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Animation (libgdx API)
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com.badlogic.gdx.graphics.g2d
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Class Animation
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.Animation
</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class
<B>Animation
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
<p>
An Animation stores a list of
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A>s representing an animated sequence, e.g. for running or jumping. Each
region of an Animation is called a key frame, multiple key frames make up the animation.
<p>
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>mzechner
</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Animation.html#animationDuration">animationDuration
</A></B></CODE>
<BR>
</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Animation.html#frameDuration">frameDuration
</A></B></CODE>
<BR>
</TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Animation.html#Animation(float, java.util.List)">Animation
</A></B>(float
frameDuration,
java.util.List
keyFrames)
</CODE>
<BR>
Constructor, storing the frame duration and key frames.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Animation.html#Animation(float, com.badlogic.gdx.graphics.g2d.TextureRegion...)">Animation
</A></B>(float
frameDuration,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A>...
keyFrames)
</CODE>
<BR>
Constructor, storing the frame duration and key frames.
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Animation.html#getKeyFrame(float, boolean)">getKeyFrame
</A></B>(float
stateTime,
boolean
looping)
</CODE>
<BR>
Returns a
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A> based on the so called state time.
</TD>
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<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Animation.html#isAnimationFinished(float)">isAnimationFinished
</A></B>(float
stateTime)
</CODE>
<BR>
Whether the animation would be finished if played without looping
given the state time.
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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<A NAME="frameDuration"><!-- --></A><H3>
frameDuration
</H3>
<PRE>
public final float
<B>frameDuration
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="animationDuration"><!-- --></A><H3>
animationDuration
</H3>
<PRE>
public final float
<B>animationDuration
</B></PRE>
<DL>
<DL>
</DL>
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<A NAME="Animation(float, java.util.List)"><!-- --></A><H3>
Animation
</H3>
<PRE>
public
<B>Animation
</B>(float
frameDuration,
java.util.List
keyFrames)
</PRE>
<DL>
<DD>Constructor, storing the frame duration and key frames.
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>frameDuration
</CODE> - the time between frames in seconds.
<DD><CODE>keyFrames
</CODE> - the
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A>s representing the frames.
</DL>
</DL>
<HR>
<A NAME="Animation(float, com.badlogic.gdx.graphics.g2d.TextureRegion...)"><!-- --></A><H3>
Animation
</H3>
<PRE>
public
<B>Animation
</B>(float
frameDuration,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A>...
keyFrames)
</PRE>
<DL>
<DD>Constructor, storing the frame duration and key frames.
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>frameDuration
</CODE> - the time between frames in seconds.
<DD><CODE>keyFrames
</CODE> - the
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A>s representing the frames.
</DL>
</DL>
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<A NAME="getKeyFrame(float, boolean)"><!-- --></A><H3>
getKeyFrame
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> <B>getKeyFrame
</B>(float
stateTime,
boolean
looping)
</PRE>
<DL>
<DD>Returns a
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A> based on the so called state time. This is the amount of seconds an object has spent in the
state this Animation instance represents, e.g. running, jumping and so on. The mode specifies whether the animation is
looping or not.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>stateTime
</CODE> - the time spent in the state represented by this animation.
<DD><CODE>looping
</CODE> - whether the animation is looping or not.
<DT><B>Returns:
</B><DD>the TextureRegion representing the frame of animation for the given state time.
</DL>
</DD>
</DL>
<HR>
<A NAME="isAnimationFinished(float)"><!-- --></A><H3>
isAnimationFinished
</H3>
<PRE>
public boolean
<B>isAnimationFinished
</B>(float
stateTime)
</PRE>
<DL>
<DD>Whether the animation would be finished if played without looping
given the state time.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>stateTime
</CODE> -
<DT><B>Returns:
</B><DD>whether the animation is finished.
</DL>
</DD>
</DL>
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