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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx"><B>Array</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A resizable, ordered or unordered array of objects.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.assets"><B>Disposable</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface for disposable resources.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Logger.html#com.badlogic.gdx.assets"><B>Logger</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Simple logger that uses the <A HREF="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> logging facilities to output messages.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A resizable, ordered or unordered array of objects.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.audio"><B>Disposable</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface for disposable resources.</TD>
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<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A resizable, ordered or unordered array of objects.</TD>
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<A NAME="com.badlogic.gdx.graphics"><!-- --></A>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics"><B>Disposable</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface for disposable resources.</TD>
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&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g2d"><!-- --></A>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.graphics.g2d"><B>Array</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A resizable, ordered or unordered array of objects.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics.g2d"><B>Disposable</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface for disposable resources.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/FloatArray.html#com.badlogic.gdx.graphics.g2d"><B>FloatArray</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A resizable, ordered or unordered float array.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Pool.html#com.badlogic.gdx.graphics.g2d"><B>Pool</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A pool of objects that can be reused to avoid allocation.</TD>
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</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g2d.tiled"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics.g2d.tiled"><B>Disposable</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface for disposable resources.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntArray.html#com.badlogic.gdx.graphics.g2d.tiled"><B>IntArray</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A resizable, ordered or unordered int array.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntMap.html#com.badlogic.gdx.graphics.g2d.tiled"><B>IntMap</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An unordered map that uses int keys.</TD>
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</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.decals"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.graphics.g3d.decals"><B>Array</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A resizable, ordered or unordered array of objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics.g3d.decals"><B>Disposable</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface for disposable resources.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.md5"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics.g3d.loaders.md5"><B>Disposable</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface for disposable resources.</TD>
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&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.glutils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics.glutils"><B>Disposable</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface for disposable resources.</TD>
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</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.physics.box2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.physics.box2d"><B>Disposable</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface for disposable resources.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/LongMap.html#com.badlogic.gdx.physics.box2d"><B>LongMap</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An unordered map that uses long keys.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Pool.html#com.badlogic.gdx.physics.box2d"><B>Pool</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A pool of objects that can be reused to avoid allocation.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.scenes.scene2d"><B>Disposable</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface for disposable resources.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.html#com.badlogic.gdx.scenes.scene2d"><B>ObjectMap</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An unordered map.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/PooledLinkedList.html#com.badlogic.gdx.scenes.scene2d"><B>PooledLinkedList</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple linked list that pools its nodes.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Pool.html#com.badlogic.gdx.scenes.scene2d.actions"><B>Pool</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A pool of objects that can be reused to avoid allocation.</TD>
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&nbsp;
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Array</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A resizable, ordered or unordered array of objects.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Disposable</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface for disposable resources.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Json.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Json</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reads/writes Java objects to/from JSON, automatically.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Scaling.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Scaling</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.utils"><B>Array</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A resizable, ordered or unordered array of objects.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ArrayMap.html#com.badlogic.gdx.utils"><B>ArrayMap</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An ordered or unordered map of objects.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/BinaryHeap.Node.html#com.badlogic.gdx.utils"><B>BinaryHeap.Node</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/BooleanArray.html#com.badlogic.gdx.utils"><B>BooleanArray</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A resizable, ordered or unordered boolean array.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/CharArray.html#com.badlogic.gdx.utils"><B>CharArray</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A resizable, ordered or unordered char array.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/FloatArray.html#com.badlogic.gdx.utils"><B>FloatArray</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A resizable, ordered or unordered float array.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IdentityMap.html#com.badlogic.gdx.utils"><B>IdentityMap</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An unordered map that uses identity comparison for keys.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IdentityMap.Entries.html#com.badlogic.gdx.utils"><B>IdentityMap.Entries</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IdentityMap.Keys.html#com.badlogic.gdx.utils"><B>IdentityMap.Keys</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntArray.html#com.badlogic.gdx.utils"><B>IntArray</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A resizable, ordered or unordered int array.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntMap.html#com.badlogic.gdx.utils"><B>IntMap</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An unordered map that uses int keys.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntMap.Entries.html#com.badlogic.gdx.utils"><B>IntMap.Entries</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Json.html#com.badlogic.gdx.utils"><B>Json</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reads/writes Java objects to/from JSON, automatically.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Json.Serializer.html#com.badlogic.gdx.utils"><B>Json.Serializer</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Builder style API for emitting JSON.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A resizable, ordered or unordered long array.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An unordered map that uses long keys.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectIntMap.html#com.badlogic.gdx.utils"><B>ObjectIntMap</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An unordered map where the values are ints.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectIntMap.Entry.html#com.badlogic.gdx.utils"><B>ObjectIntMap.Entry</B></A></B>

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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.html#com.badlogic.gdx.utils"><B>ObjectMap</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An unordered map.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.Entries.html#com.badlogic.gdx.utils"><B>ObjectMap.Entries</B></A></B>

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<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/OrderedMap.html#com.badlogic.gdx.utils"><B>OrderedMap</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An <A HREF="../../../../com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils"><CODE>ObjectMap</CODE></A> that also stores keys in an <A HREF="../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils"><CODE>Array</CODE></A> using the insertion order.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides methods to sort arrays of objects.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Builder style API for emitting XML.</TD>
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