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ApplicationListener (libgdx API)
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com.badlogic.gdx</FONT>
<BR>
Interface ApplicationListener</H2>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../com/badlogic/gdx/ApplicationAdapter.html" title="class in com.badlogic.gdx">ApplicationAdapter</A>, <A HREF="../../../com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</A></DD>
</DL>
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<DL>
<DT><PRE>public interface <B>ApplicationListener</B></DL>
</PRE>

<P>
<p>
 An <code>ApplicationListener</code> is called when the <A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is created, resumed, rendering, paused or destroyed.
 All methods are called in a thread that has the OpenGL context current. You can thus safely create and manipulate graphics
 resources.
 </p>
 
 <p>
 The <code>ApplicationListener</code> interface follows the standard Android activity life-cycle and is emulated on the desktop
 accordingly.
 </p>
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>mzechner</DD>
</DL>
<HR>

<P>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/ApplicationListener.html#create()">create</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the <A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is first created.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/ApplicationListener.html#dispose()">dispose</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the <A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is destroyed.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/ApplicationListener.html#pause()">pause</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the <A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is paused.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/ApplicationListener.html#render()">render</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the <A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> should render itself.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/ApplicationListener.html#resize(int, int)">resize</A></B>(int&nbsp;width,
       int&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the <A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is resized.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/ApplicationListener.html#resume()">resume</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the <A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is resumed from a paused state.</TD>
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<A NAME="create()"><!-- --></A><H3>
create</H3>
<PRE>
void <B>create</B>()</PRE>
<DL>
<DD>Called when the <A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is first created.
<P>
<DD><DL>
</DL>
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resize</H3>
<PRE>
void <B>resize</B>(int&nbsp;width,
            int&nbsp;height)</PRE>
<DL>
<DD>Called when the <A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is resized. This can happen at any point during a non-paused state but will never happen
 before a call to <A HREF="../../../com/badlogic/gdx/ApplicationListener.html#create()"><CODE>create()</CODE></A>.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>width</CODE> - the new width in pixels<DD><CODE>height</CODE> - the new height in pixels</DL>
</DD>
</DL>
<HR>

<A NAME="render()"><!-- --></A><H3>
render</H3>
<PRE>
void <B>render</B>()</PRE>
<DL>
<DD>Called when the <A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> should render itself.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="pause()"><!-- --></A><H3>
pause</H3>
<PRE>
void <B>pause</B>()</PRE>
<DL>
<DD>Called when the <A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is paused. An Application is paused before it is destroyed, when a user pressed the Home
 button on Android or an incoming call happend. On the desktop this will only be called immediately before <A HREF="../../../com/badlogic/gdx/ApplicationListener.html#dispose()"><CODE>dispose()</CODE></A>
 is called.
<P>
<DD><DL>
</DL>
</DD>
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<A NAME="resume()"><!-- --></A><H3>
resume</H3>
<PRE>
void <B>resume</B>()</PRE>
<DL>
<DD>Called when the <A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is resumed from a paused state. On Android this happens when the activity gets focus
 again. On the desktop this method will never be called.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="dispose()"><!-- --></A><H3>
dispose</H3>
<PRE>
void <B>dispose</B>()</PRE>
<DL>
<DD>Called when the <A HREF="../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><CODE>Application</CODE></A> is destroyed. Preceded by a call to <A HREF="../../../com/badlogic/gdx/ApplicationListener.html#pause()"><CODE>pause()</CODE></A>.
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