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Uses of Class com.badlogic.gdx.graphics.g2d.TextureRegion (libgdx API)
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<H2>
<B>Uses of Class<br>com.badlogic.gdx.graphics.g2d.TextureRegion</B></H2>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g2d"><B>com.badlogic.gdx.graphics.g2d</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g2d.tiled"><B>com.badlogic.gdx.graphics.g2d.tiled</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g3d.decals"><B>com.badlogic.gdx.graphics.g3d.decals</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.utils"><B>com.badlogic.gdx.utils</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A> in <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A></FONT></TH>
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</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A> in <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Holds the geometry, color, and texture information for drawing 2D sprites using <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>SpriteBatch</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describes the region of a packed image and provides information about the original image before it was packed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
 had not been stripped.</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A> that return <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>Animation.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/Animation.html#getKeyFrame(float, boolean)">getKeyFrame</A></B>(float&nbsp;stateTime,
            boolean&nbsp;looping)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A> based on the so called state time.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>[]</CODE></FONT></TD>
<TD><CODE><B>NinePatch.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getPatches()">getPatches</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>BitmapFont.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getRegion()">getRegion</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>EmptyNinePatch.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html#getRegion()">getRegion</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>[][]</CODE></FONT></TD>
<TD><CODE><B>TextureRegion.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(int, int)">split</A></B>(int&nbsp;tileWidth,
      int&nbsp;tileHeight)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Helper function to create tiles out of this TextureRegion starting from the top left corner going to the left and ending at
 the bottom right corner.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>[][]</CODE></FONT></TD>
<TD><CODE><B>TextureRegion.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)">split</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
      int&nbsp;tileWidth,
      int&nbsp;tileHeight)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Helper function to create tiles out of the given <A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><CODE>Texture</CODE></A> starting from the top left corner going to the left and
 ending at the bottom right corner.</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SpriteCache.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float)">add</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
    float&nbsp;x,
    float&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds the specified region to the cache.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SpriteCache.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float)">add</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds the specified region to the cache.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SpriteCache.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float, float, float, float, float, float)">add</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;originX,
    float&nbsp;originY,
    float&nbsp;width,
    float&nbsp;height,
    float&nbsp;scaleX,
    float&nbsp;scaleY,
    float&nbsp;rotation)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds the specified region to the cache.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A></CODE></FONT></TD>
<TD><CODE><B>TextureAtlas.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html#addRegion(java.lang.String, com.badlogic.gdx.graphics.g2d.TextureRegion)">addRegion</A></B>(java.lang.String&nbsp;name,
          <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;textureRegion)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a region to the atlas.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SpriteBatch.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float)">draw</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
     float&nbsp;x,
     float&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws a rectangle with the bottom left corner at x,y having the width and height of the region.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SpriteBatch.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float)">draw</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
     float&nbsp;x,
     float&nbsp;y,
     float&nbsp;width,
     float&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SpriteBatch.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float, float, float, float, float, float)">draw</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
     float&nbsp;x,
     float&nbsp;y,
     float&nbsp;originX,
     float&nbsp;originY,
     float&nbsp;width,
     float&nbsp;height,
     float&nbsp;scaleX,
     float&nbsp;scaleY,
     float&nbsp;rotation)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SpriteBatch.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float, float, float, float, float, float, boolean)">draw</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
     float&nbsp;x,
     float&nbsp;y,
     float&nbsp;originX,
     float&nbsp;originY,
     float&nbsp;width,
     float&nbsp;height,
     float&nbsp;scaleX,
     float&nbsp;scaleY,
     float&nbsp;rotation,
     boolean&nbsp;clockwise)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TextureRegion.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the texture and coordinates to the specified region.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TextureRegion.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">setRegion</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
          int&nbsp;x,
          int&nbsp;y,
          int&nbsp;width,
          int&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the texture to that of the specified region and sets the coordinates relative to the specified region.</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/Animation.html#Animation(float, com.badlogic.gdx.graphics.g2d.TextureRegion...)">Animation</A></B>(float&nbsp;frameDuration,
          <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>...&nbsp;keyFrames)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructor, storing the frame duration and key frames.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)">BitmapFont</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</A>&nbsp;data,
           <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
           boolean&nbsp;integer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new BitmapFont from the given <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>BitmapFont.BitmapFontData</CODE></A> and <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)">BitmapFont</A></B>(<A HREF="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;fontFile,
           <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
           boolean&nbsp;flip)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a BitmapFont with the glyphs relative to the specified region.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion...)">NinePatch</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>...&nbsp;patches)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion)">NinePatch</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.Color)">NinePatch</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
          <A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;color)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">NinePatch</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
          int&nbsp;left,
          int&nbsp;right,
          int&nbsp;top,
          int&nbsp;bottom)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion)">Sprite</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">Sprite</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
       int&nbsp;srcX,
       int&nbsp;srcY,
       int&nbsp;srcWidth,
       int&nbsp;srcHeight)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture
 region.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">TextureRegion</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a region with the same texture and coordinates of the specified region.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">TextureRegion</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
              int&nbsp;x,
              int&nbsp;y,
              int&nbsp;width,
              int&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g2d.tiled"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A> in <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A> with type parameters of type <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../../../../../com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</A>&lt;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&gt;</CODE></FONT></TD>
<TD><CODE><B>TileAtlas.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html#regionsMap">regionsMap</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A> that return <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>TileAtlas.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html#getRegion(int)">getRegion</A></B>(int&nbsp;id)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets an <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A> for a tile id</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.decals"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A> in <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A> declared as <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>DecalMaterial.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#textureRegion">textureRegion</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A> that return <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>Decal.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#getTextureRegion()">getTextureRegion</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A></CODE></FONT></TD>
<TD><CODE><B>Decal.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(float, float, com.badlogic.gdx.graphics.g2d.TextureRegion)">newDecal</A></B>(float&nbsp;width,
         float&nbsp;height,
         <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;textureRegion)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a decal using the region for texturing</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A></CODE></FONT></TD>
<TD><CODE><B>Decal.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(float, float, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)">newDecal</A></B>(float&nbsp;width,
         float&nbsp;height,
         <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;textureRegion,
         boolean&nbsp;hasTransparency)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a decal using the region for texturing</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A></CODE></FONT></TD>
<TD><CODE><B>Decal.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(float, float, com.badlogic.gdx.graphics.g2d.TextureRegion, int, int)">newDecal</A></B>(float&nbsp;width,
         float&nbsp;height,
         <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;textureRegion,
         int&nbsp;srcBlendFactor,
         int&nbsp;dstBlendFactor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a decal using the region for texturing and the specified blending parameters for blending</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A></CODE></FONT></TD>
<TD><CODE><B>Decal.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(com.badlogic.gdx.graphics.g2d.TextureRegion)">newDecal</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;textureRegion)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a decal assuming the dimensions of the texture region</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A></CODE></FONT></TD>
<TD><CODE><B>Decal.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)">newDecal</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;textureRegion,
         boolean&nbsp;hasTransparency)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a decal assuming the dimensions of the texture region and adding transparency</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Decal.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#setTextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setTextureRegion</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;textureRegion)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the texture region</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A> in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A> declared as <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>CheckBox.CheckBoxStyle.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#checkboxOff">checkboxOff</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>CheckBox.CheckBoxStyle.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#checkboxOn">checkboxOn</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>ImageButton.ImageButtonStyle.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#regionChecked">regionChecked</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Optional.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>ImageButton.ImageButtonStyle.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#regionDown">regionDown</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Optional.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>ImageButton.ImageButtonStyle.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#regionUp">regionUp</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Optional.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>TextField.TextFieldStyle.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#selection">selection</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Optional.</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A> that return <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>Image.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#getRegion()">getRegion</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>Skin.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getRegion(java.lang.String)">getRegion</A></B>(java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Image.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.graphics.g2d.TextureRegion)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionUp,
       <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionDown)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionUp,
       <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionDown,
       <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionChecked)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#CheckBox.CheckBoxStyle(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color)">CheckBox.CheckBoxStyle</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;checkboxOff,
                       <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;checkboxOn,
                       <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>&nbsp;font,
                       <A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;fontColor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.TextureRegion)">Image</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates an image stretched, and aligned center.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.utils.Scaling)">Image</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
      <A HREF="../../../../../../com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling</A>&nbsp;scaling)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates an image aligned center.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.utils.Scaling, int)">Image</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
      <A HREF="../../../../../../com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling</A>&nbsp;scaling,
      int&nbsp;align)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.utils.Scaling, int, java.lang.String)">Image</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
      <A HREF="../../../../../../com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling</A>&nbsp;scaling,
      int&nbsp;align,
      java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#ImageButton.ImageButtonStyle(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch, float, float, float, float, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion)">ImageButton.ImageButtonStyle</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;down,
                             <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;up,
                             <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;checked,
                             float&nbsp;pressedOffsetX,
                             float&nbsp;pressedOffsetY,
                             float&nbsp;unpressedOffsetX,
                             float&nbsp;unpressedOffsetY,
                             <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionUp,
                             <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionDown,
                             <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionChecked)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton(com.badlogic.gdx.graphics.g2d.TextureRegion)">ImageButton</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion)">ImageButton</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionUp,
            <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionDown)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion)">ImageButton</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionUp,
            <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionDown,
            <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionChecked)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html#Slider.SliderStyle(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.TextureRegion)">Slider.SliderStyle</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;sliderPatch,
                   <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;knobRegion)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#TextField.TextFieldStyle(com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.NinePatch)">TextField.TextFieldStyle</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>&nbsp;font,
                         <A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;fontColor,
                         <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A>&nbsp;messageFont,
                         <A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;messageFontColor,
                         <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;cursor,
                         <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;selection,
                         <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;background)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.utils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A> in <A HREF="../../../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A> that return <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>ScreenUtils.</B><B><A HREF="../../../../../../com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferTexture()">getFrameBufferTexture</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the default framebuffer contents as a <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A> with a width and height equal to the current screen
 size.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B>ScreenUtils.</B><B><A HREF="../../../../../../com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferTexture(int, int, int, int)">getFrameBufferTexture</A></B>(int&nbsp;x,
                      int&nbsp;y,
                      int&nbsp;w,
                      int&nbsp;h)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a portion of the default framebuffer contents specified by x, y, width and height as a <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A> with
 the same dimensions.</TD>
</TR>
</TABLE>
&nbsp;
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