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Sound (libgdx API)
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com.badlogic.gdx.audio
</FONT>
<BR>
Interface Sound
</H2>
<DL>
<DT><B>All Superinterfaces:
</B> <DD><A HREF="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface
<B>Sound
</B><DT>extends
<A HREF="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</A></DL>
</PRE>
<P>
<p>
A Sound is a short audio clip that can be played numerous times in parallel. It's completely loaded into memory so only load
small audio files. Call the
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#dispose()"><CODE>dispose()
</CODE></A> method when you're done using the Sound.
</p>
<p>
Sound instances are created via a call to
<A HREF="../../../../com/badlogic/gdx/Audio.html#newSound(com.badlogic.gdx.files.FileHandle)"><CODE>Audio.newSound(FileHandle)
</CODE></A>.
</p>
<p>
Calling the
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()
</CODE></A> or
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)
</CODE></A> method will return a long which is an id to that instance of the sound. You
can use this id to modify the playback of that sound instance.
</p>
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>badlogicgames@gmail.com
</DD>
</DL>
<HR>
<P>
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<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#dispose()">dispose
</A></B>()
</CODE>
<BR>
Releases all the resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> long
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#loop()">loop
</A></B>()
</CODE>
<BR>
Plays the sound, looping.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> long
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#loop(float)">loop
</A></B>(float
volume)
</CODE>
<BR>
Plays the sound, looping.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> long
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#loop(float, float, float)">loop
</A></B>(float
volume,
float
pitch,
float
pan)
</CODE>
<BR>
Plays the sound, looping.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> long
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()">play
</A></B>()
</CODE>
<BR>
Plays the sound.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> long
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)">play
</A></B>(float
volume)
</CODE>
<BR>
Plays the sound.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> long
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float, float, float)">play
</A></B>(float
volume,
float
pitch,
float
pan)
</CODE>
<BR>
Plays the sound.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#setLooping(long, boolean)">setLooping
</A></B>(long
soundId,
boolean
looping)
</CODE>
<BR>
Sets the sound instance with the given id to be looping.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#setPan(long, float, float)">setPan
</A></B>(long
soundId,
float
pan,
float
volume)
</CODE>
<BR>
Sets the panning and volume of the sound instance with the given id as returned by
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()
</CODE></A> or
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#setPitch(long, float)">setPitch
</A></B>(long
soundId,
float
pitch)
</CODE>
<BR>
Changes the pitch multiplier of the sound instance with the given id as returned by
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()
</CODE></A> or
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#setVolume(long, float)">setVolume
</A></B>(long
soundId,
float
volume)
</CODE>
<BR>
Changes the volume of the sound instance with the given id as returned by
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()
</CODE></A> or
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#stop()">stop
</A></B>()
</CODE>
<BR>
Stops playing all instances of this sound.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#stop(long)">stop
</A></B>(long
soundId)
</CODE>
<BR>
Stops the sound instance with the given id as returned by
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()
</CODE></A> or
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)
</CODE></A>.
</TD>
</TR>
</TABLE>
<P>
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<A NAME="play()"><!-- --></A><H3>
play
</H3>
<PRE>
long
<B>play
</B>()
</PRE>
<DL>
<DD>Plays the sound. If the sound is already playing, it will be played again, concurrently.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>the id of the sound instance.
</DL>
</DD>
</DL>
<HR>
<A NAME="play(float)"><!-- --></A><H3>
play
</H3>
<PRE>
long
<B>play
</B>(float
volume)
</PRE>
<DL>
<DD>Plays the sound. If the sound is already playing, it will be played again, concurrently.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>volume
</CODE> - the volume in the range [0,1]
<DT><B>Returns:
</B><DD>the id of the sound instance
</DL>
</DD>
</DL>
<HR>
<A NAME="play(float, float, float)"><!-- --></A><H3>
play
</H3>
<PRE>
long
<B>play
</B>(float
volume,
float
pitch,
float
pan)
</PRE>
<DL>
<DD>Plays the sound. If the sound is already playing, it will be played again, concurrently.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>volume
</CODE> - the volume in the range [0,1]
<DD><CODE>pitch
</CODE> - the pitch multiplier, 1 == default, >1 == faster,
<1 == slower, the value has to be between 0.5 and 2.0<DD><CODE>pan
</CODE> - panning in the range -1 (full right) to 1 (full left). 0 is center position.
<DT><B>Returns:
</B><DD>the id of the sound instance
</DL>
</DD>
</DL>
<HR>
<A NAME="loop()"><!-- --></A><H3>
loop
</H3>
<PRE>
long
<B>loop
</B>()
</PRE>
<DL>
<DD>Plays the sound, looping. If the sound is already playing, it will be played again, concurrently.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>the id of the sound instance
</DL>
</DD>
</DL>
<HR>
<A NAME="loop(float)"><!-- --></A><H3>
loop
</H3>
<PRE>
long
<B>loop
</B>(float
volume)
</PRE>
<DL>
<DD>Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need
to stop the sound via a call to
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#stop(long)"><CODE>stop(long)
</CODE></A> using the returned id.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>volume
</CODE> - the volume in the range [0, 1]
<DT><B>Returns:
</B><DD>the id of the sound instance
</DL>
</DD>
</DL>
<HR>
<A NAME="loop(float, float, float)"><!-- --></A><H3>
loop
</H3>
<PRE>
long
<B>loop
</B>(float
volume,
float
pitch,
float
pan)
</PRE>
<DL>
<DD>Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need
to stop the sound via a call to
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#stop(long)"><CODE>stop(long)
</CODE></A> using the returned id.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>volume
</CODE> - the volume in the range [0,1]
<DD><CODE>pitch
</CODE> - the pitch multiplier, 1 == default, >1 == faster,
<1 == slower, the value has to be between 0.5 and 2.0<DD><CODE>pan
</CODE> - panning in the range -1 (full right) to 1 (full left). 0 is center position.
<DT><B>Returns:
</B><DD>the id of the sound instance
</DL>
</DD>
</DL>
<HR>
<A NAME="stop()"><!-- --></A><H3>
stop
</H3>
<PRE>
void
<B>stop
</B>()
</PRE>
<DL>
<DD>Stops playing all instances of this sound.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="dispose()"><!-- --></A><H3>
dispose
</H3>
<PRE>
void
<B>dispose
</B>()
</PRE>
<DL>
<DD>Releases all the resources.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose
</A></CODE> in interface
<CODE><A HREF="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="stop(long)"><!-- --></A><H3>
stop
</H3>
<PRE>
void
<B>stop
</B>(long
soundId)
</PRE>
<DL>
<DD>Stops the sound instance with the given id as returned by
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()
</CODE></A> or
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)
</CODE></A>. If the sound is no longer
playing, this has no effect.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>soundId
</CODE> - the sound id
</DL>
</DD>
</DL>
<HR>
<A NAME="setLooping(long, boolean)"><!-- --></A><H3>
setLooping
</H3>
<PRE>
void
<B>setLooping
</B>(long
soundId,
boolean
looping)
</PRE>
<DL>
<DD>Sets the sound instance with the given id to be looping. If the sound is no longer playing this has no effect.s
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>soundId
</CODE> - the sound id
<DD><CODE>looping
</CODE> - whether to loop or not.
</DL>
</DD>
</DL>
<HR>
<A NAME="setPitch(long, float)"><!-- --></A><H3>
setPitch
</H3>
<PRE>
void
<B>setPitch
</B>(long
soundId,
float
pitch)
</PRE>
<DL>
<DD>Changes the pitch multiplier of the sound instance with the given id as returned by
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()
</CODE></A> or
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)
</CODE></A>.
If the sound is no longer playing, this has no effect.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>soundId
</CODE> - the sound id
<DD><CODE>pitch
</CODE> - the pitch multiplier, 1 == default, >1 == faster,
<1 == slower, the value has to be between 0.5 and 2.0</DL>
</DD>
</DL>
<HR>
<A NAME="setVolume(long, float)"><!-- --></A><H3>
setVolume
</H3>
<PRE>
void
<B>setVolume
</B>(long
soundId,
float
volume)
</PRE>
<DL>
<DD>Changes the volume of the sound instance with the given id as returned by
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()
</CODE></A> or
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)
</CODE></A>. If the
sound is no longer playing, this has no effect.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>soundId
</CODE> - the sound id
<DD><CODE>volume
</CODE> - the volume in the range 0 (silent) to 1 (max volume).
</DL>
</DD>
</DL>
<HR>
<A NAME="setPan(long, float, float)"><!-- --></A><H3>
setPan
</H3>
<PRE>
void
<B>setPan
</B>(long
soundId,
float
pan,
float
volume)
</PRE>
<DL>
<DD>Sets the panning and volume of the sound instance with the given id as returned by
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()
</CODE></A> or
<A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)
</CODE></A>.
If the sound is no longer playing, this has no effect.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>soundId
</CODE> - the sound id
<DD><CODE>pan
</CODE> - panning in the range -1 (full right) to 1 (full left). 0 is center position.
<DD><CODE>volume
</CODE> - the volume in the range [0,1].
</DL>
</DD>
</DL>
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