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TextureAtlas.AtlasSprite (libgdx API)
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com.badlogic.gdx.graphics.g2d</FONT>
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Class TextureAtlas.AtlasSprite</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.TextureRegion</A>
      <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.Sprite</A>
          <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite</B>
</PRE>
<DL>
<DT><B>Enclosing class:</B><DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public static class <B>TextureAtlas.AtlasSprite</B><DT>extends <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></DL>
</PRE>

<P>
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
 had not been stripped.
<P>

<P>
<HR>

<P>

<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#TextureAtlas.AtlasSprite(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)">TextureAtlas.AtlasSprite</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>&nbsp;region)</CODE>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#flip(boolean, boolean)">flip</A></B>(boolean&nbsp;x,
     boolean&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getAtlasRegion()">getAtlasRegion</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getHeight()">getHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getOriginX()">getOriginX</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getOriginY()">getOriginY</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getWidth()">getWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getX()">getX</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getY()">getY</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setBounds(float, float, float, float)">setBounds</A></B>(float&nbsp;x,
          float&nbsp;y,
          float&nbsp;width,
          float&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the position and size of the sprite when drawn, before scaling and rotation are applied.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setOrigin(float, float)">setOrigin</A></B>(float&nbsp;originX,
          float&nbsp;originY)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the origin in relation to the sprite's position for scaling and rotation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setPosition(float, float)">setPosition</A></B>(float&nbsp;x,
            float&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the position where the sprite will be drawn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setSize(float, float)">setSize</A></B>(float&nbsp;width,
        float&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the size of the sprite when drawn, before scaling and rotation are applied.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.g2d.Sprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.graphics.g2d.<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getBoundingRectangle()">getBoundingRectangle</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getColor()">getColor</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getRotation()">getRotation</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getScaleX()">getScaleX</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getScaleY()">getScaleY</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getVertices()">getVertices</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate(float)">rotate</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate90(boolean)">rotate90</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#scale(float)">scale</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#scroll(float, float)">scroll</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#set(com.badlogic.gdx.graphics.g2d.Sprite)">set</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(com.badlogic.gdx.graphics.Color)">setColor</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(float, float, float, float)">setColor</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRegion(float, float, float, float)">setRegion</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation(float)">setRotation</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setScale(float)">setScale</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setScale(float, float)">setScale</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setU(float)">setU</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setU2(float)">setU2</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setV(float)">setV</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setV2(float)">setV2</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setX(float)">setX</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setY(float)">setY</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#translate(float, float)">translate</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#translateX(float)">translateX</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#translateY(float)">translateY</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.g2d.TextureRegion"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.graphics.g2d.<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionHeight()">getRegionHeight</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionWidth()">getRegionWidth</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionX()">getRegionX</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionY()">getRegionY</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()">getTexture</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU()">getU</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU2()">getU2</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV()">getV</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV2()">getV2</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(int, int, int, int)">setRegion</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.Texture)">setRegion</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">setRegion</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionHeight(int)">setRegionHeight</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionWidth(int)">setRegionWidth</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionX(int)">setRegionX</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionY(int)">setRegionY</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setTexture(com.badlogic.gdx.graphics.Texture)">setTexture</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(int, int)">split</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)">split</A></CODE></TD>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
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<A NAME="TextureAtlas.AtlasSprite(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)"><!-- --></A><H3>
TextureAtlas.AtlasSprite</H3>
<PRE>
public <B>TextureAtlas.AtlasSprite</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>&nbsp;region)</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<A NAME="setPosition(float, float)"><!-- --></A><H3>
setPosition</H3>
<PRE>
public void <B>setPosition</B>(float&nbsp;x,
                        float&nbsp;y)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition(float, float)">Sprite</A></CODE></B></DD>
<DD>Sets the position where the sprite will be drawn. If origin, rotation, or scale are changed, it is slightly more efficient
 to set the position after those operations. If both position and size are to be changed, it is better to use
 <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)"><CODE>Sprite.setBounds(float, float, float, float)</CODE></A>.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition(float, float)">setPosition</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setBounds(float, float, float, float)"><!-- --></A><H3>
setBounds</H3>
<PRE>
public void <B>setBounds</B>(float&nbsp;x,
                      float&nbsp;y,
                      float&nbsp;width,
                      float&nbsp;height)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)">Sprite</A></CODE></B></DD>
<DD>Sets the position and size of the sprite when drawn, before scaling and rotation are applied. If origin, rotation, or scale
 are changed, it is slightly more efficient to set the bounds after those operations.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)">setBounds</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setSize(float, float)"><!-- --></A><H3>
setSize</H3>
<PRE>
public void <B>setSize</B>(float&nbsp;width,
                    float&nbsp;height)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setSize(float, float)">Sprite</A></CODE></B></DD>
<DD>Sets the size of the sprite when drawn, before scaling and rotation are applied. If origin, rotation, or scale are changed,
 it is slightly more efficient to set the size after those operations. If both position and size are to be changed, it is
 better to use <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)"><CODE>Sprite.setBounds(float, float, float, float)</CODE></A>.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setSize(float, float)">setSize</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setOrigin(float, float)"><!-- --></A><H3>
setOrigin</H3>
<PRE>
public void <B>setOrigin</B>(float&nbsp;originX,
                      float&nbsp;originY)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setOrigin(float, float)">Sprite</A></CODE></B></DD>
<DD>Sets the origin in relation to the sprite's position for scaling and rotation.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setOrigin(float, float)">setOrigin</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="flip(boolean, boolean)"><!-- --></A><H3>
flip</H3>
<PRE>
public void <B>flip</B>(boolean&nbsp;x,
                 boolean&nbsp;y)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#flip(boolean, boolean)">flip</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getX()"><!-- --></A><H3>
getX</H3>
<PRE>
public float <B>getX</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getX()">getX</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getY()"><!-- --></A><H3>
getY</H3>
<PRE>
public float <B>getY</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getY()">getY</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getOriginX()"><!-- --></A><H3>
getOriginX</H3>
<PRE>
public float <B>getOriginX</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginX()">getOriginX</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getOriginY()"><!-- --></A><H3>
getOriginY</H3>
<PRE>
public float <B>getOriginY</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginY()">getOriginY</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getWidth()"><!-- --></A><H3>
getWidth</H3>
<PRE>
public float <B>getWidth</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getWidth()">getWidth</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getHeight()"><!-- --></A><H3>
getHeight</H3>
<PRE>
public float <B>getHeight</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getHeight()">getHeight</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getAtlasRegion()"><!-- --></A><H3>
getAtlasRegion</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A> <B>getAtlasRegion</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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