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GLU (libgdx API)
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com.badlogic.gdx.graphics</FONT>
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Interface GLU</H2>
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<DT><PRE>public interface <B>GLU</B></DL>
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<P>
OpenGL utility class.
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<DT><B>Author:</B></DT>
  <DD>mzechner</DD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLU.html#gluLookAt(com.badlogic.gdx.graphics.GL10, float, float, float, float, float, float, float, float, float)">gluLookAt</A></B>(<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>&nbsp;gl,
          float&nbsp;eyeX,
          float&nbsp;eyeY,
          float&nbsp;eyeZ,
          float&nbsp;centerX,
          float&nbsp;centerY,
          float&nbsp;centerZ,
          float&nbsp;upX,
          float&nbsp;upY,
          float&nbsp;upZ)</CODE>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLU.html#gluOrtho2D(com.badlogic.gdx.graphics.GL10, float, float, float, float)">gluOrtho2D</A></B>(<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>&nbsp;gl,
           float&nbsp;left,
           float&nbsp;right,
           float&nbsp;bottom,
           float&nbsp;top)</CODE>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLU.html#gluPerspective(com.badlogic.gdx.graphics.GL10, float, float, float, float)">gluPerspective</A></B>(<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>&nbsp;gl,
               float&nbsp;fovy,
               float&nbsp;aspect,
               float&nbsp;zNear,
               float&nbsp;zFar)</CODE>

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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLU.html#gluProject(float, float, float, float[], int, float[], int, int[], int, float[], int)">gluProject</A></B>(float&nbsp;objX,
           float&nbsp;objY,
           float&nbsp;objZ,
           float[]&nbsp;model,
           int&nbsp;modelOffset,
           float[]&nbsp;project,
           int&nbsp;projectOffset,
           int[]&nbsp;view,
           int&nbsp;viewOffset,
           float[]&nbsp;win,
           int&nbsp;winOffset)</CODE>

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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLU.html#gluUnProject(float, float, float, float[], int, float[], int, int[], int, float[], int)">gluUnProject</A></B>(float&nbsp;winX,
             float&nbsp;winY,
             float&nbsp;winZ,
             float[]&nbsp;model,
             int&nbsp;modelOffset,
             float[]&nbsp;project,
             int&nbsp;projectOffset,
             int[]&nbsp;view,
             int&nbsp;viewOffset,
             float[]&nbsp;obj,
             int&nbsp;objOffset)</CODE>

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<A NAME="gluLookAt(com.badlogic.gdx.graphics.GL10, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
gluLookAt</H3>
<PRE>
void <B>gluLookAt</B>(<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>&nbsp;gl,
               float&nbsp;eyeX,
               float&nbsp;eyeY,
               float&nbsp;eyeZ,
               float&nbsp;centerX,
               float&nbsp;centerY,
               float&nbsp;centerZ,
               float&nbsp;upX,
               float&nbsp;upY,
               float&nbsp;upZ)</PRE>
<DL>
<DD><DL>
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<A NAME="gluOrtho2D(com.badlogic.gdx.graphics.GL10, float, float, float, float)"><!-- --></A><H3>
gluOrtho2D</H3>
<PRE>
void <B>gluOrtho2D</B>(<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>&nbsp;gl,
                float&nbsp;left,
                float&nbsp;right,
                float&nbsp;bottom,
                float&nbsp;top)</PRE>
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<DD><DL>
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<A NAME="gluPerspective(com.badlogic.gdx.graphics.GL10, float, float, float, float)"><!-- --></A><H3>
gluPerspective</H3>
<PRE>
void <B>gluPerspective</B>(<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>&nbsp;gl,
                    float&nbsp;fovy,
                    float&nbsp;aspect,
                    float&nbsp;zNear,
                    float&nbsp;zFar)</PRE>
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<DD><DL>
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<A NAME="gluProject(float, float, float, float[], int, float[], int, int[], int, float[], int)"><!-- --></A><H3>
gluProject</H3>
<PRE>
boolean <B>gluProject</B>(float&nbsp;objX,
                   float&nbsp;objY,
                   float&nbsp;objZ,
                   float[]&nbsp;model,
                   int&nbsp;modelOffset,
                   float[]&nbsp;project,
                   int&nbsp;projectOffset,
                   int[]&nbsp;view,
                   int&nbsp;viewOffset,
                   float[]&nbsp;win,
                   int&nbsp;winOffset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="gluUnProject(float, float, float, float[], int, float[], int, int[], int, float[], int)"><!-- --></A><H3>
gluUnProject</H3>
<PRE>
boolean <B>gluUnProject</B>(float&nbsp;winX,
                     float&nbsp;winY,
                     float&nbsp;winZ,
                     float[]&nbsp;model,
                     int&nbsp;modelOffset,
                     float[]&nbsp;project,
                     int&nbsp;projectOffset,
                     int[]&nbsp;view,
                     int&nbsp;viewOffset,
                     float[]&nbsp;obj,
                     int&nbsp;objOffset)</PRE>
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