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Uses of Class com.badlogic.gdx.graphics.g2d.TextureRegion (libgdx API)
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<H2>
<B>Uses of Class
<br>com.badlogic.gdx.graphics.g2d.TextureRegion
</B></H2>
</CENTER>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g2d"><B>com.badlogic.gdx.graphics.g2d
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g2d.tiled"><B>com.badlogic.gdx.graphics.g2d.tiled
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g3d.decals"><B>com.badlogic.gdx.graphics.g3d.decals
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.utils"><B>com.badlogic.gdx.utils
</B></A></TD>
<TD> </TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> in
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> in
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></B></CODE>
<BR>
Holds the geometry, color, and texture information for drawing 2D sprites using
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>SpriteBatch
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion
</A></B></CODE>
<BR>
Describes the region of a packed image and provides information about the original image before it was packed.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite
</A></B></CODE>
<BR>
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</A> that return
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>Animation.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/Animation.html#getKeyFrame(float, boolean)">getKeyFrame
</A></B>(float
stateTime,
boolean
looping)
</CODE>
<BR>
Returns a
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A> based on the so called state time.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A>[]
</CODE></FONT></TD>
<TD><CODE><B>NinePatch.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getPatches()">getPatches
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>BitmapFont.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getRegion()">getRegion
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>EmptyNinePatch.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html#getRegion()">getRegion
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A>[][]
</CODE></FONT></TD>
<TD><CODE><B>TextureRegion.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(int, int)">split
</A></B>(int
tileWidth,
int
tileHeight)
</CODE>
<BR>
Helper function to create tiles out of this TextureRegion starting from the top left corner going to the left and ending at
the bottom right corner.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A>[][]
</CODE></FONT></TD>
<TD><CODE><B>TextureRegion.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)">split
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A> texture,
int
tileWidth,
int
tileHeight)
</CODE>
<BR>
Helper function to create tiles out of the given
<A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><CODE>Texture
</CODE></A> starting from the top left corner going to the left and
ending at the bottom right corner.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</A> with parameters of type
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>SpriteCache.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float)">add
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
float
x,
float
y)
</CODE>
<BR>
Adds the specified region to the cache.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>SpriteCache.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float)">add
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
float
x,
float
y,
float
width,
float
height)
</CODE>
<BR>
Adds the specified region to the cache.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>SpriteCache.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#add(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float, float, float, float, float, float)">add
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
float
x,
float
y,
float
originX,
float
originY,
float
width,
float
height,
float
scaleX,
float
scaleY,
float
rotation)
</CODE>
<BR>
Adds the specified region to the cache.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion
</A></CODE></FONT></TD>
<TD><CODE><B>TextureAtlas.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html#addRegion(java.lang.String, com.badlogic.gdx.graphics.g2d.TextureRegion)">addRegion
</A></B>(java.lang.String
name,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> textureRegion)
</CODE>
<BR>
Adds a region to the atlas.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>SpriteBatch.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float)">draw
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
float
x,
float
y)
</CODE>
<BR>
Draws a rectangle with the bottom left corner at x,y having the width and height of the region.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>SpriteBatch.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float)">draw
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
float
x,
float
y,
float
width,
float
height)
</CODE>
<BR>
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>SpriteBatch.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float, float, float, float, float, float)">draw
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
float
x,
float
y,
float
originX,
float
originY,
float
width,
float
height,
float
scaleX,
float
scaleY,
float
rotation)
</CODE>
<BR>
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>SpriteBatch.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw(com.badlogic.gdx.graphics.g2d.TextureRegion, float, float, float, float, float, float, float, float, float, boolean)">draw
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
float
x,
float
y,
float
originX,
float
originY,
float
width,
float
height,
float
scaleX,
float
scaleY,
float
rotation,
boolean
clockwise)
</CODE>
<BR>
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>TextureRegion.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region)
</CODE>
<BR>
Sets the texture and coordinates to the specified region.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>TextureRegion.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">setRegion
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
int
x,
int
y,
int
width,
int
height)
</CODE>
<BR>
Sets the texture to that of the specified region and sets the coordinates relative to the specified region.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</A> with parameters of type
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/Animation.html#Animation(float, com.badlogic.gdx.graphics.g2d.TextureRegion...)">Animation
</A></B>(float
frameDuration,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A>...
keyFrames)
</CODE>
<BR>
Constructor, storing the frame duration and key frames.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)">BitmapFont
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData
</A> data,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
boolean
integer)
</CODE>
<BR>
Constructs a new BitmapFont from the given
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>BitmapFont.BitmapFontData
</CODE></A> and
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)">BitmapFont
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> fontFile,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
boolean
flip)
</CODE>
<BR>
Creates a BitmapFont with the glyphs relative to the specified region.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion...)">NinePatch
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A>...
patches)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion)">NinePatch
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.Color)">NinePatch
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> color)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">NinePatch
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
int
left,
int
right,
int
top,
int
bottom)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion)">Sprite
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">Sprite
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
int
srcX,
int
srcY,
int
srcWidth,
int
srcHeight)
</CODE>
<BR>
Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture
region.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">TextureRegion
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region)
</CODE>
<BR>
Constructs a region with the same texture and coordinates of the specified region.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">TextureRegion
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
int
x,
int
y,
int
width,
int
height)
</CODE>
<BR>
Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g2d.tiled"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> in
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled
</A> with type parameters of type
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
<A HREF="../../../../../../com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap
</A><<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A>></CODE></FONT></TD>
<TD><CODE><B>TileAtlas.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html#regionsMap">regionsMap
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled
</A> that return
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>TileAtlas.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html#getRegion(int)">getRegion
</A></B>(int
id)
</CODE>
<BR>
Gets an
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A> for a tile id
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.decals"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> in
<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in
<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</A> declared as
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>DecalMaterial.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#textureRegion">textureRegion
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</A> that return
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>Decal.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#getTextureRegion()">getTextureRegion
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</A> with parameters of type
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal
</A></CODE></FONT></TD>
<TD><CODE><B>Decal.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(float, float, com.badlogic.gdx.graphics.g2d.TextureRegion)">newDecal
</A></B>(float
width,
float
height,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> textureRegion)
</CODE>
<BR>
Creates a decal using the region for texturing
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal
</A></CODE></FONT></TD>
<TD><CODE><B>Decal.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(float, float, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)">newDecal
</A></B>(float
width,
float
height,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> textureRegion,
boolean
hasTransparency)
</CODE>
<BR>
Creates a decal using the region for texturing
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal
</A></CODE></FONT></TD>
<TD><CODE><B>Decal.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(float, float, com.badlogic.gdx.graphics.g2d.TextureRegion, int, int)">newDecal
</A></B>(float
width,
float
height,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> textureRegion,
int
srcBlendFactor,
int
dstBlendFactor)
</CODE>
<BR>
Creates a decal using the region for texturing and the specified blending parameters for blending
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal
</A></CODE></FONT></TD>
<TD><CODE><B>Decal.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(com.badlogic.gdx.graphics.g2d.TextureRegion)">newDecal
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> textureRegion)
</CODE>
<BR>
Creates a decal assuming the dimensions of the texture region
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal
</A></CODE></FONT></TD>
<TD><CODE><B>Decal.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal(com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)">newDecal
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> textureRegion,
boolean
hasTransparency)
</CODE>
<BR>
Creates a decal assuming the dimensions of the texture region and adding transparency
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Decal.
</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#setTextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setTextureRegion
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> textureRegion)
</CODE>
<BR>
Sets the texture region
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> in
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A> declared as
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>CheckBox.CheckBoxStyle.
</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#checkboxOff">checkboxOff
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>CheckBox.CheckBoxStyle.
</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#checkboxOn">checkboxOn
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>ImageButton.ImageButtonStyle.
</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#regionChecked">regionChecked
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>ImageButton.ImageButtonStyle.
</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#regionDown">regionDown
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>ImageButton.ImageButtonStyle.
</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#regionUp">regionUp
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>TextField.TextFieldStyle.
</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#selection">selection
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A> that return
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>Image.
</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#getRegion()">getRegion
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>Skin.
</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getRegion(java.lang.String)">getRegion
</A></B>(java.lang.String
name)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A> with parameters of type
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Image.
</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A> with parameters of type
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.graphics.g2d.TextureRegion)">Button
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion)">Button
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> regionUp,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> regionDown)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion)">Button
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> regionUp,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> regionDown,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> regionChecked)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#CheckBox.CheckBoxStyle(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color)">CheckBox.CheckBoxStyle
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> checkboxOff,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> checkboxOn,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont
</A> font,
<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> fontColor)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.TextureRegion)">Image
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region)
</CODE>
<BR>
Creates an image stretched, and aligned center.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.utils.Scaling)">Image
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
<A HREF="../../../../../../com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling
</A> scaling)
</CODE>
<BR>
Creates an image aligned center.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.utils.Scaling, int)">Image
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
<A HREF="../../../../../../com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling
</A> scaling,
int
align)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.utils.Scaling, int, java.lang.String)">Image
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
<A HREF="../../../../../../com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling
</A> scaling,
int
align,
java.lang.String
name)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#ImageButton.ImageButtonStyle(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch, float, float, float, float, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion)">ImageButton.ImageButtonStyle
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A> down,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A> up,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A> checked,
float
pressedOffsetX,
float
pressedOffsetY,
float
unpressedOffsetX,
float
unpressedOffsetY,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> regionUp,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> regionDown,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> regionChecked)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton(com.badlogic.gdx.graphics.g2d.TextureRegion)">ImageButton
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion)">ImageButton
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> regionUp,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> regionDown)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion)">ImageButton
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> regionUp,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> regionDown,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> regionChecked)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html#Slider.SliderStyle(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.TextureRegion)">Slider.SliderStyle
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A> sliderPatch,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> knobRegion)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#TextField.TextFieldStyle(com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.NinePatch)">TextField.TextFieldStyle
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont
</A> font,
<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> fontColor,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont
</A> messageFont,
<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> messageFontColor,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A> cursor,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> selection,
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A> background)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.utils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> in
<A HREF="../../../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> that return
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>ScreenUtils.
</B><B><A HREF="../../../../../../com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferTexture()">getFrameBufferTexture
</A></B>()
</CODE>
<BR>
Returns the default framebuffer contents as a
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A> with a width and height equal to the current screen
size.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></FONT></TD>
<TD><CODE><B>ScreenUtils.
</B><B><A HREF="../../../../../../com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferTexture(int, int, int, int)">getFrameBufferTexture
</A></B>(int
x,
int
y,
int
w,
int
h)
</CODE>
<BR>
Returns a portion of the default framebuffer contents specified by x, y, width and height as a
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A> with
the same dimensions.
</TD>
</TR>
</TABLE>
<P>
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