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TextureAtlas.AtlasRegion (libgdx API)
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com.badlogic.gdx.graphics.g2d
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Class TextureAtlas.AtlasRegion
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.TextureRegion
</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
</B>
</PRE>
<DL>
<DT><B>Enclosing class:
</B><DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public static class
<B>TextureAtlas.AtlasRegion
</B><DT>extends
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></DL>
</PRE>
<P>
Describes the region of a packed image and provides information about the original image before it was packed.
<P>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#index">index
</A></B></CODE>
<BR>
The number at the end of the original image file name, or -1 if none.
<br>
<br>
When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as
part of the sprite's name.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#name">name
</A></B></CODE>
<BR>
The name of the original image file, up to the first underscore.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#offsetX">offsetX
</A></B></CODE>
<BR>
The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#offsetY">offsetY
</A></B></CODE>
<BR>
The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for
packing.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#originalHeight">originalHeight
</A></B></CODE>
<BR>
The height of the image, before whitespace was removed for packing.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#originalWidth">originalWidth
</A></B></CODE>
<BR>
The width of the image, before whitespace was removed for packing.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#packedHeight">packedHeight
</A></B></CODE>
<BR>
The height of the image, after whitespace was removed for packing.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#packedWidth">packedWidth
</A></B></CODE>
<BR>
The width of the image, after whitespace was removed for packing.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#rotate">rotate
</A></B></CODE>
<BR>
If true, the region has been rotated 90 degrees counter clockwise.
</TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)">TextureAtlas.AtlasRegion
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion
</A> region)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.Texture, int, int, int, int)">TextureAtlas.AtlasRegion
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A> texture,
int
x,
int
y,
int
width,
int
height)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#flip(boolean, boolean)">flip
</A></B>(boolean
x,
boolean
y)
</CODE>
<BR>
Flips the region, adjusting the offset so the image appears to be flipped as if no whitespace has been removed for
packing.
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.g2d.TextureRegion"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.graphics.g2d.
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionHeight()">getRegionHeight
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionWidth()">getRegionWidth
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionX()">getRegionX
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionY()">getRegionY
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()">getTexture
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU()">getU
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU2()">getU2
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV()">getV
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV2()">getV2
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#scroll(float, float)">scroll
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(float, float, float, float)">setRegion
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(int, int, int, int)">setRegion
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.Texture)">setRegion
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">setRegion
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionHeight(int)">setRegionHeight
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionWidth(int)">setRegionWidth
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionX(int)">setRegionX
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionY(int)">setRegionY
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setTexture(com.badlogic.gdx.graphics.Texture)">setTexture
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU(float)">setU
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU2(float)">setU2
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV(float)">setV
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV2(float)">setV2
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(int, int)">split
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)">split
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
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</TABLE>
<A NAME="index"><!-- --></A><H3>
index
</H3>
<PRE>
public int
<B>index
</B></PRE>
<DL>
<DD>The number at the end of the original image file name, or -1 if none.
<br>
<br>
When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as
part of the sprite's name. This is useful for keeping animation frames in order.
<P>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html#findRegions(java.lang.String)"><CODE>TextureAtlas.findRegions(String)
</CODE></A></DL>
</DL>
<HR>
<A NAME="name"><!-- --></A><H3>
name
</H3>
<PRE>
public java.lang.String
<B>name
</B></PRE>
<DL>
<DD>The name of the original image file, up to the first underscore. Underscores denote special instructions to the texture
packer.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="offsetX"><!-- --></A><H3>
offsetX
</H3>
<PRE>
public float
<B>offsetX
</B></PRE>
<DL>
<DD>The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="offsetY"><!-- --></A><H3>
offsetY
</H3>
<PRE>
public float
<B>offsetY
</B></PRE>
<DL>
<DD>The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for
packing.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="packedWidth"><!-- --></A><H3>
packedWidth
</H3>
<PRE>
public int
<B>packedWidth
</B></PRE>
<DL>
<DD>The width of the image, after whitespace was removed for packing.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="packedHeight"><!-- --></A><H3>
packedHeight
</H3>
<PRE>
public int
<B>packedHeight
</B></PRE>
<DL>
<DD>The height of the image, after whitespace was removed for packing.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="originalWidth"><!-- --></A><H3>
originalWidth
</H3>
<PRE>
public int
<B>originalWidth
</B></PRE>
<DL>
<DD>The width of the image, before whitespace was removed for packing.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="originalHeight"><!-- --></A><H3>
originalHeight
</H3>
<PRE>
public int
<B>originalHeight
</B></PRE>
<DL>
<DD>The height of the image, before whitespace was removed for packing.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="rotate"><!-- --></A><H3>
rotate
</H3>
<PRE>
public boolean
<B>rotate
</B></PRE>
<DL>
<DD>If true, the region has been rotated 90 degrees counter clockwise.
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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</B></FONT></TH>
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</TABLE>
<A NAME="TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.Texture, int, int, int, int)"><!-- --></A><H3>
TextureAtlas.AtlasRegion
</H3>
<PRE>
public
<B>TextureAtlas.AtlasRegion
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A> texture,
int
x,
int
y,
int
width,
int
height)
</PRE>
<DL>
</DL>
<HR>
<A NAME="TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)"><!-- --></A><H3>
TextureAtlas.AtlasRegion
</H3>
<PRE>
public
<B>TextureAtlas.AtlasRegion
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion
</A> region)
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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</B></FONT></TH>
</TR>
</TABLE>
<A NAME="flip(boolean, boolean)"><!-- --></A><H3>
flip
</H3>
<PRE>
public void
<B>flip
</B>(boolean
x,
boolean
y)
</PRE>
<DL>
<DD>Flips the region, adjusting the offset so the image appears to be flipped as if no whitespace has been removed for
packing.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#flip(boolean, boolean)">flip
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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