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NinePatch (libgdx API)
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com.badlogic.gdx.graphics.g2d
</FONT>
<BR>
Class NinePatch
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.NinePatch
</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:
</B> <DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/EmptyNinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">EmptyNinePatch
</A>,
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.TintedNinePatch.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin.TintedNinePatch
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>NinePatch
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Field Summary
</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_CENTER">BOTTOM_CENTER
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_LEFT">BOTTOM_LEFT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_RIGHT">BOTTOM_RIGHT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_CENTER">MIDDLE_CENTER
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_LEFT">MIDDLE_LEFT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_RIGHT">MIDDLE_RIGHT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_CENTER">TOP_CENTER
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_LEFT">TOP_LEFT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_RIGHT">TOP_RIGHT
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.NinePatch)">NinePatch
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A> ninePatch)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.Color)">NinePatch
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A> ninePatch,
<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> color)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.Texture)">NinePatch
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A> texture)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.Texture, com.badlogic.gdx.graphics.Color)">NinePatch
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A> texture,
<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> color)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.Texture, int, int, int, int)">NinePatch
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A> texture,
int
left,
int
right,
int
top,
int
bottom)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion...)">NinePatch
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A>...
patches)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion)">NinePatch
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.Color)">NinePatch
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> color)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">NinePatch
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
int
left,
int
right,
int
top,
int
bottom)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
x,
float
y,
float
width,
float
height)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getBottomHeight()">getBottomHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getColor()">getColor
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getLeftWidth()">getLeftWidth
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A>[]
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getPatches()">getPatches
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getRightWidth()">getRightWidth
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTopHeight()">getTopHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTotalHeight()">getTotalHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTotalWidth()">getTotalWidth
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setBlending(boolean)">setBlending
</A></B>(boolean
blending)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#setColor(com.badlogic.gdx.graphics.Color)">setColor
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> color)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="TOP_LEFT"><!-- --></A><H3>
TOP_LEFT
</H3>
<PRE>
public static final int
<B>TOP_LEFT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.TOP_LEFT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="TOP_CENTER"><!-- --></A><H3>
TOP_CENTER
</H3>
<PRE>
public static final int
<B>TOP_CENTER
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.TOP_CENTER">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="TOP_RIGHT"><!-- --></A><H3>
TOP_RIGHT
</H3>
<PRE>
public static final int
<B>TOP_RIGHT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.TOP_RIGHT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="MIDDLE_LEFT"><!-- --></A><H3>
MIDDLE_LEFT
</H3>
<PRE>
public static final int
<B>MIDDLE_LEFT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_LEFT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="MIDDLE_CENTER"><!-- --></A><H3>
MIDDLE_CENTER
</H3>
<PRE>
public static final int
<B>MIDDLE_CENTER
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_CENTER">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="MIDDLE_RIGHT"><!-- --></A><H3>
MIDDLE_RIGHT
</H3>
<PRE>
public static final int
<B>MIDDLE_RIGHT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_RIGHT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="BOTTOM_LEFT"><!-- --></A><H3>
BOTTOM_LEFT
</H3>
<PRE>
public static final int
<B>BOTTOM_LEFT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_LEFT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="BOTTOM_CENTER"><!-- --></A><H3>
BOTTOM_CENTER
</H3>
<PRE>
public static final int
<B>BOTTOM_CENTER
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_CENTER">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="BOTTOM_RIGHT"><!-- --></A><H3>
BOTTOM_RIGHT
</H3>
<PRE>
public static final int
<B>BOTTOM_RIGHT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../constant-values.html#com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_RIGHT">Constant Field Values
</A></DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
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</TABLE>
<A NAME="NinePatch(com.badlogic.gdx.graphics.Texture, int, int, int, int)"><!-- --></A><H3>
NinePatch
</H3>
<PRE>
public
<B>NinePatch
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A> texture,
int
left,
int
right,
int
top,
int
bottom)
</PRE>
<DL>
</DL>
<HR>
<A NAME="NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)"><!-- --></A><H3>
NinePatch
</H3>
<PRE>
public
<B>NinePatch
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
int
left,
int
right,
int
top,
int
bottom)
</PRE>
<DL>
</DL>
<HR>
<A NAME="NinePatch(com.badlogic.gdx.graphics.Texture, com.badlogic.gdx.graphics.Color)"><!-- --></A><H3>
NinePatch
</H3>
<PRE>
public
<B>NinePatch
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A> texture,
<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> color)
</PRE>
<DL>
</DL>
<HR>
<A NAME="NinePatch(com.badlogic.gdx.graphics.Texture)"><!-- --></A><H3>
NinePatch
</H3>
<PRE>
public
<B>NinePatch
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A> texture)
</PRE>
<DL>
</DL>
<HR>
<A NAME="NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.Color)"><!-- --></A><H3>
NinePatch
</H3>
<PRE>
public
<B>NinePatch
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region,
<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> color)
</PRE>
<DL>
</DL>
<HR>
<A NAME="NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion)"><!-- --></A><H3>
NinePatch
</H3>
<PRE>
public
<B>NinePatch
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region)
</PRE>
<DL>
</DL>
<HR>
<A NAME="NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion...)"><!-- --></A><H3>
NinePatch
</H3>
<PRE>
public
<B>NinePatch
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A>...
patches)
</PRE>
<DL>
</DL>
<HR>
<A NAME="NinePatch(com.badlogic.gdx.graphics.g2d.NinePatch)"><!-- --></A><H3>
NinePatch
</H3>
<PRE>
public
<B>NinePatch
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A> ninePatch)
</PRE>
<DL>
</DL>
<HR>
<A NAME="NinePatch(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.Color)"><!-- --></A><H3>
NinePatch
</H3>
<PRE>
public
<B>NinePatch
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A> ninePatch,
<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> color)
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
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<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)"><!-- --></A><H3>
draw
</H3>
<PRE>
public void
<B>draw
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
x,
float
y,
float
width,
float
height)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getLeftWidth()"><!-- --></A><H3>
getLeftWidth
</H3>
<PRE>
public float
<B>getLeftWidth
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getRightWidth()"><!-- --></A><H3>
getRightWidth
</H3>
<PRE>
public float
<B>getRightWidth
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getTopHeight()"><!-- --></A><H3>
getTopHeight
</H3>
<PRE>
public float
<B>getTopHeight
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getBottomHeight()"><!-- --></A><H3>
getBottomHeight
</H3>
<PRE>
public float
<B>getBottomHeight
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getTotalHeight()"><!-- --></A><H3>
getTotalHeight
</H3>
<PRE>
public float
<B>getTotalHeight
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getTotalWidth()"><!-- --></A><H3>
getTotalWidth
</H3>
<PRE>
public float
<B>getTotalWidth
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPatches()"><!-- --></A><H3>
getPatches
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A>[]
<B>getPatches
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setColor(com.badlogic.gdx.graphics.Color)"><!-- --></A><H3>
setColor
</H3>
<PRE>
public void
<B>setColor
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> color)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getColor()"><!-- --></A><H3>
getColor
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> <B>getColor
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setBlending(boolean)"><!-- --></A><H3>
setBlending
</H3>
<PRE>
public void
<B>setBlending
</B>(boolean
blending)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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