<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_26) on Mon Jul 02 02:25:49 CEST 2012 -->
<TITLE>
MD5Mesh (libgdx API)
</TITLE>
<META NAME="date" CONTENT="2012-07-02">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="MD5Mesh (libgdx API)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package
</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class
</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/MD5Mesh.html"><FONT CLASS="NavBarFont1"><B>Use
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help
</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
libgdx API
<style>
body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold }
.TableHeadingColor { background:#EEEEFF; }
a { text-decoration:none }
a:hover { text-decoration:underline }
a:link, a:visited { color:blue }
table { border:0px }
.TableRowColor td:first-child { border-left:1px solid black }
.TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
hr { border:0px; border-bottom:1px solid #333366; }
</style>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Loader.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><B>PREV CLASS
</B></A>
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><B>NEXT CLASS
</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../../index.html?com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" target="_top"><B>FRAMES
</B></A>
<A HREF="MD5Mesh.html" target="_top"><B>NO FRAMES
</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../../allclasses-noframe.html"><B>All Classes
</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:
NESTED
|
<A HREF="#field_summary">FIELD
</A> |
<A HREF="#constructor_summary">CONSTR
</A> |
<A HREF="#method_summary">METHOD
</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:
<A HREF="#field_detail">FIELD
</A> |
<A HREF="#constructor_detail">CONSTR
</A> |
<A HREF="#method_detail">METHOD
</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<!-- ======== START OF CLASS DATA ======== -->
<H2>
<FONT SIZE="-1">
com.badlogic.gdx.graphics.g3d.loaders.md5
</FONT>
<BR>
Class MD5Mesh
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class
<B>MD5Mesh
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
Represents an MD5 (Doom 3) mesh, with or without normal data.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>Mario Zechner
<contact@badlogicgames.com>, Nathan Sweet
<admin@esotericsoftware.com>, Dave Clayton
<contact@redskyforge.com></DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#floatsPerVertex">floatsPerVertex
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#floatsPerWeight">floatsPerWeight
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> short[]
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#indices">indices
</A></B></CODE>
<BR>
idx 1, idx 2, idx 3
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#numTriangles">numTriangles
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#numVertices">numVertices
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#numWeights">numWeights
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#shader">shader
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float[]
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#vertices">vertices
</A></B></CODE>
<BR>
s, t, start, count
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float[]
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#weights">weights
</A></B></CODE>
<BR>
joint, bias, pos.x, pos.y, pos.z
</TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#MD5Mesh()">MD5Mesh
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#calculateNormalsBind(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[])">calculateNormalsBind
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints
</A> bindPoseSkeleton,
float[]
verts)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#calculateNormalsBind(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[], float[], short[], float[], int, int)">calculateNormalsBind
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints
</A> skeleton,
float[]
weights,
float[]
vertices,
short[]
indices,
float[]
verts,
int
vstride,
int
wstride)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#calculateVertices(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[], com.badlogic.gdx.math.collision.BoundingBox)">calculateVertices
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints
</A> skeleton,
float[]
verts,
<A HREF="../../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</A> bbox)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#calculateVertices(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[], float[], float[], int, int, com.badlogic.gdx.math.collision.BoundingBox)">calculateVertices
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints
</A> skeleton,
float[]
weights,
float[]
vertices,
float[]
verts,
int
vstride,
int
wstride,
<A HREF="../../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</A> bbox)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#calculateVerticesJni(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[])">calculateVerticesJni
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints
</A> skeleton,
float[]
verts)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#calculateVerticesN(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[], com.badlogic.gdx.math.collision.BoundingBox)">calculateVerticesN
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints
</A> skeleton,
float[]
verts,
<A HREF="../../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</A> bbox)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#calculateVerticesN(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[], float[], float[], int, int, com.badlogic.gdx.math.collision.BoundingBox)">calculateVerticesN
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints
</A> skeleton,
float[]
weights,
float[]
vertices,
float[]
verts,
int
vstride,
int
wstride,
<A HREF="../../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</A> bbox)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float[]
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#createVertexArray()">createVertexArray
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float[]
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#createVertexArray(int)">createVertexArray
</A></B>(int
stride)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> short[]
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#getIndices()">getIndices
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#read(java.io.DataInputStream)">read
</A></B>(java.io.DataInputStream
in)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html#write(java.io.DataOutputStream)">write
</A></B>(java.io.DataOutputStream
out)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="shader"><!-- --></A><H3>
shader
</H3>
<PRE>
public java.lang.String
<B>shader
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="numVertices"><!-- --></A><H3>
numVertices
</H3>
<PRE>
public int
<B>numVertices
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="numWeights"><!-- --></A><H3>
numWeights
</H3>
<PRE>
public int
<B>numWeights
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="numTriangles"><!-- --></A><H3>
numTriangles
</H3>
<PRE>
public int
<B>numTriangles
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="vertices"><!-- --></A><H3>
vertices
</H3>
<PRE>
public float[]
<B>vertices
</B></PRE>
<DL>
<DD>s, t, start, count
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="weights"><!-- --></A><H3>
weights
</H3>
<PRE>
public float[]
<B>weights
</B></PRE>
<DL>
<DD>joint, bias, pos.x, pos.y, pos.z
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="indices"><!-- --></A><H3>
indices
</H3>
<PRE>
public short[]
<B>indices
</B></PRE>
<DL>
<DD>idx 1, idx 2, idx 3
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="floatsPerVertex"><!-- --></A><H3>
floatsPerVertex
</H3>
<PRE>
public int
<B>floatsPerVertex
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="floatsPerWeight"><!-- --></A><H3>
floatsPerWeight
</H3>
<PRE>
public int
<B>floatsPerWeight
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="MD5Mesh()"><!-- --></A><H3>
MD5Mesh
</H3>
<PRE>
public
<B>MD5Mesh
</B>()
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="createVertexArray()"><!-- --></A><H3>
createVertexArray
</H3>
<PRE>
public float[]
<B>createVertexArray
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="createVertexArray(int)"><!-- --></A><H3>
createVertexArray
</H3>
<PRE>
public float[]
<B>createVertexArray
</B>(int
stride)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getIndices()"><!-- --></A><H3>
getIndices
</H3>
<PRE>
public short[]
<B>getIndices
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="calculateVerticesN(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[], com.badlogic.gdx.math.collision.BoundingBox)"><!-- --></A><H3>
calculateVerticesN
</H3>
<PRE>
public void
<B>calculateVerticesN
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints
</A> skeleton,
float[]
verts,
<A HREF="../../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</A> bbox)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="calculateVertices(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[], com.badlogic.gdx.math.collision.BoundingBox)"><!-- --></A><H3>
calculateVertices
</H3>
<PRE>
public void
<B>calculateVertices
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints
</A> skeleton,
float[]
verts,
<A HREF="../../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</A> bbox)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="calculateVerticesN(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[], float[], float[], int, int, com.badlogic.gdx.math.collision.BoundingBox)"><!-- --></A><H3>
calculateVerticesN
</H3>
<PRE>
public static void
<B>calculateVerticesN
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints
</A> skeleton,
float[]
weights,
float[]
vertices,
float[]
verts,
int
vstride,
int
wstride,
<A HREF="../../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</A> bbox)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="calculateVertices(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[], float[], float[], int, int, com.badlogic.gdx.math.collision.BoundingBox)"><!-- --></A><H3>
calculateVertices
</H3>
<PRE>
public static void
<B>calculateVertices
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints
</A> skeleton,
float[]
weights,
float[]
vertices,
float[]
verts,
int
vstride,
int
wstride,
<A HREF="../../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</A> bbox)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="calculateVerticesJni(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[])"><!-- --></A><H3>
calculateVerticesJni
</H3>
<PRE>
public void
<B>calculateVerticesJni
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints
</A> skeleton,
float[]
verts)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="calculateNormalsBind(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[])"><!-- --></A><H3>
calculateNormalsBind
</H3>
<PRE>
public void
<B>calculateNormalsBind
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints
</A> bindPoseSkeleton,
float[]
verts)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="calculateNormalsBind(com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Joints, float[], float[], short[], float[], int, int)"><!-- --></A><H3>
calculateNormalsBind
</H3>
<PRE>
public static void
<B>calculateNormalsBind
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints
</A> skeleton,
float[]
weights,
float[]
vertices,
short[]
indices,
float[]
verts,
int
vstride,
int
wstride)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="read(java.io.DataInputStream)"><!-- --></A><H3>
read
</H3>
<PRE>
public void
<B>read
</B>(java.io.DataInputStream
in)
throws java.io.IOException
</PRE>
<DL>
<DD><DL>
<DT><B>Throws:
</B>
<DD><CODE>java.io.IOException
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="write(java.io.DataOutputStream)"><!-- --></A><H3>
write
</H3>
<PRE>
public void
<B>write
</B>(java.io.DataOutputStream
out)
throws java.io.IOException
</PRE>
<DL>
<DD><DL>
<DT><B>Throws:
</B>
<DD><CODE>java.io.IOException
</CODE></DL>
</DD>
</DL>
<!-- ========= END OF CLASS DATA ========= -->
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package
</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class
</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/MD5Mesh.html"><FONT CLASS="NavBarFont1"><B>Use
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help
</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
libgdx API
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Loader.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><B>PREV CLASS
</B></A>
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><B>NEXT CLASS
</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../../index.html?com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" target="_top"><B>FRAMES
</B></A>
<A HREF="MD5Mesh.html" target="_top"><B>NO FRAMES
</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../../allclasses-noframe.html"><B>All Classes
</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:
NESTED
|
<A HREF="#field_summary">FIELD
</A> |
<A HREF="#constructor_summary">CONSTR
</A> |
<A HREF="#method_summary">METHOD
</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:
<A HREF="#field_detail">FIELD
</A> |
<A HREF="#constructor_detail">CONSTR
</A> |
<A HREF="#method_detail">METHOD
</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<div style="font-size:9pt"><i>
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
</i></div>
</BODY>
</HTML>