Subversion Repositories AndroidProjects

Rev

Blame | Last modification | View Log | RSS feed

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_26) on Sun Jun 03 02:18:11 CEST 2012 -->
<TITLE>
com.badlogic.gdx.graphics.g2d (libgdx API)
</TITLE>

<META NAME="date" CONTENT="2012-06-03">

<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../stylesheet.css" TITLE="Style">

<SCRIPT type="text/javascript">
function windowTitle()
{
    if (location.href.indexOf('is-external=true') == -1) {
        parent.document.title="com.badlogic.gdx.graphics.g2d (libgdx API)";
    }
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>

</HEAD>

<BODY BGCOLOR="white" onload="windowTitle();">
<HR>


<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
  <TR ALIGN="center" VALIGN="top">
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Package</B></FONT>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <FONT CLASS="NavBarFont1">Class</FONT>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-use.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
  </TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>

                                libgdx API
                                <style>
                                body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
                                pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
                                h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%;  font-weight:bold }
                                .TableHeadingColor { background:#EEEEFF; }
                                a { text-decoration:none }
                                a:hover { text-decoration:underline }
                                a:link, a:visited { color:blue }
                                table { border:0px }
                                .TableRowColor td:first-child { border-left:1px solid black }
                                .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
                                hr { border:0px; border-bottom:1px solid #333366; }
                                </style>
                        </EM>
</TD>
</TR>

<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/package-summary.html"><B>PREV PACKAGE</B></A>&nbsp;
&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html"><B>NEXT PACKAGE</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
  <A HREF="../../../../../index.html?com/badlogic/gdx/graphics/g2d/package-summary.html" target="_top"><B>FRAMES</B></A>  &nbsp;
&nbsp;<A HREF="package-summary.html" target="_top"><B>NO FRAMES</B></A>  &nbsp;
&nbsp;<SCRIPT type="text/javascript">
  <!--
 if(window==top) {
   document.writeln('<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
 }
 //-->
</SCRIPT>
<NOSCRIPT>
  <A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>


</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->

<HR>
<H2>
Package com.badlogic.gdx.graphics.g2d
</H2>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Class Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</A></B></TD>
<TD>
 An Animation stores a list of <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A>s representing an animated sequence, e.g.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A></B></TD>
<TD>Renders bitmap fonts.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</A></B></TD>
<TD>Caches glyph geometry for a BitmapFont, providing a fast way to render static text.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">EmptyNinePatch</A></B></TD>
<TD>Empty ninepatch for controls that require a ninepatch.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A></B></TD>
<TD>See <a href="http://www.badlogicgames.com/wordpress/?p=1255">http://www.badlogicgames.com/wordpress/?p=1255</a></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitterBox2D</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</A></B></TD>
<TD>Packs <A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap</CODE></A> instances into one more more <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>PixmapPacker.Page</CODE></A> instances to generate
 an atlas of Pixmap instances.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></B></TD>
<TD>Holds the geometry, color, and texture information for drawing 2D sprites using <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>SpriteBatch</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A></B></TD>
<TD>
 A SpriteBatch is used to draw 2D rectangles that reference a texture (region).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A></B></TD>
<TD>Draws 2D images, optimized for geometry that does not change.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A></B></TD>
<TD>Loads images from texture atlases created by TexturePacker.<br>
 <br>
 A TextureAtlas must be disposed to free up the resources consumed by the backing textures.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A></B></TD>
<TD>Describes the region of a packed image and provides information about the original image before it was packed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A></B></TD>
<TD>A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
 had not been stripped.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></B></TD>
<TD>Defines a rectangular area of a texture.</TD>
</TR>
</TABLE>
&nbsp;

<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Enum Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.HAlignment.html" title="enum in com.badlogic.gdx.graphics.g2d">BitmapFont.HAlignment</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnEllipseSide</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShape</A></B></TD>
<TD>&nbsp;</TD>
</TR>
</TABLE>
&nbsp;

<P>
<DL>
</DL>
<HR>


<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
  <TR ALIGN="center" VALIGN="top">
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Package</B></FONT>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <FONT CLASS="NavBarFont1">Class</FONT>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-use.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
  </TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
libgdx API</EM>
</TD>
</TR>

<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/package-summary.html"><B>PREV PACKAGE</B></A>&nbsp;
&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html"><B>NEXT PACKAGE</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
  <A HREF="../../../../../index.html?com/badlogic/gdx/graphics/g2d/package-summary.html" target="_top"><B>FRAMES</B></A>  &nbsp;
&nbsp;<A HREF="package-summary.html" target="_top"><B>NO FRAMES</B></A>  &nbsp;
&nbsp;<SCRIPT type="text/javascript">
  <!--
 if(window==top) {
   document.writeln('<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
 }
 //-->
</SCRIPT>
<NOSCRIPT>
  <A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>


</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->

<HR>

                                <div style="font-size:9pt"><i>
                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
                                </i></div>
                       
</BODY>
</HTML>