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<B>Uses of Package
<br>com.badlogic.gdx.utils
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Packages that use
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<TD><A HREF="#com.badlogic.gdx"><B>com.badlogic.gdx
</B></A></TD>
<TD> </TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.assets"><B>com.badlogic.gdx.assets
</B></A></TD>
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<TD><A HREF="#com.badlogic.gdx.assets.loaders"><B>com.badlogic.gdx.assets.loaders
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.audio"><B>com.badlogic.gdx.audio
</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.backends.android"><B>com.badlogic.gdx.backends.android
</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics"><B>com.badlogic.gdx.graphics
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g2d"><B>com.badlogic.gdx.graphics.g2d
</B></A></TD>
<TD> </TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g2d.tiled"><B>com.badlogic.gdx.graphics.g2d.tiled
</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g3d.decals"><B>com.badlogic.gdx.graphics.g3d.decals
</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g3d.loaders.md5"><B>com.badlogic.gdx.graphics.g3d.loaders.md5
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.glutils"><B>com.badlogic.gdx.graphics.glutils
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.physics.box2d"><B>com.badlogic.gdx.physics.box2d
</B></A></TD>
<TD> </TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d"><B>com.badlogic.gdx.scenes.scene2d
</B></A></TD>
<TD> </TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.actions"><B>com.badlogic.gdx.scenes.scene2d.actions
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.utils"><B>com.badlogic.gdx.utils
</B></A></TD>
<TD> </TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.assets"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets
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</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.assets"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Logger.html#com.badlogic.gdx.assets"><B>Logger
</B></A></B>
<BR>
Simple logger that uses the
<A HREF="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application
</CODE></A> logging facilities to output messages.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.assets.loaders"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.assets.loaders"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.audio"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.audio"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.backends.android"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/backends/android/package-summary.html">com.badlogic.gdx.backends.android
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.backends.android"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.graphics.g2d"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics.g2d"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/FloatArray.html#com.badlogic.gdx.graphics.g2d"><B>FloatArray
</B></A></B>
<BR>
A resizable, ordered or unordered float array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Pool.html#com.badlogic.gdx.graphics.g2d"><B>Pool
</B></A></B>
<BR>
A pool of objects that can be reused to avoid allocation.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g2d.tiled"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics.g2d.tiled"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntArray.html#com.badlogic.gdx.graphics.g2d.tiled"><B>IntArray
</B></A></B>
<BR>
A resizable, ordered or unordered int array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntMap.html#com.badlogic.gdx.graphics.g2d.tiled"><B>IntMap
</B></A></B>
<BR>
An unordered map that uses int keys.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.decals"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.graphics.g3d.decals"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics.g3d.decals"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.md5"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/package-summary.html">com.badlogic.gdx.graphics.g3d.loaders.md5
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics.g3d.loaders.md5"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.glutils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.graphics.glutils"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.physics.box2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.physics.box2d"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/LongMap.html#com.badlogic.gdx.physics.box2d"><B>LongMap
</B></A></B>
<BR>
An unordered map that uses long keys.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Pool.html#com.badlogic.gdx.physics.box2d"><B>Pool
</B></A></B>
<BR>
A pool of objects that can be reused to avoid allocation.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.scenes.scene2d"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.html#com.badlogic.gdx.scenes.scene2d"><B>ObjectMap
</B></A></B>
<BR>
An unordered map.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/PooledLinkedList.html#com.badlogic.gdx.scenes.scene2d"><B>PooledLinkedList
</B></A></B>
<BR>
A simple linked list that pools its nodes.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.actions"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</A> used by
<A HREF="../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Pool.html#com.badlogic.gdx.scenes.scene2d.actions"><B>Pool
</B></A></B>
<BR>
A pool of objects that can be reused to avoid allocation.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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Classes in
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</A> used by
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</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Disposable.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Disposable
</B></A></B>
<BR>
Interface for disposable resources.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Json.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Json
</B></A></B>
<BR>
Reads/writes Java objects to/from JSON, automatically.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Scaling.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Scaling
</B></A></B>
<BR>
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.utils"><!-- --></A>
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Classes in
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Array.html#com.badlogic.gdx.utils"><B>Array
</B></A></B>
<BR>
A resizable, ordered or unordered array of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ArrayMap.html#com.badlogic.gdx.utils"><B>ArrayMap
</B></A></B>
<BR>
An ordered or unordered map of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/BinaryHeap.Node.html#com.badlogic.gdx.utils"><B>BinaryHeap.Node
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/BooleanArray.html#com.badlogic.gdx.utils"><B>BooleanArray
</B></A></B>
<BR>
A resizable, ordered or unordered boolean array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/CharArray.html#com.badlogic.gdx.utils"><B>CharArray
</B></A></B>
<BR>
A resizable, ordered or unordered char array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/FloatArray.html#com.badlogic.gdx.utils"><B>FloatArray
</B></A></B>
<BR>
A resizable, ordered or unordered float array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IdentityMap.html#com.badlogic.gdx.utils"><B>IdentityMap
</B></A></B>
<BR>
An unordered map that uses identity comparison for keys.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IdentityMap.Entries.html#com.badlogic.gdx.utils"><B>IdentityMap.Entries
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IdentityMap.Entry.html#com.badlogic.gdx.utils"><B>IdentityMap.Entry
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IdentityMap.Keys.html#com.badlogic.gdx.utils"><B>IdentityMap.Keys
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IdentityMap.Values.html#com.badlogic.gdx.utils"><B>IdentityMap.Values
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntArray.html#com.badlogic.gdx.utils"><B>IntArray
</B></A></B>
<BR>
A resizable, ordered or unordered int array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntMap.html#com.badlogic.gdx.utils"><B>IntMap
</B></A></B>
<BR>
An unordered map that uses int keys.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntMap.Entries.html#com.badlogic.gdx.utils"><B>IntMap.Entries
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntMap.Entry.html#com.badlogic.gdx.utils"><B>IntMap.Entry
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntMap.Keys.html#com.badlogic.gdx.utils"><B>IntMap.Keys
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/IntMap.Values.html#com.badlogic.gdx.utils"><B>IntMap.Values
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Json.html#com.badlogic.gdx.utils"><B>Json
</B></A></B>
<BR>
Reads/writes Java objects to/from JSON, automatically.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Json.Serializer.html#com.badlogic.gdx.utils"><B>Json.Serializer
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/JsonWriter.html#com.badlogic.gdx.utils"><B>JsonWriter
</B></A></B>
<BR>
Builder style API for emitting JSON.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/JsonWriter.OutputType.html#com.badlogic.gdx.utils"><B>JsonWriter.OutputType
</B></A></B>
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</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/LongArray.html#com.badlogic.gdx.utils"><B>LongArray
</B></A></B>
<BR>
A resizable, ordered or unordered long array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/LongMap.html#com.badlogic.gdx.utils"><B>LongMap
</B></A></B>
<BR>
An unordered map that uses long keys.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/LongMap.Entries.html#com.badlogic.gdx.utils"><B>LongMap.Entries
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/LongMap.Entry.html#com.badlogic.gdx.utils"><B>LongMap.Entry
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/LongMap.Keys.html#com.badlogic.gdx.utils"><B>LongMap.Keys
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/LongMap.Values.html#com.badlogic.gdx.utils"><B>LongMap.Values
</B></A></B>
<BR>
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectIntMap.html#com.badlogic.gdx.utils"><B>ObjectIntMap
</B></A></B>
<BR>
An unordered map where the values are ints.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectIntMap.Entries.html#com.badlogic.gdx.utils"><B>ObjectIntMap.Entries
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectIntMap.Entry.html#com.badlogic.gdx.utils"><B>ObjectIntMap.Entry
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectIntMap.Keys.html#com.badlogic.gdx.utils"><B>ObjectIntMap.Keys
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectIntMap.Values.html#com.badlogic.gdx.utils"><B>ObjectIntMap.Values
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.html#com.badlogic.gdx.utils"><B>ObjectMap
</B></A></B>
<BR>
An unordered map.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.Entries.html#com.badlogic.gdx.utils"><B>ObjectMap.Entries
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.Entry.html#com.badlogic.gdx.utils"><B>ObjectMap.Entry
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.Keys.html#com.badlogic.gdx.utils"><B>ObjectMap.Keys
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/ObjectMap.Values.html#com.badlogic.gdx.utils"><B>ObjectMap.Values
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/OrderedMap.html#com.badlogic.gdx.utils"><B>OrderedMap
</B></A></B>
<BR>
An
<A HREF="../../../../com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils"><CODE>ObjectMap
</CODE></A> that also stores keys in an
<A HREF="../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils"><CODE>Array
</CODE></A> using the insertion order.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Scaling.html#com.badlogic.gdx.utils"><B>Scaling
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/Sort.html#com.badlogic.gdx.utils"><B>Sort
</B></A></B>
<BR>
Provides methods to sort arrays of objects.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/SortedIntList.Node.html#com.badlogic.gdx.utils"><B>SortedIntList.Node
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/XmlReader.Element.html#com.badlogic.gdx.utils"><B>XmlReader.Element
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/utils/class-use/XmlWriter.html#com.badlogic.gdx.utils"><B>XmlWriter
</B></A></B>
<BR>
Builder style API for emitting XML.
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