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RemoteSender (libgdx API)
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com.badlogic.gdx.input</FONT>
<BR>
Class RemoteSender</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.input.RemoteSender</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>RemoteSender</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></DL>
</PRE>

<P>
Sends all inputs from touch, key, accelerometer and compass to a <A HREF="../../../../com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input"><CODE>RemoteInput</CODE></A> at the given ip/port. Instantiate this and
 call sendUpdate() periodically.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>mzechner</DD>
</DL>
<HR>

<P>
<!-- =========== FIELD SUMMARY =========== -->

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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#ACCEL">ACCEL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#COMPASS">COMPASS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#KEY_DOWN">KEY_DOWN</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#KEY_TYPED">KEY_TYPED</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#KEY_UP">KEY_UP</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#SIZE">SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#TOUCH_DOWN">TOUCH_DOWN</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#TOUCH_DRAGGED">TOUCH_DRAGGED</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#TOUCH_UP">TOUCH_UP</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#RemoteSender(java.lang.String, int)">RemoteSender</A></B>(java.lang.String&nbsp;ip,
             int&nbsp;port)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#isConnected()">isConnected</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#keyDown(int)">keyDown</A></B>(int&nbsp;keycode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a key was pressed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#keyTyped(char)">keyTyped</A></B>(char&nbsp;character)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a key was typed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#keyUp(int)">keyUp</A></B>(int&nbsp;keycode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a key was released</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#scrolled(int)">scrolled</A></B>(int&nbsp;amount)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the mouse wheel was scrolled.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#sendUpdate()">sendUpdate</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#touchDown(int, int, int, int)">touchDown</A></B>(int&nbsp;x,
          int&nbsp;y,
          int&nbsp;pointer,
          int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the screen was touched or a mouse button was pressed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#touchDragged(int, int, int)">touchDragged</A></B>(int&nbsp;x,
             int&nbsp;y,
             int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a finger or the mouse was dragged.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#touchMoved(int, int)">touchMoved</A></B>(int&nbsp;x,
           int&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the mouse was moved without any buttons being pressed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/RemoteSender.html#touchUp(int, int, int, int)">touchUp</A></B>(int&nbsp;x,
        int&nbsp;y,
        int&nbsp;pointer,
        int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a finger was lifted or a mouse button was released.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

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<B>Field Detail</B></FONT></TH>
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<A NAME="KEY_DOWN"><!-- --></A><H3>
KEY_DOWN</H3>
<PRE>
public static final int <B>KEY_DOWN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.KEY_DOWN">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="KEY_UP"><!-- --></A><H3>
KEY_UP</H3>
<PRE>
public static final int <B>KEY_UP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.KEY_UP">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="KEY_TYPED"><!-- --></A><H3>
KEY_TYPED</H3>
<PRE>
public static final int <B>KEY_TYPED</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.KEY_TYPED">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="TOUCH_DOWN"><!-- --></A><H3>
TOUCH_DOWN</H3>
<PRE>
public static final int <B>TOUCH_DOWN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.TOUCH_DOWN">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="TOUCH_UP"><!-- --></A><H3>
TOUCH_UP</H3>
<PRE>
public static final int <B>TOUCH_UP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.TOUCH_UP">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="TOUCH_DRAGGED"><!-- --></A><H3>
TOUCH_DRAGGED</H3>
<PRE>
public static final int <B>TOUCH_DRAGGED</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.TOUCH_DRAGGED">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="ACCEL"><!-- --></A><H3>
ACCEL</H3>
<PRE>
public static final int <B>ACCEL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.ACCEL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="COMPASS"><!-- --></A><H3>
COMPASS</H3>
<PRE>
public static final int <B>COMPASS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.COMPASS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="SIZE"><!-- --></A><H3>
SIZE</H3>
<PRE>
public static final int <B>SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.SIZE">Constant Field Values</A></DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="RemoteSender(java.lang.String, int)"><!-- --></A><H3>
RemoteSender</H3>
<PRE>
public <B>RemoteSender</B>(java.lang.String&nbsp;ip,
                    int&nbsp;port)</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<A NAME="sendUpdate()"><!-- --></A><H3>
sendUpdate</H3>
<PRE>
public void <B>sendUpdate</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="keyDown(int)"><!-- --></A><H3>
keyDown</H3>
<PRE>
public boolean <B>keyDown</B>(int&nbsp;keycode)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">InputProcessor</A></CODE></B></DD>
<DD>Called when a key was pressed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">keyDown</A></CODE> in interface <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>keycode</CODE> - one of the constants in <A HREF="../../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><CODE>Input.Keys</CODE></A>
<DT><B>Returns:</B><DD>whether the input was processed</DL>
</DD>
</DL>
<HR>

<A NAME="keyUp(int)"><!-- --></A><H3>
keyUp</H3>
<PRE>
public boolean <B>keyUp</B>(int&nbsp;keycode)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">InputProcessor</A></CODE></B></DD>
<DD>Called when a key was released
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">keyUp</A></CODE> in interface <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>keycode</CODE> - one of the constants in <A HREF="../../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><CODE>Input.Keys</CODE></A>
<DT><B>Returns:</B><DD>whether the input was processed</DL>
</DD>
</DL>
<HR>

<A NAME="keyTyped(char)"><!-- --></A><H3>
keyTyped</H3>
<PRE>
public boolean <B>keyTyped</B>(char&nbsp;character)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#keyTyped(char)">InputProcessor</A></CODE></B></DD>
<DD>Called when a key was typed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#keyTyped(char)">keyTyped</A></CODE> in interface <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>character</CODE> - The character
<DT><B>Returns:</B><DD>whether the input was processed</DL>
</DD>
</DL>
<HR>

<A NAME="touchDown(int, int, int, int)"><!-- --></A><H3>
touchDown</H3>
<PRE>
public boolean <B>touchDown</B>(int&nbsp;x,
                         int&nbsp;y,
                         int&nbsp;pointer,
                         int&nbsp;button)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">InputProcessor</A></CODE></B></DD>
<DD>Called when the screen was touched or a mouse button was pressed. The button parameter will be <A HREF="../../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><CODE>Input.Buttons.LEFT</CODE></A> on
 Android.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">touchDown</A></CODE> in interface <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - The x coordinate, origin is in the upper left corner<DD><CODE>y</CODE> - The y coordinate, origin is in the upper left corner<DD><CODE>pointer</CODE> - the pointer for the event.<DD><CODE>button</CODE> - the button
<DT><B>Returns:</B><DD>whether the input was processed</DL>
</DD>
</DL>
<HR>

<A NAME="touchUp(int, int, int, int)"><!-- --></A><H3>
touchUp</H3>
<PRE>
public boolean <B>touchUp</B>(int&nbsp;x,
                       int&nbsp;y,
                       int&nbsp;pointer,
                       int&nbsp;button)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">InputProcessor</A></CODE></B></DD>
<DD>Called when a finger was lifted or a mouse button was released. The button parameter will be <A HREF="../../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><CODE>Input.Buttons.LEFT</CODE></A> on
 Android.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">touchUp</A></CODE> in interface <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - The x coordinate<DD><CODE>y</CODE> - The y coordinate<DD><CODE>pointer</CODE> - the pointer for the event.<DD><CODE>button</CODE> - the button
<DT><B>Returns:</B><DD>whether the input was processed</DL>
</DD>
</DL>
<HR>

<A NAME="touchDragged(int, int, int)"><!-- --></A><H3>
touchDragged</H3>
<PRE>
public boolean <B>touchDragged</B>(int&nbsp;x,
                            int&nbsp;y,
                            int&nbsp;pointer)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">InputProcessor</A></CODE></B></DD>
<DD>Called when a finger or the mouse was dragged.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">touchDragged</A></CODE> in interface <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - The x coordinate<DD><CODE>y</CODE> - The y coordinate<DD><CODE>pointer</CODE> - the pointer for the event.
<DT><B>Returns:</B><DD>whether the input was processed</DL>
</DD>
</DL>
<HR>

<A NAME="touchMoved(int, int)"><!-- --></A><H3>
touchMoved</H3>
<PRE>
public boolean <B>touchMoved</B>(int&nbsp;x,
                          int&nbsp;y)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#touchMoved(int, int)">InputProcessor</A></CODE></B></DD>
<DD>Called when the mouse was moved without any buttons being pressed. Will not be called on Android.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#touchMoved(int, int)">touchMoved</A></CODE> in interface <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - The x coordinate<DD><CODE>y</CODE> - The y coordinate
<DT><B>Returns:</B><DD>whether the input was processed</DL>
</DD>
</DL>
<HR>

<A NAME="scrolled(int)"><!-- --></A><H3>
scrolled</H3>
<PRE>
public boolean <B>scrolled</B>(int&nbsp;amount)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#scrolled(int)">InputProcessor</A></CODE></B></DD>
<DD>Called when the mouse wheel was scrolled. Will not be called on Android.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html#scrolled(int)">scrolled</A></CODE> in interface <CODE><A HREF="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>amount</CODE> - the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.
<DT><B>Returns:</B><DD>whether the input was processed.</DL>
</DD>
</DL>
<HR>

<A NAME="isConnected()"><!-- --></A><H3>
isConnected</H3>
<PRE>
public boolean <B>isConnected</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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