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Uses of Class com.badlogic.gdx.math.Matrix3 (libgdx API)
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<H2>
<B>Uses of Class
<br>com.badlogic.gdx.math.Matrix3
</B></H2>
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Packages that use
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.glutils"><B>com.badlogic.gdx.graphics.glutils
</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.math"><B>com.badlogic.gdx.math
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d"><B>com.badlogic.gdx.scenes.scene2d
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<TD> </TD>
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<A NAME="com.badlogic.gdx.graphics.glutils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A> in
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>ShaderProgram.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix3)">setUniformMatrix
</A></B>(java.lang.String
name,
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A> matrix)
</CODE>
<BR>
Sets the uniform matrix with the given name.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>ShaderProgram.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix3, boolean)">setUniformMatrix
</A></B>(java.lang.String
name,
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A> matrix,
boolean
transpose)
</CODE>
<BR>
Sets the uniform matrix with the given name.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.math"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A> in
<A HREF="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</A></FONT></TH>
</TR>
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<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</A> that return
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#idt()">idt
</A></B>()
</CODE>
<BR>
Sets this matrix to the identity matrix
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#inv()">inv
</A></B>()
</CODE>
<BR>
Inverts this matrix given that the determinant is != 0
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#mul(com.badlogic.gdx.math.Matrix3)">mul
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A> m)
</CODE>
<BR>
Multiplies this matrix with the other matrix in the order this * m.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#rotate(float)">rotate
</A></B>(float
angle)
</CODE>
<BR>
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#scale(float, float)">scale
</A></B>(float
scaleX,
float
scaleY)
</CODE>
<BR>
Postmultiplies this matrix with a scale matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#scl(float)">scl
</A></B>(float
scale)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#scl(com.badlogic.gdx.math.Vector3)">scl
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> scale)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#set(com.badlogic.gdx.math.Matrix3)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A> mat)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#set(com.badlogic.gdx.math.Matrix4)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> mat)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#setToRotation(float)">setToRotation
</A></B>(float
angle)
</CODE>
<BR>
Sets this matrix to a rotation matrix that will rotate any vector in counter clockwise order around the z-axis.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#setToScaling(float, float)">setToScaling
</A></B>(float
scaleX,
float
scaleY)
</CODE>
<BR>
Sets this matrix to a scaling matrix
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#setToTranslation(float, float)">setToTranslation
</A></B>(float
x,
float
y)
</CODE>
<BR>
Sets this matrix to a translation matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#translate(float, float)">translate
</A></B>(float
x,
float
y)
</CODE>
<BR>
Postmultiplies this matrix by a translation matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#trn(float, float)">trn
</A></B>(float
x,
float
y)
</CODE>
<BR>
Adds a translational component to the matrix in the 3rd column.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#trn(com.badlogic.gdx.math.Vector3)">trn
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Adds a translational component to the matrix in the 3rd column.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#mul(com.badlogic.gdx.math.Matrix3)">mul
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A> m)
</CODE>
<BR>
Multiplies this matrix with the other matrix in the order this * m.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A></CODE></FONT></TD>
<TD><CODE><B>Vector2.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector2.html#mul(com.badlogic.gdx.math.Matrix3)">mul
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A> mat)
</CODE>
<BR>
Multiplies this vector by the given matrix
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#set(com.badlogic.gdx.math.Matrix3)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A> mat)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#set(com.badlogic.gdx.math.Matrix3)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A> mat)
</CODE>
<BR>
Sets this matrix to the given 3x3 matrix.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A> in
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</A> declared as
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Group.
</B><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localTransform">localTransform
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Group.
</B><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#worldTransform">worldTransform
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
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