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Table (libgdx API)
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libgdx API
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pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
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<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/LibgdxToolkit.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout"><B>PREV CLASS
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SUMMARY:
NESTED
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<A HREF="#field_summary">FIELD
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DETAIL:
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com.badlogic.gdx.scenes.scene2d.ui.tablelayout
</FONT>
<BR>
Class Table
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor
</A>
<IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Group
</A>
<IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
</A>
<IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d">Cullable
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:
</B> <DD><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>Table
</B><DT>extends
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</A></DL>
</PRE>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>Nathan Sweet
</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clip">clip
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#isPressed">isPressed
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#batchTransform">batchTransform
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#children">children
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#cullingArea">cullingArea
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#debug">debug
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#debugTexture">debugTexture
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#groups">groups
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#immutableChildren">immutableChildren
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#immutableGroups">immutableGroups
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#lastTouchedChild">lastTouchedChild
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localTransform">localTransform
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#namesToActors">namesToActors
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#oldBatchTransform">oldBatchTransform
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#point">point
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#transform">transform
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#worldTransform">worldTransform
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#actions">actions
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#color">color
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#height">height
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#name">name
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#originX">originX
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#originY">originY
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parent">parent
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotation">rotation
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scaleX">scaleX
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scaleY">scaleY
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stage">stage
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#touchable">touchable
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#visible">visible
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#width">width
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#x">x
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#y">y
</A></CODE></TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table()">Table
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table(com.badlogic.gdx.scenes.scene2d.ui.Skin)">Table
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table(com.badlogic.gdx.scenes.scene2d.ui.Skin, com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.String)">Table
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout
</A> layout,
java.lang.String
name)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#Table(java.lang.String)">Table
</A></B>(java.lang.String
name)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#add()">add
</A></B>()
</CODE>
<BR>
Adds a cell with a placeholder actor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> actor)
</CODE>
<BR>
Adds a new cell to the table with the specified actor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#add(java.lang.String)">add
</A></B>(java.lang.String
text)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(int)">align
</A></B>(int
align)
</CODE>
<BR>
Alignment of the table within the actor being laid out.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#align(java.lang.String)">align
</A></B>(java.lang.String
value)
</CODE>
<BR>
Alignment of the table within the actor being laid out.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#bottom()">bottom
</A></B>()
</CODE>
<BR>
Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#BOTTOM"><CODE>Align.BOTTOM
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#center()">center
</A></B>()
</CODE>
<BR>
Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#CENTER"><CODE>Align.CENTER
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clear()">clear
</A></B>()
</CODE>
<BR>
Removes all actors and cells from the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#click(float, float)">click
</A></B>(float
x,
float
y)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#columnDefaults(int)">columnDefaults
</A></B>(int
column)
</CODE>
<BR>
Gets the cell values that will be used as the defaults for all cells in the specified column.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug()">debug
</A></B>()
</CODE>
<BR>
Turns on all debug lines.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(int)">debug
</A></B>(int
debug)
</CODE>
<BR>
Turns on debug lines.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#debug(java.lang.String)">debug
</A></B>(java.lang.String
value)
</CODE>
<BR>
Turns on debug lines.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#defaults()">defaults
</A></B>()
</CODE>
<BR>
The cell values that will be used as the defaults for all cells.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
parentAlpha)
</CODE>
<BR>
If this method is overridden, the super method or
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><CODE>WidgetGroup.validate()
</CODE></A> should be called to ensure the widget group is laid
out.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawBackground
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
parentAlpha)
</CODE>
<BR>
Called to draw the background, before clipping is applied (if enabled).
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#drawDebug(com.badlogic.gdx.scenes.scene2d.Stage)">drawDebug
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage
</A> stage)
</CODE>
<BR>
Draws the debug lines for all TableLayouts in the stage.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAlign()">getAlign
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<Cell
></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAllCells()">getAllCells
</A></B>()
</CODE>
<BR>
Returns all cells, anywhere in the table hierarchy.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<Cell
></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getAllCells(java.lang.String)">getAllCells
</A></B>(java.lang.String
namePrefix)
</CODE>
<BR>
Returns all cells with the specified name prefix, anywhere in the table hierarchy.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getBackgroundPatch()">getBackgroundPatch
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCell(com.badlogic.gdx.scenes.scene2d.Actor)">getCell
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> actor)
</CODE>
<BR>
Returns the cell for the specified actor, anywhere in the table hierarchy.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCell(java.lang.String)">getCell
</A></B>(java.lang.String
name)
</CODE>
<BR>
Returns the cell with the specified name, anywhere in the table hierarchy.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<Cell
></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getCells()">getCells
</A></B>()
</CODE>
<BR>
Returns the cells for this table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ClickListener
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getClickListener()">getClickListener
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getDebug()">getDebug
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getHeight()">getHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMinHeight()">getMinHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getMinWidth()">getMinWidth
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadBottom()">getPadBottom
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadLeft()">getPadLeft
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadRight()">getPadRight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPadTop()">getPadTop
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPrefHeight()">getPrefHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getPrefWidth()">getPrefWidth
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getRow(float)">getRow
</A></B>(float
y)
</CODE>
<BR>
Returns the row index for the y coordinate.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getTableLayout()">getTableLayout
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidget(java.lang.String)">getWidget
</A></B>(java.lang.String
name)
</CODE>
<BR>
Returns the widget with the specified name, anywhere in the table hierarchy.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A>></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidgets()">getWidgets
</A></B>()
</CODE>
<BR>
Returns all named widgets, anywhere in the table hierarchy.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A>></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#getWidgets(java.lang.String)">getWidgets
</A></B>(java.lang.String
namePrefix)
</CODE>
<BR>
Returns all widgets with the specified name prefix, anywhere in the table hierarchy.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(int)">height
</A></B>(int
height)
</CODE>
<BR>
The fixed height of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#height(java.lang.String)">height
</A></B>(java.lang.String
height)
</CODE>
<BR>
The fixed height of the table, or null.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#invalidate()">invalidate
</A></B>()
</CODE>
<BR>
Invalidates this actor's layout, causing
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#layout()"><CODE>Layout.layout()
</CODE></A> to be called the next time
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#validate()"><CODE>Layout.validate()
</CODE></A> is called.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#layout()">layout
</A></B>()
</CODE>
<BR>
Positions and sizes children of the actor being laid out using the cell associated with each child.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#left()">left
</A></B>()
</CODE>
<BR>
Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#LEFT"><CODE>Align.LEFT
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#newTable()">newTable
</A></B>()
</CODE>
<BR>
Creates a new table with the same Skin and AssetManager as this table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int)">pad
</A></B>(int
pad)
</CODE>
<BR>
Padding around the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(int, int, int, int)">pad
</A></B>(int
top,
int
left,
int
bottom,
int
right)
</CODE>
<BR>
Padding around the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String)">pad
</A></B>(java.lang.String
pad)
</CODE>
<BR>
Padding around the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#pad(java.lang.String, java.lang.String, java.lang.String, java.lang.String)">pad
</A></B>(java.lang.String
top,
java.lang.String
left,
java.lang.String
bottom,
java.lang.String
right)
</CODE>
<BR>
Padding around the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(int)">padBottom
</A></B>(int
padBottom)
</CODE>
<BR>
Padding at the bottom of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padBottom(java.lang.String)">padBottom
</A></B>(java.lang.String
padBottom)
</CODE>
<BR>
Padding at the bottom of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(int)">padLeft
</A></B>(int
padLeft)
</CODE>
<BR>
Padding at the left of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padLeft(java.lang.String)">padLeft
</A></B>(java.lang.String
padLeft)
</CODE>
<BR>
Padding at the left of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(int)">padRight
</A></B>(int
padRight)
</CODE>
<BR>
Padding at the right of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padRight(java.lang.String)">padRight
</A></B>(java.lang.String
padRight)
</CODE>
<BR>
Padding at the right of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(int)">padTop
</A></B>(int
padTop)
</CODE>
<BR>
Padding at the top of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#padTop(java.lang.String)">padTop
</A></B>(java.lang.String
padTop)
</CODE>
<BR>
Padding at the top of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#parse(com.badlogic.gdx.files.FileHandle)">parse
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> tableDescriptionFile)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#parse(java.lang.String)">parse
</A></B>(java.lang.String
tableDescription)
</CODE>
<BR>
Parses a table description and adds the actors and cells to the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#register(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)">register
</A></B>(java.lang.String
name,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> widget)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#reset()">reset
</A></B>()
</CODE>
<BR>
Removes all actors and cells from the table (same as
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clear()"><CODE>clear()
</CODE></A>) and additionally resets all table properties and
cell, column, and row defaults.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#right()">right
</A></B>()
</CODE>
<BR>
Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#RIGHT"><CODE>Align.RIGHT
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#row()">row
</A></B>()
</CODE>
<BR>
Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
for all cells in the new row.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setAssetManager(com.badlogic.gdx.assets.AssetManager)">setAssetManager
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager
</A> assetManager)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setBackground(com.badlogic.gdx.graphics.g2d.NinePatch)">setBackground
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A> background)
</CODE>
<BR>
Sets the background ninepatch and sets the table's padding to
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTopHeight()"><CODE>NinePatch.getTopHeight()
</CODE></A> ,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getBottomHeight()"><CODE>NinePatch.getBottomHeight()
</CODE></A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getLeftWidth()"><CODE>NinePatch.getLeftWidth()
</CODE></A>, and
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getRightWidth()"><CODE>NinePatch.getRightWidth()
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setClickListener(com.badlogic.gdx.scenes.scene2d.ui.ClickListener)">setClickListener
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ClickListener
</A> listener)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setClip(boolean)">setClip
</A></B>(boolean
enabled)
</CODE>
<BR>
Causes the contents to be clipped if they exceed the table bounds.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setSkin(com.badlogic.gdx.scenes.scene2d.ui.Skin)">setSkin
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#setWidget(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)">setWidget
</A></B>(java.lang.String
name,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> actor)
</CODE>
<BR>
Sets the actor in the cell with the specified name.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(int, int)">size
</A></B>(int
width,
int
height)
</CODE>
<BR>
The fixed size of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#size(java.lang.String, java.lang.String)">size
</A></B>(java.lang.String
width,
java.lang.String
height)
</CODE>
<BR>
The fixed size of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> Cell
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#stack(com.badlogic.gdx.scenes.scene2d.Actor...)">stack
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A>...
actor)
</CODE>
<BR>
Adds a new cell to the table with the specified actors in a
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Stack
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#top()">top
</A></B>()
</CODE>
<BR>
Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#TOP"><CODE>Align.TOP
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#touchDown(float, float, int)">touchDown
</A></B>(float
x,
float
y,
int
pointer)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#touchUp(float, float, int)">touchUp
</A></B>(float
x,
float
y,
int
pointer)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(int)">width
</A></B>(int
width)
</CODE>
<BR>
The fixed width of the table.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#width(java.lang.String)">width
</A></B>(java.lang.String
width)
</CODE>
<BR>
The fixed width of the table, or null.
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#childrenChanged()">childrenChanged
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxHeight()">getMaxHeight
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxWidth()">getMaxWidth
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidateHierarchy()">invalidateHierarchy
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#needsLayout()">needsLayout
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack()">pack
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setFillParent(boolean)">setFillParent
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()">validate
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#act(float)">act
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">applyTransform
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#disableDebugging()">disableDebugging
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChild(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChild
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChildren
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#enableDebugging(java.lang.String)">enableDebugging
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getActors()">getActors
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getGroups()">getGroups
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#hit(float, float)">hit
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#isDescendant(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendant
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActorRecursive(com.badlogic.gdx.scenes.scene2d.Actor)">removeActorRecursive
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">resetTransform
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setCullingArea(com.badlogic.gdx.math.Rectangle)">setCullingArea
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#sortChildren(java.util.Comparator)">sortChildren
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(int, int)">swapActor
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#toChildCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, float, float, com.badlogic.gdx.math.Vector2)">toChildCoordinates
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#toLocalCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">toLocalCoordinates
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#touchMoved(float, float)">touchMoved
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#updateTransform()">updateTransform
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#action(com.badlogic.gdx.scenes.scene2d.Action)">action
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getStage()">getStage
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isMarkedToRemove()">isMarkedToRemove
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#keyDown(int)">keyDown
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#keyTyped(char)">keyTyped
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#keyUp(int)">keyUp
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#markToRemove(boolean)">markToRemove
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scrolled(int)">scrolled
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toLocalCoordinates(com.badlogic.gdx.math.Vector2)">toLocalCoordinates
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#touchDragged(float, float, int)">touchDragged
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="clip"><!-- --></A><H3>
clip
</H3>
<PRE>
public boolean
<B>clip
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="isPressed"><!-- --></A><H3>
isPressed
</H3>
<PRE>
public boolean
<B>isPressed
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Table()"><!-- --></A><H3>
Table
</H3>
<PRE>
public
<B>Table
</B>()
</PRE>
<DL>
</DL>
<HR>
<A NAME="Table(java.lang.String)"><!-- --></A><H3>
Table
</H3>
<PRE>
public
<B>Table
</B>(java.lang.String
name)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Table(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><!-- --></A><H3>
Table
</H3>
<PRE>
public
<B>Table
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Table(com.badlogic.gdx.scenes.scene2d.ui.Skin, com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout, java.lang.String)"><!-- --></A><H3>
Table
</H3>
<PRE>
public
<B>Table
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout
</A> layout,
java.lang.String
name)
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
draw
</H3>
<PRE>
public void
<B>draw
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
parentAlpha)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">WidgetGroup
</A></CODE></B></DD>
<DD>If this method is overridden, the super method or
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><CODE>WidgetGroup.validate()
</CODE></A> should be called to ensure the widget group is laid
out.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</A></CODE> in class
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>batch
</CODE> - the spritebatch to render with
<DD><CODE>parentAlpha
</CODE> - the parent's alpha value.
</DL>
</DD>
</DL>
<HR>
<A NAME="drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
drawBackground
</H3>
<PRE>
protected void
<B>drawBackground
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
parentAlpha)
</PRE>
<DL>
<DD>Called to draw the background, before clipping is applied (if enabled). Default implementation draws the background nine
patch.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="invalidate()"><!-- --></A><H3>
invalidate
</H3>
<PRE>
public void
<B>invalidate
</B>()
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#invalidate()">Layout
</A></CODE></B></DD>
<DD>Invalidates this actor's layout, causing
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#layout()"><CODE>Layout.layout()
</CODE></A> to be called the next time
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#validate()"><CODE>Layout.validate()
</CODE></A> is called. This
should be done when state changes in the actor that requires a layout but does not change the minimum, preferred, maximum,
or actual size of the actor (meaning it does not affect the parent actor's layout).
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#invalidate()">invalidate
</A></CODE> in interface
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></CODE><DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidate()">invalidate
</A></CODE> in class
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPrefWidth()"><!-- --></A><H3>
getPrefWidth
</H3>
<PRE>
public float
<B>getPrefWidth
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPrefHeight()"><!-- --></A><H3>
getPrefHeight
</H3>
<PRE>
public float
<B>getPrefHeight
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMinWidth()"><!-- --></A><H3>
getMinWidth
</H3>
<PRE>
public float
<B>getMinWidth
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getMinWidth()">getMinWidth
</A></CODE> in interface
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></CODE><DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMinWidth()">getMinWidth
</A></CODE> in class
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMinHeight()"><!-- --></A><H3>
getMinHeight
</H3>
<PRE>
public float
<B>getMinHeight
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#getMinHeight()">getMinHeight
</A></CODE> in interface
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></CODE><DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMinHeight()">getMinHeight
</A></CODE> in class
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setBackground(com.badlogic.gdx.graphics.g2d.NinePatch)"><!-- --></A><H3>
setBackground
</H3>
<PRE>
public void
<B>setBackground
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A> background)
</PRE>
<DL>
<DD>Sets the background ninepatch and sets the table's padding to
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getTopHeight()"><CODE>NinePatch.getTopHeight()
</CODE></A> ,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getBottomHeight()"><CODE>NinePatch.getBottomHeight()
</CODE></A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getLeftWidth()"><CODE>NinePatch.getLeftWidth()
</CODE></A>, and
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html#getRightWidth()"><CODE>NinePatch.getRightWidth()
</CODE></A>.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>background
</CODE> - If null, no background will be set and all padding is removed.
</DL>
</DD>
</DL>
<HR>
<A NAME="getBackgroundPatch()"><!-- --></A><H3>
getBackgroundPatch
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch
</A> <B>getBackgroundPatch
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setClip(boolean)"><!-- --></A><H3>
setClip
</H3>
<PRE>
public void
<B>setClip
</B>(boolean
enabled)
</PRE>
<DL>
<DD>Causes the contents to be clipped if they exceed the table bounds. Enabling clipping will set
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#transform"><CODE>Group.transform
</CODE></A> to true.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setClickListener(com.badlogic.gdx.scenes.scene2d.ui.ClickListener)"><!-- --></A><H3>
setClickListener
</H3>
<PRE>
public void
<B>setClickListener
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ClickListener
</A> listener)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getClickListener()"><!-- --></A><H3>
getClickListener
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ClickListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">ClickListener
</A> <B>getClickListener
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="touchDown(float, float, int)"><!-- --></A><H3>
touchDown
</H3>
<PRE>
public boolean
<B>touchDown
</B>(float
x,
float
y,
int
pointer)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#touchDown(float, float, int)">touchDown
</A></CODE> in class
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="touchUp(float, float, int)"><!-- --></A><H3>
touchUp
</H3>
<PRE>
public void
<B>touchUp
</B>(float
x,
float
y,
int
pointer)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#touchUp(float, float, int)">touchUp
</A></CODE> in class
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="click(float, float)"><!-- --></A><H3>
click
</H3>
<PRE>
public void
<B>click
</B>(float
x,
float
y)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getRow(float)"><!-- --></A><H3>
getRow
</H3>
<PRE>
public int
<B>getRow
</B>(float
y)
</PRE>
<DL>
<DD>Returns the row index for the y coordinate.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getTableLayout()"><!-- --></A><H3>
getTableLayout
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">TableLayout
</A> <B>getTableLayout
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="clear()"><!-- --></A><H3>
clear
</H3>
<PRE>
public void
<B>clear
</B>()
</PRE>
<DL>
<DD>Removes all actors and cells from the table.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#clear()">clear
</A></CODE> in class
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="register(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
register
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> <B>register
</B>(java.lang.String
name,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> widget)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="add(java.lang.String)"><!-- --></A><H3>
add
</H3>
<PRE>
public Cell
<B>add
</B>(java.lang.String
text)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="add()"><!-- --></A><H3>
add
</H3>
<PRE>
public Cell
<B>add
</B>()
</PRE>
<DL>
<DD>Adds a cell with a placeholder actor.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="add(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
add
</H3>
<PRE>
public Cell
<B>add
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> actor)
</PRE>
<DL>
<DD>Adds a new cell to the table with the specified actor.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>actor
</CODE> - May be null to add a cell without an actor.
<DT><B>See Also:
</B><DD><CODE>TableLayout#add(Actor)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="stack(com.badlogic.gdx.scenes.scene2d.Actor...)"><!-- --></A><H3>
stack
</H3>
<PRE>
public Cell
<B>stack
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A>...
actor)
</PRE>
<DL>
<DD>Adds a new cell to the table with the specified actors in a
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Stack
</CODE></A>.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>actor
</CODE> - May be null to add a cell without an actor.
<DT><B>See Also:
</B><DD><CODE>TableLayout#stack(Actor...)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="newTable()"><!-- --></A><H3>
newTable
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>newTable
</B>()
</PRE>
<DL>
<DD>Creates a new table with the same Skin and AssetManager as this table.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="row()"><!-- --></A><H3>
row
</H3>
<PRE>
public Cell
<B>row
</B>()
</PRE>
<DL>
<DD>Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
for all cells in the new row.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#row()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="parse(com.badlogic.gdx.files.FileHandle)"><!-- --></A><H3>
parse
</H3>
<PRE>
public void
<B>parse
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> tableDescriptionFile)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="parse(java.lang.String)"><!-- --></A><H3>
parse
</H3>
<PRE>
public void
<B>parse
</B>(java.lang.String
tableDescription)
</PRE>
<DL>
<DD>Parses a table description and adds the actors and cells to the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#parse(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="columnDefaults(int)"><!-- --></A><H3>
columnDefaults
</H3>
<PRE>
public Cell
<B>columnDefaults
</B>(int
column)
</PRE>
<DL>
<DD>Gets the cell values that will be used as the defaults for all cells in the specified column.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#columnDefaults(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="defaults()"><!-- --></A><H3>
defaults
</H3>
<PRE>
public Cell
<B>defaults
</B>()
</PRE>
<DL>
<DD>The cell values that will be used as the defaults for all cells.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#defaults()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="layout()"><!-- --></A><H3>
layout
</H3>
<PRE>
public void
<B>layout
</B>()
</PRE>
<DL>
<DD>Positions and sizes children of the actor being laid out using the cell associated with each child.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html#layout()">layout
</A></CODE> in interface
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d">Layout
</A></CODE><DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#layout()">layout
</A></CODE> in class
<CODE><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/TableLayout.html#layout()"><CODE>TableLayout.layout()
</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="reset()"><!-- --></A><H3>
reset
</H3>
<PRE>
public void
<B>reset
</B>()
</PRE>
<DL>
<DD>Removes all actors and cells from the table (same as
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html#clear()"><CODE>clear()
</CODE></A>) and additionally resets all table properties and
cell, column, and row defaults.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#reset()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="getWidget(java.lang.String)"><!-- --></A><H3>
getWidget
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> <B>getWidget
</B>(java.lang.String
name)
</PRE>
<DL>
<DD>Returns the widget with the specified name, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getWidgets()"><!-- --></A><H3>
getWidgets
</H3>
<PRE>
public java.util.List
<<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A>> <B>getWidgets
</B>()
</PRE>
<DL>
<DD>Returns all named widgets, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getWidgets(java.lang.String)"><!-- --></A><H3>
getWidgets
</H3>
<PRE>
public java.util.List
<<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A>> <B>getWidgets
</B>(java.lang.String
namePrefix)
</PRE>
<DL>
<DD>Returns all widgets with the specified name prefix, anywhere in the table hierarchy.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getCell(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
getCell
</H3>
<PRE>
public Cell
<B>getCell
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> actor)
</PRE>
<DL>
<DD>Returns the cell for the specified actor, anywhere in the table hierarchy.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#getCell(Actor)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="getCell(java.lang.String)"><!-- --></A><H3>
getCell
</H3>
<PRE>
public Cell
<B>getCell
</B>(java.lang.String
name)
</PRE>
<DL>
<DD>Returns the cell with the specified name, anywhere in the table hierarchy.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#getCell(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="getAllCells()"><!-- --></A><H3>
getAllCells
</H3>
<PRE>
public java.util.List
<Cell
> <B>getAllCells
</B>()
</PRE>
<DL>
<DD>Returns all cells, anywhere in the table hierarchy.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#getAllCells()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="getAllCells(java.lang.String)"><!-- --></A><H3>
getAllCells
</H3>
<PRE>
public java.util.List
<Cell
> <B>getAllCells
</B>(java.lang.String
namePrefix)
</PRE>
<DL>
<DD>Returns all cells with the specified name prefix, anywhere in the table hierarchy.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#getAllCells(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="getCells()"><!-- --></A><H3>
getCells
</H3>
<PRE>
public java.util.List
<Cell
> <B>getCells
</B>()
</PRE>
<DL>
<DD>Returns the cells for this table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#getCells()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="setWidget(java.lang.String, com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
setWidget
</H3>
<PRE>
public void
<B>setWidget
</B>(java.lang.String
name,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> actor)
</PRE>
<DL>
<DD>Sets the actor in the cell with the specified name.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#setWidget(String, Actor)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="size(java.lang.String, java.lang.String)"><!-- --></A><H3>
size
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>size
</B>(java.lang.String
width,
java.lang.String
height)
</PRE>
<DL>
<DD>The fixed size of the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#size(String, String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="width(java.lang.String)"><!-- --></A><H3>
width
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>width
</B>(java.lang.String
width)
</PRE>
<DL>
<DD>The fixed width of the table, or null.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#width(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="height(java.lang.String)"><!-- --></A><H3>
height
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>height
</B>(java.lang.String
height)
</PRE>
<DL>
<DD>The fixed height of the table, or null.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#height(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="size(int, int)"><!-- --></A><H3>
size
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>size
</B>(int
width,
int
height)
</PRE>
<DL>
<DD>The fixed size of the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#size(int, int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="width(int)"><!-- --></A><H3>
width
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>width
</B>(int
width)
</PRE>
<DL>
<DD>The fixed width of the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#width(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="height(int)"><!-- --></A><H3>
height
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>height
</B>(int
height)
</PRE>
<DL>
<DD>The fixed height of the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#height(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="pad(java.lang.String)"><!-- --></A><H3>
pad
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>pad
</B>(java.lang.String
pad)
</PRE>
<DL>
<DD>Padding around the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#pad(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="pad(java.lang.String, java.lang.String, java.lang.String, java.lang.String)"><!-- --></A><H3>
pad
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>pad
</B>(java.lang.String
top,
java.lang.String
left,
java.lang.String
bottom,
java.lang.String
right)
</PRE>
<DL>
<DD>Padding around the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#pad(String, String, String, String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padTop(java.lang.String)"><!-- --></A><H3>
padTop
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padTop
</B>(java.lang.String
padTop)
</PRE>
<DL>
<DD>Padding at the top of the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padTop(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padLeft(java.lang.String)"><!-- --></A><H3>
padLeft
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padLeft
</B>(java.lang.String
padLeft)
</PRE>
<DL>
<DD>Padding at the left of the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padLeft(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padBottom(java.lang.String)"><!-- --></A><H3>
padBottom
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padBottom
</B>(java.lang.String
padBottom)
</PRE>
<DL>
<DD>Padding at the bottom of the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padBottom(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padRight(java.lang.String)"><!-- --></A><H3>
padRight
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padRight
</B>(java.lang.String
padRight)
</PRE>
<DL>
<DD>Padding at the right of the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padRight(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="pad(int)"><!-- --></A><H3>
pad
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>pad
</B>(int
pad)
</PRE>
<DL>
<DD>Padding around the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#pad(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="pad(int, int, int, int)"><!-- --></A><H3>
pad
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>pad
</B>(int
top,
int
left,
int
bottom,
int
right)
</PRE>
<DL>
<DD>Padding around the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#pad(int, int, int, int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padTop(int)"><!-- --></A><H3>
padTop
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padTop
</B>(int
padTop)
</PRE>
<DL>
<DD>Padding at the top of the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padTop(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padLeft(int)"><!-- --></A><H3>
padLeft
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padLeft
</B>(int
padLeft)
</PRE>
<DL>
<DD>Padding at the left of the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padLeft(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padBottom(int)"><!-- --></A><H3>
padBottom
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padBottom
</B>(int
padBottom)
</PRE>
<DL>
<DD>Padding at the bottom of the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padBottom(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="padRight(int)"><!-- --></A><H3>
padRight
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>padRight
</B>(int
padRight)
</PRE>
<DL>
<DD>Padding at the right of the table.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#padRight(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="align(int)"><!-- --></A><H3>
align
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>align
</B>(int
align)
</PRE>
<DL>
<DD>Alignment of the table within the actor being laid out. Set to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#CENTER"><CODE>Align.CENTER
</CODE></A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#TOP"><CODE>Align.TOP
</CODE></A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#BOTTOM"><CODE>Align.BOTTOM
</CODE></A>
,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#LEFT"><CODE>Align.LEFT
</CODE></A> ,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#RIGHT"><CODE>Align.RIGHT
</CODE></A>, or any combination of those.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#align(int)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="align(java.lang.String)"><!-- --></A><H3>
align
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>align
</B>(java.lang.String
value)
</PRE>
<DL>
<DD>Alignment of the table within the actor being laid out. Set to "center", "top", "bottom", "left", "right", or a string
containing any combination of those.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#align(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="center()"><!-- --></A><H3>
center
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>center
</B>()
</PRE>
<DL>
<DD>Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#CENTER"><CODE>Align.CENTER
</CODE></A>.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#center()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="top()"><!-- --></A><H3>
top
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>top
</B>()
</PRE>
<DL>
<DD>Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#TOP"><CODE>Align.TOP
</CODE></A>.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#top()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="left()"><!-- --></A><H3>
left
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>left
</B>()
</PRE>
<DL>
<DD>Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#LEFT"><CODE>Align.LEFT
</CODE></A>.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#left()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="bottom()"><!-- --></A><H3>
bottom
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>bottom
</B>()
</PRE>
<DL>
<DD>Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#BOTTOM"><CODE>Align.BOTTOM
</CODE></A>.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#bottom()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="right()"><!-- --></A><H3>
right
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>right
</B>()
</PRE>
<DL>
<DD>Sets the alignment of the table within the actor being laid out to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Align.html#RIGHT"><CODE>Align.RIGHT
</CODE></A>.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#right()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="debug()"><!-- --></A><H3>
debug
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>debug
</B>()
</PRE>
<DL>
<DD>Turns on all debug lines.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#debug()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="debug(int)"><!-- --></A><H3>
debug
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>debug
</B>(int
debug)
</PRE>
<DL>
<DD>Turns on debug lines. Set to , ,
, , or any combination of those. Set to
to disable.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#debug()
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="debug(java.lang.String)"><!-- --></A><H3>
debug
</H3>
<PRE>
public
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/tablelayout/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui.tablelayout">Table
</A> <B>debug
</B>(java.lang.String
value)
</PRE>
<DL>
<DD>Turns on debug lines. Set to "all", "table", "cell", "widget", or a string containing any combination of those. Set to null
to disable.
<P>
<DD><DL>
<DT><B>See Also:
</B><DD><CODE>TableLayout#debug(String)
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="getDebug()"><!-- --></A><H3>
getDebug
</H3>
<PRE>
public int
<B>getDebug
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getHeight()"><!-- --></A><H3>
getHeight
</H3>
<PRE>
public java.lang.String
<B>getHeight
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPadTop()"><!-- --></A><H3>
getPadTop
</H3>
<PRE>
public java.lang.String
<B>getPadTop
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPadLeft()"><!-- --></A><H3>
getPadLeft
</H3>
<PRE>
public java.lang.String
<B>getPadLeft
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPadBottom()"><!-- --></A><H3>
getPadBottom
</H3>
<PRE>
public java.lang.String
<B>getPadBottom
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPadRight()"><!-- --></A><H3>
getPadRight
</H3>
<PRE>
public java.lang.String
<B>getPadRight
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getAlign()"><!-- --></A><H3>
getAlign
</H3>
<PRE>
public int
<B>getAlign
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setSkin(com.badlogic.gdx.scenes.scene2d.ui.Skin)"><!-- --></A><H3>
setSkin
</H3>
<PRE>
public void
<B>setSkin
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setAssetManager(com.badlogic.gdx.assets.AssetManager)"><!-- --></A><H3>
setAssetManager
</H3>
<PRE>
public void
<B>setAssetManager
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager
</A> assetManager)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="drawDebug(com.badlogic.gdx.scenes.scene2d.Stage)"><!-- --></A><H3>
drawDebug
</H3>
<PRE>
public static void
<B>drawDebug
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage
</A> stage)
</PRE>
<DL>
<DD>Draws the debug lines for all TableLayouts in the stage. If this method is not called each frame, no debug lines will be
drawn. If debug is never turned on for any table in the application, calling this method will have no effect. If a table has
ever had debug set, calling this method causes an expensive traversal of all actors in the stage.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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