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com.badlogic.gdx.graphics.g3d</FONT>
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Class Animator</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g3d.Animator</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.html" title="class in com.badlogic.gdx.graphics.g3d.keyframed">KeyframeAnimator</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Animator</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>Animator</B><DT>extends java.lang.Object</DL>
</PRE>

<P>
Abstract class for a single-track animation controller. Keeps track of the animation position and invokes interpolation on
 concrete classes.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>Dave Clayton <contact@redskyforge.com></DD>
</DL>
<HR>

<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->

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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#mAnimLen">mAnimLen</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#mAnimPos">mAnimPos</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d">Animation</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#mCurrentAnim">mCurrentAnim</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#mCurrentFrameIdx">mCurrentFrameIdx</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#mFrameDelta">mFrameDelta</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#mNextFrameIdx">mNextFrameIdx</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#mWrapMode">mWrapMode</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#Animator()">Animator</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<!-- ========== METHOD SUMMARY =========== -->

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<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d">Animation</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#getCurrentAnimation()">getCurrentAnimation</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the currently playing <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d"><CODE>Animation</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#getCurrentWrapMode()">getCurrentWrapMode</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the current animation <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d"><CODE>Animator.WrapMode</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#interpolate()">interpolate</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Implementations should interpolate between the 'current' and 'next' frames of animation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#setAnimation(com.badlogic.gdx.graphics.g3d.Animation, com.badlogic.gdx.graphics.g3d.Animator.WrapMode)">setAnimation</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d">Animation</A>&nbsp;anim,
             <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode</A>&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the currently playing <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d"><CODE>Animation</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#setInterpolationFrames()">setInterpolationFrames</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Implementations should set the 'current' and 'next' frames of animation that will be interpolated.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.html#update(float)">update</A></B>(float&nbsp;dt)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Updates the controller.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

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<B>Field Detail</B></FONT></TH>
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<A NAME="mAnimPos"><!-- --></A><H3>
mAnimPos</H3>
<PRE>
protected float <B>mAnimPos</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="mAnimLen"><!-- --></A><H3>
mAnimLen</H3>
<PRE>
protected float <B>mAnimLen</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="mWrapMode"><!-- --></A><H3>
mWrapMode</H3>
<PRE>
protected <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode</A> <B>mWrapMode</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="mCurrentFrameIdx"><!-- --></A><H3>
mCurrentFrameIdx</H3>
<PRE>
protected int <B>mCurrentFrameIdx</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="mNextFrameIdx"><!-- --></A><H3>
mNextFrameIdx</H3>
<PRE>
protected int <B>mNextFrameIdx</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="mFrameDelta"><!-- --></A><H3>
mFrameDelta</H3>
<PRE>
protected float <B>mFrameDelta</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="mCurrentAnim"><!-- --></A><H3>
mCurrentAnim</H3>
<PRE>
protected <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d">Animation</A> <B>mCurrentAnim</B></PRE>
<DL>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
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<A NAME="Animator()"><!-- --></A><H3>
Animator</H3>
<PRE>
public <B>Animator</B>()</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<A NAME="setAnimation(com.badlogic.gdx.graphics.g3d.Animation, com.badlogic.gdx.graphics.g3d.Animator.WrapMode)"><!-- --></A><H3>
setAnimation</H3>
<PRE>
public void <B>setAnimation</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d">Animation</A>&nbsp;anim,
                         <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode</A>&nbsp;mode)</PRE>
<DL>
<DD>Sets the currently playing <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d"><CODE>Animation</CODE></A>.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>anim</CODE> - The animation to play.<DD><CODE>mode</CODE> - The animation's <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d"><CODE>Animator.WrapMode</CODE></A>.</DL>
</DD>
</DL>
<HR>

<A NAME="getCurrentAnimation()"><!-- --></A><H3>
getCurrentAnimation</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d">Animation</A> <B>getCurrentAnimation</B>()</PRE>
<DL>
<DD>Gets the currently playing <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animation.html" title="class in com.badlogic.gdx.graphics.g3d"><CODE>Animation</CODE></A>.
<P>
<DD><DL>

<DT><B>Returns:</B><DD>the current animation.</DL>
</DD>
</DL>
<HR>

<A NAME="getCurrentWrapMode()"><!-- --></A><H3>
getCurrentWrapMode</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d">Animator.WrapMode</A> <B>getCurrentWrapMode</B>()</PRE>
<DL>
<DD>Gets the current animation <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/Animator.WrapMode.html" title="enum in com.badlogic.gdx.graphics.g3d"><CODE>Animator.WrapMode</CODE></A>.
<P>
<DD><DL>

<DT><B>Returns:</B><DD>the current wrapmode.</DL>
</DD>
</DL>
<HR>

<A NAME="update(float)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(float&nbsp;dt)</PRE>
<DL>
<DD>Updates the controller.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>dt</CODE> - Delta time since last frame.</DL>
</DD>
</DL>
<HR>

<A NAME="setInterpolationFrames()"><!-- --></A><H3>
setInterpolationFrames</H3>
<PRE>
protected abstract void <B>setInterpolationFrames</B>()</PRE>
<DL>
<DD>Implementations should set the 'current' and 'next' frames of animation that will be interpolated.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="interpolate()"><!-- --></A><H3>
interpolate</H3>
<PRE>
protected abstract void <B>interpolate</B>()</PRE>
<DL>
<DD>Implementations should interpolate between the 'current' and 'next' frames of animation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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