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ShaderProgram (libgdx API)
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com.badlogic.gdx.graphics.glutils</FONT>
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Class ShaderProgram</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.glutils.ShaderProgram</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>ShaderProgram</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></DL>
</PRE>

<P>
<p>
 A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
 </p>
 
 <p>
 After construction a ShaderProgram can be used to draw <A HREF="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics"><CODE>Mesh</CODE></A>. To make the GPU use a specific ShaderProgram the programs
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A> method must be used which effectively binds the program.
 </p>
 
 <p>
 When a ShaderProgram is bound one can set uniforms, vertex attributes and attributes as needed via the respective methods.
 </p>
 
 <p>
 A ShaderProgram can be unbound with a call to <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A>
 </p>
 
 <p>
 A ShaderProgram must be disposed via a call to <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#dispose()"><CODE>dispose()</CODE></A> when it is no longer needed
 </p>
 
 <p>
 ShaderPrograms are managed. In case the OpenGL context is lost all shaders get invalidated and have to be reloaded. This
 happens on Android when a user switches to another application or receives an incoming call. Managed ShaderPrograms are
 automatically reloaded when the OpenGL context is recreated so you don't have to do this manually.
 </p>
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>mzechner</DD>
</DL>
<HR>

<P>
<!-- =========== FIELD SUMMARY =========== -->

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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#BINORMAL_ATTRIBUTE">BINORMAL_ATTRIBUTE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;default name for binormal attribute</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#COLOR_ATTRIBUTE">COLOR_ATTRIBUTE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;default name for color attributes</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#NORMAL_ATTRIBUTE">NORMAL_ATTRIBUTE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;default name for normal attribtues</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#pedantic">pedantic</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;flag indicating whether attributes & uniforms must be present at all times</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#POSITION_ATTRIBUTE">POSITION_ATTRIBUTE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;default name for position attributes</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#TANGENT_ATTRIBUTE">TANGENT_ATTRIBUTE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;default name for tangent attribute</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#TEXCOORD_ATTRIBUTE">TEXCOORD_ATTRIBUTE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;default name for texcoords attributes, append texture unit number</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#ShaderProgram(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle)">ShaderProgram</A></B>(<A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;vertexShader,
              <A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;fragmentShader)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#ShaderProgram(java.lang.String, java.lang.String)">ShaderProgram</A></B>(java.lang.String&nbsp;vertexShader,
              java.lang.String&nbsp;fragmentShader)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Construcs a new JOglShaderProgram and immediatly compiles it.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()">begin</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Makes OpenGL ES 2.0 use this vertex and fragment shader pair.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#clearAllShaderPrograms(com.badlogic.gdx.Application)">clearAllShaderPrograms</A></B>(<A HREF="../../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>&nbsp;app)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#disableVertexAttribute(java.lang.String)">disableVertexAttribute</A></B>(java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Disables the vertex attribute with the given name</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#dispose()">dispose</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Disposes all resources associated with this shader.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#enableVertexAttribute(java.lang.String)">enableVertexAttribute</A></B>(java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enables the vertex attribute with the given name</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()">end</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Disables this shader.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getAttributeLocation(java.lang.String)">getAttributeLocation</A></B>(java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getAttributes()">getAttributes</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getAttributeType(java.lang.String)">getAttributeType</A></B>(java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getLog()">getLog</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getManagedStatus()">getManagedStatus</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getUniformLocation(java.lang.String)">getUniformLocation</A></B>(java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getUniforms()">getUniforms</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getUniformType(java.lang.String)">getUniformType</A></B>(java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#hasAttribute(java.lang.String)">hasAttribute</A></B>(java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#hasUniform(java.lang.String)">hasUniform</A></B>(java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#invalidateAllShaderPrograms(com.badlogic.gdx.Application)">invalidateAllShaderPrograms</A></B>(<A HREF="../../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>&nbsp;app)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Invalidates all shaders so the next time they are used new handles are generated</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#isCompiled()">isCompiled</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setAttributef(java.lang.String, float, float, float, float)">setAttributef</A></B>(java.lang.String&nbsp;name,
              float&nbsp;value1,
              float&nbsp;value2,
              float&nbsp;value3,
              float&nbsp;value4)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the given attribute</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform1fv(java.lang.String, float[], int, int)">setUniform1fv</A></B>(java.lang.String&nbsp;name,
              float[]&nbsp;values,
              int&nbsp;offset,
              int&nbsp;length)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform2fv(java.lang.String, float[], int, int)">setUniform2fv</A></B>(java.lang.String&nbsp;name,
              float[]&nbsp;values,
              int&nbsp;offset,
              int&nbsp;length)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform3fv(java.lang.String, float[], int, int)">setUniform3fv</A></B>(java.lang.String&nbsp;name,
              float[]&nbsp;values,
              int&nbsp;offset,
              int&nbsp;length)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform4fv(java.lang.String, float[], int, int)">setUniform4fv</A></B>(java.lang.String&nbsp;name,
              float[]&nbsp;values,
              int&nbsp;offset,
              int&nbsp;length)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf(java.lang.String, com.badlogic.gdx.graphics.Color)">setUniformf</A></B>(java.lang.String&nbsp;name,
            <A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;values)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the uniform with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf(java.lang.String, float)">setUniformf</A></B>(java.lang.String&nbsp;name,
            float&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the uniform with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf(java.lang.String, float, float)">setUniformf</A></B>(java.lang.String&nbsp;name,
            float&nbsp;value1,
            float&nbsp;value2)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the uniform with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf(java.lang.String, float, float, float)">setUniformf</A></B>(java.lang.String&nbsp;name,
            float&nbsp;value1,
            float&nbsp;value2,
            float&nbsp;value3)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the uniform with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf(java.lang.String, float, float, float, float)">setUniformf</A></B>(java.lang.String&nbsp;name,
            float&nbsp;value1,
            float&nbsp;value2,
            float&nbsp;value3,
            float&nbsp;value4)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the uniform with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf(java.lang.String, com.badlogic.gdx.math.Vector2)">setUniformf</A></B>(java.lang.String&nbsp;name,
            <A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;values)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the uniform with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf(java.lang.String, com.badlogic.gdx.math.Vector3)">setUniformf</A></B>(java.lang.String&nbsp;name,
            <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;values)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the uniform with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi(java.lang.String, int)">setUniformi</A></B>(java.lang.String&nbsp;name,
            int&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the uniform with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi(java.lang.String, int, int)">setUniformi</A></B>(java.lang.String&nbsp;name,
            int&nbsp;value1,
            int&nbsp;value2)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the uniform with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi(java.lang.String, int, int, int)">setUniformi</A></B>(java.lang.String&nbsp;name,
            int&nbsp;value1,
            int&nbsp;value2,
            int&nbsp;value3)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the uniform with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi(java.lang.String, int, int, int, int)">setUniformi</A></B>(java.lang.String&nbsp;name,
            int&nbsp;value1,
            int&nbsp;value2,
            int&nbsp;value3,
            int&nbsp;value4)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the uniform with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix3)">setUniformMatrix</A></B>(java.lang.String&nbsp;name,
                 <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>&nbsp;matrix)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the uniform matrix with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix3, boolean)">setUniformMatrix</A></B>(java.lang.String&nbsp;name,
                 <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>&nbsp;matrix,
                 boolean&nbsp;transpose)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the uniform matrix with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix4)">setUniformMatrix</A></B>(java.lang.String&nbsp;name,
                 <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>&nbsp;matrix)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the uniform matrix with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix4, boolean)">setUniformMatrix</A></B>(java.lang.String&nbsp;name,
                 <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>&nbsp;matrix,
                 boolean&nbsp;transpose)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the uniform matrix with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setVertexAttribute(java.lang.String, int, int, boolean, int, java.nio.Buffer)">setVertexAttribute</A></B>(java.lang.String&nbsp;name,
                   int&nbsp;size,
                   int&nbsp;type,
                   boolean&nbsp;normalize,
                   int&nbsp;stride,
                   java.nio.Buffer&nbsp;buffer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the vertex attribute with the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setVertexAttribute(java.lang.String, int, int, boolean, int, int)">setVertexAttribute</A></B>(java.lang.String&nbsp;name,
                   int&nbsp;size,
                   int&nbsp;type,
                   boolean&nbsp;normalize,
                   int&nbsp;stride,
                   int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the vertex attribute with the given name.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="POSITION_ATTRIBUTE"><!-- --></A><H3>
POSITION_ATTRIBUTE</H3>
<PRE>
public static final java.lang.String <B>POSITION_ATTRIBUTE</B></PRE>
<DL>
<DD>default name for position attributes
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.badlogic.gdx.graphics.glutils.ShaderProgram.POSITION_ATTRIBUTE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="NORMAL_ATTRIBUTE"><!-- --></A><H3>
NORMAL_ATTRIBUTE</H3>
<PRE>
public static final java.lang.String <B>NORMAL_ATTRIBUTE</B></PRE>
<DL>
<DD>default name for normal attribtues
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.badlogic.gdx.graphics.glutils.ShaderProgram.NORMAL_ATTRIBUTE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="COLOR_ATTRIBUTE"><!-- --></A><H3>
COLOR_ATTRIBUTE</H3>
<PRE>
public static final java.lang.String <B>COLOR_ATTRIBUTE</B></PRE>
<DL>
<DD>default name for color attributes
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.badlogic.gdx.graphics.glutils.ShaderProgram.COLOR_ATTRIBUTE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="TEXCOORD_ATTRIBUTE"><!-- --></A><H3>
TEXCOORD_ATTRIBUTE</H3>
<PRE>
public static final java.lang.String <B>TEXCOORD_ATTRIBUTE</B></PRE>
<DL>
<DD>default name for texcoords attributes, append texture unit number
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.badlogic.gdx.graphics.glutils.ShaderProgram.TEXCOORD_ATTRIBUTE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="TANGENT_ATTRIBUTE"><!-- --></A><H3>
TANGENT_ATTRIBUTE</H3>
<PRE>
public static final java.lang.String <B>TANGENT_ATTRIBUTE</B></PRE>
<DL>
<DD>default name for tangent attribute
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.badlogic.gdx.graphics.glutils.ShaderProgram.TANGENT_ATTRIBUTE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="BINORMAL_ATTRIBUTE"><!-- --></A><H3>
BINORMAL_ATTRIBUTE</H3>
<PRE>
public static final java.lang.String <B>BINORMAL_ATTRIBUTE</B></PRE>
<DL>
<DD>default name for binormal attribute
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.badlogic.gdx.graphics.glutils.ShaderProgram.BINORMAL_ATTRIBUTE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="pedantic"><!-- --></A><H3>
pedantic</H3>
<PRE>
public static boolean <B>pedantic</B></PRE>
<DL>
<DD>flag indicating whether attributes & uniforms must be present at all times
<P>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="ShaderProgram(java.lang.String, java.lang.String)"><!-- --></A><H3>
ShaderProgram</H3>
<PRE>
public <B>ShaderProgram</B>(java.lang.String&nbsp;vertexShader,
                     java.lang.String&nbsp;fragmentShader)</PRE>
<DL>
<DD>Construcs a new JOglShaderProgram and immediatly compiles it.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>vertexShader</CODE> - the vertex shader<DD><CODE>fragmentShader</CODE> - the fragment shader</DL>
</DL>
<HR>

<A NAME="ShaderProgram(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle)"><!-- --></A><H3>
ShaderProgram</H3>
<PRE>
public <B>ShaderProgram</B>(<A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;vertexShader,
                     <A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;fragmentShader)</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="getLog()"><!-- --></A><H3>
getLog</H3>
<PRE>
public java.lang.String <B>getLog</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the log info for the shader compilation and program linking stage. The shader needs to be bound for this method to
         have an effect.</DL>
</DD>
</DL>
<HR>

<A NAME="isCompiled()"><!-- --></A><H3>
isCompiled</H3>
<PRE>
public boolean <B>isCompiled</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>whether this ShaderProgram compiled successfully.</DL>
</DD>
</DL>
<HR>

<A NAME="setUniformi(java.lang.String, int)"><!-- --></A><H3>
setUniformi</H3>
<PRE>
public void <B>setUniformi</B>(java.lang.String&nbsp;name,
                        int&nbsp;value)</PRE>
<DL>
<DD>Sets the uniform with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform<DD><CODE>value</CODE> - the value</DL>
</DD>
</DL>
<HR>

<A NAME="setUniformi(java.lang.String, int, int)"><!-- --></A><H3>
setUniformi</H3>
<PRE>
public void <B>setUniformi</B>(java.lang.String&nbsp;name,
                        int&nbsp;value1,
                        int&nbsp;value2)</PRE>
<DL>
<DD>Sets the uniform with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform<DD><CODE>value1</CODE> - the first value<DD><CODE>value2</CODE> - the second value</DL>
</DD>
</DL>
<HR>

<A NAME="setUniformi(java.lang.String, int, int, int)"><!-- --></A><H3>
setUniformi</H3>
<PRE>
public void <B>setUniformi</B>(java.lang.String&nbsp;name,
                        int&nbsp;value1,
                        int&nbsp;value2,
                        int&nbsp;value3)</PRE>
<DL>
<DD>Sets the uniform with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform<DD><CODE>value1</CODE> - the first value<DD><CODE>value2</CODE> - the second value<DD><CODE>value3</CODE> - the third value</DL>
</DD>
</DL>
<HR>

<A NAME="setUniformi(java.lang.String, int, int, int, int)"><!-- --></A><H3>
setUniformi</H3>
<PRE>
public void <B>setUniformi</B>(java.lang.String&nbsp;name,
                        int&nbsp;value1,
                        int&nbsp;value2,
                        int&nbsp;value3,
                        int&nbsp;value4)</PRE>
<DL>
<DD>Sets the uniform with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform<DD><CODE>value1</CODE> - the first value<DD><CODE>value2</CODE> - the second value<DD><CODE>value3</CODE> - the third value<DD><CODE>value4</CODE> - the fourth value</DL>
</DD>
</DL>
<HR>

<A NAME="setUniformf(java.lang.String, float)"><!-- --></A><H3>
setUniformf</H3>
<PRE>
public void <B>setUniformf</B>(java.lang.String&nbsp;name,
                        float&nbsp;value)</PRE>
<DL>
<DD>Sets the uniform with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform<DD><CODE>value</CODE> - the value</DL>
</DD>
</DL>
<HR>

<A NAME="setUniformf(java.lang.String, float, float)"><!-- --></A><H3>
setUniformf</H3>
<PRE>
public void <B>setUniformf</B>(java.lang.String&nbsp;name,
                        float&nbsp;value1,
                        float&nbsp;value2)</PRE>
<DL>
<DD>Sets the uniform with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform<DD><CODE>value1</CODE> - the first value<DD><CODE>value2</CODE> - the second value</DL>
</DD>
</DL>
<HR>

<A NAME="setUniformf(java.lang.String, float, float, float)"><!-- --></A><H3>
setUniformf</H3>
<PRE>
public void <B>setUniformf</B>(java.lang.String&nbsp;name,
                        float&nbsp;value1,
                        float&nbsp;value2,
                        float&nbsp;value3)</PRE>
<DL>
<DD>Sets the uniform with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform<DD><CODE>value1</CODE> - the first value<DD><CODE>value2</CODE> - the second value<DD><CODE>value3</CODE> - the third value</DL>
</DD>
</DL>
<HR>

<A NAME="setUniformf(java.lang.String, float, float, float, float)"><!-- --></A><H3>
setUniformf</H3>
<PRE>
public void <B>setUniformf</B>(java.lang.String&nbsp;name,
                        float&nbsp;value1,
                        float&nbsp;value2,
                        float&nbsp;value3,
                        float&nbsp;value4)</PRE>
<DL>
<DD>Sets the uniform with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform<DD><CODE>value1</CODE> - the first value<DD><CODE>value2</CODE> - the second value<DD><CODE>value3</CODE> - the third value<DD><CODE>value4</CODE> - the fourth value</DL>
</DD>
</DL>
<HR>

<A NAME="setUniform1fv(java.lang.String, float[], int, int)"><!-- --></A><H3>
setUniform1fv</H3>
<PRE>
public void <B>setUniform1fv</B>(java.lang.String&nbsp;name,
                          float[]&nbsp;values,
                          int&nbsp;offset,
                          int&nbsp;length)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setUniform2fv(java.lang.String, float[], int, int)"><!-- --></A><H3>
setUniform2fv</H3>
<PRE>
public void <B>setUniform2fv</B>(java.lang.String&nbsp;name,
                          float[]&nbsp;values,
                          int&nbsp;offset,
                          int&nbsp;length)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setUniform3fv(java.lang.String, float[], int, int)"><!-- --></A><H3>
setUniform3fv</H3>
<PRE>
public void <B>setUniform3fv</B>(java.lang.String&nbsp;name,
                          float[]&nbsp;values,
                          int&nbsp;offset,
                          int&nbsp;length)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setUniform4fv(java.lang.String, float[], int, int)"><!-- --></A><H3>
setUniform4fv</H3>
<PRE>
public void <B>setUniform4fv</B>(java.lang.String&nbsp;name,
                          float[]&nbsp;values,
                          int&nbsp;offset,
                          int&nbsp;length)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix4)"><!-- --></A><H3>
setUniformMatrix</H3>
<PRE>
public void <B>setUniformMatrix</B>(java.lang.String&nbsp;name,
                             <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>&nbsp;matrix)</PRE>
<DL>
<DD>Sets the uniform matrix with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform<DD><CODE>matrix</CODE> - the matrix</DL>
</DD>
</DL>
<HR>

<A NAME="setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix4, boolean)"><!-- --></A><H3>
setUniformMatrix</H3>
<PRE>
public void <B>setUniformMatrix</B>(java.lang.String&nbsp;name,
                             <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>&nbsp;matrix,
                             boolean&nbsp;transpose)</PRE>
<DL>
<DD>Sets the uniform matrix with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform<DD><CODE>matrix</CODE> - the matrix<DD><CODE>transpose</CODE> - whether the matrix shouls be transposed</DL>
</DD>
</DL>
<HR>

<A NAME="setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix3)"><!-- --></A><H3>
setUniformMatrix</H3>
<PRE>
public void <B>setUniformMatrix</B>(java.lang.String&nbsp;name,
                             <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>&nbsp;matrix)</PRE>
<DL>
<DD>Sets the uniform matrix with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform<DD><CODE>matrix</CODE> - the matrix</DL>
</DD>
</DL>
<HR>

<A NAME="setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix3, boolean)"><!-- --></A><H3>
setUniformMatrix</H3>
<PRE>
public void <B>setUniformMatrix</B>(java.lang.String&nbsp;name,
                             <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A>&nbsp;matrix,
                             boolean&nbsp;transpose)</PRE>
<DL>
<DD>Sets the uniform matrix with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform<DD><CODE>matrix</CODE> - the matrix<DD><CODE>transpose</CODE> - whether the uniform matrix should be transposed</DL>
</DD>
</DL>
<HR>

<A NAME="setUniformf(java.lang.String, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
setUniformf</H3>
<PRE>
public void <B>setUniformf</B>(java.lang.String&nbsp;name,
                        <A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;values)</PRE>
<DL>
<DD>Sets the uniform with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform<DD><CODE>values</CODE> - x and y as the first and second values respectively</DL>
</DD>
</DL>
<HR>

<A NAME="setUniformf(java.lang.String, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
setUniformf</H3>
<PRE>
public void <B>setUniformf</B>(java.lang.String&nbsp;name,
                        <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;values)</PRE>
<DL>
<DD>Sets the uniform with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform<DD><CODE>values</CODE> - x, y and z as the first, second and third values respectively</DL>
</DD>
</DL>
<HR>

<A NAME="setUniformf(java.lang.String, com.badlogic.gdx.graphics.Color)"><!-- --></A><H3>
setUniformf</H3>
<PRE>
public void <B>setUniformf</B>(java.lang.String&nbsp;name,
                        <A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;values)</PRE>
<DL>
<DD>Sets the uniform with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform<DD><CODE>values</CODE> - r, g, b and a as the first through fourth values respectively</DL>
</DD>
</DL>
<HR>

<A NAME="setVertexAttribute(java.lang.String, int, int, boolean, int, java.nio.Buffer)"><!-- --></A><H3>
setVertexAttribute</H3>
<PRE>
public void <B>setVertexAttribute</B>(java.lang.String&nbsp;name,
                               int&nbsp;size,
                               int&nbsp;type,
                               boolean&nbsp;normalize,
                               int&nbsp;stride,
                               java.nio.Buffer&nbsp;buffer)</PRE>
<DL>
<DD>Sets the vertex attribute with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the attribute name<DD><CODE>size</CODE> - the number of components, must be >= 1 and <= 4<DD><CODE>type</CODE> - the type, must be one of GL20.GL_BYTE, GL20.GL_UNSIGNED_BYTE, GL20.GL_SHORT,
           GL20.GL_UNSIGNED_SHORT,GL20.GL_FIXED, or GL20.GL_FLOAT. GL_FIXED will not work on the desktop<DD><CODE>normalize</CODE> - whether fixed point data should be normalized. Will not work on the desktop<DD><CODE>stride</CODE> - the stride in bytes between successive attributes<DD><CODE>buffer</CODE> - the buffer containing the vertex attributes.</DL>
</DD>
</DL>
<HR>

<A NAME="setVertexAttribute(java.lang.String, int, int, boolean, int, int)"><!-- --></A><H3>
setVertexAttribute</H3>
<PRE>
public void <B>setVertexAttribute</B>(java.lang.String&nbsp;name,
                               int&nbsp;size,
                               int&nbsp;type,
                               boolean&nbsp;normalize,
                               int&nbsp;stride,
                               int&nbsp;offset)</PRE>
<DL>
<DD>Sets the vertex attribute with the given name. Throws an IllegalArgumentException in case it is not called in between a
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin()"><CODE>begin()</CODE></A>/<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A> block.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the attribute name<DD><CODE>size</CODE> - the number of components, must be >= 1 and <= 4<DD><CODE>type</CODE> - the type, must be one of GL20.GL_BYTE, GL20.GL_UNSIGNED_BYTE, GL20.GL_SHORT,
           GL20.GL_UNSIGNED_SHORT,GL20.GL_FIXED, or GL20.GL_FLOAT. GL_FIXED will not work on the desktop<DD><CODE>normalize</CODE> - whether fixed point data should be normalized. Will not work on the desktop<DD><CODE>stride</CODE> - the stride in bytes between successive attributes<DD><CODE>offset</CODE> - byte offset into the vertex buffer object bound to GL20.GL_ARRAY_BUFFER.</DL>
</DD>
</DL>
<HR>

<A NAME="begin()"><!-- --></A><H3>
begin</H3>
<PRE>
public void <B>begin</B>()</PRE>
<DL>
<DD>Makes OpenGL ES 2.0 use this vertex and fragment shader pair. When you are done with this shader you have to call
 <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end()"><CODE>end()</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="end()"><!-- --></A><H3>
end</H3>
<PRE>
public void <B>end</B>()</PRE>
<DL>
<DD>Disables this shader. Must be called when one is done with the shader. Don't mix it with dispose, that will release the
 shader resources.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="dispose()"><!-- --></A><H3>
dispose</H3>
<PRE>
public void <B>dispose</B>()</PRE>
<DL>
<DD>Disposes all resources associated with this shader. Must be called when the shader is no longer used.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="disableVertexAttribute(java.lang.String)"><!-- --></A><H3>
disableVertexAttribute</H3>
<PRE>
public void <B>disableVertexAttribute</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD>Disables the vertex attribute with the given name
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the vertex attribute name</DL>
</DD>
</DL>
<HR>

<A NAME="enableVertexAttribute(java.lang.String)"><!-- --></A><H3>
enableVertexAttribute</H3>
<PRE>
public void <B>enableVertexAttribute</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD>Enables the vertex attribute with the given name
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the vertex attribute name</DL>
</DD>
</DL>
<HR>

<A NAME="invalidateAllShaderPrograms(com.badlogic.gdx.Application)"><!-- --></A><H3>
invalidateAllShaderPrograms</H3>
<PRE>
public static void <B>invalidateAllShaderPrograms</B>(<A HREF="../../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>&nbsp;app)</PRE>
<DL>
<DD>Invalidates all shaders so the next time they are used new handles are generated
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>app</CODE> - </DL>
</DD>
</DL>
<HR>

<A NAME="clearAllShaderPrograms(com.badlogic.gdx.Application)"><!-- --></A><H3>
clearAllShaderPrograms</H3>
<PRE>
public static void <B>clearAllShaderPrograms</B>(<A HREF="../../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A>&nbsp;app)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getManagedStatus()"><!-- --></A><H3>
getManagedStatus</H3>
<PRE>
public static java.lang.String <B>getManagedStatus</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setAttributef(java.lang.String, float, float, float, float)"><!-- --></A><H3>
setAttributef</H3>
<PRE>
public void <B>setAttributef</B>(java.lang.String&nbsp;name,
                          float&nbsp;value1,
                          float&nbsp;value2,
                          float&nbsp;value3,
                          float&nbsp;value4)</PRE>
<DL>
<DD>Sets the given attribute
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the attribute<DD><CODE>value1</CODE> - the first value<DD><CODE>value2</CODE> - the second value<DD><CODE>value3</CODE> - the third value<DD><CODE>value4</CODE> - the fourth value</DL>
</DD>
</DL>
<HR>

<A NAME="hasAttribute(java.lang.String)"><!-- --></A><H3>
hasAttribute</H3>
<PRE>
public boolean <B>hasAttribute</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the attribute
<DT><B>Returns:</B><DD>whether the attribute is available in the shader</DL>
</DD>
</DL>
<HR>

<A NAME="getAttributeType(java.lang.String)"><!-- --></A><H3>
getAttributeType</H3>
<PRE>
public int <B>getAttributeType</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the attribute
<DT><B>Returns:</B><DD>the type of the attribute, one of <A HREF="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT"><CODE>GL20.GL_FLOAT</CODE></A>, <A HREF="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC2"><CODE>GL20.GL_FLOAT_VEC2</CODE></A> etc.</DL>
</DD>
</DL>
<HR>

<A NAME="getAttributeLocation(java.lang.String)"><!-- --></A><H3>
getAttributeLocation</H3>
<PRE>
public int <B>getAttributeLocation</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the attribute
<DT><B>Returns:</B><DD>the location of the attribute or -1.</DL>
</DD>
</DL>
<HR>

<A NAME="hasUniform(java.lang.String)"><!-- --></A><H3>
hasUniform</H3>
<PRE>
public boolean <B>hasUniform</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform
<DT><B>Returns:</B><DD>whether the uniform is available in the shader</DL>
</DD>
</DL>
<HR>

<A NAME="getUniformType(java.lang.String)"><!-- --></A><H3>
getUniformType</H3>
<PRE>
public int <B>getUniformType</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform
<DT><B>Returns:</B><DD>the type of the uniform, one of <A HREF="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT"><CODE>GL20.GL_FLOAT</CODE></A>, <A HREF="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC2"><CODE>GL20.GL_FLOAT_VEC2</CODE></A> etc.</DL>
</DD>
</DL>
<HR>

<A NAME="getUniformLocation(java.lang.String)"><!-- --></A><H3>
getUniformLocation</H3>
<PRE>
public int <B>getUniformLocation</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the uniform
<DT><B>Returns:</B><DD>the location of the uniform or -1.</DL>
</DD>
</DL>
<HR>

<A NAME="getAttributes()"><!-- --></A><H3>
getAttributes</H3>
<PRE>
public java.lang.String[] <B>getAttributes</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the attributes</DL>
</DD>
</DL>
<HR>

<A NAME="getUniforms()"><!-- --></A><H3>
getUniforms</H3>
<PRE>
public java.lang.String[] <B>getUniforms</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the uniforms</DL>
</DD>
</DL>
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