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PixmapPacker (libgdx API)
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com.badlogic.gdx.graphics.g2d
</FONT>
<BR>
Class PixmapPacker
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.PixmapPacker
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD><A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>PixmapPacker
</B><DT>extends java.lang.Object
<DT>implements
<A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</A></DL>
</PRE>
<P>
Packs
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> instances into one more more
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>PixmapPacker.Page
</CODE></A> instances to generate
an atlas of Pixmap instances. Provides means to directly convert the pixmap atlas to a
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureAtlas
</CODE></A>. The
packer supports padding and border pixel duplication, specified during construction. The packer supports incremental inserts
and updates of TextureAtlases generated with this class.
</p>
All methods except
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPage(java.lang.String)"><CODE>getPage(String)
</CODE></A> and
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPages()"><CODE>getPages()
</CODE></A> are thread safe. The methods
<CODE>#generateTextureAtlas(TextureFilter, TextureFilter)
</CODE>
and
<CODE>#updateTextureAtlas(TextureAtlas, TextureFilter, TextureFilter)
</CODE> need to be called on the rendering thread, all
other methods can be called from any thread.
</p>
One-off usage:
<pre>
// 512x512 pixel pages, RGB565 format, 2 pixels of padding, border duplication
PixmapPacker packer = new PixmapPacker(512, 512, Format.RGB565, 2, true);
packer.pack("First Pixmap", pixmap1);
packer.pack("Second Pixmap", pixmap2);
TextureAtlas altas = packer.generateTextureAtlas(TextureFilter.Nearest, TextureFilter.Nearest);
</pre>
Note that you should not dispose the packer in this usage pattern. Instead, dispose the TextureAtlas
if no longer needed.
Incremental usage:
<pre>
// 512x512 pixel pages, RGB565 format, 2 pixels of padding, no border duplication
PixmapPacker packer = new PixmapPacker(512, 512, Format.RGB565, 2, false);
TextureAtlas incrementalAtlas = new TextureAtlas();
// potentially on a separate thread, e.g. downloading thumbnails
packer.pack("thumbnail", thumbnail);
// on the rendering thread, every frame
packer.updateTextureAtlas(incrementalAtlas, TextureFilter.Linear, TextureFilter.Linear);
// once the atlas is no longer needed, make sure you get the final additions. This might
// be more elaborate depending on your threading model.
packer.updateTextureAtlas(incrementalAtlas, TextureFilter.Linear, TextureFilter.Linear);
incrementalAtlas.dispose();
</pre>
Pixmap-only usage:
<pre>
PixmapPacker packer = new PixmapPacker(512, 512, Format.RGB565, 2, true);
packer.pack("First Pixmap", pixmap1);
packer.pack("Second Pixmap", pixmap2);
// do something interesting with the resulting pages
for(Page page: packer.getPages()) {
}
// dispose of the packer in this case
packer.dispose();
</pre>
<P>
<P>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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<B>Nested Class Summary
</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.ManagedPixmapTextureData.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.ManagedPixmapTextureData
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.Page
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#PixmapPacker(int, int, com.badlogic.gdx.graphics.Pixmap.Format, int, boolean)">PixmapPacker
</A></B>(int
width,
int
height,
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</A> format,
int
padding,
boolean
duplicateBorder)
</CODE>
<BR>
Creates a new ImagePacker which will insert all supplied images into a
<code>width
</code> by
<code>height
</code> image.
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#dispose()">dispose
</A></B>()
</CODE>
<BR>
Disposes all resources, including Pixmap instances for the pages
created so far.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#duplicateBoarder()">duplicateBoarder
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#generateTextureAtlas(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, boolean)">generateTextureAtlas
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> minFilter,
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> magFilter,
boolean
useMipMaps)
</CODE>
<BR>
Generates a new
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureAtlas
</CODE></A> from the
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> instances inserted so far.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPadding()">getPadding
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.Page
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPage(java.lang.String)">getPage
</A></B>(java.lang.String
name)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPageHeight()">getPageHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</A><<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.Page
</A>></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPages()">getPages
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPageWidth()">getPageWidth
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getRect(java.lang.String)">getRect
</A></B>(java.lang.String
name)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#pack(java.lang.String, com.badlogic.gdx.graphics.Pixmap)">pack
</A></B>(java.lang.String
name,
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> image)
</CODE>
<BR>
Inserts the given
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#updateTextureAtlas(com.badlogic.gdx.graphics.g2d.TextureAtlas, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, boolean)">updateTextureAtlas
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas
</A> atlas,
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> minFilter,
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> magFilter,
boolean
useMipMaps)
</CODE>
<BR>
Updates the given
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureAtlas
</CODE></A>, adding any new
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> instances packed since the last
call to this method.
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="PixmapPacker(int, int, com.badlogic.gdx.graphics.Pixmap.Format, int, boolean)"><!-- --></A><H3>
PixmapPacker
</H3>
<PRE>
public
<B>PixmapPacker
</B>(int
width,
int
height,
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</A> format,
int
padding,
boolean
duplicateBorder)
</PRE>
<DL>
<DD><p>
Creates a new ImagePacker which will insert all supplied images into a
<code>width
</code> by
<code>height
</code> image.
<code>padding
</code> specifies the minimum number of pixels to insert between images.
<code>border
</code> will duplicate the
border pixels of the inserted images to avoid seams when rendering with bi-linear filtering on.
</p>
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>width
</CODE> - the width of the output image
<DD><CODE>height
</CODE> - the height of the output image
<DD><CODE>padding
</CODE> - the number of padding pixels
<DD><CODE>duplicateBorder
</CODE> - whether to duplicate the border
</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="pack(java.lang.String, com.badlogic.gdx.graphics.Pixmap)"><!-- --></A><H3>
pack
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> <B>pack
</B>(java.lang.String
name,
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> image)
</PRE>
<DL>
<DD><p>
Inserts the given
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A>. You can later on retrieve the images position in the output image via the supplied name and the
method
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getRect(java.lang.String)"><CODE>getRect(String)
</CODE></A>.
</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>name
</CODE> - the name of the image
<DD><CODE>image
</CODE> - the image
<DT><B>Returns:
</B><DD>Rectangle describing the area the pixmap was rendered to or null.
<DT><B>Throws:
</B>
<DD><CODE>java.lang.RuntimeException
</CODE> - in case the image did not fit due to the page size being to small or providing a duplicate name
</DL>
</DD>
</DL>
<HR>
<A NAME="getPages()"><!-- --></A><H3>
getPages
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</A><<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.Page
</A>> <B>getPages
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>the
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>PixmapPacker.Page
</CODE></A> instances created so far. This method is not thread safe!
</DL>
</DD>
</DL>
<HR>
<A NAME="getRect(java.lang.String)"><!-- --></A><H3>
getRect
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> <B>getRect
</B>(java.lang.String
name)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>name
</CODE> - the name of the image
<DT><B>Returns:
</B><DD>the rectangle for the image in the page it's stored in or null
</DL>
</DD>
</DL>
<HR>
<A NAME="getPage(java.lang.String)"><!-- --></A><H3>
getPage
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.Page
</A> <B>getPage
</B>(java.lang.String
name)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>name
</CODE> - the name of the image
<DT><B>Returns:
</B><DD>the page the image is stored in or null
</DL>
</DD>
</DL>
<HR>
<A NAME="dispose()"><!-- --></A><H3>
dispose
</H3>
<PRE>
public void
<B>dispose
</B>()
</PRE>
<DL>
<DD>Disposes all resources, including Pixmap instances for the pages
created so far. These page Pixmap instances are shared with
any
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureAtlas
</CODE></A> generated or updated by either
<CODE>#generateTextureAtlas(TextureFilter, TextureFilter)
</CODE>
or
<CODE>#updateTextureAtlas(TextureAtlas, TextureFilter, TextureFilter)
</CODE>. Do
not call this method if you generated or updated a TextureAtlas, instead
dispose the TextureAtlas.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="generateTextureAtlas(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, boolean)"><!-- --></A><H3>
generateTextureAtlas
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas
</A> <B>generateTextureAtlas
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> minFilter,
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> magFilter,
boolean
useMipMaps)
</PRE>
<DL>
<DD>Generates a new
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureAtlas
</CODE></A> from the
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> instances inserted so far.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>minFilter
</CODE> -
<DD><CODE>magFilter
</CODE> -
<DT><B>Returns:
</B><DD>the TextureAtlas
</DL>
</DD>
</DL>
<HR>
<A NAME="updateTextureAtlas(com.badlogic.gdx.graphics.g2d.TextureAtlas, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, boolean)"><!-- --></A><H3>
updateTextureAtlas
</H3>
<PRE>
public void
<B>updateTextureAtlas
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas
</A> atlas,
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> minFilter,
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> magFilter,
boolean
useMipMaps)
</PRE>
<DL>
<DD>Updates the given
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureAtlas
</CODE></A>, adding any new
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> instances packed since the last
call to this method. This can be used to insert Pixmap instances on a separate thread via
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html#pack(java.lang.String, com.badlogic.gdx.graphics.Pixmap)"><CODE>pack(String, Pixmap)
</CODE></A>
and update the TextureAtlas on the rendering thread. This method must be called on the rendering thread.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPageWidth()"><!-- --></A><H3>
getPageWidth
</H3>
<PRE>
public int
<B>getPageWidth
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPageHeight()"><!-- --></A><H3>
getPageHeight
</H3>
<PRE>
public int
<B>getPageHeight
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPadding()"><!-- --></A><H3>
getPadding
</H3>
<PRE>
public int
<B>getPadding
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="duplicateBoarder()"><!-- --></A><H3>
duplicateBoarder
</H3>
<PRE>
public boolean
<B>duplicateBoarder
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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