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Uses of Package com.badlogic.gdx.scenes.scene2d (libgdx API)
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<B>Uses of Package
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d"><B>com.badlogic.gdx.scenes.scene2d
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.actions"><B>com.badlogic.gdx.scenes.scene2d.actions
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.interpolators"><B>com.badlogic.gdx.scenes.scene2d.interpolators
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><B>com.badlogic.gdx.scenes.scene2d.ui.tablelayout
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<P>
<A NAME="com.badlogic.gdx.scenes.scene2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Classes in
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<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Action.html#com.badlogic.gdx.scenes.scene2d"><B>Action
</B></A></B>
<BR>
An Action is used with an
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor
</CODE></A> and modifes the Actor's attributes over time.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Actor.html#com.badlogic.gdx.scenes.scene2d"><B>Actor
</B></A></B>
<BR>
An Actor is part of a
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Stage
</CODE></A> or a
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Group
</CODE></A> within a Stage.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/AnimationAction.html#com.badlogic.gdx.scenes.scene2d"><B>AnimationAction
</B></A></B>
<BR>
An
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>AnimationAction
</CODE></A> performs a transformation on its target
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Cullable.html#com.badlogic.gdx.scenes.scene2d"><B>Cullable
</B></A></B>
<BR>
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Group.html#com.badlogic.gdx.scenes.scene2d"><B>Group
</B></A></B>
<BR>
A group is an Actor that contains other Actors (also other Groups which are Actors).
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Interpolator.html#com.badlogic.gdx.scenes.scene2d"><B>Interpolator
</B></A></B>
<BR>
An interpolator defines the rate of change of an animation.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/OnActionCompleted.html#com.badlogic.gdx.scenes.scene2d"><B>OnActionCompleted
</B></A></B>
<BR>
Listener interface called by an
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Action
</CODE></A> when it was completed.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Stage.html#com.badlogic.gdx.scenes.scene2d"><B>Stage
</B></A></B>
<BR>
A stage is a container for
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor
</CODE></A>s and handles distributing touch events, animating actors and asking them to render
themselves.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.actions"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</A> used by
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Action.html#com.badlogic.gdx.scenes.scene2d.actions"><B>Action
</B></A></B>
<BR>
An Action is used with an
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor
</CODE></A> and modifes the Actor's attributes over time.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Actor.html#com.badlogic.gdx.scenes.scene2d.actions"><B>Actor
</B></A></B>
<BR>
An Actor is part of a
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Stage
</CODE></A> or a
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Group
</CODE></A> within a Stage.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/AnimationAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>AnimationAction
</B></A></B>
<BR>
An
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>AnimationAction
</CODE></A> performs a transformation on its target
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/CompositeAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>CompositeAction
</B></A></B>
<BR>
A base class for composite actions which deals with multiple child
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Action
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/TemporalAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>TemporalAction
</B></A></B>
<BR>
A
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>TemporalAction
</CODE></A> controls an
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Action
</CODE></A> by repeating, delaying etc.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.interpolators"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</A> used by
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/interpolators/package-summary.html">com.badlogic.gdx.scenes.scene2d.interpolators
</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Interpolator.html#com.badlogic.gdx.scenes.scene2d.interpolators"><B>Interpolator
</B></A></B>
<BR>
An interpolator defines the rate of change of an animation.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</A> used by
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Actor.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Actor
</B></A></B>
<BR>
An Actor is part of a
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Stage
</CODE></A> or a
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Group
</CODE></A> within a Stage.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Cullable.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Cullable
</B></A></B>
<BR>
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Group.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Group
</B></A></B>
<BR>
A group is an Actor that contains other Actors (also other Groups which are Actors).
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Layout.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Layout
</B></A></B>
<BR>
Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</A> used by
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui.tablelayout
</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Actor.html#com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><B>Actor
</B></A></B>
<BR>
An Actor is part of a
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Stage
</CODE></A> or a
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Group
</CODE></A> within a Stage.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Cullable.html#com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><B>Cullable
</B></A></B>
<BR>
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Group.html#com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><B>Group
</B></A></B>
<BR>
A group is an Actor that contains other Actors (also other Groups which are Actors).
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Layout.html#com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><B>Layout
</B></A></B>
<BR>
Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Stage.html#com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><B>Stage
</B></A></B>
<BR>
A stage is a container for
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor
</CODE></A>s and handles distributing touch events, animating actors and asking them to render
themselves.
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