Subversion Repositories AndroidProjects

Rev

Blame | Last modification | View Log | RSS feed

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_26) on Mon Jul 02 02:26:00 CEST 2012 -->
<TITLE>
AnimationAction (libgdx API)
</TITLE>

<META NAME="date" CONTENT="2012-07-02">

<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../stylesheet.css" TITLE="Style">

<SCRIPT type="text/javascript">
function windowTitle()
{
    if (location.href.indexOf('is-external=true') == -1) {
        parent.document.title="AnimationAction (libgdx API)";
    }
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>

</HEAD>

<BODY BGCOLOR="white" onload="windowTitle();">
<HR>


<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
  <TR ALIGN="center" VALIGN="top">
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="class-use/AnimationAction.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
  </TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>

                                libgdx API
                                <style>
                                body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
                                pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
                                h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%;  font-weight:bold }
                                .TableHeadingColor { background:#EEEEFF; }
                                a { text-decoration:none }
                                a:hover { text-decoration:underline }
                                a:link, a:visited { color:blue }
                                table { border:0px }
                                .TableRowColor td:first-child { border-left:1px solid black }
                                .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
                                hr { border:0px; border-bottom:1px solid #333366; }
                                </style>
                        </EM>
</TD>
</TR>

<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/CompositeAction.html" title="class in com.badlogic.gdx.scenes.scene2d"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
  <A HREF="../../../../../index.html?com/badlogic/gdx/scenes/scene2d/AnimationAction.html" target="_top"><B>FRAMES</B></A>  &nbsp;
&nbsp;<A HREF="AnimationAction.html" target="_top"><B>NO FRAMES</B></A>  &nbsp;
&nbsp;<SCRIPT type="text/javascript">
  <!--
 if(window==top) {
   document.writeln('<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
 }
 //-->
</SCRIPT>
<NOSCRIPT>
  <A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>


</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->

<HR>
<!-- ======== START OF CLASS DATA ======== -->
<H2>
<FONT SIZE="-1">
com.badlogic.gdx.scenes.scene2d</FONT>
<BR>
Class AnimationAction</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Action</A>
      <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.AnimationAction</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/actions/FadeIn.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeIn</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/actions/FadeOut.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeOut</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/actions/FadeTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FadeTo</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveBy</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveTo</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateBy.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateBy</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateTo</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleTo.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleTo</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>AnimationAction</B><DT>extends <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A></DL>
</PRE>

<P>
An <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>AnimationAction</CODE></A> performs a transformation on its target <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A>. These transformations physically change the
 Actor itself.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>Moritz Post <moritzpost@gmail.com></DD>
</DL>
<HR>

<P>
<!-- =========== FIELD SUMMARY =========== -->

<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html#done">done</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html#duration">duration</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d">Interpolator</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html#interpolator">interpolator</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html#invDuration">invDuration</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html#taken">taken</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html#target">target</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Action"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#listener">listener</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html#AnimationAction()">AnimationAction</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html#createInterpolatedAlpha(float)">createInterpolatedAlpha</A></B>(float&nbsp;delta)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html#finish()">finish</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the owner of the action when it can release all its resources, e.g.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html#getTarget()">getTarget</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html#isDone()">isDone</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html#reset()">reset</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the Action back to a vanilla state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html#setInterpolator(com.badlogic.gdx.scenes.scene2d.Interpolator)">setInterpolator</A></B>(<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d">Interpolator</A>&nbsp;interpolator)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets an <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A> to modify the progression of the animations.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Action"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#act(float)">act</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#callActionCompletedListener()">callActionCompletedListener</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#copy()">copy</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getCompletionListener()">getCompletionListener</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setCompletionListener(com.badlogic.gdx.scenes.scene2d.OnActionCompleted)">setCompletionListener</A>, <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)">setTarget</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="duration"><!-- --></A><H3>
duration</H3>
<PRE>
protected float <B>duration</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="invDuration"><!-- --></A><H3>
invDuration</H3>
<PRE>
protected float <B>invDuration</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="taken"><!-- --></A><H3>
taken</H3>
<PRE>
protected float <B>taken</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="target"><!-- --></A><H3>
target</H3>
<PRE>
protected <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> <B>target</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="done"><!-- --></A><H3>
done</H3>
<PRE>
protected boolean <B>done</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="interpolator"><!-- --></A><H3>
interpolator</H3>
<PRE>
protected <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d">Interpolator</A> <B>interpolator</B></PRE>
<DL>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="AnimationAction()"><!-- --></A><H3>
AnimationAction</H3>
<PRE>
public <B>AnimationAction</B>()</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="isDone()"><!-- --></A><H3>
isDone</H3>
<PRE>
public boolean <B>isDone</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#isDone()">isDone</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A></CODE></DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>whether the action is done or not</DL>
</DD>
</DL>
<HR>

<A NAME="finish()"><!-- --></A><H3>
finish</H3>
<PRE>
public void <B>finish</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#finish()">Action</A></CODE></B></DD>
<DD>Called by the owner of the action when it can release all its resources, e.g. put itself back into a pool.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#finish()">finish</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setInterpolator(com.badlogic.gdx.scenes.scene2d.Interpolator)"><!-- --></A><H3>
setInterpolator</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/AnimationAction.html" title="class in com.badlogic.gdx.scenes.scene2d">AnimationAction</A> <B>setInterpolator</B>(<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d">Interpolator</A>&nbsp;interpolator)</PRE>
<DL>
<DD>Sets an <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Interpolator.html" title="interface in com.badlogic.gdx.scenes.scene2d"><CODE>Interpolator</CODE></A> to modify the progression of the animations.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>interpolator</CODE> - the interpolator to use during the animation
<DT><B>Returns:</B><DD>an instance of self so that the call can be easily chained</DL>
</DD>
</DL>
<HR>

<A NAME="createInterpolatedAlpha(float)"><!-- --></A><H3>
createInterpolatedAlpha</H3>
<PRE>
protected float <B>createInterpolatedAlpha</B>(float&nbsp;delta)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getTarget()"><!-- --></A><H3>
getTarget</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> <B>getTarget</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getTarget()">getTarget</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A></CODE></DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> this action targets.</DL>
</DD>
</DL>
<HR>

<A NAME="reset()"><!-- --></A><H3>
reset</H3>
<PRE>
public void <B>reset</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#reset()">Action</A></CODE></B></DD>
<DD>Sets the Action back to a vanilla state.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#reset()">reset</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<!-- ========= END OF CLASS DATA ========= -->
<HR>


<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
  <TR ALIGN="center" VALIGN="top">
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="class-use/AnimationAction.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
  </TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
libgdx API</EM>
</TD>
</TR>

<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/CompositeAction.html" title="class in com.badlogic.gdx.scenes.scene2d"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
  <A HREF="../../../../../index.html?com/badlogic/gdx/scenes/scene2d/AnimationAction.html" target="_top"><B>FRAMES</B></A>  &nbsp;
&nbsp;<A HREF="AnimationAction.html" target="_top"><B>NO FRAMES</B></A>  &nbsp;
&nbsp;<SCRIPT type="text/javascript">
  <!--
 if(window==top) {
   document.writeln('<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
 }
 //-->
</SCRIPT>
<NOSCRIPT>
  <A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>


</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->

<HR>

                                <div style="font-size:9pt"><i>
                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
                                </i></div>
                       
</BODY>
</HTML>