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LibgdxToolkit (libgdx API)
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                                libgdx API
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com.badlogic.gdx.scenes.scene2d.ui.tablelayout</FONT>
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Class LibgdxToolkit</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><any>
      <IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>LibgdxToolkit</B><DT>extends <any></DL>
</PRE>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>Nathan Sweet</DD>
</DL>
<HR>

<P>
<!-- =========== FIELD SUMMARY =========== -->

<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#instance">instance</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

<A NAME="constructor_summary"><!-- --></A>
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<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#LibgdxToolkit()">LibgdxToolkit</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#addChild(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, java.lang.String)">addChild</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;parent,
         <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;child,
         java.lang.String&nbsp;layoutString)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#addDebugRectangle(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, int, int, int, int, int)">addDebugRectangle</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout,
                  int&nbsp;type,
                  int&nbsp;x,
                  int&nbsp;y,
                  int&nbsp;w,
                  int&nbsp;h)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#clearDebugRectangles(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout)">clearDebugRectangles</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;java.lang.Object</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#convertType(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.Object, java.lang.Class, java.lang.String, java.lang.String)">convertType</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout,
            java.lang.Object&nbsp;parentObject,
            java.lang.Class&nbsp;memberType,
            java.lang.String&nbsp;memberName,
            java.lang.String&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getLayout(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table)">getLayout</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>&nbsp;table)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getMaxHeight(com.badlogic.gdx.scenes.scene2d.Actor)">getMaxHeight</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getMaxWidth(com.badlogic.gdx.scenes.scene2d.Actor)">getMaxWidth</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getMinHeight(com.badlogic.gdx.scenes.scene2d.Actor)">getMinHeight</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getMinWidth(com.badlogic.gdx.scenes.scene2d.Actor)">getMinWidth</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getPrefHeight(com.badlogic.gdx.scenes.scene2d.Actor)">getPrefHeight</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#getPrefWidth(com.badlogic.gdx.scenes.scene2d.Actor)">getPrefWidth</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#newInstance(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.String)">newInstance</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout,
            java.lang.String&nbsp;className)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#newStack()">newStack</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#newTable(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table)">newTable</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>&nbsp;parent)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#newWidget(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.String)">newWidget</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout,
          java.lang.String&nbsp;className)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#removeChild(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">removeChild</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;parent,
            <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;child)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#setProperty(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, com.badlogic.gdx.scenes.scene2d.Actor, java.lang.String, java.util.List)">setProperty</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout,
            <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;object,
            java.lang.String&nbsp;name,
            java.util.List&lt;java.lang.String&gt;&nbsp;values)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html#wrap(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.Object)">wrap</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout,
     java.lang.Object&nbsp;object)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="instance"><!-- --></A><H3>
instance</H3>
<PRE>
public static <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">LibgdxToolkit</A> <B>instance</B></PRE>
<DL>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="LibgdxToolkit()"><!-- --></A><H3>
LibgdxToolkit</H3>
<PRE>
public <B>LibgdxToolkit</B>()</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
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<A NAME="wrap(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.Object)"><!-- --></A><H3>
wrap</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> <B>wrap</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout,
                  java.lang.Object&nbsp;object)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="newWidget(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.String)"><!-- --></A><H3>
newWidget</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> <B>newWidget</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout,
                       java.lang.String&nbsp;className)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="newInstance(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.String)"><!-- --></A><H3>
newInstance</H3>
<PRE>
protected <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> <B>newInstance</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout,
                            java.lang.String&nbsp;className)
                     throws java.lang.Exception</PRE>
<DL>
<DD><DL>

<DT><B>Throws:</B>
<DD><CODE>java.lang.Exception</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="setProperty(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, com.badlogic.gdx.scenes.scene2d.Actor, java.lang.String, java.util.List)"><!-- --></A><H3>
setProperty</H3>
<PRE>
public void <B>setProperty</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout,
                        <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;object,
                        java.lang.String&nbsp;name,
                        java.util.List&lt;java.lang.String&gt;&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="convertType(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.Object, java.lang.Class, java.lang.String, java.lang.String)"><!-- --></A><H3>
convertType</H3>
<PRE>
protected java.lang.Object <B>convertType</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout,
                                       java.lang.Object&nbsp;parentObject,
                                       java.lang.Class&nbsp;memberType,
                                       java.lang.String&nbsp;memberName,
                                       java.lang.String&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="newTable(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table)"><!-- --></A><H3>
newTable</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A> <B>newTable</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>&nbsp;parent)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getLayout(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table)"><!-- --></A><H3>
getLayout</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A> <B>getLayout</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table</A>&nbsp;table)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="newStack()"><!-- --></A><H3>
newStack</H3>
<PRE>
public <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> <B>newStack</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="addChild(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, java.lang.String)"><!-- --></A><H3>
addChild</H3>
<PRE>
public void <B>addChild</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;parent,
                     <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;child,
                     java.lang.String&nbsp;layoutString)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="removeChild(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
removeChild</H3>
<PRE>
public void <B>removeChild</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;parent,
                        <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;child)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMinWidth(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
getMinWidth</H3>
<PRE>
public int <B>getMinWidth</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMinHeight(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
getMinHeight</H3>
<PRE>
public int <B>getMinHeight</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getPrefWidth(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
getPrefWidth</H3>
<PRE>
public int <B>getPrefWidth</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getPrefHeight(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
getPrefHeight</H3>
<PRE>
public int <B>getPrefHeight</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMaxWidth(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
getMaxWidth</H3>
<PRE>
public int <B>getMaxWidth</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMaxHeight(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
getMaxHeight</H3>
<PRE>
public int <B>getMaxHeight</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="clearDebugRectangles(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout)"><!-- --></A><H3>
clearDebugRectangles</H3>
<PRE>
public void <B>clearDebugRectangles</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="addDebugRectangle(com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, int, int, int, int, int)"><!-- --></A><H3>
addDebugRectangle</H3>
<PRE>
public void <B>addDebugRectangle</B>(<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout</A>&nbsp;layout,
                              int&nbsp;type,
                              int&nbsp;x,
                              int&nbsp;y,
                              int&nbsp;w,
                              int&nbsp;h)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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