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Uses of Package com.badlogic.gdx (libgdx API)
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<H2>
<B>Uses of Package
<br>com.badlogic.gdx
</B></H2>
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Packages that use
<A HREF="../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx"><B>com.badlogic.gdx
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.backends.android"><B>com.badlogic.gdx.backends.android
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.backends.jogl"><B>com.badlogic.gdx.backends.jogl
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.backends.lwjgl"><B>com.badlogic.gdx.backends.lwjgl
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.files"><B>com.badlogic.gdx.files
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics"><B>com.badlogic.gdx.graphics
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.glutils"><B>com.badlogic.gdx.graphics.glutils
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.input"><B>com.badlogic.gdx.input
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d"><B>com.badlogic.gdx.scenes.scene2d
</B></A></TD>
<TD> </TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx
</A> used by
<A HREF="../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Application.html#com.badlogic.gdx"><B>Application
</B></A></B>
<BR>
An
<code>Application
</code> is the main entry point of your project.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Application.ApplicationType.html#com.badlogic.gdx"><B>Application.ApplicationType
</B></A></B>
<BR>
Enumeration of possible
<A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application
</CODE></A> types
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/ApplicationListener.html#com.badlogic.gdx"><B>ApplicationListener
</B></A></B>
<BR>
An
<code>ApplicationListener
</code> is called when the
<A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application
</CODE></A> is created, resumed, rendering, paused or destroyed.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Audio.html#com.badlogic.gdx"><B>Audio
</B></A></B>
<BR>
This interface encapsulates the creation and management of audio resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Files.html#com.badlogic.gdx"><B>Files
</B></A></B>
<BR>
Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Files.FileType.html#com.badlogic.gdx"><B>Files.FileType
</B></A></B>
<BR>
Indicates how to resolve a path to a file.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Graphics.html#com.badlogic.gdx"><B>Graphics
</B></A></B>
<BR>
This interface encapsulates the communication with the graphics processor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Graphics.BufferFormat.html#com.badlogic.gdx"><B>Graphics.BufferFormat
</B></A></B>
<BR>
Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Graphics.DisplayMode.html#com.badlogic.gdx"><B>Graphics.DisplayMode
</B></A></B>
<BR>
Class describing a fullscreen display mode
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Graphics.GraphicsType.html#com.badlogic.gdx"><B>Graphics.GraphicsType
</B></A></B>
<BR>
Enumeration describing different types of
<A HREF="../../../com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx"><CODE>Graphics
</CODE></A> implementations.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Input.html#com.badlogic.gdx"><B>Input
</B></A></B>
<BR>
Interface to the input facilities.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Input.Orientation.html#com.badlogic.gdx"><B>Input.Orientation
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Input.Peripheral.html#com.badlogic.gdx"><B>Input.Peripheral
</B></A></B>
<BR>
Enumeration of potentially available peripherals.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Input.TextInputListener.html#com.badlogic.gdx"><B>Input.TextInputListener
</B></A></B>
<BR>
Callback interface for
<A HREF="../../../com/badlogic/gdx/Input.html#getTextInput(com.badlogic.gdx.Input.TextInputListener, java.lang.String, java.lang.String)"><CODE>Input.getTextInput(TextInputListener, String, String)
</CODE></A></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/InputProcessor.html#com.badlogic.gdx"><B>InputProcessor
</B></A></B>
<BR>
An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Preferences.html#com.badlogic.gdx"><B>Preferences
</B></A></B>
<BR>
A Preference instance is a hash map holding different values.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Screen.html#com.badlogic.gdx"><B>Screen
</B></A></B>
<BR>
Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.backends.android"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx
</A> used by
<A HREF="../../../com/badlogic/gdx/backends/android/package-summary.html">com.badlogic.gdx.backends.android
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Application.html#com.badlogic.gdx.backends.android"><B>Application
</B></A></B>
<BR>
An
<code>Application
</code> is the main entry point of your project.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Application.ApplicationType.html#com.badlogic.gdx.backends.android"><B>Application.ApplicationType
</B></A></B>
<BR>
Enumeration of possible
<A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application
</CODE></A> types
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/ApplicationListener.html#com.badlogic.gdx.backends.android"><B>ApplicationListener
</B></A></B>
<BR>
An
<code>ApplicationListener
</code> is called when the
<A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application
</CODE></A> is created, resumed, rendering, paused or destroyed.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Audio.html#com.badlogic.gdx.backends.android"><B>Audio
</B></A></B>
<BR>
This interface encapsulates the creation and management of audio resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Files.html#com.badlogic.gdx.backends.android"><B>Files
</B></A></B>
<BR>
Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Graphics.html#com.badlogic.gdx.backends.android"><B>Graphics
</B></A></B>
<BR>
This interface encapsulates the communication with the graphics processor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Input.html#com.badlogic.gdx.backends.android"><B>Input
</B></A></B>
<BR>
Interface to the input facilities.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Preferences.html#com.badlogic.gdx.backends.android"><B>Preferences
</B></A></B>
<BR>
A Preference instance is a hash map holding different values.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.backends.jogl"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx
</A> used by
<A HREF="../../../com/badlogic/gdx/backends/jogl/package-summary.html">com.badlogic.gdx.backends.jogl
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Application.html#com.badlogic.gdx.backends.jogl"><B>Application
</B></A></B>
<BR>
An
<code>Application
</code> is the main entry point of your project.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Application.ApplicationType.html#com.badlogic.gdx.backends.jogl"><B>Application.ApplicationType
</B></A></B>
<BR>
Enumeration of possible
<A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application
</CODE></A> types
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/ApplicationListener.html#com.badlogic.gdx.backends.jogl"><B>ApplicationListener
</B></A></B>
<BR>
An
<code>ApplicationListener
</code> is called when the
<A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application
</CODE></A> is created, resumed, rendering, paused or destroyed.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Audio.html#com.badlogic.gdx.backends.jogl"><B>Audio
</B></A></B>
<BR>
This interface encapsulates the creation and management of audio resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Files.html#com.badlogic.gdx.backends.jogl"><B>Files
</B></A></B>
<BR>
Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Graphics.html#com.badlogic.gdx.backends.jogl"><B>Graphics
</B></A></B>
<BR>
This interface encapsulates the communication with the graphics processor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Input.html#com.badlogic.gdx.backends.jogl"><B>Input
</B></A></B>
<BR>
Interface to the input facilities.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Preferences.html#com.badlogic.gdx.backends.jogl"><B>Preferences
</B></A></B>
<BR>
A Preference instance is a hash map holding different values.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.backends.lwjgl"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx
</A> used by
<A HREF="../../../com/badlogic/gdx/backends/lwjgl/package-summary.html">com.badlogic.gdx.backends.lwjgl
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Application.html#com.badlogic.gdx.backends.lwjgl"><B>Application
</B></A></B>
<BR>
An
<code>Application
</code> is the main entry point of your project.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Application.ApplicationType.html#com.badlogic.gdx.backends.lwjgl"><B>Application.ApplicationType
</B></A></B>
<BR>
Enumeration of possible
<A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application
</CODE></A> types
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/ApplicationListener.html#com.badlogic.gdx.backends.lwjgl"><B>ApplicationListener
</B></A></B>
<BR>
An
<code>ApplicationListener
</code> is called when the
<A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application
</CODE></A> is created, resumed, rendering, paused or destroyed.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Audio.html#com.badlogic.gdx.backends.lwjgl"><B>Audio
</B></A></B>
<BR>
This interface encapsulates the creation and management of audio resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Files.html#com.badlogic.gdx.backends.lwjgl"><B>Files
</B></A></B>
<BR>
Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Graphics.html#com.badlogic.gdx.backends.lwjgl"><B>Graphics
</B></A></B>
<BR>
This interface encapsulates the communication with the graphics processor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Input.html#com.badlogic.gdx.backends.lwjgl"><B>Input
</B></A></B>
<BR>
Interface to the input facilities.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Preferences.html#com.badlogic.gdx.backends.lwjgl"><B>Preferences
</B></A></B>
<BR>
A Preference instance is a hash map holding different values.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.files"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx
</A> used by
<A HREF="../../../com/badlogic/gdx/files/package-summary.html">com.badlogic.gdx.files
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Files.FileType.html#com.badlogic.gdx.files"><B>Files.FileType
</B></A></B>
<BR>
Indicates how to resolve a path to a file.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx
</A> used by
<A HREF="../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Application.html#com.badlogic.gdx.graphics"><B>Application
</B></A></B>
<BR>
An
<code>Application
</code> is the main entry point of your project.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.glutils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx
</A> used by
<A HREF="../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Application.html#com.badlogic.gdx.graphics.glutils"><B>Application
</B></A></B>
<BR>
An
<code>Application
</code> is the main entry point of your project.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.input"><!-- --></A>
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<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Input.html#com.badlogic.gdx.input"><B>Input
</B></A></B>
<BR>
Interface to the input facilities.
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<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Input.Orientation.html#com.badlogic.gdx.input"><B>Input.Orientation
</B></A></B>
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<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Input.Peripheral.html#com.badlogic.gdx.input"><B>Input.Peripheral
</B></A></B>
<BR>
Enumeration of potentially available peripherals.
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<TD><B><A HREF="../../../com/badlogic/gdx/class-use/Input.TextInputListener.html#com.badlogic.gdx.input"><B>Input.TextInputListener
</B></A></B>
<BR>
Callback interface for
<A HREF="../../../com/badlogic/gdx/Input.html#getTextInput(com.badlogic.gdx.Input.TextInputListener, java.lang.String, java.lang.String)"><CODE>Input.getTextInput(TextInputListener, String, String)
</CODE></A></TD>
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<TD><B><A HREF="../../../com/badlogic/gdx/class-use/InputAdapter.html#com.badlogic.gdx.input"><B>InputAdapter
</B></A></B>
<BR>
An adapter class for
<A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><CODE>InputProcessor
</CODE></A>.
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/InputProcessor.html#com.badlogic.gdx.input"><B>InputProcessor
</B></A></B>
<BR>
An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/InputAdapter.html#com.badlogic.gdx.scenes.scene2d"><B>InputAdapter
</B></A></B>
<BR>
An adapter class for
<A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><CODE>InputProcessor
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/badlogic/gdx/class-use/InputProcessor.html#com.badlogic.gdx.scenes.scene2d"><B>InputProcessor
</B></A></B>
<BR>
An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).
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