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com.badlogic.gdx (libgdx API)
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libgdx API
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<H2>
Package com.badlogic.gdx
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<B>Interface Summary
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<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application
</A></B></TD>
<TD>
An
<code>Application
</code> is the main entry point of your project.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx">ApplicationListener
</A></B></TD>
<TD>
An
<code>ApplicationListener
</code> is called when the
<A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application
</CODE></A> is created, resumed, rendering, paused or destroyed.
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Audio.html" title="interface in com.badlogic.gdx">Audio
</A></B></TD>
<TD>This interface encapsulates the creation and management of audio resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files
</A></B></TD>
<TD>Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics
</A></B></TD>
<TD>
This interface encapsulates the communication with the graphics processor.
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input
</A></B></TD>
<TD>
Interface to the input facilities.
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Input.TextInputListener.html" title="interface in com.badlogic.gdx">Input.TextInputListener
</A></B></TD>
<TD>Callback interface for
<A HREF="../../../com/badlogic/gdx/Input.html#getTextInput(com.badlogic.gdx.Input.TextInputListener, java.lang.String, java.lang.String)"><CODE>Input.getTextInput(TextInputListener, String, String)
</CODE></A></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</A></B></TD>
<TD>An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences
</A></B></TD>
<TD>
A Preference instance is a hash map holding different values.
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx">Screen
</A></B></TD>
<TD>
Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.
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<B>Class Summary
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<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/ApplicationAdapter.html" title="class in com.badlogic.gdx">ApplicationAdapter
</A></B></TD>
<TD>Convenience implementation of
<A HREF="../../../com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx"><CODE>ApplicationListener
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game
</A></B></TD>
<TD>
An
<A HREF="../../../com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx"><CODE>ApplicationListener
</CODE></A> that delegates to a
<A HREF="../../../com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx"><CODE>Screen
</CODE></A>.
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx
</A></B></TD>
<TD>
Environment class holding references to the
<A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application
</CODE></A>,
<A HREF="../../../com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx"><CODE>Graphics
</CODE></A>,
<A HREF="../../../com/badlogic/gdx/Audio.html" title="interface in com.badlogic.gdx"><CODE>Audio
</CODE></A>,
<A HREF="../../../com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx"><CODE>Files
</CODE></A> and
<A HREF="../../../com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx"><CODE>Input
</CODE></A> instances.
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat
</A></B></TD>
<TD>Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
</TD>
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<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode
</A></B></TD>
<TD>Class describing a fullscreen display mode
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons
</A></B></TD>
<TD>Mouse buttons.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys
</A></B></TD>
<TD>Keys.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter
</A></B></TD>
<TD>An adapter class for
<A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><CODE>InputProcessor
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer
</A></B></TD>
<TD>An
<A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><CODE>InputProcessor
</CODE></A> that delegates to an ordered list of other InputProcessors.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Version.html" title="class in com.badlogic.gdx">Version
</A></B></TD>
<TD>The version of libgdx
</TD>
</TR>
</TABLE>
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<B>Enum Summary
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Application.ApplicationType.html" title="enum in com.badlogic.gdx">Application.ApplicationType
</A></B></TD>
<TD>Enumeration of possible
<A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application
</CODE></A> types
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Files.FileType.html" title="enum in com.badlogic.gdx">Files.FileType
</A></B></TD>
<TD>Indicates how to resolve a path to a file.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Graphics.GraphicsType.html" title="enum in com.badlogic.gdx">Graphics.GraphicsType
</A></B></TD>
<TD>Enumeration describing different types of
<A HREF="../../../com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx"><CODE>Graphics
</CODE></A> implementations.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Input.Orientation.html" title="enum in com.badlogic.gdx">Input.Orientation
</A></B></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../com/badlogic/gdx/Input.Peripheral.html" title="enum in com.badlogic.gdx">Input.Peripheral
</A></B></TD>
<TD>Enumeration of potentially available peripherals.
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