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EmptyNinePatch (libgdx API)
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com.badlogic.gdx.graphics.g2d</FONT>
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Class EmptyNinePatch</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.NinePatch</A>
      <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.EmptyNinePatch</B>
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<DT><PRE>public class <B>EmptyNinePatch</B><DT>extends <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A></DL>
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<P>
Empty ninepatch for controls that require a ninepatch.
<P>

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<!-- =========== FIELD SUMMARY =========== -->

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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.graphics.g2d.<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_CENTER">BOTTOM_CENTER</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_LEFT">BOTTOM_LEFT</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_RIGHT">BOTTOM_RIGHT</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_CENTER">MIDDLE_CENTER</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_LEFT">MIDDLE_LEFT</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_RIGHT">MIDDLE_RIGHT</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_CENTER">TOP_CENTER</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_LEFT">TOP_LEFT</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_RIGHT">TOP_RIGHT</A></CODE></TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
     float&nbsp;x,
     float&nbsp;y,
     float&nbsp;width,
     float&nbsp;height)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>static&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">EmptyNinePatch</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html#getInstance()">getInstance</A></B>()</CODE>

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<CODE>static&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html#getRegion()">getRegion</A></B>()</CODE>

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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.graphics.g2d.<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getBottomHeight()">getBottomHeight</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getColor()">getColor</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getLeftWidth()">getLeftWidth</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getPatches()">getPatches</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getRightWidth()">getRightWidth</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTopHeight()">getTopHeight</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTotalHeight()">getTotalHeight</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTotalWidth()">getTotalWidth</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setBlending(boolean)">setBlending</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setColor(com.badlogic.gdx.graphics.Color)">setColor</A></CODE></TD>
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<A NAME="getInstance()"><!-- --></A><H3>
getInstance</H3>
<PRE>
public static <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">EmptyNinePatch</A> <B>getInstance</B>()</PRE>
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<DD><DL>
</DL>
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<A NAME="getRegion()"><!-- --></A><H3>
getRegion</H3>
<PRE>
public static <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A> <B>getRegion</B>()</PRE>
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<DD><DL>
</DL>
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<HR>

<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)"><!-- --></A><H3>
draw</H3>
<PRE>
public void <B>draw</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
                 float&nbsp;x,
                 float&nbsp;y,
                 float&nbsp;width,
                 float&nbsp;height)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A></CODE></DL>
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