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MD5Model (libgdx API)
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&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5"><B>PREV CLASS</B></A>&nbsp;
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com.badlogic.gdx.graphics.g3d.loaders.md5</FONT>
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Class MD5Model</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model</B>
</PRE>
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<DL>
<DT><PRE>public class <B>MD5Model</B><DT>extends java.lang.Object</DL>
</PRE>

<P>
Represents an MD5 (Doom 3) skinned model. Note: The normal interpolation implementation is experimental. Using it will incur a
 greater CPU overhead, and correct normals for dynamically lit models are not guaranteed at this time. Expert contribution for
 this code is encouraged, please email Dave if you're interested in helping.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>Mario Zechner <contact@badlogicgames.com>, Nathan Sweet <admin@esotericsoftware.com>, Dave Clayton
         <contact@redskyforge.com></DD>
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<!-- =========== FIELD SUMMARY =========== -->

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<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#baseSkeleton">baseSkeleton</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#meshes">meshes</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#numJoints">numJoints</A></B></CODE>

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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#MD5Model()">MD5Model</A></B>()</CODE>

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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#getNumTriangles()">getNumTriangles</A></B>()</CODE>

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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#getNumVertices()">getNumVertices</A></B>()</CODE>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#read(java.io.DataInputStream)">read</A></B>(java.io.DataInputStream&nbsp;in)</CODE>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.html#write(java.io.DataOutputStream)">write</A></B>(java.io.DataOutputStream&nbsp;out)</CODE>

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<A NAME="numJoints"><!-- --></A><H3>
numJoints</H3>
<PRE>
public int <B>numJoints</B></PRE>
<DL>
<DL>
</DL>
</DL>
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<A NAME="baseSkeleton"><!-- --></A><H3>
baseSkeleton</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Joints</A> <B>baseSkeleton</B></PRE>
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<DL>
</DL>
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<A NAME="meshes"><!-- --></A><H3>
meshes</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.md5">MD5Mesh</A>[] <B>meshes</B></PRE>
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<DL>
</DL>
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<A NAME="MD5Model()"><!-- --></A><H3>
MD5Model</H3>
<PRE>
public <B>MD5Model</B>()</PRE>
<DL>
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<A NAME="getNumVertices()"><!-- --></A><H3>
getNumVertices</H3>
<PRE>
public int <B>getNumVertices</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getNumTriangles()"><!-- --></A><H3>
getNumTriangles</H3>
<PRE>
public int <B>getNumTriangles</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="read(java.io.DataInputStream)"><!-- --></A><H3>
read</H3>
<PRE>
public void <B>read</B>(java.io.DataInputStream&nbsp;in)
          throws java.io.IOException</PRE>
<DL>
<DD><DL>

<DT><B>Throws:</B>
<DD><CODE>java.io.IOException</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="write(java.io.DataOutputStream)"><!-- --></A><H3>
write</H3>
<PRE>
public void <B>write</B>(java.io.DataOutputStream&nbsp;out)
           throws java.io.IOException</PRE>
<DL>
<DD><DL>

<DT><B>Throws:</B>
<DD><CODE>java.io.IOException</CODE></DL>
</DD>
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                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
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