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FileTextureData (libgdx API)
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com.badlogic.gdx.graphics.glutils
</FONT>
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Class FileTextureData
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.glutils.FileTextureData
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>FileTextureData
</B><DT>extends java.lang.Object
<DT>implements
<A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></DL>
</PRE>
<P>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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<B>Nested Class Summary
</B></FONT></TH>
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<A NAME="nested_classes_inherited_from_class_com.badlogic.gdx.graphics.TextureData"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.badlogic.gdx.graphics.
<A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType
</A></CODE></TD>
</TR>
</TABLE>
<!-- =========== FIELD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary
</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#copyToPOT">copyToPOT
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#FileTextureData(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap.Format, boolean)">FileTextureData
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file,
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> preloadedPixmap,
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</A> format,
boolean
useMipMaps)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary
</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#consumeCompressedData()">consumeCompressedData
</A></B>()
</CODE>
<BR>
Uploads the pixel data to the OpenGL ES texture.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#consumePixmap()">consumePixmap
</A></B>()
</CODE>
<BR>
Returns the
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> for upload by Texture.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#disposePixmap()">disposePixmap
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#getFileHandle()">getFileHandle
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#getFormat()">getFormat
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#getHeight()">getHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#getType()">getType
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#getWidth()">getWidth
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#isManaged()">isManaged
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#isPrepared()">isPrepared
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#prepare()">prepare
</A></B>()
</CODE>
<BR>
Prepares the TextureData for a call to
<A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><CODE>TextureData.consumePixmap()
</CODE></A> or
<A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCompressedData()"><CODE>TextureData.consumeCompressedData()
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#useMipMaps()">useMipMaps
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="copyToPOT"><!-- --></A><H3>
copyToPOT
</H3>
<PRE>
public static boolean
<B>copyToPOT
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="FileTextureData(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap.Format, boolean)"><!-- --></A><H3>
FileTextureData
</H3>
<PRE>
public
<B>FileTextureData
</B>(
<A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file,
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> preloadedPixmap,
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</A> format,
boolean
useMipMaps)
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="isPrepared()"><!-- --></A><H3>
isPrepared
</H3>
<PRE>
public boolean
<B>isPrepared
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#isPrepared()">isPrepared
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>whether the TextureData is prepared or not.
</DL>
</DD>
</DL>
<HR>
<A NAME="prepare()"><!-- --></A><H3>
prepare
</H3>
<PRE>
public void
<B>prepare
</B>()
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()">TextureData
</A></CODE></B></DD>
<DD>Prepares the TextureData for a call to
<A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><CODE>TextureData.consumePixmap()
</CODE></A> or
<A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCompressedData()"><CODE>TextureData.consumeCompressedData()
</CODE></A>. This method can be
called from a non OpenGL thread and should thus not interact with OpenGL.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()">prepare
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="consumePixmap()"><!-- --></A><H3>
consumePixmap
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> <B>consumePixmap
</B>()
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()">TextureData
</A></CODE></B></DD>
<DD>Returns the
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> for upload by Texture. A call to
<A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()"><CODE>TextureData.prepare()
</CODE></A> must preceed a call to this method. Any
internal datastructures created in
<A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()"><CODE>TextureData.prepare()
</CODE></A> should be disposed of here.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()">consumePixmap
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>the pixmap.
</DL>
</DD>
</DL>
<HR>
<A NAME="disposePixmap()"><!-- --></A><H3>
disposePixmap
</H3>
<PRE>
public boolean
<B>disposePixmap
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#disposePixmap()">disposePixmap
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>whether the caller of
<A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><CODE>TextureData.consumePixmap()
</CODE></A> should dispose the Pixmap returned by
<A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><CODE>TextureData.consumePixmap()
</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="getWidth()"><!-- --></A><H3>
getWidth
</H3>
<PRE>
public int
<B>getWidth
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#getWidth()">getWidth
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>the width of the pixel data
</DL>
</DD>
</DL>
<HR>
<A NAME="getHeight()"><!-- --></A><H3>
getHeight
</H3>
<PRE>
public int
<B>getHeight
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#getHeight()">getHeight
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>the height of the pixel data
</DL>
</DD>
</DL>
<HR>
<A NAME="getFormat()"><!-- --></A><H3>
getFormat
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</A> <B>getFormat
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#getFormat()">getFormat
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>the
<A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><CODE>Pixmap.Format
</CODE></A> of the pixel data
</DL>
</DD>
</DL>
<HR>
<A NAME="useMipMaps()"><!-- --></A><H3>
useMipMaps
</H3>
<PRE>
public boolean
<B>useMipMaps
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#useMipMaps()">useMipMaps
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>whether to generate mipmaps or not.
</DL>
</DD>
</DL>
<HR>
<A NAME="isManaged()"><!-- --></A><H3>
isManaged
</H3>
<PRE>
public boolean
<B>isManaged
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#isManaged()">isManaged
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>whether this implementation can cope with a EGL context loss.
</DL>
</DD>
</DL>
<HR>
<A NAME="getFileHandle()"><!-- --></A><H3>
getFileHandle
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> <B>getFileHandle
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getType()"><!-- --></A><H3>
getType
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType
</A> <B>getType
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#getType()">getType
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>the
<A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics"><CODE>TextureData.TextureDataType
</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="consumeCompressedData()"><!-- --></A><H3>
consumeCompressedData
</H3>
<PRE>
public void
<B>consumeCompressedData
</B>()
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCompressedData()">TextureData
</A></CODE></B></DD>
<DD>Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to
<A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()"><CODE>TextureData.prepare()
</CODE></A>
must preceed a call to this method. Any internal datastructures created in
<A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()"><CODE>TextureData.prepare()
</CODE></A>.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCompressedData()">consumeCompressedData
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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