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TextureAtlas.AtlasRegion (libgdx API)
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com.badlogic.gdx.graphics.g2d</FONT>
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Class TextureAtlas.AtlasRegion</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.TextureRegion</A>
      <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion</B>
</PRE>
<DL>
<DT><B>Enclosing class:</B><DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public static class <B>TextureAtlas.AtlasRegion</B><DT>extends <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></DL>
</PRE>

<P>
Describes the region of a packed image and provides information about the original image before it was packed.
<P>

<P>
<HR>

<P>
<!-- =========== FIELD SUMMARY =========== -->

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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#index">index</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number at the end of the original image file name, or -1 if none.<br>
 <br>
 When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as
 part of the sprite's name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#name">name</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The name of the original image file, up to the first underscore.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#offsetX">offsetX</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#offsetY">offsetY</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for
 packing.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#originalHeight">originalHeight</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The height of the image, before whitespace was removed for packing.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#originalWidth">originalWidth</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The width of the image, before whitespace was removed for packing.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#packedHeight">packedHeight</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The height of the image, after whitespace was removed for packing.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#packedWidth">packedWidth</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The width of the image, after whitespace was removed for packing.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#rotate">rotate</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If true, the region has been rotated 90 degrees counter clockwise.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)">TextureAtlas.AtlasRegion</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>&nbsp;region)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.Texture, int, int, int, int)">TextureAtlas.AtlasRegion</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
                         int&nbsp;x,
                         int&nbsp;y,
                         int&nbsp;width,
                         int&nbsp;height)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#flip(boolean, boolean)">flip</A></B>(boolean&nbsp;x,
     boolean&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flips the region, adjusting the offset so the image appears to be flipped as if no whitespace has been removed for
 packing.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.g2d.TextureRegion"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.graphics.g2d.<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionHeight()">getRegionHeight</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionWidth()">getRegionWidth</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionX()">getRegionX</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionY()">getRegionY</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()">getTexture</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU()">getU</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU2()">getU2</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV()">getV</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV2()">getV2</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#scroll(float, float)">scroll</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(float, float, float, float)">setRegion</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(int, int, int, int)">setRegion</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.Texture)">setRegion</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">setRegion</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionHeight(int)">setRegionHeight</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionWidth(int)">setRegionWidth</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionX(int)">setRegionX</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionY(int)">setRegionY</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setTexture(com.badlogic.gdx.graphics.Texture)">setTexture</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU(float)">setU</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU2(float)">setU2</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV(float)">setV</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV2(float)">setV2</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(int, int)">split</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)">split</A></CODE></TD>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
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<A NAME="index"><!-- --></A><H3>
index</H3>
<PRE>
public int <B>index</B></PRE>
<DL>
<DD>The number at the end of the original image file name, or -1 if none.<br>
 <br>
 When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as
 part of the sprite's name. This is useful for keeping animation frames in order.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html#findRegions(java.lang.String)"><CODE>TextureAtlas.findRegions(String)</CODE></A></DL>
</DL>
<HR>

<A NAME="name"><!-- --></A><H3>
name</H3>
<PRE>
public java.lang.String <B>name</B></PRE>
<DL>
<DD>The name of the original image file, up to the first underscore. Underscores denote special instructions to the texture
 packer.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="offsetX"><!-- --></A><H3>
offsetX</H3>
<PRE>
public float <B>offsetX</B></PRE>
<DL>
<DD>The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="offsetY"><!-- --></A><H3>
offsetY</H3>
<PRE>
public float <B>offsetY</B></PRE>
<DL>
<DD>The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for
 packing.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="packedWidth"><!-- --></A><H3>
packedWidth</H3>
<PRE>
public int <B>packedWidth</B></PRE>
<DL>
<DD>The width of the image, after whitespace was removed for packing.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="packedHeight"><!-- --></A><H3>
packedHeight</H3>
<PRE>
public int <B>packedHeight</B></PRE>
<DL>
<DD>The height of the image, after whitespace was removed for packing.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="originalWidth"><!-- --></A><H3>
originalWidth</H3>
<PRE>
public int <B>originalWidth</B></PRE>
<DL>
<DD>The width of the image, before whitespace was removed for packing.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="originalHeight"><!-- --></A><H3>
originalHeight</H3>
<PRE>
public int <B>originalHeight</B></PRE>
<DL>
<DD>The height of the image, before whitespace was removed for packing.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="rotate"><!-- --></A><H3>
rotate</H3>
<PRE>
public boolean <B>rotate</B></PRE>
<DL>
<DD>If true, the region has been rotated 90 degrees counter clockwise.
<P>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<A NAME="TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.Texture, int, int, int, int)"><!-- --></A><H3>
TextureAtlas.AtlasRegion</H3>
<PRE>
public <B>TextureAtlas.AtlasRegion</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
                                int&nbsp;x,
                                int&nbsp;y,
                                int&nbsp;width,
                                int&nbsp;height)</PRE>
<DL>
</DL>
<HR>

<A NAME="TextureAtlas.AtlasRegion(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)"><!-- --></A><H3>
TextureAtlas.AtlasRegion</H3>
<PRE>
public <B>TextureAtlas.AtlasRegion</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</A>&nbsp;region)</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<A NAME="flip(boolean, boolean)"><!-- --></A><H3>
flip</H3>
<PRE>
public void <B>flip</B>(boolean&nbsp;x,
                 boolean&nbsp;y)</PRE>
<DL>
<DD>Flips the region, adjusting the offset so the image appears to be flipped as if no whitespace has been removed for
 packing.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#flip(boolean, boolean)">flip</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
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