooleanArray()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>Creates an ordered array with a capacity of 16.
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#BooleanArray(int)"><B>BooleanArray(int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>Creates an ordered array with the specified capacity.
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#BooleanArray(boolean, int)"><B>BooleanArray(boolean, int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#BooleanArray(com.badlogic.gdx.utils.BooleanArray)"><B>BooleanArray(BooleanArray)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>Creates a new array containing the elements in the specific array.
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#BooleanArray(boolean[])"><B>BooleanArray(boolean[])</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>Creates a new ordered array containing the elements in the specified array.
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#BooleanArray(boolean, boolean[])"><B>BooleanArray(boolean, boolean[])</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>Creates a new array containing the elements in the specified array.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#bottom()"><B>bottom()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html#BOTTOM"><B>BOTTOM</B></A> -
Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Align</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#bottom()"><B>bottom()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Sets the alignment of the table within the actor being laid out to <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html#BOTTOM"><CODE>Align.BOTTOM</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_CENTER"><B>BOTTOM_CENTER</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_LEFT"><B>BOTTOM_LEFT</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_RIGHT"><B>BOTTOM_RIGHT</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#bounceDistance"><B>bounceDistance</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#bounces"><B>bounces</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#bounceSpeedMax"><B>bounceSpeedMax</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#bounceSpeedMin"><B>bounceSpeedMin</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><B>BoundingBox</B></A> - Class in <A HREF="./com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision</A><DD>Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#BoundingBox()"><B>BoundingBox()</B></A> -
Constructor for class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Constructs a new bounding box with the minimum and maximum vector set to zeros.
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#BoundingBox(com.badlogic.gdx.math.collision.BoundingBox)"><B>BoundingBox(BoundingBox)</B></A> -
Constructor for class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Constructs a new bounding box from the given bounding box.
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#BoundingBox(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>BoundingBox(Vector3, Vector3)</B></A> -
Constructor for class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Constructs the new bounding box using the given minimum and maximum vector.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html#bounds"><B>bounds</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#bounds"><B>bounds</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Frustum.html#boundsInFrustum(com.badlogic.gdx.math.collision.BoundingBox)"><B>boundsInFrustum(BoundingBox)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</A>
<DD>Returns wheter the given <A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> is in the frustum.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#box(float, float, float, float, float, float)"><B>box(float, float, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>Draws a box.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d"><B>Box2DDebugRenderer</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#Box2DDebugRenderer()"><B>Box2DDebugRenderer()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#Box2DDebugRenderer(boolean, boolean, boolean)"><B>Box2DDebugRenderer(boolean, boolean, boolean)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils"><B>BufferUtils</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#BufferUtils()"><B>BufferUtils()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html#bullet"><B>bullet</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A>
<DD>Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are
 prevented from tunneling through kinematic and static bodies.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>Button</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><B>Button(Skin)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)"><B>Button(Button.ButtonStyle)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><B>Button(Actor, Skin)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)"><B>Button(Actor, Button.ButtonStyle)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><B>Button(String, Skin)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)"><B>Button(String, Button.ButtonStyle)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle, java.lang.String)"><B>Button(String, Button.ButtonStyle, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle, java.lang.String)"><B>Button(Button.ButtonStyle, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>Button.ButtonStyle</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>Defines a button style, see <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Button</CODE></A><DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#Button.ButtonStyle()"><B>Button.ButtonStyle()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#Button.ButtonStyle(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch, float, float, float, float, com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color)"><B>Button.ButtonStyle(NinePatch, NinePatch, NinePatch, float, float, float, float, BitmapFont, Color)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_A"><B>BUTTON_A</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_B"><B>BUTTON_B</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_C"><B>BUTTON_C</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_CIRCLE"><B>BUTTON_CIRCLE</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_L1"><B>BUTTON_L1</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_L2"><B>BUTTON_L2</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_MODE"><B>BUTTON_MODE</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_R1"><B>BUTTON_R1</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_R2"><B>BUTTON_R2</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_SELECT"><B>BUTTON_SELECT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_START"><B>BUTTON_START</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_THUMBL"><B>BUTTON_THUMBL</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_THUMBR"><B>BUTTON_THUMBR</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_X"><B>BUTTON_X</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_Y"><B>BUTTON_Y</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#BUTTON_Z"><B>BUTTON_Z</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_C_"><!-- --></A><H2>
<B>C</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#C"><B>C</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C1"><B>C1</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#C1"><B>C1</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C2"><B>C2</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#C2"><B>C2</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C3"><B>C3</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#C3"><B>C3</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C4"><B>C4</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#C4"><B>C4</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#cache"><B>cache</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#calcAvg(float, float)"><B>calcAvg(float, float)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Calculate the average amplitude of the frequency band bounded by <code>lowFreq</code> and <code>hiFreq</code>, inclusive.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/ThresholdFunction.html#calculate(java.util.List)"><B>calculate(List&lt;Float&gt;)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/ThresholdFunction.html" title="class in com.badlogic.gdx.audio.analysis">ThresholdFunction</A>
<DD>Returns the threshold function for a given spectral flux function.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#calculateBoundingBox()"><B>calculateBoundingBox()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Calculates the <A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> of the vertices contained in this mesh.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#calculateBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)"><B>calculateBoundingBox(BoundingBox)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Calculates the <A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> of the vertices contained in this mesh.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#calculateNormals(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints)"><B>calculateNormals(MD5Joints)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Renderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#calculateNormalsBind(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[])"><B>calculateNormalsBind(MD5Joints, float[])</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#calculateNormalsBind(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[], float[], short[], float[], int, int)"><B>calculateNormalsBind(MD5Joints, float[], float[], short[], float[], int, int)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/ScissorStack.html#calculateScissors(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.math.Matrix4, com.badlogic.gdx.math.Rectangle, com.badlogic.gdx.math.Rectangle)"><B>calculateScissors(Camera, Matrix4, Rectangle, Rectangle)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">ScissorStack</A>
<DD>Calculates a scissor rectangle in OpenGL ES window coordinates from a <A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics"><CODE>Camera</CODE></A>, a transformation <A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math"><CODE>Matrix4</CODE></A> and
 an axis aligned <A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><CODE>Rectangle</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Jni.html#calculateVertices(float[], float[], float[], float[], int)"><B>calculateVertices(float[], float[], float[], float[], int)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Jni.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Jni</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#calculateVertices(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[], com.badlogic.gdx.math.collision.BoundingBox)"><B>calculateVertices(MD5Joints, float[], BoundingBox)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#calculateVertices(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[], float[], float[], int, int, com.badlogic.gdx.math.collision.BoundingBox)"><B>calculateVertices(MD5Joints, float[], float[], float[], int, int, BoundingBox)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#calculateVerticesJni(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[])"><B>calculateVerticesJni(MD5Joints, float[])</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#calculateVerticesN(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[], com.badlogic.gdx.math.collision.BoundingBox)"><B>calculateVerticesN(MD5Joints, float[], BoundingBox)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#calculateVerticesN(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[], float[], float[], int, int, com.badlogic.gdx.math.collision.BoundingBox)"><B>calculateVerticesN(MD5Joints, float[], float[], float[], int, int, BoundingBox)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#CALL"><B>CALL</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html#callActionCompletedListener()"><B>callActionCompletedListener()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>
<DD>Calls the <A HREF="./com/badlogic/gdx/scenes/scene2d/OnActionCompleted.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>OnActionCompleted</CODE></A> listener and sets it to null so it won't be called again.
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics"><B>Camera</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>Base class for <A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><CODE>OrthographicCamera</CODE></A> and <A HREF="./com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><CODE>PerspectiveCamera</CODE></A>.<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#Camera()"><B>Camera()</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#CAMERA"><B>CAMERA</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#camera"><B>camera</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><B>CameraGroupStrategy</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A><DD>
 Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#CameraGroupStrategy(com.badlogic.gdx.graphics.Camera)"><B>CameraGroupStrategy(Camera)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.TextInputListener.html#canceled()"><B>canceled()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.TextInputListener.html" title="interface in com.badlogic.gdx">Input.TextInputListener</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#cancelVibrate()"><B>cancelVibrate()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>Stops the vibrator
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#cancelVibrate()"><B>cancelVibrate()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Filter.html#categoryBits"><B>categoryBits</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter</A>
<DD>The collision category bits.
<DT><A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math"><B>CatmullRomSpline</B></A> - Class in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>Encapsulates a catmull rom spline with n control points, n >= 4.<DT><A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html#CatmullRomSpline()"><B>CatmullRomSpline()</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SerializationException.html#causedBy(java.lang.Class)"><B>causedBy(Class)</B></A> -
Method in exception com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils">SerializationException</A>
<DD>Returns true if any of the exceptions that caused this exception are of the specified type.
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#ceil(float)"><B>ceil(float)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>Returns the smallest integer greater than or equal to the specified float.
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#ceilPositive(float)"><B>ceilPositive(float)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>Returns the smallest integer greater than or equal to the specified float.
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#CENTER"><B>CENTER</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/Sphere.html#center"><B>center</B></A> -
Variable in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision">Sphere</A>
<DD>the center of the sphere
<DT><A HREF="./com/badlogic/gdx/physics/box2d/MassData.html#center"><B>center</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/MassData.html" title="class in com.badlogic.gdx.physics.box2d">MassData</A>
<DD>The position of the shape's centroid relative to the shape's origin.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html#CENTER"><B>CENTER</B></A> -
Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Align</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#center()"><B>center()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Sets the alignment of the table within the actor being laid out to <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html#CENTER"><CODE>Align.CENTER</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#centerX"><B>centerX</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#centerX()"><B>centerX()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#centerY"><B>centerY</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#centerY()"><B>centerY()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d"><B>ChainShape</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html#ChainShape()"><B>ChainShape()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.ValueChangedListener.html#changed(com.badlogic.gdx.scenes.scene2d.ui.Slider, float)"><B>changed(Slider, float)</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.ValueChangedListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">Slider.ValueChangedListener</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>CheckBox</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#CheckBox(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle)"><B>CheckBox(String, CheckBox.CheckBoxStyle)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#CheckBox(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><B>CheckBox(String, Skin)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#CheckBox(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle, java.lang.String)"><B>CheckBox(String, CheckBox.CheckBoxStyle, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>CheckBox.CheckBoxStyle</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#CheckBox.CheckBoxStyle()"><B>CheckBox.CheckBoxStyle()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#CheckBox.CheckBoxStyle(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color)"><B>CheckBox.CheckBoxStyle(TextureRegion, TextureRegion, BitmapFont, Color)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#checkboxOff"><B>checkboxOff</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#checkboxOn"><B>checkboxOn</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#checked"><B>checked</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#child(java.lang.String)"><B>child(String)</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Returns a handle to the child with the specified name.
<DT><A HREF="./com/badlogic/gdx/files/FileHandleStream.html#child(java.lang.String)"><B>child(String)</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#children"><B>children</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math"><B>Circle</B></A> - Class in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>A convenient 2D circle class.<DT><A HREF="./com/badlogic/gdx/math/Circle.html#Circle(float, float, float)"><B>Circle(float, float, float)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Circle.html#Circle(com.badlogic.gdx.math.Vector2, float)"><B>Circle(Vector2, float)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/CircleShape.html" title="class in com.badlogic.gdx.physics.box2d"><B>CircleShape</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>A circle shape.<DT><A HREF="./com/badlogic/gdx/physics/box2d/CircleShape.html#CircleShape()"><B>CircleShape()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/CircleShape.html" title="class in com.badlogic.gdx.physics.box2d">CircleShape</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/CircleShape.html#CircleShape(long)"><B>CircleShape(long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/CircleShape.html" title="class in com.badlogic.gdx.physics.box2d">CircleShape</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#clamp()"><B>clamp()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#clamp"><B>clamp</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Files.html#classpath(java.lang.String)"><B>classpath(String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</A>
<DD>Convenience method that returns a <A HREF="./com/badlogic/gdx/Files.FileType.html#Classpath"><CODE>Files.FileType.Classpath</CODE></A> file handle.
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>Clears and disposes all assets and the preloading queue.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#clear(int)"><B>clear(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</A>
<DD>Remove all decals from batch
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#CLEAR"><B>CLEAR</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputMultiplexer.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/WindowedMean.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</A>
<DD>clears this WindowedMean.
<DT><A HREF="./com/badlogic/gdx/Preferences.html#clear()"><B>clear()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Clears this Group, removing all contained <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A>s.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Clears this stage, removing all <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A>s and <A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Group</CODE></A>s.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Removes all actors and cells from the table.
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>Removes all widgets from the GUI's root pane.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#clear(java.nio.ByteBuffer, int)"><B>clear(ByteBuffer, int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>Writes the specified number of zeros to the buffer.
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Pool.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</A>
<DD>Removes all free objects from this pool.
<DT><A HREF="./com/badlogic/gdx/utils/PooledLinkedList.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils">PooledLinkedList</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SortedIntList.html#clear()"><B>clear()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SortedIntList.html" title="class in com.badlogic.gdx.utils">SortedIntList</A>
<DD>Clears list
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()"><B>clearActions()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>Clears all actions of this Actor.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html#clearAllFrameBuffers(com.badlogic.gdx.Application)"><B>clearAllFrameBuffers(Application)</B></A> -
Static method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#clearAllMeshes(com.badlogic.gdx.Application)"><B>clearAllMeshes(Application)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Will clear the managed mesh cache.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#clearAllShaderPrograms(com.badlogic.gdx.Application)"><B>clearAllShaderPrograms(Application)</B></A> -
Static method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#clearAllTextures(com.badlogic.gdx.Application)"><B>clearAllTextures(Application)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>Clears all managed textures.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#clearDebugRectangles(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout)"><B>clearDebugRectangles(TableLayout)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#clearForces()"><B>clearForces()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Manually clear the force buffer on all bodies.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#click()"><B>click()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html#click(com.badlogic.gdx.scenes.scene2d.Actor)"><B>click(Actor)</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ClickListener</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#click()"><B>click()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><B>ClickListener</B></A> - Interface in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/Clipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils"><B>Clipboard</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui.utils</A><DD>A very simple clipboard interface for text content.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/Clipboard.html#Clipboard()"><B>Clipboard()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/Clipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">Clipboard</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Frustum.html#clipSpacePlanePoints"><B>clipSpacePlanePoints</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Frustum.html#clipSpacePlanePointsArray"><B>clipSpacePlanePointsArray</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.html#close()"><B>close()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.html#close()"><B>close()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlWriter.html#close()"><B>close()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</A>
<DD>Calls <A HREF="./com/badlogic/gdx/utils/XmlWriter.html#pop()"><CODE>XmlWriter.pop()</CODE></A> for each remaining open element, if any, and closes the stream.
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#clr()"><B>clr()</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Sets the minimum and maximum vector to zeros
<DT><A HREF="./com/badlogic/gdx/physics/box2d/JointDef.html#collideConnected"><B>collideConnected</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/JointDef.html" title="class in com.badlogic.gdx.physics.box2d">JointDef</A>
<DD>Set this flag to true if the attached bodies should collide.
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#COLON"><B>COLON</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics"><B>Color</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>A color class, holding the r, g, b and alpha component as floats in the range [0,1].<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#Color()"><B>Color()</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>Constructs a new Color with all components set to 0.
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#Color(float, float, float, float)"><B>Color(float, float, float, float)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>Constructor, sets the components of the color
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#Color(com.badlogic.gdx.graphics.Color)"><B>Color(Color)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>Constructs a new color using the given color
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#color(float, float, float, float)"><B>color(float, float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#color(float, float, float, float)"><B>color(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer10</A>
<DD>Specifies the color of the current vertex
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#color(float, float, float, float)"><B>color(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Color"><B>Color</B></A> -
Static variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#color"><B>color</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#COLOR_ATTRIBUTE"><B>COLOR_ATTRIBUTE</B></A> -
Static variable in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>default name for color attributes
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html#ColorPacked"><B>ColorPacked</B></A> -
Static variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#columnDefaults(int)"><B>columnDefaults(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Gets the cell values that will be used as the defaults for all cells in the specified column.
<DT><A HREF="./com/badlogic/gdx/package-summary.html"><B>com.badlogic.gdx</B></A> - package com.badlogic.gdx<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/package-summary.html"><B>com.badlogic.gdx.assets</B></A> - package com.badlogic.gdx.assets<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html"><B>com.badlogic.gdx.assets.loaders</B></A> - package com.badlogic.gdx.assets.loaders<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/resolvers/package-summary.html"><B>com.badlogic.gdx.assets.loaders.resolvers</B></A> - package com.badlogic.gdx.assets.loaders.resolvers<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/audio/package-summary.html"><B>com.badlogic.gdx.audio</B></A> - package com.badlogic.gdx.audio<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/audio/analysis/package-summary.html"><B>com.badlogic.gdx.audio.analysis</B></A> - package com.badlogic.gdx.audio.analysis<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/audio/io/package-summary.html"><B>com.badlogic.gdx.audio.io</B></A> - package com.badlogic.gdx.audio.io<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/backends/android/package-summary.html"><B>com.badlogic.gdx.backends.android</B></A> - package com.badlogic.gdx.backends.android<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/backends/jogl/package-summary.html"><B>com.badlogic.gdx.backends.jogl</B></A> - package com.badlogic.gdx.backends.jogl<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/package-summary.html"><B>com.badlogic.gdx.backends.lwjgl</B></A> - package com.badlogic.gdx.backends.lwjgl<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/files/package-summary.html"><B>com.badlogic.gdx.files</B></A> - package com.badlogic.gdx.files<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/package-summary.html"><B>com.badlogic.gdx.graphics</B></A> - package com.badlogic.gdx.graphics<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html"><B>com.badlogic.gdx.graphics.g2d</B></A> - package com.badlogic.gdx.graphics.g2d<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/package-summary.html"><B>com.badlogic.gdx.graphics.g2d.tiled</B></A> - package com.badlogic.gdx.graphics.g2d.tiled<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g3d/package-summary.html"><B>com.badlogic.gdx.graphics.g3d</B></A> - package com.badlogic.gdx.graphics.g3d<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/package-summary.html"><B>com.badlogic.gdx.graphics.g3d.decals</B></A> - package com.badlogic.gdx.graphics.g3d.decals<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/package-summary.html"><B>com.badlogic.gdx.graphics.g3d.keyframed</B></A> - package com.badlogic.gdx.graphics.g3d.keyframed<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/package-summary.html"><B>com.badlogic.gdx.graphics.g3d.loaders</B></A> - package com.badlogic.gdx.graphics.g3d.loaders<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/package-summary.html"><B>com.badlogic.gdx.graphics.g3d.loaders.md5</B></A> - package com.badlogic.gdx.graphics.g3d.loaders.md5<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/obj/package-summary.html"><B>com.badlogic.gdx.graphics.g3d.loaders.obj</B></A> - package com.badlogic.gdx.graphics.g3d.loaders.obj<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html"><B>com.badlogic.gdx.graphics.glutils</B></A> - package com.badlogic.gdx.graphics.glutils<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/input/package-summary.html"><B>com.badlogic.gdx.input</B></A> - package com.badlogic.gdx.input<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/math/package-summary.html"><B>com.badlogic.gdx.math</B></A> - package com.badlogic.gdx.math<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/math/collision/package-summary.html"><B>com.badlogic.gdx.math.collision</B></A> - package com.badlogic.gdx.math.collision<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html"><B>com.badlogic.gdx.physics.box2d</B></A> - package com.badlogic.gdx.physics.box2d<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html"><B>com.badlogic.gdx.physics.box2d.joints</B></A> - package com.badlogic.gdx.physics.box2d.joints<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/package-summary.html"><B>com.badlogic.gdx.scenes.scene2d</B></A> - package com.badlogic.gdx.scenes.scene2d<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html"><B>com.badlogic.gdx.scenes.scene2d.actions</B></A> - package com.badlogic.gdx.scenes.scene2d.actions<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/package-summary.html"><B>com.badlogic.gdx.scenes.scene2d.actors</B></A> - package com.badlogic.gdx.scenes.scene2d.actors<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/package-summary.html"><B>com.badlogic.gdx.scenes.scene2d.interpolators</B></A> - package com.badlogic.gdx.scenes.scene2d.interpolators<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html"><B>com.badlogic.gdx.scenes.scene2d.ui</B></A> - package com.badlogic.gdx.scenes.scene2d.ui<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/package-summary.html"><B>com.badlogic.gdx.scenes.scene2d.ui.tablelayout</B></A> - package com.badlogic.gdx.scenes.scene2d.ui.tablelayout<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/package-summary.html"><B>com.badlogic.gdx.scenes.scene2d.ui.utils</B></A> - package com.badlogic.gdx.scenes.scene2d.ui.utils<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/twl/package-summary.html"><B>com.badlogic.gdx.twl</B></A> - package com.badlogic.gdx.twl<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/package-summary.html"><B>com.badlogic.gdx.utils</B></A> - package com.badlogic.gdx.utils<DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#combined"><B>combined</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>the combined projection and view matrix
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>ComboBox</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>A dropdown or combo box.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#ComboBox(java.lang.String[], com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><B>ComboBox(String[], Stage, Skin)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#ComboBox(java.lang.String[], com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboBoxStyle)"><B>ComboBox(String[], Stage, ComboBox.ComboBoxStyle)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#ComboBox(java.lang.String[], com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboBoxStyle, java.lang.String)"><B>ComboBox(String[], Stage, ComboBox.ComboBoxStyle, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>Creates a new combo box.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>ComboBox.ComboBoxStyle</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>Defines the style of a combo box.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html#ComboBox.ComboBoxStyle()"><B>ComboBox.ComboBoxStyle()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboBoxStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html#ComboBox.ComboBoxStyle(com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch)"><B>ComboBox.ComboBoxStyle(BitmapFont, Color, NinePatch, NinePatch, NinePatch)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboBoxStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>ComboBox.ComboList</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html#ComboBox.ComboList(java.lang.String, float, float)"><B>ComboBox.ComboList(String, float, float)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboList</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.SelectionListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><B>ComboBox.SelectionListener</B></A> - Interface in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>Interface for listening to selection events.<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#COMMA"><B>COMMA</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#COMPASS"><B>COMPASS</B></A> -
Static variable in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/OnActionCompleted.html#completed(com.badlogic.gdx.scenes.scene2d.Action)"><B>completed(Action)</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/OnActionCompleted.html" title="interface in com.badlogic.gdx.scenes.scene2d">OnActionCompleted</A>
<DD>Called when the <A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Action</CODE></A> is completed.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/CompositeAction.html" title="class in com.badlogic.gdx.scenes.scene2d"><B>CompositeAction</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A><DD>A base class for composite actions which deals with multiple child <A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Action</CODE></A>.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/CompositeAction.html#CompositeAction()"><B>CompositeAction()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/CompositeAction.html" title="class in com.badlogic.gdx.scenes.scene2d">CompositeAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#compressedData"><B>compressedData</B></A> -
Variable in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</A>
<DD>the optional PKM header and compressed image data
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#computeGlyphAdvancesAndPositions(java.lang.CharSequence, com.badlogic.gdx.utils.FloatArray, com.badlogic.gdx.utils.FloatArray)"><B>computeGlyphAdvancesAndPositions(CharSequence, FloatArray, FloatArray)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Computes the glyph advances for the given character sequence and stores them in the provided <A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils"><CODE>FloatArray</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/math/EarClippingTriangulator.html#computeTriangles(java.util.List)"><B>computeTriangles(List&lt;Vector2&gt;)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/EarClippingTriangulator.html" title="class in com.badlogic.gdx.math">EarClippingTriangulator</A>
<DD>Triangulates the given (concave) polygon to a list of triangles.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#computeVisibleGlyphs(java.lang.CharSequence, int, int, float)"><B>computeVisibleGlyphs(CharSequence, int, int, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Returns the number of glyphs from the substring that can be rendered in the specified width.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#computeW()"><B>computeW()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#conjugate()"><B>conjugate()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Conjugate the quaternion.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#consumeCompressedData()"><B>consumeCompressedData()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html#consumeCompressedData()"><B>consumeCompressedData()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#consumeCompressedData()"><B>consumeCompressedData()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureData.html#consumeCompressedData()"><B>consumeCompressedData()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</A>
<DD>Uploads the pixel data to the OpenGL ES texture.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#consumePixmap()"><B>consumePixmap()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html#consumePixmap()"><B>consumePixmap()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#consumePixmap()"><B>consumePixmap()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><B>consumePixmap()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</A>
<DD>Returns the <A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap</CODE></A> for upload by Texture.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d"><B>Contact</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>The class manages contact between two shapes.<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#Contact(com.badlogic.gdx.physics.box2d.World, long)"><B>Contact(World, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ContactFilter.html" title="interface in com.badlogic.gdx.physics.box2d"><B>ContactFilter</B></A> - Interface in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>Implement this class to provide collision filtering.<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#contactFilter"><B>contactFilter</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Contact filter
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html#contactID"><B>contactID</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html" title="class in com.badlogic.gdx.physics.box2d">Manifold.ManifoldPoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ContactImpulse.html" title="class in com.badlogic.gdx.physics.box2d"><B>ContactImpulse</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>Contact impulses for reporting.<DT><A HREF="./com/badlogic/gdx/physics/box2d/ContactImpulse.html#ContactImpulse(com.badlogic.gdx.physics.box2d.World, long)"><B>ContactImpulse(World, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ContactImpulse.html" title="class in com.badlogic.gdx.physics.box2d">ContactImpulse</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ContactListener.html" title="interface in com.badlogic.gdx.physics.box2d"><B>ContactListener</B></A> - Interface in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#contactListener"><B>contactListener</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Contact listener
<DT><A HREF="./com/badlogic/gdx/math/Circle.html#contains(float, float)"><B>contains(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Circle.html#contains(com.badlogic.gdx.math.Vector2)"><B>contains(Vector2)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#contains(com.badlogic.gdx.math.collision.BoundingBox)"><B>contains(BoundingBox)</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Returns wheter the given bounding box is contained in this bounding box.
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#contains(com.badlogic.gdx.math.Vector3)"><B>contains(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Returns wheter the given vector is contained in this bounding box.
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#contains(float, float)"><B>contains(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#contains(com.badlogic.gdx.math.Rectangle)"><B>contains(Rectangle)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#contains(float, float)"><B>contains(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html#contains(java.lang.String)"><B>contains(String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#contains(T, boolean)"><B>contains(T, boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#contains(float)"><B>contains(float)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#contains(int)"><B>contains(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#contains(long)"><B>contains(long)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#containsAsset(T)"><B>containsAsset(T)</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#containsCharacter(char)"><B>containsCharacter(char)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html#containsKey(K)"><B>containsKey(K)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#containsKey(int)"><B>containsKey(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#containsKey(long)"><B>containsKey(long)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#containsKey(K)"><B>containsKey(K)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#containsKey(K)"><B>containsKey(K)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html#containsValue(java.lang.Object, boolean)"><B>containsValue(Object, boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</A>
<DD>Returns true if the specified value is in the map.
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#containsValue(java.lang.Object, boolean)"><B>containsValue(Object, boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>Returns true if the specified value is in the map.
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#containsValue(java.lang.Object, boolean)"><B>containsValue(Object, boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>Returns true if the specified value is in the map.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#containsValue(int)"><B>containsValue(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>Returns true if the specified value is in the map.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#containsValue(java.lang.Object, boolean)"><B>containsValue(Object, boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>Returns true if the specified value is in the map.
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#CONTROL_LEFT"><B>CONTROL_LEFT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#CONTROL_RIGHT"><B>CONTROL_RIGHT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html#convertToFloat(java.nio.ShortBuffer, java.nio.FloatBuffer, int)"><B>convertToFloat(ShortBuffer, FloatBuffer, int)</B></A> -
Static method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html" title="class in com.badlogic.gdx.audio.analysis">AudioTools</A>
<DD>Converts the 16-bit signed PCM data given in source to 32-bit float PCM in the range [-1,1].
<DT><A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html#convertToMono(java.nio.ShortBuffer, java.nio.ShortBuffer, int)"><B>convertToMono(ShortBuffer, ShortBuffer, int)</B></A> -
Static method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html" title="class in com.badlogic.gdx.audio.analysis">AudioTools</A>
<DD>Converts the samples in source which are assumed to be interleaved left/right stereo samples to mono, writting the converted
 samples to target.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html#convertToMono(java.nio.FloatBuffer, java.nio.FloatBuffer, int)"><B>convertToMono(FloatBuffer, FloatBuffer, int)</B></A> -
Static method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html" title="class in com.badlogic.gdx.audio.analysis">AudioTools</A>
<DD>Converts the samples in source which are assumed to be interleaved left/right stereo samples to mono, writting the converted
 samples to target.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html#convertToShort(java.nio.FloatBuffer, java.nio.ShortBuffer, int)"><B>convertToShort(FloatBuffer, ShortBuffer, int)</B></A> -
Static method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html" title="class in com.badlogic.gdx.audio.analysis">AudioTools</A>
<DD>Converts the 32-bit float PCM data given in source to 16-bit signed PCM in the range [-1,1].
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>
<DD>Creates a copy of this action.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Delay</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeIn</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeOut</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Forever</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Parallel</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Remove</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Repeat</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Sequence</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html#copy()"><B>copy()</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d">Interpolator</A>
<DD>Creates a copy of this interpolator.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateDecelerateInterpolator.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateDecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">AccelerateDecelerateInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateInterpolator.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">AccelerateInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AnticipateInterpolator.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AnticipateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">AnticipateInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/DecelerateInterpolator.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/DecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">DecelerateInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/LinearInterpolator.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/LinearInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">LinearInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/OvershootInterpolator.html#copy()"><B>copy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/OvershootInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">OvershootInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#copy(float[], java.nio.Buffer, int, int)"><B>copy(float[], Buffer, int, int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>Copies numFloats floats from src starting at offset to dst.
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#copy(byte[], int, java.nio.Buffer, int)"><B>copy(byte[], int, Buffer, int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#copy(short[], int, java.nio.Buffer, int)"><B>copy(short[], int, Buffer, int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#copy(char[], int, java.nio.Buffer, int)"><B>copy(char[], int, Buffer, int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#copy(int[], int, java.nio.Buffer, int)"><B>copy(int[], int, Buffer, int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#copy(long[], int, java.nio.Buffer, int)"><B>copy(long[], int, Buffer, int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#copy(float[], int, java.nio.Buffer, int)"><B>copy(float[], int, Buffer, int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#copy(double[], int, java.nio.Buffer, int)"><B>copy(double[], int, Buffer, int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#copy(java.nio.Buffer, java.nio.Buffer, int)"><B>copy(Buffer, Buffer, int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data
 type of src, no matter the datatype of dst).
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#copyTo(com.badlogic.gdx.files.FileHandle)"><B>copyTo(FileHandle)</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Copies this file to the specified file, overwriting the file if it already exists.
<DT><A HREF="./com/badlogic/gdx/files/FileHandleStream.html#copyTo(com.badlogic.gdx.files.FileHandle)"><B>copyTo(FileHandle)</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#cos"><B>cos</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#cos(float)"><B>cos(float)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Transform.html#COS"><B>COS</B></A> -
Static variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#cosDeg(float)"><B>cosDeg(float)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html#coverageSampling"><B>coverageSampling</B></A> -
Variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</A>
<DD>whether coverage sampling anti-aliasing is used.
<DT><A HREF="./com/badlogic/gdx/math/collision/Ray.html#cpy()"><B>cpy()</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#cpy()"><B>cpy()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#cpy()"><B>cpy()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#cpy()"><B>cpy()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#cpy()"><B>cpy()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/ApplicationListener.html#create()"><B>create()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx">ApplicationListener</A>
<DD>Called when the <A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is first created.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#createBody(com.badlogic.gdx.physics.box2d.BodyDef)"><B>createBody(BodyDef)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Create a rigid body given a definition.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html#createChain(com.badlogic.gdx.math.Vector2[])"><B>createChain(Vector2[])</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</A>
<DD>Create a chain with isolated end vertices.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#createFixture(com.badlogic.gdx.physics.box2d.FixtureDef)"><B>createFixture(FixtureDef)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Creates a fixture and attach it to this body.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#createFixture(com.badlogic.gdx.physics.box2d.Shape, float)"><B>createFixture(Shape, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Creates a fixture from a shape and attach it to this body.
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#createGLHandle()"><B>createGLHandle()</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html#createInterpolatedAlpha(float)"><B>createInterpolatedAlpha(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#createJoint(com.badlogic.gdx.physics.box2d.JointDef)"><B>createJoint(JointDef)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Create a joint to constrain bodies together.
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#createLayoutParams()"><B>createLayoutParams()</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html#createLoop(com.badlogic.gdx.math.Vector2[])"><B>createLoop(Vector2[])</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</A>
<DD>Create a loop.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLoader.html#createMap(com.badlogic.gdx.files.FileHandle)"><B>createMap(FileHandle)</B></A> -
Static method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLoader.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledLoader</A>
<DD>Loads a Tiled Map from a tmx file
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#createSprite(java.lang.String)"><B>createSprite(String)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>Returns the first region found with the specified name as a sprite.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#createSprite(java.lang.String, int)"><B>createSprite(String, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>Returns the first region found with the specified name and index as a sprite.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#createSprites()"><B>createSprites()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>Returns all regions in the atlas as sprites.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#createSprites(java.lang.String)"><B>createSprites(String)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>Returns all regions with the specified name as sprites, ordered by smallest to largest <A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#index"><CODE>index</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#createVertexArray()"><B>createVertexArray()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#createVertexArray(int)"><B>createVertexArray(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#createVertexShader(boolean, boolean, int)"><B>createVertexShader(boolean, boolean, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#createWakeLock(com.badlogic.gdx.backends.android.AndroidApplicationConfiguration)"><B>createWakeLock(AndroidApplicationConfiguration)</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#crs(com.badlogic.gdx.math.Vector2)"><B>crs(Vector2)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Calculates the 2D cross product between this and the given vector.
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#crs(float, float)"><B>crs(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Calculates the 2D cross product between this and the given vector.
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#crs(com.badlogic.gdx.math.Vector3)"><B>crs(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Sets this vector to the cross product between it and the other vector.
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#crs(float, float, float)"><B>crs(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Sets this vector to the cross product between it and the other vector.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html#currAction"><B>currAction</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Sequence</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#cursor"><B>cursor</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_D_"><!-- --></A><H2>
<B>D</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#D"><B>D</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Plane.html#d"><B>d</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#dampingRatio"><B>dampingRatio</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJointDef</A>
<DD>The damping ratio.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html#dampingRatio"><B>dampingRatio</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJointDef</A>
<DD>The damping ratio.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#dampingRatio"><B>dampingRatio</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</A>
<DD>Suspension damping ratio, one indicates critical damping
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#dataOffset"><B>dataOffset</B></A> -
Variable in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</A>
<DD>the offset in bytes to the actual compressed data.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#debug"><B>debug</B></A> -
Static variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug()"><B>debug()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Turns on all debug lines.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(int)"><B>debug(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Turns on debug lines.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(java.lang.String)"><B>debug(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Turns on debug lines.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#debugTexture"><B>debugTexture</B></A> -
Static variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><B>Decal</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A><DD><p/>
 Represents a sprite in 3d space.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#Decal()"><B>Decal()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><B>DecalBatch</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A><DD>
 Renderer for <A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><CODE>Decal</CODE></A> objects.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#DecalBatch()"><B>DecalBatch()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</A>
<DD>Creates a new batch using the <A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><CODE>DefaultGroupStrategy</CODE></A>
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#DecalBatch(com.badlogic.gdx.graphics.g3d.decals.GroupStrategy)"><B>DecalBatch(GroupStrategy)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#DecalBatch(int, com.badlogic.gdx.graphics.g3d.decals.GroupStrategy)"><B>DecalBatch(int, GroupStrategy)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><B>DecalMaterial</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A><DD>Material used by the <A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><CODE>Decal</CODE></A> class<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#DecalMaterial()"><B>DecalMaterial()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/DecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><B>DecelerateInterpolator</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/package-summary.html">com.badlogic.gdx.scenes.scene2d.interpolators</A><DD>An interpolator where the rate of change starts out fast and then decelerates over time.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#decideGroup(com.badlogic.gdx.graphics.g3d.decals.Decal)"><B>decideGroup(Decal)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html#decideGroup(com.badlogic.gdx.graphics.g3d.decals.Decal)"><B>decideGroup(Decal)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DefaultGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#decideGroup(com.badlogic.gdx.graphics.g3d.decals.Decal)"><B>decideGroup(Decal)</B></A> -
Method in interface com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</A>
<DD>Assigns a group to a decal
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#decideGroup(com.badlogic.gdx.graphics.g3d.decals.Decal)"><B>decideGroup(Decal)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">SimpleOrthoGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Base64Coder.html#decode(java.lang.String)"><B>decode(String)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</A>
<DD>Decodes a byte array from Base64 format.
<DT><A HREF="./com/badlogic/gdx/utils/Base64Coder.html#decode(char[])"><B>decode(char[])</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</A>
<DD>Decodes a byte array from Base64 format.
<DT><A HREF="./com/badlogic/gdx/utils/Base64Coder.html#decode(char[], int, int)"><B>decode(char[], int, int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</A>
<DD>Decodes a byte array from Base64 format.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html#decodeImage(com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data, com.badlogic.gdx.graphics.Pixmap.Format)"><B>decodeImage(ETC1.ETC1Data, Pixmap.Format)</B></A> -
Static method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</A>
<DD>Takes ETC1 compressed image data and converts it to a <A HREF="./com/badlogic/gdx/graphics/Pixmap.Format.html#RGB565"><CODE>Pixmap.Format.RGB565</CODE></A> or <A HREF="./com/badlogic/gdx/graphics/Pixmap.Format.html#RGB888"><CODE>Pixmap.Format.RGB888</CODE></A> <A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/utils/Base64Coder.html#decodeLines(java.lang.String)"><B>decodeLines(String)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</A>
<DD>Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.
<DT><A HREF="./com/badlogic/gdx/audio/io/Decoder.html" title="interface in com.badlogic.gdx.audio.io"><B>Decoder</B></A> - Interface in <A HREF="./com/badlogic/gdx/audio/io/package-summary.html">com.badlogic.gdx.audio.io</A><DD>Interface for audio decoders that return successive amplitude frames.<DT><A HREF="./com/badlogic/gdx/utils/Base64Coder.html#decodeString(java.lang.String)"><B>decodeString(String)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</A>
<DD>Decodes a string from Base64 format.
<DT><A HREF="./com/badlogic/gdx/assets/RefCountedContainer.html#decRefCount()"><B>decRefCount()</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets">RefCountedContainer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#DEFAULT_PORT"><B>DEFAULT_PORT</B></A> -
Static variable in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#defaultFont"><B>defaultFont</B></A> -
Static variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><B>DefaultGroupStrategy</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A><DD>
 Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html#DefaultGroupStrategy()"><B>DefaultGroupStrategy()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DefaultGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#defaults()"><B>defaults()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>The cell values that will be used as the defaults for all cells.
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#degreesToRadians"><B>degreesToRadians</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#DEL"><B>DEL</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>Delay</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html#Delay()"><B>Delay()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Delay</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#delete()"><B>delete()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Deletes this file or empty directory and returns success.
<DT><A HREF="./com/badlogic/gdx/files/FileHandleStream.html#delete()"><B>delete()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#deleteDirectory()"><B>deleteDirectory()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Deletes this file or directory and all children, recursively.
<DT><A HREF="./com/badlogic/gdx/files/FileHandleStream.html#deleteDirectory()"><B>deleteDirectory()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html#deltaAlpha"><B>deltaAlpha</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeIn</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html#deltaAlpha"><B>deltaAlpha</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeOut</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html#deltaAlpha"><B>deltaAlpha</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html#deltaRotation"><B>deltaRotation</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html#deltaRotation"><B>deltaRotation</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html#deltaScaleX"><B>deltaScaleX</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html#deltaScaleY"><B>deltaScaleY</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html#deltaX"><B>deltaX</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html#deltaX"><B>deltaX</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html#deltaY"><B>deltaY</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html#deltaY"><B>deltaY</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/FixtureDef.html#density"><B>density</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d">FixtureDef</A>
<DD>The density, usually in kg/m^2.
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#depth"><B>depth</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</A>
<DD>number of bits for depth and stencil buffer
<DT><A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html#depth"><B>depth</B></A> -
Variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</A>
<DD>number of bits for depth and stencil buffer
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/DesktopClipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils"><B>DesktopClipboard</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui.utils</A><DD>Implementation of the <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/Clipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils"><CODE>Clipboard</CODE></A> interface for the desktop.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/DesktopClipboard.html#DesktopClipboard()"><B>DesktopClipboard()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/DesktopClipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">DesktopClipboard</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplet.html#destroy()"><B>destroy()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplet.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplet</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#destroyBody(com.badlogic.gdx.physics.box2d.Body)"><B>destroyBody(Body)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Destroy a rigid body given a definition.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#destroyFixture(com.badlogic.gdx.physics.box2d.Fixture)"><B>destroyFixture(Fixture)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Destroy a fixture.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#destroyJoint(com.badlogic.gdx.physics.box2d.Joint)"><B>destroyJoint(Joint)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Destroy a joint.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/DestructionListener.html" title="interface in com.badlogic.gdx.physics.box2d"><B>DestructionListener</B></A> - Interface in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#det()"><B>det()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#det()"><B>det()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#det(float[])"><B>det(float[])</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Computes the determinante of the given matrix.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/DFT.html" title="class in com.badlogic.gdx.audio.analysis"><B>DFT</B></A> - Class in <A HREF="./com/badlogic/gdx/audio/analysis/package-summary.html">com.badlogic.gdx.audio.analysis</A><DD>DFT stands for Discrete Fourier Transform and is the most widely used Fourier Transform.<DT><A HREF="./com/badlogic/gdx/audio/analysis/DFT.html#DFT(int, float)"><B>DFT(int, float)</B></A> -
Constructor for class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/DFT.html" title="class in com.badlogic.gdx.audio.analysis">DFT</A>
<DD>Constructs a DFT that expects audio buffers of length <code>timeSize</code> that have been recorded with a sample rate of
 <code>sampleRate</code>.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Material.html#Diffuse"><B>Diffuse</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#dimensions"><B>dimensions</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#direction"><B>direction</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>the unit length direction vector of the camera
<DT><A HREF="./com/badlogic/gdx/math/collision/Ray.html#direction"><B>direction</B></A> -
Variable in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#disableBlending()"><B>disableBlending()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Disables blending for drawing sprites.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#disableDebugging()"><B>disableDebugging()</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html#disableNativesLoading"><B>disableNativesLoading</B></A> -
Static variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils">GdxNativesLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#disableVertexAttribute(java.lang.String)"><B>disableVertexAttribute(String)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Disables the vertex attribute with the given name
<DT><A HREF="./com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils"><B>Disposable</B></A> - Interface in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>Interface for disposable resources.<DT><A HREF="./com/badlogic/gdx/ApplicationListener.html#dispose()"><B>dispose()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx">ApplicationListener</A>
<DD>Called when the <A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is destroyed.
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>Disposes all assets in the manager and stops all asynchronous loading.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/KissFFT.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/KissFFT.html" title="class in com.badlogic.gdx.audio.analysis">KissFFT</A>
<DD>Releases all resources of this object
<DT><A HREF="./com/badlogic/gdx/audio/analysis/NativeFFT.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/NativeFFT.html" title="class in com.badlogic.gdx.audio.analysis">NativeFFT</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/AudioDevice.html#dispose()"><B>dispose()</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</A>
<DD>Frees all resources associated with this AudioDevice.
<DT><A HREF="./com/badlogic/gdx/audio/AudioRecorder.html#dispose()"><B>dispose()</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio">AudioRecorder</A>
<DD>Disposes the AudioRecorder
<DT><A HREF="./com/badlogic/gdx/audio/io/Decoder.html#dispose()"><B>dispose()</B></A> -
Method in interface com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/Decoder.html" title="interface in com.badlogic.gdx.audio.io">Decoder</A>
<DD>Disposes the decoder and frees all associated resources
<DT><A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html" title="class in com.badlogic.gdx.audio.io">Mpg123Decoder</A>
<DD>Disposes the decoder and frees all associated resources
<DT><A HREF="./com/badlogic/gdx/audio/io/VorbisDecoder.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/VorbisDecoder.html" title="class in com.badlogic.gdx.audio.io">VorbisDecoder</A>
<DD>Disposes the decoder and frees all associated resources
<DT><A HREF="./com/badlogic/gdx/audio/Music.html#dispose()"><B>dispose()</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</A>
<DD>Needs to be called when the Music is no longer needed.
<DT><A HREF="./com/badlogic/gdx/audio/Sound.html#dispose()"><B>dispose()</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</A>
<DD>Releases all the resources.
<DT><A HREF="./com/badlogic/gdx/Game.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Disposes the texture used by this BitmapFont's region.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>Disposes the underlying BitmapFont of this cache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>Disposes the texture for each sprite for each ParticleEmitter.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Disposes all resources associated with this SpriteBatch
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Releases all resources held by this SpriteCache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>Releases all resources associated with this TextureAtlas instance.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileAtlas</A>
<DD>Releases all resources associated with this TileAtlas instance.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>Releases all resources held by this TiledMapRenderer.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</A>
<DD>Frees up memory by dropping the buffer and underlying resources.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframedModel</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Renderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</A>
<DD>Releases the native resources of the ETC1Data instance.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</A>
<DD>Releases all resources associated with the FrameBuffer.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#dispose()"><B>dispose()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</A>
<DD>Disposes this IndexBufferObject and all its associated OpenGL resources.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</A>
<DD>Disposes this IndexBufferObject and all its associated OpenGL resources.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html#dispose()"><B>dispose()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A>
<DD>Disposes this IndexDatat and all its associated OpenGL resources.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Disposes all resources associated with this shader.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</A>
<DD>Disposes this VertexData and all its associated OpenGL resources.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A>
<DD>Disposes of all resources this VertexBufferObject uses.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A>
<DD>Disposes of all resources this VertexBufferObject uses.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html#dispose()"><B>dispose()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</A>
<DD>Disposes this VertexData and all its associated OpenGL resources.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Frees all resources associated with this Mesh
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Releases all resources associated with this Pixmap.
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>Disposes all resources associated with the texture
<DT><A HREF="./com/badlogic/gdx/graphics/TextureRef.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics">TextureRef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Shape.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</A>
<DD>Needs to be called when the shape is no longer used, e.g.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Disposes the stage
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>
<DD>Disposes the <A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><CODE>Texture</CODE></A> and all <A HREF="./com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils"><CODE>Disposable</CODE></A> resources of this Skin.
<DT><A HREF="./com/badlogic/gdx/Screen.html#dispose()"><B>dispose()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx">Screen</A>
<DD>Called when this screen should release all resources.
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#dispose()"><B>dispose()</B></A> -
Method in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Disposable.html#dispose()"><B>dispose()</B></A> -
Method in interface com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A>
<DD>Releases all resources of this object.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#disposePixmap()"><B>disposePixmap()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html#disposePixmap()"><B>disposePixmap()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#disposePixmap()"><B>disposePixmap()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureData.html#disposePixmap()"><B>disposePixmap()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Plane.html#distance(com.badlogic.gdx.math.Vector3)"><B>distance(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>
<DD>Calculates the shortest signed distance between the plane and the given point.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>DistanceJoint</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>A distance joint constrains two points on two bodies to remain at a fixed distance from each other.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#DistanceJoint(com.badlogic.gdx.physics.box2d.World, long)"><B>DistanceJoint(World, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>DistanceJointDef</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>Distance joint definition.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#DistanceJointDef()"><B>DistanceJointDef()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJointDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#distanceLinePoint(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><B>distanceLinePoint(Vector2, Vector2, Vector2)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Returns the distance between the given line segment and point.
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#div(float)"><B>div(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Divides all components of this vector by the given value
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html#done"><B>done</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#dot(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion)"><B>dot(MD5Quaternion)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#dot(com.badlogic.gdx.math.Quaternion)"><B>dot(Quaternion)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Dot product between this and the other quaternion.
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#dot(com.badlogic.gdx.math.Vector2)"><B>dot(Vector2)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#dot(com.badlogic.gdx.math.Vector3)"><B>dot(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#dot(float, float, float)"><B>dot(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Returns the dot product between this and the given vector.
<DT><A HREF="./com/badlogic/gdx/utils/NumberUtils.html#doubleToLongBits(double)"><B>doubleToLongBits(double)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils">NumberUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#doWindow(float[])"><B>doWindow(float[])</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#DOWN"><B>DOWN</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#down"><B>down</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#DPAD_CENTER"><B>DPAD_CENTER</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#DPAD_DOWN"><B>DPAD_DOWN</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#DPAD_LEFT"><B>DPAD_LEFT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#DPAD_RIGHT"><B>DPAD_RIGHT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#DPAD_UP"><B>DPAD_UP</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float)"><B>draw(SpriteBatch, CharSequence, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Draws a string at the specified position.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, int, int)"><B>draw(SpriteBatch, CharSequence, float, float, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Draws a substring at the specified position.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)"><B>draw(SpriteBatch)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)"><B>draw(SpriteBatch, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">EmptyNinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)"><B>draw(SpriteBatch, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)"><B>draw(SpriteBatch)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)"><B>draw(SpriteBatch)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>Updates and draws the particles.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)"><B>draw(SpriteBatch)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean)"><B>draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float, float, float, int, int, int, int, boolean, boolean)"><B>draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float, int, int, int, int)"><B>draw(Texture, float, float, int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float, float, float, float, float, float, float)"><B>draw(Texture, float, float, float, float, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float)"><B>draw(Texture, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Draws a rectangle with the bottom left corner at x,y having the width and height of the texture.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float, float, float, float)"><B>draw(Texture, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.Texture, float[], int, int)"><B>draw(Texture, float[], int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Draws a rectangle using the given vertices.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float)"><B>draw(TextureRegion, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Draws a rectangle with the bottom left corner at x,y having the width and height of the region.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float)"><B>draw(TextureRegion, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float, float, float, float, float, float)"><B>draw(TextureRegion, float, float, float, float, float, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float, float, float, float, float, float, boolean)"><B>draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#draw(int)"><B>draw(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Draws all the images defined for the specified cache ID.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#draw(int, int, int)"><B>draw(int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Draws a subset of images defined for the specified cache ID.
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#draw(com.badlogic.gdx.graphics.Pixmap, int, int)"><B>draw(Pixmap, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>Draws the given <A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap</CODE></A> to the texture at position x, y.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>Draws the Actor.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#draw()"><B>draw()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Renders the stage
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboList</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>draw(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#drawChild(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>drawChild(Actor, SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><B>drawChildren(SpriteBatch, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#drawCircle(int, int, int, int)"><B>drawCircle(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#drawCircle(int, int, int)"><B>drawCircle(int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Draws a circle outline with the center at x,y and a radius using the current color and stroke width.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#drawDebug(com.badlogic.gdx.scenes.scene2d.Stage)"><B>drawDebug(Stage)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Draws the debug lines for all TableLayouts in the stage.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#drawDebug(com.badlogic.gdx.graphics.g2d.SpriteBatch)"><B>drawDebug(SpriteBatch)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#drawLine(int, int, int, int, int)"><B>drawLine(int, int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#drawLine(int, int, int, int)"><B>drawLine(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Draws a line between the given coordinates using the currently set color.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#drawMultiLine(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float)"><B>drawMultiLine(SpriteBatch, CharSequence, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Draws a string, which may contain newlines (\n), at the specified position.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#drawMultiLine(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, float, com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment)"><B>drawMultiLine(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Draws a string, which may contain newlines (\n), at the specified position and alignment.
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#drawPixel(int, int)"><B>drawPixel(int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Draws a pixel at the given location with the current color.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#drawPixmap(com.badlogic.gdx.graphics.g2d.Gdx2DPixmap, int, int, int, int, int, int)"><B>drawPixmap(Gdx2DPixmap, int, int, int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#drawPixmap(com.badlogic.gdx.graphics.g2d.Gdx2DPixmap, int, int, int, int, int, int, int, int)"><B>drawPixmap(Gdx2DPixmap, int, int, int, int, int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int)"><B>drawPixmap(Pixmap, int, int, int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Draws an area form another Pixmap to this Pixmap.
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int, int, int)"><B>drawPixmap(Pixmap, int, int, int, int, int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Draws an area form another Pixmap to this Pixmap.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#drawRect(int, int, int, int, int)"><B>drawRect(int, int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#drawRectangle(int, int, int, int)"><B>drawRectangle(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Draws a rectangle outline starting at x, y extending by width to the right and by height downwards (y-axis points downwards)
 using the current color.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#drawWrapped(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, float)"><B>drawWrapped(SpriteBatch, CharSequence, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Draws a string, which may contain newlines (\n), with the specified position.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#drawWrapped(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, float, com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment)"><B>drawWrapped(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Draws a string, which may contain newlines (\n), with the specified position.
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#dst(com.badlogic.gdx.math.Vector2)"><B>dst(Vector2)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#dst(float, float)"><B>dst(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#dst(com.badlogic.gdx.math.Vector3)"><B>dst(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#dst(float, float, float)"><B>dst(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#dst2(com.badlogic.gdx.math.Vector2)"><B>dst2(Vector2)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#dst2(com.badlogic.gdx.math.Vector3)"><B>dst2(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Returns the squared distance between this point and the given point
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#dst2(float, float, float)"><B>dst2(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Returns the squared distance between this point and the given point
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#dstBlendFactor"><B>dstBlendFactor</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#duration"><B>duration</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html#duration"><B>duration</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Delay</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html#duration"><B>duration</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#durationTimer"><B>durationTimer</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_E_"><!-- --></A><H2>
<B>E</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#E"><B>E</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/EarClippingTriangulator.html" title="class in com.badlogic.gdx.math"><B>EarClippingTriangulator</B></A> - Class in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>A simple implementation of the ear cutting algorithm to triangulate simple polygons without holes.<DT><A HREF="./com/badlogic/gdx/math/EarClippingTriangulator.html#EarClippingTriangulator()"><B>EarClippingTriangulator()</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/EarClippingTriangulator.html" title="class in com.badlogic.gdx.math">EarClippingTriangulator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d"><B>EdgeShape</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>A line segment (edge) shape.<DT><A HREF="./com/badlogic/gdx/physics/box2d/EdgeShape.html#EdgeShape()"><B>EdgeShape()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlWriter.html#element(java.lang.String)"><B>element(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlWriter.html#element(java.lang.String, java.lang.Object)"><B>element(String, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Material.html#Emissive"><B>Emissive</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><B>EmptyNinePatch</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>Empty ninepatch for controls that require a ninepatch.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#emptySpaceOnlyScroll"><B>emptySpaceOnlyScroll</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#enableBlending()"><B>enableBlending()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Enables blending for sprites
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#enableClipping(com.badlogic.gdx.scenes.scene2d.Stage)"><B>enableClipping(Stage)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Causes the contents to be clipped if they exceed the table bounds.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#enableDebugging(java.lang.String)"><B>enableDebugging(String)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#enableLimit(boolean)"><B>enableLimit(boolean)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</A>
<DD>Enable/disable the joint limit.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#enableLimit"><B>enableLimit</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</A>
<DD>Enable/disable the joint limit.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#enableLimit(boolean)"><B>enableLimit(boolean)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</A>
<DD>Enable/disable the joint limit.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#enableLimit"><B>enableLimit</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</A>
<DD>A flag to enable joint limits.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#enableMotor(boolean)"><B>enableMotor(boolean)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</A>
<DD>Enable/disable the joint motor.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#enableMotor"><B>enableMotor</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</A>
<DD>Enable/disable the joint motor.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#enableMotor(boolean)"><B>enableMotor(boolean)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</A>
<DD>Enable/disable the joint motor.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#enableMotor"><B>enableMotor</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</A>
<DD>A flag to enable the joint motor.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#enableMotor(boolean)"><B>enableMotor(boolean)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</A>
<DD>Enable/disable the joint motor.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#enableMotor"><B>enableMotor</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</A>
<DD>Enable/disable the joint motor.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#enableVertexAttribute(java.lang.String)"><B>enableVertexAttribute(String)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Enables the vertex attribute with the given name
<DT><A HREF="./com/badlogic/gdx/utils/Base64Coder.html#encode(byte[])"><B>encode(byte[])</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</A>
<DD>Encodes a byte array into Base64 format.
<DT><A HREF="./com/badlogic/gdx/utils/Base64Coder.html#encode(byte[], int)"><B>encode(byte[], int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</A>
<DD>Encodes a byte array into Base64 format.
<DT><A HREF="./com/badlogic/gdx/utils/Base64Coder.html#encode(byte[], int, int)"><B>encode(byte[], int, int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</A>
<DD>Encodes a byte array into Base64 format.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html#encodeImage(com.badlogic.gdx.graphics.Pixmap)"><B>encodeImage(Pixmap)</B></A> -
Static method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</A>
<DD>Encodes the image via the ETC1 compression scheme.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html#encodeImagePKM(com.badlogic.gdx.graphics.Pixmap)"><B>encodeImagePKM(Pixmap)</B></A> -
Static method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</A>
<DD>Encodes the image via the ETC1 compression scheme.
<DT><A HREF="./com/badlogic/gdx/utils/Base64Coder.html#encodeLines(byte[])"><B>encodeLines(byte[])</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</A>
<DD>Encodes a byte array into Base 64 format and breaks the output into lines of 76 characters.
<DT><A HREF="./com/badlogic/gdx/utils/Base64Coder.html#encodeLines(byte[], int, int, int, java.lang.String)"><B>encodeLines(byte[], int, int, int, String)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</A>
<DD>Encodes a byte array into Base 64 format and breaks the output into lines.
<DT><A HREF="./com/badlogic/gdx/utils/Base64Coder.html#encodeString(java.lang.String)"><B>encodeString(String)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</A>
<DD>Encodes a string into Base64 format.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#end()"><B>end()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Finishes off rendering.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#end()"><B>end()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Completes rendering for this SpriteCache.f
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html#end()"><B>end()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</A>
<DD>Unbinds the framebuffer, all drawing will be performed to the normal framebuffer from here on.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#end()"><B>end()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#end()"><B>end()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer10</A>
<DD>Renders the primitives just defined.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#end()"><B>end()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><B>end()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Disables this shader.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#end()"><B>end()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>Finishes the batch of shapes and ensures they get rendered.
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#END"><B>END</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#endCache()"><B>endCache()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Ends the definition of a cache, returning the cache ID to be used with <A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#draw(int)"><CODE>SpriteCache.draw(int)</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#ENDCALL"><B>ENDCALL</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ContactListener.html#endContact(com.badlogic.gdx.physics.box2d.Contact)"><B>endContact(Contact)</B></A> -
Method in interface com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ContactListener.html" title="interface in com.badlogic.gdx.physics.box2d">ContactListener</A>
<DD>Called when two fixtures cease to touch.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#ensureCapacity(int)"><B>ensureCapacity(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Increases the size of the backing array to acommodate the specified number of additional items.
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#ensureCapacity(int)"><B>ensureCapacity(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>Increases the size of the backing array to acommodate the specified number of additional items.
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#ensureCapacity(int)"><B>ensureCapacity(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>Increases the size of the backing array to acommodate the specified number of additional items.
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html#ensureCapacity(int)"><B>ensureCapacity(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</A>
<DD>Increases the size of the backing array to acommodate the specified number of additional items.
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#ensureCapacity(int)"><B>ensureCapacity(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>Increases the size of the backing array to acommodate the specified number of additional items.
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#ensureCapacity(int)"><B>ensureCapacity(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>Increases the size of the backing array to acommodate the specified number of additional items.
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#ensureCapacity(int)"><B>ensureCapacity(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>Increases the size of the backing array to acommodate the specified number of additional items.
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#ensureCapacity(int)"><B>ensureCapacity(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>Increases the size of the backing array to acommodate the specified number of additional items.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#ensureCapacity(int)"><B>ensureCapacity(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>Increases the size of the backing array to acommodate the specified number of additional items.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#ensureCapacity(int)"><B>ensureCapacity(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>Increases the size of the backing array to acommodate the specified number of additional items.
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#ENTER"><B>ENTER</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.html#entity(java.lang.String)"><B>entity(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html#entries()"><B>entries()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</A>
<DD>Returns an iterator for the entries in the map.
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#entries()"><B>entries()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>Returns an iterator for the entries in the map.
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#entries()"><B>entries()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>Returns an iterator for the entries in the map.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#entries()"><B>entries()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>Returns an iterator for the entries in the map.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#entries()"><B>entries()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>Returns an iterator for the entries in the map.
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#ENVELOPE"><B>ENVELOPE</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#equals(java.lang.Object)"><B>equals(Object)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#equals(java.lang.Object)"><B>equals(Object)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#EQUALS"><B>EQUALS</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#equals(java.lang.Object)"><B>equals(Object)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#equals(java.lang.Object)"><B>equals(Object)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/Application.html#error(java.lang.String, java.lang.String)"><B>error(String, String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>Logs an error message to the console or logcat
<DT><A HREF="./com/badlogic/gdx/Application.html#error(java.lang.String, java.lang.String, java.lang.Exception)"><B>error(String, String, Exception)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>Logs an error message to the console or logcat
<DT><A HREF="./com/badlogic/gdx/assets/AssetErrorListener.html#error(java.lang.String, java.lang.Class, java.lang.Throwable)"><B>error(String, Class, Throwable)</B></A> -
Method in interface com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetErrorListener.html" title="interface in com.badlogic.gdx.assets">AssetErrorListener</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#error(java.lang.String, java.lang.String)"><B>error(String, String)</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#error(java.lang.String, java.lang.String, java.lang.Exception)"><B>error(String, String, Exception)</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#error(java.lang.String, java.lang.String)"><B>error(String, String)</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#error(java.lang.String, java.lang.String, java.lang.Exception)"><B>error(String, String, Exception)</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#error(java.lang.String, java.lang.String)"><B>error(String, String)</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#error(java.lang.String, java.lang.String, java.lang.Exception)"><B>error(String, String, Exception)</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#error(java.lang.String, java.lang.String)"><B>error(String, String)</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#error(java.lang.String, java.lang.String, java.lang.Exception)"><B>error(String, String, Exception)</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#ESCAPE"><B>ESCAPE</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils"><B>ETC1</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>Class for encoding and decoding ETC1 compressed images.<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html#ETC1()"><B>ETC1()</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils"><B>ETC1.ETC1Data</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>Class for storing ETC1 compressed image data.<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#ETC1.ETC1Data(com.badlogic.gdx.files.FileHandle)"><B>ETC1.ETC1Data(FileHandle)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html#ETC1_RGB8_OES"><B>ETC1_RGB8_OES</B></A> -
Static variable in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils"><B>ETC1TextureData</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#ETC1TextureData(com.badlogic.gdx.files.FileHandle)"><B>ETC1TextureData(FileHandle)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#ETC1TextureData(com.badlogic.gdx.files.FileHandle, boolean)"><B>ETC1TextureData(FileHandle, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#ETC1TextureData(com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data, boolean)"><B>ETC1TextureData(ETC1.ETC1Data, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#exists()"><B>exists()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Returns true if the file exists.
<DT><A HREF="./com/badlogic/gdx/files/FileHandleStream.html#exists()"><B>exists()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Application.html#exit()"><B>exit()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>Exits the application.
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#exit()"><B>exit()</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#exit()"><B>exit()</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#exit()"><B>exit()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#exit()"><B>exit()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#EXPLORER"><B>EXPLORER</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#ext(com.badlogic.gdx.math.Vector3)"><B>ext(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Extends the bounding box to incorporate the given <A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><CODE>Vector3</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#ext(com.badlogic.gdx.math.collision.BoundingBox)"><B>ext(BoundingBox)</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Extends this bounding box by the given bounding box.
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#ext(float, float, float)"><B>ext(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Extends the bounding box by the given vector.
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#extension()"><B>extension()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Files.html#external(java.lang.String)"><B>external(String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</A>
<DD>Convenience method that returns a <A HREF="./com/badlogic/gdx/Files.FileType.html#External"><CODE>Files.FileType.External</CODE></A> file handle.
<DT><A HREF="./com/badlogic/gdx/assets/loaders/resolvers/ExternalFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers"><B>ExternalFileHandleResolver</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/resolvers/package-summary.html">com.badlogic.gdx.assets.loaders.resolvers</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/resolvers/ExternalFileHandleResolver.html#ExternalFileHandleResolver()"><B>ExternalFileHandleResolver()</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.resolvers.<A HREF="./com/badlogic/gdx/assets/loaders/resolvers/ExternalFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ExternalFileHandleResolver</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html#extractLibrary(java.lang.String, java.lang.String)"><B>extractLibrary(String, String)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils">GdxNativesLoader</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_F_"><!-- --></A><H2>
<B>F</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#F"><B>F</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#F1"><B>F1</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#F10"><B>F10</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#F11"><B>F11</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#F12"><B>F12</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#F2"><B>F2</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#F3"><B>F3</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#F4"><B>F4</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#F5"><B>F5</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#F6"><B>F6</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#F7"><B>F7</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#F8"><B>F8</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#F9"><B>F9</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>FadeIn</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html#FadeIn()"><B>FadeIn()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeIn</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>FadeOut</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html#FadeOut()"><B>FadeOut()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeOut</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>FadeTo</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html#FadeTo()"><B>FadeTo()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#far"><B>far</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>the far clipping plane distance, has to be positive
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FFT.html" title="class in com.badlogic.gdx.audio.analysis"><B>FFT</B></A> - Class in <A HREF="./com/badlogic/gdx/audio/analysis/package-summary.html">com.badlogic.gdx.audio.analysis</A><DD>FFT stands for Fast Fourier Transform.<DT><A HREF="./com/badlogic/gdx/audio/analysis/FFT.html#FFT(int, float)"><B>FFT(int, float)</B></A> -
Constructor for class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FFT.html" title="class in com.badlogic.gdx.audio.analysis">FFT</A>
<DD>Constructs an FFT that will accept sample buffers that are <code>timeSize</code> long and have been recorded with a sample
 rate of <code>sampleRate</code>.
<DT><A HREF="./com/badlogic/gdx/graphics/PerspectiveCamera.html#fieldOfView"><B>fieldOfView</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics">PerspectiveCamera</A>
<DD>the field of view in degrees
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#file"><B>file</B></A> -
Variable in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><B>FileHandle</B></A> - Class in <A HREF="./com/badlogic/gdx/files/package-summary.html">com.badlogic.gdx.files</A><DD>Represents a file or directory on the filesystem, classpath, Android SD card, or Android assets directory.<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#FileHandle()"><B>FileHandle()</B></A> -
Constructor for class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#FileHandle(java.lang.String)"><B>FileHandle(String)</B></A> -
Constructor for class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Creates a new absolute FileHandle for the file name.
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#FileHandle(java.io.File)"><B>FileHandle(File)</B></A> -
Constructor for class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Creates a new absolute FileHandle for the <CODE>File</CODE>.
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#FileHandle(java.lang.String, com.badlogic.gdx.Files.FileType)"><B>FileHandle(String, Files.FileType)</B></A> -
Constructor for class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#FileHandle(java.io.File, com.badlogic.gdx.Files.FileType)"><B>FileHandle(File, Files.FileType)</B></A> -
Constructor for class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/FileHandleResolver.html" title="interface in com.badlogic.gdx.assets.loaders"><B>FileHandleResolver</B></A> - Interface in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files"><B>FileHandleStream</B></A> - Class in <A HREF="./com/badlogic/gdx/files/package-summary.html">com.badlogic.gdx.files</A><DD>A FileHandle intended to be subclassed for the purpose of implementing <A HREF="./com/badlogic/gdx/files/FileHandleStream.html#read()"><CODE>FileHandleStream.read()</CODE></A> and/or <A HREF="./com/badlogic/gdx/files/FileHandleStream.html#write(boolean)"><CODE>FileHandleStream.write(boolean)</CODE></A>.<DT><A HREF="./com/badlogic/gdx/files/FileHandleStream.html#FileHandleStream(java.lang.String)"><B>FileHandleStream(String)</B></A> -
Constructor for class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetDescriptor.html#fileName"><B>fileName</B></A> -
Variable in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#files"><B>files</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx"><B>Files</B></A> - Interface in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.<DT><A HREF="./com/badlogic/gdx/Gdx.html#files"><B>files</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Files.FileType.html" title="enum in com.badlogic.gdx"><B>Files.FileType</B></A> - Enum in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>Indicates how to resolve a path to a file.<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils"><B>FileTextureData</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html#FileTextureData(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap.Format, boolean)"><B>FileTextureData(FileHandle, Pixmap, Pixmap.Format, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#fill()"><B>fill()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Fills the complete bitmap with the currently set color.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#fillCircle(int, int, int, int)"><B>fillCircle(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#fillCircle(int, int, int)"><B>fillCircle(int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Fills a circle with the center at x,y and a radius using the current color.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#filledRect(float, float, float, float)"><B>filledRect(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>Draws a filled rectangle in the x/y plane.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#fillRect(int, int, int, int, int)"><B>fillRect(int, int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#fillRectangle(int, int, int, int)"><B>fillRectangle(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Fills a rectangle starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using
 the current color.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#fillSpectrum()"><B>fillSpectrum()</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d"><B>Filter</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>This holds contact filtering data.<DT><A HREF="./com/badlogic/gdx/physics/box2d/Filter.html#Filter()"><B>Filter()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/FixtureDef.html#filter"><B>filter</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d">FixtureDef</A>
<DD>Contact filtering data.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)"><B>findActor(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Finds the <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> with the given name in this Group and its children.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#findActor(java.lang.String)"><B>findActor(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Finds the <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> with the given name in the stage hierarchy.
<DT><A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html#findDirectionForIsoView(float, float, int)"><B>findDirectionForIsoView(float, float, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#findEmitter(java.lang.String)"><B>findEmitter(String)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>Returns the emitter with the specified name, or null.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#findRegion(java.lang.String)"><B>findRegion(String)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>Returns the first region found with the specified name.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#findRegion(java.lang.String, int)"><B>findRegion(String, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>Returns the first region found with the specified name and index.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#findRegions(java.lang.String)"><B>findRegions(String)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>Returns all regions with the specified name, ordered by smallest to largest <A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#index"><CODE>index</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html#finish()"><B>finish()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>
<DD>Called by the owner of the action when it can release all its resources, e.g.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html#finish()"><B>finish()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Delay</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html#finish()"><B>finish()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeIn</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html#finish()"><B>finish()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeOut</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html#finish()"><B>finish()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html#finish()"><B>finish()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Forever</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html#finish()"><B>finish()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html#finish()"><B>finish()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html#finish()"><B>finish()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Parallel</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html#finish()"><B>finish()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Repeat</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html#finish()"><B>finish()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html#finish()"><B>finish()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html#finish()"><B>finish()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html#finish()"><B>finish()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Sequence</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html#finish()"><B>finish()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html#finished"><B>finished</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Parallel</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html#finished()"><B>finished()</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d">Interpolator</A>
<DD>Called when the animation has finished and the <A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A> is no longer needed.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateDecelerateInterpolator.html#finished()"><B>finished()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateDecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">AccelerateDecelerateInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateInterpolator.html#finished()"><B>finished()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">AccelerateInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AnticipateInterpolator.html#finished()"><B>finished()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AnticipateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">AnticipateInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/DecelerateInterpolator.html#finished()"><B>finished()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/DecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">DecelerateInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/LinearInterpolator.html#finished()"><B>finished()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/LinearInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">LinearInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/OvershootInterpolator.html#finished()"><B>finished()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/OvershootInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">OvershootInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetLoaderParameters.LoadedCallback.html#finishedLoading(com.badlogic.gdx.assets.AssetManager, java.lang.String, java.lang.Class)"><B>finishedLoading(AssetManager, String, Class)</B></A> -
Method in interface com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetLoaderParameters.LoadedCallback.html" title="interface in com.badlogic.gdx.assets">AssetLoaderParameters.LoadedCallback</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html#finishedTimes"><B>finishedTimes</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Repeat</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#finishLoading()"><B>finishLoading()</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html#firstgid"><B>firstgid</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileSet</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#firstResume"><B>firstResume</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html#fixedRotation"><B>fixedRotation</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A>
<DD>Should this body be prevented from rotating? Useful for characters.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d"><B>Fixture</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#Fixture(com.badlogic.gdx.physics.box2d.Body, long)"><B>Fixture(Body, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Constructs a new fixture
<DT><A HREF="./com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d"><B>FixtureDef</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>A fixture definition is used to create a fixture.<DT><A HREF="./com/badlogic/gdx/physics/box2d/FixtureDef.html#FixtureDef()"><B>FixtureDef()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d">FixtureDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#fixtures"><B>fixtures</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>all known fixtures
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>FlickScrollPane</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#FlickScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Stage)"><B>FlickScrollPane(Actor, Stage)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#FlickScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Stage, java.lang.String)"><B>FlickScrollPane(Actor, Stage, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/GestureDetector.GestureListener.html#fling(float, float)"><B>fling(float, float)</B></A> -
Method in interface com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#flingTime"><B>flingTime</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html#flip"><B>flip</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader.BitmapFontParameter</A>
<DD>whether to flipY the font or not
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureAtlasLoader.TextureAtlasParameter.html#flip"><B>flip</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TextureAtlasLoader.TextureAtlasParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureAtlasLoader.TextureAtlasParameter</A>
<DD>whether to flip the texture atlas vertically
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#flip(boolean, boolean)"><B>flip(boolean, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#flip(boolean, boolean)"><B>flip(boolean, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>
<DD>Flips the region, adjusting the offset so the image appears to be flipped as if no whitespace has been removed for
 packing.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#flip(boolean, boolean)"><B>flip(boolean, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#flip"><B>flip</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#flip(boolean, boolean)"><B>flip(boolean, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html#flipRegions(boolean, boolean)"><B>flipRegions(boolean, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileAtlas</A>
<DD>Flips all regions in the atlas on the specified axis.
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils"><B>FloatArray</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>A resizable, ordered or unordered float array.<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#FloatArray()"><B>FloatArray()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>Creates an ordered array with a capacity of 16.
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#FloatArray(int)"><B>FloatArray(int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>Creates an ordered array with the specified capacity.
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#FloatArray(boolean, int)"><B>FloatArray(boolean, int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#FloatArray(com.badlogic.gdx.utils.FloatArray)"><B>FloatArray(FloatArray)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>Creates a new array containing the elements in the specific array.
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#FloatArray(float[])"><B>FloatArray(float[])</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>Creates a new ordered array containing the elements in the specified array.
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#FloatArray(boolean, float[])"><B>FloatArray(boolean, float[])</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>Creates a new array containing the elements in the specified array.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#floatsPerVertex"><B>floatsPerVertex</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#floatsPerWeight"><B>floatsPerWeight</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/NumberUtils.html#floatToIntBits(float)"><B>floatToIntBits(float)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils">NumberUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/NumberUtils.html#floatToRawIntBits(float)"><B>floatToRawIntBits(float)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils">NumberUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#floor(float)"><B>floor(float)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>Returns the largest integer less than or equal to the specified float.
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#floorPositive(float)"><B>floorPositive(float)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>Returns the largest integer less than or equal to the specified float.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#flush()"><B>flush()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Causes any pending sprites to be rendered, without ending the SpriteBatch.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#flush()"><B>flush()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</A>
<DD>Flush this batch sending all contained decals to GL.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#flush(com.badlogic.gdx.graphics.glutils.ShaderProgram, int)"><B>flush(ShaderProgram, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</A>
<DD>Flushes vertices[0,verticesPosition[ to GL verticesPosition % Decal.SIZE must equal 0
<DT><A HREF="./com/badlogic/gdx/Preferences.html#flush()"><B>flush()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>Makes sure the preferences are persisted.
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.html#flush()"><B>flush()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlWriter.html#flush()"><B>flush()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#FOCUS"><B>FOCUS</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#focus(com.badlogic.gdx.scenes.scene2d.Actor, int)"><B>focus(Actor, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Sets the focus to the given child <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#focusedActor"><B>focusedActor</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html#font"><B>font</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboBoxStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html#font"><B>font</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#font"><B>font</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#font"><B>font</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html#fontColor"><B>fontColor</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboBoxStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html#fontColor"><B>fontColor</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#fontColor"><B>fontColor</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#fontColorSelected"><B>fontColorSelected</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#fontColorUnselected"><B>fontColorUnselected</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#forceScrollX"><B>forceScrollX</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#forceScrollY"><B>forceScrollY</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#forceVBO"><B>forceVBO</B></A> -
Static variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>used for benchmarking
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>Forever</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html#Forever()"><B>Forever()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Forever</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#format"><B>format</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter</A>
<DD>the format of the final Texture.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#format"><B>format</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html#formatHeader(java.nio.ByteBuffer, int, int, int)"><B>formatHeader(ByteBuffer, int, int, int)</B></A> -
Static method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</A>
<DD>Writes a PKM header to the <CODE>ByteBuffer</CODE>.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/DFT.html#forward(float[])"><B>forward(float[])</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/DFT.html" title="class in com.badlogic.gdx.audio.analysis">DFT</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FFT.html#forward(float[])"><B>forward(float[])</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FFT.html" title="class in com.badlogic.gdx.audio.analysis">FFT</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FFT.html#forward(float[], float[])"><B>forward(float[], float[])</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FFT.html" title="class in com.badlogic.gdx.audio.analysis">FFT</A>
<DD>Performs a forward transform on the passed buffers.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#forward(float[])"><B>forward(float[])</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Performs a forward transform on <code>buffer</code>.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#forward(float[], int)"><B>forward(float[], int)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Performs a forward transform on values in <code>buffer</code>.
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#FORWARD_DEL"><B>FORWARD_DEL</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis"><B>FourierTransform</B></A> - Class in <A HREF="./com/badlogic/gdx/audio/analysis/package-summary.html">com.badlogic.gdx.audio.analysis</A><DD>A Fourier Transform is an algorithm that transforms a signal in the time domain, such as a sample buffer, into a signal in the
 frequency domain, often called the spectrum.<DT><A HREF="./com/badlogic/gdx/graphics/FPSLogger.html" title="class in com.badlogic.gdx.graphics"><B>FPSLogger</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>A simple helper class to log the frames per seconds achieved.<DT><A HREF="./com/badlogic/gdx/graphics/FPSLogger.html#FPSLogger()"><B>FPSLogger()</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/FPSLogger.html" title="class in com.badlogic.gdx.graphics">FPSLogger</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils"><B>FrameBuffer</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>
 Encapsulates OpenGL ES 2.0 frame buffer objects.<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html#FrameBuffer(com.badlogic.gdx.graphics.Pixmap.Format, int, int, boolean)"><B>FrameBuffer(Pixmap.Format, int, int, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</A>
<DD>Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Animation.html#frameDuration"><B>frameDuration</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html#frameRate"><B>frameRate</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html#frames"><B>frames</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffectPool.PooledEffect.html#free()"><B>free()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffectPool.PooledEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool.PooledEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Pool.html#free(T)"><B>free(T)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</A>
<DD>Puts the specified object in the pool, making it eligible to be returned by <A HREF="./com/badlogic/gdx/utils/Pool.html#obtain()"><CODE>Pool.obtain()</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/utils/Pool.html#free(com.badlogic.gdx.utils.Array)"><B>free(Array&lt;T&gt;)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</A>
<DD>Puts the specified objects in the pool.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#freeBodies"><B>freeBodies</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>pool for bodies
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#freeFixtures"><B>freeFixtures</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>pool for fixtures
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#freeMemory(java.nio.ByteBuffer)"><B>freeMemory(ByteBuffer)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>Frees the memory allocated for the ByteBuffer.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#freqToIndex(float)"><B>freqToIndex(float)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Returns the index of the frequency band that contains the requested frequency.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#frequencyHz"><B>frequencyHz</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJointDef</A>
<DD>The mass-spring-damper frequency in Hertz.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html#frequencyHz"><B>frequencyHz</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJointDef</A>
<DD>The response speed.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#frequencyHz"><B>frequencyHz</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</A>
<DD>Suspension frequency, zero indicates no suspension
<DT><A HREF="./com/badlogic/gdx/physics/box2d/FixtureDef.html#friction"><B>friction</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d">FixtureDef</A>
<DD>The friction coefficient, usually in the range [0,1].
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>FrictionJoint</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>Friction joint.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html#FrictionJoint(com.badlogic.gdx.physics.box2d.World, long)"><B>FrictionJoint(World, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>FrictionJointDef</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>Friction joint definition.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#FrictionJointDef()"><B>FrictionJointDef()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJointDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#fromJson(java.lang.Class, java.io.Reader)"><B>fromJson(Class&lt;T&gt;, Reader)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#fromJson(java.lang.Class, java.lang.Class, java.io.Reader)"><B>fromJson(Class&lt;T&gt;, Class, Reader)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#fromJson(java.lang.Class, java.io.InputStream)"><B>fromJson(Class&lt;T&gt;, InputStream)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#fromJson(java.lang.Class, java.lang.Class, java.io.InputStream)"><B>fromJson(Class&lt;T&gt;, Class, InputStream)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#fromJson(java.lang.Class, com.badlogic.gdx.files.FileHandle)"><B>fromJson(Class&lt;T&gt;, FileHandle)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#fromJson(java.lang.Class, java.lang.Class, com.badlogic.gdx.files.FileHandle)"><B>fromJson(Class&lt;T&gt;, Class, FileHandle)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#fromJson(java.lang.Class, char[], int, int)"><B>fromJson(Class&lt;T&gt;, char[], int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#fromJson(java.lang.Class, java.lang.Class, char[], int, int)"><B>fromJson(Class&lt;T&gt;, Class, char[], int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#fromJson(java.lang.Class, java.lang.String)"><B>fromJson(Class&lt;T&gt;, String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#fromJson(java.lang.Class, java.lang.Class, java.lang.String)"><B>fromJson(Class&lt;T&gt;, Class, String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#frustum"><B>frustum</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>the frustum
<DT><A HREF="./com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><B>Frustum</B></A> - Class in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/math/Frustum.html#Frustum()"><B>Frustum()</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_G_"><!-- --></A><H2>
<B>G</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#g"><B>g</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</A>
<DD>number of bits per color channel
<DT><A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html#g"><B>g</B></A> -
Variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</A>
<DD>number of bits per color channel
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#g"><B>g</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>the red, green, blue and alpha components
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#G"><B>G</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx"><B>Game</B></A> - Class in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>
 An <A HREF="./com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx"><CODE>ApplicationListener</CODE></A> that delegates to a <A HREF="./com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx"><CODE>Screen</CODE></A>.<DT><A HREF="./com/badlogic/gdx/Game.html#Game()"><B>Game()</B></A> -
Constructor for class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx"><B>Gdx</B></A> - Class in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>
 Environment class holding references to the <A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A>, <A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx"><CODE>Graphics</CODE></A>, <A HREF="./com/badlogic/gdx/Audio.html" title="interface in com.badlogic.gdx"><CODE>Audio</CODE></A>, <A HREF="./com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx"><CODE>Files</CODE></A> and
 <A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx"><CODE>Input</CODE></A> instances.<DT><A HREF="./com/badlogic/gdx/Gdx.html#Gdx()"><B>Gdx()</B></A> -
Constructor for class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_BLEND_NONE"><B>GDX2D_BLEND_NONE</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_BLEND_SRC_OVER"><B>GDX2D_BLEND_SRC_OVER</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_ALPHA"><B>GDX2D_FORMAT_ALPHA</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_LUMINANCE_ALPHA"><B>GDX2D_FORMAT_LUMINANCE_ALPHA</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGB565"><B>GDX2D_FORMAT_RGB565</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGB888"><B>GDX2D_FORMAT_RGB888</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGBA4444"><B>GDX2D_FORMAT_RGBA4444</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGBA8888"><B>GDX2D_FORMAT_RGBA8888</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_SCALE_LINEAR"><B>GDX2D_SCALE_LINEAR</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_SCALE_NEAREST"><B>GDX2D_SCALE_NEAREST</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d"><B>Gdx2DPixmap</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>Experimental.<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#Gdx2DPixmap(byte[], int, int, int)"><B>Gdx2DPixmap(byte[], int, int, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#Gdx2DPixmap(java.io.InputStream, int)"><B>Gdx2DPixmap(InputStream, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#Gdx2DPixmap(int, int, int)"><B>Gdx2DPixmap(int, int, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#Gdx2DPixmap(java.nio.ByteBuffer, long[])"><B>Gdx2DPixmap(ByteBuffer, long[])</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils"><B>GdxNativesLoader</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html#GdxNativesLoader()"><B>GdxNativesLoader()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils">GdxNativesLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils"><B>GdxRuntimeException</B></A> - Exception in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>Typed runtime exception used throughout libgdx<DT><A HREF="./com/badlogic/gdx/utils/GdxRuntimeException.html#GdxRuntimeException(java.lang.String)"><B>GdxRuntimeException(String)</B></A> -
Constructor for exception com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/GdxRuntimeException.html#GdxRuntimeException(java.lang.Throwable)"><B>GdxRuntimeException(Throwable)</B></A> -
Constructor for exception com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/GdxRuntimeException.html#GdxRuntimeException(java.lang.String, java.lang.Throwable)"><B>GdxRuntimeException(String, Throwable)</B></A> -
Constructor for exception com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>GearJoint</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>A gear joint is used to connect two joints together.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJoint.html#GearJoint(com.badlogic.gdx.physics.box2d.World, long)"><B>GearJoint(World, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>GearJointDef</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>Gear joint definition.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJointDef.html#GearJointDef()"><B>GearJointDef()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJointDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/MipMapGenerator.html#generateMipMap(com.badlogic.gdx.graphics.Pixmap, int, int, boolean)"><B>generateMipMap(Pixmap, int, int, boolean)</B></A> -
Static method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/MipMapGenerator.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapGenerator</A>
<DD>Sets the image data of the <A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><CODE>Texture</CODE></A> based on the <A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Generic"><B>Generic</B></A> -
Static variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#genMipMaps"><B>genMipMaps</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter</A>
<DD>whether to generate mipmaps
<DT><A HREF="./com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><B>GestureDetector</B></A> - Class in <A HREF="./com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/input/GestureDetector.html#GestureDetector(com.badlogic.gdx.input.GestureDetector.GestureListener)"><B>GestureDetector(GestureDetector.GestureListener)</B></A> -
Constructor for class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/GestureDetector.html#GestureDetector(int, float, float, float, com.badlogic.gdx.input.GestureDetector.GestureListener)"><B>GestureDetector(int, float, float, float, GestureDetector.GestureListener)</B></A> -
Constructor for class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><B>GestureDetector.GestureListener</B></A> - Interface in <A HREF="./com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#get(java.lang.String, java.lang.Class)"><B>get(String, Class&lt;T&gt;)</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureRef.html#get()"><B>get()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics">TextureRef</A>
<DD>Gets the wrapped texture.
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttributes.html#get(int)"><B>get(int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html#get()"><B>get()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#get(int)"><B>get(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#get(int)"><B>get(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#get(int)"><B>get(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html#get(K)"><B>get(K)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#get(int)"><B>get(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#get(int)"><B>get(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#get(int)"><B>get(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#get(long)"><B>get(long)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#get(K, int)"><B>get(K, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#get(K)"><B>get(K)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SortedIntList.html#get(int)"><B>get(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SortedIntList.html" title="class in com.badlogic.gdx.utils">SortedIntList</A>
<DD>Retrieves an element at a given index
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#get(java.lang.String)"><B>get(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#get(java.lang.String, java.lang.String)"><B>get(String, String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
<DT><A HREF="./com/badlogic/gdx/Input.html#getAccelerometerX()"><B>getAccelerometerX()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getAccelerometerX()"><B>getAccelerometerX()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#getAccelerometerY()"><B>getAccelerometerY()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getAccelerometerY()"><B>getAccelerometerY()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#getAccelerometerZ()"><B>getAccelerometerZ()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getAccelerometerZ()"><B>getAccelerometerZ()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/TemporalAction.html#getAction()"><B>getAction()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d">TemporalAction</A>
<DD>Gets the <A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Action</CODE></A> that is controlled by this <A HREF="./com/badlogic/gdx/scenes/scene2d/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>TemporalAction</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/CompositeAction.html#getActions()"><B>getActions()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/CompositeAction.html" title="class in com.badlogic.gdx.scenes.scene2d">CompositeAction</A>
<DD>Gets all target <A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Action</CODE></A>s which are affected by the composite action.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getActiveCount()"><B>getActiveCount()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#getActors()"><B>getActors()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#getActors()"><B>getActors()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAlign()"><B>getAlign()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAllCells()"><B>getAllCells()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Returns all cells, anywhere in the table hierarchy.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAllCells(java.lang.String)"><B>getAllCells(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Returns all cells with the specified name prefix, anywhere in the table hierarchy.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Joint.html#getAnchorA()"><B>getAnchorA()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Joint.html#getAnchorB()"><B>getAnchorB()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getAngle()"><B>getAngle()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getAngle()"><B>getAngle()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the angle in radians.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getAngularDamping()"><B>getAngularDamping()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the angular damping of the body.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getAngularVelocity()"><B>getAngularVelocity()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the angular velocity.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html#getAnimation(java.lang.String)"><B>getAnimation(String)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframedModel</A>
<DD>Gets the specified <A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed"><CODE>KeyframeAnimation</CODE></A> from the animation map.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html#getAnimator()"><B>getAnimator()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframedModel</A>
<DD>Gets the <A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed"><CODE>KeyframeAnimator</CODE></A> for this model.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#getAscent()"><B>getAscent()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#getAssetFileName(T)"><B>getAssetFileName(T)</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getAtlas()"><B>getAtlas()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getAtlasRegion()"><B>getAtlasRegion()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getAttribute(java.lang.String)"><B>getAttribute(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getAttribute(java.lang.String, java.lang.String)"><B>getAttribute(String, String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getAttributeLocation(java.lang.String)"><B>getAttributeLocation(String)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getAttributes()"><B>getAttributes()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html#getAttributes()"><B>getAttributes()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#getAttributes()"><B>getAttributes()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getAttributes()"><B>getAttributes()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html#getAttributes()"><B>getAttributes()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getAttributes()"><B>getAttributes()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getAttributeType(java.lang.String)"><B>getAttributeType(String)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Application.html#getAudio()"><B>getAudio()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#getAudio()"><B>getAudio()</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#getAudio()"><B>getAudio()</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getAudio()"><B>getAudio()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getAudio()"><B>getAudio()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#getAutoClearForces()"><B>getAutoClearForces()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Get the flag that controls automatic clearing of forces after each time step.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#getAverageCenterFrequency(int)"><B>getAverageCenterFrequency(int)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Returns the center frequency of the i<sup>th</sup> average band.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#getAvg(int)"><B>getAvg(int)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Gets the value of the <code>i<sup>th</sup></code> average.
<DT><A HREF="./com/badlogic/gdx/Input.html#getAzimuth()"><B>getAzimuth()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>The azimuth is the angle of the device's orientation around the z-axis.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getAzimuth()"><B>getAzimuth()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#getBand(int)"><B>getBand(int)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Returns the amplitude of the requested frequency band.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#getBandWidth()"><B>getBandWidth()</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Returns the width of each frequency band in the spectrum (in Hz).
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#getBBox()"><B>getBBox()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Renderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#getBlending()"><B>getBlending()</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#getBodies()"><B>getBodies()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#getBody()"><B>getBody()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Get the parent body of this fixture.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Joint.html#getBodyA()"><B>getBodyA()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>
<DD>Get the first body attached to this joint.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Joint.html#getBodyB()"><B>getBodyB()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>
<DD>Get the second body attached to this joint.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#getBodyCount()"><B>getBodyCount()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Get the number of bodies.
<DT><A HREF="./com/badlogic/gdx/Preferences.html#getBoolean(java.lang.String)"><B>getBoolean(String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html#getBoolean(java.lang.String, boolean)"><B>getBoolean(String, boolean)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getBoolean(java.lang.String)"><B>getBoolean(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getBoolean(java.lang.String, boolean)"><B>getBoolean(String, boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getBooleanAttribute(java.lang.String)"><B>getBooleanAttribute(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getBooleanAttribute(java.lang.String, boolean)"><B>getBooleanAttribute(String, boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#getBottomHeight()"><B>getBottomHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#getBoundingRectangle()"><B>getBoundingRectangle()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Returns the bounding axis aligned <A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><CODE>Rectangle</CODE></A> that bounds this sprite.
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#getBoundingRectangle()"><B>getBoundingRectangle()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#getBounds(java.lang.CharSequence)"><B>getBounds(CharSequence)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Returns the size of the specified string.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#getBounds(java.lang.CharSequence, int, int)"><B>getBounds(CharSequence, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Returns the size of the specified substring.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#getBounds()"><B>getBounds()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>Returns the size of the cached string.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#getBuffer()"><B>getBuffer()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</A>
<DD>
 Returns the underlying ShortBuffer.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#getBuffer()"><B>getBuffer()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</A>
<DD>
 Returns the underlying ShortBuffer.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html#getBuffer()"><B>getBuffer()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A>
<DD>
 Returns the underlying ShortBuffer.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html#getBuffer()"><B>getBuffer()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</A>
<DD>
 Returns the underlying FloatBuffer.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#getBuffer()"><B>getBuffer()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A>
<DD>
 Returns the underlying FloatBuffer.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getBuffer()"><B>getBuffer()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A>
<DD>
 Returns the underlying FloatBuffer.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html#getBuffer()"><B>getBuffer()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</A>
<DD>
 Returns the underlying FloatBuffer.
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getBufferFormat()"><B>getBufferFormat()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getBufferHandle()"><B>getBufferHandle()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A>
<DD>Returns the VBO handle
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#getCamera()"><B>getCamera()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#getCamera()"><B>getCamera()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getCanvas()"><B>getCanvas()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#getCapHeight()"><B>getCapHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Returns the cap height, which is the distance from the top of most uppercase characters to the baseline.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCell(com.badlogic.gdx.scenes.scene2d.Actor)"><B>getCell(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Returns the cell for the specified actor, anywhere in the table hierarchy.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCell(java.lang.String)"><B>getCell(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Returns the cell with the specified name, anywhere in the table hierarchy.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCells()"><B>getCells()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Returns the cells for this table.
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#getCenter()"><B>getCenter()</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getChild(int)"><B>getChild(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getChildByName(java.lang.String)"><B>getChildByName(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getChildByNameRecursive(java.lang.String)"><B>getChildByNameRecursive(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Shape.html#getChildCount()"><B>getChildCount()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</A>
<DD>Get the number of child primitives.
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getChildCount()"><B>getChildCount()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#getChildIndexA()"><B>getChildIndexA()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>Get the child primitive index for fixture A.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#getChildIndexB()"><B>getChildIndexB()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>Get the child primitive index for fixture B.
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getChildrenByName(java.lang.String)"><B>getChildrenByName(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getChildrenByNameRecursively(java.lang.String)"><B>getChildrenByNameRecursively(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getCol(int)"><B>getCol(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>Computes the Tiled Map column given an X coordinate in units
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#getColor()"><B>getColor()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Returns the color of this font.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#getColor()"><B>getColor()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#getColor(float)"><B>getColor(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#getColor()"><B>getColor()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Returns the color of this sprite.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getColor()"><B>getColor()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#getColor()"><B>getColor()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#getColor()"><B>getColor()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html#getColorBufferTexture()"><B>getColorBufferTexture()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#getColors()"><B>getColors()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html#getCompletionListener()"><B>getCompletionListener()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html#getCompressedDataSize(int, int)"><B>getCompressedDataSize(int, int)</B></A> -
Static method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#getContactCount()"><B>getContactCount()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Get the number of contacts (each may have 0 or more contact points).
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#getContactList()"><B>getContactList()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Returns the list of <A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d"><CODE>Contact</CODE></A> instances produced by the last call to <A HREF="./com/badlogic/gdx/physics/box2d/World.html#step(float, int, int)"><CODE>World.step(float, int, int)</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/AndroidClipboard.html#getContents()"><B>getContents()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/AndroidClipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">AndroidClipboard</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/Clipboard.html#getContents()"><B>getContents()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/Clipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">Clipboard</A>
<DD>gets the current content of the clipboard if it contains text
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/DesktopClipboard.html#getContents()"><B>getContents()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/DesktopClipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">DesktopClipboard</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html#getControlPoints()"><B>getControlPoints()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#getCorners()"><B>getCorners()</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ContactImpulse.html#getCount()"><B>getCount()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ContactImpulse.html" title="class in com.badlogic.gdx.physics.box2d">ContactImpulse</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html#getCurrentAnimation()"><B>getCurrentAnimation()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html" title="class in com.badlogic.gdx.graphics.g3d">Animator</A>
<DD>Gets the currently playing <A HREF="./com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d"><CODE>Animation</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/Input.html#getCurrentEventTime()"><B>getCurrentEventTime()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getCurrentEventTime()"><B>getCurrentEventTime()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5AnimationInfo.html#getCurrentFrame()"><B>getCurrentFrame()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5AnimationInfo.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5AnimationInfo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html#getCurrentWrapMode()"><B>getCurrentWrapMode()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html" title="class in com.badlogic.gdx.graphics.g3d">Animator</A>
<DD>Gets the current animation <A HREF="./com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d"><CODE>Animator.WrapMode</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/math/Plane.html#getD()"><B>getD()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#getDampingRatio()"><B>getDampingRatio()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</A>
<DD>Set/get damping ratio.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getDampingRatio()"><B>getDampingRatio()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</A>
<DD>Set/get the damping ratio (dimensionless).
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#getData()"><B>getData()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getDebug()"><B>getDebug()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/Clipboard.html#getDefaultClipboard()"><B>getDefaultClipboard()</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/Clipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">Clipboard</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDelay()"><B>getDelay()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getDeltaTime()"><B>getDeltaTime()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#getDeltaX()"><B>getDeltaX()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#getDeltaX(int)"><B>getDeltaX(int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getDeltaX()"><B>getDeltaX()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getDeltaX(int)"><B>getDeltaX(int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#getDeltaY()"><B>getDeltaY()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#getDeltaY(int)"><B>getDeltaY(int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getDeltaY()"><B>getDeltaY()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getDeltaY(int)"><B>getDeltaY(int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getDensity()"><B>getDensity()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>This is a scaling factor for the Density Independent Pixel unit, following the same conventions as
 android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#getDensity()"><B>getDensity()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Get the density of this fixture.
<DT><A HREF="./com/badlogic/gdx/assets/loaders/AssetLoader.html#getDependencies(java.lang.String, P)"><B>getDependencies(String, P)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">AssetLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.html#getDependencies(java.lang.String, com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter)"><B>getDependencies(String, BitmapFontLoader.BitmapFontParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/MusicLoader.html#getDependencies(java.lang.String, com.badlogic.gdx.assets.loaders.MusicLoader.MusicParameter)"><B>getDependencies(String, MusicLoader.MusicParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/MusicLoader.html" title="class in com.badlogic.gdx.assets.loaders">MusicLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/PixmapLoader.html#getDependencies(java.lang.String, com.badlogic.gdx.assets.loaders.PixmapLoader.PixmapParameter)"><B>getDependencies(String, PixmapLoader.PixmapParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/PixmapLoader.html" title="class in com.badlogic.gdx.assets.loaders">PixmapLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/SkinLoader.html#getDependencies(java.lang.String, com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter)"><B>getDependencies(String, SkinLoader.SkinParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/SkinLoader.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/SoundLoader.html#getDependencies(java.lang.String, com.badlogic.gdx.assets.loaders.SoundLoader.SoundParameter)"><B>getDependencies(String, SoundLoader.SoundParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/SoundLoader.html" title="class in com.badlogic.gdx.assets.loaders">SoundLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureAtlasLoader.html#getDependencies(java.lang.String, com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter)"><B>getDependencies(String, TextureAtlasLoader.TextureAtlasParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TextureAtlasLoader.html" title="class in com.badlogic.gdx.assets.loaders">TextureAtlasLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.html#getDependencies(java.lang.String, com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter)"><B>getDependencies(String, TextureLoader.TextureParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.html#getDependencies(java.lang.String, com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter)"><B>getDependencies(String, TileAtlasLoader.TileAtlasParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.html" title="class in com.badlogic.gdx.assets.loaders">TileAtlasLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.html#getDependencies(java.lang.String, com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter)"><B>getDependencies(String, TileMapRendererLoader.TileMapParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.html" title="class in com.badlogic.gdx.assets.loaders">TileMapRendererLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#getDescent()"><B>getDescent()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline.
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getDesktopDisplayMode()"><B>getDesktopDisplayMode()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#getDiagonistics()"><B>getDiagonistics()</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#getDimensions()"><B>getDimensions()</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getDisplayModes()"><B>getDisplayModes()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDrawCount()"><B>getDrawCount()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#getDstBlendFactor()"><B>getDstBlendFactor()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDuration()"><B>getDuration()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getEmission()"><B>getEmission()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#getEmitters()"><B>getEmitters()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/Ray.html#getEndPoint(float)"><B>getEndPoint(float)</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A>
<DD>Returns and endpoint given the distance.
<DT><A HREF="./com/badlogic/gdx/Files.html#getExternalStoragePath()"><B>getExternalStoragePath()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</A>
<DD>Returns the external storage path directory.
<DT><A HREF="./com/badlogic/gdx/Files.html#getFileHandle(java.lang.String, com.badlogic.gdx.Files.FileType)"><B>getFileHandle(String, Files.FileType)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</A>
<DD>Returns a handle representing a file or directory.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html#getFileHandle()"><B>getFileHandle()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Application.html#getFiles()"><B>getFiles()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#getFiles()"><B>getFiles()</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#getFiles()"><B>getFiles()</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getFiles()"><B>getFiles()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getFiles()"><B>getFiles()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#getFilterData()"><B>getFilterData()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#getFixtureA()"><B>getFixtureA()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>Get the first fixture in this contact.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#getFixtureB()"><B>getFixtureB()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>Get the second fixture in this contact.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getFixtureList()"><B>getFixtureList()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the list of all fixtures attached to this body.
<DT><A HREF="./com/badlogic/gdx/Preferences.html#getFloat(java.lang.String)"><B>getFloat(String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html#getFloat(java.lang.String, float)"><B>getFloat(String, float)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getFloat(java.lang.String)"><B>getFloat(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getFloat(java.lang.String, float)"><B>getFloat(String, float)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getFloatAttribute(java.lang.String)"><B>getFloatAttribute(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getFloatAttribute(java.lang.String, float)"><B>getFloatAttribute(String, float)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#getFont()"><B>getFont()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getFont(java.lang.String)"><B>getFont(String)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getFontFile()"><B>getFontFile()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getFormat()"><B>getFormat()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#getFormat()"><B>getFormat()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html#getFormat()"><B>getFormat()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#getFormat()"><B>getFormat()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#getFormat()"><B>getFormat()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureData.html#getFormat()"><B>getFormat()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getFormatString()"><B>getFormatString()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferPixels(boolean)"><B>getFrameBufferPixels(boolean)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ScreenUtils.html" title="class in com.badlogic.gdx.utils">ScreenUtils</A>
<DD>Returns the default framebuffer contents as a byte[] array with a length equal to screen width * height * 4.
<DT><A HREF="./com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferPixels(int, int, int, int, boolean)"><B>getFrameBufferPixels(int, int, int, int, boolean)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ScreenUtils.html" title="class in com.badlogic.gdx.utils">ScreenUtils</A>
<DD>Returns a portion of the default framebuffer contents specified by x, y, width and height, as a byte[] array with a length
 equal to the specified width * height * 4.
<DT><A HREF="./com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferTexture()"><B>getFrameBufferTexture()</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ScreenUtils.html" title="class in com.badlogic.gdx.utils">ScreenUtils</A>
<DD>Returns the default framebuffer contents as a <A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A> with a width and height equal to the current screen
 size.
<DT><A HREF="./com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferTexture(int, int, int, int)"><B>getFrameBufferTexture(int, int, int, int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ScreenUtils.html" title="class in com.badlogic.gdx.utils">ScreenUtils</A>
<DD>Returns a portion of the default framebuffer contents specified by x, y, width and height as a <A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A> with
 the same dimensions.
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getFramesPerSecond()"><B>getFramesPerSecond()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#getFreq(float)"><B>getFreq(float)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Gets the amplitude of the requested frequency in the spectrum.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#getFrequency()"><B>getFrequency()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</A>
<DD>Set/get frequency in Hz.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getFrequency()"><B>getFrequency()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</A>
<DD>Set/get the frequency in Hertz.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#getFriction()"><B>getFriction()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>Get the friction.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#getFriction()"><B>getFriction()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Get the coefficient of friction.
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getGL10()"><B>getGL10()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getGL11()"><B>getGL11()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getGL20()"><B>getGL20()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#getGLCanvas()"><B>getGLCanvas()</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getGLCommon()"><B>getGLCommon()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.TextureFilter.html#getGLEnum()"><B>getGLEnum()</B></A> -
Method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.TextureWrap.html#getGLEnum()"><B>getGLEnum()</B></A> -
Method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getGLFormat()"><B>getGLFormat()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#getGLFormat()"><B>getGLFormat()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Returns the OpenGL ES format of this Pixmap.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getGLInternalFormat()"><B>getGLInternalFormat()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#getGLInternalFormat()"><B>getGLInternalFormat()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Returns the OpenGL ES format of this Pixmap.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getGLType()"><B>getGLType()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#getGlType()"><B>getGlType()</B></A> -
Method in enum com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#getGLType()"><B>getGLType()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Returns the OpenGL ES type of this Pixmap.
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getGLU()"><B>getGLU()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getGlyph(char)"><B>getGlyph(char)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Application.html#getGraphics()"><B>getGraphics()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#getGraphics()"><B>getGraphics()</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#getGraphics()"><B>getGraphics()</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getGraphics()"><B>getGraphics()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getGraphics()"><B>getGraphics()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getGravity()"><B>getGravity()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#getGravity()"><B>getGravity()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getGravityScale()"><B>getGravityScale()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getGroundAnchorA()"><B>getGroundAnchorA()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getGroundAnchorB()"><B>getGroundAnchorB()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#getGroups()"><B>getGroups()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#getGroups()"><B>getGroups()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#getGroupShader(int)"><B>getGroupShader(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html#getGroupShader(int)"><B>getGroupShader(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DefaultGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#getGroupShader(int)"><B>getGroupShader(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</A>
<DD>Returns the shader to be used for the group.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#getGroupShader(int)"><B>getGroupShader(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">SimpleOrthoGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#getGUI()"><B>getGUI()</B></A> -
Method in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>Returns the GUI instance, which is the root of the TWL UI hierachy and manages timing, inputs, etc.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getHeight()"><B>getHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#getHeight()"><B>getHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getHeight()"><B>getHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLayer.html#getHeight()"><B>getHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLayer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledLayer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#getHeight()"><B>getHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getHeight()"><B>getHeight()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#getHeight()"><B>getHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html#getHeight()"><B>getHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html#getHeight()"><B>getHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#getHeight()"><B>getHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#getHeight()"><B>getHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#getHeight()"><B>getHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureData.html#getHeight()"><B>getHeight()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#getHeight()"><B>getHeight()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getHeight()"><B>getHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#getHighMax()"><B>getHighMax()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#getHighMin()"><B>getHighMin()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getImagePath()"><B>getImagePath()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getImagePath()"><B>getImagePath()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#getImaginaryPart()"><B>getImaginaryPart()</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/KissFFT.html#getImagPart(java.nio.ShortBuffer)"><B>getImagPart(ShortBuffer)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/KissFFT.html" title="class in com.badlogic.gdx.audio.analysis">KissFFT</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#getIndices()"><B>getIndices()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#getIndices(int)"><B>getIndices(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Renderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#getIndices(short[])"><B>getIndices(short[])</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Copies the indices from the Mesh to the short array.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#getIndicesBuffer()"><B>getIndicesBuffer()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getInertia()"><B>getInertia()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the rotational inertia of the body about the local origin.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getInitialCol()"><B>getInitialCol()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>Returns the initial drawn block column, for debugging purposes.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getInitialRow()"><B>getInitialRow()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>Returns the initial drawn block row, for debugging purposes.
<DT><A HREF="./com/badlogic/gdx/Application.html#getInput()"><B>getInput()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#getInput()"><B>getInput()</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#getInput()"><B>getInput()</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getInput()"><B>getInput()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getInput()"><B>getInput()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#getInputProcessor()"><B>getInputProcessor()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getInputProcessor()"><B>getInputProcessor()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html#getInstance()"><B>getInstance()</B></A> -
Static method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">EmptyNinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getInt(java.lang.String)"><B>getInt(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getInt(java.lang.String, int)"><B>getInt(String, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getIntAttribute(java.lang.String)"><B>getIntAttribute(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getIntAttribute(java.lang.String, int)"><B>getIntAttribute(String, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html#getInteger(java.lang.String)"><B>getInteger(String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html#getInteger(java.lang.String, int)"><B>getInteger(String, int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html#getInterpolatedKeyframe()"><B>getInterpolatedKeyframe()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimator</A>
<DD>Get the current <A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed"><CODE>Keyframe</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5AnimationInfo.html#getInterpolation()"><B>getInterpolation()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5AnimationInfo.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5AnimationInfo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html#getInterpolation(float)"><B>getInterpolation(float)</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d">Interpolator</A>
<DD>Maps a point in the animation duration to a multiplier to be applied to the transformations of an animation.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateDecelerateInterpolator.html#getInterpolation(float)"><B>getInterpolation(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateDecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">AccelerateDecelerateInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateInterpolator.html#getInterpolation(float)"><B>getInterpolation(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AccelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">AccelerateInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AnticipateInterpolator.html#getInterpolation(float)"><B>getInterpolation(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/AnticipateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">AnticipateInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/DecelerateInterpolator.html#getInterpolation(float)"><B>getInterpolation(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/DecelerateInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">DecelerateInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/LinearInterpolator.html#getInterpolation(float)"><B>getInterpolation(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/LinearInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">LinearInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/OvershootInterpolator.html#getInterpolation(float)"><B>getInterpolation(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.interpolators.<A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/OvershootInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators">OvershootInterpolator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getIPs()"><B>getIPs()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#getItems()"><B>getItems()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Application.html#getJavaHeap()"><B>getJavaHeap()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#getJavaHeap()"><B>getJavaHeap()</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#getJavaHeap()"><B>getJavaHeap()</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getJavaHeap()"><B>getJavaHeap()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getJavaHeap()"><B>getJavaHeap()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#getJFrame()"><B>getJFrame()</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getJointAngle()"><B>getJointAngle()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</A>
<DD>Get the current joint angle in radians.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#getJointCount()"><B>getJointCount()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Get the number of joints.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html#getJointData(int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Quaternion)"><B>getJointData(int, Vector3, Quaternion)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframedModel</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getJointList()"><B>getJointList()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the list of all joints attached to this body.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#getJoints()"><B>getJoints()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getJointSpeed()"><B>getJointSpeed()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</A>
<DD>Get the current joint translation speed, usually in meters per second.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getJointSpeed()"><B>getJointSpeed()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</A>
<DD>Get the current joint angle speed in radians per second.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getJointSpeed()"><B>getJointSpeed()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</A>
<DD>Get the current joint translation speed, usually in meters per second.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getJointTranslation()"><B>getJointTranslation()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</A>
<DD>Get the current joint translation, usually in meters.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getJointTranslation()"><B>getJointTranslation()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</A>
<DD>Get the current joint translation, usually in meters.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getJsonLoader(com.badlogic.gdx.files.FileHandle)"><B>getJsonLoader(FileHandle)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Animation.html#getKeyFrame(float, boolean)"><B>getKeyFrame(float, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</A>
<DD>Returns a <A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A> based on the so called state time.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getLastCol()"><B>getLastCol()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>Returns the final drawn block column, for debugging purposes.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getLastRow()"><B>getLastRow()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>Returns the final drawn block row, for debugging purposes.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#getLastTouchedChild()"><B>getLastTouchedChild()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/AudioDevice.html#getLatency()"><B>getLatency()</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/WindowedMean.html#getLatest()"><B>getLatest()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getLayout(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table)"><B>getLayout(Table)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#getLeftWidth()"><B>getLeftWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/io/Decoder.html#getLength()"><B>getLength()</B></A> -
Method in interface com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/Decoder.html" title="interface in com.badlogic.gdx.audio.io">Decoder</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html#getLength()"><B>getLength()</B></A> -
Method in class com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html" title="class in com.badlogic.gdx.audio.io">Mpg123Decoder</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/audio/io/VorbisDecoder.html#getLength()"><B>getLength()</B></A> -
Method in class com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/VorbisDecoder.html" title="class in com.badlogic.gdx.audio.io">VorbisDecoder</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animation.html#getLength()"><B>getLength()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d">Animation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html#getLength()"><B>getLength()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html#getLength()"><B>getLength()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#getLength()"><B>getLength()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</A>
<DD>Set/get the natural length.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getLength1()"><B>getLength1()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJoint</A>
<DD>Get the current length of the segment attached to body1.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getLength2()"><B>getLength2()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJoint</A>
<DD>Get the current length of the segment attached to body2.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLife()"><B>getLife()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLifeOffset()"><B>getLifeOffset()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getLinearDamping()"><B>getLinearDamping()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the linear damping of the body.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getLinearVelocity()"><B>getLinearVelocity()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getLinearVelocityFromLocalPoint(com.badlogic.gdx.math.Vector2)"><B>getLinearVelocityFromLocalPoint(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the world velocity of a local point.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getLinearVelocityFromWorldPoint(com.badlogic.gdx.math.Vector2)"><B>getLinearVelocityFromWorldPoint(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the world linear velocity of a world point attached to this body.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#getLineHeight()"><B>getLineHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Returns the line height, which is the distance from one line of text to the next.
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#getLoadedAssets()"><B>getLoadedAssets()</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getLocalCenter()"><B>getLocalCenter()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.html#getLocalNormal()"><B>getLocalNormal()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Manifold.html" title="class in com.badlogic.gdx.physics.box2d">Manifold</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getLocalPoint(com.badlogic.gdx.math.Vector2)"><B>getLocalPoint(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Gets a local point relative to the body's origin given a world point.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.html#getLocalPoint()"><B>getLocalPoint()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Manifold.html" title="class in com.badlogic.gdx.physics.box2d">Manifold</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getLocalVector(com.badlogic.gdx.math.Vector2)"><B>getLocalVector(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Gets a local vector given a world vector.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getLog()"><B>getLog()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#getLogger()"><B>getLogger()</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html#getLong(java.lang.String)"><B>getLong(String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html#getLong(java.lang.String, long)"><B>getLong(String, long)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getLowerLimit()"><B>getLowerLimit()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</A>
<DD>Get the lower joint limit, usually in meters.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getLowerLimit()"><B>getLowerLimit()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</A>
<DD>Get the lower joint limit in radians.
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#getLowestPositiveRoot(float, float, float)"><B>getLowestPositiveRoot(float, float, float)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#getLowMax()"><B>getLowMax()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#getLowMin()"><B>getLowMin()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#getMagFilter()"><B>getMagFilter()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html#getManagedStatus()"><B>getManagedStatus()</B></A> -
Static method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getManagedStatus()"><B>getManagedStatus()</B></A> -
Static method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#getManagedStatus()"><B>getManagedStatus()</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#getManagedStatus()"><B>getManagedStatus()</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getMap()"><B>getMap()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getMapHeightUnits()"><B>getMapHeightUnits()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getMapWidthUnits()"><B>getMapWidthUnits()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getMass()"><B>getMass()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the total mass of the body.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getMassData()"><B>getMassData()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the mass data of the body.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#getMaterial()"><B>getMaterial()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#getMax()"><B>getMax()</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html#getMaxForce()"><B>getMaxForce()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJoint</A>
<DD>Get the maximum friction force in N.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getMaxForce()"><B>getMaxForce()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</A>
<DD>Set/get the maximum force in Newtons.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#getMaxHeight()"><B>getMaxHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html#getMaxHeight()"><B>getMaxHeight()</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#getMaxHeight()"><B>getMaxHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMaxHeight()"><B>getMaxHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#getMaxHeight()"><B>getMaxHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getMaxHeight()"><B>getMaxHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getMaxHeight(com.badlogic.gdx.scenes.scene2d.Actor)"><B>getMaxHeight(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMaxHeight()"><B>getMaxHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxHeight()"><B>getMaxHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#getMaxIndices()"><B>getMaxIndices()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RopeJoint.html#getMaxLength()"><B>getMaxLength()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RopeJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJoint</A>
<DD>Get the maximum length of the rope.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getMaxMotorTorque()"><B>getMaxMotorTorque()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMaxParticleCount()"><B>getMaxParticleCount()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html#getMaxTorque()"><B>getMaxTorque()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJoint</A>
<DD>Get the maximum friction torque in N*m.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#getMaxVertices()"><B>getMaxVertices()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#getMaxVertices()"><B>getMaxVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#getMaxVertices()"><B>getMaxVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#getMaxVertices()"><B>getMaxVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#getMaxWidth()"><B>getMaxWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html#getMaxWidth()"><B>getMaxWidth()</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#getMaxWidth()"><B>getMaxWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMaxWidth()"><B>getMaxWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#getMaxWidth()"><B>getMaxWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getMaxWidth()"><B>getMaxWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getMaxWidth(com.badlogic.gdx.scenes.scene2d.Actor)"><B>getMaxWidth(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMaxWidth()"><B>getMaxWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxWidth()"><B>getMaxWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/WindowedMean.html#getMean()"><B>getMean()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</A>
<DD>returns the mean of the samples added to this instance.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#getMesh()"><B>getMesh()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Renderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SerializationException.html#getMessage()"><B>getMessage()</B></A> -
Method in exception com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils">SerializationException</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#getMin()"><B>getMin()</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#getMinFilter()"><B>getMinFilter()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#getMinHeight()"><B>getMinHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html#getMinHeight()"><B>getMinHeight()</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#getMinHeight()"><B>getMinHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#getMinHeight()"><B>getMinHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMinHeight()"><B>getMinHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#getMinHeight()"><B>getMinHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getMinHeight()"><B>getMinHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getMinHeight(com.badlogic.gdx.scenes.scene2d.Actor)"><B>getMinHeight(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMinHeight()"><B>getMinHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinHeight()"><B>getMinHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMinParticleCount()"><B>getMinParticleCount()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#getMinWidth()"><B>getMinWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html#getMinWidth()"><B>getMinWidth()</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#getMinWidth()"><B>getMinWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#getMinWidth()"><B>getMinWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMinWidth()"><B>getMinWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#getMinWidth()"><B>getMinWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getMinWidth()"><B>getMinWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getMinWidth(com.badlogic.gdx.scenes.scene2d.Actor)"><B>getMinWidth(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMinWidth()"><B>getMinWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinWidth()"><B>getMinWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getMotorForce(float)"><B>getMotorForce(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</A>
<DD>Get the current motor force  given the inverse time step, usually in N.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getMotorSpeed()"><B>getMotorSpeed()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</A>
<DD>Get the motor speed, usually in meters per second.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getMotorSpeed()"><B>getMotorSpeed()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</A>
<DD>Get the motor speed in radians per second.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getMotorSpeed()"><B>getMotorSpeed()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</A>
<DD>Get the motor speed, usually in radians per second.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getMotorTorque(float)"><B>getMotorTorque(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</A>
<DD>Get the current motor torque, usually in N-m.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getMotorTorque(float)"><B>getMotorTorque(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</A>
<DD>Get the current motor torque given the inverse time step, usually in N-m.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#getMultiLineBounds(java.lang.CharSequence)"><B>getMultiLineBounds(CharSequence)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Returns the size of the specified string, which may contain newlines.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getName()"><B>getName()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getName()"><B>getName()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Application.html#getNativeHeap()"><B>getNativeHeap()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#getNativeHeap()"><B>getNativeHeap()</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#getNativeHeap()"><B>getNativeHeap()</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getNativeHeap()"><B>getNativeHeap()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getNativeHeap()"><B>getNativeHeap()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#getNativeOrientation()"><B>getNativeOrientation()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getNativeOrientation()"><B>getNativeOrientation()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5AnimationInfo.html#getNextFrame()"><B>getNextFrame()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5AnimationInfo.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5AnimationInfo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Plane.html#getNormal()"><B>getNormal()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/WorldManifold.html#getNormal()"><B>getNormal()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</A>
<DD>Returns the normal of this manifold
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ContactImpulse.html#getNormalImpulses()"><B>getNormalImpulses()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ContactImpulse.html" title="class in com.badlogic.gdx.physics.box2d">ContactImpulse</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/WorldManifold.html#getNumberOfContactPoints()"><B>getNumberOfContactPoints()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/io/Decoder.html#getNumChannels()"><B>getNumChannels()</B></A> -
Method in interface com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/Decoder.html" title="interface in com.badlogic.gdx.audio.io">Decoder</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html#getNumChannels()"><B>getNumChannels()</B></A> -
Method in class com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html" title="class in com.badlogic.gdx.audio.io">Mpg123Decoder</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/audio/io/VorbisDecoder.html#getNumChannels()"><B>getNumChannels()</B></A> -
Method in class com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/VorbisDecoder.html" title="class in com.badlogic.gdx.audio.io">VorbisDecoder</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animation.html#getNumFrames()"><B>getNumFrames()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d">Animation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html#getNumFrames()"><B>getNumFrames()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html#getNumFrames()"><B>getNumFrames()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#getNumIndices()"><B>getNumIndices()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#getNumIndices()"><B>getNumIndices()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html#getNumIndices()"><B>getNumIndices()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#getNumIndices()"><B>getNumIndices()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#getNumMaxIndices()"><B>getNumMaxIndices()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#getNumMaxIndices()"><B>getNumMaxIndices()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html#getNumMaxIndices()"><B>getNumMaxIndices()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html#getNumMaxVertices()"><B>getNumMaxVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#getNumMaxVertices()"><B>getNumMaxVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getNumMaxVertices()"><B>getNumMaxVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html#getNumMaxVertices()"><B>getNumMaxVertices()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#getNumTriangles()"><B>getNumTriangles()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Model</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#getNumVertices()"><B>getNumVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Model</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#getNumVertices()"><B>getNumVertices()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#getNumVertices()"><B>getNumVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#getNumVertices()"><B>getNumVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html#getNumVertices()"><B>getNumVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#getNumVertices()"><B>getNumVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getNumVertices()"><B>getNumVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html#getNumVertices()"><B>getNumVertices()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#getNumVertices()"><B>getNumVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/RefCountedContainer.html#getObject(java.lang.Class)"><B>getObject(Class&lt;T&gt;)</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets">RefCountedContainer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/WindowedMean.html#getOldest()"><B>getOldest()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getOnscreenKeyboard()"><B>getOnscreenKeyboard()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>Returns the currently used <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField.OnscreenKeyboard</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginX()"><B>getOriginX()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getOriginX()"><B>getOriginX()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#getOriginX()"><B>getOriginX()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginY()"><B>getOriginY()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getOriginY()"><B>getOriginY()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#getOriginY()"><B>getOriginY()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadBottom()"><B>getPadBottom()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadLeft()"><B>getPadLeft()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadRight()"><B>getPadRight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadTop()"><B>getPadTop()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html#getPages()"><B>getPages()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getParent()"><B>getParent()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#getPatches()"><B>getPatches()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html#getPath(int)"><B>getPath(int)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</A>
<DD>Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
<DT><A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html#getPath(com.badlogic.gdx.math.Vector3[], int)"><B>getPath(Vector3[], int)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</A>
<DD>Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getPercentComplete()"><B>getPercentComplete()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#getPickRay(float, float, float, float, float, float)"><B>getPickRay(float, float, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>Creates a picking <A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray</CODE></A> from the coordinates given in window coordinates.
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#getPickRay(float, float)"><B>getPickRay(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>Creates a picking <A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray</CODE></A> from the coordinates given in window coordinates.
<DT><A HREF="./com/badlogic/gdx/Input.html#getPitch()"><B>getPitch()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>The pitch is the angle of the device's orientation around the x-axis.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getPitch()"><B>getPitch()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getPixel(int, int)"><B>getPixel(int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#getPixel(int, int)"><B>getPixel(int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Returns the 32-bit RGBA8888 value of the pixel at x, y.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getPixels()"><B>getPixels()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#getPixels()"><B>getPixels()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Returns the direct ByteBuffer holding the pixel data.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.html#getPointCount()"><B>getPointCount()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Manifold.html" title="class in com.badlogic.gdx.physics.box2d">Manifold</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.html#getPoints()"><B>getPoints()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Manifold.html" title="class in com.badlogic.gdx.physics.box2d">Manifold</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/WorldManifold.html#getPoints()"><B>getPoints()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</A>
<DD>Returns the contact points of this manifold.
<DT><A HREF="./com/badlogic/gdx/audio/Music.html#getPosition()"><B>getPosition()</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</A>
<DD>Returns the playback position in milliseconds.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#getPosition()"><B>getPosition()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Returns the position of this decal.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getPosition()"><B>getPosition()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the world body origin position.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/CircleShape.html#getPosition()"><B>getPosition()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/CircleShape.html" title="class in com.badlogic.gdx.physics.box2d">CircleShape</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Transform.html#getPosition()"><B>getPosition()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getPpcX()"><B>getPpcX()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getPpcY()"><B>getPpcY()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getPpiX()"><B>getPpiX()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getPpiY()"><B>getPpiY()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Application.html#getPreferences(java.lang.String)"><B>getPreferences(String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>Returns the <A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx"><CODE>Preferences</CODE></A> instance of this Application.
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#getPreferences(java.lang.String)"><B>getPreferences(String)</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#getPreferences(java.lang.String)"><B>getPreferences(String)</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getPreferences(java.lang.String)"><B>getPreferences(String)</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getPreferences(java.lang.String)"><B>getPreferences(String)</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#getPrefHeight()"><B>getPrefHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html#getPrefHeight()"><B>getPrefHeight()</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#getPrefHeight()"><B>getPrefHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#getPrefHeight()"><B>getPrefHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#getPrefHeight()"><B>getPrefHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#getPrefHeight()"><B>getPrefHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#getPrefHeight()"><B>getPrefHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getPrefHeight()"><B>getPrefHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#getPrefHeight()"><B>getPrefHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#getPrefHeight()"><B>getPrefHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getPrefHeight()"><B>getPrefHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getPrefHeight(com.badlogic.gdx.scenes.scene2d.Actor)"><B>getPrefHeight(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPrefHeight()"><B>getPrefHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getPrefHeight()"><B>getPrefHeight()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#getPrefWidth()"><B>getPrefWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html#getPrefWidth()"><B>getPrefWidth()</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#getPrefWidth()"><B>getPrefWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#getPrefWidth()"><B>getPrefWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#getPrefWidth()"><B>getPrefWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#getPrefWidth()"><B>getPrefWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#getPrefWidth()"><B>getPrefWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getPrefWidth()"><B>getPrefWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#getPrefWidth()"><B>getPrefWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#getPrefWidth()"><B>getPrefWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getPrefWidth()"><B>getPrefWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getPrefWidth(com.badlogic.gdx.scenes.scene2d.Actor)"><B>getPrefWidth(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPrefWidth()"><B>getPrefWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getPrefWidth()"><B>getPrefWidth()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#getProgress()"><B>getProgress()</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getProjectionMatrix()"><B>getProjectionMatrix()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Returns the current projection matrix.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#getProjectionMatrix()"><B>getProjectionMatrix()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getProjectionMatrix()"><B>getProjectionMatrix()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#getProxyCount()"><B>getProxyCount()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Get the number of broad-phase proxies.
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#getQueuedAssets()"><B>getQueuedAssets()</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Shape.html#getRadius()"><B>getRadius()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</A>
<DD>Returns the radius of this shape
<DT><A HREF="./com/badlogic/gdx/audio/io/Decoder.html#getRate()"><B>getRate()</B></A> -
Method in interface com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/Decoder.html" title="interface in com.badlogic.gdx.audio.io">Decoder</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html#getRate()"><B>getRate()</B></A> -
Method in class com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html" title="class in com.badlogic.gdx.audio.io">Mpg123Decoder</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/audio/io/VorbisDecoder.html#getRate()"><B>getRate()</B></A> -
Method in class com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/VorbisDecoder.html" title="class in com.badlogic.gdx.audio.io">VorbisDecoder</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJoint.html#getRatio()"><B>getRatio()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJoint</A>
<DD>Set/Get the gear ratio.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getRatio()"><B>getRatio()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJoint</A>
<DD>Get the pulley ratio.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Joint.html#getReactionForce(float)"><B>getReactionForce(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Joint.html#getReactionTorque(float)"><B>getReactionTorque(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>
<DD>Get the reaction torque on body2 in N*m.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#getRealPart()"><B>getRealPart()</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/KissFFT.html#getRealPart(java.nio.ShortBuffer)"><B>getRealPart(ShortBuffer)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/KissFFT.html" title="class in com.badlogic.gdx.audio.analysis">KissFFT</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/RefCountedContainer.html#getRefCount()"><B>getRefCount()</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets">RefCountedContainer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#getReferenceCount(java.lang.String)"><B>getReferenceCount(String)</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>Returns the reference count of an asset.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#getRegion()"><B>getRegion()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html#getRegion()"><B>getRegion()</B></A> -
Static method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">EmptyNinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html#getRegion(int)"><B>getRegion(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileAtlas</A>
<DD>Gets an <A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A> for a tile id
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionHeight()"><B>getRegionHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>Returns the region's height.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#getRegions()"><B>getRegions()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>Returns all regions in the atlas.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html#getRegions()"><B>getRegions()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionWidth()"><B>getRegionWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>Returns the region's width.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionX()"><B>getRegionX()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionY()"><B>getRegionY()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getResource(java.lang.String, java.lang.Class)"><B>getResource(String, Class&lt;T&gt;)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#getRestitution()"><B>getRestitution()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>Get the restitution.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#getRestitution()"><B>getRestitution()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Get the coefficient of restitution.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#getRightWidth()"><B>getRightWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#getRoll()"><B>getRoll()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>The roll is the angle of the device's orientation around the y-axis.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getRoll()"><B>getRoll()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#getRoot()"><B>getRoot()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getRotation()"><B>getRotation()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#getRotation()"><B>getRotation()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#getRotation()"><B>getRotation()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Returns the rotation.
<DT><A HREF="./com/badlogic/gdx/Input.html#getRotation()"><B>getRotation()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getRotation()"><B>getRotation()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#getRotation(com.badlogic.gdx.math.Quaternion)"><B>getRotation(Quaternion)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#getRotation()"><B>getRotation()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Transform.html#getRotation()"><B>getRotation()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getRow(int)"><B>getRow(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>Computes the Tiled Map row given a Y coordinate in units
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getScale()"><B>getScale()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#getScale(float)"><B>getScale(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#getScaleX()"><B>getScaleX()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#getScaleX()"><B>getScaleX()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#getScaleX()"><B>getScaleX()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#getScaleX()"><B>getScaleX()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#getScaleY()"><B>getScaleY()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#getScaleY()"><B>getScaleY()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#getScaleY()"><B>getScaleY()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#getScaleY()"><B>getScaleY()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#getScaling()"><B>getScaling()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Game.html#getScreen()"><B>getScreen()</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#getScrollX()"><B>getScrollX()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#getScrollY()"><B>getScrollY()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#getSelectedIndex()"><B>getSelectedIndex()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#getSelection()"><B>getSelection()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#getSelection()"><B>getSelection()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#getSelectionIndex()"><B>getSelectionIndex()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#getShape()"><B>getShape()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#getShape()"><B>getShape()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Returns the shape of this fixture
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#getSide()"><B>getSide()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#getSize()"><B>getSize()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html#getSkeleton()"><B>getSkeleton()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animator</A>
<DD>Get the current skeleton.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#getSpaceWidth()"><B>getSpaceWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Returns the width of the space character.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnHeight()"><B>getSpawnHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnShape()"><B>getSpawnShape()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnWidth()"><B>getSpawnWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#getSpectrum()"><B>getSpectrum()</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#getSplit()"><B>getSplit()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getSpringDampingRatio()"><B>getSpringDampingRatio()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getSpringFrequencyHz()"><B>getSpringFrequencyHz()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSprite()"><B>getSprite()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#getSpriteBatch()"><B>getSpriteBatch()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#getSrcBlendFactor()"><B>getSrcBlendFactor()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html#getString(java.lang.String)"><B>getString(String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html#getString(java.lang.String, java.lang.String)"><B>getString(String, String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getStyle(java.lang.Class)"><B>getStyle(Class&lt;T&gt;)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getStyle(java.lang.String, java.lang.Class)"><B>getStyle(String, Class&lt;T&gt;)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getTableLayout()"><B>getTableLayout()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ContactImpulse.html#getTangentImpulses()"><B>getTangentImpulses()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ContactImpulse.html" title="class in com.badlogic.gdx.physics.box2d">ContactImpulse</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html#getTangentNormals(int, com.badlogic.gdx.math.Vector3)"><B>getTangentNormals(int, Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</A>
<DD>Returns the tangent's normals using the tangent and provided up vector doing a cross product.
<DT><A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html#getTangentNormals(int, java.util.List)"><B>getTangentNormals(int, List&lt;Vector3&gt;)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html#getTangentNormals2D(int)"><B>getTangentNormals2D(int)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</A>
<DD>Returns all tangent's normals in 2D space for the points in a path.
<DT><A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html#getTangents(int)"><B>getTangents(int)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</A>
<DD>Returns all tangents for the points in a path.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getTarget()"><B>getTarget()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html#getTarget()"><B>getTarget()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html#getTarget()"><B>getTarget()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Delay</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html#getTarget()"><B>getTarget()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Forever</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html#getTarget()"><B>getTarget()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Parallel</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html#getTarget()"><B>getTarget()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Remove</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html#getTarget()"><B>getTarget()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Repeat</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html#getTarget()"><B>getTarget()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Sequence</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html#getTarget()"><B>getTarget()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html#getText()"><B>getText()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#getText()"><B>getText()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getText()"><B>getText()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#getText()"><B>getText()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#getTextInput(com.badlogic.gdx.Input.TextInputListener, java.lang.String, java.lang.String)"><B>getTextInput(Input.TextInputListener, String, String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>System dependent method to input a string of text.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getTextInput(com.badlogic.gdx.Input.TextInputListener, java.lang.String, java.lang.String)"><B>getTextInput(Input.TextInputListener, String, String)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()"><B>getTexture()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getTexture()"><B>getTexture()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#getTextureData()"><B>getTextureData()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#getTextureObjectHandle()"><B>getTextureObjectHandle()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#getTextureRegion()"><B>getTextureRegion()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#getThemeURL(java.lang.String, com.badlogic.gdx.Files.FileType)"><B>getThemeURL(String, Files.FileType)</B></A> -
Static method in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>Returns a URL to a theme file, which can be used with
 <CODE>ThemeManager</CODE> to create a theme for
 <CODE>GUI#applyTheme(ThemeManager)</CODE>.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html#getTileProperty(int, java.lang.String)"><B>getTileProperty(int, String)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledMap</A>
<DD>Gets a tile's property.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#getTimeline()"><B>getTimeline()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#getTimeline()"><B>getTimeline()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTint()"><B>getTint()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html#getTitle()"><B>getTitle()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#getTopHeight()"><B>getTopHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#getTotalHeight()"><B>getTotalHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#getTotalWidth()"><B>getTotalWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getTransform()"><B>getTransform()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getTransformMatrix()"><B>getTransformMatrix()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Returns the current transform matrix.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#getTransformMatrix()"><B>getTransformMatrix()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getTransformMatrix()"><B>getTransformMatrix()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#getTranslation(com.badlogic.gdx.math.Vector3)"><B>getTranslation(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTransparency()"><B>getTransparency()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#getTwlKeyCode(int)"><B>getTwlKeyCode(int)</B></A> -
Static method in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Application.html#getType()"><B>getType()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getType()"><B>getType()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureData.html#getType()"><B>getType()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the type of this body.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/CircleShape.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/CircleShape.html" title="class in com.badlogic.gdx.physics.box2d">CircleShape</A>
<DD>Get the type of this shape.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/EdgeShape.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Get the type of the child shape.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Joint.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>
<DD>Get the type of the concrete joint.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Manifold.html" title="class in com.badlogic.gdx.physics.box2d">Manifold</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</A>
<DD>Get the type of this shape.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Shape.html#getType()"><B>getType()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</A>
<DD>Get the type of this shape.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU()"><B>getU()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU2()"><B>getU2()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getUniformLocation(java.lang.String)"><B>getUniformLocation(String)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getUniforms()"><B>getUniforms()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getUniformType(java.lang.String)"><B>getUniformType(String)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getUnitsPerTileX()"><B>getUnitsPerTileX()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getUnitsPerTileY()"><B>getUnitsPerTileY()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getUpperLimit()"><B>getUpperLimit()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</A>
<DD>Get the upper joint limit, usually in meters.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getUpperLimit()"><B>getUpperLimit()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</A>
<DD>Get the upper joint limit in radians.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getUserData()"><B>getUserData()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the user data
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#getUserData()"><B>getUserData()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#getUWrap()"><B>getUWrap()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV()"><B>getV()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV2()"><B>getV2()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html#getValue()"><B>getValue()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html#getValue()"><B>getValue()</B></A> -
Method in enum com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/JointDef.JointType.html#getValue()"><B>getValue()</B></A> -
Method in enum com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/JointDef.JointType.html" title="enum in com.badlogic.gdx.physics.box2d">JointDef.JointType</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#getValue()"><B>getValue()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#getValues()"><B>getValues()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#getValues()"><B>getValues()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getVelocity()"><B>getVelocity()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#getVelocityThreshold()"><B>getVelocityThreshold()</B></A> -
Static method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#getVelocityX()"><B>getVelocityX()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#getVelocityY()"><B>getVelocityY()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Application.html#getVersion()"><B>getVersion()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#getVersion()"><B>getVersion()</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#getVersion()"><B>getVersion()</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getVersion()"><B>getVersion()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getVersion()"><B>getVersion()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html#getVertex(int, com.badlogic.gdx.math.Vector2)"><B>getVertex(int, Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</A>
<DD>Returns the vertex at the given position.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html#getVertex(int, com.badlogic.gdx.math.Vector2)"><B>getVertex(int, Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</A>
<DD>Returns the vertex at the given position.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/EdgeShape.html#getVertex1(com.badlogic.gdx.math.Vector2)"><B>getVertex1(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/EdgeShape.html#getVertex2(com.badlogic.gdx.math.Vector2)"><B>getVertex2(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#getVertexAttribute(int)"><B>getVertexAttribute(int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Returns the first <A HREF="./com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics"><CODE>VertexAttribute</CODE></A> having the given <A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><CODE>VertexAttributes.Usage</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#getVertexAttributes()"><B>getVertexAttributes()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html#getVertexCount()"><B>getVertexCount()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html#getVertexCount()"><B>getVertexCount()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#getVertexSize()"><B>getVertexSize()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#getVertices()"><B>getVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Returns the packed vertices, colors, and texture coordinates for this sprite.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#getVertices()"><B>getVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Returns the vertices backing this sprite.<br/>
 The returned value should under no circumstances be modified.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#getVertices(int)"><B>getVertices(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Renderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#getVertices(float[])"><B>getVertices(float[])</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Copies the vertices from the Mesh to the float array.
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#getVertices()"><B>getVertices()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#getVerticesBuffer()"><B>getVerticesBuffer()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/ScissorStack.html#getViewport()"><B>getViewport()</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">ScissorStack</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#getVWrap()"><B>getVWrap()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#getWidget()"><B>getWidget()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidget(java.lang.String)"><B>getWidget(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Returns the widget with the specified name, anywhere in the table hierarchy.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#getWidget(java.lang.String)"><B>getWidget(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidgets()"><B>getWidgets()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Returns all named widgets, anywhere in the table hierarchy.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidgets(java.lang.String)"><B>getWidgets(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Returns all widgets with the specified name prefix, anywhere in the table hierarchy.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getWidth()"><B>getWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#getWidth()"><B>getWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getWidth()"><B>getWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLayer.html#getWidth()"><B>getWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLayer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledLayer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#getWidth()"><B>getWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#getWidth()"><B>getWidth()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#getWidth()"><B>getWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html#getWidth()"><B>getWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html#getWidth()"><B>getWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#getWidth()"><B>getWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#getWidth()"><B>getWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#getWidth()"><B>getWidth()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureData.html#getWidth()"><B>getWidth()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#getWidth()"><B>getWidth()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getWind()"><B>getWind()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getWorld()"><B>getWorld()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the parent world of this body.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getWorldCenter()"><B>getWorldCenter()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#getWorldManifold()"><B>getWorldManifold()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getWorldPoint(com.badlogic.gdx.math.Vector2)"><B>getWorldPoint(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the world coordinates of a point given the local coordinates.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#getWorldVector(com.badlogic.gdx.math.Vector2)"><B>getWorldVector(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the world coordinates of a vector given the local coordinates.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#getWrappedBounds(java.lang.CharSequence, float)"><B>getWrappedBounds(CharSequence, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Returns the size of the specified string, which may contain newlines and is wrapped to keep it within a rectangle of the
 specified width.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#getX()"><B>getX()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>Returns the x position of the cached string, relative to the position when the string was cached.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getX()"><B>getX()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#getX()"><B>getX()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getX()"><B>getX()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#getX()"><B>getX()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#getX()"><B>getX()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#getX(int)"><B>getX(int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>Returns the x coordinate in screen coordinates of the given pointer.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getX()"><B>getX()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getX(int)"><B>getX(int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#getX()"><B>getX()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#getX()"><B>getX()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#getXHeight()"><B>getXHeight()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Returns the x-height, which is the distance from the top of most lowercase characters to the baseline.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getXOffsetValue()"><B>getXOffsetValue()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#getY()"><B>getY()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>Returns the y position of the cached string, relative to the position when the string was cached.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getY()"><B>getY()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#getY()"><B>getY()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getY()"><B>getY()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#getY()"><B>getY()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#getY()"><B>getY()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#getY(int)"><B>getY(int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>Returns the y coordinate in screen coordinates of the given pointer.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getY()"><B>getY()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#getY(int)"><B>getY(int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#getY()"><B>getY()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#getY()"><B>getY()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getYOffsetValue()"><B>getYOffsetValue()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#getZ()"><B>getZ()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html#gid"><B>gid</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledObject</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Gdx.html#gl"><B>gl</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Gdx.html#gl10"><B>gl10</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics"><B>GL10</B></A> - Interface in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>Interface wrapping all standard OpenGL ES 1.0 methods.<DT><A HREF="./com/badlogic/gdx/Gdx.html#gl11"><B>gl11</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics"><B>GL11</B></A> - Interface in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>Interface wrapping all OpenGL ES 1.1 methods.<DT><A HREF="./com/badlogic/gdx/Gdx.html#gl20"><B>gl20</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics"><B>GL20</B></A> - Interface in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>Interface wrapping all the methods of OpenGL ES 2.0<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"><B>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTES"><B>GL_ACTIVE_ATTRIBUTES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_ACTIVE_TEXTURE"><B>GL_ACTIVE_TEXTURE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_TEXTURE"><B>GL_ACTIVE_TEXTURE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORM_MAX_LENGTH"><B>GL_ACTIVE_UNIFORM_MAX_LENGTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORMS"><B>GL_ACTIVE_UNIFORMS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_ADD"><B>GL_ADD</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_ADD_SIGNED"><B>GL_ADD_SIGNED</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_LINE_WIDTH_RANGE"><B>GL_ALIASED_LINE_WIDTH_RANGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_LINE_WIDTH_RANGE"><B>GL_ALIASED_LINE_WIDTH_RANGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_POINT_SIZE_RANGE"><B>GL_ALIASED_POINT_SIZE_RANGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_POINT_SIZE_RANGE"><B>GL_ALIASED_POINT_SIZE_RANGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_ALPHA"><B>GL_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ALPHA"><B>GL_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_BITS"><B>GL_ALPHA_BITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ALPHA_BITS"><B>GL_ALPHA_BITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_SCALE"><B>GL_ALPHA_SCALE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_TEST"><B>GL_ALPHA_TEST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_FUNC"><B>GL_ALPHA_TEST_FUNC</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_REF"><B>GL_ALPHA_TEST_REF</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_ALWAYS"><B>GL_ALWAYS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ALWAYS"><B>GL_ALWAYS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT"><B>GL_AMBIENT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT_AND_DIFFUSE"><B>GL_AMBIENT_AND_DIFFUSE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_AND"><B>GL_AND</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_AND_INVERTED"><B>GL_AND_INVERTED</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_AND_REVERSE"><B>GL_AND_REVERSE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER"><B>GL_ARRAY_BUFFER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER"><B>GL_ARRAY_BUFFER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER_BINDING"><B>GL_ARRAY_BUFFER_BINDING</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER_BINDING"><B>GL_ARRAY_BUFFER_BINDING</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ATTACHED_SHADERS"><B>GL_ATTACHED_SHADERS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_BACK"><B>GL_BACK</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BACK"><B>GL_BACK</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_BLEND"><B>GL_BLEND</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BLEND"><B>GL_BLEND</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BLEND_COLOR"><B>GL_BLEND_COLOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_BLEND_DST"><B>GL_BLEND_DST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_ALPHA"><B>GL_BLEND_DST_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_RGB"><B>GL_BLEND_DST_RGB</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION"><B>GL_BLEND_EQUATION</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_ALPHA"><B>GL_BLEND_EQUATION_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_RGB"><B>GL_BLEND_EQUATION_RGB</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_BLEND_SRC"><B>GL_BLEND_SRC</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_ALPHA"><B>GL_BLEND_SRC_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_RGB"><B>GL_BLEND_SRC_RGB</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_BLUE_BITS"><B>GL_BLUE_BITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BLUE_BITS"><B>GL_BLUE_BITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BOOL"><B>GL_BOOL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC2"><B>GL_BOOL_VEC2</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC3"><B>GL_BOOL_VEC3</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC4"><B>GL_BOOL_VEC4</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_SIZE"><B>GL_BUFFER_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_SIZE"><B>GL_BUFFER_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_USAGE"><B>GL_BUFFER_USAGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_USAGE"><B>GL_BUFFER_USAGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_BYTE"><B>GL_BYTE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_BYTE"><B>GL_BYTE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_CCW"><B>GL_CCW</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_CCW"><B>GL_CCW</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_CLAMP_TO_EDGE"><B>GL_CLAMP_TO_EDGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_CLAMP_TO_EDGE"><B>GL_CLAMP_TO_EDGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_CLEAR"><B>GL_CLEAR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_CLIENT_ACTIVE_TEXTURE"><B>GL_CLIENT_ACTIVE_TEXTURE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE0"><B>GL_CLIP_PLANE0</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE1"><B>GL_CLIP_PLANE1</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE2"><B>GL_CLIP_PLANE2</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE3"><B>GL_CLIP_PLANE3</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE4"><B>GL_CLIP_PLANE4</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE5"><B>GL_CLIP_PLANE5</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_COLOR_ARRAY"><B>GL_COLOR_ARRAY</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_BUFFER_BINDING"><B>GL_COLOR_ARRAY_BUFFER_BINDING</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_POINTER"><B>GL_COLOR_ARRAY_POINTER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_SIZE"><B>GL_COLOR_ARRAY_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_STRIDE"><B>GL_COLOR_ARRAY_STRIDE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_TYPE"><B>GL_COLOR_ARRAY_TYPE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_COLOR_ATTACHMENT0"><B>GL_COLOR_ATTACHMENT0</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_COLOR_BUFFER_BIT"><B>GL_COLOR_BUFFER_BIT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_COLOR_BUFFER_BIT"><B>GL_COLOR_BUFFER_BIT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_COLOR_CLEAR_VALUE"><B>GL_COLOR_CLEAR_VALUE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_COLOR_CLEAR_VALUE"><B>GL_COLOR_CLEAR_VALUE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_COLOR_LOGIC_OP"><B>GL_COLOR_LOGIC_OP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_COLOR_MATERIAL"><B>GL_COLOR_MATERIAL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_COLOR_WRITEMASK"><B>GL_COLOR_WRITEMASK</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_COLOR_WRITEMASK"><B>GL_COLOR_WRITEMASK</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_COMBINE"><B>GL_COMBINE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_ALPHA"><B>GL_COMBINE_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_RGB"><B>GL_COMBINE_RGB</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_COMPILE_STATUS"><B>GL_COMPILE_STATUS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_COMPRESSED_TEXTURE_FORMATS"><B>GL_COMPRESSED_TEXTURE_FORMATS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_COMPRESSED_TEXTURE_FORMATS"><B>GL_COMPRESSED_TEXTURE_FORMATS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_CONSTANT"><B>GL_CONSTANT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_ALPHA"><B>GL_CONSTANT_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_CONSTANT_ATTENUATION"><B>GL_CONSTANT_ATTENUATION</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_COLOR"><B>GL_CONSTANT_COLOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_COORD_REPLACE_OES"><B>GL_COORD_REPLACE_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_COPY"><B>GL_COPY</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_COPY_INVERTED"><B>GL_COPY_INVERTED</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_COVERAGE_BUFFER_BIT_NV"><B>GL_COVERAGE_BUFFER_BIT_NV</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_CULL_FACE"><B>GL_CULL_FACE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE"><B>GL_CULL_FACE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_CULL_FACE_MODE"><B>GL_CULL_FACE_MODE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE_MODE"><B>GL_CULL_FACE_MODE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_COLOR"><B>GL_CURRENT_COLOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_NORMAL"><B>GL_CURRENT_NORMAL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_PROGRAM"><B>GL_CURRENT_PROGRAM</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_TEXTURE_COORDS"><B>GL_CURRENT_TEXTURE_COORDS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_VERTEX_ATTRIB"><B>GL_CURRENT_VERTEX_ATTRIB</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_CW"><B>GL_CW</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_CW"><B>GL_CW</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_DECAL"><B>GL_DECAL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_DECR"><B>GL_DECR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DECR"><B>GL_DECR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DECR_WRAP"><B>GL_DECR_WRAP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DELETE_STATUS"><B>GL_DELETE_STATUS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_ATTACHMENT"><B>GL_DEPTH_ATTACHMENT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BITS"><B>GL_DEPTH_BITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BITS"><B>GL_DEPTH_BITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BUFFER_BIT"><B>GL_DEPTH_BUFFER_BIT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BUFFER_BIT"><B>GL_DEPTH_BUFFER_BIT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_CLEAR_VALUE"><B>GL_DEPTH_CLEAR_VALUE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_CLEAR_VALUE"><B>GL_DEPTH_CLEAR_VALUE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT"><B>GL_DEPTH_COMPONENT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT16"><B>GL_DEPTH_COMPONENT16</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_FUNC"><B>GL_DEPTH_FUNC</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_FUNC"><B>GL_DEPTH_FUNC</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_RANGE"><B>GL_DEPTH_RANGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_RANGE"><B>GL_DEPTH_RANGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_TEST"><B>GL_DEPTH_TEST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_TEST"><B>GL_DEPTH_TEST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_WRITEMASK"><B>GL_DEPTH_WRITEMASK</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_WRITEMASK"><B>GL_DEPTH_WRITEMASK</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_DIFFUSE"><B>GL_DIFFUSE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_DITHER"><B>GL_DITHER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DITHER"><B>GL_DITHER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_DONT_CARE"><B>GL_DONT_CARE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DONT_CARE"><B>GL_DONT_CARE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGB"><B>GL_DOT3_RGB</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGBA"><B>GL_DOT3_RGBA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_DST_ALPHA"><B>GL_DST_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DST_ALPHA"><B>GL_DST_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_DST_COLOR"><B>GL_DST_COLOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DST_COLOR"><B>GL_DST_COLOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_DYNAMIC_DRAW"><B>GL_DYNAMIC_DRAW</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_DYNAMIC_DRAW"><B>GL_DYNAMIC_DRAW</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER"><B>GL_ELEMENT_ARRAY_BUFFER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER"><B>GL_ELEMENT_ARRAY_BUFFER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER_BINDING"><B>GL_ELEMENT_ARRAY_BUFFER_BINDING</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER_BINDING"><B>GL_ELEMENT_ARRAY_BUFFER_BINDING</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_EMISSION"><B>GL_EMISSION</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_EQUAL"><B>GL_EQUAL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_EQUAL"><B>GL_EQUAL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_EQUIV"><B>GL_EQUIV</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ES_VERSION_2_0"><B>GL_ES_VERSION_2_0</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_EXP"><B>GL_EXP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_EXP2"><B>GL_EXP2</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_EXTENSIONS"><B>GL_EXTENSIONS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_EXTENSIONS"><B>GL_EXTENSIONS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_FALSE"><B>GL_FALSE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FALSE"><B>GL_FALSE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_FASTEST"><B>GL_FASTEST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FASTEST"><B>GL_FASTEST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_FILL"><B>GL_FILL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FIXED"><B>GL_FIXED</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_FLAT"><B>GL_FLAT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_FLOAT"><B>GL_FLOAT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FLOAT"><B>GL_FLOAT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT2"><B>GL_FLOAT_MAT2</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT3"><B>GL_FLOAT_MAT3</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT4"><B>GL_FLOAT_MAT4</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC2"><B>GL_FLOAT_VEC2</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC3"><B>GL_FLOAT_VEC3</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC4"><B>GL_FLOAT_VEC4</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_FOG"><B>GL_FOG</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_FOG_COLOR"><B>GL_FOG_COLOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_FOG_DENSITY"><B>GL_FOG_DENSITY</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_FOG_END"><B>GL_FOG_END</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_FOG_HINT"><B>GL_FOG_HINT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_FOG_MODE"><B>GL_FOG_MODE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_FOG_START"><B>GL_FOG_START</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FRAGMENT_SHADER"><B>GL_FRAGMENT_SHADER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER"><B>GL_FRAMEBUFFER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"><B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"><B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"><B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"><B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_BINDING"><B>GL_FRAMEBUFFER_BINDING</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_COMPLETE"><B>GL_FRAMEBUFFER_COMPLETE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"><B>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"><B>GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"><B>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_UNSUPPORTED"><B>GL_FRAMEBUFFER_UNSUPPORTED</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_FRONT"><B>GL_FRONT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FRONT"><B>GL_FRONT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_FRONT_AND_BACK"><B>GL_FRONT_AND_BACK</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FRONT_AND_BACK"><B>GL_FRONT_AND_BACK</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_FRONT_FACE"><B>GL_FRONT_FACE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FRONT_FACE"><B>GL_FRONT_FACE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FUNC_ADD"><B>GL_FUNC_ADD</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FUNC_REVERSE_SUBTRACT"><B>GL_FUNC_REVERSE_SUBTRACT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_FUNC_SUBTRACT"><B>GL_FUNC_SUBTRACT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP"><B>GL_GENERATE_MIPMAP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#GL_GENERATE_MIPMAP"><B>GL_GENERATE_MIPMAP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP_HINT"><B>GL_GENERATE_MIPMAP_HINT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_GENERATE_MIPMAP_HINT"><B>GL_GENERATE_MIPMAP_HINT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_GEQUAL"><B>GL_GEQUAL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_GEQUAL"><B>GL_GEQUAL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_GREATER"><B>GL_GREATER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_GREATER"><B>GL_GREATER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_GREEN_BITS"><B>GL_GREEN_BITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_GREEN_BITS"><B>GL_GREEN_BITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_HIGH_FLOAT"><B>GL_HIGH_FLOAT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_HIGH_INT"><B>GL_HIGH_INT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT"><B>GL_IMPLEMENTATION_COLOR_READ_FORMAT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"><B>GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_TYPE"><B>GL_IMPLEMENTATION_COLOR_READ_TYPE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"><B>GL_IMPLEMENTATION_COLOR_READ_TYPE_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_INCR"><B>GL_INCR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_INCR"><B>GL_INCR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_INCR_WRAP"><B>GL_INCR_WRAP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_INFO_LOG_LENGTH"><B>GL_INFO_LOG_LENGTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_INT"><B>GL_INT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC2"><B>GL_INT_VEC2</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC3"><B>GL_INT_VEC3</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC4"><B>GL_INT_VEC4</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_INTERPOLATE"><B>GL_INTERPOLATE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_INVALID_ENUM"><B>GL_INVALID_ENUM</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_INVALID_ENUM"><B>GL_INVALID_ENUM</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_INVALID_FRAMEBUFFER_OPERATION"><B>GL_INVALID_FRAMEBUFFER_OPERATION</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_INVALID_OPERATION"><B>GL_INVALID_OPERATION</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_INVALID_OPERATION"><B>GL_INVALID_OPERATION</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_INVALID_VALUE"><B>GL_INVALID_VALUE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_INVALID_VALUE"><B>GL_INVALID_VALUE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_INVERT"><B>GL_INVERT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_INVERT"><B>GL_INVERT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_KEEP"><B>GL_KEEP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_KEEP"><B>GL_KEEP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LEQUAL"><B>GL_LEQUAL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_LEQUAL"><B>GL_LEQUAL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LESS"><B>GL_LESS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_LESS"><B>GL_LESS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LIGHT0"><B>GL_LIGHT0</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LIGHT1"><B>GL_LIGHT1</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LIGHT2"><B>GL_LIGHT2</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LIGHT3"><B>GL_LIGHT3</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LIGHT4"><B>GL_LIGHT4</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LIGHT5"><B>GL_LIGHT5</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LIGHT6"><B>GL_LIGHT6</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LIGHT7"><B>GL_LIGHT7</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_AMBIENT"><B>GL_LIGHT_MODEL_AMBIENT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_TWO_SIDE"><B>GL_LIGHT_MODEL_TWO_SIDE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LIGHTING"><B>GL_LIGHTING</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LINE"><B>GL_LINE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LINE_LOOP"><B>GL_LINE_LOOP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_LINE_LOOP"><B>GL_LINE_LOOP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH"><B>GL_LINE_SMOOTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH_HINT"><B>GL_LINE_SMOOTH_HINT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LINE_STRIP"><B>GL_LINE_STRIP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_LINE_STRIP"><B>GL_LINE_STRIP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_LINE_WIDTH"><B>GL_LINE_WIDTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_LINE_WIDTH"><B>GL_LINE_WIDTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LINEAR"><B>GL_LINEAR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_LINEAR"><B>GL_LINEAR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_ATTENUATION"><B>GL_LINEAR_ATTENUATION</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_LINEAR"><B>GL_LINEAR_MIPMAP_LINEAR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_LINEAR"><B>GL_LINEAR_MIPMAP_LINEAR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_NEAREST"><B>GL_LINEAR_MIPMAP_NEAREST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_NEAREST"><B>GL_LINEAR_MIPMAP_NEAREST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LINES"><B>GL_LINES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_LINES"><B>GL_LINES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_LINK_STATUS"><B>GL_LINK_STATUS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_LOGIC_OP_MODE"><B>GL_LOGIC_OP_MODE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_LOW_FLOAT"><B>GL_LOW_FLOAT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_LOW_INT"><B>GL_LOW_INT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE"><B>GL_LUMINANCE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE"><B>GL_LUMINANCE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE_ALPHA"><B>GL_LUMINANCE_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE_ALPHA"><B>GL_LUMINANCE_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_MATRIX_MODE"><B>GL_MATRIX_MODE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_MAX_CLIP_PLANES"><B>GL_MAX_CLIP_PLANES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"><B>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_MAX_CUBE_MAP_TEXTURE_SIZE"><B>GL_MAX_CUBE_MAP_TEXTURE_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_MAX_ELEMENTS_INDICES"><B>GL_MAX_ELEMENTS_INDICES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_INDICES"><B>GL_MAX_ELEMENTS_INDICES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_MAX_ELEMENTS_VERTICES"><B>GL_MAX_ELEMENTS_VERTICES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_VERTICES"><B>GL_MAX_ELEMENTS_VERTICES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS"><B>GL_MAX_FRAGMENT_UNIFORM_VECTORS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_MAX_LIGHTS"><B>GL_MAX_LIGHTS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_MAX_MODELVIEW_STACK_DEPTH"><B>GL_MAX_MODELVIEW_STACK_DEPTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_MAX_PROJECTION_STACK_DEPTH"><B>GL_MAX_PROJECTION_STACK_DEPTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_MAX_RENDERBUFFER_SIZE"><B>GL_MAX_RENDERBUFFER_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_IMAGE_UNITS"><B>GL_MAX_TEXTURE_IMAGE_UNITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_SIZE"><B>GL_MAX_TEXTURE_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_SIZE"><B>GL_MAX_TEXTURE_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_STACK_DEPTH"><B>GL_MAX_TEXTURE_STACK_DEPTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_UNITS"><B>GL_MAX_TEXTURE_UNITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_MAX_VARYING_VECTORS"><B>GL_MAX_VARYING_VECTORS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_ATTRIBS"><B>GL_MAX_VERTEX_ATTRIBS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"><B>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_UNIFORM_VECTORS"><B>GL_MAX_VERTEX_UNIFORM_VECTORS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_MAX_VIEWPORT_DIMS"><B>GL_MAX_VIEWPORT_DIMS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_MAX_VIEWPORT_DIMS"><B>GL_MAX_VIEWPORT_DIMS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_FLOAT"><B>GL_MEDIUM_FLOAT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_INT"><B>GL_MEDIUM_INT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_MIRRORED_REPEAT"><B>GL_MIRRORED_REPEAT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_MODELVIEW"><B>GL_MODELVIEW</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_MATRIX"><B>GL_MODELVIEW_MATRIX</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_STACK_DEPTH"><B>GL_MODELVIEW_STACK_DEPTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_MODULATE"><B>GL_MODULATE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_MULTISAMPLE"><B>GL_MULTISAMPLE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_NAND"><B>GL_NAND</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_NEAREST"><B>GL_NEAREST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_NEAREST"><B>GL_NEAREST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_LINEAR"><B>GL_NEAREST_MIPMAP_LINEAR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_LINEAR"><B>GL_NEAREST_MIPMAP_LINEAR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_NEAREST"><B>GL_NEAREST_MIPMAP_NEAREST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_NEAREST"><B>GL_NEAREST_MIPMAP_NEAREST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_NEVER"><B>GL_NEVER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_NEVER"><B>GL_NEVER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_NICEST"><B>GL_NICEST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_NICEST"><B>GL_NICEST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_NO_ERROR"><B>GL_NO_ERROR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_NO_ERROR"><B>GL_NO_ERROR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_NONE"><B>GL_NONE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_NOOP"><B>GL_NOOP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_NOR"><B>GL_NOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_NORMAL_ARRAY"><B>GL_NORMAL_ARRAY</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_BUFFER_BINDING"><B>GL_NORMAL_ARRAY_BUFFER_BINDING</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_POINTER"><B>GL_NORMAL_ARRAY_POINTER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_STRIDE"><B>GL_NORMAL_ARRAY_STRIDE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_TYPE"><B>GL_NORMAL_ARRAY_TYPE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_NORMALIZE"><B>GL_NORMALIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_NOTEQUAL"><B>GL_NOTEQUAL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_NOTEQUAL"><B>GL_NOTEQUAL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS"><B>GL_NUM_COMPRESSED_TEXTURE_FORMATS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS"><B>GL_NUM_COMPRESSED_TEXTURE_FORMATS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_NUM_SHADER_BINARY_FORMATS"><B>GL_NUM_SHADER_BINARY_FORMATS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_OES_compressed_paletted_texture"><B>GL_OES_compressed_paletted_texture</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_OES_point_size_array"><B>GL_OES_point_size_array</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_OES_point_sprite"><B>GL_OES_point_sprite</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_OES_read_format"><B>GL_OES_read_format</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_OES_VERSION_1_0"><B>GL_OES_VERSION_1_0</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_OES_VERSION_1_0"><B>GL_OES_VERSION_1_0</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_ONE"><B>GL_ONE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ONE"><B>GL_ONE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_ALPHA"><B>GL_ONE_MINUS_CONSTANT_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_COLOR"><B>GL_ONE_MINUS_CONSTANT_COLOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_ALPHA"><B>GL_ONE_MINUS_DST_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_ALPHA"><B>GL_ONE_MINUS_DST_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_COLOR"><B>GL_ONE_MINUS_DST_COLOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_COLOR"><B>GL_ONE_MINUS_DST_COLOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_ALPHA"><B>GL_ONE_MINUS_SRC_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_ALPHA"><B>GL_ONE_MINUS_SRC_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_COLOR"><B>GL_ONE_MINUS_SRC_COLOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_COLOR"><B>GL_ONE_MINUS_SRC_COLOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_ALPHA"><B>GL_OPERAND0_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_RGB"><B>GL_OPERAND0_RGB</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_ALPHA"><B>GL_OPERAND1_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_RGB"><B>GL_OPERAND1_RGB</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_ALPHA"><B>GL_OPERAND2_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_RGB"><B>GL_OPERAND2_RGB</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_OR"><B>GL_OR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_OR_INVERTED"><B>GL_OR_INVERTED</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_OR_REVERSE"><B>GL_OR_REVERSE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_OUT_OF_MEMORY"><B>GL_OUT_OF_MEMORY</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_OUT_OF_MEMORY"><B>GL_OUT_OF_MEMORY</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_PACK_ALIGNMENT"><B>GL_PACK_ALIGNMENT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_PACK_ALIGNMENT"><B>GL_PACK_ALIGNMENT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_R5_G6_B5_OES"><B>GL_PALETTE4_R5_G6_B5_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB5_A1_OES"><B>GL_PALETTE4_RGB5_A1_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB8_OES"><B>GL_PALETTE4_RGB8_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA4_OES"><B>GL_PALETTE4_RGBA4_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA8_OES"><B>GL_PALETTE4_RGBA8_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_R5_G6_B5_OES"><B>GL_PALETTE8_R5_G6_B5_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB5_A1_OES"><B>GL_PALETTE8_RGB5_A1_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB8_OES"><B>GL_PALETTE8_RGB8_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA4_OES"><B>GL_PALETTE8_RGBA4_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA8_OES"><B>GL_PALETTE8_RGBA8_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_PERSPECTIVE_CORRECTION_HINT"><B>GL_PERSPECTIVE_CORRECTION_HINT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_POINT"><B>GL_POINT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_POINT_DISTANCE_ATTENUATION"><B>GL_POINT_DISTANCE_ATTENUATION</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_POINT_FADE_THRESHOLD_SIZE"><B>GL_POINT_FADE_THRESHOLD_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE"><B>GL_POINT_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"><B>GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_OES"><B>GL_POINT_SIZE_ARRAY_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_POINTER_OES"><B>GL_POINT_SIZE_ARRAY_POINTER_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_STRIDE_OES"><B>GL_POINT_SIZE_ARRAY_STRIDE_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_TYPE_OES"><B>GL_POINT_SIZE_ARRAY_TYPE_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MAX"><B>GL_POINT_SIZE_MAX</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MIN"><B>GL_POINT_SIZE_MIN</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH"><B>GL_POINT_SMOOTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH_HINT"><B>GL_POINT_SMOOTH_HINT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_POINT_SPRITE_OES"><B>GL_POINT_SPRITE_OES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_POINTS"><B>GL_POINTS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_POINTS"><B>GL_POINTS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_FACTOR"><B>GL_POLYGON_OFFSET_FACTOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FACTOR"><B>GL_POLYGON_OFFSET_FACTOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_POLYGON_OFFSET_FILL"><B>GL_POLYGON_OFFSET_FILL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FILL"><B>GL_POLYGON_OFFSET_FILL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_UNITS"><B>GL_POLYGON_OFFSET_UNITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_UNITS"><B>GL_POLYGON_OFFSET_UNITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_POLYGON_SMOOTH_HINT"><B>GL_POLYGON_SMOOTH_HINT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_SMOOTH_HINT"><B>GL_POLYGON_SMOOTH_HINT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_POSITION"><B>GL_POSITION</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_PREVIOUS"><B>GL_PREVIOUS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_PRIMARY_COLOR"><B>GL_PRIMARY_COLOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_PROJECTION"><B>GL_PROJECTION</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_MATRIX"><B>GL_PROJECTION_MATRIX</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_STACK_DEPTH"><B>GL_PROJECTION_STACK_DEPTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_QUADRATIC_ATTENUATION"><B>GL_QUADRATIC_ATTENUATION</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_RED_BITS"><B>GL_RED_BITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RED_BITS"><B>GL_RED_BITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER"><B>GL_RENDERBUFFER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_ALPHA_SIZE"><B>GL_RENDERBUFFER_ALPHA_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BINDING"><B>GL_RENDERBUFFER_BINDING</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BLUE_SIZE"><B>GL_RENDERBUFFER_BLUE_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_DEPTH_SIZE"><B>GL_RENDERBUFFER_DEPTH_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_GREEN_SIZE"><B>GL_RENDERBUFFER_GREEN_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_HEIGHT"><B>GL_RENDERBUFFER_HEIGHT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_INTERNAL_FORMAT"><B>GL_RENDERBUFFER_INTERNAL_FORMAT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_RED_SIZE"><B>GL_RENDERBUFFER_RED_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_STENCIL_SIZE"><B>GL_RENDERBUFFER_STENCIL_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_WIDTH"><B>GL_RENDERBUFFER_WIDTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_RENDERER"><B>GL_RENDERER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RENDERER"><B>GL_RENDERER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_REPEAT"><B>GL_REPEAT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_REPEAT"><B>GL_REPEAT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_REPLACE"><B>GL_REPLACE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_REPLACE"><B>GL_REPLACE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_RESCALE_NORMAL"><B>GL_RESCALE_NORMAL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_RGB"><B>GL_RGB</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RGB"><B>GL_RGB</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RGB565"><B>GL_RGB565</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RGB5_A1"><B>GL_RGB5_A1</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_RGB_SCALE"><B>GL_RGB_SCALE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_RGBA"><B>GL_RGBA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RGBA"><B>GL_RGBA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_RGBA4"><B>GL_RGBA4</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_COVERAGE"><B>GL_SAMPLE_ALPHA_TO_COVERAGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_ALPHA_TO_COVERAGE"><B>GL_SAMPLE_ALPHA_TO_COVERAGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_ONE"><B>GL_SAMPLE_ALPHA_TO_ONE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_BUFFERS"><B>GL_SAMPLE_BUFFERS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_BUFFERS"><B>GL_SAMPLE_BUFFERS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_COVERAGE"><B>GL_SAMPLE_COVERAGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE"><B>GL_SAMPLE_COVERAGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_INVERT"><B>GL_SAMPLE_COVERAGE_INVERT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_INVERT"><B>GL_SAMPLE_COVERAGE_INVERT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_VALUE"><B>GL_SAMPLE_COVERAGE_VALUE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_VALUE"><B>GL_SAMPLE_COVERAGE_VALUE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_2D"><B>GL_SAMPLER_2D</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_CUBE"><B>GL_SAMPLER_CUBE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_SAMPLES"><B>GL_SAMPLES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SAMPLES"><B>GL_SAMPLES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_SCISSOR_BOX"><B>GL_SCISSOR_BOX</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_BOX"><B>GL_SCISSOR_BOX</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SCISSOR_TEST"><B>GL_SCISSOR_TEST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_TEST"><B>GL_SCISSOR_TEST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SET"><B>GL_SET</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_SHADE_MODEL"><B>GL_SHADE_MODEL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SHADER_BINARY_FORMATS"><B>GL_SHADER_BINARY_FORMATS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SHADER_COMPILER"><B>GL_SHADER_COMPILER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SHADER_SOURCE_LENGTH"><B>GL_SHADER_SOURCE_LENGTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SHADER_TYPE"><B>GL_SHADER_TYPE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SHADING_LANGUAGE_VERSION"><B>GL_SHADING_LANGUAGE_VERSION</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SHININESS"><B>GL_SHININESS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SHORT"><B>GL_SHORT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SHORT"><B>GL_SHORT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH"><B>GL_SMOOTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_LINE_WIDTH_RANGE"><B>GL_SMOOTH_LINE_WIDTH_RANGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_POINT_SIZE_RANGE"><B>GL_SMOOTH_POINT_SIZE_RANGE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SPECULAR"><B>GL_SPECULAR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SPOT_CUTOFF"><B>GL_SPOT_CUTOFF</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SPOT_DIRECTION"><B>GL_SPOT_DIRECTION</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SPOT_EXPONENT"><B>GL_SPOT_EXPONENT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_SRC0_ALPHA"><B>GL_SRC0_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_SRC0_RGB"><B>GL_SRC0_RGB</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_SRC1_ALPHA"><B>GL_SRC1_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_SRC1_RGB"><B>GL_SRC1_RGB</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_SRC2_ALPHA"><B>GL_SRC2_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_SRC2_RGB"><B>GL_SRC2_RGB</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA"><B>GL_SRC_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA"><B>GL_SRC_ALPHA</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA_SATURATE"><B>GL_SRC_ALPHA_SATURATE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA_SATURATE"><B>GL_SRC_ALPHA_SATURATE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SRC_COLOR"><B>GL_SRC_COLOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SRC_COLOR"><B>GL_SRC_COLOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_STACK_OVERFLOW"><B>GL_STACK_OVERFLOW</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_STACK_UNDERFLOW"><B>GL_STACK_UNDERFLOW</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_STATIC_DRAW"><B>GL_STATIC_DRAW</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STATIC_DRAW"><B>GL_STATIC_DRAW</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_ATTACHMENT"><B>GL_STENCIL_ATTACHMENT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FAIL"><B>GL_STENCIL_BACK_FAIL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FUNC"><B>GL_STENCIL_BACK_FUNC</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_FAIL"><B>GL_STENCIL_BACK_PASS_DEPTH_FAIL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_PASS"><B>GL_STENCIL_BACK_PASS_DEPTH_PASS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_REF"><B>GL_STENCIL_BACK_REF</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_VALUE_MASK"><B>GL_STENCIL_BACK_VALUE_MASK</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_WRITEMASK"><B>GL_STENCIL_BACK_WRITEMASK</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BITS"><B>GL_STENCIL_BITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BITS"><B>GL_STENCIL_BITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BUFFER_BIT"><B>GL_STENCIL_BUFFER_BIT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BUFFER_BIT"><B>GL_STENCIL_BUFFER_BIT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_CLEAR_VALUE"><B>GL_STENCIL_CLEAR_VALUE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_CLEAR_VALUE"><B>GL_STENCIL_CLEAR_VALUE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FAIL"><B>GL_STENCIL_FAIL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FAIL"><B>GL_STENCIL_FAIL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FUNC"><B>GL_STENCIL_FUNC</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FUNC"><B>GL_STENCIL_FUNC</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX"><B>GL_STENCIL_INDEX</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX8"><B>GL_STENCIL_INDEX8</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_FAIL"><B>GL_STENCIL_PASS_DEPTH_FAIL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_FAIL"><B>GL_STENCIL_PASS_DEPTH_FAIL</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_PASS"><B>GL_STENCIL_PASS_DEPTH_PASS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_PASS"><B>GL_STENCIL_PASS_DEPTH_PASS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_REF"><B>GL_STENCIL_REF</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_REF"><B>GL_STENCIL_REF</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_TEST"><B>GL_STENCIL_TEST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_TEST"><B>GL_STENCIL_TEST</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_VALUE_MASK"><B>GL_STENCIL_VALUE_MASK</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_VALUE_MASK"><B>GL_STENCIL_VALUE_MASK</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_WRITEMASK"><B>GL_STENCIL_WRITEMASK</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_WRITEMASK"><B>GL_STENCIL_WRITEMASK</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_STREAM_DRAW"><B>GL_STREAM_DRAW</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_SUBPIXEL_BITS"><B>GL_SUBPIXEL_BITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_SUBPIXEL_BITS"><B>GL_SUBPIXEL_BITS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_SUBTRACT"><B>GL_SUBTRACT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE"><B>GL_TEXTURE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE"><B>GL_TEXTURE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE0"><B>GL_TEXTURE0</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE0"><B>GL_TEXTURE0</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE1"><B>GL_TEXTURE1</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE1"><B>GL_TEXTURE1</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE10"><B>GL_TEXTURE10</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE10"><B>GL_TEXTURE10</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE11"><B>GL_TEXTURE11</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE11"><B>GL_TEXTURE11</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE12"><B>GL_TEXTURE12</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE12"><B>GL_TEXTURE12</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE13"><B>GL_TEXTURE13</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE13"><B>GL_TEXTURE13</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE14"><B>GL_TEXTURE14</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE14"><B>GL_TEXTURE14</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE15"><B>GL_TEXTURE15</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE15"><B>GL_TEXTURE15</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE16"><B>GL_TEXTURE16</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE16"><B>GL_TEXTURE16</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE17"><B>GL_TEXTURE17</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE17"><B>GL_TEXTURE17</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE18"><B>GL_TEXTURE18</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE18"><B>GL_TEXTURE18</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE19"><B>GL_TEXTURE19</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE19"><B>GL_TEXTURE19</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE2"><B>GL_TEXTURE2</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE2"><B>GL_TEXTURE2</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE20"><B>GL_TEXTURE20</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE20"><B>GL_TEXTURE20</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE21"><B>GL_TEXTURE21</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE21"><B>GL_TEXTURE21</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE22"><B>GL_TEXTURE22</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE22"><B>GL_TEXTURE22</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE23"><B>GL_TEXTURE23</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE23"><B>GL_TEXTURE23</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE24"><B>GL_TEXTURE24</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE24"><B>GL_TEXTURE24</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE25"><B>GL_TEXTURE25</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE25"><B>GL_TEXTURE25</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE26"><B>GL_TEXTURE26</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE26"><B>GL_TEXTURE26</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE27"><B>GL_TEXTURE27</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE27"><B>GL_TEXTURE27</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE28"><B>GL_TEXTURE28</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE28"><B>GL_TEXTURE28</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE29"><B>GL_TEXTURE29</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE29"><B>GL_TEXTURE29</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE3"><B>GL_TEXTURE3</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE3"><B>GL_TEXTURE3</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE30"><B>GL_TEXTURE30</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE30"><B>GL_TEXTURE30</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE31"><B>GL_TEXTURE31</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE31"><B>GL_TEXTURE31</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE4"><B>GL_TEXTURE4</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE4"><B>GL_TEXTURE4</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE5"><B>GL_TEXTURE5</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE5"><B>GL_TEXTURE5</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE6"><B>GL_TEXTURE6</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE6"><B>GL_TEXTURE6</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE7"><B>GL_TEXTURE7</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE7"><B>GL_TEXTURE7</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE8"><B>GL_TEXTURE8</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE8"><B>GL_TEXTURE8</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE9"><B>GL_TEXTURE9</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE9"><B>GL_TEXTURE9</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_2D"><B>GL_TEXTURE_2D</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_2D"><B>GL_TEXTURE_2D</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_BINDING_2D"><B>GL_TEXTURE_BINDING_2D</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_2D"><B>GL_TEXTURE_BINDING_2D</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_CUBE_MAP"><B>GL_TEXTURE_BINDING_CUBE_MAP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_COORD_ARRAY"><B>GL_TEXTURE_COORD_ARRAY</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"><B>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_POINTER"><B>GL_TEXTURE_COORD_ARRAY_POINTER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_SIZE"><B>GL_TEXTURE_COORD_ARRAY_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_STRIDE"><B>GL_TEXTURE_COORD_ARRAY_STRIDE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_TYPE"><B>GL_TEXTURE_COORD_ARRAY_TYPE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP"><B>GL_TEXTURE_CUBE_MAP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_X"><B>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"><B>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"><B>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_X"><B>GL_TEXTURE_CUBE_MAP_POSITIVE_X</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Y"><B>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Z"><B>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV"><B>GL_TEXTURE_ENV</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_COLOR"><B>GL_TEXTURE_ENV_COLOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_MODE"><B>GL_TEXTURE_ENV_MODE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MAG_FILTER"><B>GL_TEXTURE_MAG_FILTER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MAG_FILTER"><B>GL_TEXTURE_MAG_FILTER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_MATRIX"><B>GL_TEXTURE_MATRIX</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MIN_FILTER"><B>GL_TEXTURE_MIN_FILTER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MIN_FILTER"><B>GL_TEXTURE_MIN_FILTER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_STACK_DEPTH"><B>GL_TEXTURE_STACK_DEPTH</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_S"><B>GL_TEXTURE_WRAP_S</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_S"><B>GL_TEXTURE_WRAP_S</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_T"><B>GL_TEXTURE_WRAP_T</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_T"><B>GL_TEXTURE_WRAP_T</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_FAN"><B>GL_TRIANGLE_FAN</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_FAN"><B>GL_TRIANGLE_FAN</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_STRIP"><B>GL_TRIANGLE_STRIP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_STRIP"><B>GL_TRIANGLE_STRIP</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLES"><B>GL_TRIANGLES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLES"><B>GL_TRIANGLES</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_TRUE"><B>GL_TRUE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_TRUE"><B>GL_TRUE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_UNPACK_ALIGNMENT"><B>GL_UNPACK_ALIGNMENT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_UNPACK_ALIGNMENT"><B>GL_UNPACK_ALIGNMENT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_BYTE"><B>GL_UNSIGNED_BYTE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_BYTE"><B>GL_UNSIGNED_BYTE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_INT"><B>GL_UNSIGNED_INT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT"><B>GL_UNSIGNED_SHORT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT"><B>GL_UNSIGNED_SHORT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_4_4_4_4"><B>GL_UNSIGNED_SHORT_4_4_4_4</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_4_4_4_4"><B>GL_UNSIGNED_SHORT_4_4_4_4</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_5_5_1"><B>GL_UNSIGNED_SHORT_5_5_5_1</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_5_5_1"><B>GL_UNSIGNED_SHORT_5_5_5_1</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_6_5"><B>GL_UNSIGNED_SHORT_5_6_5</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_6_5"><B>GL_UNSIGNED_SHORT_5_6_5</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_VALIDATE_STATUS"><B>GL_VALIDATE_STATUS</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_VENDOR"><B>GL_VENDOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_VENDOR"><B>GL_VENDOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_VERSION"><B>GL_VERSION</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_VERSION"><B>GL_VERSION</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_0"><B>GL_VERSION_ES_CL_1_0</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_1"><B>GL_VERSION_ES_CL_1_1</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_0"><B>GL_VERSION_ES_CM_1_0</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_1"><B>GL_VERSION_ES_CM_1_1</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_VERTEX_ARRAY"><B>GL_VERTEX_ARRAY</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_BUFFER_BINDING"><B>GL_VERTEX_ARRAY_BUFFER_BINDING</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_POINTER"><B>GL_VERTEX_ARRAY_POINTER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_SIZE"><B>GL_VERTEX_ARRAY_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_STRIDE"><B>GL_VERTEX_ARRAY_STRIDE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_TYPE"><B>GL_VERTEX_ARRAY_TYPE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"><B>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED"><B>GL_VERTEX_ATTRIB_ARRAY_ENABLED</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"><B>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_POINTER"><B>GL_VERTEX_ATTRIB_ARRAY_POINTER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_SIZE"><B>GL_VERTEX_ATTRIB_ARRAY_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE"><B>GL_VERTEX_ATTRIB_ARRAY_STRIDE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_TYPE"><B>GL_VERTEX_ATTRIB_ARRAY_TYPE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_PROGRAM_POINT_SIZE"><B>GL_VERTEX_PROGRAM_POINT_SIZE</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_SHADER"><B>GL_VERTEX_SHADER</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#GL_VIEWPORT"><B>GL_VIEWPORT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_VIEWPORT"><B>GL_VIEWPORT</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_XOR"><B>GL_XOR</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#GL_ZERO"><B>GL_ZERO</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#GL_ZERO"><B>GL_ZERO</B></A> -
Static variable in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)"><B>glActiveTexture(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glAlphaFunc(int, float)"><B>glAlphaFunc(int, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glAttachShader(int, int)"><B>glAttachShader(int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glBindAttribLocation(int, int, java.lang.String)"><B>glBindAttribLocation(int, int, String)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glBindBuffer(int, int)"><B>glBindBuffer(int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glBindBuffer(int, int)"><B>glBindBuffer(int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glBindFramebuffer(int, int)"><B>glBindFramebuffer(int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glBindRenderbuffer(int, int)"><B>glBindRenderbuffer(int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)"><B>glBindTexture(int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glBlendColor(float, float, float, float)"><B>glBlendColor(float, float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glBlendEquation(int)"><B>glBlendEquation(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glBlendEquationSeparate(int, int)"><B>glBlendEquationSeparate(int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)"><B>glBlendFunc(int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glBlendFuncSeparate(int, int, int, int)"><B>glBlendFuncSeparate(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glBufferData(int, int, java.nio.Buffer, int)"><B>glBufferData(int, int, Buffer, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glBufferData(int, int, java.nio.Buffer, int)"><B>glBufferData(int, int, Buffer, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glBufferSubData(int, int, int, java.nio.Buffer)"><B>glBufferSubData(int, int, int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glBufferSubData(int, int, int, java.nio.Buffer)"><B>glBufferSubData(int, int, int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glCheckFramebufferStatus(int)"><B>glCheckFramebufferStatus(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glClear(int)"><B>glClear(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)"><B>glClearColor(float, float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)"><B>glClearDepthf(float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)"><B>glClearStencil(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glClientActiveTexture(int)"><B>glClientActiveTexture(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glClipPlanef(int, float[], int)"><B>glClipPlanef(int, float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glClipPlanef(int, java.nio.FloatBuffer)"><B>glClipPlanef(int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glColor4f(float, float, float, float)"><B>glColor4f(float, float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glColor4ub(byte, byte, byte, byte)"><B>glColor4ub(byte, byte, byte, byte)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)"><B>glColorMask(boolean, boolean, boolean, boolean)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glColorPointer(int, int, int, java.nio.Buffer)"><B>glColorPointer(int, int, int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glColorPointer(int, int, int, int)"><B>glColorPointer(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics"><B>GLCommon</B></A> - Interface in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>This interface defines methods common to GL10, GL11 and GL20.<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glCompileShader(int)"><B>glCompileShader(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)"><B>glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)"><B>glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)"><B>glCopyTexImage2D(int, int, int, int, int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)"><B>glCopyTexSubImage2D(int, int, int, int, int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glCreateProgram()"><B>glCreateProgram()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glCreateShader(int)"><B>glCreateShader(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)"><B>glCullFace(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glDeleteBuffers(int, int[], int)"><B>glDeleteBuffers(int, int[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glDeleteBuffers(int, java.nio.IntBuffer)"><B>glDeleteBuffers(int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glDeleteBuffers(int, java.nio.IntBuffer)"><B>glDeleteBuffers(int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glDeleteFramebuffers(int, java.nio.IntBuffer)"><B>glDeleteFramebuffers(int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glDeleteProgram(int)"><B>glDeleteProgram(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glDeleteRenderbuffers(int, java.nio.IntBuffer)"><B>glDeleteRenderbuffers(int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glDeleteShader(int)"><B>glDeleteShader(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glDeleteTextures(int, int[], int)"><B>glDeleteTextures(int, int[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)"><B>glDeleteTextures(int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)"><B>glDepthFunc(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)"><B>glDepthMask(boolean)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)"><B>glDepthRangef(float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glDetachShader(int, int)"><B>glDetachShader(int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)"><B>glDisable(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glDisableClientState(int)"><B>glDisableClientState(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glDisableVertexAttribArray(int)"><B>glDisableVertexAttribArray(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)"><B>glDrawArrays(int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glDrawElements(int, int, int, int)"><B>glDrawElements(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glDrawElements(int, int, int, int)"><B>glDrawElements(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)"><B>glDrawElements(int, int, int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)"><B>glEnable(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glEnableClientState(int)"><B>glEnableClientState(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glEnableVertexAttribArray(int)"><B>glEnableVertexAttribArray(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glFinish()"><B>glFinish()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glFlush()"><B>glFlush()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glFogf(int, float)"><B>glFogf(int, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glFogfv(int, float[], int)"><B>glFogfv(int, float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glFogfv(int, java.nio.FloatBuffer)"><B>glFogfv(int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glFramebufferRenderbuffer(int, int, int, int)"><B>glFramebufferRenderbuffer(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glFramebufferTexture2D(int, int, int, int, int)"><B>glFramebufferTexture2D(int, int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)"><B>glFrontFace(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glFrustumf(float, float, float, float, float, float)"><B>glFrustumf(float, float, float, float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGenBuffers(int, int[], int)"><B>glGenBuffers(int, int[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGenBuffers(int, java.nio.IntBuffer)"><B>glGenBuffers(int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGenBuffers(int, java.nio.IntBuffer)"><B>glGenBuffers(int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGenerateMipmap(int)"><B>glGenerateMipmap(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGenFramebuffers(int, java.nio.IntBuffer)"><B>glGenFramebuffers(int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGenRenderbuffers(int, java.nio.IntBuffer)"><B>glGenRenderbuffers(int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glGenTextures(int, int[], int)"><B>glGenTextures(int, int[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)"><B>glGenTextures(int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.Buffer)"><B>glGetActiveAttrib(int, int, IntBuffer, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.Buffer)"><B>glGetActiveUniform(int, int, IntBuffer, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetAttachedShaders(int, int, java.nio.Buffer, java.nio.IntBuffer)"><B>glGetAttachedShaders(int, int, Buffer, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetAttribLocation(int, java.lang.String)"><B>glGetAttribLocation(int, String)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetBooleanv(int, boolean[], int)"><B>glGetBooleanv(int, boolean[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetBooleanv(int, java.nio.IntBuffer)"><B>glGetBooleanv(int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetBooleanv(int, java.nio.Buffer)"><B>glGetBooleanv(int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetBufferParameteriv(int, int, int[], int)"><B>glGetBufferParameteriv(int, int, int[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetBufferParameteriv(int, int, java.nio.IntBuffer)"><B>glGetBufferParameteriv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetBufferParameteriv(int, int, java.nio.IntBuffer)"><B>glGetBufferParameteriv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetClipPlanef(int, float[], int)"><B>glGetClipPlanef(int, float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetClipPlanef(int, java.nio.FloatBuffer)"><B>glGetClipPlanef(int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glGetError()"><B>glGetError()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetFloatv(int, float[], int)"><B>glGetFloatv(int, float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetFloatv(int, java.nio.FloatBuffer)"><B>glGetFloatv(int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetFloatv(int, java.nio.FloatBuffer)"><B>glGetFloatv(int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetFramebufferAttachmentParameteriv(int, int, int, java.nio.IntBuffer)"><B>glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glGetIntegerv(int, int[], int)"><B>glGetIntegerv(int, int[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)"><B>glGetIntegerv(int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetLightfv(int, int, float[], int)"><B>glGetLightfv(int, int, float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetLightfv(int, int, java.nio.FloatBuffer)"><B>glGetLightfv(int, int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetMaterialfv(int, int, float[], int)"><B>glGetMaterialfv(int, int, float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetMaterialfv(int, int, java.nio.FloatBuffer)"><B>glGetMaterialfv(int, int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetPointerv(int, java.nio.Buffer[])"><B>glGetPointerv(int, Buffer[])</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetProgramInfoLog(int)"><B>glGetProgramInfoLog(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetProgramiv(int, int, java.nio.IntBuffer)"><B>glGetProgramiv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetRenderbufferParameteriv(int, int, java.nio.IntBuffer)"><B>glGetRenderbufferParameteriv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetShaderInfoLog(int)"><B>glGetShaderInfoLog(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetShaderiv(int, int, java.nio.IntBuffer)"><B>glGetShaderiv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)"><B>glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetShaderSource(int, int, java.nio.Buffer, java.lang.String)"><B>glGetShaderSource(int, int, Buffer, String)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)"><B>glGetString(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetTexEnviv(int, int, int[], int)"><B>glGetTexEnviv(int, int, int[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetTexEnviv(int, int, java.nio.IntBuffer)"><B>glGetTexEnviv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetTexParameterfv(int, int, float[], int)"><B>glGetTexParameterfv(int, int, float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetTexParameterfv(int, int, java.nio.FloatBuffer)"><B>glGetTexParameterfv(int, int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetTexParameterfv(int, int, java.nio.FloatBuffer)"><B>glGetTexParameterfv(int, int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetTexParameteriv(int, int, int[], int)"><B>glGetTexParameteriv(int, int, int[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glGetTexParameteriv(int, int, java.nio.IntBuffer)"><B>glGetTexParameteriv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetTexParameteriv(int, int, java.nio.IntBuffer)"><B>glGetTexParameteriv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetUniformfv(int, int, java.nio.FloatBuffer)"><B>glGetUniformfv(int, int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetUniformiv(int, int, java.nio.IntBuffer)"><B>glGetUniformiv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetUniformLocation(int, java.lang.String)"><B>glGetUniformLocation(int, String)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribfv(int, int, java.nio.FloatBuffer)"><B>glGetVertexAttribfv(int, int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribiv(int, int, java.nio.IntBuffer)"><B>glGetVertexAttribiv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribPointerv(int, int, java.nio.Buffer)"><B>glGetVertexAttribPointerv(int, int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)"><B>glHint(int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glIsBuffer(int)"><B>glIsBuffer(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glIsBuffer(int)"><B>glIsBuffer(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glIsEnabled(int)"><B>glIsEnabled(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glIsEnabled(int)"><B>glIsEnabled(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glIsFramebuffer(int)"><B>glIsFramebuffer(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glIsProgram(int)"><B>glIsProgram(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glIsRenderbuffer(int)"><B>glIsRenderbuffer(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glIsShader(int)"><B>glIsShader(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glIsTexture(int)"><B>glIsTexture(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glIsTexture(int)"><B>glIsTexture(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glLightf(int, int, float)"><B>glLightf(int, int, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, float[], int)"><B>glLightfv(int, int, float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, java.nio.FloatBuffer)"><B>glLightfv(int, int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glLightModelf(int, float)"><B>glLightModelf(int, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, float[], int)"><B>glLightModelfv(int, float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, java.nio.FloatBuffer)"><B>glLightModelfv(int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)"><B>glLineWidth(float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glLinkProgram(int)"><B>glLinkProgram(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glLoadIdentity()"><B>glLoadIdentity()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(float[], int)"><B>glLoadMatrixf(float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(java.nio.FloatBuffer)"><B>glLoadMatrixf(FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glLogicOp(int)"><B>glLogicOp(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glMaterialf(int, int, float)"><B>glMaterialf(int, int, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, float[], int)"><B>glMaterialfv(int, int, float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, java.nio.FloatBuffer)"><B>glMaterialfv(int, int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glMatrixMode(int)"><B>glMatrixMode(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glMultiTexCoord4f(int, float, float, float, float)"><B>glMultiTexCoord4f(int, float, float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(float[], int)"><B>glMultMatrixf(float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(java.nio.FloatBuffer)"><B>glMultMatrixf(FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glNormal3f(float, float, float)"><B>glNormal3f(float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glNormalPointer(int, int, java.nio.Buffer)"><B>glNormalPointer(int, int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glNormalPointer(int, int, int)"><B>glNormalPointer(int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glOrthof(float, float, float, float, float, float)"><B>glOrthof(float, float, float, float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)"><B>glPixelStorei(int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glPointParameterf(int, float)"><B>glPointParameterf(int, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glPointParameterfv(int, float[], int)"><B>glPointParameterfv(int, float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glPointParameterfv(int, java.nio.FloatBuffer)"><B>glPointParameterfv(int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glPointSize(float)"><B>glPointSize(float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glPointSizePointerOES(int, int, java.nio.Buffer)"><B>glPointSizePointerOES(int, int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glPolygonMode(int, int)"><B>glPolygonMode(int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)"><B>glPolygonOffset(float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glPopMatrix()"><B>glPopMatrix()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glPushMatrix()"><B>glPushMatrix()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)"><B>glReadPixels(int, int, int, int, int, int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glReleaseShaderCompiler()"><B>glReleaseShaderCompiler()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glRenderbufferStorage(int, int, int, int)"><B>glRenderbufferStorage(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glRotatef(float, float, float, float)"><B>glRotatef(float, float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glSampleCoverage(float, boolean)"><B>glSampleCoverage(float, boolean)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glSampleCoverage(float, boolean)"><B>glSampleCoverage(float, boolean)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glScalef(float, float, float)"><B>glScalef(float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)"><B>glScissor(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glShadeModel(int)"><B>glShadeModel(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glShaderBinary(int, java.nio.IntBuffer, int, java.nio.Buffer, int)"><B>glShaderBinary(int, IntBuffer, int, Buffer, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glShaderSource(int, java.lang.String)"><B>glShaderSource(int, String)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)"><B>glStencilFunc(int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glStencilFuncSeparate(int, int, int, int)"><B>glStencilFuncSeparate(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)"><B>glStencilMask(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glStencilMaskSeparate(int, int)"><B>glStencilMaskSeparate(int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)"><B>glStencilOp(int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glStencilOpSeparate(int, int, int, int)"><B>glStencilOpSeparate(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glTexCoordPointer(int, int, int, java.nio.Buffer)"><B>glTexCoordPointer(int, int, int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glTexCoordPointer(int, int, int, int)"><B>glTexCoordPointer(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glTexEnvf(int, int, float)"><B>glTexEnvf(int, int, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, float[], int)"><B>glTexEnvfv(int, int, float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, java.nio.FloatBuffer)"><B>glTexEnvfv(int, int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glTexEnvi(int, int, int)"><B>glTexEnvi(int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glTexEnviv(int, int, int[], int)"><B>glTexEnviv(int, int, int[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glTexEnviv(int, int, java.nio.IntBuffer)"><B>glTexEnviv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)"><B>glTexImage2D(int, int, int, int, int, int, int, int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)"><B>glTexParameterf(int, int, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glTexParameterfv(int, int, float[], int)"><B>glTexParameterfv(int, int, float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glTexParameterfv(int, int, java.nio.FloatBuffer)"><B>glTexParameterfv(int, int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glTexParameterfv(int, int, java.nio.FloatBuffer)"><B>glTexParameterfv(int, int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glTexParameteri(int, int, int)"><B>glTexParameteri(int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glTexParameteri(int, int, int)"><B>glTexParameteri(int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glTexParameteriv(int, int, int[], int)"><B>glTexParameteriv(int, int, int[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glTexParameteriv(int, int, java.nio.IntBuffer)"><B>glTexParameteriv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glTexParameteriv(int, int, java.nio.IntBuffer)"><B>glTexParameteriv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)"><B>glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glTranslatef(float, float, float)"><B>glTranslatef(float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Gdx.html#glu"><B>glu</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLU.html" title="interface in com.badlogic.gdx.graphics"><B>GLU</B></A> - Interface in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>OpenGL utility class.<DT><A HREF="./com/badlogic/gdx/graphics/GLU.html#gluLookAt(com.badlogic.gdx.graphics.GL10, float, float, float, float, float, float, float, float, float)"><B>gluLookAt(GL10, float, float, float, float, float, float, float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLU.html" title="interface in com.badlogic.gdx.graphics">GLU</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform1f(int, float)"><B>glUniform1f(int, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform1fv(int, int, java.nio.FloatBuffer)"><B>glUniform1fv(int, int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform1i(int, int)"><B>glUniform1i(int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform1iv(int, int, java.nio.IntBuffer)"><B>glUniform1iv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform2f(int, float, float)"><B>glUniform2f(int, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform2fv(int, int, java.nio.FloatBuffer)"><B>glUniform2fv(int, int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform2i(int, int, int)"><B>glUniform2i(int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform2iv(int, int, java.nio.IntBuffer)"><B>glUniform2iv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform3f(int, float, float, float)"><B>glUniform3f(int, float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform3fv(int, int, java.nio.FloatBuffer)"><B>glUniform3fv(int, int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform3i(int, int, int, int)"><B>glUniform3i(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform3iv(int, int, java.nio.IntBuffer)"><B>glUniform3iv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform4f(int, float, float, float, float)"><B>glUniform4f(int, float, float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform4fv(int, int, java.nio.FloatBuffer)"><B>glUniform4fv(int, int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform4i(int, int, int, int, int)"><B>glUniform4i(int, int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniform4iv(int, int, java.nio.IntBuffer)"><B>glUniform4iv(int, int, IntBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniformMatrix2fv(int, int, boolean, java.nio.FloatBuffer)"><B>glUniformMatrix2fv(int, int, boolean, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniformMatrix3fv(int, int, boolean, java.nio.FloatBuffer)"><B>glUniformMatrix3fv(int, int, boolean, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUniformMatrix4fv(int, int, boolean, java.nio.FloatBuffer)"><B>glUniformMatrix4fv(int, int, boolean, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLU.html#gluOrtho2D(com.badlogic.gdx.graphics.GL10, float, float, float, float)"><B>gluOrtho2D(GL10, float, float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLU.html" title="interface in com.badlogic.gdx.graphics">GLU</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLU.html#gluPerspective(com.badlogic.gdx.graphics.GL10, float, float, float, float)"><B>gluPerspective(GL10, float, float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLU.html" title="interface in com.badlogic.gdx.graphics">GLU</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLU.html#gluProject(float, float, float, float[], int, float[], int, int[], int, float[], int)"><B>gluProject(float, float, float, float[], int, float[], int, int[], int, float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLU.html" title="interface in com.badlogic.gdx.graphics">GLU</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glUseProgram(int)"><B>glUseProgram(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLU.html#gluUnProject(float, float, float, float[], int, float[], int, int[], int, float[], int)"><B>gluUnProject(float, float, float, float[], int, float[], int, int[], int, float[], int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLU.html" title="interface in com.badlogic.gdx.graphics">GLU</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glValidateProgram(int)"><B>glValidateProgram(int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glVertexAttrib1f(int, float)"><B>glVertexAttrib1f(int, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glVertexAttrib1fv(int, java.nio.FloatBuffer)"><B>glVertexAttrib1fv(int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glVertexAttrib2f(int, float, float)"><B>glVertexAttrib2f(int, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glVertexAttrib2fv(int, java.nio.FloatBuffer)"><B>glVertexAttrib2fv(int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glVertexAttrib3f(int, float, float, float)"><B>glVertexAttrib3f(int, float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glVertexAttrib3fv(int, java.nio.FloatBuffer)"><B>glVertexAttrib3fv(int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glVertexAttrib4f(int, float, float, float, float)"><B>glVertexAttrib4f(int, float, float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glVertexAttrib4fv(int, java.nio.FloatBuffer)"><B>glVertexAttrib4fv(int, FloatBuffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, java.nio.Buffer)"><B>glVertexAttribPointer(int, int, int, boolean, int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, int)"><B>glVertexAttribPointer(int, int, int, boolean, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL10.html#glVertexPointer(int, int, int, java.nio.Buffer)"><B>glVertexPointer(int, int, int, Buffer)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GL11.html#glVertexPointer(int, int, int, int)"><B>glVertexPointer(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)"><B>glViewport(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#graphics"><B>graphics</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Gdx.html#graphics"><B>graphics</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx"><B>Graphics</B></A> - Interface in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>
 This interface encapsulates the communication with the graphics processor.<DT><A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx"><B>Graphics.BufferFormat</B></A> - Class in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.<DT><A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html#Graphics.BufferFormat(int, int, int, int, int, int, int, boolean)"><B>Graphics.BufferFormat(int, int, int, int, int, int, int, boolean)</B></A> -
Constructor for class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx"><B>Graphics.DisplayMode</B></A> - Class in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>Class describing a fullscreen display mode<DT><A HREF="./com/badlogic/gdx/Graphics.DisplayMode.html#Graphics.DisplayMode(int, int, int, int)"><B>Graphics.DisplayMode(int, int, int, int)</B></A> -
Constructor for class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.GraphicsType.html" title="enum in com.badlogic.gdx"><B>Graphics.GraphicsType</B></A> - Enum in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>Enumeration describing different types of <A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx"><CODE>Graphics</CODE></A> implementations.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#graphToString()"><B>graphToString()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#GRAVE"><B>GRAVE</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html#gravityScale"><B>gravityScale</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A>
<DD>Scale the gravity applied to this body.
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#GREEN"><B>GREEN</B></A> -
Static variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#groundAnchorA"><B>groundAnchorA</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</A>
<DD>The first ground anchor in world coordinates.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#groundAnchorB"><B>groundAnchorB</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</A>
<DD>The second ground anchor in world coordinates.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d"><B>Group</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A><DD>A group is an Actor that contains other Actors (also other Groups which are Actors).<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#Group()"><B>Group()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#Group(java.lang.String)"><B>Group(String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Creates a new Group with the given name.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Filter.html#groupIndex"><B>groupIndex</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter</A>
<DD>Collision groups allow a certain group of objects to never collide (negative) or always collide (positive).
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupPlug.html" title="interface in com.badlogic.gdx.graphics.g3d.decals"><B>GroupPlug</B></A> - Interface in <A HREF="./com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A><DD>Handles a single group's pre and post render arrangements.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#groups"><B>groups</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals"><B>GroupStrategy</B></A> - Interface in <A HREF="./com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A><DD>
 This class provides hooks which are invoked by <A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><CODE>DecalBatch</CODE></A> to evaluate the group a sprite falls into, as well as to
 adjust settings before and after rendering a group.</DL>
<HR>
<A NAME="_H_"><!-- --></A><H2>
<B>H</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#H"><B>H</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#HAMMING"><B>HAMMING</B></A> -
Static variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>A constant indicating a Hamming window should be used on sample buffers.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#hamming(float[])"><B>hamming(float[])</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html#handle"><B>handle</B></A> -
Variable in class com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html" title="class in com.badlogic.gdx.audio.io">Mpg123Decoder</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html#handle"><B>handle</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane.SplitPaneStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#handler"><B>handler</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html#hasAnimation()"><B>hasAnimation()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimator</A>
<DD>Whether the controller is currently playing an animation.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#hasAttribute(java.lang.String)"><B>hasAttribute(String)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/WindowedMean.html#hasEnoughData()"><B>hasEnoughData()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#hashCode()"><B>hashCode()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#hashCode()"><B>hashCode()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#hashCode()"><B>hashCode()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/utils/Array.ArrayIterator.html#hasNext()"><B>hasNext()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.ArrayIterator.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Entries.html#hasNext()"><B>hasNext()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Entries.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entries</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Keys.html#hasNext()"><B>hasNext()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Keys.html" title="class in com.badlogic.gdx.utils">IdentityMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Values.html#hasNext()"><B>hasNext()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Values.html" title="class in com.badlogic.gdx.utils">IdentityMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Entries.html#hasNext()"><B>hasNext()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Entries.html" title="class in com.badlogic.gdx.utils">IntMap.Entries</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Values.html#hasNext()"><B>hasNext()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Values.html" title="class in com.badlogic.gdx.utils">IntMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Entries.html#hasNext()"><B>hasNext()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Entries.html" title="class in com.badlogic.gdx.utils">LongMap.Entries</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Values.html#hasNext()"><B>hasNext()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Values.html" title="class in com.badlogic.gdx.utils">LongMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entries.html#hasNext()"><B>hasNext()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entries</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Keys.html#hasNext()"><B>hasNext()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Values.html#hasNext()"><B>hasNext()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Entries.html#hasNext()"><B>hasNext()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entries</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Keys.html#hasNext()"><B>hasNext()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Values.html#hasNext()"><B>hasNext()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#hasPKMHeader()"><B>hasPKMHeader()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#hasUniform(java.lang.String)"><B>hasUniform(String)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#HEADSETHOOK"><B>HEADSETHOOK</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.DisplayMode.html#height"><B>height</B></A> -
Variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html#height"><B>height</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#height"><B>height</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html#height"><B>height</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html#height"><B>height</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledObject</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObjectGroup.html#height"><B>height</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObjectGroup.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledObjectGroup</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#height"><B>height</B></A> -
Variable in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</A>
<DD>the height in pixels
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#height"><B>height</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#height"><B>height</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#height"><B>height</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#height()"><B>height()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(java.lang.String)"><B>height(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>The fixed height of the table, or null.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(int)"><B>height(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>The fixed height of the table.
<DT><A HREF="./com/badlogic/gdx/Screen.html#hide()"><B>hide()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx">Screen</A>
<DD>Called when this screen is no longer the current screen for a <A HREF="./com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx"><CODE>Game</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Returns the <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> intersecting with the point (x,y) in stage coordinates.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboList</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html#hit(float, float)"><B>hit(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#HOME"><B>HOME</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#hScroll"><B>hScroll</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#hScrollKnob"><B>hScrollKnob</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_I_"><!-- --></A><H2>
<B>I</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#I"><B>I</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/MassData.html#I"><B>I</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/MassData.html" title="class in com.badlogic.gdx.physics.box2d">MassData</A>
<DD>The rotational inertia of the shape about the local origin.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#identity()"><B>identity()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>Sets the transformation matrix to identity.
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils"><B>IdentityMap</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="type parameter in IdentityMap">K</A>,<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="type parameter in IdentityMap">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>An unordered map that uses identity comparison.<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html#IdentityMap()"><B>IdentityMap()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</A>
<DD>Creates a new map with an initial capacity of 32 and a load factor of 0.8.
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html#IdentityMap(int)"><B>IdentityMap(int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</A>
<DD>Creates a new map with a load factor of 0.8.
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html#IdentityMap(int, float)"><B>IdentityMap(int, float)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</A>
<DD>Creates a new map with the specified initial capacity and load factor.
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Entries.html" title="class in com.badlogic.gdx.utils"><B>IdentityMap.Entries</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/IdentityMap.Entries.html" title="type parameter in IdentityMap.Entries">K</A>,<A HREF="./com/badlogic/gdx/utils/IdentityMap.Entries.html" title="type parameter in IdentityMap.Entries">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Entries.html#IdentityMap.Entries(com.badlogic.gdx.utils.IdentityMap)"><B>IdentityMap.Entries(IdentityMap&lt;K, V&gt;)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Entries.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entries</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Entry.html" title="class in com.badlogic.gdx.utils"><B>IdentityMap.Entry</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/IdentityMap.Entry.html" title="type parameter in IdentityMap.Entry">K</A>,<A HREF="./com/badlogic/gdx/utils/IdentityMap.Entry.html" title="type parameter in IdentityMap.Entry">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Entry.html#IdentityMap.Entry()"><B>IdentityMap.Entry()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Entry.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Keys.html" title="class in com.badlogic.gdx.utils"><B>IdentityMap.Keys</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/IdentityMap.Keys.html" title="type parameter in IdentityMap.Keys">K</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Keys.html#IdentityMap.Keys(com.badlogic.gdx.utils.IdentityMap)"><B>IdentityMap.Keys(IdentityMap&lt;K, ?&gt;)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Keys.html" title="class in com.badlogic.gdx.utils">IdentityMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Values.html" title="class in com.badlogic.gdx.utils"><B>IdentityMap.Values</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/IdentityMap.Values.html" title="type parameter in IdentityMap.Values">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Values.html#IdentityMap.Values(com.badlogic.gdx.utils.IdentityMap)"><B>IdentityMap.Values(IdentityMap&lt;?, V&gt;)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Values.html" title="class in com.badlogic.gdx.utils">IdentityMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#idt()"><B>idt()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>Sets this matrix to the identity matrix
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#idt()"><B>idt()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets the matrix to an identity matrix
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#idt()"><B>idt()</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Returns the identity quaternion x,y,z = 0 and w=1
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#idt(com.badlogic.gdx.math.Vector3)"><B>idt(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#imag"><B>imag</B></A> -
Variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.actors"><B>Image</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actors/package-summary.html">com.badlogic.gdx.scenes.scene2d.actors</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html#Image(java.lang.String)"><B>Image(String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html#Image(java.lang.String, com.badlogic.gdx.graphics.Texture)"><B>Image(String, Texture)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html#Image(java.lang.String, com.badlogic.gdx.graphics.g2d.TextureRegion)"><B>Image(String, TextureRegion)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>Image</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.TextureRegion)"><B>Image(TextureRegion)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.scenes.scene2d.ui.Image.Scaling)"><B>Image(TextureRegion, Image.Scaling)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.scenes.scene2d.ui.Image.Scaling, int)"><B>Image(TextureRegion, Image.Scaling, int)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.scenes.scene2d.ui.Image.Scaling, java.lang.String)"><B>Image(TextureRegion, Image.Scaling, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.scenes.scene2d.ui.Image.Scaling, int, java.lang.String)"><B>Image(TextureRegion, Image.Scaling, int, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.NinePatch)"><B>Image(NinePatch)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.scenes.scene2d.ui.Image.Scaling)"><B>Image(NinePatch, Image.Scaling)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.scenes.scene2d.ui.Image.Scaling, int)"><B>Image(NinePatch, Image.Scaling, int)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.scenes.scene2d.ui.Image.Scaling, java.lang.String)"><B>Image(NinePatch, Image.Scaling, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.scenes.scene2d.ui.Image.Scaling, int, java.lang.String)"><B>Image(NinePatch, Image.Scaling, int, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.Scaling.html" title="enum in com.badlogic.gdx.scenes.scene2d.ui"><B>Image.Scaling</B></A> - Enum in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.TileMapParameter.html#imageDirectory"><B>imageDirectory</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.TileMapParameter.html" title="class in com.badlogic.gdx.assets.loaders">TileMapRendererLoader.TileMapParameter</A>
<DD>the directory the images (pack files) are stored in
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html#imageName"><B>imageName</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileSet</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils"><B>ImmediateModeRenderer</B></A> - Interface in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils"><B>ImmediateModeRenderer10</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>An ImmediateModeRenderer allows you to perform immediate mode rendering as you were accustomed to in your desktop OpenGL
 environment.<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#ImmediateModeRenderer10()"><B>ImmediateModeRenderer10()</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer10</A>
<DD>Constructs a new ImmediateModeRenderer
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#ImmediateModeRenderer10(int)"><B>ImmediateModeRenderer10(int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer10</A>
<DD>Constructs a new ImmediateModeRenderer
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils"><B>ImmediateModeRenderer20</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>Immediate mode rendering class for GLES 2.0.<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#ImmediateModeRenderer20(boolean, boolean, int)"><B>ImmediateModeRenderer20(boolean, boolean, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#ImmediateModeRenderer20(int, boolean, boolean, int)"><B>ImmediateModeRenderer20(int, boolean, boolean, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#immutableChildren"><B>immutableChildren</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#immutableGroups"><B>immutableGroups</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/RefCountedContainer.html#incRefCount()"><B>incRefCount()</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets">RefCountedContainer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlWriter.html#indent"><B>indent</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#index"><B>index</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>
<DD>The number at the end of the original image file name, or -1 if none.<br>
 <br>
 When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as
 part of the sprite's name.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#index"><B>index</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SortedIntList.Node.html#index"><B>index</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SortedIntList.Node.html" title="class in com.badlogic.gdx.utils">SortedIntList.Node</A>
<DD>Index value in list
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><B>IndexBufferObject</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>
 In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#IndexBufferObject(boolean, int)"><B>IndexBufferObject(boolean, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</A>
<DD>Creates a new IndexBufferObject.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#IndexBufferObject(int)"><B>IndexBufferObject(int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</A>
<DD>Creates a new IndexBufferObject to be used with vertex arrays.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils"><B>IndexBufferObjectSubData</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>
 In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#IndexBufferObjectSubData(boolean, int)"><B>IndexBufferObjectSubData(boolean, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</A>
<DD>Creates a new IndexBufferObject.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#IndexBufferObjectSubData(int)"><B>IndexBufferObjectSubData(int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</A>
<DD>Creates a new IndexBufferObject to be used with vertex arrays.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><B>IndexData</B></A> - Interface in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>An IndexData instance holds index data.<DT><A HREF="./com/badlogic/gdx/utils/Array.html#indexOf(T, boolean)"><B>indexOf(T, boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#indexOf(float)"><B>indexOf(float)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#indexOf(int)"><B>indexOf(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#indexOf(long)"><B>indexOf(long)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#indexToFreq(int)"><B>indexToFreq(int)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Returns the middle frequency of the i<sup>th</sup> band.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html#indices"><B>indices</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">Keyframe</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#indices"><B>indices</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>idx 1, idx 2, idx 3
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html#indicesSent"><B>indicesSent</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">Keyframe</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html#indicesSet"><B>indicesSet</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">Keyframe</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#inf()"><B>inf()</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Sets the minimum and maximum vector to positive and negative infinity.
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#initialize(com.badlogic.gdx.ApplicationListener, boolean)"><B>initialize(ApplicationListener, boolean)</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>This method has to be called in the <CODE>Activity#onCreate(Bundle)</CODE> method.
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#initialize(com.badlogic.gdx.ApplicationListener, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration)"><B>initialize(ApplicationListener, AndroidApplicationConfiguration)</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>This method has to be called in the <CODE>Activity#onCreate(Bundle)</CODE> method.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#initialize(int)"><B>initialize(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</A>
<DD>Initializes the batch with the given amount of decal objects the buffer is able to hold when full.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><B>initialize(Body, Body, Vector2, Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJointDef</A>
<DD>Initialize the bodies, anchors, and length using the world anchors.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2)"><B>initialize(Body, Body, Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJointDef</A>
<DD>Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><B>initialize(Body, Body, Vector2, Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</A>
<DD>Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float)"><B>initialize(Body, Body, Vector2, Vector2, Vector2, Vector2, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</A>
<DD>Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2)"><B>initialize(Body, Body, Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</A>
<DD>Initialize the bodies, anchors, and reference angle using a world anchor point.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2)"><B>initialize(Body, Body, Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJointDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#initializeForView(com.badlogic.gdx.ApplicationListener, boolean)"><B>initializeForView(ApplicationListener, boolean)</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>This method has to be called in the <CODE>Activity#onCreate(Bundle)</CODE> method.
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#initializeForView(com.badlogic.gdx.ApplicationListener, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration)"><B>initializeForView(ApplicationListener, AndroidApplicationConfiguration)</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>This method has to be called in the <CODE>Activity#onCreate(Bundle)</CODE> method.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html#initialX"><B>initialX</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html#initialY"><B>initialY</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#input"><B>input</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Gdx.html#input"><B>input</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx"><B>Input</B></A> - Interface in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>
 Interface to the input facilities.<DT><A HREF="./com/badlogic/gdx/Input.TextInputListener.html#input(java.lang.String)"><B>input(String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.TextInputListener.html" title="interface in com.badlogic.gdx">Input.TextInputListener</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx"><B>Input.Buttons</B></A> - Class in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>Mouse buttons.<DT><A HREF="./com/badlogic/gdx/Input.Buttons.html#Input.Buttons()"><B>Input.Buttons()</B></A> -
Constructor for class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><B>Input.Keys</B></A> - Class in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>Keys.<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#Input.Keys()"><B>Input.Keys()</B></A> -
Constructor for class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Orientation.html" title="enum in com.badlogic.gdx"><B>Input.Orientation</B></A> - Enum in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/Input.Peripheral.html" title="enum in com.badlogic.gdx"><B>Input.Peripheral</B></A> - Enum in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>Enumeration of potentially available peripherals.<DT><A HREF="./com/badlogic/gdx/Input.TextInputListener.html" title="interface in com.badlogic.gdx"><B>Input.TextInputListener</B></A> - Interface in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>Callback interface for <A HREF="./com/badlogic/gdx/Input.html#getTextInput(com.badlogic.gdx.Input.TextInputListener, java.lang.String, java.lang.String)"><CODE>Input.getTextInput(TextInputListener, String, String)</CODE></A><DT><A HREF="./com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx"><B>InputAdapter</B></A> - Class in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>An adapter class for <A HREF="./com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><CODE>InputProcessor</CODE></A>.<DT><A HREF="./com/badlogic/gdx/InputAdapter.html#InputAdapter()"><B>InputAdapter()</B></A> -
Constructor for class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.TileAtlasParameter.html#inputDirectory"><B>inputDirectory</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.TileAtlasParameter.html" title="class in com.badlogic.gdx.assets.loaders">TileAtlasLoader.TileAtlasParameter</A>
<DD>the directory containing all the images
<DT><A HREF="./com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx"><B>InputMultiplexer</B></A> - Class in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>An <A HREF="./com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><CODE>InputProcessor</CODE></A> that delegates to an ordered list of other InputProcessors.<DT><A HREF="./com/badlogic/gdx/InputMultiplexer.html#InputMultiplexer()"><B>InputMultiplexer()</B></A> -
Constructor for class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputMultiplexer.html#InputMultiplexer(com.badlogic.gdx.InputProcessor...)"><B>InputMultiplexer(InputProcessor...)</B></A> -
Constructor for class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><B>InputProcessor</B></A> - Interface in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#INSERT"><B>INSERT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#insert(int, T)"><B>insert(int, T)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#insert(int, boolean)"><B>insert(int, boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#insert(int, float)"><B>insert(int, float)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#insert(int, int)"><B>insert(int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#insert(int, long)"><B>insert(int, long)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SortedIntList.html#insert(int, E)"><B>insert(int, E)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SortedIntList.html" title="class in com.badlogic.gdx.utils">SortedIntList</A>
<DD>Inserts an element into the list at the given index
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#instance"><B>instance</B></A> -
Static variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Sort.html#instance()"><B>instance()</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</A>
<DD>Returns a Sort instance for convenience.
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils"><B>IntArray</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>A resizable, ordered or unordered int array.<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#IntArray()"><B>IntArray()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>Creates an ordered array with a capacity of 16.
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#IntArray(int)"><B>IntArray(int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>Creates an ordered array with the specified capacity.
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#IntArray(boolean, int)"><B>IntArray(boolean, int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#IntArray(com.badlogic.gdx.utils.IntArray)"><B>IntArray(IntArray)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>Creates a new array containing the elements in the specific array.
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#IntArray(int[])"><B>IntArray(int[])</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>Creates a new ordered array containing the elements in the specified array.
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#IntArray(boolean, int[])"><B>IntArray(boolean, int[])</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>Creates a new array containing the elements in the specified array.
<DT><A HREF="./com/badlogic/gdx/utils/NumberUtils.html#intBitsToFloat(int)"><B>intBitsToFloat(int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils">NumberUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Files.html#internal(java.lang.String)"><B>internal(String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</A>
<DD>Convenience method that returns a <A HREF="./com/badlogic/gdx/Files.FileType.html#Internal"><CODE>Files.FileType.Internal</CODE></A> file handle.
<DT><A HREF="./com/badlogic/gdx/assets/loaders/resolvers/InternalFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers"><B>InternalFileHandleResolver</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/resolvers/package-summary.html">com.badlogic.gdx.assets.loaders.resolvers</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/resolvers/InternalFileHandleResolver.html#InternalFileHandleResolver()"><B>InternalFileHandleResolver()</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.resolvers.<A HREF="./com/badlogic/gdx/assets/loaders/resolvers/InternalFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">InternalFileHandleResolver</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html#interpolate()"><B>interpolate()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html" title="class in com.badlogic.gdx.graphics.g3d">Animator</A>
<DD>Implementations should interpolate between the 'current' and 'next' frames of animation.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html#interpolate()"><B>interpolate()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html#interpolate(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float)"><B>interpolate(MD5Joints, MD5Joints, MD5Joints, float)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html#interpolate()"><B>interpolate()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Interpolation.html" title="enum in com.badlogic.gdx.math"><B>Interpolation</B></A> - Enum in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html#interpolator"><B>interpolator</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><B>Interpolator</B></A> - Interface in <A HREF="./com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A><DD>An interpolator defines the rate of change of an animation.<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#intersectLines(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><B>intersectLines(Vector2, Vector2, Vector2, Vector2, Vector2)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Intersects the two lines and returns the intersection point in intersection.
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math"><B>Intersector</B></A> - Class in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>Class offering various static methods for intersection testing between different geometric objects.<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#Intersector()"><B>Intersector()</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#intersectRayBoundsFast(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.collision.BoundingBox)"><B>intersectRayBoundsFast(Ray, BoundingBox)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Quick check wheter the given <A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray</CODE></A> and <A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> intersect.
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#intersectRayPlane(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Vector3)"><B>intersectRayPlane(Ray, Plane, Vector3)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Intersects a <A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray</CODE></A> and a <A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math"><CODE>Plane</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#intersectRaySphere(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Vector3, float, com.badlogic.gdx.math.Vector3)"><B>intersectRaySphere(Ray, Vector3, float, Vector3)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Intersects a <A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray</CODE></A> and a sphere, returning the intersection point in intersection.
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#intersectRayTriangle(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>intersectRayTriangle(Ray, Vector3, Vector3, Vector3, Vector3)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Intersect a <A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray</CODE></A> and a triangle, returning the intersection point in intersection.
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, float[], com.badlogic.gdx.math.Vector3)"><B>intersectRayTriangles(Ray, float[], Vector3)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Intersects the given ray with list of triangles.
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, float[], short[], int, com.badlogic.gdx.math.Vector3)"><B>intersectRayTriangles(Ray, float[], short[], int, Vector3)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Intersects the given ray with list of triangles.
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, java.util.List, com.badlogic.gdx.math.Vector3)"><B>intersectRayTriangles(Ray, List&lt;Vector3&gt;, Vector3)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Intersects the given ray with list of triangles.
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#intersectRectangles(com.badlogic.gdx.math.Rectangle, com.badlogic.gdx.math.Rectangle)"><B>intersectRectangles(Rectangle, Rectangle)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Returns wheter the two rectangles intersect
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#intersectSegmentCircle(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float)"><B>intersectSegmentCircle(Vector2, Vector2, Vector2, float)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Returns wheter the given line segment intersects the given circle.
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#intersectSegmentCircleDisplace(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float, com.badlogic.gdx.math.Vector2)"><B>intersectSegmentCircleDisplace(Vector2, Vector2, Vector2, float, Vector2)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Checks wheter the line segment and the circle intersect and returns by how much and in what direction the line has to move
 away from the circle to not intersect.
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#intersectSegmentPlane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Vector3)"><B>intersectSegmentPlane(Vector3, Vector3, Plane, Vector3)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#intersectSegments(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><B>intersectSegments(Vector2, Vector2, Vector2, Vector2, Vector2)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Intersects the two line segments and returns the intersection point in intersection.
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils"><B>IntMap</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="type parameter in IntMap">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>An unordered map that uses int keys.<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#IntMap()"><B>IntMap()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>Creates a new map with an initial capacity of 32 and a load factor of 0.8.
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#IntMap(int)"><B>IntMap(int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>Creates a new map with a load factor of 0.8.
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#IntMap(int, float)"><B>IntMap(int, float)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>Creates a new map with the specified initial capacity and load factor.
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Entries.html" title="class in com.badlogic.gdx.utils"><B>IntMap.Entries</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/IntMap.Entries.html" title="type parameter in IntMap.Entries">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Entries.html#IntMap.Entries(com.badlogic.gdx.utils.IntMap)"><B>IntMap.Entries(IntMap)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Entries.html" title="class in com.badlogic.gdx.utils">IntMap.Entries</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Entry.html" title="class in com.badlogic.gdx.utils"><B>IntMap.Entry</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/IntMap.Entry.html" title="type parameter in IntMap.Entry">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Entry.html#IntMap.Entry()"><B>IntMap.Entry()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Entry.html" title="class in com.badlogic.gdx.utils">IntMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Keys.html" title="class in com.badlogic.gdx.utils"><B>IntMap.Keys</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Keys.html#IntMap.Keys(com.badlogic.gdx.utils.IntMap)"><B>IntMap.Keys(IntMap)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Keys.html" title="class in com.badlogic.gdx.utils">IntMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Values.html" title="class in com.badlogic.gdx.utils"><B>IntMap.Values</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/IntMap.Values.html" title="type parameter in IntMap.Values">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Values.html#IntMap.Values(com.badlogic.gdx.utils.IntMap)"><B>IntMap.Values(IntMap&lt;V&gt;)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Values.html" title="class in com.badlogic.gdx.utils">IntMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#inv()"><B>inv()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>Inverts this matrix given that the determinant is != 0
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#inv()"><B>inv()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Inverts the matrix.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#inv(float[])"><B>inv(float[])</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Computes the inverse of the given matrix.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#invalidate()"><B>invalidate()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</A>
<DD>Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#invalidate()"><B>invalidate()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</A>
<DD>Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html#invalidate()"><B>invalidate()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A>
<DD>Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#invalidate()"><B>invalidate()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A>
<DD>Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#invalidate()"><B>invalidate()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A>
<DD>Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#invalidate()"><B>invalidate()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html#invalidate()"><B>invalidate()</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A>
<DD>Invalidates the layout, forcing the next call to <A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html#layout()"><CODE>Layout.layout()</CODE></A> to relayout.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#invalidate()"><B>invalidate()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#invalidate()"><B>invalidate()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#invalidate()"><B>invalidate()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html#invalidate()"><B>invalidate()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#invalidate()"><B>invalidate()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#invalidate()"><B>invalidate()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>
<DD>Invalidates the layout, forcing the next call to <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#layout()"><CODE>TableLayout.layout()</CODE></A> to relayout.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidate()"><B>invalidate()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A>
<DD>Invalidates this widget, causing it to relayout itself at the next oportunity.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html#invalidateAllFrameBuffers(com.badlogic.gdx.Application)"><B>invalidateAllFrameBuffers(Application)</B></A> -
Static method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</A>
<DD>Invalidates all frame buffers.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#invalidateAllMeshes(com.badlogic.gdx.Application)"><B>invalidateAllMeshes(Application)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Invalidates all meshes so the next time they are rendered new VBO handles are generated.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#invalidateAllShaderPrograms(com.badlogic.gdx.Application)"><B>invalidateAllShaderPrograms(Application)</B></A> -
Static method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Invalidates all shaders so the next time they are used new handles are generated
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#invalidateAllTextures(com.badlogic.gdx.Application)"><B>invalidateAllTextures(Application)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>Invalidate all managed textures.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidated"><B>invalidated</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#invalidateHierarchy()"><B>invalidateHierarchy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Invalides the layout of this actor and every parent actor to the root of the hierarchy.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#invalidateHierarchy()"><B>invalidateHierarchy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>
<DD>Invalides the layout of this widget and every parent widget to the root of the hierarchy.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidateHierarchy()"><B>invalidateHierarchy()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A>
<DD>Invalidates this widget and all its parents, causing all involved widgets to relayout themselves at the next oportunity.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html#invDuration"><B>invDuration</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/DFT.html#inverse(float[])"><B>inverse(float[])</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/DFT.html" title="class in com.badlogic.gdx.audio.analysis">DFT</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FFT.html#inverse(float[])"><B>inverse(float[])</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FFT.html" title="class in com.badlogic.gdx.audio.analysis">FFT</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#inverse(float[])"><B>inverse(float[])</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Performs an inverse transform of the frequency spectrum and places the result in <code>buffer</code>.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#inverse(float[], float[], float[])"><B>inverse(float[], float[], float[])</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Performs an inverse transform of the frequency spectrum represented by freqReal and freqImag and places the result in
 buffer.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#invert()"><B>invert()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#invProjectionView"><B>invProjectionView</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>the inverse combined projection and view matrix
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#ips"><B>ips</B></A> -
Variable in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html#is64Bit"><B>is64Bit</B></A> -
Static variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils">GdxNativesLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#isActive()"><B>isActive()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#isActive()"><B>isActive()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the active state of the body.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Joint.html#isActive()"><B>isActive()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>
<DD>Short-cut function to determine if either body is inactive.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAdditive()"><B>isAdditive()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAligned()"><B>isAligned()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#isAlwaysActive()"><B>isAlwaysActive()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAttached()"><B>isAttached()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#isAwake()"><B>isAwake()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Get the sleeping state of this body.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isBehind()"><B>isBehind()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#isBlendingEnabled()"><B>isBlendingEnabled()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#isBullet()"><B>isBullet()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Is this body treated like a bullet for continuous collision detection?
<DT><A HREF="./com/badlogic/gdx/Input.html#isButtonPressed(int)"><B>isButtonPressed(int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>Whether a given button is pressed or not.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#isButtonPressed(int)"><B>isButtonPressed(int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html#isChecked"><B>isChecked</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#isCompiled()"><B>isCompiled()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#isComplete()"><B>isComplete()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isComplete()"><B>isComplete()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#isConnected()"><B>isConnected()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isContinuous()"><B>isContinuous()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#isCursorCatched()"><B>isCursorCatched()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#isCursorCatched()"><B>isCursorCatched()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#isDirectory()"><B>isDirectory()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Returns true if this file is a directory.
<DT><A HREF="./com/badlogic/gdx/files/FileHandleStream.html#isDirectory()"><B>isDirectory()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html#isDone()"><B>isDone()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html#isDone()"><B>isDone()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Delay</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html#isDone()"><B>isDone()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Forever</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html#isDone()"><B>isDone()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Parallel</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html#isDone()"><B>isDone()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Remove</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html#isDone()"><B>isDone()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Repeat</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html#isDone()"><B>isDone()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Sequence</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html#isDone()"><B>isDone()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#isEdges()"><B>isEdges()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#isEnabled()"><B>isEnabled()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>Has this contact been disabled?
<DT><A HREF="./com/badlogic/gdx/Files.html#isExternalStorageAvailable()"><B>isExternalStorageAvailable()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</A>
<DD>Returns true if the external storage is ready for file IO.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#isFixedRotation()"><B>isFixedRotation()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Does this body have fixed rotation?
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#isFlipped()"><B>isFlipped()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Returns true if this BitmapFont has been flipped for use with a y-down coordinate system.
<DT><A HREF="./com/badlogic/gdx/math/Plane.html#isFrontFacing(com.badlogic.gdx.math.Vector3)"><B>isFrontFacing(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>
<DD>Returns whether the plane is facing the direction vector.
<DT><A HREF="./com/badlogic/gdx/Graphics.html#isGL11Available()"><B>isGL11Available()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>Returns whether OpenGL ES 1.1 is available.
<DT><A HREF="./com/badlogic/gdx/Graphics.html#isGL20Available()"><B>isGL20Available()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>Returns whether OpenGL ES 2.0 is available.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#isJniUsed()"><B>isJniUsed()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Renderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#isKeyPressed(int)"><B>isKeyPressed(int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>Returns whether the key is pressed.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#isKeyPressed(int)"><B>isKeyPressed(int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#isLimitEnabled()"><B>isLimitEnabled()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</A>
<DD>Is the joint limit enabled?
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#isLimitEnabled()"><B>isLimitEnabled()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</A>
<DD>Is the joint limit enabled?
<DT><A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html#isLinux"><B>isLinux</B></A> -
Static variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils">GdxNativesLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#isLoaded(java.lang.String)"><B>isLoaded(String)</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#isLocked()"><B>isLocked()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Is the world locked (in the middle of a time step).
<DT><A HREF="./com/badlogic/gdx/audio/Music.html#isLooping()"><B>isLooping()</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html#isMac"><B>isMac</B></A> -
Static variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils">GdxNativesLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#isManaged()"><B>isManaged()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html#isManaged()"><B>isManaged()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#isManaged()"><B>isManaged()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#isManaged()"><B>isManaged()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureData.html#isManaged()"><B>isManaged()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#isMarkedToRemove()"><B>isMarkedToRemove()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>States if this actor is to be removed by its parent.
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.TextureFilter.html#isMipMap()"><B>isMipMap()</B></A> -
Method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html#isModal()"><B>isModal()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/AudioDevice.html#isMono()"><B>isMono()</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#isMotorEnabled()"><B>isMotorEnabled()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</A>
<DD>Is the joint motor enabled?
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#isMotorEnabled()"><B>isMotorEnabled()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</A>
<DD>Is the joint motor enabled?
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html#isMovable()"><B>isMovable()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#isOpaque()"><B>isOpaque()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/GestureDetector.html#isPanning()"><B>isPanning()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#isPanning()"><B>isPanning()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/PauseableThread.html#isPaused()"><B>isPaused()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/PauseableThread.html" title="class in com.badlogic.gdx.utils">PauseableThread</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#isPeripheralAvailable(com.badlogic.gdx.Input.Peripheral)"><B>isPeripheralAvailable(Input.Peripheral)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>Queries whether a <A HREF="./com/badlogic/gdx/Input.Peripheral.html" title="enum in com.badlogic.gdx"><CODE>Input.Peripheral</CODE></A> is currently available.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#isPeripheralAvailable(com.badlogic.gdx.Input.Peripheral)"><B>isPeripheralAvailable(Input.Peripheral)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/Music.html#isPlaying()"><B>isPlaying()</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#isPointInPolygon(java.util.List, com.badlogic.gdx.math.Vector2)"><B>isPointInPolygon(List&lt;Vector2&gt;, Vector2)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Checks wheter the given point is in the polygon.
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#isPointInTriangle(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>isPointInTriangle(Vector3, Vector3, Vector3, Vector3)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>Returns whether the given point is inside the triangle.
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#isPowerOfTwo(int)"><B>isPowerOfTwo(int)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#isPrepared()"><B>isPrepared()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html#isPrepared()"><B>isPrepared()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#isPrepared()"><B>isPrepared()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureData.html#isPrepared()"><B>isPrepared()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#isPressed"><B>isPressed</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#isRelative()"><B>isRelative()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#isSensor()"><B>isSensor()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Is this fixture a sensor (non-solid)?
<DT><A HREF="./com/badlogic/gdx/physics/box2d/FixtureDef.html#isSensor"><B>isSensor</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d">FixtureDef</A>
<DD>A sensor shape collects contact information but never generates a collision response.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#isSleepingAllowed()"><B>isSleepingAllowed()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Is this body allowed to sleep
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#isStretched()"><B>isStretched()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#isTouched()"><B>isTouched()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#isTouched(int)"><B>isTouched(int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>Whether the screen is currently touched by the pointer with the given index.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#isTouched()"><B>isTouched()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#isTouched(int)"><B>isTouched(int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#isTouching()"><B>isTouching()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#isUnit()"><B>isUnit()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#isValid()"><B>isValid()</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Returns wheter this bounding box is valid.
<DT><A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html#isWindows"><B>isWindows</B></A> -
Static variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils">GdxNativesLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#isZero()"><B>isZero()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#items"><B>items</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Provides direct access to the underlying array.
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#items"><B>items</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#items"><B>items</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#items"><B>items</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#items"><B>items</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/PooledLinkedList.html#iter()"><B>iter()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils">PooledLinkedList</A>
<DD>Starts iterating over the lists items
<DT><A HREF="./com/badlogic/gdx/utils/Array.ArrayIterable.html#iterator()"><B>iterator()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.ArrayIterable.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterable</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#iterator()"><B>iterator()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Returns an iterator for the items in the array.
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Entries.html#iterator()"><B>iterator()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Entries.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entries</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Keys.html#iterator()"><B>iterator()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Keys.html" title="class in com.badlogic.gdx.utils">IdentityMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Values.html#iterator()"><B>iterator()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Values.html" title="class in com.badlogic.gdx.utils">IdentityMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Entries.html#iterator()"><B>iterator()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Entries.html" title="class in com.badlogic.gdx.utils">IntMap.Entries</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Values.html#iterator()"><B>iterator()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Values.html" title="class in com.badlogic.gdx.utils">IntMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Entries.html#iterator()"><B>iterator()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Entries.html" title="class in com.badlogic.gdx.utils">LongMap.Entries</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Values.html#iterator()"><B>iterator()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Values.html" title="class in com.badlogic.gdx.utils">LongMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entries.html#iterator()"><B>iterator()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entries</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Keys.html#iterator()"><B>iterator()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Entries.html#iterator()"><B>iterator()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entries</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Keys.html#iterator()"><B>iterator()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Values.html#iterator()"><B>iterator()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SortedIntList.html#iterator()"><B>iterator()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SortedIntList.html" title="class in com.badlogic.gdx.utils">SortedIntList</A>
<DD>Returns an iterator to traverse the list.<br/>
 Only one iterator can be active per list at any given time.
</DL>
<HR>
<A NAME="_J_"><!-- --></A><H2>
<B>J</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#J"><B>J</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Shape.html#jniGetType(long)"><B>jniGetType(long)</B></A> -
Static method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl"><B>JoglApplication</B></A> - Class in <A HREF="./com/badlogic/gdx/backends/jogl/package-summary.html">com.badlogic.gdx.backends.jogl</A><DD>An implemenation of the <A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> interface based on Jogl for Windows, Linux and Mac.<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#JoglApplication(com.badlogic.gdx.ApplicationListener, java.lang.String, int, int, boolean)"><B>JoglApplication(ApplicationListener, String, int, int, boolean)</B></A> -
Constructor for class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>Creates a new <A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl"><CODE>JoglApplication</CODE></A> with the given title and dimensions.
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#JoglApplication(com.badlogic.gdx.ApplicationListener, JoglApplicationConfiguration)"><B>JoglApplication(ApplicationListener, JoglApplicationConfiguration)</B></A> -
Constructor for class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d"><B>Joint</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/physics/box2d/Joint.html#Joint(com.badlogic.gdx.physics.box2d.World, long)"><B>Joint(World, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>
<DD>Constructs a new joint
<DT><A HREF="./com/badlogic/gdx/physics/box2d/JointEdge.html#joint"><B>joint</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/JointEdge.html" title="class in com.badlogic.gdx.physics.box2d">JointEdge</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJointDef.html#joint1"><B>joint1</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJointDef</A>
<DD>The first revolute/prismatic joint attached to the gear joint.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJointDef.html#joint2"><B>joint2</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJointDef</A>
<DD>The second revolute/prismatic joint attached to the gear joint.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/JointDef.html" title="class in com.badlogic.gdx.physics.box2d"><B>JointDef</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/physics/box2d/JointDef.html#JointDef()"><B>JointDef()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/JointDef.html" title="class in com.badlogic.gdx.physics.box2d">JointDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/JointDef.JointType.html" title="enum in com.badlogic.gdx.physics.box2d"><B>JointDef.JointType</B></A> - Enum in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/physics/box2d/JointEdge.html" title="class in com.badlogic.gdx.physics.box2d"><B>JointEdge</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an
 edge.<DT><A HREF="./com/badlogic/gdx/physics/box2d/JointEdge.html#JointEdge(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Joint)"><B>JointEdge(Body, Joint)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/JointEdge.html" title="class in com.badlogic.gdx.physics.box2d">JointEdge</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Joint.html#jointEdgeA"><B>jointEdgeA</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>
<DD>joint edge a
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Joint.html#jointEdgeB"><B>jointEdgeB</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A>
<DD>joint edge b
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html#joints"><B>joints</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#joints"><B>joints</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Joints of this body
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#joints"><B>joints</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>all known joints
<DT><A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils"><B>Json</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>Reads/writes Java objects to/from JSON, automatically.<DT><A HREF="./com/badlogic/gdx/utils/Json.html#Json()"><B>Json()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#Json(com.badlogic.gdx.utils.JsonWriter.OutputType)"><B>Json(JsonWriter.OutputType)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.Serializable.html" title="interface in com.badlogic.gdx.utils"><B>Json.Serializable</B></A> - Interface in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/Json.Serializer.html" title="interface in com.badlogic.gdx.utils"><B>Json.Serializer</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/Json.Serializer.html" title="type parameter in Json.Serializer">T</A>&gt; - Interface in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils"><B>JsonReader</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>Lightweight JSON parser.<br>
 <br>
 The default behavior is to parse the JSON into a DOM made up of <A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils"><CODE>ObjectMap</CODE></A>, <A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils"><CODE>Array</CODE></A>, String, Float, and Boolean
 objects.<DT><A HREF="./com/badlogic/gdx/utils/JsonReader.html#JsonReader()"><B>JsonReader()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils"><B>JsonWriter</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>Builder style API for emitting JSON.<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.html#JsonWriter(java.io.Writer)"><B>JsonWriter(Writer)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.OutputType.html" title="enum in com.badlogic.gdx.utils"><B>JsonWriter.OutputType</B></A> - Enum in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/Input.html#justTouched()"><B>justTouched()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#justTouched()"><B>justTouched()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_K_"><!-- --></A><H2>
<B>K</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#K"><B>K</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Entry.html#key"><B>key</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Entry.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Entry.html#key"><B>key</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Entry.html" title="class in com.badlogic.gdx.utils">IntMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Entry.html#key"><B>key</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Entry.html" title="class in com.badlogic.gdx.utils">LongMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entry.html#key"><B>key</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Entry.html#key"><B>key</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#KEY_DOWN"><B>KEY_DOWN</B></A> -
Static variable in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#KEY_TYPED"><B>KEY_TYPED</B></A> -
Static variable in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#KEY_UP"><B>KEY_UP</B></A> -
Static variable in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#keyboardFocus(com.badlogic.gdx.scenes.scene2d.Actor)"><B>keyboardFocus(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Sets the keyboard focus to the given child <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#keyboardFocusedActor"><B>keyboardFocusedActor</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#keyDown(int)"><B>keyDown(int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputAdapter.html#keyDown(int)"><B>keyDown(int)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputMultiplexer.html#keyDown(int)"><B>keyDown(int)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputProcessor.html#keyDown(int)"><B>keyDown(int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A>
<DD>Called when a key was pressed
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#keyDown(int)"><B>keyDown(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#keyDown(int)"><B>keyDown(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#keyDown(int)"><B>keyDown(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Called when a key was pressed
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#keyDown(int)"><B>keyDown(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#keyDown(int)"><B>keyDown(int)</B></A> -
Method in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed"><B>Keyframe</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/package-summary.html">com.badlogic.gdx.graphics.g3d.keyframed</A><DD>Container for the geometry of a single animation keyframe.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html#Keyframe()"><B>Keyframe()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">Keyframe</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed"><B>KeyframeAnimation</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/package-summary.html">com.badlogic.gdx.graphics.g3d.keyframed</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html#KeyframeAnimation(java.lang.String, int, float, float)"><B>KeyframeAnimation(String, int, float, float)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed"><B>KeyframeAnimator</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/package-summary.html">com.badlogic.gdx.graphics.g3d.keyframed</A><DD>An animation controller for keyframed animations.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html#KeyframeAnimator(int, float)"><B>KeyframeAnimator(int, float)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimator</A>
<DD>Constructs a new KeyframeAnimator.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed"><B>KeyframedModel</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/package-summary.html">com.badlogic.gdx.graphics.g3d.keyframed</A><DD>An animated model with <A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed"><CODE>KeyframeAnimation</CODE></A>s.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html#KeyframedModel()"><B>KeyframedModel()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframedModel</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html#keyframes"><B>keyframes</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html#keys()"><B>keys()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</A>
<DD>Returns an iterator for the keys in the map.
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#keys()"><B>keys()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>Returns an iterator for the keys in the map.
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#keys()"><B>keys()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>Returns an iterator for the keys in the map.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#keys()"><B>keys()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>Returns an iterator for the keys in the map.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#keys()"><B>keys()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>Returns an iterator for the keys in the map.
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#keyTyped(char)"><B>keyTyped(char)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputAdapter.html#keyTyped(char)"><B>keyTyped(char)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputMultiplexer.html#keyTyped(char)"><B>keyTyped(char)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputProcessor.html#keyTyped(char)"><B>keyTyped(char)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A>
<DD>Called when a key was typed
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#keyTyped(char)"><B>keyTyped(char)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#keyTyped(char)"><B>keyTyped(char)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#keyTyped(char)"><B>keyTyped(char)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Called when a key was typed
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#keyTyped(char)"><B>keyTyped(char)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldListener.html#keyTyped(com.badlogic.gdx.scenes.scene2d.ui.TextField, char)"><B>keyTyped(TextField, char)</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldListener</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#keyTyped(char)"><B>keyTyped(char)</B></A> -
Method in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#keyUp(int)"><B>keyUp(int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputAdapter.html#keyUp(int)"><B>keyUp(int)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputMultiplexer.html#keyUp(int)"><B>keyUp(int)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputProcessor.html#keyUp(int)"><B>keyUp(int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A>
<DD>Called when a key was released
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#keyUp(int)"><B>keyUp(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#keyUp(int)"><B>keyUp(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#keyUp(int)"><B>keyUp(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Called when a key was released
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#keyUp(int)"><B>keyUp(int)</B></A> -
Method in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/KissFFT.html" title="class in com.badlogic.gdx.audio.analysis"><B>KissFFT</B></A> - Class in <A HREF="./com/badlogic/gdx/audio/analysis/package-summary.html">com.badlogic.gdx.audio.analysis</A><DD>A class for spectral analysis using native KissFFT<DT><A HREF="./com/badlogic/gdx/audio/analysis/KissFFT.html#KissFFT(int)"><B>KissFFT(int)</B></A> -
Constructor for class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/KissFFT.html" title="class in com.badlogic.gdx.audio.analysis">KissFFT</A>
<DD>Creates a new fft instance that can analyse numSamples samples.
</DL>
<HR>
<A NAME="_L_"><!-- --></A><H2>
<B>L</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#L"><B>L</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors"><B>Label</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actors/package-summary.html">com.badlogic.gdx.scenes.scene2d.actors</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#Label(java.lang.String, com.badlogic.gdx.graphics.g2d.BitmapFont)"><B>Label(String, BitmapFont)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#Label(java.lang.String, com.badlogic.gdx.graphics.g2d.BitmapFont, java.lang.String)"><B>Label(String, BitmapFont, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>Label</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>A label.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><B>Label(String, Skin)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle)"><B>Label(String, Label.LabelStyle)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle, java.lang.String)"><B>Label(String, Label.LabelStyle, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>Label.LabelStyle</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>Defines a label's style, see <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Label</CODE></A><DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html#Label.LabelStyle()"><B>Label.LabelStyle()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html#Label.LabelStyle(com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color)"><B>Label.LabelStyle(BitmapFont, Color)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.VAlignment.html" title="enum in com.badlogic.gdx.scenes.scene2d.actors"><B>Label.VAlignment</B></A> - Enum in <A HREF="./com/badlogic/gdx/scenes/scene2d/actors/package-summary.html">com.badlogic.gdx.scenes.scene2d.actors</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#lastTouchedChild"><B>lastTouchedChild</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html#layers"><B>layers</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#layout()"><B>layout()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d"><B>Layout</B></A> - Interface in <A HREF="./com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html#layout()"><B>layout()</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A>
<DD>Positions and sizes each child of this actor.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#layout()"><B>layout()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#layout()"><B>layout()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#layout()"><B>layout()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#layout()"><B>layout()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#layout()"><B>layout()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#layout()"><B>layout()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#layout()"><B>layout()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#layout()"><B>layout()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html#layout()"><B>layout()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#layout()"><B>layout()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Positions and sizes children of the actor being laid out using the cell associated with each child.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#layout()"><B>layout()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#layout()"><B>layout()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#left"><B>left</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Buttons.html#LEFT"><B>LEFT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#LEFT"><B>LEFT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#left()"><B>left()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html#LEFT"><B>LEFT</B></A> -
Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Align</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#left()"><B>left()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Sets the alignment of the table within the actor being laid out to <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html#LEFT"><CODE>Align.LEFT</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#LEFT_BRACKET"><B>LEFT_BRACKET</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#len()"><B>len()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#len()"><B>len()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#len()"><B>len()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#len2()"><B>len2()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#len2()"><B>len2()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#len2()"><B>len2()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#length()"><B>length()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Returns the length in bytes of this file, or 0 if this file is a directory, does not exist, or the size cannot otherwise be
 determined.
<DT><A HREF="./com/badlogic/gdx/files/FileHandleStream.html#length()"><B>length()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html#length"><B>length</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#length"><B>length</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJointDef</A>
<DD>The natural length between the anchor points.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#lengthA"><B>lengthA</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</A>
<DD>The a reference length for the segment attached to bodyA.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#lengthB"><B>lengthB</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</A>
<DD>The a reference length for the segment attached to bodyB.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#lerp(com.badlogic.gdx.math.Matrix4, float)"><B>lerp(Matrix4, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Linearly interpolates between this matrix and the given matrix mixing by alpha
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#lerp(com.badlogic.gdx.math.Vector2, float)"><B>lerp(Vector2, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#lerp(com.badlogic.gdx.math.Vector3, float)"><B>lerp(Vector3, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><B>LibgdxToolkit</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui.tablelayout</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#LibgdxToolkit()"><B>LibgdxToolkit()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#linAverages(int)"><B>linAverages(int)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Sets the number of averages used when computing the spectrum and spaces the averages in a linear manner.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#LINAVG"><B>LINAVG</B></A> -
Static variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#line(float, float, float, float, float, float)"><B>line(float, float, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>Draws a line.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#line(float, float, float, float)"><B>line(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>Draws a line in the x/y plane.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html#linearDamping"><B>linearDamping</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A>
<DD>Linear damping is use to reduce the linear velocity.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/LinearInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><B>LinearInterpolator</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/package-summary.html">com.badlogic.gdx.scenes.scene2d.interpolators</A><DD>A very simple <A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A> which provides a linear progression by just returning the current input.<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html#linearVelocity"><B>linearVelocity</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A>
<DD>The linear velocity of the body's origin in world co-ordinates.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#linVelLoc"><B>linVelLoc</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#linVelWorld"><B>linVelWorld</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#list()"><B>list()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Returns the paths to the children of this directory.
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#list(java.lang.String)"><B>list(String)</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Returns the paths to the children of this directory with the specified suffix.
<DT><A HREF="./com/badlogic/gdx/files/FileHandleStream.html#list()"><B>list()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>List</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>A list of string items.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#List(java.lang.String[], com.badlogic.gdx.scenes.scene2d.ui.Skin)"><B>List(String[], Skin)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#List(java.lang.String[], com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle)"><B>List(String[], List.ListStyle)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#List(java.lang.String[], com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle, java.lang.String)"><B>List(String[], List.ListStyle, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>Creates a new List.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>List.ListStyle</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>Defines a list style, see <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>List</CODE></A><DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#List.ListStyle(com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.g2d.NinePatch)"><B>List.ListStyle(BitmapFont, Color, Color, NinePatch)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.SelectionListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><B>List.SelectionListener</B></A> - Interface in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>Interface for listening to selection changes.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html#listBackground"><B>listBackground</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboBoxStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#listener"><B>listener</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html#listener"><B>listener</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html#listSelection"><B>listSelection</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboBoxStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils"><B>LittleEndianInputStream</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>Taken from http://www.javafaq.nu/java-example-code-1079.html<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#LittleEndianInputStream(java.io.InputStream)"><B>LittleEndianInputStream(InputStream)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#load(java.lang.String, java.lang.Class)"><B>load(String, Class&lt;T&gt;)</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>Adds the given asset to the loading queue of the AssetManager.
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#load(java.lang.String, java.lang.Class, com.badlogic.gdx.assets.AssetLoaderParameters)"><B>load(String, Class&lt;T&gt;, AssetLoaderParameters&lt;T&gt;)</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>Adds the given asset to the loading queue of the AssetManager.
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#load(com.badlogic.gdx.assets.AssetDescriptor)"><B>load(AssetDescriptor)</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>Adds the given asset to the loading queue of the AssetManager.
<DT><A HREF="./com/badlogic/gdx/assets/loaders/MusicLoader.html#load(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.assets.loaders.MusicLoader.MusicParameter)"><B>load(AssetManager, String, MusicLoader.MusicParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/MusicLoader.html" title="class in com.badlogic.gdx.assets.loaders">MusicLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/SoundLoader.html#load(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.assets.loaders.SoundLoader.SoundParameter)"><B>load(AssetManager, String, SoundLoader.SoundParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/SoundLoader.html" title="class in com.badlogic.gdx.assets.loaders">SoundLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html#load(com.badlogic.gdx.assets.AssetManager, java.lang.String, P)"><B>load(AssetManager, String, P)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">SynchronousAssetLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureAtlasLoader.html#load(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter)"><B>load(AssetManager, String, TextureAtlasLoader.TextureAtlasParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TextureAtlasLoader.html" title="class in com.badlogic.gdx.assets.loaders">TextureAtlasLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.html#load(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter)"><B>load(AssetManager, String, TileMapRendererLoader.TileMapParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.html" title="class in com.badlogic.gdx.assets.loaders">TileMapRendererLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#load(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle)"><B>load(FileHandle, FileHandle)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#load(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g2d.TextureAtlas)"><B>load(FileHandle, TextureAtlas)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#load(java.io.BufferedReader)"><B>load(BufferedReader)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#load(com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue)"><B>load(ParticleEmitter.GradientColorValue)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#load(java.io.BufferedReader)"><B>load(BufferedReader)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html#load(java.io.BufferedReader)"><B>load(BufferedReader)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html#load(com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue)"><B>load(ParticleEmitter.NumericValue)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#load(java.io.BufferedReader)"><B>load(BufferedReader)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#load(com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue)"><B>load(ParticleEmitter.ParticleValue)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#load(java.io.BufferedReader)"><B>load(BufferedReader)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#load(com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue)"><B>load(ParticleEmitter.RangedNumericValue)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#load(java.io.BufferedReader)"><B>load(BufferedReader)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#load(com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue)"><B>load(ParticleEmitter.ScaledNumericValue)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#load(java.io.BufferedReader)"><B>load(BufferedReader)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#load(com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue)"><B>load(ParticleEmitter.SpawnShapeValue)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#load(com.badlogic.gdx.graphics.TextureData)"><B>load(TextureData)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html#load()"><B>load()</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils">GdxNativesLoader</A>
<DD>Loads the libgdx native libraries.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Loader.html#loadAnimation(java.io.InputStream)"><B>loadAnimation(InputStream)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Loader.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Loader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html#loadAsync(com.badlogic.gdx.assets.AssetManager, java.lang.String, P)"><B>loadAsync(AssetManager, String, P)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">AsynchronousAssetLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.html#loadAsync(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter)"><B>loadAsync(AssetManager, String, BitmapFontLoader.BitmapFontParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/PixmapLoader.html#loadAsync(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.assets.loaders.PixmapLoader.PixmapParameter)"><B>loadAsync(AssetManager, String, PixmapLoader.PixmapParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/PixmapLoader.html" title="class in com.badlogic.gdx.assets.loaders">PixmapLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/SkinLoader.html#loadAsync(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter)"><B>loadAsync(AssetManager, String, SkinLoader.SkinParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/SkinLoader.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.html#loadAsync(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter)"><B>loadAsync(AssetManager, String, TextureLoader.TextureParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.html#loadAsync(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter)"><B>loadAsync(AssetManager, String, TileAtlasLoader.TileAtlasParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.html" title="class in com.badlogic.gdx.assets.loaders">TileAtlasLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetLoaderParameters.html#loadedCallback"><B>loadedCallback</B></A> -
Variable in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadEmitterImages(com.badlogic.gdx.graphics.g2d.TextureAtlas)"><B>loadEmitterImages(TextureAtlas)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadEmitterImages(com.badlogic.gdx.files.FileHandle)"><B>loadEmitterImages(FileHandle)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadEmitters(com.badlogic.gdx.files.FileHandle)"><B>loadEmitters(FileHandle)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html#loadLibrary(java.lang.String, java.lang.String)"><B>loadLibrary(String, String)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils">GdxNativesLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Loader.html#loadModel(java.io.InputStream, boolean)"><B>loadModel(InputStream, boolean)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Loader.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Loader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/ModelLoaderOld.html#loadObj(java.io.InputStream)"><B>loadObj(InputStream)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/ModelLoaderOld.html" title="class in com.badlogic.gdx.graphics.g3d.loaders">ModelLoaderOld</A>
<DD>Loads a Wavefront OBJ file from the given InputStream.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/obj/ObjLoader.html#loadObj(java.io.InputStream)"><B>loadObj(InputStream)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.obj.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/obj/ObjLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.obj">ObjLoader</A>
<DD>Loads a Wavefront OBJ file from the given input stream.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/obj/ObjLoader.html#loadObj(java.io.InputStream, boolean)"><B>loadObj(InputStream, boolean)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.obj.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/obj/ObjLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.obj">ObjLoader</A>
<DD>Loads a Wavefront OBJ file from the given input stream.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/obj/ObjLoader.html#loadObjFromString(java.lang.String)"><B>loadObjFromString(String)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.obj.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/obj/ObjLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.obj">ObjLoader</A>
<DD>Loads a mesh from the given string in Wavefront OBJ format
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/obj/ObjLoader.html#loadObjFromString(java.lang.String, boolean)"><B>loadObjFromString(String, boolean)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.loaders.obj.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/obj/ObjLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.obj">ObjLoader</A>
<DD>Loads a mesh from the given string in Wavefront OBJ format
<DT><A HREF="./com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html#loadSync(com.badlogic.gdx.assets.AssetManager, java.lang.String, P)"><B>loadSync(AssetManager, String, P)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">AsynchronousAssetLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.html#loadSync(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter)"><B>loadSync(AssetManager, String, BitmapFontLoader.BitmapFontParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/PixmapLoader.html#loadSync(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.assets.loaders.PixmapLoader.PixmapParameter)"><B>loadSync(AssetManager, String, PixmapLoader.PixmapParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/PixmapLoader.html" title="class in com.badlogic.gdx.assets.loaders">PixmapLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/SkinLoader.html#loadSync(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter)"><B>loadSync(AssetManager, String, SkinLoader.SkinParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/SkinLoader.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.html#loadSync(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter)"><B>loadSync(AssetManager, String, TextureLoader.TextureParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.html#loadSync(com.badlogic.gdx.assets.AssetManager, java.lang.String, com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter)"><B>loadSync(AssetManager, String, TileAtlasLoader.TileAtlasParameter)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.html" title="class in com.badlogic.gdx.assets.loaders">TileAtlasLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadTexture(com.badlogic.gdx.files.FileHandle)"><B>loadTexture(FileHandle)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureDict.html#loadTexture(java.lang.String)"><B>loadTexture(String)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureDict.html" title="class in com.badlogic.gdx.graphics">TextureDict</A>
<DD>Loads a new texture into the dictionary as a reference counted <A HREF="./com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics"><CODE>TextureRef</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/graphics/TextureDict.html#loadTexture(java.lang.String, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap)"><B>loadTexture(String, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureDict.html" title="class in com.badlogic.gdx.graphics">TextureDict</A>
<DD>Loads a new texture into the dictionary as a reference counted <A HREF="./com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics"><CODE>TextureRef</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#localAnchorA"><B>localAnchorA</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJointDef</A>
<DD>The local anchor point relative to body1's origin.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#localAnchorA"><B>localAnchorA</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJointDef</A>
<DD>The local anchor point relative to bodyA's origin.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#localAnchorA"><B>localAnchorA</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</A>
<DD>The local anchor point relative to body1's origin.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#localAnchorA"><B>localAnchorA</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</A>
<DD>The local anchor point relative to bodyA's origin.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#localAnchorA"><B>localAnchorA</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</A>
<DD>The local anchor point relative to body1's origin.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html#localAnchorA"><B>localAnchorA</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJointDef</A>
<DD>The local anchor point relative to bodyA's origin.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#localAnchorA"><B>localAnchorA</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJointDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#localAnchorA"><B>localAnchorA</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</A>
<DD>The local anchor point relative to body1's origin.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#localAnchorB"><B>localAnchorB</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJointDef</A>
<DD>The local anchor point relative to body2's origin.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#localAnchorB"><B>localAnchorB</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJointDef</A>
<DD>The local anchor point relative to bodyB's origin.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#localAnchorB"><B>localAnchorB</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</A>
<DD>The local anchor point relative to body2's origin.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#localAnchorB"><B>localAnchorB</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</A>
<DD>The local anchor point relative to bodyB's origin.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#localAnchorB"><B>localAnchorB</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</A>
<DD>The local anchor point relative to body2's origin.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html#localAnchorB"><B>localAnchorB</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJointDef</A>
<DD>The local anchor point relative to bodyB's origin.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#localAnchorB"><B>localAnchorB</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJointDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#localAnchorB"><B>localAnchorB</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</A>
<DD>The local anchor point relative to body2's origin.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#localAxisA"><B>localAxisA</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</A>
<DD>The local translation axis in body1.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#localAxisA"><B>localAxisA</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</A>
<DD>The local translation axis in body1.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html#localPoint"><B>localPoint</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html" title="class in com.badlogic.gdx.physics.box2d">Manifold.ManifoldPoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#localPoint2"><B>localPoint2</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#localTransform"><B>localTransform</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#localVector"><B>localVector</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Application.html#log(java.lang.String, java.lang.String)"><B>log(String, String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>Logs a message to the console or logcat
<DT><A HREF="./com/badlogic/gdx/Application.html#log(java.lang.String, java.lang.String, java.lang.Exception)"><B>log(String, String, Exception)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>Logs a message to the console or logcat
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#log(java.lang.String, java.lang.String)"><B>log(String, String)</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#log(java.lang.String, java.lang.String, java.lang.Exception)"><B>log(String, String, Exception)</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#log(java.lang.String, java.lang.String)"><B>log(String, String)</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#log(java.lang.String, java.lang.String, java.lang.Exception)"><B>log(String, String, Exception)</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#log(java.lang.String, java.lang.String)"><B>log(String, String)</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#log(java.lang.String, java.lang.String, java.lang.Exception)"><B>log(String, String, Exception)</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#log(java.lang.String, java.lang.String)"><B>log(String, String)</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#log(java.lang.String, java.lang.String, java.lang.Exception)"><B>log(String, String, Exception)</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/FPSLogger.html#log()"><B>log()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/FPSLogger.html" title="class in com.badlogic.gdx.graphics">FPSLogger</A>
<DD>Logs the current frames per second to the console.
<DT><A HREF="./com/badlogic/gdx/utils/Logger.html#log(java.lang.String)"><B>log(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Application.html#LOG_ERROR"><B>LOG_ERROR</B></A> -
Static variable in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Application.html#LOG_INFO"><B>LOG_INFO</B></A> -
Static variable in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Application.html#LOG_NONE"><B>LOG_NONE</B></A> -
Static variable in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#logAverages(int, int)"><B>logAverages(int, int)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Sets the number of averages used when computing the spectrum based on the minimum bandwidth for an octave and the number of
 bands per octave.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#LOGAVG"><B>LOGAVG</B></A> -
Static variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils"><B>Logger</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>Simple logger that uses the <A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> logging facilities to output messages.<DT><A HREF="./com/badlogic/gdx/utils/Logger.html#Logger(java.lang.String)"><B>Logger(String)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#logLevel"><B>logLevel</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils"><B>LongArray</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>A resizable, ordered or unordered long array.<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#LongArray()"><B>LongArray()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>Creates an ordered array with a capacity of 16.
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#LongArray(int)"><B>LongArray(int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>Creates an ordered array with the specified capacity.
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#LongArray(boolean, int)"><B>LongArray(boolean, int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#LongArray(com.badlogic.gdx.utils.LongArray)"><B>LongArray(LongArray)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>Creates a new array containing the elements in the specific array.
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#LongArray(long[])"><B>LongArray(long[])</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>Creates a new ordered array containing the elements in the specified array.
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#LongArray(boolean, long[])"><B>LongArray(boolean, long[])</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>Creates a new array containing the elements in the specified array.
<DT><A HREF="./com/badlogic/gdx/utils/NumberUtils.html#longBitsToDouble(long)"><B>longBitsToDouble(long)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils">NumberUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils"><B>LongMap</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="type parameter in LongMap">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>An unordered map that uses long keys.<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#LongMap()"><B>LongMap()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>Creates a new map with an initial capacity of 32 and a load factor of 0.8.
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#LongMap(int)"><B>LongMap(int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>Creates a new map with a load factor of 0.8.
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#LongMap(int, float)"><B>LongMap(int, float)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>Creates a new map with the specified initial capacity and load factor.
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Entries.html" title="class in com.badlogic.gdx.utils"><B>LongMap.Entries</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/LongMap.Entries.html" title="type parameter in LongMap.Entries">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Entries.html#LongMap.Entries(com.badlogic.gdx.utils.LongMap)"><B>LongMap.Entries(LongMap)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Entries.html" title="class in com.badlogic.gdx.utils">LongMap.Entries</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Entry.html" title="class in com.badlogic.gdx.utils"><B>LongMap.Entry</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/LongMap.Entry.html" title="type parameter in LongMap.Entry">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Entry.html#LongMap.Entry()"><B>LongMap.Entry()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Entry.html" title="class in com.badlogic.gdx.utils">LongMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Keys.html" title="class in com.badlogic.gdx.utils"><B>LongMap.Keys</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Keys.html#LongMap.Keys(com.badlogic.gdx.utils.LongMap)"><B>LongMap.Keys(LongMap)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Keys.html" title="class in com.badlogic.gdx.utils">LongMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Values.html" title="class in com.badlogic.gdx.utils"><B>LongMap.Values</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/LongMap.Values.html" title="type parameter in LongMap.Values">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Values.html#LongMap.Values(com.badlogic.gdx.utils.LongMap)"><B>LongMap.Values(LongMap&lt;V&gt;)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Values.html" title="class in com.badlogic.gdx.utils">LongMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/GestureDetector.GestureListener.html#longPress(int, int)"><B>longPress(int, int)</B></A> -
Method in interface com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#lookAt(float, float, float)"><B>lookAt(float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>Recalculates the direction of the camera to look at the point (x, y, z).
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#lookAt(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>lookAt(Vector3, Vector3)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets the rotation of the Decal to face the given point.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/DesktopClipboard.html#lostOwnership(java.awt.datatransfer.Clipboard, java.awt.datatransfer.Transferable)"><B>lostOwnership(Clipboard, Transferable)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/DesktopClipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">DesktopClipboard</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#lowerAngle"><B>lowerAngle</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</A>
<DD>The lower angle for the joint limit (radians).
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#lowerTranslation"><B>lowerTranslation</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</A>
<DD>The lower translation limit, usually in meters.
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#luminanceAlpha(float, float)"><B>luminanceAlpha(float, float)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplet.html" title="class in com.badlogic.gdx.backends.lwjgl"><B>LwjglApplet</B></A> - Class in <A HREF="./com/badlogic/gdx/backends/lwjgl/package-summary.html">com.badlogic.gdx.backends.lwjgl</A><DD>An OpenGL surface in an applet.<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplet.html#LwjglApplet(com.badlogic.gdx.ApplicationListener, boolean)"><B>LwjglApplet(ApplicationListener, boolean)</B></A> -
Constructor for class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplet.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplet</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl"><B>LwjglApplication</B></A> - Class in <A HREF="./com/badlogic/gdx/backends/lwjgl/package-summary.html">com.badlogic.gdx.backends.lwjgl</A><DD>An OpenGL surface fullscreen or in a lightweight window.<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#LwjglApplication(com.badlogic.gdx.ApplicationListener, java.lang.String, int, int, boolean)"><B>LwjglApplication(ApplicationListener, String, int, int, boolean)</B></A> -
Constructor for class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#LwjglApplication(com.badlogic.gdx.ApplicationListener, LwjglApplicationConfiguration)"><B>LwjglApplication(ApplicationListener, LwjglApplicationConfiguration)</B></A> -
Constructor for class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#LwjglApplication(com.badlogic.gdx.ApplicationListener, boolean, java.awt.Canvas)"><B>LwjglApplication(ApplicationListener, boolean, Canvas)</B></A> -
Constructor for class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl"><B>LwjglCanvas</B></A> - Class in <A HREF="./com/badlogic/gdx/backends/lwjgl/package-summary.html">com.badlogic.gdx.backends.lwjgl</A><DD>An OpenGL surface on an AWT Canvas, allowing OpenGL to be embedded in a Swing application.<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#LwjglCanvas(com.badlogic.gdx.ApplicationListener, boolean)"><B>LwjglCanvas(ApplicationListener, boolean)</B></A> -
Constructor for class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_M_"><!-- --></A><H2>
<B>M</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#M"><B>M</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M00"><B>M00</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M01"><B>M01</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M02"><B>M02</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M03"><B>M03</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M10"><B>M10</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M11"><B>M11</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M12"><B>M12</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M13"><B>M13</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M20"><B>M20</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M21"><B>M21</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M22"><B>M22</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M23"><B>M23</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M30"><B>M30</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M31"><B>M31</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M32"><B>M32</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#M33"><B>M33</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#magFilter"><B>magFilter</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.html" title="class in com.badlogic.gdx.physics.box2d"><B>Manifold</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.html#Manifold(com.badlogic.gdx.physics.box2d.World, long)"><B>Manifold(World, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Manifold.html" title="class in com.badlogic.gdx.physics.box2d">Manifold</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html" title="class in com.badlogic.gdx.physics.box2d"><B>Manifold.ManifoldPoint</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html#Manifold.ManifoldPoint()"><B>Manifold.ManifoldPoint()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html" title="class in com.badlogic.gdx.physics.box2d">Manifold.ManifoldPoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldType.html" title="enum in com.badlogic.gdx.physics.box2d"><B>Manifold.ManifoldType</B></A> - Enum in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html#mAnimLen"><B>mAnimLen</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html" title="class in com.badlogic.gdx.graphics.g3d">Animator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html#mAnimPos"><B>mAnimPos</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html" title="class in com.badlogic.gdx.graphics.g3d">Animator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html#margin"><B>margin</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileSet</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#markToRemove(boolean)"><B>markToRemove(boolean)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>Marks the <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> to be removed by its parent.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Filter.html#maskBits"><B>maskBits</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter</A>
<DD>The collision mask bits.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/MassData.html#mass"><B>mass</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/MassData.html" title="class in com.badlogic.gdx.physics.box2d">MassData</A>
<DD>The mass of the shape, usually in kilograms.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/MassData.html" title="class in com.badlogic.gdx.physics.box2d"><B>MassData</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>This holds the mass data computed for a shape.<DT><A HREF="./com/badlogic/gdx/physics/box2d/MassData.html#MassData()"><B>MassData()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/MassData.html" title="class in com.badlogic.gdx.physics.box2d">MassData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#material"><B>material</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d"><B>Material</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</A><DD>Holds material data.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Material.html#Material(java.lang.String)"><B>Material(String)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>
<DD>Constructs a new material.
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math"><B>MathUtils</B></A> - Class in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>Utility and fast math functions.<br>
 <br>
 Thanks to Riven on JavaGaming.org for sin/cos/atan2/floor/ceil.<br><DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#MathUtils()"><B>MathUtils()</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math"><B>Matrix3</B></A> - Class in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>A 3x3 column major matrix for 2D transforms.<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#Matrix3()"><B>Matrix3()</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math"><B>Matrix4</B></A> - Class in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>Encapsulates a column major 4 by 4 matrix.<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#Matrix4()"><B>Matrix4()</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Constructs an identity matrix
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#Matrix4(com.badlogic.gdx.math.Matrix4)"><B>Matrix4(Matrix4)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Constructs a matrix from the given matrix
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#Matrix4(float[])"><B>Matrix4(float[])</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Constructs a matrix from the given float array.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#Matrix4(com.badlogic.gdx.math.Quaternion)"><B>Matrix4(Quaternion)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Constructs a rotation matrix from the given <A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math"><CODE>Quaternion</CODE></A>
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#max"><B>max</B></A> -
Variable in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Pool.html#max"><B>max</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html#maxFilter"><B>maxFilter</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader.BitmapFontParameter</A>
<DD>the maximum filter to be used for the backing texture
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#maxForce"><B>maxForce</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJointDef</A>
<DD>The maximum friction force in N.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html#maxForce"><B>maxForce</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJointDef</A>
<DD>The maximum constraint force that can be exerted to move the candidate body.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html#maxLength"><B>maxLength</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJointDef</A>
<DD>The maximum length of the rope.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#maxMotorForce"><B>maxMotorForce</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</A>
<DD>The maximum motor torque, usually in N-m.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#maxMotorTorque"><B>maxMotorTorque</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</A>
<DD>The maximum motor torque used to achieve the desired motor speed.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#maxMotorTorque"><B>maxMotorTorque</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</A>
<DD>The maximum motor torque, usually in N-m.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#maxSpritesInBatch"><B>maxSpritesInBatch</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>the maximum number of sprites rendered in one batch so far
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#maxTorque"><B>maxTorque</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJointDef</A>
<DD>The maximum friction torque in N-m.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html#mCurrentAnim"><B>mCurrentAnim</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html" title="class in com.badlogic.gdx.graphics.g3d">Animator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html#mCurrentFrame"><B>mCurrentFrame</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html#mCurrentFrameIdx"><B>mCurrentFrameIdx</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html" title="class in com.badlogic.gdx.graphics.g3d">Animator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><B>MD5Animation</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders.md5</A><DD>Represents an MD5 (Doom 3) skeletal animation.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html#MD5Animation()"><B>MD5Animation()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5AnimationInfo.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><B>MD5AnimationInfo</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders.md5</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5AnimationInfo.html#MD5AnimationInfo(int, float)"><B>MD5AnimationInfo(int, float)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5AnimationInfo.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5AnimationInfo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><B>MD5Animator</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders.md5</A><DD>An animation controller for MD5 (Doom 3) animations.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html#MD5Animator()"><B>MD5Animator()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Jni.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><B>MD5Jni</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders.md5</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Jni.html#MD5Jni()"><B>MD5Jni()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Jni.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Jni</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><B>MD5Joints</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders.md5</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html#MD5Joints()"><B>MD5Joints()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Loader.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><B>MD5Loader</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders.md5</A><DD>Loads an <A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><CODE>MD5Model</CODE></A> MD5 (Doom 3) model.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Loader.html#MD5Loader()"><B>MD5Loader()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Loader.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Loader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><B>MD5Mesh</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders.md5</A><DD>Represents an MD5 (Doom 3) mesh, with or without normal data.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#MD5Mesh()"><B>MD5Mesh()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><B>MD5Model</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders.md5</A><DD>Represents an MD5 (Doom 3) skinned model.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#MD5Model()"><B>MD5Model()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Model</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><B>MD5Quaternion</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders.md5</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#MD5Quaternion()"><B>MD5Quaternion()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#MD5Quaternion(float, float, float)"><B>MD5Quaternion(float, float, float)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#MD5Quaternion(float, float, float, float)"><B>MD5Quaternion(float, float, float, float)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><B>MD5Renderer</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders.md5</A><DD>The MD5Renderer draws the current frame of an animated MD5 model.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#MD5Renderer(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model, boolean, boolean)"><B>MD5Renderer(MD5Model, boolean, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Renderer</A>
<DD>Constructs an MD5Renderer.
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#MEDIA_FAST_FORWARD"><B>MEDIA_FAST_FORWARD</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#MEDIA_NEXT"><B>MEDIA_NEXT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#MEDIA_PLAY_PAUSE"><B>MEDIA_PLAY_PAUSE</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#MEDIA_PREVIOUS"><B>MEDIA_PREVIOUS</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#MEDIA_REWIND"><B>MEDIA_REWIND</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#MEDIA_STOP"><B>MEDIA_STOP</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#MENU"><B>MENU</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#merge(com.badlogic.gdx.math.Rectangle)"><B>merge(Rectangle)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>Merges this rectangle with the other rectangle.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics"><B>Mesh</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>
 A Mesh holds vertices composed of attributes specified by a <A HREF="./com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><CODE>VertexAttributes</CODE></A> instance.<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#Mesh(boolean, int, int, com.badlogic.gdx.graphics.VertexAttribute...)"><B>Mesh(boolean, int, int, VertexAttribute...)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Creates a new Mesh with the given attributes.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#Mesh(boolean, int, int, com.badlogic.gdx.graphics.VertexAttributes)"><B>Mesh(boolean, int, int, VertexAttributes)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Creates a new Mesh with the given attributes.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#Mesh(com.badlogic.gdx.graphics.Mesh.VertexDataType, boolean, int, int, com.badlogic.gdx.graphics.VertexAttribute...)"><B>Mesh(Mesh.VertexDataType, boolean, int, int, VertexAttribute...)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Creates a new Mesh with the given attributes.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.VertexDataType.html" title="enum in com.badlogic.gdx.graphics"><B>Mesh.VertexDataType</B></A> - Enum in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#meshes"><B>meshes</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Model</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#META_ALT_LEFT_ON"><B>META_ALT_LEFT_ON</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#META_ALT_ON"><B>META_ALT_ON</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#META_ALT_RIGHT_ON"><B>META_ALT_RIGHT_ON</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#META_SHIFT_LEFT_ON"><B>META_SHIFT_LEFT_ON</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#META_SHIFT_ON"><B>META_SHIFT_ON</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#META_SHIFT_RIGHT_ON"><B>META_SHIFT_RIGHT_ON</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#META_SYM_ON"><B>META_SYM_ON</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html#mFrameDelta"><B>mFrameDelta</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html" title="class in com.badlogic.gdx.graphics.g3d">Animator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Buttons.html#MIDDLE"><B>MIDDLE</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_CENTER"><B>MIDDLE_CENTER</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_LEFT"><B>MIDDLE_LEFT</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_RIGHT"><B>MIDDLE_RIGHT</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#min"><B>min</B></A> -
Variable in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#minFilter"><B>minFilter</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html#minFitler"><B>minFitler</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader.BitmapFontParameter</A>
<DD>the minimum filter to be used for the backing texture
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#MINUS"><B>MINUS</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/MipMapGenerator.html" title="class in com.badlogic.gdx.graphics.glutils"><B>MipMapGenerator</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/glutils/MipMapGenerator.html#MipMapGenerator()"><B>MipMapGenerator()</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/MipMapGenerator.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapGenerator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#mkdirs()"><B>mkdirs()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandleStream.html#mkdirs()"><B>mkdirs()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html#mNextFrame"><B>mNextFrame</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html#mNextFrameIdx"><B>mNextFrameIdx</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html" title="class in com.badlogic.gdx.graphics.g3d">Animator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/ModelLoaderOld.html" title="class in com.badlogic.gdx.graphics.g3d.loaders"><B>ModelLoaderOld</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/loaders/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders</A><DD>A class for loading various model formats such as Wavefront OBJ.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/ModelLoaderOld.html#ModelLoaderOld()"><B>ModelLoaderOld()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/ModelLoaderOld.html" title="class in com.badlogic.gdx.graphics.g3d.loaders">ModelLoaderOld</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#motorSpeed"><B>motorSpeed</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</A>
<DD>The desired motor speed in radians per second.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#motorSpeed"><B>motorSpeed</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</A>
<DD>The desired motor speed.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#motorSpeed"><B>motorSpeed</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</A>
<DD>The desired motor speed in radians per second.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>MouseJoint</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>A mouse joint is used to make a point on a body track a specified world point.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#MouseJoint(com.badlogic.gdx.physics.box2d.World, long)"><B>MouseJoint(World, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>MouseJointDef</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>Mouse joint definition.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html#MouseJointDef()"><B>MouseJointDef()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJointDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>MoveBy</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html#MoveBy()"><B>MoveBy()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#moveTo(com.badlogic.gdx.files.FileHandle)"><B>moveTo(FileHandle)</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Moves this file to the specified file, overwriting the file if it already exists.
<DT><A HREF="./com/badlogic/gdx/files/FileHandleStream.html#moveTo(com.badlogic.gdx.files.FileHandle)"><B>moveTo(FileHandle)</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>MoveTo</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html#MoveTo()"><B>MoveTo()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html" title="class in com.badlogic.gdx.audio.io"><B>Mpg123Decoder</B></A> - Class in <A HREF="./com/badlogic/gdx/audio/io/package-summary.html">com.badlogic.gdx.audio.io</A><DD>A <A HREF="./com/badlogic/gdx/audio/io/Decoder.html" title="interface in com.badlogic.gdx.audio.io"><CODE>Decoder</CODE></A> implementation that decodes MP3 files via libmpg123 natively.<DT><A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html#Mpg123Decoder(java.lang.String)"><B>Mpg123Decoder(String)</B></A> -
Constructor for class com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html" title="class in com.badlogic.gdx.audio.io">Mpg123Decoder</A>
<DD>Opens the given file for mp3 decoding.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html#mSkeleton"><B>mSkeleton</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#mul(com.badlogic.gdx.graphics.Color)"><B>mul(Color)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>Multiplies the this color and the given color
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#mul(float)"><B>mul(float)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>Multiplies all components of this Color with the given value.
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#mul(com.badlogic.gdx.math.Matrix4)"><B>mul(Matrix4)</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Multiplies the bounding box by the given matrix.
<DT><A HREF="./com/badlogic/gdx/math/collision/Ray.html#mul(com.badlogic.gdx.math.Matrix4)"><B>mul(Matrix4)</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A>
<DD>Multiplies the ray by the given matrix.
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#mul(com.badlogic.gdx.math.Matrix3)"><B>mul(Matrix3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>Multiplies this matrix with the other matrix in the order this * m.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#mul(com.badlogic.gdx.math.Matrix4)"><B>mul(Matrix4)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Multiplies this matrix with the given matrix, storing the result in this matrix.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#mul(float[], float[])"><B>mul(float[], float[])</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Multiplies the matrix mata with matrix matb, storing the result in mata.
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#mul(com.badlogic.gdx.math.Quaternion)"><B>mul(Quaternion)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Multiplies this quaternion with another one
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#mul(float)"><B>mul(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Multiplies the components of this quaternion with the given scalar.
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#mul(float)"><B>mul(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Multiplies this vector by a scalar
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#mul(com.badlogic.gdx.math.Matrix3)"><B>mul(Matrix3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Multiplies this vector by the given matrix
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#mul(float)"><B>mul(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Multiplies all components of this vector by the given value
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#mul(com.badlogic.gdx.math.Matrix4)"><B>mul(Matrix4)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Multiplies the vector by the given matrix.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Transform.html#mul(com.badlogic.gdx.math.Vector2)"><B>mul(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</A>
<DD>Transforms the given vector by this transform
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#mulLeft(com.badlogic.gdx.math.Quaternion)"><B>mulLeft(Quaternion)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Multiplies this quaternion with another one in the form of q * this
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#multiply(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion)"><B>multiply(MD5Quaternion)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#multiply(com.badlogic.gdx.math.Vector3)"><B>multiply(Vector3)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#mulVec(float[], float[])"><B>mulVec(float[], float[])</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Multiplies the vector with the given matrix.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#mulVec(float[], float[], int, int, int)"><B>mulVec(float[], float[], int, int, int)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Multiplies the vectors with the given matrix.
<DT><A HREF="./com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><B>Music</B></A> - Interface in <A HREF="./com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</A><DD>
 A Music instance represents a streamed audio file.<DT><A HREF="./com/badlogic/gdx/assets/loaders/MusicLoader.html" title="class in com.badlogic.gdx.assets.loaders"><B>MusicLoader</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/MusicLoader.html#MusicLoader(com.badlogic.gdx.assets.loaders.FileHandleResolver)"><B>MusicLoader(FileHandleResolver)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/MusicLoader.html" title="class in com.badlogic.gdx.assets.loaders">MusicLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/MusicLoader.MusicParameter.html" title="class in com.badlogic.gdx.assets.loaders"><B>MusicLoader.MusicParameter</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/MusicLoader.MusicParameter.html#MusicLoader.MusicParameter()"><B>MusicLoader.MusicParameter()</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/MusicLoader.MusicParameter.html" title="class in com.badlogic.gdx.assets.loaders">MusicLoader.MusicParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#MUTE"><B>MUTE</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html#mWrapMode"><B>mWrapMode</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html" title="class in com.badlogic.gdx.graphics.g3d">Animator</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_N_"><!-- --></A><H2>
<B>N</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#N"><B>N</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SortedIntList.Node.html#n"><B>n</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SortedIntList.Node.html" title="class in com.badlogic.gdx.utils">SortedIntList.Node</A>
<DD>Node next to this
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#name()"><B>name()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#name"><B>name</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>
<DD>The name of the original image file, up to the first underscore.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#name"><B>name</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLayer.html#name"><B>name</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLayer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledLayer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html#name"><B>name</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledObject</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObjectGroup.html#name"><B>name</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObjectGroup.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledObjectGroup</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html#name"><B>name</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileSet</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html#name"><B>name</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html#name"><B>name</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Material.html#Name"><B>Name</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureRef.html#Name"><B>Name</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics">TextureRef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#name"><B>name</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.html#name(java.lang.String)"><B>name(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html#names"><B>names</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#namesToActors"><B>namesToActors</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#nameWithoutExtension()"><B>nameWithoutExtension()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/NativeFFT.html" title="class in com.badlogic.gdx.audio.analysis"><B>NativeFFT</B></A> - Class in <A HREF="./com/badlogic/gdx/audio/analysis/package-summary.html">com.badlogic.gdx.audio.analysis</A><DD>A native implementation of the Fast Fourier Transform, directly ported from the <A HREF="./com/badlogic/gdx/audio/analysis/FFT.html" title="class in com.badlogic.gdx.audio.analysis"><CODE>FFT</CODE></A> class.<DT><A HREF="./com/badlogic/gdx/audio/analysis/NativeFFT.html#NativeFFT(int, int)"><B>NativeFFT(int, int)</B></A> -
Constructor for class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/NativeFFT.html" title="class in com.badlogic.gdx.audio.analysis">NativeFFT</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html#nativesDir"><B>nativesDir</B></A> -
Static variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils">GdxNativesLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#near"><B>near</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>the near clipping plane distance, has to be positive
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#needsLayout"><B>needsLayout</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Audio.html#newAudioDevice(int, boolean)"><B>newAudioDevice(int, boolean)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Audio.html" title="interface in com.badlogic.gdx">Audio</A>
<DD>Creates a new <A HREF="./com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio"><CODE>AudioDevice</CODE></A> either in mono or stereo mode.
<DT><A HREF="./com/badlogic/gdx/Audio.html#newAudioRecoder(int, boolean)"><B>newAudioRecoder(int, boolean)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Audio.html" title="interface in com.badlogic.gdx">Audio</A>
<DD>Creates a new <A HREF="./com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio"><CODE>AudioRecorder</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#newByteBuffer(int)"><B>newByteBuffer(int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#newCharBuffer(int)"><B>newCharBuffer(int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(com.badlogic.gdx.graphics.g2d.TextureRegion)"><B>newDecal(TextureRegion)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Creates a decal assuming the dimensions of the texture region
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)"><B>newDecal(TextureRegion, boolean)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Creates a decal assuming the dimensions of the texture region and adding transparency
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(float, float, com.badlogic.gdx.graphics.g2d.TextureRegion)"><B>newDecal(float, float, TextureRegion)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Creates a decal using the region for texturing
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(float, float, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)"><B>newDecal(float, float, TextureRegion, boolean)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Creates a decal using the region for texturing
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(float, float, com.badlogic.gdx.graphics.g2d.TextureRegion, int, int)"><B>newDecal(float, float, TextureRegion, int, int)</B></A> -
Static method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Creates a decal using the region for texturing and the specified blending parameters for blending
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#newDisposableByteBuffer(int)"><B>newDisposableByteBuffer(int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#newDoubleBuffer(int)"><B>newDoubleBuffer(int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#newFloatBuffer(int)"><B>newFloatBuffer(int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#newHighValue()"><B>newHighValue()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#newIntBuffer(int)"><B>newIntBuffer(int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#newLongBuffer(int)"><B>newLongBuffer(int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#newLowValue()"><B>newLowValue()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Audio.html#newMusic(com.badlogic.gdx.files.FileHandle)"><B>newMusic(FileHandle)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Audio.html" title="interface in com.badlogic.gdx">Audio</A>
<DD>Creates a new <A HREF="./com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><CODE>Music</CODE></A> instance which is used to play back a music stream from a file.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html#newObject()"><B>newObject()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Pool.html#newObject()"><B>newObject()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#newPixmap(java.io.InputStream, int)"><B>newPixmap(InputStream, int)</B></A> -
Static method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#newPixmap(int, int, int)"><B>newPixmap(int, int, int)</B></A> -
Static method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BufferUtils.html#newShortBuffer(int)"><B>newShortBuffer(int)</B></A> -
Static method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Audio.html#newSound(com.badlogic.gdx.files.FileHandle)"><B>newSound(FileHandle)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Audio.html" title="interface in com.badlogic.gdx">Audio</A>
<DD>
 Creates a new <A HREF="./com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><CODE>Sound</CODE></A> which is used to play back audio effects such as gun shots or explosions.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#newStack()"><B>newStack()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#newWidget(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.String)"><B>newWidget(TableLayout, String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.ArrayIterator.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.ArrayIterator.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Entries.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Entries.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entries</A>
<DD>Note the same entry instance is returned each time this method is called.
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Keys.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Keys.html" title="class in com.badlogic.gdx.utils">IdentityMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Values.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Values.html" title="class in com.badlogic.gdx.utils">IdentityMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Entries.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Entries.html" title="class in com.badlogic.gdx.utils">IntMap.Entries</A>
<DD>Note the same entry instance is returned each time this method is called.
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Keys.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Keys.html" title="class in com.badlogic.gdx.utils">IntMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Values.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Values.html" title="class in com.badlogic.gdx.utils">IntMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Entries.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Entries.html" title="class in com.badlogic.gdx.utils">LongMap.Entries</A>
<DD>Note the same entry instance is returned each time this method is called.
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Keys.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Keys.html" title="class in com.badlogic.gdx.utils">LongMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Values.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Values.html" title="class in com.badlogic.gdx.utils">LongMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entries.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entries</A>
<DD>Note the same entry instance is returned each time this method is called.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Keys.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Values.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Entries.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entries</A>
<DD>Note the same entry instance is returned each time this method is called.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Keys.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Values.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/PooledLinkedList.html#next()"><B>next()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils">PooledLinkedList</A>
<DD>Gets the next item in the list
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#nextPowerOfTwo(int)"><B>nextPowerOfTwo(int)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><B>NinePatch</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.Texture, int, int, int, int)"><B>NinePatch(Texture, int, int, int, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)"><B>NinePatch(TextureRegion, int, int, int, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion)"><B>NinePatch(TextureRegion)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion...)"><B>NinePatch(TextureRegion...)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#NO_BLEND"><B>NO_BLEND</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#noAverages()"><B>noAverages()</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Sets the object to not compute averages.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#NOAVG"><B>NOAVG</B></A> -
Static variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#NONE"><B>NONE</B></A> -
Static variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>A constant indicating no window should be used on sample buffers.
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#nor()"><B>nor()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Normalizes this quaternion to unit length
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#nor()"><B>nor()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Normalizes this vector
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#nor()"><B>nor()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Normalizes this vector to unit length
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#normal(float, float, float)"><B>normal(float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#normal(float, float, float)"><B>normal(float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer10</A>
<DD>Specifies the normal of the current vertex
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#normal(float, float, float)"><B>normal(float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Normal"><B>Normal</B></A> -
Static variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Plane.html#normal"><B>normal</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/WorldManifold.html#normal"><B>normal</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#NORMAL_ATTRIBUTE"><B>NORMAL_ATTRIBUTE</B></A> -
Static variable in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>default name for normal attribtues
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html#normalImpulse"><B>normalImpulse</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html" title="class in com.badlogic.gdx.physics.box2d">Manifold.ManifoldPoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#normalize()"><B>normalize()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#normalizeUp()"><B>normalizeUp()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#NOTIFICATION"><B>NOTIFICATION</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#NUM"><B>NUM</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#NUM_0"><B>NUM_0</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#NUM_1"><B>NUM_1</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#NUM_2"><B>NUM_2</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#NUM_3"><B>NUM_3</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#NUM_4"><B>NUM_4</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#NUM_5"><B>NUM_5</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#NUM_6"><B>NUM_6</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#NUM_7"><B>NUM_7</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#NUM_8"><B>NUM_8</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#NUM_9"><B>NUM_9</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonReader.html#number(java.lang.String, float)"><B>number(String, float)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils"><B>NumberUtils</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/NumberUtils.html#NumberUtils()"><B>NumberUtils()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils">NumberUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttribute.html#numComponents"><B>numComponents</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</A>
<DD>the number of components this attribute has
<DT><A HREF="./com/badlogic/gdx/physics/box2d/WorldManifold.html#numContactPoints"><B>numContactPoints</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html#numJoints"><B>numJoints</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#numJoints"><B>numJoints</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Model</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#numSamples"><B>numSamples</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</A>
<DD>number of samples for CSAA/MSAA, 2 is a good value
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#numTriangles"><B>numTriangles</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#numVertices"><B>numVertices</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#numWeights"><B>numWeights</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_O_"><!-- --></A><H2>
<B>O</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#O"><B>O</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.html#object()"><B>object()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.html#object(java.lang.String)"><B>object(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html#objectGroups"><B>objectGroups</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils"><B>ObjectIntMap</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="type parameter in ObjectIntMap">K</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>An unordered map where the values are ints.<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#ObjectIntMap()"><B>ObjectIntMap()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>Creates a new map with an initial capacity of 32 and a load factor of 0.8.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#ObjectIntMap(int)"><B>ObjectIntMap(int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>Creates a new map with a load factor of 0.8.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#ObjectIntMap(int, float)"><B>ObjectIntMap(int, float)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>Creates a new map with the specified initial capacity and load factor.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entries.html" title="class in com.badlogic.gdx.utils"><B>ObjectIntMap.Entries</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entries.html" title="type parameter in ObjectIntMap.Entries">K</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entries.html#ObjectIntMap.Entries(com.badlogic.gdx.utils.ObjectIntMap)"><B>ObjectIntMap.Entries(ObjectIntMap&lt;K&gt;)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entries</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entry.html" title="class in com.badlogic.gdx.utils"><B>ObjectIntMap.Entry</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entry.html" title="type parameter in ObjectIntMap.Entry">K</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entry.html#ObjectIntMap.Entry()"><B>ObjectIntMap.Entry()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="class in com.badlogic.gdx.utils"><B>ObjectIntMap.Keys</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="type parameter in ObjectIntMap.Keys">K</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Keys.html#ObjectIntMap.Keys(com.badlogic.gdx.utils.ObjectIntMap)"><B>ObjectIntMap.Keys(ObjectIntMap&lt;K&gt;)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Values.html" title="class in com.badlogic.gdx.utils"><B>ObjectIntMap.Values</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Values.html#ObjectIntMap.Values(com.badlogic.gdx.utils.ObjectIntMap)"><B>ObjectIntMap.Values(ObjectIntMap&lt;?&gt;)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils"><B>ObjectMap</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="type parameter in ObjectMap">K</A>,<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="type parameter in ObjectMap">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>An unordered map.<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#ObjectMap()"><B>ObjectMap()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>Creates a new map with an initial capacity of 32 and a load factor of 0.8.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#ObjectMap(int)"><B>ObjectMap(int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>Creates a new map with a load factor of 0.8.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#ObjectMap(int, float)"><B>ObjectMap(int, float)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>Creates a new map with the specified initial capacity and load factor.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Entries.html" title="class in com.badlogic.gdx.utils"><B>ObjectMap.Entries</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/ObjectMap.Entries.html" title="type parameter in ObjectMap.Entries">K</A>,<A HREF="./com/badlogic/gdx/utils/ObjectMap.Entries.html" title="type parameter in ObjectMap.Entries">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Entries.html#ObjectMap.Entries(com.badlogic.gdx.utils.ObjectMap)"><B>ObjectMap.Entries(ObjectMap&lt;K, V&gt;)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entries</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Entry.html" title="class in com.badlogic.gdx.utils"><B>ObjectMap.Entry</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/ObjectMap.Entry.html" title="type parameter in ObjectMap.Entry">K</A>,<A HREF="./com/badlogic/gdx/utils/ObjectMap.Entry.html" title="type parameter in ObjectMap.Entry">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Entry.html#ObjectMap.Entry()"><B>ObjectMap.Entry()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Keys.html" title="class in com.badlogic.gdx.utils"><B>ObjectMap.Keys</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/ObjectMap.Keys.html" title="type parameter in ObjectMap.Keys">K</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Keys.html#ObjectMap.Keys(com.badlogic.gdx.utils.ObjectMap)"><B>ObjectMap.Keys(ObjectMap&lt;K, ?&gt;)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectMap.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Values.html" title="class in com.badlogic.gdx.utils"><B>ObjectMap.Values</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/ObjectMap.Values.html" title="type parameter in ObjectMap.Values">V</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Values.html#ObjectMap.Values(com.badlogic.gdx.utils.ObjectMap)"><B>ObjectMap.Values(ObjectMap&lt;?, V&gt;)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectMap.Values</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObjectGroup.html#objects"><B>objects</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObjectGroup.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledObjectGroup</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/obj/ObjLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.obj"><B>ObjLoader</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/loaders/obj/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders.obj</A><DD>Loads Wavefront OBJ files, ignores material files.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/obj/ObjLoader.html#ObjLoader()"><B>ObjLoader()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.loaders.obj.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/obj/ObjLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.obj">ObjLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html#obtain()"><B>obtain()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ActionResetingPool.html#obtain()"><B>obtain()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ActionResetingPool.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ActionResetingPool</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Pool.html#obtain()"><B>obtain()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</A>
<DD>Returns an object from this pool.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#octaves"><B>octaves</B></A> -
Variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttribute.html#offset"><B>offset</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</A>
<DD>the offset of this attribute in bytes, don't change this!
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#offsetX"><B>offsetX</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>
<DD>The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#offsetX"><B>offsetX</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#offsetY"><B>offsetY</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>
<DD>The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for
 packing.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#offsetY"><B>offsetY</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#oldBatchTransform"><B>oldBatchTransform</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/OnActionCompleted.html" title="interface in com.badlogic.gdx.scenes.scene2d"><B>OnActionCompleted</B></A> - Interface in <A HREF="./com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A><DD>Listener interface called by an <A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Action</CODE></A> when it was completed.<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#onConfigurationChanged(Configuration)"><B>onConfigurationChanged(Configuration)</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#onDestroy()"><B>onDestroy()</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#onPause()"><B>onPause()</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/PauseableThread.html#onPause()"><B>onPause()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/PauseableThread.html" title="class in com.badlogic.gdx.utils">PauseableThread</A>
<DD>Pauses the thread.
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#onResume()"><B>onResume()</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/PauseableThread.html#onResume()"><B>onResume()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/PauseableThread.html" title="class in com.badlogic.gdx.utils">PauseableThread</A>
<DD>Resumes the thread.
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.html#open(java.lang.String)"><B>open(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#ordered"><B>ordered</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#ordered"><B>ordered</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#ordered"><B>ordered</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#ordered"><B>ordered</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#ordered"><B>ordered</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html#orientation"><B>orientation</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/Ray.html#origin"><B>origin</B></A> -
Variable in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#originalHeight"><B>originalHeight</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>
<DD>The height of the image, before whitespace was removed for packing.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#originalHeight"><B>originalHeight</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#originalWidth"><B>originalWidth</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>
<DD>The width of the image, before whitespace was removed for packing.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#originalWidth"><B>originalWidth</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#originX"><B>originX</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#originY"><B>originY</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><B>OrthographicCamera</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>A camera with orthographic projection.<DT><A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html#OrthographicCamera()"><B>OrthographicCamera()</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html#OrthographicCamera(float, float)"><B>OrthographicCamera(float, float)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</A>
<DD>Constructs a new OrthographicCamera, using the given viewport width and height.
<DT><A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html#OrthographicCamera(float, float, float)"><B>OrthographicCamera(float, float, float)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</A>
<DD>Constructs a new OrthographicCamera, using the given viewport width and height.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/JointEdge.html#other"><B>other</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/JointEdge.html" title="class in com.badlogic.gdx.physics.box2d">JointEdge</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#overdrawX"><B>overdrawX</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>Sets the amount of overdraw in the X direction (in units).
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#overdrawY"><B>overdrawY</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>Sets the amount of overdraw in the Y direction (in units).
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#overlapCircleRectangle(com.badlogic.gdx.math.Circle, com.badlogic.gdx.math.Rectangle)"><B>overlapCircleRectangle(Circle, Rectangle)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#overlapCircles(com.badlogic.gdx.math.Circle, com.badlogic.gdx.math.Circle)"><B>overlapCircles(Circle, Circle)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Intersector.html#overlapRectangles(com.badlogic.gdx.math.Rectangle, com.badlogic.gdx.math.Rectangle)"><B>overlapRectangles(Rectangle, Rectangle)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/Sphere.html#overlaps(com.badlogic.gdx.math.collision.Sphere)"><B>overlaps(Sphere)</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision">Sphere</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#overlaps(com.badlogic.gdx.math.Rectangle)"><B>overlaps(Rectangle)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/OvershootInterpolator.html" title="class in com.badlogic.gdx.scenes.scene2d.interpolators"><B>OvershootInterpolator</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/interpolators/package-summary.html">com.badlogic.gdx.scenes.scene2d.interpolators</A><DD>An interpolator where the change overshoots the target and springs back to the target position.</DL>
<HR>
<A NAME="_P_"><!-- --></A><H2>
<B>P</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#P"><B>P</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SortedIntList.Node.html#p"><B>p</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SortedIntList.Node.html" title="class in com.badlogic.gdx.utils">SortedIntList.Node</A>
<DD>Node previous to this
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#packedHeight"><B>packedHeight</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>
<DD>The height of the image, after whitespace was removed for packing.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#packedWidth"><B>packedWidth</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>
<DD>The width of the image, after whitespace was removed for packing.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String)"><B>pad(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Padding around the table.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String, java.lang.String, java.lang.String, java.lang.String)"><B>pad(String, String, String, String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Padding around the table.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int)"><B>pad(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Padding around the table.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int, int, int, int)"><B>pad(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Padding around the table.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(java.lang.String)"><B>padBottom(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Padding at the bottom of the table.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(int)"><B>padBottom(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Padding at the bottom of the table.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(java.lang.String)"><B>padLeft(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Padding at the left of the table.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(int)"><B>padLeft(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Padding at the left of the table.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(java.lang.String)"><B>padRight(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Padding at the right of the table.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(int)"><B>padRight(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Padding at the right of the table.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(java.lang.String)"><B>padTop(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Padding at the top of the table.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(int)"><B>padTop(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Padding at the top of the table.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#page"><B>page</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#PAGE_DOWN"><B>PAGE_DOWN</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#PAGE_UP"><B>PAGE_UP</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/GestureDetector.GestureListener.html#pan(int, int, int, int)"><B>pan(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>Parallel</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html#Parallel()"><B>Parallel()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Parallel</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetDescriptor.html#params"><B>params</B></A> -
Variable in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#parent()"><B>parent()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandleStream.html#parent()"><B>parent()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#parent"><B>parent</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#parse(com.badlogic.gdx.files.FileHandle)"><B>parse(FileHandle)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#parse(java.lang.String)"><B>parse(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Parses a table description and adds the actors and cells to the table.
<DT><A HREF="./com/badlogic/gdx/utils/JsonReader.html#parse(java.lang.String)"><B>parse(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonReader.html#parse(java.io.Reader)"><B>parse(Reader)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonReader.html#parse(java.io.InputStream)"><B>parse(InputStream)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonReader.html#parse(com.badlogic.gdx.files.FileHandle)"><B>parse(FileHandle)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonReader.html#parse(char[], int, int)"><B>parse(char[], int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.html#parse(java.lang.String)"><B>parse(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.html#parse(java.io.Reader)"><B>parse(Reader)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.html#parse(java.io.InputStream)"><B>parse(InputStream)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.html#parse(com.badlogic.gdx.files.FileHandle)"><B>parse(FileHandle)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.html#parse(char[], int, int)"><B>parse(char[], int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d"><B>ParticleEffect</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#ParticleEffect()"><B>ParticleEffect()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#ParticleEffect(com.badlogic.gdx.graphics.g2d.ParticleEffect)"><B>ParticleEffect(ParticleEffect)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html" title="class in com.badlogic.gdx.graphics.g2d"><B>ParticleEffectPool</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html#ParticleEffectPool(com.badlogic.gdx.graphics.g2d.ParticleEffect, int, int)"><B>ParticleEffectPool(ParticleEffect, int, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffectPool.PooledEffect.html" title="class in com.badlogic.gdx.graphics.g2d"><B>ParticleEffectPool.PooledEffect</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d"><B>ParticleEmitter</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#ParticleEmitter()"><B>ParticleEmitter()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#ParticleEmitter(java.io.BufferedReader)"><B>ParticleEmitter(BufferedReader)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#ParticleEmitter(com.badlogic.gdx.graphics.g2d.ParticleEmitter)"><B>ParticleEmitter(ParticleEmitter)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d"><B>ParticleEmitter.GradientColorValue</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#ParticleEmitter.GradientColorValue()"><B>ParticleEmitter.GradientColorValue()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d"><B>ParticleEmitter.NumericValue</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html#ParticleEmitter.NumericValue()"><B>ParticleEmitter.NumericValue()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d"><B>ParticleEmitter.ParticleValue</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#ParticleEmitter.ParticleValue()"><B>ParticleEmitter.ParticleValue()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d"><B>ParticleEmitter.RangedNumericValue</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#ParticleEmitter.RangedNumericValue()"><B>ParticleEmitter.RangedNumericValue()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d"><B>ParticleEmitter.ScaledNumericValue</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#ParticleEmitter.ScaledNumericValue()"><B>ParticleEmitter.ScaledNumericValue()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html" title="enum in com.badlogic.gdx.graphics.g2d"><B>ParticleEmitter.SpawnEllipseSide</B></A> - Enum in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html" title="enum in com.badlogic.gdx.graphics.g2d"><B>ParticleEmitter.SpawnShape</B></A> - Enum in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d"><B>ParticleEmitter.SpawnShapeValue</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#ParticleEmitter.SpawnShapeValue()"><B>ParticleEmitter.SpawnShapeValue()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#path()"><B>path()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html#path"><B>path</B></A> -
Static variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils">GdxNativesLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/ApplicationListener.html#pause()"><B>pause()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx">ApplicationListener</A>
<DD>Called when the <A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is paused.
<DT><A HREF="./com/badlogic/gdx/audio/Music.html#pause()"><B>pause()</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</A>
<DD>Pauses the play back.
<DT><A HREF="./com/badlogic/gdx/Game.html#pause()"><B>pause()</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Screen.html#pause()"><B>pause()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx">Screen</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/PauseableThread.html" title="class in com.badlogic.gdx.utils"><B>PauseableThread</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>A pausable thread.<DT><A HREF="./com/badlogic/gdx/utils/PauseableThread.html#PauseableThread(java.lang.Runnable)"><B>PauseableThread(Runnable)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/PauseableThread.html" title="class in com.badlogic.gdx.utils">PauseableThread</A>
<DD>Constructs a new thread setting the runnable which will be called repeatadly in a loop.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#pedantic"><B>pedantic</B></A> -
Static variable in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>flag indicating whether attributes & uniforms must be present at all times
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#peek()"><B>peek()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Returns the last item.
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#peek()"><B>peek()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>Returns the last item.
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#peek()"><B>peek()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>Returns the last item.
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#peek()"><B>peek()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>Returns the last item.
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#peek()"><B>peek()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>Returns the last item.
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#PERIOD"><B>PERIOD</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><B>PerspectiveCamera</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>A Camera with perspective projection.<DT><A HREF="./com/badlogic/gdx/graphics/PerspectiveCamera.html#PerspectiveCamera()"><B>PerspectiveCamera()</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics">PerspectiveCamera</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/PerspectiveCamera.html#PerspectiveCamera(float, float, float)"><B>PerspectiveCamera(float, float, float)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics">PerspectiveCamera</A>
<DD>Constructs a new <A HREF="./com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><CODE>PerspectiveCamera</CODE></A> with the given field of view and viewport size.
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#PI"><B>PI</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#PICTSYMBOLS"><B>PICTSYMBOLS</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><B>Pixmap</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>
 A Pixmap represents an image in memory.<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#Pixmap(int, int, com.badlogic.gdx.graphics.Pixmap.Format)"><B>Pixmap(int, int, Pixmap.Format)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Creates a new Pixmap instance with the given width, height and format.
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#Pixmap(byte[], int, int)"><B>Pixmap(byte[], int, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Creates a new Pixmap instance from the given encoded image data.
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#Pixmap(com.badlogic.gdx.files.FileHandle)"><B>Pixmap(FileHandle)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Creates a new Pixmap instance from the given file.
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#Pixmap(com.badlogic.gdx.graphics.g2d.Gdx2DPixmap)"><B>Pixmap(Gdx2DPixmap)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Constructs a new Pixmap from a <A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>Gdx2DPixmap</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics"><B>Pixmap.Blending</B></A> - Enum in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>Blending functions to be set with <A HREF="./com/badlogic/gdx/graphics/Pixmap.html#setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)"><CODE>Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)</CODE></A>.<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics"><B>Pixmap.Filter</B></A> - Enum in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>Filters to be used with <A HREF="./com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int, int, int)"><CODE>Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int)</CODE></A>.<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><B>Pixmap.Format</B></A> - Enum in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>Different pixel formats.<DT><A HREF="./com/badlogic/gdx/assets/loaders/PixmapLoader.html" title="class in com.badlogic.gdx.assets.loaders"><B>PixmapLoader</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/PixmapLoader.html#PixmapLoader(com.badlogic.gdx.assets.loaders.FileHandleResolver)"><B>PixmapLoader(FileHandleResolver)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/PixmapLoader.html" title="class in com.badlogic.gdx.assets.loaders">PixmapLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/PixmapLoader.PixmapParameter.html" title="class in com.badlogic.gdx.assets.loaders"><B>PixmapLoader.PixmapParameter</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/PixmapLoader.PixmapParameter.html#PixmapLoader.PixmapParameter()"><B>PixmapLoader.PixmapParameter()</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/PixmapLoader.PixmapParameter.html" title="class in com.badlogic.gdx.assets.loaders">PixmapLoader.PixmapParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils"><B>PixmapTextureData</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#PixmapTextureData(com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap.Format, boolean, boolean)"><B>PixmapTextureData(Pixmap, Pixmap.Format, boolean, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html#PKM_HEADER_SIZE"><B>PKM_HEADER_SIZE</B></A> -
Static variable in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</A>
<DD>The PKM header size in bytes
<DT><A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math"><B>Plane</B></A> - Class in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>A plane defined via a unit length normal and the distance from the origin, as you learned in your math class.<DT><A HREF="./com/badlogic/gdx/math/Plane.html#Plane(com.badlogic.gdx.math.Vector3, float)"><B>Plane(Vector3, float)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>
<DD>Constructs a new plane based on the normal and distance to the origin.
<DT><A HREF="./com/badlogic/gdx/math/Plane.html#Plane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>Plane(Vector3, Vector3)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>
<DD>Constructs a new plane based on the normal and a point on the plane.
<DT><A HREF="./com/badlogic/gdx/math/Plane.html#Plane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>Plane(Vector3, Vector3, Vector3)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>
<DD>Constructs a new plane out of the three given points that are considered to be on the plane.
<DT><A HREF="./com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math"><B>Plane.PlaneSide</B></A> - Enum in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>Enum specifying on which side a point lies respective to the plane and it's normal.<DT><A HREF="./com/badlogic/gdx/math/Frustum.html#planePoints"><B>planePoints</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</A>
<DD>eight points making up the near and far clipping "rectangles".
<DT><A HREF="./com/badlogic/gdx/math/Frustum.html#planePointsArray"><B>planePointsArray</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Frustum.html#planes"><B>planes</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</A>
<DD>the six clipping planes, near, far, left, right, top, bottm
<DT><A HREF="./com/badlogic/gdx/audio/Music.html#play()"><B>play()</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</A>
<DD>Starts the play back of the music stream.
<DT><A HREF="./com/badlogic/gdx/audio/Sound.html#play()"><B>play()</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</A>
<DD>Plays the sound.
<DT><A HREF="./com/badlogic/gdx/audio/Sound.html#play(float)"><B>play(float)</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</A>
<DD>Plays the sound.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><B>PluggableGroupStrategy</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A><DD>This class in combination with the <A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupPlug.html" title="interface in com.badlogic.gdx.graphics.g3d.decals"><CODE>GroupPlugs</CODE></A> allows you to build a modular <A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals"><CODE>GroupStrategy</CODE></A> out of
 routines you already implemented.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html#PluggableGroupStrategy()"><B>PluggableGroupStrategy()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">PluggableGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html#plugIn(com.badlogic.gdx.graphics.g3d.decals.GroupPlug, int)"><B>plugIn(GroupPlug, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">PluggableGroupStrategy</A>
<DD>Set the plug used for a specific group.
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#PLUS"><B>PLUS</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#point(float, float, float)"><B>point(float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>Draws a point.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#point"><B>point</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Frustum.html#pointInFrustum(com.badlogic.gdx.math.Vector3)"><B>pointInFrustum(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</A>
<DD>Returns wheter the point is in the frustum.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/WorldManifold.html#points"><B>points</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/AtomicQueue.html#poll()"><B>poll()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/AtomicQueue.html" title="class in com.badlogic.gdx.utils">AtomicQueue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math"><B>Polygon</B></A> - Class in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#Polygon(float[])"><B>Polygon(float[])</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d"><B>PolygonShape</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html#PolygonShape()"><B>PolygonShape()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</A>
<DD>Constructs a new polygon
<DT><A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html#PolygonShape(long)"><B>PolygonShape(long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils"><B>Pool</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/Pool.html" title="type parameter in Pool">T</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>A pool of objects that can be resused to avoid allocation.<DT><A HREF="./com/badlogic/gdx/utils/Pool.html#Pool()"><B>Pool()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</A>
<DD>Creates a pool with an initial capacity of 16 and no maximum.
<DT><A HREF="./com/badlogic/gdx/utils/Pool.html#Pool(int)"><B>Pool(int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</A>
<DD>Creates a pool with the specified initial capacity and no maximum.
<DT><A HREF="./com/badlogic/gdx/utils/Pool.html#Pool(int, int)"><B>Pool(int, int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils"><B>PooledLinkedList</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/PooledLinkedList.html" title="type parameter in PooledLinkedList">T</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>A simple linked list that pools its nodes.<DT><A HREF="./com/badlogic/gdx/utils/PooledLinkedList.html#PooledLinkedList(int)"><B>PooledLinkedList(int)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils">PooledLinkedList</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#pop()"><B>pop()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Removes and returns the last item.
<DT><A HREF="./com/badlogic/gdx/utils/BinaryHeap.html#pop()"><B>pop()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#pop()"><B>pop()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>Removes and returns the last item.
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#pop()"><B>pop()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>Removes and returns the last item.
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#pop()"><B>pop()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>Removes and returns the last item.
<DT><A HREF="./com/badlogic/gdx/utils/JsonReader.html#pop()"><B>pop()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.html#pop()"><B>pop()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#pop()"><B>pop()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>Removes and returns the last item.
<DT><A HREF="./com/badlogic/gdx/utils/XmlWriter.html#pop()"><B>pop()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/ScissorStack.html#popScissors()"><B>popScissors()</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">ScissorStack</A>
<DD>Pops the current scissor rectangle from the stack and sets the new scissor area to the new TOS rectangle.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Transform.html#POS_X"><B>POS_X</B></A> -
Static variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Transform.html#POS_Y"><B>POS_Y</B></A> -
Static variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#position"><B>position</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>the position of the camera
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#position"><B>position</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Position"><B>Position</B></A> -
Static variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html#position"><B>position</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A>
<DD>The world position of the body.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#POSITION_ATTRIBUTE"><B>POSITION_ATTRIBUTE</B></A> -
Static variable in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>default name for position attributes
<DT><A HREF="./com/badlogic/gdx/Application.html#postRunnable(java.lang.Runnable)"><B>postRunnable(Runnable)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>Posts a <CODE>Runnable</CODE> on the main loop thread.
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#postRunnable(java.lang.Runnable)"><B>postRunnable(Runnable)</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#postRunnable(java.lang.Runnable)"><B>postRunnable(Runnable)</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#postRunnable(java.lang.Runnable)"><B>postRunnable(Runnable)</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#postRunnable(java.lang.Runnable)"><B>postRunnable(Runnable)</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ContactListener.html#postSolve(com.badlogic.gdx.physics.box2d.Contact, com.badlogic.gdx.physics.box2d.ContactImpulse)"><B>postSolve(Contact, ContactImpulse)</B></A> -
Method in interface com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ContactListener.html" title="interface in com.badlogic.gdx.physics.box2d">ContactListener</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#POUND"><B>POUND</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#POWER"><B>POWER</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx"><B>Preferences</B></A> - Interface in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>
 A Preference instance is a hash map holding different values.<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#prepare()"><B>prepare()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html#prepare()"><B>prepare()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#prepare()"><B>prepare()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureData.html#prepare()"><B>prepare()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</A>
<DD>Prepares the TextureData for a call to <A HREF="./com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><CODE>TextureData.consumePixmap()</CODE></A> or <A HREF="./com/badlogic/gdx/graphics/TextureData.html#consumeCompressedData()"><CODE>TextureData.consumeCompressedData()</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ContactListener.html#preSolve(com.badlogic.gdx.physics.box2d.Contact, com.badlogic.gdx.physics.box2d.Manifold)"><B>preSolve(Contact, Manifold)</B></A> -
Method in interface com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ContactListener.html" title="interface in com.badlogic.gdx.physics.box2d">ContactListener</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#pressedOffsetX"><B>pressedOffsetX</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#pressedOffsetY"><B>pressedOffsetY</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#prettyPrint(java.lang.Object)"><B>prettyPrint(Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#prettyPrint(java.lang.String)"><B>prettyPrint(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#prettyPrint(java.lang.Object, boolean)"><B>prettyPrint(Object, boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#prettyPrint(java.lang.String, boolean)"><B>prettyPrint(String, boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>PrismaticJoint</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>A prismatic joint.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#PrismaticJoint(com.badlogic.gdx.physics.box2d.World, long)"><B>PrismaticJoint(World, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>PrismaticJointDef</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>Prismatic joint definition.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#PrismaticJointDef()"><B>PrismaticJointDef()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#prj(float[], float[])"><B>prj(float[], float[])</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Multiplies the vector with the given matrix, performing a division by w.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#prj(float[], float[], int, int, int)"><B>prj(float[], float[], int, int, int)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Multiplies the vectors with the given matrix, , performing a division by w.
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#prj(com.badlogic.gdx.math.Matrix4)"><B>prj(Matrix4)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Multiplies this vector by the given matrix dividing by w.
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#project(com.badlogic.gdx.math.Vector3)"><B>project(Vector3)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>Projects the <A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><CODE>Vector3</CODE></A> given in object/world space to window coordinates.
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#project(com.badlogic.gdx.math.Vector3, float, float, float, float)"><B>project(Vector3, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>Projects the <A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><CODE>Vector3</CODE></A> given in object/world space to window coordinates.
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#projection"><B>projection</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>the projection matrix
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLayer.html#properties"><B>properties</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLayer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledLayer</A>
<DD>Contains the layer properties with a key of the property name.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html#properties"><B>properties</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledMap</A>
<DD>Stores the map properties with a key of the property name.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html#properties"><B>properties</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledObject</A>
<DD>Contains the object properties with a key of the property name.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObjectGroup.html#properties"><B>properties</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObjectGroup.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledObjectGroup</A>
<DD>Contains the object group properties with a key of the property name.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>PulleyJoint</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>The pulley joint is connected to two bodies and two fixed ground points.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#PulleyJoint(com.badlogic.gdx.physics.box2d.World, long)"><B>PulleyJoint(World, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>PulleyJointDef</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>Pulley joint definition.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#PulleyJointDef()"><B>PulleyJointDef()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/ScissorStack.html#pushScissors(com.badlogic.gdx.math.Rectangle)"><B>pushScissors(Rectangle)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">ScissorStack</A>
<DD>Pushes a new scissor <A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><CODE>Rectangle</CODE></A> onto the stack, merging it with the current top of the stack.
<DT><A HREF="./com/badlogic/gdx/Preferences.html#put(java.util.Map)"><B>put(Map&lt;String, ?&gt;)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/AtomicQueue.html#put(T)"><B>put(T)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/AtomicQueue.html" title="class in com.badlogic.gdx.utils">AtomicQueue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html#put(K, V)"><B>put(K, V)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#put(int, V)"><B>put(int, V)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#put(long, V)"><B>put(long, V)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#put(K, int)"><B>put(K, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#put(K, V)"><B>put(K, V)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>Returns the old value associated with the specified key, or null.
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#putAll(com.badlogic.gdx.utils.IntMap)"><B>putAll(IntMap&lt;V&gt;)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#putAll(com.badlogic.gdx.utils.LongMap)"><B>putAll(LongMap&lt;V&gt;)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#putAll(com.badlogic.gdx.utils.ObjectIntMap)"><B>putAll(ObjectIntMap&lt;K&gt;)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#putAll(com.badlogic.gdx.utils.ObjectMap)"><B>putAll(ObjectMap&lt;K, V&gt;)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html#putBoolean(java.lang.String, boolean)"><B>putBoolean(String, boolean)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html#putFloat(java.lang.String, float)"><B>putFloat(String, float)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html#putInteger(java.lang.String, int)"><B>putInteger(String, int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html#putLong(java.lang.String, long)"><B>putLong(String, long)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Preferences.html#putString(java.lang.String, java.lang.String)"><B>putString(String, String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_Q_"><!-- --></A><H2>
<B>Q</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#Q"><B>Q</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math"><B>Quaternion</B></A> - Class in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>A simple quaternion class.<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#Quaternion(float, float, float, float)"><B>Quaternion(float, float, float, float)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Constructor, sets the four components of the quaternion.
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#Quaternion(com.badlogic.gdx.math.Quaternion)"><B>Quaternion(Quaternion)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Constructor, sets the quaternion components from the given quaternion.
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#Quaternion(com.badlogic.gdx.math.Vector3, float)"><B>Quaternion(Vector3, float)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Constructor, sets the quaternion from the given axis vector and the angle around that axis in degrees.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#QueryAABB(com.badlogic.gdx.physics.box2d.QueryCallback, float, float, float, float)"><B>QueryAABB(QueryCallback, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Query the world for all fixtures that potentially overlap the provided AABB.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/QueryCallback.html" title="interface in com.badlogic.gdx.physics.box2d"><B>QueryCallback</B></A> - Interface in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>Callback class for AABB queries.<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.OutputType.html#quoteName(java.lang.String)"><B>quoteName(String)</B></A> -
Method in enum com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.OutputType.html" title="enum in com.badlogic.gdx.utils">JsonWriter.OutputType</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.OutputType.html#quoteValue(java.lang.String)"><B>quoteValue(String)</B></A> -
Method in enum com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.OutputType.html" title="enum in com.badlogic.gdx.utils">JsonWriter.OutputType</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_R_"><!-- --></A><H2>
<B>R</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#r"><B>r</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</A>
<DD>number of bits per color channel
<DT><A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html#r"><B>r</B></A> -
Variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</A>
<DD>number of bits per color channel
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#r"><B>r</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>the red, green, blue and alpha components
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#R"><B>R</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#radiansToDegrees"><B>radiansToDegrees</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Circle.html#radius"><B>radius</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/Sphere.html#radius"><B>radius</B></A> -
Variable in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision">Sphere</A>
<DD>the radius of the sphere
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#random"><B>random</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#random(int)"><B>random(int)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>Returns a random number between 0 (inclusive) and the specified value (inclusive).
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#random(int, int)"><B>random(int, int)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#random()"><B>random()</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#random(float)"><B>random(float)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#random(float, float)"><B>random(float, float)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#randomBoolean()"><B>randomBoolean()</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJointDef.html#ratio"><B>ratio</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJointDef</A>
<DD>The gear ratio.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#ratio"><B>ratio</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</A>
<DD>The pulley ratio, used to simulate a block-and-tackle.
<DT><A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><B>Ray</B></A> - Class in <A HREF="./com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision</A><DD>Encapsulates a ray having a starting position and a unit length direction.<DT><A HREF="./com/badlogic/gdx/math/collision/Ray.html#Ray(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>Ray(Vector3, Vector3)</B></A> -
Constructor for class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A>
<DD>Constructor, sets the starting position of the ray and the direction.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#rayCast(com.badlogic.gdx.physics.box2d.RayCastCallback, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><B>rayCast(RayCastCallback, Vector2, Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Ray-cast the world for all fixtures in the path of the ray.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/RayCastCallback.html" title="interface in com.badlogic.gdx.physics.box2d"><B>RayCastCallback</B></A> - Interface in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>Callback class for ray casts.<DT><A HREF="./com/badlogic/gdx/audio/AudioRecorder.html#read(short[], int, int)"><B>read(short[], int, int)</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio">AudioRecorder</A>
<DD>Reads in numSamples samples into the array samples starting at offset.
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#read()"><B>read()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Returns a stream for reading this file.
<DT><A HREF="./com/badlogic/gdx/files/FileHandleStream.html#read()"><B>read()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html#read(java.io.DataInputStream)"><B>read(DataInputStream)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html#read(java.io.DataInputStream)"><B>read(DataInputStream)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#read(java.io.DataInputStream)"><B>read(DataInputStream)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#read(java.io.DataInputStream)"><B>read(DataInputStream)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Model</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Material.html#read(java.io.DataInputStream)"><B>read(DataInputStream)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>
<DD>Serialization.
<DT><A HREF="./com/badlogic/gdx/utils/Json.Serializable.html#read(com.badlogic.gdx.utils.Json, com.badlogic.gdx.utils.ObjectMap)"><B>read(Json, ObjectMap&lt;String, Object&gt;)</B></A> -
Method in interface com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.Serializable.html" title="interface in com.badlogic.gdx.utils">Json.Serializable</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.Serializer.html#read(com.badlogic.gdx.utils.Json, java.lang.Object, java.lang.Class)"><B>read(Json, Object, Class)</B></A> -
Method in interface com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.Serializer.html" title="interface in com.badlogic.gdx.utils">Json.Serializer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#readBoolean()"><B>readBoolean()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#readByte()"><B>readByte()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#readBytes()"><B>readBytes()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Reads the entire file into a byte array.
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#readChar()"><B>readChar()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#readDouble()"><B>readDouble()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#readField(java.lang.Object, java.lang.String, java.lang.Object)"><B>readField(Object, String, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#readField(java.lang.Object, java.lang.String, java.lang.Class, java.lang.Object)"><B>readField(Object, String, Class, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#readField(java.lang.Object, java.lang.String, java.lang.String, java.lang.Object)"><B>readField(Object, String, String, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#readField(java.lang.Object, java.lang.String, java.lang.String, java.lang.Class, java.lang.Object)"><B>readField(Object, String, String, Class, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#readFields(java.lang.Object, java.lang.Object)"><B>readFields(Object, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#readFloat()"><B>readFloat()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#readFully(byte[])"><B>readFully(byte[])</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#readFully(byte[], int, int)"><B>readFully(byte[], int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#readInt()"><B>readInt()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#readLine()"><B>readLine()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#readLong()"><B>readLong()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/io/Decoder.html#readSamples(java.nio.ShortBuffer)"><B>readSamples(ShortBuffer)</B></A> -
Method in interface com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/Decoder.html" title="interface in com.badlogic.gdx.audio.io">Decoder</A>
<DD>Reads in samples.capacity() samples in 16-bit signed PCM format from the decoder.
<DT><A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html#readSamples(java.nio.ShortBuffer)"><B>readSamples(ShortBuffer)</B></A> -
Method in class com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html" title="class in com.badlogic.gdx.audio.io">Mpg123Decoder</A>
<DD>Reads in samples.capacity() samples in 16-bit signed PCM format from the decoder.
<DT><A HREF="./com/badlogic/gdx/audio/io/VorbisDecoder.html#readSamples(java.nio.ShortBuffer)"><B>readSamples(ShortBuffer)</B></A> -
Method in class com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/VorbisDecoder.html" title="class in com.badlogic.gdx.audio.io">VorbisDecoder</A>
<DD>Reads in samples.capacity() samples in 16-bit signed PCM format from the decoder.
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#readShort()"><B>readShort()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#readString()"><B>readString()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Reads the entire file into a string using the platform's default charset.
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#readString(java.lang.String)"><B>readString(String)</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Reads the entire file into a string using the specified charset.
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#readUnsignedByte()"><B>readUnsignedByte()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#readUnsignedShort()"><B>readUnsignedShort()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#readUTF()"><B>readUTF()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#readValue(java.lang.String, java.lang.Class, java.lang.Object)"><B>readValue(String, Class&lt;T&gt;, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#readValue(java.lang.String, java.lang.Class, T, java.lang.Object)"><B>readValue(String, Class&lt;T&gt;, T, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#readValue(java.lang.String, java.lang.Class, java.lang.Class, java.lang.Object)"><B>readValue(String, Class&lt;T&gt;, Class, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#readValue(java.lang.String, java.lang.Class, java.lang.Class, T, java.lang.Object)"><B>readValue(String, Class&lt;T&gt;, Class, T, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#readValue(java.lang.Class, java.lang.Class, T, java.lang.Object)"><B>readValue(Class&lt;T&gt;, Class, T, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#readValue(java.lang.Class, java.lang.Object)"><B>readValue(Class&lt;T&gt;, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#readValue(java.lang.Class, java.lang.Class, java.lang.Object)"><B>readValue(Class&lt;T&gt;, Class, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#real"><B>real</B></A> -
Variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#rect(float, float, float, float)"><B>rect(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>Draws a rectangle in the x/y plane.
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><B>Rectangle</B></A> - Class in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#Rectangle()"><B>Rectangle()</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>Constructs a new rectangle with all values set to zero
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#Rectangle(float, float, float, float)"><B>Rectangle(float, float, float, float)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>Constructs a new rectangle with the given corner point in the bottom left and dimensions.
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#Rectangle(com.badlogic.gdx.math.Rectangle)"><B>Rectangle(Rectangle)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>Constructs a rectangle based on the given rectangle
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#RED"><B>RED</B></A> -
Static variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets"><B>RefCountedContainer</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/RefCountedContainer.html#RefCountedContainer(java.lang.Object)"><B>RefCountedContainer(Object)</B></A> -
Constructor for class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets">RefCountedContainer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#referenceAngle"><B>referenceAngle</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</A>
<DD>The constrained angle between the bodies: body2_angle - body1_angle.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#referenceAngle"><B>referenceAngle</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</A>
<DD>The body2 angle minus body1 angle in the reference state (radians).
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#referenceAngle"><B>referenceAngle</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJointDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#refilter()"><B>refilter()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.
<DT><A HREF="./com/badlogic/gdx/Graphics.DisplayMode.html#refreshRate"><B>refreshRate</B></A> -
Variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html#refs"><B>refs</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html#region"><B>region</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html#regionsMap"><B>regionsMap</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileAtlas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#register(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)"><B>register(String, Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#register(com.badlogic.gdx.scenes.scene2d.Actor)"><B>register(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>
<DD>Calls <CODE>#register(String, Actor)</CODE> with the name of the actor.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#registerFont(java.lang.String, com.badlogic.gdx.graphics.g2d.BitmapFont)"><B>registerFont(String, BitmapFont)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>Sets the name of a font.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#registerImage(java.lang.String)"><B>registerImage(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>
<DD>Finds the texture region in the <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#atlas"><CODE>TableLayout.atlas</CODE></A>, creates an <A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.actors"><CODE>Image</CODE></A> and registers it with the specified name.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input"><B>RemoteInput</B></A> - Class in <A HREF="./com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input</A><DD>
 An <A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx"><CODE>Input</CODE></A> implementation that receives touch, key, accelerometer and compass events from a remote Android device.<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#RemoteInput()"><B>RemoteInput()</B></A> -
Constructor for class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#RemoteInput(int)"><B>RemoteInput(int)</B></A> -
Constructor for class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input"><B>RemoteSender</B></A> - Class in <A HREF="./com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input</A><DD>Sends all inputs from touch, key, accelerometer and compass to a <A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input"><CODE>RemoteInput</CODE></A> at the given ip/port.<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#RemoteSender(java.lang.String, int)"><B>RemoteSender(String, int)</B></A> -
Constructor for class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>Remove</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html#Remove()"><B>Remove()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Remove</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#remove()"><B>remove()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>Removes this actor from the Stage
<DT><A HREF="./com/badlogic/gdx/utils/Array.ArrayIterator.html#remove()"><B>remove()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.ArrayIterator.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html#remove(K)"><B>remove(K)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#remove(int)"><B>remove(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#remove(long)"><B>remove(long)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#remove(K, int)"><B>remove(K, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#remove(K)"><B>remove(K)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/PooledLinkedList.html#remove()"><B>remove()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils">PooledLinkedList</A>
<DD>Removs the current list item based on the iterator position.
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#remove()"><B>remove()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)"><B>removeActor(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Removes an <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> from this Group.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)"><B>removeActor(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Removes the given <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> from the stage by trying to find it recursively in the scenegraph.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#removeActorRecursive(com.badlogic.gdx.scenes.scene2d.Actor)"><B>removeActorRecursive(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Removes an <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> from this Group recursively by checking if the Actor is in this group or one of its child-groups.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#removeChild(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)"><B>removeChild(Actor, Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#removeChild(int)"><B>removeChild(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#removeChild(com.badlogic.gdx.utils.XmlReader.Element)"><B>removeChild(XmlReader.Element)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html#removed"><B>removed</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Remove</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#removeIndex(int)"><B>removeIndex(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Removes and returns the item at the specified index.
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#removeIndex(int)"><B>removeIndex(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>Removes and returns the item at the specified index.
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#removeIndex(int)"><B>removeIndex(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>Removes and returns the item at the specified index.
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#removeIndex(int)"><B>removeIndex(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>Removes and returns the item at the specified index.
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#removeIndex(int)"><B>removeIndex(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>Removes and returns the item at the specified index.
<DT><A HREF="./com/badlogic/gdx/InputMultiplexer.html#removeProcessor(com.badlogic.gdx.InputProcessor)"><B>removeProcessor(InputProcessor)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html#removeRef()"><B>removeRef()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureDict.html#removeTexture(java.lang.String)"><B>removeTexture(String)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureDict.html" title="class in com.badlogic.gdx.graphics">TextureDict</A>
<DD>Removes a texture from the dictionary.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#removeValue(T, boolean)"><B>removeValue(T, boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#removeValue(float)"><B>removeValue(float)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#removeValue(int)"><B>removeValue(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#removeValue(long)"><B>removeValue(long)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/ApplicationListener.html#render()"><B>render()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx">ApplicationListener</A>
<DD>Called when the <A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> should render itself.
<DT><A HREF="./com/badlogic/gdx/Game.html#render()"><B>render()</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#render()"><B>render()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>Renders the entire map.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#render(float, float, float, float)"><B>render(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>Renders all layers between the given bounding box in map units.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#render(com.badlogic.gdx.graphics.OrthographicCamera)"><B>render(OrthographicCamera)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>Renders specific layers in the given a camera
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#render(com.badlogic.gdx.graphics.OrthographicCamera, int[])"><B>render(OrthographicCamera, int[])</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>Renders specific layers in the given a camera.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#render(float, float, float, float, int[])"><B>render(float, float, float, float, int[])</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>Renders specific layers between the given bounding box in map units.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#render()"><B>render()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</A>
<DD>Renders all decals to the buffer and flushes the buffer to the GL when full/done
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html#render()"><B>render()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframedModel</A>
<DD>Draws the model using the current interpolated animation frame and the material list set by <A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html#setMaterials(com.badlogic.gdx.graphics.g3d.Material[])"><CODE>KeyframedModel.setMaterials(com.badlogic.gdx.graphics.g3d.Material[])</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#render()"><B>render()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Renderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#render(com.badlogic.gdx.graphics.g3d.Material[])"><B>render(Material[])</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Renderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#render(int)"><B>render(int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>
 Renders the mesh using the given primitive type.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#render(int, int, int)"><B>render(int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>
 Renders the mesh using the given primitive type.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#render(com.badlogic.gdx.graphics.glutils.ShaderProgram, int)"><B>render(ShaderProgram, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>
 Renders the mesh using the given primitive type.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#render(com.badlogic.gdx.graphics.glutils.ShaderProgram, int, int, int)"><B>render(ShaderProgram, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>
 Renders the mesh using the given primitive type.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#render(com.badlogic.gdx.physics.box2d.World, com.badlogic.gdx.math.Matrix4)"><B>render(World, Matrix4)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</A>
<DD>This assumes that the projection matrix has already been set.
<DT><A HREF="./com/badlogic/gdx/Screen.html#render(float)"><B>render(float)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx">Screen</A>
<DD>Called when the screen should render itself.
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#render()"><B>render()</B></A> -
Method in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>Draws the TWL UI.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#renderCalls"><B>renderCalls</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>number of render calls
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#renderer"><B>renderer</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</A>
<DD>the immediate mode renderer to output our debug drawings
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>Repeat</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html#Repeat()"><B>Repeat()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Repeat</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/QueryCallback.html#reportFixture(com.badlogic.gdx.physics.box2d.Fixture)"><B>reportFixture(Fixture)</B></A> -
Method in interface com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/QueryCallback.html" title="interface in com.badlogic.gdx.physics.box2d">QueryCallback</A>
<DD>Called for each fixture found in the query AABB.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/RayCastCallback.html#reportRayFixture(com.badlogic.gdx.physics.box2d.Fixture, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float)"><B>reportRayFixture(Fixture, Vector2, Vector2, float)</B></A> -
Method in interface com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/RayCastCallback.html" title="interface in com.badlogic.gdx.physics.box2d">RayCastCallback</A>
<DD>Called for each fixture found in the query.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#reset()"><B>reset()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5AnimationInfo.html#reset()"><B>reset()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5AnimationInfo.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5AnimationInfo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5AnimationInfo.html#reset(int, float)"><B>reset(int, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5AnimationInfo.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5AnimationInfo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#reset(long)"><B>reset(long)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Resets this body after fetching it from the <A HREF="./com/badlogic/gdx/physics/box2d/World.html#freeBodies"><CODE>World.freeBodies</CODE></A> Pool.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#reset(com.badlogic.gdx.physics.box2d.Body, long)"><B>reset(Body, long)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html#reset()"><B>reset()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>
<DD>Sets the Action back to a vanilla state.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html#reset()"><B>reset()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Delay</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html#reset()"><B>reset()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Repeat</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html#reset()"><B>reset()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#reset()"><B>reset()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Removes all actors and cells from the table (same as <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clear()"><CODE>Table.clear()</CODE></A>) and additionally resets all table properties and
 cell, column, and row defaults.
<DT><A HREF="./com/badlogic/gdx/utils/Array.ArrayIterator.html#reset()"><B>reset()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.ArrayIterator.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#resetFriction()"><B>resetFriction()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>Reset the friction mixture to the default value.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#resetMassData()"><B>resetMassData()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>This resets the mass properties to the sum of the mass properties of the fixtures.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#ResetRestitution()"><B>ResetRestitution()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>Reset the restitution to the default value.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)"><B>resetTransform(SpriteBatch)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#resetVertices()"><B>resetVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Resets the position components of the vertices array based ont he dimensions (preparation for transformation)
<DT><A HREF="./com/badlogic/gdx/ApplicationListener.html#resize(int, int)"><B>resize(int, int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx">ApplicationListener</A>
<DD>Called when the <A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is resized.
<DT><A HREF="./com/badlogic/gdx/Game.html#resize(int, int)"><B>resize(int, int)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Screen.html#resize(int, int)"><B>resize(int, int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx">Screen</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#resize(int)"><B>resize(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#resize(int)"><B>resize(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#resize(int)"><B>resize(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#resize(int)"><B>resize(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#resize(int)"><B>resize(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers"><B>ResolutionFileResolver</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/resolvers/package-summary.html">com.badlogic.gdx.assets.loaders.resolvers</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html#ResolutionFileResolver(com.badlogic.gdx.assets.loaders.FileHandleResolver, com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution...)"><B>ResolutionFileResolver(FileHandleResolver, ResolutionFileResolver.Resolution...)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.resolvers.<A HREF="./com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ResolutionFileResolver</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.Resolution.html" title="class in com.badlogic.gdx.assets.loaders.resolvers"><B>ResolutionFileResolver.Resolution</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/resolvers/package-summary.html">com.badlogic.gdx.assets.loaders.resolvers</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.Resolution.html#ResolutionFileResolver.Resolution(int, int, java.lang.String)"><B>ResolutionFileResolver.Resolution(int, int, String)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.resolvers.<A HREF="./com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.Resolution.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ResolutionFileResolver.Resolution</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#resolutionStrategy"><B>resolutionStrategy</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</A>
<DD>the <CODE>ResolutionStrategy</CODE>.
<DT><A HREF="./com/badlogic/gdx/assets/loaders/AssetLoader.html#resolve(java.lang.String)"><B>resolve(String)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">AssetLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/FileHandleResolver.html#resolve(java.lang.String)"><B>resolve(String)</B></A> -
Method in interface com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/FileHandleResolver.html" title="interface in com.badlogic.gdx.assets.loaders">FileHandleResolver</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/resolvers/ExternalFileHandleResolver.html#resolve(java.lang.String)"><B>resolve(String)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.resolvers.<A HREF="./com/badlogic/gdx/assets/loaders/resolvers/ExternalFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ExternalFileHandleResolver</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/resolvers/InternalFileHandleResolver.html#resolve(java.lang.String)"><B>resolve(String)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.resolvers.<A HREF="./com/badlogic/gdx/assets/loaders/resolvers/InternalFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">InternalFileHandleResolver</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html#resolve(java.lang.String)"><B>resolve(String)</B></A> -
Method in class com.badlogic.gdx.assets.loaders.resolvers.<A HREF="./com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ResolutionFileResolver</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.SkinData.html#resources"><B>resources</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.SkinData.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin.SkinData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/FixtureDef.html#restitution"><B>restitution</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d">FixtureDef</A>
<DD>The restitution (elasticity) usually in the range [0,1].
<DT><A HREF="./com/badlogic/gdx/ApplicationListener.html#resume()"><B>resume()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx">ApplicationListener</A>
<DD>Called when the <A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is resumed from a paused state.
<DT><A HREF="./com/badlogic/gdx/Game.html#resume()"><B>resume()</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Screen.html#resume()"><B>resume()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx">Screen</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#reverse()"><B>reverse()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#reverse()"><B>reverse()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#reverse()"><B>reverse()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#reverse()"><B>reverse()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#reverse()"><B>reverse()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>RevoluteJoint</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>A revolute joint constrains two bodies to share a common point while they are free to rotate about the point.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#RevoluteJoint(com.badlogic.gdx.physics.box2d.World, long)"><B>RevoluteJoint(World, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>RevoluteJointDef</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>Revolute joint definition.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#RevoluteJointDef()"><B>RevoluteJointDef()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#rgb565(float, float, float)"><B>rgb565(float, float, float)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#rgb888(float, float, float)"><B>rgb888(float, float, float)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#rgba4444(float, float, float, float)"><B>rgba4444(float, float, float, float)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#rgba8888(float, float, float, float)"><B>rgba8888(float, float, float, float)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Buttons.html#RIGHT"><B>RIGHT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#RIGHT"><B>RIGHT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#right()"><B>right()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html#RIGHT"><B>RIGHT</B></A> -
Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Align</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#right()"><B>right()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Sets the alignment of the table within the actor being laid out to <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html#RIGHT"><CODE>Align.RIGHT</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#RIGHT_BRACKET"><B>RIGHT_BRACKET</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#root"><B>root</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#root"><B>root</B></A> -
Variable in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RopeJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>RopeJoint</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>A rope joint enforces a maximum distance between two points
 on two bodies.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RopeJoint.html#RopeJoint(com.badlogic.gdx.physics.box2d.World, long)"><B>RopeJoint(World, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RopeJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>RopeJointDef</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>Rope joint definition.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html#RopeJointDef()"><B>RopeJointDef()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJointDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#rot(float[], float[])"><B>rot(float[], float[])</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Multiplies the vector with the top most 3x3 sub-matrix of the given matrix.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#rot(float[], float[], int, int, int)"><B>rot(float[], float[], int, int, int)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Multiplies the vectors with the top most 3x3 sub-matrix of the given matrix.
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#rot(com.badlogic.gdx.math.Matrix4)"><B>rot(Matrix4)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Multiplies this vector by the first three columns of the matrix, essentially only applying rotation and scaling.
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#rotate(float, float, float, float)"><B>rotate(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>Rotates the direction and up vector of this camera by the given angle around the given axis.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#rotate(float)"><B>rotate(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Sets the sprite's rotation relative to the current rotation.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#rotate"><B>rotate</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>
<DD>If true, the region has been rotated 90 degrees counter clockwise.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#rotate"><B>rotate</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#rotate(com.badlogic.gdx.math.Vector3)"><B>rotate(Vector3)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#rotate(float, float, float, float)"><B>rotate(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>Multiplies the current transformation matrix by a rotation matrix.
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#rotate(float)"><B>rotate(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#rotate(float, float, float, float)"><B>rotate(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#rotate(float)"><B>rotate(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#rotate(float)"><B>rotate(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Rotates the Vector2 by the given angle, counter-clockwise.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#rotate90(boolean)"><B>rotate90(boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Rotates this sprite 90 degrees in-place by rotating the texture coordinates.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>RotateBy</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html#RotateBy()"><B>RotateBy()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>RotateTo</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html#RotateTo()"><B>RotateTo()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#rotateX(float)"><B>rotateX(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Rotates along local X axis by the specified angle
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#rotateY(float)"><B>rotateY(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Rotates along local Y axis by the specified angle
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#rotateZ(float)"><B>rotateZ(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Rotates along local Z axis by the specified angle
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#rotation"><B>rotation</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html#rotation"><B>rotation</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html#rotation"><B>rotation</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#rotation"><B>rotation</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#rotator"><B>rotator</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#round(float)"><B>round(float)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>Returns the closest integer to the specified float.
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#roundPositive(float)"><B>roundPositive(float)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>Returns the closest integer to the specified float.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#row()"><B>row()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
 for all cells in the new row.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#run()"><B>run()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/PauseableThread.html#run()"><B>run()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/PauseableThread.html" title="class in com.badlogic.gdx.utils">PauseableThread</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#runnables"><B>runnables</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_S_"><!-- --></A><H2>
<B>S</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#S"><B>S</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html#sampleAnimationFromMD5(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model, com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer, com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator, com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation, float, java.lang.String, java.lang.String)"><B>sampleAnimationFromMD5(MD5Model, MD5Renderer, MD5Animator, MD5Animation, float, String, String)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframedModel</A>
<DD>Loads a single <A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed"><CODE>KeyframeAnimation</CODE></A> from an <A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><CODE>MD5Animation</CODE></A>, then stores it in the animation dictionary for
 runtime playback.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#sampleRate"><B>sampleRate</B></A> -
Variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html#sampleRate"><B>sampleRate</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html#samples"><B>samples</B></A> -
Variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</A>
<DD>number of samples for MSAA
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#save(java.io.File)"><B>save(File)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#save(java.io.Writer)"><B>save(Writer)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html#save(java.io.Writer)"><B>save(Writer)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#save(java.io.Writer)"><B>save(Writer)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#save(java.io.Writer)"><B>save(Writer)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#save(java.io.Writer)"><B>save(Writer)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#save(java.io.Writer)"><B>save(Writer)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#save(java.io.Writer)"><B>save(Writer)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html#save(com.badlogic.gdx.files.FileHandle)"><B>save(FileHandle)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#scale(float)"><B>scale(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Sets the font's scale relative to the current scale.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#scale(float)"><B>scale(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Sets the sprite's scale relative to the current scale.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#scale"><B>scale</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#scale(float, float, float)"><B>scale(float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>Multiplies the current transformation matrix by a scale matrix.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#scale(float, float, float)"><B>scale(float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Method to scale the positions in the mesh.
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#scale(float, float)"><B>scale(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>Postmultiplies this matrix with a scale matrix.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#scale(float, float, float)"><B>scale(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Postmultiplies this matrix with a scale matrix.
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#scale(float)"><B>scale(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#scale(float, float, float)"><B>scale(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Scales the vector components by the given scalars.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/DFT.html#scaleBand(int, float)"><B>scaleBand(int, float)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/DFT.html" title="class in com.badlogic.gdx.audio.analysis">DFT</A>
<DD>Not currently implemented.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FFT.html#scaleBand(int, float)"><B>scaleBand(int, float)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FFT.html" title="class in com.badlogic.gdx.audio.analysis">FFT</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#scaleBand(int, float)"><B>scaleBand(int, float)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Scales the amplitude of the <code>i<sup>th</sup></code> frequency band by <code>s</code>.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#scaleFreq(float, float)"><B>scaleFreq(float, float)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Scales the amplitude of the requested frequency by <code>a</code>.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>ScaleTo</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html#ScaleTo()"><B>ScaleTo()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html#scaleX"><B>scaleX</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#scaleX"><B>scaleX</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html#scaleY"><B>scaleY</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#scaleY"><B>scaleY</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils"><B>ScissorStack</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui.utils</A><DD>A scissor stack is a stack of <A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><CODE>Rectangle</CODE></A> to be used for clipping via <A HREF="./com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)"><CODE>GLCommon.glScissor(int, int, int, int)</CODE></A>.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/ScissorStack.html#ScissorStack()"><B>ScissorStack()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">ScissorStack</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#scl(com.badlogic.gdx.math.Vector3)"><B>scl(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx"><B>Screen</B></A> - Interface in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>
 Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.<DT><A HREF="./com/badlogic/gdx/utils/ScreenUtils.html" title="class in com.badlogic.gdx.utils"><B>ScreenUtils</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>Class with static helper methods that provide access to the default OpenGL FrameBuffer.<DT><A HREF="./com/badlogic/gdx/utils/ScreenUtils.html#ScreenUtils()"><B>ScreenUtils()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ScreenUtils.html" title="class in com.badlogic.gdx.utils">ScreenUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#scroll(float, float)"><B>scroll(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#scroll(float, float)"><B>scroll(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>Offsets the region relative to the current region.
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#scrolled(int)"><B>scrolled(int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputAdapter.html#scrolled(int)"><B>scrolled(int)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputMultiplexer.html#scrolled(int)"><B>scrolled(int)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputProcessor.html#scrolled(int)"><B>scrolled(int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A>
<DD>Called when the mouse wheel was scrolled.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#scrolled(int)"><B>scrolled(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#scrolled(int)"><B>scrolled(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#scrolled(int)"><B>scrolled(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Call this to distribute a mouse scroll event to the stage.
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#scrolled(int)"><B>scrolled(int)</B></A> -
Method in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#scrollFocus(com.badlogic.gdx.scenes.scene2d.Actor)"><B>scrollFocus(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Sets the scroll focus to the given child <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#scrollFocusedActor"><B>scrollFocusedActor</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>ScrollPane</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>A special container that allows scrolling over its children.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><B>ScrollPane(Actor, Stage, Skin)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle)"><B>ScrollPane(Actor, Stage, ScrollPane.ScrollPaneStyle)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle, java.lang.String)"><B>ScrollPane(Actor, Stage, ScrollPane.ScrollPaneStyle, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>ScrollPane.ScrollPaneStyle</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>Defines a scroll pane's style, see <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>ScrollPane</CODE></A>.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#ScrollPane.ScrollPaneStyle()"><B>ScrollPane.ScrollPaneStyle()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#ScrollPane.ScrollPaneStyle(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch)"><B>ScrollPane.ScrollPaneStyle(NinePatch, NinePatch, NinePatch, NinePatch, NinePatch)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#SEARCH"><B>SEARCH</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html#secondsPerFrame"><B>secondsPerFrame</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/Segment.html" title="class in com.badlogic.gdx.math.collision"><B>Segment</B></A> - Class in <A HREF="./com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision</A><DD>A Segment is a line in 3-space having a staring and an ending position.<DT><A HREF="./com/badlogic/gdx/math/collision/Segment.html#Segment(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>Segment(Vector3, Vector3)</B></A> -
Constructor for class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Segment.html" title="class in com.badlogic.gdx.math.collision">Segment</A>
<DD>Constructs a new Segment from the two points given.
<DT><A HREF="./com/badlogic/gdx/math/collision/Segment.html#Segment(float, float, float, float, float, float)"><B>Segment(float, float, float, float, float, float)</B></A> -
Constructor for class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Segment.html" title="class in com.badlogic.gdx.math.collision">Segment</A>
<DD>Constructs a new Segment from the two points given.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.SelectionListener.html#selected(com.badlogic.gdx.scenes.scene2d.ui.ComboBox, int, java.lang.String)"><B>selected(ComboBox, int, String)</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.SelectionListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.SelectionListener</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.SelectionListener.html#selected(com.badlogic.gdx.scenes.scene2d.ui.List, int, java.lang.String)"><B>selected(List, int, String)</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.SelectionListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">List.SelectionListener</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#selectedPatch"><B>selectedPatch</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#selection"><B>selection</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#SEMICOLON"><B>SEMICOLON</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#sendUpdate()"><B>sendUpdate()</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>Sequence</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html#Sequence()"><B>Sequence()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Sequence</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils"><B>SerializationException</B></A> - Exception in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>Indicates an error during serialization due to misconfiguration or during deserialization due to invalid input data.<DT><A HREF="./com/badlogic/gdx/utils/SerializationException.html#SerializationException()"><B>SerializationException()</B></A> -
Constructor for exception com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils">SerializationException</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SerializationException.html#SerializationException(java.lang.String, java.lang.Throwable)"><B>SerializationException(String, Throwable)</B></A> -
Constructor for exception com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils">SerializationException</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SerializationException.html#SerializationException(java.lang.String)"><B>SerializationException(String)</B></A> -
Constructor for exception com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils">SerializationException</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SerializationException.html#SerializationException(java.lang.Throwable)"><B>SerializationException(Throwable)</B></A> -
Constructor for exception com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils">SerializationException</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#set(com.badlogic.gdx.graphics.Color)"><B>set(Color)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>Sets this color to the given color.
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#set(float, float, float, float)"><B>set(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html#set(com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds)"><B>set(BitmapFont.TextBounds)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#set(com.badlogic.gdx.graphics.g2d.Sprite)"><B>set(Sprite)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#set()"><B>set()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</A>
<DD>Binds the material's texture to the OpenGL context and changes the glBlendFunc to the values used by it.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#set(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion)"><B>set(MD5Quaternion)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Material.html#set(int)"><B>set(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>
<DD>Sends the material properties to the OpenGL state.
<DT><A HREF="./com/badlogic/gdx/math/Circle.html#set(float, float, float)"><B>set(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#set(com.badlogic.gdx.math.collision.BoundingBox)"><B>set(BoundingBox)</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Sets the given bounding box.
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>set(Vector3, Vector3)</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Sets the given minimum and maximum vector.
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#set(com.badlogic.gdx.math.Vector3[])"><B>set(Vector3[])</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Sets the bounding box minimum and maximum vector from the given points.
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#set(java.util.List)"><B>set(List&lt;Vector3&gt;)</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>Sets the bounding box minimum and maximum vector from the given points.
<DT><A HREF="./com/badlogic/gdx/math/collision/Ray.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>set(Vector3, Vector3)</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A>
<DD>Sets the starting position and the direction of this ray.
<DT><A HREF="./com/badlogic/gdx/math/collision/Ray.html#set(float, float, float, float, float, float)"><B>set(float, float, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A>
<DD>Sets this ray from the given starting position and direction.
<DT><A HREF="./com/badlogic/gdx/math/collision/Ray.html#set(com.badlogic.gdx.math.collision.Ray)"><B>set(Ray)</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A>
<DD>Sets the starting position and direction from the given ray
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#set(com.badlogic.gdx.math.Matrix3)"><B>set(Matrix3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#set(com.badlogic.gdx.math.Matrix4)"><B>set(Matrix4)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets the matrix to the given matrix.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#set(float[])"><B>set(float[])</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets the matrix to the given matrix as a float array.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#set(com.badlogic.gdx.math.Quaternion)"><B>set(Quaternion)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets the matrix to a rotation matrix representing the quaternion.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>set(Vector3, Vector3, Vector3, Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets the four columns of the matrix which correspond to the x-, y- and z-axis of the vector space this matrix creates as
 well as the 4th column representing the translation of any point that is multiplied by this matrix.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#set(com.badlogic.gdx.math.Matrix3)"><B>set(Matrix3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets this matrix to the given 3x3 matrix.
<DT><A HREF="./com/badlogic/gdx/math/Plane.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>set(Vector3, Vector3, Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>
<DD>Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
<DT><A HREF="./com/badlogic/gdx/math/Plane.html#set(float, float, float, float)"><B>set(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>
<DD>Sets the plane normal and distance
<DT><A HREF="./com/badlogic/gdx/math/Plane.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>set(Vector3, Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>
<DD>Sets the plane to the given point and normal.
<DT><A HREF="./com/badlogic/gdx/math/Plane.html#set(com.badlogic.gdx.math.Plane)"><B>set(Plane)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>
<DD>Sets this plane from the given plane
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#set(float, float, float, float)"><B>set(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Sets the components of the quaternion
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#set(com.badlogic.gdx.math.Quaternion)"><B>set(Quaternion)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Sets the quaternion components from the given quaternion.
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#set(com.badlogic.gdx.math.Vector3, float)"><B>set(Vector3, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Sets the quaternion components from the given axis and angle around that axis.
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#set(float, float, float, float)"><B>set(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#set(com.badlogic.gdx.math.Rectangle)"><B>set(Rectangle)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>Sets the values of the given rectangle to this rectangle.
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#set(com.badlogic.gdx.math.Vector2)"><B>set(Vector2)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Sets this vector from the given vector
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#set(float, float)"><B>set(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Sets the components of this vector
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#set(float, float, float)"><B>set(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Sets the vector to the given components
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#set(com.badlogic.gdx.math.Vector3)"><B>set(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Sets the components of the given vector
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#set(float[])"><B>set(float[])</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Sets the components from the array.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/EdgeShape.html#set(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><B>set(Vector2, Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</A>
<DD>Set this as an isolated edge.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/EdgeShape.html#set(float, float, float, float)"><B>set(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</A>
<DD>Set this as an isolated edge.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html#set(com.badlogic.gdx.math.Vector2[])"><B>set(Vector2[])</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</A>
<DD>Copy vertices.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#set(int, T)"><B>set(int, T)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#set(int, boolean)"><B>set(int, boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#set(int, float)"><B>set(int, float)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#set(int, int)"><B>set(int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.html#set(java.lang.String, java.lang.Object)"><B>set(String, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#set(int, long)"><B>set(int, long)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#setActive(boolean)"><B>setActive(boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setActive(boolean)"><B>setActive(boolean)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Set the active state of the body.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setActor(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)"><B>setActor(String, Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Sets the actor in the cell with the specified name.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAdditive(boolean)"><B>setAdditive(boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAligned(boolean)"><B>setAligned(boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#setAlwaysActive(boolean)"><B>setAlwaysActive(boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setAngularDamping(float)"><B>setAngularDamping(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Set the angular damping of the body.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setAngularVelocity(float)"><B>setAngularVelocity(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Set the angular velocity.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html#setAnimation(com.badlogic.gdx.graphics.g3d.Animation, com.badlogic.gdx.graphics.g3d.Animator.WrapMode)"><B>setAnimation(Animation, Animator.WrapMode)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html" title="class in com.badlogic.gdx.graphics.g3d">Animator</A>
<DD>Sets the currently playing <A HREF="./com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d"><CODE>Animation</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html#setAnimation(java.lang.String, com.badlogic.gdx.graphics.g3d.Animator.WrapMode)"><B>setAnimation(String, Animator.WrapMode)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframedModel</A>
<DD>Set the current playing animation.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html#setAnimation(com.badlogic.gdx.graphics.g3d.Animation, com.badlogic.gdx.graphics.g3d.Animator.WrapMode)"><B>setAnimation(Animation, Animator.WrapMode)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html#setAsBox(float, float)"><B>setAsBox(float, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</A>
<DD>Build vertices to represent an axis-aligned box.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html#setAsBox(float, float, com.badlogic.gdx.math.Vector2, float)"><B>setAsBox(float, float, Vector2, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</A>
<DD>Build vertices to represent an oriented box.
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#setAssetManager(com.badlogic.gdx.assets.AssetManager)"><B>setAssetManager(AssetManager)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><CODE>AssetManager</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAttached(boolean)"><B>setAttached(boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#setAttribute(java.lang.String, java.lang.String)"><B>setAttribute(String, String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setAttributef(java.lang.String, float, float, float, float)"><B>setAttributef(String, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Sets the given attribute
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#setAutoBind(boolean)"><B>setAutoBind(boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Sets whether to bind the underlying <A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>VertexArray</CODE></A> or <A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>VertexBufferObject</CODE></A> automatically on a call to one of the
 <A HREF="./com/badlogic/gdx/graphics/Mesh.html#render(int)"><CODE>Mesh.render(int)</CODE></A> methods or not.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#setAutoClearForces(boolean)"><B>setAutoClearForces(boolean)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Set flag to control automatic clearing of forces after each time step.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setAwake(boolean)"><B>setAwake(boolean)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Set the sleep state of the body.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setBackground(com.badlogic.gdx.graphics.g2d.NinePatch)"><B>setBackground(NinePatch)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/DFT.html#setBand(int, float)"><B>setBand(int, float)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/DFT.html" title="class in com.badlogic.gdx.audio.analysis">DFT</A>
<DD>Not currently implemented.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FFT.html#setBand(int, float)"><B>setBand(int, float)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FFT.html" title="class in com.badlogic.gdx.audio.analysis">FFT</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#setBand(int, float)"><B>setBand(int, float)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Sets the amplitude of the <code>i<sup>th</sup></code> frequency band to <code>a</code>.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setBehind(boolean)"><B>setBehind(boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#setBlend(int)"><B>setBlend(int)</B></A> -
Static method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setBlendFunction(int, int)"><B>setBlendFunction(int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Sets the blending function to be used when rendering sprites.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#setBlending(int, int)"><B>setBlending(int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets the blending parameters for this decal
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)"><B>setBlending(Pixmap.Blending)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Sets the type of <A HREF="./com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics"><CODE>Pixmap.Blending</CODE></A> to be used for all operations.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)"><B>setBounds(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setBounds(float, float, float, float)"><B>setBounds(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setBullet(boolean)"><B>setBullet(boolean)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Should this body be treated like a bullet for continuous collision detection?
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#setCamera(com.badlogic.gdx.graphics.Camera)"><B>setCamera(Camera)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#setCamera(com.badlogic.gdx.graphics.Camera)"><B>setCamera(Camera)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics"><CODE>Camera</CODE></A> this stage uses.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#setCatchBackKey(boolean)"><B>setCatchBackKey(boolean)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#setCatchBackKey(boolean)"><B>setCatchBackKey(boolean)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>Sets whether the BACK button on Android should be caught.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#setCatchMenuKey(boolean)"><B>setCatchMenuKey(boolean)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#setCatchMenuKey(boolean)"><B>setCatchMenuKey(boolean)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>Sets whether the MENU button on Android should be caught.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html#setClickListener(com.badlogic.gdx.scenes.scene2d.ui.ClickListener)"><B>setClickListener(ClickListener)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setClickListener(com.badlogic.gdx.scenes.scene2d.ui.ClickListener)"><B>setClickListener(ClickListener)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setClipboard(com.badlogic.gdx.scenes.scene2d.ui.utils.Clipboard)"><B>setClipboard(Clipboard)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/Clipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils"><CODE>Clipboard</CODE></A> implementation this TextField uses.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#setColor(float)"><B>setColor(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#setColor(com.badlogic.gdx.graphics.Color)"><B>setColor(Color)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#setColor(float, float, float, float)"><B>setColor(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setColor(float)"><B>setColor(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setColor(com.badlogic.gdx.graphics.Color)"><B>setColor(Color)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setColor(float, float, float, float)"><B>setColor(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(com.badlogic.gdx.graphics.Color)"><B>setColor(Color)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(float, float, float, float)"><B>setColor(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setColor(com.badlogic.gdx.graphics.Color)"><B>setColor(Color)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Sets the color used to tint images when they are added to the SpriteBatch.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setColor(float, float, float, float)"><B>setColor(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setColor(float)"><B>setColor(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#setColor(com.badlogic.gdx.graphics.Color)"><B>setColor(Color)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Sets the color used to tint images when they are added to the SpriteCache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#setColor(float, float, float, float)"><B>setColor(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#setColor(float)"><B>setColor(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#setColor(float, float, float, float)"><B>setColor(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets the color of all four vertices to the specified color
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setColor(com.badlogic.gdx.graphics.Color)"><B>setColor(Color)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics"><CODE>Color</CODE></A> to be used by shapes.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setColor(float, float, float, float)"><B>setColor(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics"><CODE>Color</CODE></A> to be used by shapes.
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#setColor(float, float, float, float)"><B>setColor(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Sets the color for the following drawing operations.
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#setColor(com.badlogic.gdx.graphics.Color)"><B>setColor(Color)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Sets the color for the following drawing operations.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#setColor(float)"><B>setColor(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#setColor(com.badlogic.gdx.graphics.Color)"><B>setColor(Color)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#setColor(float, float, float, float)"><B>setColor(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#setColors(float[])"><B>setColors(float[])</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html#setCompletionListener(com.badlogic.gdx.scenes.scene2d.OnActionCompleted)"><B>setCompletionListener(OnActionCompleted)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>
<DD>Sets the listener to be invoked when the action is finished.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#setComplex(float[], float[])"><B>setComplex(float[], float[])</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#setContactFilter(com.badlogic.gdx.physics.box2d.ContactFilter)"><B>setContactFilter(ContactFilter)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Register a contact filter to provide specific control over collision.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#setContactListener(com.badlogic.gdx.physics.box2d.ContactListener)"><B>setContactListener(ContactListener)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Register a contact event listener.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/AndroidClipboard.html#setContents(java.lang.String)"><B>setContents(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/AndroidClipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">AndroidClipboard</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/Clipboard.html#setContents(java.lang.String)"><B>setContents(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/Clipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">Clipboard</A>
<DD>Sets the content of the system clipboard.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/DesktopClipboard.html#setContents(java.lang.String)"><B>setContents(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/DesktopClipboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">DesktopClipboard</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setContinuous(boolean)"><B>setContinuous(boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#setContinuousPhysics(boolean)"><B>setContinuousPhysics(boolean)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Enable/disable continuous physics.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#setCursorCatched(boolean)"><B>setCursorCatched(boolean)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#setCursorCatched(boolean)"><B>setCursorCatched(boolean)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>Only viable on the desktop.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#setCursorPosition(int, int)"><B>setCursorPosition(int, int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#setCursorPosition(int, int)"><B>setCursorPosition(int, int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>Only viable on the desktop.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#setDampingRatio(float)"><B>setDampingRatio(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</A>
<DD>Set/get damping ratio.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setDampingRatio(float)"><B>setDampingRatio(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</A>
<DD>Set/get the damping ratio (dimensionless).
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#setDensity(float)"><B>setDensity(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Set the density of this fixture.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#setDestructionListener(com.badlogic.gdx.physics.box2d.DestructionListener)"><B>setDestructionListener(DestructionListener)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Register a destruction listener.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#setDimensions(float, float)"><B>setDimensions(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets the width and height in world units
<DT><A HREF="./com/badlogic/gdx/Graphics.html#setDisplayMode(com.badlogic.gdx.Graphics.DisplayMode)"><B>setDisplayMode(Graphics.DisplayMode)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>Sets the current <A HREF="./com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx"><CODE>Graphics.DisplayMode</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/Graphics.html#setDisplayMode(int, int, boolean)"><B>setDisplayMode(int, int, boolean)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>Tries to set the display mode width the given width and height in pixels.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#setDuration(int)"><B>setDuration(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#setEdges(boolean)"><B>setEdges(boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#setElementType(java.lang.Class, java.lang.String, java.lang.Class)"><B>setElementType(Class, String, Class)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#setEnabled(boolean)"><B>setEnabled(boolean)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>Enable/disable this contact.
<DT><A HREF="./com/badlogic/gdx/utils/Logger.html#setEnabled(boolean)"><B>setEnabled(boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#setEnforcePotImages(boolean)"><B>setEnforcePotImages(boolean)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#setErrorListener(com.badlogic.gdx.assets.AssetErrorListener)"><B>setErrorListener(AssetErrorListener)</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>Sets an <A HREF="./com/badlogic/gdx/assets/AssetErrorListener.html" title="interface in com.badlogic.gdx.assets"><CODE>AssetErrorListener</CODE></A> to be invoked in case loading an asset failed.
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#setEulerAngles(float, float, float)"><B>setEulerAngles(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Sets the quaternion to the given euler angles.
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.html#setFilter(com.badlogic.gdx.graphics.Pixmap.Filter)"><B>setFilter(Pixmap.Filter)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A>
<DD>Sets the type of interpolation <A HREF="./com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics"><CODE>Pixmap.Filter</CODE></A> to be used in conjunction with
 <A HREF="./com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int, int, int)"><CODE>Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int)</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#setFilter(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter)"><B>setFilter(Texture.TextureFilter, Texture.TextureFilter)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#setFilterData(com.badlogic.gdx.physics.box2d.Filter)"><B>setFilterData(Filter)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Set the contact filtering data.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setFixedRotation(boolean)"><B>setFixedRotation(boolean)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Set this body to have fixed rotation.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#setFixedWidthGlyphs(java.lang.CharSequence)"><B>setFixedWidthGlyphs(CharSequence)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Makes the specified glyphs fixed width.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#setFlip(boolean, boolean)"><B>setFlip(boolean, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setFlip(boolean, boolean)"><B>setFlip(boolean, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#setFont(com.badlogic.gdx.graphics.g2d.BitmapFont)"><B>setFont(BitmapFont)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#setFreq(float, float)"><B>setFreq(float, float)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Sets the amplitude of the requested frequency in the spectrum to <code>a</code>.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#setFrequency(float)"><B>setFrequency(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</A>
<DD>Set/get frequency in Hz.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setFrequency(float)"><B>setFrequency(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</A>
<DD>Set/get the frequency in Hertz.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#setFriction(float)"><B>setFriction(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>Override the default friction mixture.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#setFriction(float)"><B>setFriction(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Set the coefficient of friction.
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#setFromAxes(float, float, float, float, float, float, float, float, float)"><B>setFromAxes(float, float, float, float, float, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>
 Sets the Quaternion from the given x-, y- and z-axis which have to be orthonormal.
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#setFromAxis(com.badlogic.gdx.math.Vector3, float)"><B>setFromAxis(Vector3, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Sets the quaternion components from the given axis and angle around that axis.
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#setFromAxis(float, float, float, float)"><B>setFromAxis(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Sets the quaternion components from the given axis and angle around that axis.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setFromEulerAngles(float, float, float)"><B>setFromEulerAngles(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets this matrix to a rotation matrix from the given euler angles.
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#setFromMatrix(com.badlogic.gdx.math.Matrix4)"><B>setFromMatrix(Matrix4)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#setGravity(com.badlogic.gdx.math.Vector2)"><B>setGravity(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Change the global gravity vector.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setGravityScale(float)"><B>setGravityScale(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Sets the gravity scale of the body
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#setGroupStrategy(com.badlogic.gdx.graphics.g3d.decals.GroupStrategy)"><B>setGroupStrategy(GroupStrategy)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals"><CODE>GroupStrategy</CODE></A> used
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#setHeight(float)"><B>setHeight(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets the height in world units
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#setHeight(float)"><B>setHeight(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>Sets the height of this rectangle
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setHigh(float)"><B>setHigh(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setHigh(float, float)"><B>setHigh(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setHighMax(float)"><B>setHighMax(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setHighMin(float)"><B>setHighMin(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setHScrollAmount(float)"><B>setHScrollAmount(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#setIcon(com.badlogic.gdx.graphics.Pixmap[])"><B>setIcon(Pixmap[])</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>Sets one or more icons for the Desktop.
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#setIgnoreUnknownFields(boolean)"><B>setIgnoreUnknownFields(boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setImagePath(java.lang.String)"><B>setImagePath(String)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#setIndices(short[], int, int)"><B>setIndices(short[], int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</A>
<DD>
 Sets the indices of this IndexBufferObject, discarding the old indices.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#setIndices(short[], int, int)"><B>setIndices(short[], int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</A>
<DD>
 Sets the indices of this IndexBufferObject, discarding the old indices.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices(short[], int, int)"><B>setIndices(short[], int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A>
<DD>
 Sets the indices of this IndexBufferObject, discarding the old indices.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#setIndices(short[])"><B>setIndices(short[])</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Sets the indices of this Mesh
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#setIndices(short[], int, int)"><B>setIndices(short[], int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Sets the indices of this Mesh.
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#setInputProcessor(com.badlogic.gdx.InputProcessor)"><B>setInputProcessor(InputProcessor)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#setInputProcessor(com.badlogic.gdx.InputProcessor)"><B>setInputProcessor(InputProcessor)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><CODE>InputProcessor</CODE></A> that will receive all touch and key input events.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html#setInterpolationFrames()"><B>setInterpolationFrames()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html" title="class in com.badlogic.gdx.graphics.g3d">Animator</A>
<DD>Implementations should set the 'current' and 'next' frames of animation that will be interpolated.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html#setInterpolationFrames()"><B>setInterpolationFrames()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html#setInterpolationFrames()"><B>setInterpolationFrames()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html#setInterpolator(com.badlogic.gdx.scenes.scene2d.Interpolator)"><B>setInterpolator(Interpolator)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A>
<DD>Sets an <A HREF="./com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A> to modify the progression of the animations.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#setItems(java.lang.String[])"><B>setItems(String[])</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#setItems(java.lang.String[])"><B>setItems(String[])</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>Sets the items of this list.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html#setKeyframeDimensions(int, int, int)"><B>setKeyframeDimensions(int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimator</A>
<DD>Set the result (interpolated) keyframe internal array dimensions.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#setLength(float)"><B>setLength(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</A>
<DD>Set/get the natural length.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#setLimits(float, float)"><B>setLimits(float, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</A>
<DD>Set the joint limits, usually in meters.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#setLimits(float, float)"><B>setLimits(float, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</A>
<DD>Set the joint limits in radians.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setLinearDamping(float)"><B>setLinearDamping(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Set the linear damping of the body.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setLinearVelocity(com.badlogic.gdx.math.Vector2)"><B>setLinearVelocity(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Set the linear velocity of the center of mass.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setLinearVelocity(float, float)"><B>setLinearVelocity(float, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Set the linear velocity of the center of mass.
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#setLoader(java.lang.Class, com.badlogic.gdx.assets.loaders.AssetLoader)"><B>setLoader(Class&lt;T&gt;, AssetLoader&lt;T, P&gt;)</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>Sets a new <A HREF="./com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><CODE>AssetLoader</CODE></A> for the given type.
<DT><A HREF="./com/badlogic/gdx/Application.html#setLogLevel(int)"><B>setLogLevel(int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>
<DD>Sets the log level.
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#setLogLevel(int)"><B>setLogLevel(int)</B></A> -
Method in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html#setLogLevel(int)"><B>setLogLevel(int)</B></A> -
Method in class com.badlogic.gdx.backends.jogl.<A HREF="./com/badlogic/gdx/backends/jogl/JoglApplication.html" title="class in com.badlogic.gdx.backends.jogl">JoglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#setLogLevel(int)"><B>setLogLevel(int)</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#setLogLevel(int)"><B>setLogLevel(int)</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/Music.html#setLooping(boolean)"><B>setLooping(boolean)</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</A>
<DD>Sets whether the music stream is looping.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#setLow(float)"><B>setLow(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#setLow(float, float)"><B>setLow(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#setLowMax(float)"><B>setLowMax(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#setLowMin(float)"><B>setLowMin(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setMassData(com.badlogic.gdx.physics.box2d.MassData)"><B>setMassData(MassData)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Set the mass properties to override the mass properties of the fixtures.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html#setMaterials(com.badlogic.gdx.graphics.g3d.Material[])"><B>setMaterials(Material[])</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframedModel</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d"><CODE>Material</CODE></A> list for this model, one for each mesh, in mesh order.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html#setMaxForce(float)"><B>setMaxForce(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJoint</A>
<DD>Set the maximum friction force in N.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setMaxForce(float)"><B>setMaxForce(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</A>
<DD>Set/get the maximum force in Newtons.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#setMaxMotorForce(float)"><B>setMaxMotorForce(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</A>
<DD>Set the maximum motor force, usually in N.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#setMaxMotorTorque(float)"><B>setMaxMotorTorque(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</A>
<DD>Set the maximum motor torque, usually in N-m.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#setMaxMotorTorque(float)"><B>setMaxMotorTorque(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</A>
<DD>Set/Get the maximum motor force, usually in N-m.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMaxParticleCount(int)"><B>setMaxParticleCount(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setMaxSplitAmount(float)"><B>setMaxSplitAmount(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>Sets the maximum split amount
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html#setMaxTorque(float)"><B>setMaxTorque(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJoint</A>
<DD>Set the maximum friction torque in N*m.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html#setMeshVisible(int, boolean)"><B>setMeshVisible(int, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframedModel</A>
<DD>Sets the specified mesh's visibility (MD5 models typically consist of a number of meshes).
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMinParticleCount(int)"><B>setMinParticleCount(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setMinSplitAmount(float)"><B>setMinSplitAmount(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>Sets the minimum split amount
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html#setModal(boolean)"><B>setModal(boolean)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A>
<DD>Sets whether this Window is modal or not.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#setMotorSpeed(float)"><B>setMotorSpeed(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</A>
<DD>Set the motor speed, usually in meters per second.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#setMotorSpeed(float)"><B>setMotorSpeed(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</A>
<DD>Set the motor speed in radians per second.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#setMotorSpeed(float)"><B>setMotorSpeed(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</A>
<DD>Set the motor speed, usually in radians per second.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html#setMovable(boolean)"><B>setMovable(boolean)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A>
<DD>Sets whether this Window is movable by touch or not.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setMultiLineText(java.lang.CharSequence, float, float)"><B>setMultiLineText(CharSequence, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>Caches a string, which may contain newlines (\n), with the specified position.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setMultiLineText(java.lang.CharSequence, float, float, float, com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment)"><B>setMultiLineText(CharSequence, float, float, float, BitmapFont.HAlignment)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>Caches a string, which may contain newlines (\n), with the specified position and alignment.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#setMultiLineText(java.lang.String)"><B>setMultiLineText(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setName(java.lang.String)"><B>setName(String)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html#setNextVertex(com.badlogic.gdx.math.Vector2)"><B>setNextVertex(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</A>
<DD>Establish connectivity to a vertex that follows the last vertex.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html#setNextVertex(float, float)"><B>setNextVertex(float, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</A>
<DD>Establish connectivity to a vertex that follows the last vertex.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html#setNumTaggedJoints(int)"><B>setNumTaggedJoints(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimator</A>
<DD>Set the number of tagged joints for allocation
<DT><A HREF="./com/badlogic/gdx/assets/RefCountedContainer.html#setObject(java.lang.Object)"><B>setObject(Object)</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets">RefCountedContainer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setOnscreenKeyboard(com.badlogic.gdx.scenes.scene2d.ui.TextField.OnscreenKeyboard)"><B>setOnscreenKeyboard(TextField.OnscreenKeyboard)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField.OnscreenKeyboard</CODE></A> to be used by this textfield
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#setOnscreenKeyboardVisible(boolean)"><B>setOnscreenKeyboardVisible(boolean)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#setOnscreenKeyboardVisible(boolean)"><B>setOnscreenKeyboardVisible(boolean)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>Sets the on-screen keyboard visible if available.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#setOrigin(float, float)"><B>setOrigin(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Sets the origin in relation to the sprite's position for scaling and rotation.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setOrigin(float, float)"><B>setOrigin(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#setOrigin(float, float)"><B>setOrigin(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#setOutputType(com.badlogic.gdx.utils.JsonWriter.OutputType)"><B>setOutputType(JsonWriter.OutputType)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.html#setOutputType(com.badlogic.gdx.utils.JsonWriter.OutputType)"><B>setOutputType(JsonWriter.OutputType)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#setPatch(com.badlogic.gdx.graphics.g2d.NinePatch)"><B>setPatch(NinePatch)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#setPixel(int, int, int)"><B>setPixel(int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setPosition(float, float)"><B>setPosition(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>Sets the position of the text, relative to the position when the cached text was created.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#setPosition(float, float)"><B>setPosition(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setPosition(float, float)"><B>setPosition(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition(float, float)"><B>setPosition(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Sets the position where the sprite will be drawn.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setPosition(float, float)"><B>setPosition(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#setPosition(float, float, float)"><B>setPosition(float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets the position to the given world coordinates
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#setPosition(float, float)"><B>setPosition(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/CircleShape.html#setPosition(com.badlogic.gdx.math.Vector2)"><B>setPosition(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/CircleShape.html" title="class in com.badlogic.gdx.physics.box2d">CircleShape</A>
<DD>Sets the position of the shape
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Transform.html#setPosition(com.badlogic.gdx.math.Vector2)"><B>setPosition(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</A>
<DD>Sets the position of this transform
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html#setPrevVertex(com.badlogic.gdx.math.Vector2)"><B>setPrevVertex(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</A>
<DD>Establish connectivity to a vertex that precedes the first vertex.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html#setPrevVertex(float, float)"><B>setPrevVertex(float, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</A>
<DD>Establish connectivity to a vertex that precedes the first vertex.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setProjectionMatrix(com.badlogic.gdx.math.Matrix4)"><B>setProjectionMatrix(Matrix4)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Sets the projection matrix to be used by this SpriteBatch.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#setProjectionMatrix(com.badlogic.gdx.math.Matrix4)"><B>setProjectionMatrix(Matrix4)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setProjectionMatrix(com.badlogic.gdx.math.Matrix4)"><B>setProjectionMatrix(Matrix4)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>Sets the projection matrix to be used for rendering.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#setProperty(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, com.badlogic.gdx.scenes.scene2d.Actor, java.lang.String, java.util.List)"><B>setProperty(TableLayout, Actor, String, List&lt;String&gt;)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Shape.html#setRadius(float)"><B>setRadius(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</A>
<DD>Sets the radius of this shape
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setRange(float, float)"><B>setRange(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>Sets the range of this slider.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJoint.html#setRatio(float)"><B>setRatio(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/GearJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJoint</A>
<DD>Set/Get the gear ratio.
<DT><A HREF="./com/badlogic/gdx/assets/RefCountedContainer.html#setRefCount(int)"><B>setRefCount(int)</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets">RefCountedContainer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#setReferenceCount(java.lang.String, int)"><B>setReferenceCount(String, int)</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>Returns the reference count of an asset.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#setRegion(float, float, float, float)"><B>setRegion(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.Texture)"><B>setRegion(Texture)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>Sets the texture and sets the coordinates to the size of the specified texture.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(int, int, int, int)"><B>setRegion(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(float, float, float, float)"><B>setRegion(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)"><B>setRegion(TextureRegion)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>Sets the texture and coordinates to the specified region.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)"><B>setRegion(TextureRegion, int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>Sets the texture to that of the specified region and sets the coordinates relative to the specified region.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)"><B>setRegion(TextureRegion)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionHeight(int)"><B>setRegionHeight(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionWidth(int)"><B>setRegionWidth(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionX(int)"><B>setRegionX(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionY(int)"><B>setRegionY(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setRelative(boolean)"><B>setRelative(boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#setRestitution(float)"><B>setRestitution(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>Override the default restitution mixture.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#setRestitution(float)"><B>setRestitution(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Set the coefficient of restitution.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation(float)"><B>setRotation(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#setRotation(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>setRotation(Vector3, Vector3)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets the rotation of this decal based on the (normalized) direction and up vector.
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#setRotation(float)"><B>setRotation(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Transform.html#setRotation(float)"><B>setRotation(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</A>
<DD>Sets the rotation of this transform
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#setScale(float, float)"><B>setScale(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#setScale(float)"><B>setScale(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Scales the font by the specified amount in both directions.<br>
 <br>
 Note that smoother scaling can be achieved if the texture backing the BitmapFont is using <A HREF="./com/badlogic/gdx/graphics/Texture.TextureFilter.html#Linear"><CODE>Texture.TextureFilter.Linear</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#setScale(int)"><B>setScale(int)</B></A> -
Static method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#setScale(float)"><B>setScale(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#setScale(float, float)"><B>setScale(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#setScale(float, float)"><B>setScale(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets scale along both the x and y axis
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#setScale(float)"><B>setScale(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets scale along both the x and y axis
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#setScale(float, float)"><B>setScale(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#setScaleX(float)"><B>setScaleX(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets scale along the x axis
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#setScaleY(float)"><B>setScaleY(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets scale along the y axis
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setScaling(float[])"><B>setScaling(float[])</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Game.html#setScreen(com.badlogic.gdx.Screen)"><B>setScreen(Screen)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</A>
<DD>Sets the current screen.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#setScrollX(float)"><B>setScrollX(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#setScrollY(float)"><B>setScrollY(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#setSelectedIndex(int)"><B>setSelectedIndex(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#setSelection(int)"><B>setSelection(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>Sets the selected item via it's index
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#setSelection(int)"><B>setSelection(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#setSelection(java.lang.String)"><B>setSelection(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#setSelectionListener(com.badlogic.gdx.scenes.scene2d.ui.ComboBox.SelectionListener)"><B>setSelectionListener(ComboBox.SelectionListener)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.SelectionListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><CODE>ComboBox.SelectionListener</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#setSelectionListener(com.badlogic.gdx.scenes.scene2d.ui.List.SelectionListener)"><B>setSelectionListener(List.SelectionListener)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.SelectionListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><CODE>List.SelectionListener</CODE></A> of this list.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#setSensor(boolean)"><B>setSensor(boolean)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Set if this fixture is a sensor.
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#setSerializer(java.lang.Class, com.badlogic.gdx.utils.Json.Serializer)"><B>setSerializer(Class&lt;T&gt;, Json.Serializer&lt;T&gt;)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setShader(com.badlogic.gdx.graphics.glutils.ShaderProgram)"><B>setShader(ShaderProgram)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Sets the shader to be used in a GLES 2.0 environment.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#setShader(com.badlogic.gdx.graphics.glutils.ShaderProgram)"><B>setShader(ShaderProgram)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Sets the shader to be used in a GLES 2.0 environment.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#setShape(com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape)"><B>setShape(ParticleEmitter.SpawnShape)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#setSide(com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide)"><B>setSide(ParticleEmitter.SpawnEllipseSide)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#setSize(float, float)"><B>setSize(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Sets the size of the sprite when drawn, before scaling and rotation are applied.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setSize(float, float)"><B>setSize(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html#setSkeleton(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints)"><B>setSkeleton(MD5Joints)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animator</A>
<DD>Set the current skeleton.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#setSkeleton(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints)"><B>setSkeleton(MD5Joints)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Renderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setSleepingAllowed(boolean)"><B>setSleepingAllowed(boolean)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>You can disable sleeping on this body.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setSplitAmount(float)"><B>setSplitAmount(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>Sets the split amount
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#setSpringDampingRatio(float)"><B>setSpringDampingRatio(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</A>
<DD>Set/Get the spring damping ratio
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#setSpringFrequencyHz(float)"><B>setSpringFrequencyHz(float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</A>
<DD>Set/Get the spring frequency in hertz.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setSprite(com.badlogic.gdx.graphics.g2d.Sprite)"><B>setSprite(Sprite)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)"><B>setStyle(Button.ButtonStyle)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.ComboBox.ComboBoxStyle)"><B>setStyle(ComboBox.ComboBoxStyle)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>Sets the style of this widget.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle)"><B>setStyle(Label.LabelStyle)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle)"><B>setStyle(List.ListStyle)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>Sets the style of this widget.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle)"><B>setStyle(Slider.SliderStyle)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>Sets the style of this widget.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle)"><B>setStyle(SplitPane.SplitPaneStyle)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>Sets the style of this widget.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle)"><B>setStyle(TextField.TextFieldStyle)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>Sets the style of this widget.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)"><B>setStyle(Window.WindowStyle)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A>
<DD>Sets the style of this widget.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html#setTaggedJoints(java.util.ArrayList)"><B>setTaggedJoints(ArrayList&lt;String&gt;)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframedModel</A>
<DD>Sets the tagged joints for this model's animations.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setTarget(com.badlogic.gdx.math.Vector2)"><B>setTarget(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</A>
<DD>Use this to update the target point.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setTarget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> of this action.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setTarget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Delay</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setTarget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeIn</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setTarget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeOut</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setTarget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setTarget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Forever.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Forever</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setTarget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setTarget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setTarget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Parallel</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setTarget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Remove</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setTarget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Repeat</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setTarget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setTarget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setTarget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setTarget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Sequence</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setText(java.lang.CharSequence, float, float)"><B>setText(CharSequence, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>Caches a string with the specified position.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setText(java.lang.CharSequence, float, float, int, int)"><B>setText(CharSequence, float, float, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>Caches a substring with the specified position.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#setText(java.lang.String)"><B>setText(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html#setText(java.lang.String)"><B>setText(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#setText(java.lang.String)"><B>setText(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setText(java.lang.String)"><B>setText(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>Sets the text of this text field.
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#setText(java.lang.String)"><B>setText(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setTextFieldListener(com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldListener)"><B>setTextFieldListener(TextField.TextFieldListener)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField.TextFieldListener</CODE></A>
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#setTexture(com.badlogic.gdx.graphics.Texture)"><B>setTexture(Texture)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html#setTexture(com.badlogic.gdx.graphics.Texture)"><B>setTexture(Texture)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#setTextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)"><B>setTextureRegion(TextureRegion)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets the texture region
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html#setTileProperty(int, java.lang.String, java.lang.String)"><B>setTileProperty(int, String, String)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledMap</A>
<DD>Sets a tile's property.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#setTimeline(float[])"><B>setTimeline(float[])</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setTimeline(float[])"><B>setTimeline(float[])</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#setTitle(java.lang.String)"><B>setTitle(String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>Sets the title of the window.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html#setTitle(java.lang.String)"><B>setTitle(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A>
<DD>Sets the title of the Window
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setToLookAt(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>setToLookAt(Vector3, Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets the matrix to a look at matrix with a direction and an up vector.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setToLookAt(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>setToLookAt(Vector3, Vector3, Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets this matrix to a look at matrix with the given position, target and up vector.
<DT><A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html#setToOrtho(boolean)"><B>setToOrtho(boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</A>
<DD>Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered
 at (Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down.
<DT><A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html#setToOrtho(boolean, float, float)"><B>setToOrtho(boolean, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</A>
<DD>Sets this camera to an orthographic projection, centered
 at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up or down.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setToOrtho(float, float, float, float, float, float)"><B>setToOrtho(float, float, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets the matrix to an orthographic projection like glOrtho (http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml) following
 the OpenGL equivalent
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setToOrtho2D(float, float, float, float)"><B>setToOrtho2D(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setToOrtho2D(float, float, float, float, float, float)"><B>setToOrtho2D(float, float, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height, having a near
 and far plane.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setToProjection(float, float, float, float)"><B>setToProjection(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets the matrix to a projection matrix with a near- and far plane, a field of view in degrees and an aspect ratio.
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#setToRotation(float)"><B>setToRotation(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>Sets this matrix to a rotation matrix that will rotate any vector in counter clockwise order around the z-axis.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setToRotation(com.badlogic.gdx.math.Vector3, float)"><B>setToRotation(Vector3, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets the matrix to a rotation matrix around the given axis.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setToRotation(float, float, float, float)"><B>setToRotation(float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets the matrix to a rotation matrix around the given axis.
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#setToScaling(float, float)"><B>setToScaling(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>Sets this matrix to a scaling matrix
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setToScaling(com.badlogic.gdx.math.Vector3)"><B>setToScaling(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets this matrix to a scaling matrix
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setToScaling(float, float, float)"><B>setToScaling(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets this matrix to a scaling matrix
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#setToTranslation(float, float)"><B>setToTranslation(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>Sets this matrix to a translation matrix.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setToTranslation(com.badlogic.gdx.math.Vector3)"><B>setToTranslation(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
 translation vector.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setToTranslation(float, float, float)"><B>setToTranslation(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
 translation vector.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setToTranslationAndScaling(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>setToTranslationAndScaling(Vector3, Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the
 translation vector in the 4th column and the scaling vector in the diagonal.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setToTranslationAndScaling(float, float, float, float, float, float)"><B>setToTranslationAndScaling(float, float, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the
 translation vector in the 4th column and the scaling vector in the diagonal.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#setToWorld(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><B>setToWorld(Vector3, Vector3, Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setTransform(com.badlogic.gdx.math.Vector2, float)"><B>setTransform(Vector2, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Set the position of the body's origin and rotation.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setTransform(float, float, float)"><B>setTransform(float, float, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Set the position of the body's origin and rotation.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setTransformMatrix(com.badlogic.gdx.math.Matrix4)"><B>setTransformMatrix(Matrix4)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Sets the transform matrix to be used by this SpriteBatch.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#setTransformMatrix(com.badlogic.gdx.math.Matrix4)"><B>setTransformMatrix(Matrix4)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setTransformMatrix(com.badlogic.gdx.math.Matrix4)"><B>setTransformMatrix(Matrix4)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setType(com.badlogic.gdx.physics.box2d.BodyDef.BodyType)"><B>setType(BodyDef.BodyType)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Set the type of this body.
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#setTypeName(java.lang.String)"><B>setTypeName(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>Sets the name of the JSON field to store the Java class name or class tag when required to avoid ambiguity during
 deserialization.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#setU(float)"><B>setU(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU(float)"><B>setU(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#setU2(float)"><B>setU2(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU2(float)"><B>setU2(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform1fv(java.lang.String, float[], int, int)"><B>setUniform1fv(String, float[], int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform2fv(java.lang.String, float[], int, int)"><B>setUniform2fv(String, float[], int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform3fv(java.lang.String, float[], int, int)"><B>setUniform3fv(String, float[], int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform4fv(java.lang.String, float[], int, int)"><B>setUniform4fv(String, float[], int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf(java.lang.String, float)"><B>setUniformf(String, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Sets the uniform with the given name.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf(java.lang.String, float, float)"><B>setUniformf(String, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Sets the uniform with the given name.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf(java.lang.String, float, float, float)"><B>setUniformf(String, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Sets the uniform with the given name.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf(java.lang.String, float, float, float, float)"><B>setUniformf(String, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Sets the uniform with the given name.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi(java.lang.String, int)"><B>setUniformi(String, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Sets the uniform with the given name.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi(java.lang.String, int, int)"><B>setUniformi(String, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Sets the uniform with the given name.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi(java.lang.String, int, int, int)"><B>setUniformi(String, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Sets the uniform with the given name.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi(java.lang.String, int, int, int, int)"><B>setUniformi(String, int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Sets the uniform with the given name.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix4)"><B>setUniformMatrix(String, Matrix4)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Sets the uniform matrix with the given name.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix4, boolean)"><B>setUniformMatrix(String, Matrix4, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Sets the uniform matrix with the given name.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix3)"><B>setUniformMatrix(String, Matrix3)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Sets the uniform matrix with the given name.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix3, boolean)"><B>setUniformMatrix(String, Matrix3, boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Sets the uniform matrix with the given name.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/MipMapGenerator.html#setUseHardwareMipMap(boolean)"><B>setUseHardwareMipMap(boolean)</B></A> -
Static method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/MipMapGenerator.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapGenerator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#setUseIntegerPositions(boolean)"><B>setUseIntegerPositions(boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>Specifies whether to use integer positions or not.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setUseIntegerPositions(boolean)"><B>setUseIntegerPositions(boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>Specifies whether to use integer positions or not.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html#setUseJni(boolean)"><B>setUseJni(boolean)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Renderer.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Renderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#setUsePrototypes(boolean)"><B>setUsePrototypes(boolean)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Body.html#setUserData(java.lang.Object)"><B>setUserData(Object)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>
<DD>Set the user data
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#setUserData(java.lang.Object)"><B>setUserData(Object)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Sets custom user data.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#setV(float)"><B>setV(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV(float)"><B>setV(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#setV2(float)"><B>setV2(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV2(float)"><B>setV2(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html#setValue(float)"><B>setValue(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setValue(float)"><B>setValue(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>Sets the value of this slider
<DT><A HREF="./com/badlogic/gdx/utils/BinaryHeap.html#setValue(com.badlogic.gdx.utils.BinaryHeap.Node, float)"><B>setValue(BinaryHeap.Node, float)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setValueChangedListener(com.badlogic.gdx.scenes.scene2d.ui.Slider.ValueChangedListener)"><B>setValueChangedListener(Slider.ValueChangedListener)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.ValueChangedListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Slider.ValueChangedListener</CODE></A> of this slider.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#setVelocityThreshold(float)"><B>setVelocityThreshold(float)</B></A> -
Static method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Sets the box2d velocity threshold globally, for all World instances.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setVertexAttribute(java.lang.String, int, int, boolean, int, java.nio.FloatBuffer)"><B>setVertexAttribute(String, int, int, boolean, int, FloatBuffer)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Sets the vertex attribute with the given name.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setVertexAttribute(java.lang.String, int, int, boolean, int, int)"><B>setVertexAttribute(String, int, int, boolean, int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Sets the vertex attribute with the given name.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html#setVertices(float[], int, int)"><B>setVertices(float[], int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</A>
<DD>
 Sets the vertices of this VertexData, discarding the old vertex data.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#setVertices(float[], int, int)"><B>setVertices(float[], int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A>
<DD>
 Sets the vertices of this VertexData, discarding the old vertex data.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#setVertices(float[], int, int)"><B>setVertices(float[], int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A>
<DD>
 Sets the vertices of this VertexData, discarding the old vertex data.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices(float[], int, int)"><B>setVertices(float[], int, int)</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</A>
<DD>
 Sets the vertices of this VertexData, discarding the old vertex data.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#setVertices(float[])"><B>setVertices(float[])</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Sets the vertices of this Mesh.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#setVertices(float[], int, int)"><B>setVertices(float[], int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Sets the vertices of this Mesh.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#setViewport(float, float, boolean)"><B>setViewport(float, float, boolean)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Sets the viewport dimensions in device independent pixels.
<DT><A HREF="./com/badlogic/gdx/audio/Music.html#setVolume(float)"><B>setVolume(float)</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</A>
<DD>Sets the volume of this music stream.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setVScrollAmount(float)"><B>setVScrollAmount(float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.html#setVSync(boolean)"><B>setVSync(boolean)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>Enable/Disable vsynching.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#setWarmStarting(boolean)"><B>setWarmStarting(boolean)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Enable/disable warm starting.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#setWidget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setWidget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> embedded in this scroll pane.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setWidget(com.badlogic.gdx.scenes.scene2d.Actor)"><B>setWidget(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> embedded in this scroll pane.
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#setWidget(Widget)"><B>setWidget(Widget)</B></A> -
Method in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>Sets the widget in the GUI's root pane.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setWidgets(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)"><B>setWidgets(Actor, Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> instances embedded in this scroll pane.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#setWidth(float)"><B>setWidth(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets the width in world units
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#setWidth(float)"><B>setWidth(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>Sets the width of this rectangle
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#setWrap(com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap)"><B>setWrap(Texture.TextureWrap, Texture.TextureWrap)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>Sets the <A HREF="./com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics"><CODE>Texture.TextureWrap</CODE></A> for this texture on the u and v axis.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setWrappedText(java.lang.CharSequence, float, float, float)"><B>setWrappedText(CharSequence, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>Caches a string, which may contain newlines (\n), with the specified position.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setWrappedText(java.lang.CharSequence, float, float, float, com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment)"><B>setWrappedText(CharSequence, float, float, float, BitmapFont.HAlignment)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>Caches a string, which may contain newlines (\n), with the specified position.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#setWrappedText(java.lang.String, com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment)"><B>setWrappedText(String, BitmapFont.HAlignment)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#setX(float)"><B>setX(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets the position on the x axis
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#setX(float)"><B>setX(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>Sets the x-coordinate of the bottom left corner
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#setY(float)"><B>setY(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets the position on the y axis
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#setY(float)"><B>setY(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>Sets the y-coordinate of the bottom left corner
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#setZ(float)"><B>setZ(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Sets the position on the z axis
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#shader"><B>shader</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Material.html#Shader"><B>Shader</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><B>ShaderProgram</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>
 A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#ShaderProgram(java.lang.String, java.lang.String)"><B>ShaderProgram(String, String)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>Construcs a new JOglShaderProgram and immediatly compiles it.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#shape"><B>shape</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>the shape, initialized lazy
<DT><A HREF="./com/badlogic/gdx/physics/box2d/FixtureDef.html#shape"><B>shape</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d">FixtureDef</A>
<DD>The shape, this must be set.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d"><B>Shape</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>A shape is used for collision detection.<DT><A HREF="./com/badlogic/gdx/physics/box2d/Shape.html#Shape()"><B>Shape()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d"><B>Shape.Type</B></A> - Enum in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>Enum describing the type of a shape<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils"><B>ShapeRenderer</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>Renders points, lines, rectangles, filled rectangles and
 boxes.<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ShapeRenderer()"><B>ShapeRenderer()</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><B>ShapeRenderer.ShapeType</B></A> - Enum in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>Shape types to be used with <A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#begin(com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType)"><CODE>ShapeRenderer.begin(ShapeType)</CODE></A>.<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#SHIFT_LEFT"><B>SHIFT_LEFT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#SHIFT_RIGHT"><B>SHIFT_RIGHT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/ContactFilter.html#shouldCollide(com.badlogic.gdx.physics.box2d.Fixture, com.badlogic.gdx.physics.box2d.Fixture)"><B>shouldCollide(Fixture, Fixture)</B></A> -
Method in interface com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/ContactFilter.html" title="interface in com.badlogic.gdx.physics.box2d">ContactFilter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html#show(boolean)"><B>show(boolean)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.DefaultOnscreenKeyboard</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html#show(boolean)"><B>show(boolean)</B></A> -
Method in interface com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.OnscreenKeyboard</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Screen.html#show()"><B>show()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx">Screen</A>
<DD>Called when this screen becomes the current screen for a <A HREF="./com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx"><CODE>Game</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#shrink()"><B>shrink()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Reduces the size of the backing array to the size of the actual items.
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#shrink()"><B>shrink()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>Reduces the size of the backing array to the size of the actual items.
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#shrink()"><B>shrink()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>Reduces the size of the backing array to the size of the actual items.
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#shrink()"><B>shrink()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>Reduces the size of the backing array to the size of the actual items.
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#shrink()"><B>shrink()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>Reduces the size of the backing array to the size of the actual items.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#shuffle()"><B>shuffle()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#shuffle()"><B>shuffle()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#shuffle()"><B>shuffle()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#shuffle()"><B>shuffle()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#shuffle()"><B>shuffle()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><B>SimpleOrthoGroupStrategy</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A><DD>
 Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis.<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#SimpleOrthoGroupStrategy()"><B>SimpleOrthoGroupStrategy()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">SimpleOrthoGroupStrategy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/SimpleTileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><B>SimpleTileAtlas</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A><DD>Contains an atlas of tiles by tile id for use with <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><CODE>TileMapRenderer</CODE></A> It does not need to be loaded with packed files.<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/SimpleTileAtlas.html#SimpleTileAtlas(com.badlogic.gdx.graphics.g2d.tiled.TiledMap, com.badlogic.gdx.files.FileHandle)"><B>SimpleTileAtlas(TiledMap, FileHandle)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/SimpleTileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">SimpleTileAtlas</A>
<DD>Creates a TileAtlas for use with <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><CODE>TileMapRenderer</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#sin"><B>sin</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#sin(float)"><B>sin(float)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Transform.html#SIN"><B>SIN</B></A> -
Static variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/MathUtils.html#sinDeg(float)"><B>sinDeg(float)</B></A> -
Static method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#SIZE"><B>SIZE</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Size of the decal in floats.
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttributes.html#size()"><B>size()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#SIZE"><B>SIZE</B></A> -
Static variable in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(java.lang.String, java.lang.String)"><B>size(String, String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>The fixed size of the table.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(int, int)"><B>size(int, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>The fixed size of the table.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#size"><B>size</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BinaryHeap.html#size"><B>size</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#size"><B>size</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#size"><B>size</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html#size"><B>size</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#size"><B>size</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#size"><B>size</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#size"><B>size</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#size"><B>size</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#size"><B>size</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#size"><B>size</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SortedIntList.html#size()"><B>size()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SortedIntList.html" title="class in com.badlogic.gdx.utils">SortedIntList</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>Skin</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html#Skin()"><B>Skin()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html#Skin(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle)"><B>Skin(FileHandle, FileHandle)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html#Skin(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.scenes.scene2d.ui.Skin.SkinData)"><B>Skin(FileHandle, Skin.SkinData)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.SkinData.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>Skin.SkinData</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.SkinData.html#Skin.SkinData()"><B>Skin.SkinData()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.SkinData.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin.SkinData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/SkinLoader.html" title="class in com.badlogic.gdx.assets.loaders"><B>SkinLoader</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/SkinLoader.html#SkinLoader(com.badlogic.gdx.assets.loaders.FileHandleResolver)"><B>SkinLoader(FileHandleResolver)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/SkinLoader.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html" title="class in com.badlogic.gdx.assets.loaders"><B>SkinLoader.SkinParameter</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html#SkinLoader.SkinParameter(java.lang.String)"><B>SkinLoader.SkinParameter(String)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader.SkinParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html#skipBytes(int)"><B>skipBytes(int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/io/Decoder.html#skipSamples(int)"><B>skipSamples(int)</B></A> -
Method in interface com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/Decoder.html" title="interface in com.badlogic.gdx.audio.io">Decoder</A>
<DD>Skips numSamples samples.
<DT><A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html#skipSamples(int)"><B>skipSamples(int)</B></A> -
Method in class com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/Mpg123Decoder.html" title="class in com.badlogic.gdx.audio.io">Mpg123Decoder</A>
<DD>Skips numSamples samples.
<DT><A HREF="./com/badlogic/gdx/audio/io/VorbisDecoder.html#skipSamples(int)"><B>skipSamples(int)</B></A> -
Method in class com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/VorbisDecoder.html" title="class in com.badlogic.gdx.audio.io">VorbisDecoder</A>
<DD>Skips numSamples samples.
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#SLASH"><B>SLASH</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#slerp(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion, float)"><B>slerp(MD5Quaternion, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#slerp(com.badlogic.gdx.math.Quaternion, float)"><B>slerp(Quaternion, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Spherical linear interpolation between this quaternion and the other quaternion, based on the alpha value in the range
 [0,1].
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#slerp(com.badlogic.gdx.math.Vector3, float)"><B>slerp(Vector3, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Spherically interpolates between this vector and the target vector by alpha which is in the range [0,1].
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>Slider</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>A value slider.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#Slider(float, float, float, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><B>Slider(float, float, float, Skin)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#Slider(float, float, float, com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle)"><B>Slider(float, float, float, Slider.SliderStyle)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#Slider(float, float, float, com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle, java.lang.String)"><B>Slider(float, float, float, Slider.SliderStyle, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>Creates a new slider.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>Slider.SliderStyle</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>Defines the style of a slider, see <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Slider</CODE></A>.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html#Slider.SliderStyle()"><B>Slider.SliderStyle()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html#Slider.SliderStyle(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.TextureRegion)"><B>Slider.SliderStyle(NinePatch, TextureRegion)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.ValueChangedListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><B>Slider.ValueChangedListener</B></A> - Interface in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>Interface to listen for changes of the value of the slider.<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#SOFT_LEFT"><B>SOFT_LEFT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#SOFT_RIGHT"><B>SOFT_RIGHT</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#sort()"><B>sort()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Sorts this array.
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#sort(java.util.Comparator)"><B>sort(Comparator&lt;T&gt;)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>Sorts the array.
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#sort()"><B>sort()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#sort()"><B>sort()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#sort()"><B>sort()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils"><B>Sort</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>Provides methods to sort arrays of objects.<DT><A HREF="./com/badlogic/gdx/utils/Sort.html#Sort()"><B>Sort()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Sort.html#sort(com.badlogic.gdx.utils.Array)"><B>sort(Array&lt;T&gt;)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Sort.html#sort(T[])"><B>sort(T[])</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Sort.html#sort(T[], int, int)"><B>sort(T[], int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Sort.html#sort(com.badlogic.gdx.utils.Array, java.util.Comparator)"><B>sort(Array&lt;T&gt;, Comparator&lt;T&gt;)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Sort.html#sort(T[], java.util.Comparator)"><B>sort(T[], Comparator&lt;T&gt;)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Sort.html#sort(T[], java.util.Comparator, int, int)"><B>sort(T[], Comparator&lt;T&gt;, int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#sortChildren(java.util.Comparator)"><B>sortChildren(Comparator&lt;Actor&gt;)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Sorts the children via the given <CODE>Comparator</CODE>.
<DT><A HREF="./com/badlogic/gdx/utils/SortedIntList.html" title="class in com.badlogic.gdx.utils"><B>SortedIntList</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/SortedIntList.html" title="type parameter in SortedIntList">E</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>A sorted double linked list which uses ints for indexing<DT><A HREF="./com/badlogic/gdx/utils/SortedIntList.html#SortedIntList()"><B>SortedIntList()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SortedIntList.html" title="class in com.badlogic.gdx.utils">SortedIntList</A>
<DD>Creates an ascending list
<DT><A HREF="./com/badlogic/gdx/utils/SortedIntList.Node.html" title="class in com.badlogic.gdx.utils"><B>SortedIntList.Node</B></A>&lt;<A HREF="./com/badlogic/gdx/utils/SortedIntList.Node.html" title="type parameter in SortedIntList.Node">E</A>&gt; - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/SortedIntList.Node.html#SortedIntList.Node()"><B>SortedIntList.Node()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SortedIntList.Node.html" title="class in com.badlogic.gdx.utils">SortedIntList.Node</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><B>Sound</B></A> - Interface in <A HREF="./com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</A><DD>
 A Sound is a short audio clip that can be played numerous times in parallel.<DT><A HREF="./com/badlogic/gdx/assets/loaders/SoundLoader.html" title="class in com.badlogic.gdx.assets.loaders"><B>SoundLoader</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/SoundLoader.html#SoundLoader(com.badlogic.gdx.assets.loaders.FileHandleResolver)"><B>SoundLoader(FileHandleResolver)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/SoundLoader.html" title="class in com.badlogic.gdx.assets.loaders">SoundLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/SoundLoader.SoundParameter.html" title="class in com.badlogic.gdx.assets.loaders"><B>SoundLoader.SoundParameter</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/SoundLoader.SoundParameter.html#SoundLoader.SoundParameter()"><B>SoundLoader.SoundParameter()</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/SoundLoader.SoundParameter.html" title="class in com.badlogic.gdx.assets.loaders">SoundLoader.SoundParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#SPACE"><B>SPACE</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html#spacing"><B>spacing</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileSet</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#specSize()"><B>specSize()</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Returns the size of the spectrum created by this transform.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html#spectralFlux(java.nio.FloatBuffer, java.nio.FloatBuffer, int)"><B>spectralFlux(FloatBuffer, FloatBuffer, int)</B></A> -
Static method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/AudioTools.html" title="class in com.badlogic.gdx.audio.analysis">AudioTools</A>
<DD>Calculates the spectral flux between the two given spectra.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#spectrum"><B>spectrum</B></A> -
Variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/KissFFT.html#spectrum(java.nio.ShortBuffer, java.nio.FloatBuffer)"><B>spectrum(ShortBuffer, FloatBuffer)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/KissFFT.html" title="class in com.badlogic.gdx.audio.analysis">KissFFT</A>
<DD>Calculates the frequency spectrum of the given samples.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/NativeFFT.html#spectrum(java.nio.FloatBuffer, java.nio.FloatBuffer, int)"><B>spectrum(FloatBuffer, FloatBuffer, int)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/NativeFFT.html" title="class in com.badlogic.gdx.audio.analysis">NativeFFT</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Material.html#Specular"><B>Specular</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision"><B>Sphere</B></A> - Class in <A HREF="./com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision</A><DD>Encapsulates a 3D sphere with a center and a radius<DT><A HREF="./com/badlogic/gdx/math/collision/Sphere.html#Sphere(com.badlogic.gdx.math.Vector3, float)"><B>Sphere(Vector3, float)</B></A> -
Constructor for class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision">Sphere</A>
<DD>Constructs a sphere with the given center and radius
<DT><A HREF="./com/badlogic/gdx/math/Frustum.html#sphereInFrustum(com.badlogic.gdx.math.Vector3, float)"><B>sphereInFrustum(Vector3, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</A>
<DD>Returns wheter the given sphere is in the frustum.
<DT><A HREF="./com/badlogic/gdx/math/Frustum.html#sphereInFrustumWithoutNearFar(com.badlogic.gdx.math.Vector3, float)"><B>sphereInFrustumWithoutNearFar(Vector3, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</A>
<DD>Returns wheter the given sphere is in the frustum not checking wheter it is behind the near and far clipping plane.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(int, int)"><B>split(int, int)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>Helper function to create tiles out of this TextureRegion starting from the top left corner going to the left and ending at
 the bottom right corner.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)"><B>split(Texture, int, int)</B></A> -
Static method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>Helper function to create tiles out of the given <A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><CODE>Texture</CODE></A> starting from the top left corner going to the left and
 ending at the bottom right corner.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>SplitPane</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>A special container holding two children and allowing to define the space used by each.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#SplitPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, boolean, com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><B>SplitPane(Actor, Actor, boolean, Stage, Skin)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#SplitPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, boolean, com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle)"><B>SplitPane(Actor, Actor, boolean, Stage, SplitPane.SplitPaneStyle)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#SplitPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, boolean, com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle, java.lang.String)"><B>SplitPane(Actor, Actor, boolean, Stage, SplitPane.SplitPaneStyle, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>Creates a new SplitPane.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>SplitPane.SplitPaneStyle</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>Defines the style of a split pane, see <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>SplitPane</CODE></A><DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html#SplitPane.SplitPaneStyle()"><B>SplitPane.SplitPaneStyle()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane.SplitPaneStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html#SplitPane.SplitPaneStyle(com.badlogic.gdx.graphics.g2d.NinePatch)"><B>SplitPane.SplitPaneStyle(NinePatch)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane.SplitPaneStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d"><B>Sprite</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>Holds the geometry, color, and texture information for drawing 2D sprites using <A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>SpriteBatch</CODE></A>.<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite()"><B>Sprite()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Creates an uninitialized sprite.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.Texture)"><B>Sprite(Texture)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Creates a sprite with width, height, and texture region equal to the size of the texture.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.Texture, int, int)"><B>Sprite(Texture, int, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Creates a sprite with width, height, and texture region equal to the specified size.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.Texture, int, int, int, int)"><B>Sprite(Texture, int, int, int, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Creates a sprite with width, height, and texture region equal to the specified size.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion)"><B>Sprite(TextureRegion)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)"><B>Sprite(TextureRegion, int, int, int, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture
 region.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.g2d.Sprite)"><B>Sprite(Sprite)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Creates a sprite that is a copy in every way of the specified sprite.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><B>SpriteBatch</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>
 A SpriteBatch is used to draw 2D rectangles that reference a texture (region).<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#SpriteBatch()"><B>SpriteBatch()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>Constructs a new SpriteBatch.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#SpriteBatch(int)"><B>SpriteBatch(int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>
 Constructs a new SpriteBatch.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#SpriteBatch(int, int)"><B>SpriteBatch(int, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>
 Constructs a new SpriteBatch.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d"><B>SpriteCache</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>Draws 2D images, optimized for geometry that does not change.<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#SpriteCache()"><B>SpriteCache()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Creates a cache that uses indexed geometry and can contain up to 1000 images.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#SpriteCache(int, boolean)"><B>SpriteCache(int, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Creates a cache with the specified size, using a default shader if OpenGL ES 2.0 is being used.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html#SpriteCache(int, com.badlogic.gdx.graphics.glutils.ShaderProgram, boolean)"><B>SpriteCache(int, ShaderProgram, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A>
<DD>Creates a cache with the specified size and OpenGL ES 2.0 shader.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#srcBlendFactor"><B>srcBlendFactor</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html#sStride"><B>sStride</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimator</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>Stack</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html#Stack()"><B>Stack()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html#Stack(java.lang.String)"><B>Stack(String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#stack(com.badlogic.gdx.scenes.scene2d.Actor...)"><B>stack(Actor...)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Adds a new cell to the table with the specified actors in a <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Stack</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d"><B>Stage</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A><DD>
 A Stage is a container for <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A>s and handles distributing touch events, animating Actors and asking them to render
 themselves.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#Stage(float, float, boolean)"><B>Stage(float, float, boolean)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>
 Constructs a new Stage object with the given dimensions.
<DT><A HREF="./com/badlogic/gdx/math/WindowedMean.html#standardDeviation()"><B>standardDeviation()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#STAR"><B>STAR</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#start()"><B>start()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#start()"><B>start()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html#startAlpha"><B>startAlpha</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeIn</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html#startAlpha"><B>startAlpha</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeOut</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html#startAlpha"><B>startAlpha</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonReader.html#startArray(java.lang.String)"><B>startArray(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonReader.html#startObject(java.lang.String)"><B>startObject(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html#startRotation"><B>startRotation</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html#startRotation"><B>startRotation</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html#startScaleX"><B>startScaleX</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html#startScaleY"><B>startScaleY</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html#startX"><B>startX</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html#startX"><B>startX</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html#startY"><B>startY</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html#startY"><B>startY</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#stencil"><B>stencil</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</A>
<DD>number of bits for depth and stencil buffer
<DT><A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html#stencil"><B>stencil</B></A> -
Variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</A>
<DD>number of bits for depth and stencil buffer
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#step(float, int, int)"><B>step(float, int, int)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Take a time step.
<DT><A HREF="./com/badlogic/gdx/audio/Music.html#stop()"><B>stop()</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</A>
<DD>Stops a playing or paused Music instance.
<DT><A HREF="./com/badlogic/gdx/audio/Sound.html#stop()"><B>stop()</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</A>
<DD>Stops playing all instances of this sound.
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#stop()"><B>stop()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#stop()"><B>stop()</B></A> -
Method in class com.badlogic.gdx.backends.lwjgl.<A HREF="./com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/PauseableThread.html#stopThread()"><B>stopThread()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/PauseableThread.html" title="class in com.badlogic.gdx.utils">PauseableThread</A>
<DD>Stops this thread
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#stretch"><B>stretch</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonReader.html#string(java.lang.String, java.lang.String)"><B>string(String, String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html#style"><B>style</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#sub(com.badlogic.gdx.graphics.Color)"><B>sub(Color)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>Subtracts the given color from this color
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#sub(com.badlogic.gdx.math.Vector2)"><B>sub(Vector2)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Substracts the given vector from this vector.
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#sub(float, float)"><B>sub(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Substracts the other vector from this vector.
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#sub(com.badlogic.gdx.math.Vector3)"><B>sub(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Subtracts the given vector from this vector
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#sub(float, float, float)"><B>sub(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Subtracts the other vector from this vector.
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#sub(float)"><B>sub(float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Subtracts the given value from all components of this vector
<DT><A HREF="./com/badlogic/gdx/Graphics.html#supportsDisplayModeChange()"><B>supportsDisplayModeChange()</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>Whether the given backend supports a display mode change via calling <A HREF="./com/badlogic/gdx/Graphics.html#setDisplayMode(com.badlogic.gdx.Graphics.DisplayMode)"><CODE>Graphics.setDisplayMode(DisplayMode)</CODE></A>
<DT><A HREF="./com/badlogic/gdx/Graphics.html#supportsExtension(java.lang.String)"><B>supportsExtension(String)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(int, int)"><B>swapActor(int, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Swap two actors' sort order by index.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)"><B>swapActor(Actor, Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Swap two actors' sort order by reference.
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#SWITCH_CHARSET"><B>SWITCH_CHARSET</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#SYM"><B>SYM</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><B>SynchronousAssetLoader</B></A>&lt;<A HREF="./com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html" title="type parameter in SynchronousAssetLoader">T</A>,<A HREF="./com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html" title="type parameter in SynchronousAssetLoader">P</A> extends <A HREF="./com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters</A>&lt;<A HREF="./com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html" title="type parameter in SynchronousAssetLoader">T</A>&gt;&gt; - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html#SynchronousAssetLoader(com.badlogic.gdx.assets.loaders.FileHandleResolver)"><B>SynchronousAssetLoader(FileHandleResolver)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">SynchronousAssetLoader</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_T_"><!-- --></A><H2>
<B>T</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#T"><B>T</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#TAB"><B>TAB</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><B>Table</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui.tablelayout</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table()"><B>Table()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout)"><B>Table(TableLayout)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table(java.lang.String)"><B>Table(String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.String)"><B>Table(TableLayout, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><B>TableLayout</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui.tablelayout</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#TableLayout()"><B>TableLayout()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#TableLayout(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit)"><B>TableLayout(LibgdxToolkit)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html#taggedJoint"><B>taggedJoint</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">Keyframe</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html#taggedJointPos"><B>taggedJointPos</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">Keyframe</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html#taken"><B>taken</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Delay.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Delay</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html#taken"><B>taken</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#TANGENT_ATTRIBUTE"><B>TANGENT_ATTRIBUTE</B></A> -
Static variable in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>default name for tangent attribute
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html#tangentImpulse"><B>tangentImpulse</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html" title="class in com.badlogic.gdx.physics.box2d">Manifold.ManifoldPoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/GestureDetector.GestureListener.html#tap(int, int, int)"><B>tap(int, int, int)</B></A> -
Method in interface com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html#target"><B>target</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJointDef</A>
<DD>The initial world target point.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html#target"><B>target</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Parallel.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Parallel</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html#target"><B>target</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Remove.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Remove</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html#target"><B>target</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Sequence.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Sequence</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html#target"><B>target</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/TemporalAction.html#target"><B>target</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d">TemporalAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d"><B>TemporalAction</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A><DD>A <A HREF="./com/badlogic/gdx/scenes/scene2d/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>TemporalAction</CODE></A> controls an <A HREF="./com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Action</CODE></A> by repeating, delaying etc.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/TemporalAction.html#TemporalAction()"><B>TemporalAction()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d">TemporalAction</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Plane.html#testPoint(com.badlogic.gdx.math.Vector3)"><B>testPoint(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>
<DD>Returns on which side the given point lies relative to the plane and its normal.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#testPoint(com.badlogic.gdx.math.Vector2)"><B>testPoint(Vector2)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Test a point for containment in this fixture.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#testPoint(float, float)"><B>testPoint(float, float)</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>Test a point for containment in this fixture.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#texCoord(float, float)"><B>texCoord(float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#texCoord(float, float)"><B>texCoord(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer10</A>
<DD>Specifies the texture coordinates of the current vertex
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#texCoord(float, float)"><B>texCoord(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html#TEXCOORD_ATTRIBUTE"><B>TEXCOORD_ATTRIBUTE</B></A> -
Static variable in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>
<DD>default name for texcoords attributes, append texture unit number
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#text"><B>text</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.html#text(java.lang.String)"><B>text(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlWriter.html#text(java.lang.Object)"><B>text(Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>TextField</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>A single-line text field.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#TextField(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><B>TextField(Skin)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#TextField(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><B>TextField(String, Skin)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#TextField(com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle)"><B>TextField(TextField.TextFieldStyle)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#TextField(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle)"><B>TextField(String, TextField.TextFieldStyle)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#TextField(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle, java.lang.String)"><B>TextField(String, TextField.TextFieldStyle, String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>Creates a new Textfield.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>TextField.DefaultOnscreenKeyboard</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>The default <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField.OnscreenKeyboard</CODE></A> used by all <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField</CODE></A> instances.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html#TextField.DefaultOnscreenKeyboard()"><B>TextField.DefaultOnscreenKeyboard()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.DefaultOnscreenKeyboard</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><B>TextField.OnscreenKeyboard</B></A> - Interface in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>An interface for onscreen keyboards.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><B>TextField.TextFieldListener</B></A> - Interface in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>Interface for listening to typed characters.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>TextField.TextFieldStyle</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>Defines a text field's style, see <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField</CODE></A><DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#TextField.TextFieldStyle()"><B>TextField.TextFieldStyle()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#TextField.TextFieldStyle(com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.NinePatch)"><B>TextField.TextFieldStyle(BitmapFont, Color, NinePatch, TextureRegion, NinePatch)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#texture"><B>texture</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter</A>
<DD>The texture to put the <A HREF="./com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><CODE>TextureData</CODE></A> in, optional.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#texture"><B>texture</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Material.html#Texture"><B>Texture</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><B>Texture</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>
 A Texture wraps a standard OpenGL ES texture.<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#Texture(java.lang.String)"><B>Texture(String)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.files.FileHandle)"><B>Texture(FileHandle)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.files.FileHandle, boolean)"><B>Texture(FileHandle, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap.Format, boolean)"><B>Texture(FileHandle, Pixmap.Format, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.graphics.Pixmap)"><B>Texture(Pixmap)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.graphics.Pixmap, boolean)"><B>Texture(Pixmap, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap.Format, boolean)"><B>Texture(Pixmap, Pixmap.Format, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#Texture(int, int, com.badlogic.gdx.graphics.Pixmap.Format)"><B>Texture(int, int, Pixmap.Format)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.graphics.TextureData)"><B>Texture(TextureData)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.SkinData.html#texture"><B>texture</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Skin.SkinData.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin.SkinData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics"><B>Texture.TextureFilter</B></A> - Enum in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics"><B>Texture.TextureWrap</B></A> - Enum in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><B>TextureAtlas</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>Loads images from texture atlases created by TexturePacker.<br>
 <br>
 A TextureAtlas must be disposed to free up the resources consumed by the backing textures.<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#TextureAtlas()"><B>TextureAtlas()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>Creates an empty atlas to which regions can be added.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#TextureAtlas(java.lang.String)"><B>TextureAtlas(String)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>Loads the specified pack file using <A HREF="./com/badlogic/gdx/Files.FileType.html#Internal"><CODE>Files.FileType.Internal</CODE></A>, using the parent directory of the pack file to find the page
 images.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#TextureAtlas(com.badlogic.gdx.files.FileHandle)"><B>TextureAtlas(FileHandle)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>Loads the specified pack file, using the parent directory of the pack file to find the page images.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#TextureAtlas(com.badlogic.gdx.files.FileHandle, boolean)"><B>TextureAtlas(FileHandle, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#TextureAtlas(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle)"><B>TextureAtlas(FileHandle, FileHandle)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#TextureAtlas(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, boolean)"><B>TextureAtlas(FileHandle, FileHandle, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html#TextureAtlas(com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData)"><B>TextureAtlas(TextureAtlas.TextureAtlasData)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><B>TextureAtlas.AtlasRegion</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>Describes the region of a packed image and provides information about the original image before it was packed.<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.Texture, int, int, int, int)"><B>TextureAtlas.AtlasRegion(Texture, int, int, int, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)"><B>TextureAtlas.AtlasRegion(TextureAtlas.AtlasRegion)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d"><B>TextureAtlas.AtlasSprite</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
 had not been stripped.<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#TextureAtlas.AtlasSprite(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)"><B>TextureAtlas.AtlasSprite(TextureAtlas.AtlasRegion)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html" title="class in com.badlogic.gdx.graphics.g2d"><B>TextureAtlas.TextureAtlasData</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html#TextureAtlas.TextureAtlasData(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, boolean)"><B>TextureAtlas.TextureAtlasData(FileHandle, FileHandle, boolean)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d"><B>TextureAtlas.TextureAtlasData.Page</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#TextureAtlas.TextureAtlasData.Page(com.badlogic.gdx.files.FileHandle, boolean, com.badlogic.gdx.graphics.Pixmap.Format, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap)"><B>TextureAtlas.TextureAtlasData.Page(FileHandle, boolean, Pixmap.Format, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d"><B>TextureAtlas.TextureAtlasData.Region</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#TextureAtlas.TextureAtlasData.Region()"><B>TextureAtlas.TextureAtlasData.Region()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureAtlasLoader.html" title="class in com.badlogic.gdx.assets.loaders"><B>TextureAtlasLoader</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureAtlasLoader.html#TextureAtlasLoader(com.badlogic.gdx.assets.loaders.FileHandleResolver)"><B>TextureAtlasLoader(FileHandleResolver)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TextureAtlasLoader.html" title="class in com.badlogic.gdx.assets.loaders">TextureAtlasLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureAtlasLoader.TextureAtlasParameter.html" title="class in com.badlogic.gdx.assets.loaders"><B>TextureAtlasLoader.TextureAtlasParameter</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureAtlasLoader.TextureAtlasParameter.html#TextureAtlasLoader.TextureAtlasParameter()"><B>TextureAtlasLoader.TextureAtlasParameter()</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TextureAtlasLoader.TextureAtlasParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureAtlasLoader.TextureAtlasParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html#TextureCoordinates"><B>TextureCoordinates</B></A> -
Static variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#textureData"><B>textureData</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter</A>
<DD>TextureData for textures created on the fly, optional.
<DT><A HREF="./com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><B>TextureData</B></A> - Interface in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>Used by a <A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><CODE>Texture</CODE></A> to load the pixel data.<DT><A HREF="./com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics"><B>TextureData.TextureDataType</B></A> - Enum in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>The type of this <A HREF="./com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><CODE>TextureData</CODE></A>.<DT><A HREF="./com/badlogic/gdx/graphics/TextureDict.html" title="class in com.badlogic.gdx.graphics"><B>TextureDict</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>
 A texture dictionary is used to track the usage of your textures and supply a single point of access for texture resources.<DT><A HREF="./com/badlogic/gdx/graphics/TextureDict.html#TextureDict()"><B>TextureDict()</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureDict.html" title="class in com.badlogic.gdx.graphics">TextureDict</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#textureFile"><B>textureFile</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.html" title="class in com.badlogic.gdx.assets.loaders"><B>TextureLoader</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.html#TextureLoader(com.badlogic.gdx.assets.loaders.FileHandleResolver)"><B>TextureLoader(FileHandleResolver)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders"><B>TextureLoader.TextureParameter</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#TextureLoader.TextureParameter()"><B>TextureLoader.TextureParameter()</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html#texturePath"><B>texturePath</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader.SkinParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Material.html#TexturePath"><B>TexturePath</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics"><B>TextureRef</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>
 A reference counted wrapper for a <A HREF="./com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><CODE>Texture</CODE></A>.<DT><A HREF="./com/badlogic/gdx/graphics/TextureRef.html#TextureRef(java.lang.String, com.badlogic.gdx.graphics.Texture)"><B>TextureRef(String, Texture)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics">TextureRef</A>
<DD>Create a new TextureRef with the given name and texture.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><B>TextureRegion</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A><DD>Defines a rectangular area of a texture.<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion()"><B>TextureRegion()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>Constructs a region with no texture and no coordinates defined.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.Texture)"><B>TextureRegion(Texture)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>Constructs a region the size of the specified texture.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.Texture, int, int, int, int)"><B>TextureRegion(Texture, int, int, int, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.Texture, float, float, float, float)"><B>TextureRegion(Texture, float, float, float, float)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)"><B>TextureRegion(TextureRegion)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>Constructs a region with the same texture and coordinates of the specified region.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)"><B>TextureRegion(TextureRegion, int, int, int, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>
<DD>Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#textureRegion"><B>textureRegion</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html#textures"><B>textures</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileAtlas</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/ThresholdFunction.html" title="class in com.badlogic.gdx.audio.analysis"><B>ThresholdFunction</B></A> - Class in <A HREF="./com/badlogic/gdx/audio/analysis/package-summary.html">com.badlogic.gdx.audio.analysis</A><DD>Calculates a threshold function based on the spectral flux.<DT><A HREF="./com/badlogic/gdx/audio/analysis/ThresholdFunction.html#ThresholdFunction(int, float)"><B>ThresholdFunction(int, float)</B></A> -
Constructor for class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/ThresholdFunction.html" title="class in com.badlogic.gdx.audio.analysis">ThresholdFunction</A>
<DD>Consturctor, sets the history size in number of spectra to take into account to calculate the average spectral flux at a
 specific position.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><B>TileAtlas</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A><DD>Contains an atlas of tiles by tile id for use with <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><CODE>TileMapRenderer</CODE></A><DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html#TileAtlas()"><B>TileAtlas()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileAtlas</A>
<DD>Protected constructor to allow different implementations
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html#TileAtlas(com.badlogic.gdx.graphics.g2d.tiled.TiledMap, com.badlogic.gdx.files.FileHandle)"><B>TileAtlas(TiledMap, FileHandle)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileAtlas</A>
<DD>Creates a TileAtlas for use with <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><CODE>TileMapRenderer</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.html" title="class in com.badlogic.gdx.assets.loaders"><B>TileAtlasLoader</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD><A HREF="./com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><CODE>AssetLoader</CODE></A> for <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><CODE>TileAtlas</CODE></A> instances.<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.html#TileAtlasLoader(com.badlogic.gdx.assets.loaders.FileHandleResolver)"><B>TileAtlasLoader(FileHandleResolver)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.html" title="class in com.badlogic.gdx.assets.loaders">TileAtlasLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.TileAtlasParameter.html" title="class in com.badlogic.gdx.assets.loaders"><B>TileAtlasLoader.TileAtlasParameter</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>Mandatory <A HREF="./com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets"><CODE>AssetLoaderParameters</CODE></A> for loading a <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><CODE>TileAtlas</CODE></A><DT><A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.TileAtlasParameter.html#TileAtlasLoader.TileAtlasParameter()"><B>TileAtlasLoader.TileAtlasParameter()</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.TileAtlasParameter.html" title="class in com.badlogic.gdx.assets.loaders">TileAtlasLoader.TileAtlasParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLayer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><B>TiledLayer</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A><DD>Contains Tiled map layer information<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLoader.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><B>TiledLoader</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A><DD>Loads a Tiled Map from a tmx file<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLoader.html#TiledLoader()"><B>TiledLoader()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLoader.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><B>TiledMap</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A><DD>Contains information from a Tiled Map.<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html#TiledMap()"><B>TiledMap()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><B>TiledObject</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A><DD>Contains a Tiled map object<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html#TiledObject()"><B>TiledObject()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledObject</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObjectGroup.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><B>TiledObjectGroup</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A><DD>Contains a Tiled map object group/layer<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObjectGroup.html#TiledObjectGroup()"><B>TiledObjectGroup()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObjectGroup.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledObjectGroup</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html#tileHeight"><B>tileHeight</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html#tileHeight"><B>tileHeight</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileSet</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.TileAtlasParameter.html#tileMapFile"><B>tileMapFile</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileAtlasLoader.TileAtlasParameter.html" title="class in com.badlogic.gdx.assets.loaders">TileAtlasLoader.TileAtlasParameter</A>
<DD>the filename of the <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><CODE>TiledMap</CODE></A>
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><B>TileMapRenderer</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A><DD>A renderer for Tiled maps backed with a Sprite Cache.<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#TileMapRenderer(com.badlogic.gdx.graphics.g2d.tiled.TiledMap, com.badlogic.gdx.graphics.g2d.tiled.TileAtlas, int, int)"><B>TileMapRenderer(TiledMap, TileAtlas, int, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>A renderer for static tile maps backed with a Sprite Cache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#TileMapRenderer(com.badlogic.gdx.graphics.g2d.tiled.TiledMap, com.badlogic.gdx.graphics.g2d.tiled.TileAtlas, int, int, float, float)"><B>TileMapRenderer(TiledMap, TileAtlas, int, int, float, float)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>A renderer for static tile maps backed with a Sprite Cache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#TileMapRenderer(com.badlogic.gdx.graphics.g2d.tiled.TiledMap, com.badlogic.gdx.graphics.g2d.tiled.TileAtlas, int, int, com.badlogic.gdx.graphics.glutils.ShaderProgram)"><B>TileMapRenderer(TiledMap, TileAtlas, int, int, ShaderProgram)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>A renderer for static tile maps backed with a Sprite Cache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#TileMapRenderer(com.badlogic.gdx.graphics.g2d.tiled.TiledMap, com.badlogic.gdx.graphics.g2d.tiled.TileAtlas, int, int, float, float, com.badlogic.gdx.graphics.glutils.ShaderProgram)"><B>TileMapRenderer(TiledMap, TileAtlas, int, int, float, float, ShaderProgram)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#TileMapRenderer(int[][][], com.badlogic.gdx.graphics.g2d.tiled.TileAtlas, int, int, float, float, com.badlogic.gdx.utils.IntArray, int, int)"><B>TileMapRenderer(int[][][], TileAtlas, int, int, float, float, IntArray, int, int)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>A renderer for static tile maps backed with a Sprite Cache.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#TileMapRenderer(int[][][], com.badlogic.gdx.graphics.g2d.tiled.TileAtlas, int, int, float, float, com.badlogic.gdx.utils.IntArray, int, int, com.badlogic.gdx.graphics.glutils.ShaderProgram)"><B>TileMapRenderer(int[][][], TileAtlas, int, int, float, float, IntArray, int, int, ShaderProgram)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A>
<DD>A renderer for static tile maps backed with a Sprite Cache.
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.html" title="class in com.badlogic.gdx.assets.loaders"><B>TileMapRendererLoader</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD><A HREF="./com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><CODE>AssetLoader</CODE></A> for <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><CODE>TiledMap</CODE></A> instances.<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.html#TileMapRendererLoader(com.badlogic.gdx.assets.loaders.FileHandleResolver)"><B>TileMapRendererLoader(FileHandleResolver)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.html" title="class in com.badlogic.gdx.assets.loaders">TileMapRendererLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.TileMapParameter.html" title="class in com.badlogic.gdx.assets.loaders"><B>TileMapRendererLoader.TileMapParameter</B></A> - Class in <A HREF="./com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A><DD>Parameter for <A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.html" title="class in com.badlogic.gdx.assets.loaders"><CODE>TileMapRendererLoader</CODE></A>.<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.TileMapParameter.html#TileMapRendererLoader.TileMapParameter(java.lang.String, int, int)"><B>TileMapRendererLoader.TileMapParameter(String, int, int)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.TileMapParameter.html" title="class in com.badlogic.gdx.assets.loaders">TileMapRendererLoader.TileMapParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.TileMapParameter.html#TileMapRendererLoader.TileMapParameter(java.lang.String, int, int, float, float)"><B>TileMapRendererLoader.TileMapParameter(String, int, int, float, float)</B></A> -
Constructor for class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.TileMapParameter.html" title="class in com.badlogic.gdx.assets.loaders">TileMapRendererLoader.TileMapParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLayer.html#tiles"><B>tiles</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledLayer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledLayer</A>
<DD>Contains the tile ids, addressed as [row][column].
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><B>TileSet</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A><DD>Contains a Tiled Map tile set<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html#TileSet()"><B>TileSet()</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileSet</A>
<DD>Contains a Tiled Map tile set
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html#TileSet(com.badlogic.gdx.graphics.g2d.tiled.TileSet)"><B>TileSet(TileSet)</B></A> -
Constructor for class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileSet</A>
<DD>Copy constructor
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html#tileSets"><B>tileSets</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.TileMapParameter.html#tilesPerBlockX"><B>tilesPerBlockX</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.TileMapParameter.html" title="class in com.badlogic.gdx.assets.loaders">TileMapRendererLoader.TileMapParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.TileMapParameter.html#tilesPerBlockY"><B>tilesPerBlockY</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.TileMapParameter.html" title="class in com.badlogic.gdx.assets.loaders">TileMapRendererLoader.TileMapParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html#tileWidth"><B>tileWidth</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html#tileWidth"><B>tileWidth</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TileSet.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileSet</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html#times"><B>times</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/Repeat.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Repeat</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#timeSize"><B>timeSize</B></A> -
Variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#timeSize()"><B>timeSize()</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Returns the length of the time domain signal expected by this transform.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html#titleFont"><B>titleFont</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html#titleFontColor"><B>titleFontColor</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#tmp"><B>tmp</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#tmp()"><B>tmp()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#tmp()"><B>tmp()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>NEVER EVER SAVE THIS REFERENCE!
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#tmp2()"><B>tmp2()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>NEVER EVER SAVE THIS REFERENCE!
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html#tmxFile"><B>tmxFile</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html#toAlpha"><B>toAlpha</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#toArray()"><B>toArray()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#toArray(java.lang.Class)"><B>toArray(Class&lt;V&gt;)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Keys.html#toArray()"><B>toArray()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Keys.html" title="class in com.badlogic.gdx.utils">IdentityMap.Keys</A>
<DD>Returns a new array containing the remaining keys.
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Values.html#toArray()"><B>toArray()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Values.html" title="class in com.badlogic.gdx.utils">IdentityMap.Values</A>
<DD>Returns a new array containing the remaining values.
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Keys.html#toArray()"><B>toArray()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Keys.html" title="class in com.badlogic.gdx.utils">IntMap.Keys</A>
<DD>Returns a new array containing the remaining values.
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Values.html#toArray()"><B>toArray()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Values.html" title="class in com.badlogic.gdx.utils">IntMap.Values</A>
<DD>Returns a new array containing the remaining values.
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Keys.html#toArray()"><B>toArray()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Keys.html" title="class in com.badlogic.gdx.utils">LongMap.Keys</A>
<DD>Returns a new array containing the remaining values.
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Values.html#toArray()"><B>toArray()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Values.html" title="class in com.badlogic.gdx.utils">LongMap.Values</A>
<DD>Returns a new array containing the remaining values.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Keys.html#toArray()"><B>toArray()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Keys</A>
<DD>Returns a new array containing the remaining keys.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Values.html#toArray()"><B>toArray()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Values</A>
<DD>Returns a new array containing the remaining values.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Keys.html#toArray()"><B>toArray()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectMap.Keys</A>
<DD>Returns a new array containing the remaining keys.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Values.html#toArray()"><B>toArray()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectMap.Values</A>
<DD>Returns a new array containing the remaining values.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#toChildCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, float, float, com.badlogic.gdx.math.Vector2)"><B>toChildCoordinates(Actor, float, float, Vector2)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Transforms the coordinates given in the child's parent coordinate system to the child <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A>'s coordinate system.
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#toFloatBits(int, int, int, int)"><B>toFloatBits(int, int, int, int)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>Packs the four color components which should be in the range 0-255 into a 32-bit integer and then converts it to a float.
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#toFloatBits()"><B>toFloatBits()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>Packs the 4 components of this color into a 32-bit int and returns it as a float.
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#toFloatBits(float, float, float, float)"><B>toFloatBits(float, float, float, float)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>Packs the 4 components of this color into a 32-bit int and returns it as a float.
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#toIntBits(int, int, int, int)"><B>toIntBits(int, int, int, int)</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>Packs the four color components which should be in the range 0-255 into a 32-bit.
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#toIntBits()"><B>toIntBits()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>Packs the 4 components of this color into a 32-bit int.
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#toJson(java.lang.Object)"><B>toJson(Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#toJson(java.lang.Object, java.lang.Class)"><B>toJson(Object, Class)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#toJson(java.lang.Object, java.lang.Class, java.lang.Class)"><B>toJson(Object, Class, Class)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#toJson(java.lang.Object, com.badlogic.gdx.files.FileHandle)"><B>toJson(Object, FileHandle)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#toJson(java.lang.Object, java.lang.Class, com.badlogic.gdx.files.FileHandle)"><B>toJson(Object, Class, FileHandle)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#toJson(java.lang.Object, java.lang.Class, java.lang.Class, com.badlogic.gdx.files.FileHandle)"><B>toJson(Object, Class, Class, FileHandle)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#toJson(java.lang.Object, java.io.Writer)"><B>toJson(Object, Writer)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#toJson(java.lang.Object, java.lang.Class, java.io.Writer)"><B>toJson(Object, Class, Writer)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#toJson(java.lang.Object, java.lang.Class, java.lang.Class, java.io.Writer)"><B>toJson(Object, Class, Class, Writer)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#toLocalCoordinates(com.badlogic.gdx.math.Vector2)"><B>toLocalCoordinates(Vector2)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>Transforms the given point in stage coordinates to the Actor's local coordinate system.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#toLocalCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)"><B>toLocalCoordinates(Actor, Vector2)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#toMatrix(float[])"><B>toMatrix(float[])</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Fills a 4x4 matrix with the rotation matrix represented by this quaternion.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#toNormalMatrix()"><B>toNormalMatrix()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>removes the translational part and transposes the matrix.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#top"><B>top</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#top()"><B>top()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html#TOP"><B>TOP</B></A> -
Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Align</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#top()"><B>top()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>Sets the alignment of the table within the actor being laid out to <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Align.html#TOP"><CODE>Align.TOP</CODE></A>.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_CENTER"><B>TOP_CENTER</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_LEFT"><B>TOP_LEFT</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_RIGHT"><B>TOP_RIGHT</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#toStageCoordinates(int, int, com.badlogic.gdx.math.Vector2)"><B>toStageCoordinates(int, int, Vector2)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Transforms the given screen coordinates to stage coordinates
<DT><A HREF="./com/badlogic/gdx/assets/AssetDescriptor.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Graphics.DisplayMode.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttributes.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/collision/Ray.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/math/Plane.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html" title="class in com.badlogic.gdx.physics.box2d">Manifold.ManifoldPoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Array.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BinaryHeap.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/BooleanArray.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/FloatArray.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Entry.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Entry.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntArray.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Entry.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Entry.html" title="class in com.badlogic.gdx.utils">IntMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongArray.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Entry.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Entry.html" title="class in com.badlogic.gdx.utils">LongMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entry.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Entry.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#toString()"><B>toString()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#toString(java.lang.String)"><B>toString(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#TOUCH_DOWN"><B>TOUCH_DOWN</B></A> -
Static variable in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#TOUCH_DRAGGED"><B>TOUCH_DRAGGED</B></A> -
Static variable in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#TOUCH_UP"><B>TOUCH_UP</B></A> -
Static variable in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#touchable"><B>touchable</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/GestureDetector.GestureListener.html#touchDown(int, int, int)"><B>touchDown(int, int, int)</B></A> -
Method in interface com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/GestureDetector.html#touchDown(int, int, int, int)"><B>touchDown(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#touchDown(int, int, int, int)"><B>touchDown(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputAdapter.html#touchDown(int, int, int, int)"><B>touchDown(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputMultiplexer.html#touchDown(int, int, int, int)"><B>touchDown(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)"><B>touchDown(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A>
<DD>Called when the screen was touched or a mouse button was pressed.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#touchDown(int, int, int, int)"><B>touchDown(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Call this to distribute a touch down event to the stage.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboList</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html#touchDown(float, float, int)"><B>touchDown(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#touchDown(int, int, int, int)"><B>touchDown(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/GestureDetector.html#touchDragged(int, int, int)"><B>touchDragged(int, int, int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#touchDragged(int, int, int)"><B>touchDragged(int, int, int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputAdapter.html#touchDragged(int, int, int)"><B>touchDragged(int, int, int)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputMultiplexer.html#touchDragged(int, int, int)"><B>touchDragged(int, int, int)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)"><B>touchDragged(int, int, int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A>
<DD>Called when a finger or the mouse was dragged.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#touchDragged(float, float, int)"><B>touchDragged(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html#touchDragged(float, float, int)"><B>touchDragged(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#touchDragged(float, float, int)"><B>touchDragged(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#touchDragged(float, float, int)"><B>touchDragged(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#touchDragged(int, int, int)"><B>touchDragged(int, int, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Call this to distribute a touch dragged event to the stage.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html#touchDragged(float, float, int)"><B>touchDragged(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboList</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#touchDragged(float, float, int)"><B>touchDragged(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#touchDragged(float, float, int)"><B>touchDragged(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#touchDragged(float, float, int)"><B>touchDragged(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#touchDragged(float, float, int)"><B>touchDragged(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#touchDragged(float, float, int)"><B>touchDragged(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#touchDragged(float, float, int)"><B>touchDragged(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#touchDragged(float, float, int)"><B>touchDragged(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#touchDragged(float, float, int)"><B>touchDragged(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#touchDragged(float, float, int)"><B>touchDragged(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html#touchDragged(float, float, int)"><B>touchDragged(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#touchDragged(int, int, int)"><B>touchDragged(int, int, int)</B></A> -
Method in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#touchMoved(int, int)"><B>touchMoved(int, int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputAdapter.html#touchMoved(int, int)"><B>touchMoved(int, int)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputMultiplexer.html#touchMoved(int, int)"><B>touchMoved(int, int)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputProcessor.html#touchMoved(int, int)"><B>touchMoved(int, int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A>
<DD>Called when the mouse was moved without any buttons being pressed.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#touchMoved(float, float)"><B>touchMoved(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#touchMoved(float, float)"><B>touchMoved(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#touchMoved(int, int)"><B>touchMoved(int, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Call this to distribute a touch moved event to the stage.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html#touchMoved(float, float)"><B>touchMoved(float, float)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboList</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#touchMoved(int, int)"><B>touchMoved(int, int)</B></A> -
Method in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#touchSleepTime"><B>touchSleepTime</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</A>
<DD>the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch flooding on
 pre Android 2.0 devices.
<DT><A HREF="./com/badlogic/gdx/input/GestureDetector.html#touchUp(int, int, int, int)"><B>touchUp(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteSender.html#touchUp(int, int, int, int)"><B>touchUp(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputAdapter.html#touchUp(int, int, int, int)"><B>touchUp(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputMultiplexer.html#touchUp(int, int, int, int)"><B>touchUp(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)"><B>touchUp(int, int, int, int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A>
<DD>Called when a finger was lifted or a mouse button was released.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#touchUp(int, int, int, int)"><B>touchUp(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Call this to distribute a touch Up event to the stage.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.ComboList.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox.ComboList</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ComboBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ComboBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/FlickScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">FlickScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html#touchUp(float, float, int)"><B>touchUp(float, float, int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#touchUp(int, int, int, int)"><B>touchUp(int, int, int, int)</B></A> -
Method in class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/ScissorStack.html#toWindowCoordinates(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.math.Matrix4, com.badlogic.gdx.math.Vector2)"><B>toWindowCoordinates(Camera, Matrix4, Vector2)</B></A> -
Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.utils">ScissorStack</A>
<DD>Transforms a point to real window coordinates (as oposed to OpenGL ES window coordinates), where the origin is in the top
 left and the the y-axis is pointing downwards
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#tra()"><B>tra()</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Transposes the matrix
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#transform(com.badlogic.gdx.math.Vector3)"><B>transform(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>Transforms the given vector using this quaternion
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d"><B>Transform</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>Encodes a Box2D transform.<DT><A HREF="./com/badlogic/gdx/physics/box2d/Transform.html#Transform()"><B>Transform()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Transform.html#Transform(com.badlogic.gdx.math.Vector2, float)"><B>Transform(Vector2, float)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</A>
<DD>Constructs a new Transform instance with the given position and angle
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#transform"><B>transform</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#transformationOffset"><B>transformationOffset</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>The transformation offset can be used to change the pivot point for rotation and scaling.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#transformVertices()"><B>transformVertices()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Transforms the position component of the vertices using properties such as position, scale, etc.
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#translate(float, float, float)"><B>translate(float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>Moves the camera by the given amount on each axis.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#translate(float, float)"><B>translate(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>Sets the position of the text, relative to its current position.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html#translate(float, float)"><B>translate(float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>
<DD>Sets the position relative to the current position where the sprite will be drawn.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#translate(float, float, float)"><B>translate(float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Translates by the specified amount of units
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#translate(float, float, float)"><B>translate(float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A>
<DD>Multiplies the current transformation matrix by a translation matrix.
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#translate(float, float)"><B>translate(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>Postmultiplies this matrix by a translation matrix.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#translate(float, float, float)"><B>translate(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Postmultiplies this matrix by a translation matrix.
<DT><A HREF="./com/badlogic/gdx/math/Polygon.html#translate(float, float)"><B>translate(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#translateX(float)"><B>translateX(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Moves by the specified amount of units along the x axis
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#translateY(float)"><B>translateY(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Moves by the specified amount of units along the y axis
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#translateZ(float)"><B>translateZ(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Moves by the specified amount of units along the z axis
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#trn(com.badlogic.gdx.math.Vector3)"><B>trn(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>Adds a translational component to the matrix in the 3rd column.
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#trn(float, float)"><B>trn(float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>Adds a translational component to the matrix in the 3rd column.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#trn(com.badlogic.gdx.math.Vector3)"><B>trn(Vector3)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Adds a translational component to the matrix in the 4th column.
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#trn(float, float, float)"><B>trn(float, float, float)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>Adds a translational component to the matrix in the 4th column.
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl"><B>TWL</B></A> - Class in <A HREF="./com/badlogic/gdx/twl/package-summary.html">com.badlogic.gdx.twl</A><DD>Convenience class for using TWL.<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#TWL(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.String, com.badlogic.gdx.Files.FileType, Widget)"><B>TWL(SpriteBatch, String, Files.FileType, Widget)</B></A> -
Constructor for class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>Creates a new TWL instance with the specified theme file.
<DT><A HREF="./com/badlogic/gdx/twl/TWL.html#TWL(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.String, com.badlogic.gdx.Files.FileType)"><B>TWL(SpriteBatch, String, Files.FileType)</B></A> -
Constructor for class com.badlogic.gdx.twl.<A HREF="./com/badlogic/gdx/twl/TWL.html" title="class in com.badlogic.gdx.twl">TWL</A>
<DD>Creates a new TWL instance with the specified theme file.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#TWO_PI"><B>TWO_PI</B></A> -
Static variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetDescriptor.html#type"><B>type</B></A> -
Variable in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#type"><B>type</B></A> -
Variable in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#type()"><B>type()</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html#type"><B>type</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledObject</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html#type"><B>type</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</A>
<DD>The body type: static, kinematic, or dynamic.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/JointDef.html#type"><B>type</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/JointDef.html" title="class in com.badlogic.gdx.physics.box2d">JointDef</A>
<DD>The joint type is set automatically for concrete joint types.
</DL>
<HR>
<A NAME="_U_"><!-- --></A><H2>
<B>U</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#U"><B>U</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U1"><B>U1</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#U1"><B>U1</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U2"><B>U2</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#U2"><B>U2</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U3"><B>U3</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#U3"><B>U3</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U4"><B>U4</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#U4"><B>U4</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#unbind()"><B>unbind()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</A>
<DD>Unbinds this IndexBufferObject.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#unbind()"><B>unbind()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</A>
<DD>Unbinds this IndexBufferObject.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html#unbind()"><B>unbind()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A>
<DD>Unbinds this IndexBufferObject.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html#unbind()"><B>unbind()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#unbind()"><B>unbind()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A>
<DD>Unbinds this VertexData.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram)"><B>unbind(ShaderProgram)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A>
<DD>Unbinds this VertexBufferObject.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#unbind()"><B>unbind()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A>
<DD>Unbinds this VertexData.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram)"><B>unbind(ShaderProgram)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A>
<DD>Unbinds this VertexBufferObject.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html#unbind()"><B>unbind()</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</A>
<DD>Unbinds this VertexData.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#unbind()"><B>unbind()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Unbinds the underlying <A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>VertexArray</CODE></A>/<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>VertexBufferObject</CODE></A> and <A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>IndexBufferObject</CODE></A> is indices were given.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram)"><B>unbind(ShaderProgram)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>
<DD>Unbinds the underlying <A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>VertexBufferObject</CODE></A> and <A HREF="./com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>IndexBufferObject</CODE></A> is indices were given.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#unfocusAll()"><B>unfocusAll()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Unfocuses all <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> instance currently focused for touch and keyboard events.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#unfocusAll(com.badlogic.gdx.scenes.scene2d.Actor)"><B>unfocusAll(Actor)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>Unfocuses this <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> from the touch, keyboard and scroll focus from this group and all groups above it.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#unfocusAll()"><B>unfocusAll()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>Unfocues all <A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> instance currently focused.
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.TileMapParameter.html#unitsPerTileX"><B>unitsPerTileX</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.TileMapParameter.html" title="class in com.badlogic.gdx.assets.loaders">TileMapRendererLoader.TileMapParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.TileMapParameter.html#unitsPerTileY"><B>unitsPerTileY</B></A> -
Variable in class com.badlogic.gdx.assets.loaders.<A HREF="./com/badlogic/gdx/assets/loaders/TileMapRendererLoader.TileMapParameter.html" title="class in com.badlogic.gdx.assets.loaders">TileMapRendererLoader.TileMapParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#UNKNOWN"><B>UNKNOWN</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#unload(java.lang.String)"><B>unload(String)</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>Removes the asset and all its dependencies if they are not used by other assets.
<DT><A HREF="./com/badlogic/gdx/graphics/TextureRef.html#unload()"><B>unload()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics">TextureRef</A>
<DD>Removes a reference to the texture.
<DT><A HREF="./com/badlogic/gdx/graphics/TextureDict.html#unloadAll()"><B>unloadAll()</B></A> -
Static method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureDict.html" title="class in com.badlogic.gdx.graphics">TextureDict</A>
<DD>Unloads all of the currently managed textures.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html#unPlug(int)"><B>unPlug(int)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">PluggableGroupStrategy</A>
<DD>Remove a plug from the strategy
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#unpressedOffsetX"><B>unpressedOffsetX</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#unpressedOffsetY"><B>unpressedOffsetY</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#unproject(com.badlogic.gdx.math.Vector3, float, float, float, float)"><B>unproject(Vector3, float, float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>Function to translate a point given in window (or window) coordinates to world space.
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#unproject(com.badlogic.gdx.math.Vector3)"><B>unproject(Vector3)</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>Function to translate a point given in window (or window) coordinates to world space.
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#up"><B>up</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>the unit length up vector of the camera
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#UP"><B>UP</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#up"><B>up</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/assets/AssetManager.html#update()"><B>update()</B></A> -
Method in class com.badlogic.gdx.assets.<A HREF="./com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A>
<DD>Updates the AssetManager, keeping it loading any assets in the preload queue.
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#update()"><B>update()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>Recalculates the projection and view matrix of this camera and the <A HREF="./com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><CODE>Frustum</CODE></A> planes.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html#update(float)"><B>update(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#update(float)"><B>update(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html#update(float)"><B>update(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.html" title="class in com.badlogic.gdx.graphics.g3d">Animator</A>
<DD>Updates the controller.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#update()"><B>update()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Recalculates vertices array if it grew out of sync with the properties (position, ..)
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html#update(float)"><B>update(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframedModel</A>
<DD>Updates the model, causing the model's <A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed"><CODE>KeyframeAnimator</CODE></A> to interpolate the animation and update the render geometry.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5AnimationInfo.html#update(float)"><B>update(float)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5AnimationInfo.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5AnimationInfo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html#update()"><B>update()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/PerspectiveCamera.html#update()"><B>update()</B></A> -
Method in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics">PerspectiveCamera</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Frustum.html#update(com.badlogic.gdx.math.Matrix4)"><B>update(Matrix4)</B></A> -
Method in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</A>
<DD>Updates the clipping plane's based on the given inverse combined projection and view matrix, e.g.
<DT><A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html#updateCorners()"><B>updateCorners()</B></A> -
Method in class com.badlogic.gdx.math.collision.<A HREF="./com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#updated"><B>updated</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#updateTransform()"><B>updateTransform()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#updateUVs()"><B>updateUVs()</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Re-applies the uv coordinates from the material's texture region to the uv components of the vertices array
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#upperAngle"><B>upperAngle</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</A>
<DD>The upper angle for the joint limit (radians).
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#upperTranslation"><B>upperTranslation</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</A>
<DD>The upper translation limit, usually in meters.
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttribute.html#usage"><B>usage</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</A>
<DD>the attribute <A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><CODE>VertexAttributes.Usage</CODE></A>
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useAccelerometer"><B>useAccelerometer</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</A>
<DD>whether to use the accelerometer.
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useCompass"><B>useCompass</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</A>
<DD>whether to use the compass.
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useGL20"><B>useGL20</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</A>
<DD>whether to use OpenGL ES 2.0 or not.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#useMipMaps"><B>useMipMaps</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#useMipMaps()"><B>useMipMaps()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html#useMipMaps()"><B>useMipMaps()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#useMipMaps()"><B>useMipMaps()</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/TextureData.html#useMipMaps()"><B>useMipMaps()</B></A> -
Method in interface com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html#userData"><B>userData</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</A>
<DD>user specified data
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html#usesIntegerPositions()"><B>usesIntegerPositions()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#usesIntegerPositions()"><B>usesIntegerPositions()</B></A> -
Method in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useWakelock"><B>useWakelock</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</A>
<DD>whether to use a <CODE>WakeLock</CODE> or not.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#uWrap"><B>uWrap</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_V_"><!-- --></A><H2>
<B>V</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#V"><B>V</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V1"><B>V1</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#V1"><B>V1</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V2"><B>V2</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#V2"><B>V2</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V3"><B>V3</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#V3"><B>V3</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V4"><B>V4</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#V4"><B>V4</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix4.html#val"><B>val</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html#valign"><B>valign</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.actors">Label</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Matrix3.html#vals"><B>vals</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Transform.html#vals"><B>vals</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#value"><B>value</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>Set a multipurpose value which can be queried and used for things like group identification.
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.Entry.html#value"><B>value</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.Entry.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.Entry.html#value"><B>value</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.Entry.html" title="class in com.badlogic.gdx.utils">IntMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.html#value(java.lang.Object)"><B>value(Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.Entry.html#value"><B>value</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.Entry.html" title="class in com.badlogic.gdx.utils">LongMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entry.html#value"><B>value</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.Entry.html#value"><B>value</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entry</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/SortedIntList.Node.html#value"><B>value</B></A> -
Variable in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/SortedIntList.Node.html" title="class in com.badlogic.gdx.utils">SortedIntList.Node</A>
<DD>Value held
<DT><A HREF="./com/badlogic/gdx/Application.ApplicationType.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.ApplicationType.html" title="enum in com.badlogic.gdx">Application.ApplicationType</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/Files.FileType.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Files.FileType.html" title="enum in com.badlogic.gdx">Files.FileType</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.HAlignment.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.HAlignment.html" title="enum in com.badlogic.gdx.graphics.g2d">BitmapFont.HAlignment</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnEllipseSide</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShape</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/Graphics.GraphicsType.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.GraphicsType.html" title="enum in com.badlogic.gdx">Graphics.GraphicsType</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.VertexDataType.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.VertexDataType.html" title="enum in com.badlogic.gdx.graphics">Mesh.VertexDataType</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.Blending.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Blending</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.Filter.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Filter</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.Format.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.TextureFilter.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.TextureWrap.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/graphics/TextureData.TextureDataType.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/Input.Orientation.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Orientation.html" title="enum in com.badlogic.gdx">Input.Orientation</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/Input.Peripheral.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Peripheral.html" title="enum in com.badlogic.gdx">Input.Peripheral</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/math/Interpolation.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Interpolation.html" title="enum in com.badlogic.gdx.math">Interpolation</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/math/Plane.PlaneSide.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/JointDef.JointType.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/JointDef.JointType.html" title="enum in com.badlogic.gdx.physics.box2d">JointDef.JointType</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldType.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldType.html" title="enum in com.badlogic.gdx.physics.box2d">Manifold.ManifoldType</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Shape.Type.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.VAlignment.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.VAlignment.html" title="enum in com.badlogic.gdx.scenes.scene2d.actors">Label.VAlignment</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.Scaling.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.Scaling.html" title="enum in com.badlogic.gdx.scenes.scene2d.ui">Image.Scaling</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.OutputType.html#valueOf(java.lang.String)"><B>valueOf(String)</B></A> -
Static method in enum com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.OutputType.html" title="enum in com.badlogic.gdx.utils">JsonWriter.OutputType</A>
<DD>Returns the enum constant of this type with the specified name.
<DT><A HREF="./com/badlogic/gdx/Application.ApplicationType.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Application.ApplicationType.html" title="enum in com.badlogic.gdx">Application.ApplicationType</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/Files.FileType.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Files.FileType.html" title="enum in com.badlogic.gdx">Files.FileType</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.HAlignment.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.HAlignment.html" title="enum in com.badlogic.gdx.graphics.g2d">BitmapFont.HAlignment</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnEllipseSide</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShape</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/Graphics.GraphicsType.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.GraphicsType.html" title="enum in com.badlogic.gdx">Graphics.GraphicsType</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/graphics/Mesh.VertexDataType.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Mesh.VertexDataType.html" title="enum in com.badlogic.gdx.graphics">Mesh.VertexDataType</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.Blending.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Blending</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.Filter.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Filter</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/graphics/Pixmap.Format.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.TextureFilter.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/graphics/Texture.TextureWrap.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/graphics/TextureData.TextureDataType.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/Input.Orientation.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Orientation.html" title="enum in com.badlogic.gdx">Input.Orientation</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/Input.Peripheral.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Peripheral.html" title="enum in com.badlogic.gdx">Input.Peripheral</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/math/Interpolation.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Interpolation.html" title="enum in com.badlogic.gdx.math">Interpolation</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/math/Plane.PlaneSide.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/JointDef.JointType.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/JointDef.JointType.html" title="enum in com.badlogic.gdx.physics.box2d">JointDef.JointType</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldType.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Manifold.ManifoldType.html" title="enum in com.badlogic.gdx.physics.box2d">Manifold.ManifoldType</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Shape.Type.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.VAlignment.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.scenes.scene2d.actors.<A HREF="./com/badlogic/gdx/scenes/scene2d/actors/Label.VAlignment.html" title="enum in com.badlogic.gdx.scenes.scene2d.actors">Label.VAlignment</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.Scaling.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Image.Scaling.html" title="enum in com.badlogic.gdx.scenes.scene2d.ui">Image.Scaling</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/utils/IdentityMap.html#values()"><B>values()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</A>
<DD>Returns an iterator for the values in the map.
<DT><A HREF="./com/badlogic/gdx/utils/IntMap.html#values()"><B>values()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>
<DD>Returns an iterator for the values in the map.
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.OutputType.html#values()"><B>values()</B></A> -
Static method in enum com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.OutputType.html" title="enum in com.badlogic.gdx.utils">JsonWriter.OutputType</A>
<DD>Returns an array containing the constants of this enum type, in
the order they are declared.
<DT><A HREF="./com/badlogic/gdx/utils/LongMap.html#values()"><B>values()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</A>
<DD>Returns an iterator for the values in the map.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html#values()"><B>values()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</A>
<DD>Returns an iterator for the values in the map.
<DT><A HREF="./com/badlogic/gdx/utils/ObjectMap.html#values()"><B>values()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A>
<DD>Returns an iterator for the values in the map.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/JointDef.JointType.html#valueTypes"><B>valueTypes</B></A> -
Static variable in enum com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/JointDef.JointType.html" title="enum in com.badlogic.gdx.physics.box2d">JointDef.JointType</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math"><B>Vector2</B></A> - Class in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>Encapsulates a 2D vector.<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#Vector2()"><B>Vector2()</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Constructs a new vector at (0,0)
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#Vector2(float, float)"><B>Vector2(float, float)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Constructs a vector with the given components
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#Vector2(com.badlogic.gdx.math.Vector2)"><B>Vector2(Vector2)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>Constructs a vector from the given vector
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><B>Vector3</B></A> - Class in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>Encapsulates a 3D vector.<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#Vector3()"><B>Vector3()</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Constructs a vector at (0,0,0)
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#Vector3(float, float, float)"><B>Vector3(float, float, float)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Creates a vector with the given components
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#Vector3(com.badlogic.gdx.math.Vector3)"><B>Vector3(Vector3)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Creates a vector from the given vector
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#Vector3(float[])"><B>Vector3(float[])</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>Creates a vector from the given array.
<DT><A HREF="./com/badlogic/gdx/Version.html" title="class in com.badlogic.gdx"><B>Version</B></A> - Class in <A HREF="./com/badlogic/gdx/package-summary.html">com.badlogic.gdx</A><DD>The version of libgdx<DT><A HREF="./com/badlogic/gdx/Version.html#Version()"><B>Version()</B></A> -
Constructor for class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Version.html" title="class in com.badlogic.gdx">Version</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Version.html#VERSION"><B>VERSION</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Version.html" title="class in com.badlogic.gdx">Version</A>
<DD>the current version of libgdx in the major.minor format
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#vertex(float, float, float)"><B>vertex(float, float, float)</B></A> -
Method in interface com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#vertex(float, float, float)"><B>vertex(float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer10</A>
<DD>Specifies the position of the current vertex and finalizes it.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#vertex(com.badlogic.gdx.math.Vector3)"><B>vertex(Vector3)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer10</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#vertex(float, float, float)"><B>vertex(float, float, float)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils"><B>VertexArray</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>
 Convenience class for working with OpenGL vertex arrays.<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html#VertexArray(int, com.badlogic.gdx.graphics.VertexAttribute...)"><B>VertexArray(int, VertexAttribute...)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</A>
<DD>Constructs a new interleaved VertexArray
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html#VertexArray(int, com.badlogic.gdx.graphics.VertexAttributes)"><B>VertexArray(int, VertexAttributes)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</A>
<DD>Constructs a new interleaved VertexArray
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics"><B>VertexAttribute</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>A single vertex attribute defined by its <A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><CODE>VertexAttributes.Usage</CODE></A>, its number of components and its shader alias.<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttribute.html#VertexAttribute(int, int, java.lang.String)"><B>VertexAttribute(int, int, String)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</A>
<DD>Constructs a new VertexAttribute.
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><B>VertexAttributes</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>Instances of this class specify the vertex attributes of a mesh.<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttributes.html#VertexAttributes(com.badlogic.gdx.graphics.VertexAttribute...)"><B>VertexAttributes(VertexAttribute...)</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</A>
<DD>Constructor, sets the vertex attributes in a specific order
<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><B>VertexAttributes.Usage</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A><DD>The usage of a vertex attribute.<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html#VertexAttributes.Usage()"><B>VertexAttributes.Usage()</B></A> -
Constructor for class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><B>VertexBufferObject</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>
 A <A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><CODE>VertexData</CODE></A> implementation based on OpenGL vertex buffer objects.<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#VertexBufferObject(boolean, int, com.badlogic.gdx.graphics.VertexAttribute...)"><B>VertexBufferObject(boolean, int, VertexAttribute...)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A>
<DD>Constructs a new interleaved VertexBufferObject.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#VertexBufferObject(boolean, int, com.badlogic.gdx.graphics.VertexAttributes)"><B>VertexBufferObject(boolean, int, VertexAttributes)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A>
<DD>Constructs a new interleaved VertexBufferObject.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils"><B>VertexBufferObjectSubData</B></A> - Class in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>
 A <A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><CODE>VertexData</CODE></A> implementation based on OpenGL vertex buffer objects.<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#VertexBufferObjectSubData(boolean, int, com.badlogic.gdx.graphics.VertexAttribute...)"><B>VertexBufferObjectSubData(boolean, int, VertexAttribute...)</B></A> -
Constructor for class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A>
<DD>Constructs a new interleaved VertexBufferObject.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><B>VertexData</B></A> - Interface in <A HREF="./com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A><DD>A VertexData instance holds vertices for rendering with OpenGL.<DT><A HREF="./com/badlogic/gdx/graphics/VertexAttributes.html#vertexSize"><B>vertexSize</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</A>
<DD>the size of a single vertex in bytes
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#vertices"><B>vertices</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html#vertices"><B>vertices</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.keyframed.<A HREF="./com/badlogic/gdx/graphics/g3d/keyframed/Keyframe.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">Keyframe</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#vertices"><B>vertices</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>s, t, start, count
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#vibrate(int)"><B>vibrate(int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/input/RemoteInput.html#vibrate(long[], int)"><B>vibrate(long[], int)</B></A> -
Method in class com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.html#vibrate(int)"><B>vibrate(int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>Vibrates for the given amount of time.
<DT><A HREF="./com/badlogic/gdx/Input.html#vibrate(long[], int)"><B>vibrate(long[], int)</B></A> -
Method in interface com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</A>
<DD>Vibrate with a given pattern.
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#view"><B>view</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>the view matrix
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#viewportHeight"><B>viewportHeight</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>the viewport height
<DT><A HREF="./com/badlogic/gdx/graphics/Camera.html#viewportWidth"><B>viewportWidth</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</A>
<DD>the viewport width
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#visible"><B>visible</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#VOLUME_DOWN"><B>VOLUME_DOWN</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#VOLUME_UP"><B>VOLUME_UP</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/io/VorbisDecoder.html" title="class in com.badlogic.gdx.audio.io"><B>VorbisDecoder</B></A> - Class in <A HREF="./com/badlogic/gdx/audio/io/package-summary.html">com.badlogic.gdx.audio.io</A><DD>A <A HREF="./com/badlogic/gdx/audio/io/Decoder.html" title="interface in com.badlogic.gdx.audio.io"><CODE>Decoder</CODE></A> implementation that decodes OGG Vorbis files using tremor<DT><A HREF="./com/badlogic/gdx/audio/io/VorbisDecoder.html#VorbisDecoder(java.lang.String)"><B>VorbisDecoder(String)</B></A> -
Constructor for class com.badlogic.gdx.audio.io.<A HREF="./com/badlogic/gdx/audio/io/VorbisDecoder.html" title="class in com.badlogic.gdx.audio.io">VorbisDecoder</A>
<DD>Opens the given file for ogg decoding.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#vScroll"><B>vScroll</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#vScrollKnob"><B>vScrollKnob</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#vWrap"><B>vWrap</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_W_"><!-- --></A><H2>
<B>W</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#w"><B>w</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#W"><B>W</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#w"><B>w</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html#wakeLock"><B>wakeLock</B></A> -
Variable in class com.badlogic.gdx.backends.android.<A HREF="./com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#weights"><B>weights</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>joint, bias, pos.x, pos.y, pos.z
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WeldJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>WeldJoint</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>A weld joint essentially glues two bodies together.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WeldJoint.html#WeldJoint(com.badlogic.gdx.physics.box2d.World, long)"><B>WeldJoint(World, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WeldJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>WeldJointDef</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#WeldJointDef()"><B>WeldJointDef()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJointDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>WheelJoint</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>A wheel joint.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#WheelJoint(com.badlogic.gdx.physics.box2d.World, long)"><B>WheelJoint(World, long)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><B>WheelJointDef</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A><DD>Wheel joint definition.<DT><A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#WheelJointDef()"><B>WheelJointDef()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.joints.<A HREF="./com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#whichAverage"><B>whichAverage</B></A> -
Variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#whichWindow"><B>whichWindow</B></A> -
Variable in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/Color.html#WHITE"><B>WHITE</B></A> -
Static variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>Widget</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>Base class for all UI widgets.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html#Widget()"><B>Widget()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A>
<DD>Creates a new widget without a name or preferred size.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html#Widget(java.lang.String)"><B>Widget(String)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A>
<DD>Creates a new widget with the preferred width and height
<DT><A HREF="./com/badlogic/gdx/Graphics.DisplayMode.html#width"><B>width</B></A> -
Variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html#width"><B>width</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#width"><B>width</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html#width"><B>width</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledMap.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledMap</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html#width"><B>width</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledObject</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObjectGroup.html#width"><B>width</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObjectGroup.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledObjectGroup</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#width"><B>width</B></A> -
Variable in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</A>
<DD>the width in pixels
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#width"><B>width</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#width"><B>width</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#width"><B>width</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html#width()"><B>width()</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A>
<DD>8
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(java.lang.String)"><B>width(String)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>The fixed width of the table, or null.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(int)"><B>width(int)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>
<DD>The fixed width of the table.
<DT><A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html#window(int)"><B>window(int)</B></A> -
Method in class com.badlogic.gdx.audio.analysis.<A HREF="./com/badlogic/gdx/audio/analysis/FourierTransform.html" title="class in com.badlogic.gdx.audio.analysis">FourierTransform</A>
<DD>Sets the window to use on the samples before taking the forward transform.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>Window</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>A container acting as a dialog or window.<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><B>Window(String, Stage, Skin)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)"><B>Window(String, Stage, Window.WindowStyle)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window(java.lang.String, java.lang.String, com.badlogic.gdx.scenes.scene2d.Stage, com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle, int, int)"><B>Window(String, String, Stage, Window.WindowStyle, int, int)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A>
<DD>Creates a new Window.
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>Window.WindowStyle</B></A> - Class in <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A><DD>Defines the style of a window, see <A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Window</CODE></A><DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html#Window.WindowStyle()"><B>Window.WindowStyle()</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html#Window.WindowStyle(com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.g2d.NinePatch)"><B>Window.WindowStyle(BitmapFont, Color, NinePatch)</B></A> -
Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math"><B>WindowedMean</B></A> - Class in <A HREF="./com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A><DD>A simple class keeping track of the mean of a stream of values within a certain window.<DT><A HREF="./com/badlogic/gdx/math/WindowedMean.html#WindowedMean(int)"><B>WindowedMean(int)</B></A> -
Constructor for class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</A>
<DD>constructor, window_size specifies the number of samples we will continuously get the mean and variance from.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#world"><B>world</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>the world
<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d"><B>World</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>The world class manages all physics entities, dynamic simulation, and asynchronous queries.<DT><A HREF="./com/badlogic/gdx/physics/box2d/World.html#World(com.badlogic.gdx.math.Vector2, boolean)"><B>World(Vector2, boolean)</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>
<DD>Construct a world object.
<DT><A HREF="./com/badlogic/gdx/physics/box2d/Contact.html#worldManifold"><B>worldManifold</B></A> -
Variable in class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</A>
<DD>the world manifold
<DT><A HREF="./com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d"><B>WorldManifold</B></A> - Class in <A HREF="./com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A><DD>This is used to compute the current state of a contact manifold.<DT><A HREF="./com/badlogic/gdx/physics/box2d/WorldManifold.html#WorldManifold()"><B>WorldManifold()</B></A> -
Constructor for class com.badlogic.gdx.physics.box2d.<A HREF="./com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html#worldTransform"><B>worldTransform</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#wrap(java.lang.Object)"><B>wrap(Object)</B></A> -
Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="./com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#write(boolean)"><B>write(boolean)</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Returns a stream for writing to this file.
<DT><A HREF="./com/badlogic/gdx/files/FileHandleStream.html#write(boolean)"><B>write(boolean)</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html#write(java.io.DataOutputStream)"><B>write(DataOutputStream)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animation</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html#write(java.io.DataOutputStream)"><B>write(DataOutputStream)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#write(java.io.DataOutputStream)"><B>write(DataOutputStream)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#write(java.io.DataOutputStream)"><B>write(DataOutputStream)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Model</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/Material.html#write(java.io.DataOutputStream)"><B>write(DataOutputStream)</B></A> -
Method in class com.badlogic.gdx.graphics.g3d.<A HREF="./com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</A>
<DD>Serialization.
<DT><A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#write(com.badlogic.gdx.files.FileHandle)"><B>write(FileHandle)</B></A> -
Method in class com.badlogic.gdx.graphics.glutils.<A HREF="./com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</A>
<DD>Writes the ETC1Data with a PKM header to the given file.
<DT><A HREF="./com/badlogic/gdx/utils/Json.Serializable.html#write(com.badlogic.gdx.utils.Json)"><B>write(Json)</B></A> -
Method in interface com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.Serializable.html" title="interface in com.badlogic.gdx.utils">Json.Serializable</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.Serializer.html#write(com.badlogic.gdx.utils.Json, T, java.lang.Class)"><B>write(Json, T, Class)</B></A> -
Method in interface com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.Serializer.html" title="interface in com.badlogic.gdx.utils">Json.Serializer</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/JsonWriter.html#write(char[], int, int)"><B>write(char[], int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlWriter.html#write(char[], int, int)"><B>write(char[], int, int)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeArrayEnd()"><B>writeArrayEnd()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeArrayStart(java.lang.String)"><B>writeArrayStart(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeArrayStart()"><B>writeArrayStart()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeField(java.lang.Object, java.lang.String)"><B>writeField(Object, String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeField(java.lang.Object, java.lang.String, java.lang.Class)"><B>writeField(Object, String, Class)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeField(java.lang.Object, java.lang.String, java.lang.String)"><B>writeField(Object, String, String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeField(java.lang.Object, java.lang.String, java.lang.String, java.lang.Class)"><B>writeField(Object, String, String, Class)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeFields(java.lang.Object)"><B>writeFields(Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeObjectEnd()"><B>writeObjectEnd()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeObjectStart(java.lang.String)"><B>writeObjectStart(String)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeObjectStart(java.lang.String, java.lang.Class, java.lang.Class)"><B>writeObjectStart(String, Class, Class)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeObjectStart()"><B>writeObjectStart()</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeObjectStart(java.lang.Class, java.lang.Class)"><B>writeObjectStart(Class, Class)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/files/FileHandle.html#writer(boolean)"><B>writer(boolean)</B></A> -
Method in class com.badlogic.gdx.files.<A HREF="./com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>
<DD>Returns a writer for writing to this file.
<DT><A HREF="./com/badlogic/gdx/audio/AudioDevice.html#writeSamples(short[], int, int)"><B>writeSamples(short[], int, int)</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</A>
<DD>Writes the array of 16-bit signed PCM samples to the audio device and blocks until they have been processed.
<DT><A HREF="./com/badlogic/gdx/audio/AudioDevice.html#writeSamples(float[], int, int)"><B>writeSamples(float[], int, int)</B></A> -
Method in interface com.badlogic.gdx.audio.<A HREF="./com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</A>
<DD>Writes the array of float PCM samples to the audio device and blocks until they have been processed.
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeType(java.lang.Class)"><B>writeType(Class)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeValue(java.lang.String, java.lang.Object)"><B>writeValue(String, Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeValue(java.lang.String, java.lang.Object, java.lang.Class)"><B>writeValue(String, Object, Class)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeValue(java.lang.String, java.lang.Object, java.lang.Class, java.lang.Class)"><B>writeValue(String, Object, Class, Class)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeValue(java.lang.Object)"><B>writeValue(Object)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeValue(java.lang.Object, java.lang.Class)"><B>writeValue(Object, Class)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/Json.html#writeValue(java.lang.Object, java.lang.Class, java.lang.Class)"><B>writeValue(Object, Class, Class)</B></A> -
Method in class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_X_"><!-- --></A><H2>
<B>X</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html#x"><B>x</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledObject</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#x"><B>x</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#X"><B>X</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Circle.html#x"><B>x</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#x"><B>x</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#x"><B>x</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#x"><B>x</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>the x-component of this vector
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#x"><B>x</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>the x-component of this vector
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#X"><B>X</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html#x"><B>x</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html#x"><B>x</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#x"><B>x</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X1"><B>X1</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#X1"><B>X1</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X2"><B>X2</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#X2"><B>X2</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X3"><B>X3</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#X3"><B>X3</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X4"><B>X4</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#X4"><B>X4</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#X_AXIS"><B>X_AXIS</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils"><B>XmlReader</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>Lightweight XML parser.<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.html#XmlReader()"><B>XmlReader()</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils"><B>XmlReader.Element</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>&nbsp;<DT><A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html#XmlReader.Element(java.lang.String, com.badlogic.gdx.utils.XmlReader.Element)"><B>XmlReader.Element(String, XmlReader.Element)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils"><B>XmlWriter</B></A> - Class in <A HREF="./com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A><DD>Builder style API for emitting XML.<DT><A HREF="./com/badlogic/gdx/utils/XmlWriter.html#XmlWriter(java.io.Writer)"><B>XmlWriter(Writer)</B></A> -
Constructor for class com.badlogic.gdx.utils.<A HREF="./com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_Y_"><!-- --></A><H2>
<B>Y</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html#y"><B>y</B></A> -
Variable in class com.badlogic.gdx.graphics.g2d.tiled.<A HREF="./com/badlogic/gdx/graphics/g2d/tiled/TiledObject.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TiledObject</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#y"><B>y</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#Y"><B>Y</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Circle.html#y"><B>y</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#y"><B>y</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Rectangle.html#y"><B>y</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector2.html#y"><B>y</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>
<DD>the y-component of this vector
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#y"><B>y</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>the x-component of this vector
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#Y"><B>Y</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html#y"><B>y</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveBy</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html#y"><B>y</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.actions.<A HREF="./com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveTo</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html#y"><B>y</B></A> -
Variable in class com.badlogic.gdx.scenes.scene2d.<A HREF="./com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y1"><B>Y1</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y1"><B>Y1</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y2"><B>Y2</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y2"><B>Y2</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y3"><B>Y3</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y3"><B>Y3</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y4"><B>Y4</B></A> -
Static variable in class com.badlogic.gdx.graphics.g2d.<A HREF="./com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y4"><B>Y4</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y_AXIS"><B>Y_AXIS</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_Z_"><!-- --></A><H2>
<B>Z</B></H2>
<DL>
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html#z"><B>z</B></A> -
Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.<A HREF="./com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Quaternion.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/Input.Keys.html#Z"><B>Z</B></A> -
Static variable in class com.badlogic.gdx.<A HREF="./com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Quaternion.html#z"><B>z</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#z"><B>z</B></A> -
Variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>the x-component of this vector
<DT><A HREF="./com/badlogic/gdx/math/Vector3.html#Z"><B>Z</B></A> -
Static variable in class com.badlogic.gdx.math.<A HREF="./com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z1"><B>Z1</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z2"><B>Z2</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z3"><B>Z3</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z4"><B>Z4</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z_AXIS"><B>Z_AXIS</B></A> -
Static variable in class com.badlogic.gdx.graphics.g3d.decals.<A HREF="./com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A>
<DD>&nbsp;
<DT><A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html#zoom"><B>zoom</B></A> -
Variable in class com.badlogic.gdx.graphics.<A HREF="./com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</A>
<DD>the zoom of the camera
<DT><A HREF="./com/badlogic/gdx/input/GestureDetector.GestureListener.html#zoom(float, float)"><B>zoom(float, float)</B></A> -
Method in interface com.badlogic.gdx.input.<A HREF="./com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</A>
<DD>&nbsp;
</DL>
<HR>
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libgdx API</EM>
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                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
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