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Action (libgdx API)
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com.badlogic.gdx.scenes.scene2d</FONT>
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Class Action</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.Action</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/CompositeAction.html" title="class in com.badlogic.gdx.scenes.scene2d">CompositeAction</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/actions/Delay.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Delay</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/actions/Remove.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Remove</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d">TemporalAction</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>Action</B><DT>extends java.lang.Object</DL>
</PRE>

<P>
An Action is used with an <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> and modifes the Actor's attributes over time.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>mzechner</DD>
</DL>
<HR>

<P>
<!-- =========== FIELD SUMMARY =========== -->

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<CODE>protected &nbsp;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/OnActionCompleted.html" title="interface in com.badlogic.gdx.scenes.scene2d">OnActionCompleted</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#listener">listener</A></B></CODE>

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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#Action()">Action</A></B>()</CODE>

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<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#act(float)">act</A></B>(float&nbsp;delta)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Apply the action.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#callActionCompletedListener()">callActionCompletedListener</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calls the <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/OnActionCompleted.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>OnActionCompleted</CODE></A> listener and sets it to null so it won't be called again.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#copy()">copy</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a copy of this action.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#finish()">finish</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the owner of the action when it can release all its resources, e.g.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/OnActionCompleted.html" title="interface in com.badlogic.gdx.scenes.scene2d">OnActionCompleted</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getCompletionListener()">getCompletionListener</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getTarget()">getTarget</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#isDone()">isDone</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#reset()">reset</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the Action back to a vanilla state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setCompletionListener(com.badlogic.gdx.scenes.scene2d.OnActionCompleted)">setCompletionListener</A></B>(<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/OnActionCompleted.html" title="interface in com.badlogic.gdx.scenes.scene2d">OnActionCompleted</A>&nbsp;listener)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the listener to be invoked when the action is finished.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)">setTarget</A></B>(<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> of this action.</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
<P>

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<A NAME="listener"><!-- --></A><H3>
listener</H3>
<PRE>
protected <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/OnActionCompleted.html" title="interface in com.badlogic.gdx.scenes.scene2d">OnActionCompleted</A> <B>listener</B></PRE>
<DL>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<A NAME="Action()"><!-- --></A><H3>
Action</H3>
<PRE>
public <B>Action</B>()</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<A NAME="setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
setTarget</H3>
<PRE>
public abstract void <B>setTarget</B>(<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</PRE>
<DL>
<DD>Sets the <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> of this action. Will be called when the Action is added to an Actor via <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#action(com.badlogic.gdx.scenes.scene2d.Action)"><CODE>Actor.action(Action)</CODE></A>
 before any other call to this interface.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>actor</CODE> - the actor.</DL>
</DD>
</DL>
<HR>

<A NAME="getTarget()"><!-- --></A><H3>
getTarget</H3>
<PRE>
public abstract <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> <B>getTarget</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>the <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> this action targets.</DL>
</DD>
</DL>
<HR>

<A NAME="act(float)"><!-- --></A><H3>
act</H3>
<PRE>
public abstract void <B>act</B>(float&nbsp;delta)</PRE>
<DL>
<DD>Apply the action.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>delta</CODE> - delta time in seconds</DL>
</DD>
</DL>
<HR>

<A NAME="isDone()"><!-- --></A><H3>
isDone</H3>
<PRE>
public abstract boolean <B>isDone</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>whether the action is done or not</DL>
</DD>
</DL>
<HR>

<A NAME="finish()"><!-- --></A><H3>
finish</H3>
<PRE>
public void <B>finish</B>()</PRE>
<DL>
<DD>Called by the owner of the action when it can release all its resources, e.g. put itself back into a pool.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="callActionCompletedListener()"><!-- --></A><H3>
callActionCompletedListener</H3>
<PRE>
public void <B>callActionCompletedListener</B>()</PRE>
<DL>
<DD>Calls the <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/OnActionCompleted.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>OnActionCompleted</CODE></A> listener and sets it to null so it won't be called again.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="copy()"><!-- --></A><H3>
copy</H3>
<PRE>
public abstract <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> <B>copy</B>()</PRE>
<DL>
<DD>Creates a copy of this action. The action must be in a state independent of the original and one must be able to call
 <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)"><CODE>setTarget(Actor)</CODE></A> on it without any side effects.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setCompletionListener(com.badlogic.gdx.scenes.scene2d.OnActionCompleted)"><!-- --></A><H3>
setCompletionListener</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> <B>setCompletionListener</B>(<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/OnActionCompleted.html" title="interface in com.badlogic.gdx.scenes.scene2d">OnActionCompleted</A>&nbsp;listener)</PRE>
<DL>
<DD>Sets the listener to be invoked when the action is finished.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>listener</CODE> -
<DT><B>Returns:</B><DD>this</DL>
</DD>
</DL>
<HR>

<A NAME="getCompletionListener()"><!-- --></A><H3>
getCompletionListener</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/OnActionCompleted.html" title="interface in com.badlogic.gdx.scenes.scene2d">OnActionCompleted</A> <B>getCompletionListener</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>the <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/OnActionCompleted.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>OnActionCompleted</CODE></A> listener or null.</DL>
</DD>
</DL>
<HR>

<A NAME="reset()"><!-- --></A><H3>
reset</H3>
<PRE>
public void <B>reset</B>()</PRE>
<DL>
<DD>Sets the Action back to a vanilla state.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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