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Sound (libgdx API)
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com.badlogic.gdx.audio</FONT>
<BR>
Interface Sound</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD><A HREF="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>Sound</B><DT>extends <A HREF="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></DL>
</PRE>

<P>
<p>
 A Sound is a short audio clip that can be played numerous times in parallel. It's completely loaded into memory so only load
 small audio files. Call the <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#dispose()"><CODE>dispose()</CODE></A> method when you're done using the Sound.
 </p>
 
 <p>
 Sound instances are created via a call to <A HREF="../../../../com/badlogic/gdx/Audio.html#newSound(com.badlogic.gdx.files.FileHandle)"><CODE>Audio.newSound(FileHandle)</CODE></A>.
 </p>
 
 <p>
 Calling the <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()</CODE></A> or <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)</CODE></A> method will return a long which is an id to that instance of the sound. You
 can use this id to modify the playback of that sound instance.
 </p>
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>badlogicgames@gmail.com</DD>
</DL>
<HR>

<P>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#dispose()">dispose</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Releases all the resources.</TD>
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<CODE>&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#loop()">loop</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Plays the sound, looping.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#loop(float)">loop</A></B>(float&nbsp;volume)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Plays the sound, looping.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#loop(float, float, float)">loop</A></B>(float&nbsp;volume,
     float&nbsp;pitch,
     float&nbsp;pan)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Plays the sound, looping.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()">play</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Plays the sound.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)">play</A></B>(float&nbsp;volume)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Plays the sound.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float, float, float)">play</A></B>(float&nbsp;volume,
     float&nbsp;pitch,
     float&nbsp;pan)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Plays the sound.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#setLooping(long, boolean)">setLooping</A></B>(long&nbsp;soundId,
           boolean&nbsp;looping)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the sound instance with the given id to be looping.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#setPan(long, float, float)">setPan</A></B>(long&nbsp;soundId,
       float&nbsp;pan,
       float&nbsp;volume)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the panning and volume of the sound instance with the given id as returned by <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()</CODE></A> or <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)</CODE></A>.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#setPitch(long, float)">setPitch</A></B>(long&nbsp;soundId,
         float&nbsp;pitch)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Changes the pitch multiplier of the sound instance with the given id as returned by <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()</CODE></A> or <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)</CODE></A>.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#setVolume(long, float)">setVolume</A></B>(long&nbsp;soundId,
          float&nbsp;volume)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Changes the volume of the sound instance with the given id as returned by <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()</CODE></A> or <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)</CODE></A>.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#stop()">stop</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stops playing all instances of this sound.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/audio/Sound.html#stop(long)">stop</A></B>(long&nbsp;soundId)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stops the sound instance with the given id as returned by <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()</CODE></A> or <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)</CODE></A>.</TD>
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<A NAME="play()"><!-- --></A><H3>
play</H3>
<PRE>
long <B>play</B>()</PRE>
<DL>
<DD>Plays the sound. If the sound is already playing, it will be played again, concurrently.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the id of the sound instance.</DL>
</DD>
</DL>
<HR>

<A NAME="play(float)"><!-- --></A><H3>
play</H3>
<PRE>
long <B>play</B>(float&nbsp;volume)</PRE>
<DL>
<DD>Plays the sound. If the sound is already playing, it will be played again, concurrently.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>volume</CODE> - the volume in the range [0,1]
<DT><B>Returns:</B><DD>the id of the sound instance</DL>
</DD>
</DL>
<HR>

<A NAME="play(float, float, float)"><!-- --></A><H3>
play</H3>
<PRE>
long <B>play</B>(float&nbsp;volume,
          float&nbsp;pitch,
          float&nbsp;pan)</PRE>
<DL>
<DD>Plays the sound. If the sound is already playing, it will be played again, concurrently.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>volume</CODE> - the volume in the range [0,1]<DD><CODE>pitch</CODE> - the pitch multiplier, 1 == default, >1 == faster, <1 == slower, the value has to be between 0.5 and 2.0<DD><CODE>pan</CODE> - panning in the range -1 (full right) to 1 (full left). 0 is center position.
<DT><B>Returns:</B><DD>the id of the sound instance</DL>
</DD>
</DL>
<HR>

<A NAME="loop()"><!-- --></A><H3>
loop</H3>
<PRE>
long <B>loop</B>()</PRE>
<DL>
<DD>Plays the sound, looping. If the sound is already playing, it will be played again, concurrently.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the id of the sound instance</DL>
</DD>
</DL>
<HR>

<A NAME="loop(float)"><!-- --></A><H3>
loop</H3>
<PRE>
long <B>loop</B>(float&nbsp;volume)</PRE>
<DL>
<DD>Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need
  to stop the sound via a call to <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#stop(long)"><CODE>stop(long)</CODE></A> using the returned id.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>volume</CODE> - the volume in the range [0, 1]
<DT><B>Returns:</B><DD>the id of the sound instance</DL>
</DD>
</DL>
<HR>

<A NAME="loop(float, float, float)"><!-- --></A><H3>
loop</H3>
<PRE>
long <B>loop</B>(float&nbsp;volume,
          float&nbsp;pitch,
          float&nbsp;pan)</PRE>
<DL>
<DD>Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need
  to stop the sound via a call to <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#stop(long)"><CODE>stop(long)</CODE></A> using the returned id.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>volume</CODE> - the volume in the range [0,1]<DD><CODE>pitch</CODE> - the pitch multiplier, 1 == default, >1 == faster, <1 == slower, the value has to be between 0.5 and 2.0<DD><CODE>pan</CODE> - panning in the range -1 (full right) to 1 (full left). 0 is center position.
<DT><B>Returns:</B><DD>the id of the sound instance</DL>
</DD>
</DL>
<HR>

<A NAME="stop()"><!-- --></A><H3>
stop</H3>
<PRE>
void <B>stop</B>()</PRE>
<DL>
<DD>Stops playing all instances of this sound.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="dispose()"><!-- --></A><H3>
dispose</H3>
<PRE>
void <B>dispose</B>()</PRE>
<DL>
<DD>Releases all the resources.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose</A></CODE> in interface <CODE><A HREF="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="stop(long)"><!-- --></A><H3>
stop</H3>
<PRE>
void <B>stop</B>(long&nbsp;soundId)</PRE>
<DL>
<DD>Stops the sound instance with the given id as returned by <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()</CODE></A> or <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)</CODE></A>. If the sound is no longer
 playing, this has no effect.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>soundId</CODE> - the sound id</DL>
</DD>
</DL>
<HR>

<A NAME="setLooping(long, boolean)"><!-- --></A><H3>
setLooping</H3>
<PRE>
void <B>setLooping</B>(long&nbsp;soundId,
                boolean&nbsp;looping)</PRE>
<DL>
<DD>Sets the sound instance with the given id to be looping. If the sound is no longer playing this has no effect.s
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>soundId</CODE> - the sound id<DD><CODE>looping</CODE> - whether to loop or not.</DL>
</DD>
</DL>
<HR>

<A NAME="setPitch(long, float)"><!-- --></A><H3>
setPitch</H3>
<PRE>
void <B>setPitch</B>(long&nbsp;soundId,
              float&nbsp;pitch)</PRE>
<DL>
<DD>Changes the pitch multiplier of the sound instance with the given id as returned by <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()</CODE></A> or <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)</CODE></A>.
 If the sound is no longer playing, this has no effect.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>soundId</CODE> - the sound id<DD><CODE>pitch</CODE> - the pitch multiplier, 1 == default, >1 == faster, <1 == slower, the value has to be between 0.5 and 2.0</DL>
</DD>
</DL>
<HR>

<A NAME="setVolume(long, float)"><!-- --></A><H3>
setVolume</H3>
<PRE>
void <B>setVolume</B>(long&nbsp;soundId,
               float&nbsp;volume)</PRE>
<DL>
<DD>Changes the volume of the sound instance with the given id as returned by <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()</CODE></A> or <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)</CODE></A>. If the
 sound is no longer playing, this has no effect.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>soundId</CODE> - the sound id<DD><CODE>volume</CODE> - the volume in the range 0 (silent) to 1 (max volume).</DL>
</DD>
</DL>
<HR>

<A NAME="setPan(long, float, float)"><!-- --></A><H3>
setPan</H3>
<PRE>
void <B>setPan</B>(long&nbsp;soundId,
            float&nbsp;pan,
            float&nbsp;volume)</PRE>
<DL>
<DD>Sets the panning and volume of the sound instance with the given id as returned by <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play()"><CODE>play()</CODE></A> or <A HREF="../../../../com/badlogic/gdx/audio/Sound.html#play(float)"><CODE>play(float)</CODE></A>.
 If the sound is no longer playing, this has no effect.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>soundId</CODE> - the sound id<DD><CODE>pan</CODE> - panning in the range -1 (full right) to 1 (full left). 0 is center position.<DD><CODE>volume</CODE> - the volume in the range [0,1].</DL>
</DD>
</DL>
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