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IndexArray (libgdx API)
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com.badlogic.gdx.graphics.glutils</FONT>
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Class IndexArray</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.glutils.IndexArray</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A>, <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></DD>
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<DT><PRE>public class <B>IndexArray</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A></DL>
</PRE>

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<P>

<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#IndexArray(int)">IndexArray</A></B>(int&nbsp;maxIndices)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new IndexArray to be used with vertex arrays.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#bind()">bind</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Binds this IndexArray for rendering with glDrawElements.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#dispose()">dispose</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Disposes this IndexArray and all its associated OpenGL resources.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.nio.ShortBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#getBuffer()">getBuffer</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 Returns the underlying ShortBuffer.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#getNumIndices()">getNumIndices</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#getNumMaxIndices()">getNumMaxIndices</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#invalidate()">invalidate</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Invalidates the IndexArray so a new OpenGL buffer handle is created.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#setIndices(short[], int, int)">setIndices</A></B>(short[]&nbsp;indices,
           int&nbsp;offset,
           int&nbsp;count)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 Sets the indices of this IndexArray, discarding the old indices.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#unbind()">unbind</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Unbinds this IndexArray.</TD>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="IndexArray(int)"><!-- --></A><H3>
IndexArray</H3>
<PRE>
public <B>IndexArray</B>(int&nbsp;maxIndices)</PRE>
<DL>
<DD>Creates a new IndexArray to be used with vertex arrays.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>maxIndices</CODE> - the maximum number of indices this buffer can hold</DL>
</DL>

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<A NAME="getNumIndices()"><!-- --></A><H3>
getNumIndices</H3>
<PRE>
public int <B>getNumIndices</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getNumIndices()">getNumIndices</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A></CODE></DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the number of indices currently stored in this buffer</DL>
</DD>
</DL>
<HR>

<A NAME="getNumMaxIndices()"><!-- --></A><H3>
getNumMaxIndices</H3>
<PRE>
public int <B>getNumMaxIndices</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getNumMaxIndices()">getNumMaxIndices</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A></CODE></DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the maximum number of indices this IndexArray can store.</DL>
</DD>
</DL>
<HR>

<A NAME="setIndices(short[], int, int)"><!-- --></A><H3>
setIndices</H3>
<PRE>
public void <B>setIndices</B>(short[]&nbsp;indices,
                       int&nbsp;offset,
                       int&nbsp;count)</PRE>
<DL>
<DD><p>
 Sets the indices of this IndexArray, discarding the old indices. The count must equal the number of indices to be
 copied to this IndexArray.
 </p>
 
 <p>
 This can be called in between calls to <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#bind()"><CODE>bind()</CODE></A> and <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#unbind()"><CODE>unbind()</CODE></A>. The index data will be updated instantly.
 </p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices(short[], int, int)">setIndices</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>indices</CODE> - the vertex data<DD><CODE>offset</CODE> - the offset to start copying the data from<DD><CODE>count</CODE> - the number of shorts to copy</DL>
</DD>
</DL>
<HR>

<A NAME="getBuffer()"><!-- --></A><H3>
getBuffer</H3>
<PRE>
public java.nio.ShortBuffer <B>getBuffer</B>()</PRE>
<DL>
<DD><p>
 Returns the underlying ShortBuffer. If you modify the buffer contents they wil be uploaded on the call to <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#bind()"><CODE>bind()</CODE></A>.
 If you need immediate uploading use <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#setIndices(short[], int, int)"><CODE>setIndices(short[], int, int)</CODE></A>.
 </p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getBuffer()">getBuffer</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A></CODE></DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the underlying short buffer.</DL>
</DD>
</DL>
<HR>

<A NAME="bind()"><!-- --></A><H3>
bind</H3>
<PRE>
public void <B>bind</B>()</PRE>
<DL>
<DD>Binds this IndexArray for rendering with glDrawElements.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#bind()">bind</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="unbind()"><!-- --></A><H3>
unbind</H3>
<PRE>
public void <B>unbind</B>()</PRE>
<DL>
<DD>Unbinds this IndexArray.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#unbind()">unbind</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="invalidate()"><!-- --></A><H3>
invalidate</H3>
<PRE>
public void <B>invalidate</B>()</PRE>
<DL>
<DD>Invalidates the IndexArray so a new OpenGL buffer handle is created. Use this in case of a context loss.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#invalidate()">invalidate</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="dispose()"><!-- --></A><H3>
dispose</H3>
<PRE>
public void <B>dispose</B>()</PRE>
<DL>
<DD>Disposes this IndexArray and all its associated OpenGL resources.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#dispose()">dispose</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A></CODE><DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></CODE></DL>
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