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Button (libgdx API)
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                                libgdx API
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com.badlogic.gdx.scenes.scene2d.ui</FONT>
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Class Button</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor</A>
      <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Group</A>
          <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup</A>
              <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table</A>
                  <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.ui.Button</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d">Cullable</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>Button</B><DT>extends <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></DL>
</PRE>

<P>
A button is a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><CODE>Table</CODE></A> with a checked state and additional <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>style</CODE></A> fields for pressed, unpressed, and
 checked. Being a table, a button can contain any other actors.
 <p>
 The preferred size of the button is determined by the background ninepatch and the button contents.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>Nathan Sweet</DD>
</DL>
<HR>

<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->

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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a button, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Button</CODE></A>.</TD>
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&nbsp;<!-- =========== FIELD SUMMARY =========== -->

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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clip">clip</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#isPressed">isPressed</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#batchTransform">batchTransform</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#children">children</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#cullingArea">cullingArea</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#debug">debug</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#debugTexture">debugTexture</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#groups">groups</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#immutableChildren">immutableChildren</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#immutableGroups">immutableGroups</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#lastTouchedChild">lastTouchedChild</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localTransform">localTransform</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#namesToActors">namesToActors</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#oldBatchTransform">oldBatchTransform</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#point">point</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#transform">transform</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#worldTransform">worldTransform</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#actions">actions</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#color">color</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#height">height</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#name">name</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#originX">originX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#originY">originY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parent">parent</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotation">rotation</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scaleX">scaleX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scaleY">scaleY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stage">stage</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#touchable">touchable</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#visible">visible</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#width">width</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#x">x</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#y">y</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;child,
       <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>&nbsp;style)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;child,
       <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>&nbsp;style)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle, java.lang.String)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>&nbsp;style,
       java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.graphics.g2d.NinePatch)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;patch)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;patchUp,
       <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;patchDown)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;patchUp,
       <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;patchDown,
       <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;patchChecked)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.ui.Skin)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.graphics.g2d.TextureRegion)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionUp,
       <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionDown)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionUp,
       <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionDown,
       <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionChecked)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
     float&nbsp;parentAlpha)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If this method is overridden, the super method or <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><CODE>WidgetGroup.validate()</CODE></A> should be called to ensure the widget group is laid
 out.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getMinHeight()">getMinHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getMinWidth()">getMinWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getPrefHeight()">getPrefHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getPrefWidth()">getPrefWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#getStyle()">getStyle</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the button's style.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#isChecked()">isChecked</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#setChecked(boolean)">setChecked</A></B>(boolean&nbsp;isChecked)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#setClickListener(com.badlogic.gdx.scenes.scene2d.ui.ClickListener)">setClickListener</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ClickListener</A>&nbsp;listener)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)">setStyle</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>&nbsp;style)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#add()">add</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#add(java.lang.String)">add</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(int)">align</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(java.lang.String)">align</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#bottom()">bottom</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#center()">center</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clear()">clear</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#click(float, float)">click</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#columnDefaults(int)">columnDefaults</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug()">debug</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(int)">debug</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(java.lang.String)">debug</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#defaults()">defaults</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawBackground</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#drawDebug(com.badlogic.gdx.scenes.scene2d.Stage)">drawDebug</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAlign()">getAlign</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAllCells()">getAllCells</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAllCells(java.lang.String)">getAllCells</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getBackgroundPatch()">getBackgroundPatch</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCell(com.badlogic.gdx.scenes.scene2d.Actor)">getCell</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCell(java.lang.String)">getCell</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCells()">getCells</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getClickListener()">getClickListener</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getDebug()">getDebug</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getHeight()">getHeight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadBottom()">getPadBottom</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadLeft()">getPadLeft</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadRight()">getPadRight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadTop()">getPadTop</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getRow(float)">getRow</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getTableLayout()">getTableLayout</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidget(java.lang.String)">getWidget</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidgets()">getWidgets</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidgets(java.lang.String)">getWidgets</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(int)">height</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(java.lang.String)">height</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#invalidate()">invalidate</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#layout()">layout</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#left()">left</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#newTable()">newTable</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int)">pad</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int, int, int, int)">pad</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String)">pad</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String, java.lang.String, java.lang.String, java.lang.String)">pad</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(int)">padBottom</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(java.lang.String)">padBottom</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(int)">padLeft</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(java.lang.String)">padLeft</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(int)">padRight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(java.lang.String)">padRight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(int)">padTop</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(java.lang.String)">padTop</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#parse(com.badlogic.gdx.files.FileHandle)">parse</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#parse(java.lang.String)">parse</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#register(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)">register</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#reset()">reset</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#right()">right</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#row()">row</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setAssetManager(com.badlogic.gdx.assets.AssetManager)">setAssetManager</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setBackground(com.badlogic.gdx.graphics.g2d.NinePatch)">setBackground</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setClip(boolean)">setClip</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setSkin(com.badlogic.gdx.scenes.scene2d.ui.Skin)">setSkin</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setWidget(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)">setWidget</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(int, int)">size</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(java.lang.String, java.lang.String)">size</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#stack(com.badlogic.gdx.scenes.scene2d.Actor...)">stack</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#top()">top</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#touchDown(float, float, int)">touchDown</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#touchUp(float, float, int)">touchUp</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(int)">width</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(java.lang.String)">width</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#childrenChanged()">childrenChanged</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxHeight()">getMaxHeight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxWidth()">getMaxWidth</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidateHierarchy()">invalidateHierarchy</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#needsLayout()">needsLayout</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack()">pack</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setFillParent(boolean)">setFillParent</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()">validate</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#act(float)">act</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">applyTransform</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#disableDebugging()">disableDebugging</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChild(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChild</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChildren</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#enableDebugging(java.lang.String)">enableDebugging</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getActors()">getActors</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getGroups()">getGroups</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#hit(float, float)">hit</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#isDescendant(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendant</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActorRecursive(com.badlogic.gdx.scenes.scene2d.Actor)">removeActorRecursive</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">resetTransform</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setCullingArea(com.badlogic.gdx.math.Rectangle)">setCullingArea</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#sortChildren(java.util.Comparator)">sortChildren</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(int, int)">swapActor</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#toChildCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, float, float, com.badlogic.gdx.math.Vector2)">toChildCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#toLocalCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">toLocalCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#touchMoved(float, float)">touchMoved</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#updateTransform()">updateTransform</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#action(com.badlogic.gdx.scenes.scene2d.Action)">action</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getStage()">getStage</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isMarkedToRemove()">isMarkedToRemove</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#keyDown(int)">keyDown</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#keyTyped(char)">keyTyped</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#keyUp(int)">keyUp</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#markToRemove(boolean)">markToRemove</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scrolled(int)">scrolled</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toLocalCoordinates(com.badlogic.gdx.math.Vector2)">toLocalCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#touchDragged(float, float, int)">touchDragged</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="Button(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><!-- --></A><H3>
Button</H3>
<PRE>
public <B>Button</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin)</PRE>
<DL>
</DL>
<HR>

<A NAME="Button(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)"><!-- --></A><H3>
Button</H3>
<PRE>
public <B>Button</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>&nbsp;style)</PRE>
<DL>
</DL>
<HR>

<A NAME="Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)"><!-- --></A><H3>
Button</H3>
<PRE>
public <B>Button</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;child,
              <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>&nbsp;style)</PRE>
<DL>
</DL>
<HR>

<A NAME="Button(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle, java.lang.String)"><!-- --></A><H3>
Button</H3>
<PRE>
public <B>Button</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>&nbsp;style,
              java.lang.String&nbsp;name)</PRE>
<DL>
</DL>
<HR>

<A NAME="Button(com.badlogic.gdx.graphics.g2d.TextureRegion)"><!-- --></A><H3>
Button</H3>
<PRE>
public <B>Button</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</PRE>
<DL>
</DL>
<HR>

<A NAME="Button(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion)"><!-- --></A><H3>
Button</H3>
<PRE>
public <B>Button</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionUp,
              <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionDown)</PRE>
<DL>
</DL>
<HR>

<A NAME="Button(com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion, com.badlogic.gdx.graphics.g2d.TextureRegion)"><!-- --></A><H3>
Button</H3>
<PRE>
public <B>Button</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionUp,
              <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionDown,
              <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;regionChecked)</PRE>
<DL>
</DL>
<HR>

<A NAME="Button(com.badlogic.gdx.graphics.g2d.NinePatch)"><!-- --></A><H3>
Button</H3>
<PRE>
public <B>Button</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;patch)</PRE>
<DL>
</DL>
<HR>

<A NAME="Button(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch)"><!-- --></A><H3>
Button</H3>
<PRE>
public <B>Button</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;patchUp,
              <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;patchDown)</PRE>
<DL>
</DL>
<HR>

<A NAME="Button(com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch, com.badlogic.gdx.graphics.g2d.NinePatch)"><!-- --></A><H3>
Button</H3>
<PRE>
public <B>Button</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;patchUp,
              <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;patchDown,
              <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A>&nbsp;patchChecked)</PRE>
<DL>
</DL>
<HR>

<A NAME="Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><!-- --></A><H3>
Button</H3>
<PRE>
public <B>Button</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;child,
              <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin)</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="setChecked(boolean)"><!-- --></A><H3>
setChecked</H3>
<PRE>
public void <B>setChecked</B>(boolean&nbsp;isChecked)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="isChecked()"><!-- --></A><H3>
isChecked</H3>
<PRE>
public boolean <B>isChecked</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)"><!-- --></A><H3>
setStyle</H3>
<PRE>
public void <B>setStyle</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>&nbsp;style)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getStyle()"><!-- --></A><H3>
getStyle</H3>
<PRE>
public <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A> <B>getStyle</B>()</PRE>
<DL>
<DD>Returns the button's style. Modifying the returned style may not have an effect until <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)"><CODE>setStyle(ButtonStyle)</CODE></A> is
 called.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setClickListener(com.badlogic.gdx.scenes.scene2d.ui.ClickListener)"><!-- --></A><H3>
setClickListener</H3>
<PRE>
public void <B>setClickListener</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ClickListener</A>&nbsp;listener)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setClickListener(com.badlogic.gdx.scenes.scene2d.ui.ClickListener)">setClickListener</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>listener</CODE> - May be null.</DL>
</DD>
</DL>
<HR>

<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
draw</H3>
<PRE>
public void <B>draw</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
                 float&nbsp;parentAlpha)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">WidgetGroup</A></CODE></B></DD>
<DD>If this method is overridden, the super method or <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><CODE>WidgetGroup.validate()</CODE></A> should be called to ensure the widget group is laid
 out.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>batch</CODE> - the spritebatch to render with<DD><CODE>parentAlpha</CODE> - the parent's alpha value.</DL>
</DD>
</DL>
<HR>

<A NAME="getPrefWidth()"><!-- --></A><H3>
getPrefWidth</H3>
<PRE>
public float <B>getPrefWidth</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getPrefWidth()">getPrefWidth</A></CODE> in interface <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPrefWidth()">getPrefWidth</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getPrefHeight()"><!-- --></A><H3>
getPrefHeight</H3>
<PRE>
public float <B>getPrefHeight</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getPrefHeight()">getPrefHeight</A></CODE> in interface <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPrefHeight()">getPrefHeight</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMinWidth()"><!-- --></A><H3>
getMinWidth</H3>
<PRE>
public float <B>getMinWidth</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getMinWidth()">getMinWidth</A></CODE> in interface <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMinWidth()">getMinWidth</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMinHeight()"><!-- --></A><H3>
getMinHeight</H3>
<PRE>
public float <B>getMinHeight</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getMinHeight()">getMinHeight</A></CODE> in interface <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMinHeight()">getMinHeight</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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