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ParticleEmitterBox2D (libgdx API)
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com.badlogic.gdx.graphics.g2d
</FONT>
<BR>
Class ParticleEmitterBox2D
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.ParticleEmitter
</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.ParticleEmitterBox2D
</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class
<B>ParticleEmitterBox2D
</B><DT>extends
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</A></DL>
</PRE>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>kalle_h
ParticleEmitterBox2D use box2d rayCast:ing to achieve continuous
collision detection against box2d fixtures. If particle detect
collision it change it's direction before actual collision would
occur. Velocity is 100% reflected.
These particles does not have any other physical attributes or
functionality. Particles can't collide to other particles.
</DD>
</DL>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Nested Class Summary
</B></FONT></TH>
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<A NAME="nested_classes_inherited_from_class_com.badlogic.gdx.graphics.g2d.ParticleEmitter"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.badlogic.gdx.graphics.g2d.
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnEllipseSide
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShape
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue
</A></CODE></TD>
</TR>
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</B></FONT></TH>
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<A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.g2d.ParticleEmitter"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.graphics.g2d.
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#duration">duration
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#durationTimer">durationTimer
</A></CODE></TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World)">ParticleEmitterBox2D
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</A> world)
</CODE>
<BR>
Constructs default ParticleEmitterBox2D.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World, java.io.BufferedReader)">ParticleEmitterBox2D
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</A> world,
java.io.BufferedReader
reader)
</CODE>
<BR>
/**Constructs ParticleEmitterBox2D using bufferedReader.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World, com.badlogic.gdx.graphics.g2d.ParticleEmitter)">ParticleEmitterBox2D
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</A> world,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</A> emitter)
</CODE>
<BR>
Constructs ParticleEmitterBox2D fully copying given emitter attributes.
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#newParticle(com.badlogic.gdx.graphics.g2d.Sprite)">newParticle
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A> sprite)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.g2d.ParticleEmitter"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.graphics.g2d.
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticle()">addParticle
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticles(int)">addParticles
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#allowCompletion()">allowCompletion
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getActiveCount()">getActiveCount
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getAngle()">getAngle
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDelay()">getDelay
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDuration()">getDuration
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getEmission()">getEmission
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getGravity()">getGravity
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getImagePath()">getImagePath
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLife()">getLife
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLifeOffset()">getLifeOffset
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMaxParticleCount()">getMaxParticleCount
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMinParticleCount()">getMinParticleCount
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getName()">getName
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getPercentComplete()">getPercentComplete
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getRotation()">getRotation
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getScale()">getScale
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnHeight()">getSpawnHeight
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnShape()">getSpawnShape
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnWidth()">getSpawnWidth
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSprite()">getSprite
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTint()">getTint
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTransparency()">getTransparency
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getVelocity()">getVelocity
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getWind()">getWind
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getX()">getX
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getXOffsetValue()">getXOffsetValue
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getY()">getY
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getYOffsetValue()">getYOffsetValue
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAdditive()">isAdditive
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAligned()">isAligned
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAttached()">isAttached
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isBehind()">isBehind
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isComplete()">isComplete
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isContinuous()">isContinuous
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#load(java.io.BufferedReader)">load
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#reset()">reset
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#save(java.io.Writer)">save
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAdditive(boolean)">setAdditive
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAligned(boolean)">setAligned
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAttached(boolean)">setAttached
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setBehind(boolean)">setBehind
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setContinuous(boolean)">setContinuous
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setFlip(boolean, boolean)">setFlip
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setImagePath(java.lang.String)">setImagePath
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMaxParticleCount(int)">setMaxParticleCount
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMinParticleCount(int)">setMinParticleCount
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setName(java.lang.String)">setName
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setPosition(float, float)">setPosition
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setSprite(com.badlogic.gdx.graphics.g2d.Sprite)">setSprite
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#start()">start
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#update(float)">update
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World)"><!-- --></A><H3>
ParticleEmitterBox2D
</H3>
<PRE>
public
<B>ParticleEmitterBox2D
</B>(
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</A> world)
</PRE>
<DL>
<DD>Constructs default ParticleEmitterBox2D. Box2d World is used for
rayCasting. Assumes that particles use same unit system that box2d world
does.
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>world
</CODE> -
</DL>
</DL>
<HR>
<A NAME="ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World, java.io.BufferedReader)"><!-- --></A><H3>
ParticleEmitterBox2D
</H3>
<PRE>
public
<B>ParticleEmitterBox2D
</B>(
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</A> world,
java.io.BufferedReader
reader)
throws java.io.IOException
</PRE>
<DL>
<DD>/**Constructs ParticleEmitterBox2D using bufferedReader. Box2d World is
used for rayCasting. Assumes that particles use same unit system that
box2d world does.
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>world
</CODE> -
<DD><CODE>reader
</CODE> -
<DT><B>Throws:
</B>
<DD><CODE>java.io.IOException
</CODE></DL>
</DL>
<HR>
<A NAME="ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World, com.badlogic.gdx.graphics.g2d.ParticleEmitter)"><!-- --></A><H3>
ParticleEmitterBox2D
</H3>
<PRE>
public
<B>ParticleEmitterBox2D
</B>(
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</A> world,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</A> emitter)
</PRE>
<DL>
<DD>Constructs ParticleEmitterBox2D fully copying given emitter attributes.
Box2d World is used for rayCasting. Assumes that particles use same unit
system that box2d world does.
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>world
</CODE> -
<DD><CODE>emitter
</CODE> -
</DL>
</DL>
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<A NAME="newParticle(com.badlogic.gdx.graphics.g2d.Sprite)"><!-- --></A><H3>
newParticle
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protected com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
<B>newParticle
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A> sprite)
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<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#newParticle(com.badlogic.gdx.graphics.g2d.Sprite)">newParticle
</A></CODE> in class
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