<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_26) on Mon Jul 02 02:26:58 CEST 2012 -->
<TITLE>
Uses of Class com.badlogic.gdx.math.Matrix4 (libgdx API)
</TITLE>
<META NAME="date" CONTENT="2012-07-02">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class com.badlogic.gdx.math.Matrix4 (libgdx API)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math"><FONT CLASS="NavBarFont1"><B>Class
</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use
</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help
</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
libgdx API
<style>
body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold }
.TableHeadingColor { background:#EEEEFF; }
a { text-decoration:none }
a:hover { text-decoration:underline }
a:link, a:visited { color:blue }
table { border:0px }
.TableRowColor td:first-child { border-left:1px solid black }
.TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
hr { border:0px; border-bottom:1px solid #333366; }
</style>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT
</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../index.html?com/badlogic/gdx/math//class-useMatrix4.html" target="_top"><B>FRAMES
</B></A>
<A HREF="Matrix4.html" target="_top"><B>NO FRAMES
</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../allclasses-noframe.html"><B>All Classes
</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class
<br>com.badlogic.gdx.math.Matrix4
</B></H2>
</CENTER>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics"><B>com.badlogic.gdx.graphics
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g2d"><B>com.badlogic.gdx.graphics.g2d
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.g2d.tiled"><B>com.badlogic.gdx.graphics.g2d.tiled
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.graphics.glutils"><B>com.badlogic.gdx.graphics.glutils
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.math"><B>com.badlogic.gdx.math
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.math.collision"><B>com.badlogic.gdx.math.collision
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.physics.box2d"><B>com.badlogic.gdx.physics.box2d
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d"><B>com.badlogic.gdx.scenes.scene2d
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui.utils"><B>com.badlogic.gdx.scenes.scene2d.ui.utils
</B></A></TD>
<TD> </TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> in
<A HREF="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in
<A HREF="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</A> declared as
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Camera.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/Camera.html#combined">combined
</A></B></CODE>
<BR>
the combined projection and view matrix
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Camera.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/Camera.html#invProjectionView">invProjectionView
</A></B></CODE>
<BR>
the inverse combined projection and view matrix
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Camera.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/Camera.html#projection">projection
</A></B></CODE>
<BR>
the projection matrix
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Camera.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/Camera.html#view">view
</A></B></CODE>
<BR>
the view matrix
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> in
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</A> that return
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>PolygonSpriteBatch.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#getProjectionMatrix()">getProjectionMatrix
</A></B>()
</CODE>
<BR>
Returns the current projection matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>SpriteBatch.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getProjectionMatrix()">getProjectionMatrix
</A></B>()
</CODE>
<BR>
Returns the current projection matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>SpriteCache.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#getProjectionMatrix()">getProjectionMatrix
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>PolygonSpriteBatch.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#getTransformMatrix()">getTransformMatrix
</A></B>()
</CODE>
<BR>
Returns the current transform matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>SpriteBatch.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getTransformMatrix()">getTransformMatrix
</A></B>()
</CODE>
<BR>
Returns the current transform matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>SpriteCache.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#getTransformMatrix()">getTransformMatrix
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>PolygonSpriteBatch.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#setProjectionMatrix(com.badlogic.gdx.math.Matrix4)">setProjectionMatrix
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> projection)
</CODE>
<BR>
Sets the projection matrix to be used by this SpriteBatch.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>SpriteBatch.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setProjectionMatrix(com.badlogic.gdx.math.Matrix4)">setProjectionMatrix
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> projection)
</CODE>
<BR>
Sets the projection matrix to be used by this SpriteBatch.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>SpriteCache.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#setProjectionMatrix(com.badlogic.gdx.math.Matrix4)">setProjectionMatrix
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> projection)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>PolygonSpriteBatch.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#setTransformMatrix(com.badlogic.gdx.math.Matrix4)">setTransformMatrix
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> transform)
</CODE>
<BR>
Sets the transform matrix to be used by this SpriteBatch.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>SpriteBatch.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setTransformMatrix(com.badlogic.gdx.math.Matrix4)">setTransformMatrix
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> transform)
</CODE>
<BR>
Sets the transform matrix to be used by this SpriteBatch.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>SpriteCache.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#setTransformMatrix(com.badlogic.gdx.math.Matrix4)">setTransformMatrix
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> transform)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.g2d.tiled"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> in
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled
</A> that return
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>TileMapRenderer.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getProjectionMatrix()">getProjectionMatrix
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>TileMapRenderer.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html#getTransformMatrix()">getTransformMatrix
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.graphics.glutils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> in
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>ImmediateModeRenderer.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#begin(com.badlogic.gdx.math.Matrix4, int)">begin
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> projModelView,
int
primitiveType)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>ImmediateModeRenderer10.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#begin(com.badlogic.gdx.math.Matrix4, int)">begin
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> projModelView,
int
primitiveType)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>ImmediateModeRenderer20.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#begin(com.badlogic.gdx.math.Matrix4, int)">begin
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> projModelView,
int
primitiveType)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>ShapeRenderer.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setProjectionMatrix(com.badlogic.gdx.math.Matrix4)">setProjectionMatrix
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Sets the projection matrix to be used for rendering.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>ShapeRenderer.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setTransformMatrix(com.badlogic.gdx.math.Matrix4)">setTransformMatrix
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>ShaderProgram.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix4)">setUniformMatrix
</A></B>(java.lang.String
name,
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Sets the uniform matrix with the given name.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>ShaderProgram.
</B><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix(java.lang.String, com.badlogic.gdx.math.Matrix4, boolean)">setUniformMatrix
</A></B>(java.lang.String
name,
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix,
boolean
transpose)
</CODE>
<BR>
Sets the uniform matrix with the given name.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.math"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> in
<A HREF="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</A> that return
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#cpy()">cpy
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#idt()">idt
</A></B>()
</CODE>
<BR>
Sets the matrix to an identity matrix
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#inv()">inv
</A></B>()
</CODE>
<BR>
Inverts the matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#mul(com.badlogic.gdx.math.Matrix4)">mul
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Multiplies this matrix with the given matrix, storing the result in this matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#rotate(float, float, float, float)">rotate
</A></B>(float
axisX,
float
axisY,
float
axisZ,
float
angle)
</CODE>
<BR>
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#rotate(com.badlogic.gdx.math.Quaternion)">rotate
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion
</A> rotation)
</CODE>
<BR>
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#rotate(com.badlogic.gdx.math.Vector3, float)">rotate
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> axis,
float
angle)
</CODE>
<BR>
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#scale(float, float, float)">scale
</A></B>(float
scaleX,
float
scaleY,
float
scaleZ)
</CODE>
<BR>
Postmultiplies this matrix with a scale matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#scl(float)">scl
</A></B>(float
scale)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#scl(com.badlogic.gdx.math.Vector3)">scl
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> scale)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#set(float[])">set
</A></B>(float[]
values)
</CODE>
<BR>
Sets the matrix to the given matrix as a float array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#set(com.badlogic.gdx.math.Matrix3)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A> mat)
</CODE>
<BR>
Sets this matrix to the given 3x3 matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#set(com.badlogic.gdx.math.Matrix4)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Sets the matrix to the given matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#set(com.badlogic.gdx.math.Quaternion)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion
</A> quaternion)
</CODE>
<BR>
Sets the matrix to a rotation matrix representing the quaternion.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setFromEulerAngles(float, float, float)">setFromEulerAngles
</A></B>(float
yaw,
float
pitch,
float
roll)
</CODE>
<BR>
Sets this matrix to a rotation matrix from the given euler angles.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToLookAt(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">setToLookAt
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> direction,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> up)
</CODE>
<BR>
Sets the matrix to a look at matrix with a direction and an up vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToLookAt(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">setToLookAt
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> position,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> target,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> up)
</CODE>
<BR>
Sets this matrix to a look at matrix with the given position, target and up vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToOrtho(float, float, float, float, float, float)">setToOrtho
</A></B>(float
left,
float
right,
float
bottom,
float
top,
float
near,
float
far)
</CODE>
<BR>
Sets the matrix to an orthographic projection like glOrtho (http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml) following
the OpenGL equivalent
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToOrtho2D(float, float, float, float)">setToOrtho2D
</A></B>(float
x,
float
y,
float
width,
float
height)
</CODE>
<BR>
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToOrtho2D(float, float, float, float, float, float)">setToOrtho2D
</A></B>(float
x,
float
y,
float
width,
float
height,
float
near,
float
far)
</CODE>
<BR>
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height, having a near
and far plane.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToProjection(float, float, float, float)">setToProjection
</A></B>(float
near,
float
far,
float
fov,
float
aspectRatio)
</CODE>
<BR>
Sets the matrix to a projection matrix with a near- and far plane, a field of view in degrees and an aspect ratio.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToRotation(float, float, float, float)">setToRotation
</A></B>(float
axisX,
float
axisY,
float
axisZ,
float
angle)
</CODE>
<BR>
Sets the matrix to a rotation matrix around the given axis.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToRotation(com.badlogic.gdx.math.Vector3, float)">setToRotation
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> axis,
float
angle)
</CODE>
<BR>
Sets the matrix to a rotation matrix around the given axis.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToScaling(float, float, float)">setToScaling
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Sets this matrix to a scaling matrix
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToScaling(com.badlogic.gdx.math.Vector3)">setToScaling
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Sets this matrix to a scaling matrix
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToTranslation(float, float, float)">setToTranslation
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
translation vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToTranslation(com.badlogic.gdx.math.Vector3)">setToTranslation
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
translation vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToTranslationAndScaling(float, float, float, float, float, float)">setToTranslationAndScaling
</A></B>(float
translationX,
float
translationY,
float
translationZ,
float
scalingX,
float
scalingY,
float
scalingZ)
</CODE>
<BR>
Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the
translation vector in the 4th column and the scaling vector in the diagonal.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToTranslationAndScaling(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">setToTranslationAndScaling
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> translation,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> scaling)
</CODE>
<BR>
Sets this matrix to a translation and scaling matrix by first overwritting it with an identity and then setting the
translation vector in the 4th column and the scaling vector in the diagonal.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#setToWorld(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">setToWorld
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> position,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> forward,
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> up)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#toNormalMatrix()">toNormalMatrix
</A></B>()
</CODE>
<BR>
removes the translational part and transposes the matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#tra()">tra
</A></B>()
</CODE>
<BR>
Transposes the matrix
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#translate(float, float, float)">translate
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Postmultiplies this matrix by a translation matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#translate(com.badlogic.gdx.math.Vector3)">translate
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> translation)
</CODE>
<BR>
Postmultiplies this matrix by a translation matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#trn(float, float, float)">trn
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Adds a translational component to the matrix in the 4th column.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#trn(com.badlogic.gdx.math.Vector3)">trn
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Adds a translational component to the matrix in the 4th column.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#lerp(com.badlogic.gdx.math.Matrix4, float)">lerp
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix,
float
alpha)
</CODE>
<BR>
Linearly interpolates between this matrix and the given matrix mixing by alpha
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#mul(com.badlogic.gdx.math.Matrix4)">mul
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Multiplies this matrix with the given matrix, storing the result in this matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#mul(com.badlogic.gdx.math.Matrix4)">mul
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Multiplies the vector by the given matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#prj(com.badlogic.gdx.math.Matrix4)">prj
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Multiplies this vector by the given matrix dividing by w.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B>Vector3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Vector3.html#rot(com.badlogic.gdx.math.Matrix4)">rot
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Multiplies this vector by the first three columns of the matrix, essentially only applying rotation and scaling.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix3.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix3.html#set(com.badlogic.gdx.math.Matrix4)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> mat)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Matrix4.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#set(com.badlogic.gdx.math.Matrix4)">set
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Sets the matrix to the given matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion
</A></CODE></FONT></TD>
<TD><CODE><B>Quaternion.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Quaternion.html#setFromMatrix(com.badlogic.gdx.math.Matrix4)">setFromMatrix
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Frustum.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/Frustum.html#update(com.badlogic.gdx.math.Matrix4)">update
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> inverseProjectionView)
</CODE>
<BR>
Updates the clipping plane's based on the given inverse combined projection and view matrix, e.g.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in
<A HREF="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html#Matrix4(com.badlogic.gdx.math.Matrix4)">Matrix4
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Constructs a matrix from the given matrix
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.math.collision"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> in
<A HREF="../../../../../com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</A></CODE></FONT></TD>
<TD><CODE><B>BoundingBox.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#mul(com.badlogic.gdx.math.Matrix4)">mul
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Multiplies the bounding box by the given matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</A></CODE></FONT></TD>
<TD><CODE><B>Ray.
</B><B><A HREF="../../../../../com/badlogic/gdx/math/collision/Ray.html#mul(com.badlogic.gdx.math.Matrix4)">mul
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Multiplies the ray by the given matrix.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.physics.box2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> in
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Box2DDebugRenderer.
</B><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#render(com.badlogic.gdx.physics.box2d.World, com.badlogic.gdx.math.Matrix4)">render
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</A> world,
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> projMatrix)
</CODE>
<BR>
This assumes that the projection matrix has already been set.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> in
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</A> declared as
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Group.
</B><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#batchTransform">batchTransform
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Group.
</B><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#oldBatchTransform">oldBatchTransform
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</A> that return
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></CODE></FONT></TD>
<TD><CODE><B>Group.
</B><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#updateTransform()">updateTransform
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.ui.utils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> in
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/ui/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui.utils
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/ui/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui.utils
</A> with parameters of type
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B>ScissorStack.
</B><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/ui/utils/ScissorStack.html#calculateScissors(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.math.Matrix4, com.badlogic.gdx.math.Rectangle, com.badlogic.gdx.math.Rectangle)">calculateScissors
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</A> camera,
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> batchTransform,
<A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> area,
<A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> scissor)
</CODE>
<BR>
Calculates a scissor rectangle in OpenGL ES window coordinates from a
<A HREF="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics"><CODE>Camera
</CODE></A>, a transformation
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math"><CODE>Matrix4
</CODE></A> and
an axis aligned
<A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><CODE>Rectangle
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B>ScissorStack.
</B><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/ui/utils/ScissorStack.html#toWindowCoordinates(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.math.Matrix4, com.badlogic.gdx.math.Vector2)">toWindowCoordinates
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</A> camera,
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> transformMatrix,
<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> point)
</CODE>
<BR>
Transforms a point to real window coordinates (as oposed to OpenGL ES window coordinates), where the origin is in the top
left and the the y-axis is pointing downwards
</TD>
</TR>
</TABLE>
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math"><FONT CLASS="NavBarFont1"><B>Class
</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use
</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help
</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
libgdx API
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT
</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../index.html?com/badlogic/gdx/math//class-useMatrix4.html" target="_top"><B>FRAMES
</B></A>
<A HREF="Matrix4.html" target="_top"><B>NO FRAMES
</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../allclasses-noframe.html"><B>All Classes
</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<div style="font-size:9pt"><i>
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
</i></div>
</BODY>
</HTML>