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MouseJoint (libgdx API)
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com.badlogic.gdx.physics.box2d.joints
</FONT>
<BR>
Class MouseJoint
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">com.badlogic.gdx.physics.box2d.Joint
</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.physics.box2d.joints.MouseJoint
</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class
<B>MouseJoint
</B><DT>extends
<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint
</A></DL>
</PRE>
<P>
A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force.
This allows the constraint to stretch and without applying huge forces. NOTE: this joint is not documented in the manual
because it was developed to be used in the testbed. If you want to learn how to use the mouse joint, look at the testbed.
<P>
<P>
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<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.physics.box2d.
<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#addr">addr
</A>,
<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#jointEdgeA">jointEdgeA
</A>,
<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#jointEdgeB">jointEdgeB
</A></CODE></TD>
</TR>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#MouseJoint(com.badlogic.gdx.physics.box2d.World, long)">MouseJoint
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</A> world,
long
addr)
</CODE>
<BR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getDampingRatio()">getDampingRatio
</A></B>()
</CODE>
<BR>
Set/get the damping ratio (dimensionless).
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getFrequency()">getFrequency
</A></B>()
</CODE>
<BR>
Set/get the frequency in Hertz.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getMaxForce()">getMaxForce
</A></B>()
</CODE>
<BR>
Set/get the maximum force in Newtons.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getTarget()">getTarget
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setDampingRatio(float)">setDampingRatio
</A></B>(float
ratio)
</CODE>
<BR>
Set/get the damping ratio (dimensionless).
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setFrequency(float)">setFrequency
</A></B>(float
hz)
</CODE>
<BR>
Set/get the frequency in Hertz.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setMaxForce(float)">setMaxForce
</A></B>(float
force)
</CODE>
<BR>
Set/get the maximum force in Newtons.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setTarget(com.badlogic.gdx.math.Vector2)">setTarget
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> target)
</CODE>
<BR>
Use this to update the target point.
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.physics.box2d.Joint"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.physics.box2d.
<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getAnchorA()">getAnchorA
</A>,
<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getAnchorB()">getAnchorB
</A>,
<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getBodyA()">getBodyA
</A>,
<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getBodyB()">getBodyB
</A>,
<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getReactionForce(float)">getReactionForce
</A>,
<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getReactionTorque(float)">getReactionTorque
</A>,
<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getType()">getType
</A>,
<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#isActive()">isActive
</A></CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
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<P>
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<A NAME="MouseJoint(com.badlogic.gdx.physics.box2d.World, long)"><!-- --></A><H3>
MouseJoint
</H3>
<PRE>
public
<B>MouseJoint
</B>(
<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</A> world,
long
addr)
</PRE>
<DL>
</DL>
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<A NAME="setTarget(com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
setTarget
</H3>
<PRE>
public void
<B>setTarget
</B>(
<A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> target)
</PRE>
<DL>
<DD>Use this to update the target point.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getTarget()"><!-- --></A><H3>
getTarget
</H3>
<PRE>
public
<A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> <B>getTarget
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setMaxForce(float)"><!-- --></A><H3>
setMaxForce
</H3>
<PRE>
public void
<B>setMaxForce
</B>(float
force)
</PRE>
<DL>
<DD>Set/get the maximum force in Newtons.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMaxForce()"><!-- --></A><H3>
getMaxForce
</H3>
<PRE>
public float
<B>getMaxForce
</B>()
</PRE>
<DL>
<DD>Set/get the maximum force in Newtons.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setFrequency(float)"><!-- --></A><H3>
setFrequency
</H3>
<PRE>
public void
<B>setFrequency
</B>(float
hz)
</PRE>
<DL>
<DD>Set/get the frequency in Hertz.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getFrequency()"><!-- --></A><H3>
getFrequency
</H3>
<PRE>
public float
<B>getFrequency
</B>()
</PRE>
<DL>
<DD>Set/get the frequency in Hertz.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setDampingRatio(float)"><!-- --></A><H3>
setDampingRatio
</H3>
<PRE>
public void
<B>setDampingRatio
</B>(float
ratio)
</PRE>
<DL>
<DD>Set/get the damping ratio (dimensionless).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getDampingRatio()"><!-- --></A><H3>
getDampingRatio
</H3>
<PRE>
public float
<B>getDampingRatio
</B>()
</PRE>
<DL>
<DD>Set/get the damping ratio (dimensionless).
<P>
<DD><DL>
</DL>
</DD>
</DL>
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