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List (libgdx API)
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com.badlogic.gdx.scenes.scene2d.ui</FONT>
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Class List</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor</A>
      <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.Widget</A>
          <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.ui.List</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d">Cullable</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>List</B><DT>extends <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A><DT>implements <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d">Cullable</A></DL>
</PRE>

<P>
A list (aka list box) displays textual items and highlights the currently selected item.
 <p>
 The preferred size of the list is determined by the text bounds of the items and the size of the
 <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#selectedPatch"><CODE>List.ListStyle.selectedPatch</CODE></A>.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>mzechner</DD>
</DL>
<HR>

<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->

<A NAME="nested_class_summary"><!-- --></A>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a list, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>List</CODE></A>.</TD>
</TR>
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&nbsp;<!-- =========== FIELD SUMMARY =========== -->

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<B>Field Summary</B></FONT></TH>
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</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#actions">actions</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#color">color</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#height">height</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#name">name</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#originX">originX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#originY">originY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parent">parent</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotation">rotation</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scaleX">scaleX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scaleY">scaleY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stage">stage</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#touchable">touchable</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#visible">visible</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#width">width</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#x">x</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#y">y</A></CODE></TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#List(java.lang.Object[], com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle)">List</A></B>(java.lang.Object[]&nbsp;items,
     <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</A>&nbsp;style)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#List(java.lang.Object[], com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle, java.lang.String)">List</A></B>(java.lang.Object[]&nbsp;items,
     <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</A>&nbsp;style,
     java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#List(java.lang.Object[], com.badlogic.gdx.scenes.scene2d.ui.Skin)">List</A></B>(java.lang.Object[]&nbsp;items,
     <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#List(com.badlogic.gdx.scenes.scene2d.ui.Skin)">List</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
     float&nbsp;parentAlpha)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If this method is overridden, the super method or <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()"><CODE>Widget.validate()</CODE></A> should be called to ensure the widget is laid out.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#getItems()">getItems</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#getPrefHeight()">getPrefHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#getPrefWidth()">getPrefWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#getSelectedIndex()">getSelectedIndex</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#getSelection()">getSelection</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#getStyle()">getStyle</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the list's style.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#setCullingArea(com.badlogic.gdx.math.Rectangle)">setCullingArea</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>&nbsp;cullingArea)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#setItems(java.lang.Object[])">setItems</A></B>(java.lang.Object[]&nbsp;objects)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#setSelectedIndex(int)">setSelectedIndex</A></B>(int&nbsp;index)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#setSelection(java.lang.String)">setSelection</A></B>(java.lang.String&nbsp;item)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#setSelectionListener(com.badlogic.gdx.scenes.scene2d.ui.SelectionListener)">setSelectionListener</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectionListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">SelectionListener</A>&nbsp;listener)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle)">setStyle</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</A>&nbsp;style)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#touchDown(float, float, int)">touchDown</A></B>(float&nbsp;x,
          float&nbsp;y,
          int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.Widget"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxHeight()">getMaxHeight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxWidth()">getMaxWidth</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinHeight()">getMinHeight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinWidth()">getMinWidth</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#hit(float, float)">hit</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidate()">invalidate</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidateHierarchy()">invalidateHierarchy</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#layout()">layout</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#needsLayout()">needsLayout</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#pack()">pack</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#setFillParent(boolean)">setFillParent</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#toScreenCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">toScreenCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#touchDragged(float, float, int)">touchDragged</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#touchUp(float, float, int)">touchUp</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()">validate</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#act(float)">act</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#action(com.badlogic.gdx.scenes.scene2d.Action)">action</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getStage()">getStage</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isMarkedToRemove()">isMarkedToRemove</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#keyDown(int)">keyDown</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#keyTyped(char)">keyTyped</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#keyUp(int)">keyUp</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#markToRemove(boolean)">markToRemove</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scrolled(int)">scrolled</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toLocalCoordinates(com.badlogic.gdx.math.Vector2)">toLocalCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#touchMoved(float, float)">touchMoved</A></CODE></TD>
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&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
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<A NAME="List(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><!-- --></A><H3>
List</H3>
<PRE>
public <B>List</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin)</PRE>
<DL>
</DL>
<HR>

<A NAME="List(java.lang.Object[], com.badlogic.gdx.scenes.scene2d.ui.Skin)"><!-- --></A><H3>
List</H3>
<PRE>
public <B>List</B>(java.lang.Object[]&nbsp;items,
            <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin)</PRE>
<DL>
</DL>
<HR>

<A NAME="List(java.lang.Object[], com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle)"><!-- --></A><H3>
List</H3>
<PRE>
public <B>List</B>(java.lang.Object[]&nbsp;items,
            <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</A>&nbsp;style)</PRE>
<DL>
</DL>
<HR>

<A NAME="List(java.lang.Object[], com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle, java.lang.String)"><!-- --></A><H3>
List</H3>
<PRE>
public <B>List</B>(java.lang.Object[]&nbsp;items,
            <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</A>&nbsp;style,
            java.lang.String&nbsp;name)</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<B>Method Detail</B></FONT></TH>
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<A NAME="setStyle(com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle)"><!-- --></A><H3>
setStyle</H3>
<PRE>
public void <B>setStyle</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</A>&nbsp;style)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getStyle()"><!-- --></A><H3>
getStyle</H3>
<PRE>
public <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</A> <B>getStyle</B>()</PRE>
<DL>
<DD>Returns the list's style. Modifying the returned style may not have an effect until <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle)"><CODE>setStyle(ListStyle)</CODE></A> is called.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
draw</H3>
<PRE>
public void <B>draw</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
                 float&nbsp;parentAlpha)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">Widget</A></CODE></B></DD>
<DD>If this method is overridden, the super method or <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()"><CODE>Widget.validate()</CODE></A> should be called to ensure the widget is laid out.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>batch</CODE> - the spritebatch to render with<DD><CODE>parentAlpha</CODE> - the parent's alpha value.</DL>
</DD>
</DL>
<HR>

<A NAME="touchDown(float, float, int)"><!-- --></A><H3>
touchDown</H3>
<PRE>
public boolean <B>touchDown</B>(float&nbsp;x,
                         float&nbsp;y,
                         int&nbsp;pointer)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#touchDown(float, float, int)">touchDown</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getSelectedIndex()"><!-- --></A><H3>
getSelectedIndex</H3>
<PRE>
public int <B>getSelectedIndex</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>The index of the currently selected item. The top item has an index of 0.</DL>
</DD>
</DL>
<HR>

<A NAME="setSelectedIndex(int)"><!-- --></A><H3>
setSelectedIndex</H3>
<PRE>
public void <B>setSelectedIndex</B>(int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getSelection()"><!-- --></A><H3>
getSelection</H3>
<PRE>
public java.lang.String <B>getSelection</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>The text of the currently selected item or null if the list is empty.</DL>
</DD>
</DL>
<HR>

<A NAME="setSelection(java.lang.String)"><!-- --></A><H3>
setSelection</H3>
<PRE>
public int <B>setSelection</B>(java.lang.String&nbsp;item)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>The index of the item that was selected, or -1.</DL>
</DD>
</DL>
<HR>

<A NAME="setItems(java.lang.Object[])"><!-- --></A><H3>
setItems</H3>
<PRE>
public void <B>setItems</B>(java.lang.Object[]&nbsp;objects)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getItems()"><!-- --></A><H3>
getItems</H3>
<PRE>
public java.lang.String[] <B>getItems</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getPrefWidth()"><!-- --></A><H3>
getPrefWidth</H3>
<PRE>
public float <B>getPrefWidth</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getPrefWidth()">getPrefWidth</A></CODE> in interface <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getPrefWidth()">getPrefWidth</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getPrefHeight()"><!-- --></A><H3>
getPrefHeight</H3>
<PRE>
public float <B>getPrefHeight</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getPrefHeight()">getPrefHeight</A></CODE> in interface <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getPrefHeight()">getPrefHeight</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setSelectionListener(com.badlogic.gdx.scenes.scene2d.ui.SelectionListener)"><!-- --></A><H3>
setSelectionListener</H3>
<PRE>
public void <B>setSelectionListener</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectionListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">SelectionListener</A>&nbsp;listener)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>listener</CODE> - May be null.</DL>
</DD>
</DL>
<HR>

<A NAME="setCullingArea(com.badlogic.gdx.math.Rectangle)"><!-- --></A><H3>
setCullingArea</H3>
<PRE>
public void <B>setCullingArea</B>(<A HREF="../../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A>&nbsp;cullingArea)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Cullable.html#setCullingArea(com.badlogic.gdx.math.Rectangle)">setCullingArea</A></CODE> in interface <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d">Cullable</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>cullingArea</CODE> - The culling area in the child actor's coordinates.</DL>
</DD>
</DL>
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