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Audio (libgdx API)
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com.badlogic.gdx
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<BR>
Interface Audio
</H2>
<HR>
<DL>
<DT><PRE>public interface
<B>Audio
</B></DL>
</PRE>
<P>
This interface encapsulates the creation and management of audio resources. It allows you to get direct access to the audio
hardware via the
<A HREF="../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio"><CODE>AudioDevice
</CODE></A> and
<A HREF="../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio"><CODE>AudioRecorder
</CODE></A> interfaces, create sound effects via the
<A HREF="../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><CODE>Sound
</CODE></A> interface
and play music streams via the
<A HREF="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><CODE>Music
</CODE></A> interface.
<p>
All resources created via this interface have to be disposed as soon as they are no longer used.
</p>
<p>
Note that all
<A HREF="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><CODE>Music
</CODE></A> instances will be automatically paused when the
<A HREF="../../../com/badlogic/gdx/ApplicationListener.html#pause()"><CODE>ApplicationListener.pause()
</CODE></A> method is
called, and automatically resumed when the
<A HREF="../../../com/badlogic/gdx/ApplicationListener.html#resume()"><CODE>ApplicationListener.resume()
</CODE></A> method is called.
</p>
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>mzechner
</DD>
</DL>
<HR>
<P>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Audio.html#newAudioDevice(int, boolean)">newAudioDevice
</A></B>(int
samplingRate,
boolean
isMono)
</CODE>
<BR>
Creates a new
<A HREF="../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio"><CODE>AudioDevice
</CODE></A> either in mono or stereo mode.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio">AudioRecorder
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Audio.html#newAudioRecorder(int, boolean)">newAudioRecorder
</A></B>(int
samplingRate,
boolean
isMono)
</CODE>
<BR>
Creates a new
<A HREF="../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio"><CODE>AudioRecorder
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Audio.html#newMusic(com.badlogic.gdx.files.FileHandle)">newMusic
</A></B>(
<A HREF="../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file)
</CODE>
<BR>
Creates a new
<A HREF="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><CODE>Music
</CODE></A> instance which is used to play back a music stream from a file.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Audio.html#newSound(com.badlogic.gdx.files.FileHandle)">newSound
</A></B>(
<A HREF="../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> fileHandle)
</CODE>
<BR>
Creates a new
<A HREF="../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><CODE>Sound
</CODE></A> which is used to play back audio effects such as gun shots or explosions.
</TD>
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<A NAME="newAudioDevice(int, boolean)"><!-- --></A><H3>
newAudioDevice
</H3>
<PRE>
<A HREF="../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice
</A> <B>newAudioDevice
</B>(int
samplingRate,
boolean
isMono)
</PRE>
<DL>
<DD>Creates a new
<A HREF="../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio"><CODE>AudioDevice
</CODE></A> either in mono or stereo mode. The AudioDevice has to be disposed via its
<A HREF="../../../com/badlogic/gdx/audio/AudioDevice.html#dispose()"><CODE>AudioDevice.dispose()
</CODE></A> method when it is no longer used.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>samplingRate
</CODE> - the sampling rate.
<DD><CODE>isMono
</CODE> - whether the AudioDevice should be in mono or stereo mode
<DT><B>Returns:
</B><DD>the AudioDevice
<DT><B>Throws:
</B>
<DD><CODE><A HREF="../../../com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException
</A></CODE> - in case the device could not be created
</DL>
</DD>
</DL>
<HR>
<A NAME="newAudioRecorder(int, boolean)"><!-- --></A><H3>
newAudioRecorder
</H3>
<PRE>
<A HREF="../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio">AudioRecorder
</A> <B>newAudioRecorder
</B>(int
samplingRate,
boolean
isMono)
</PRE>
<DL>
<DD>Creates a new
<A HREF="../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio"><CODE>AudioRecorder
</CODE></A>. The AudioRecorder has to be disposed after it is no longer used.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>samplingRate
</CODE> - the sampling rate in Herz
<DD><CODE>isMono
</CODE> - whether the recorder records in mono or stereo
<DT><B>Returns:
</B><DD>the AudioRecorder
<DT><B>Throws:
</B>
<DD><CODE><A HREF="../../../com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException
</A></CODE> - in case the recorder could not be created
</DL>
</DD>
</DL>
<HR>
<A NAME="newSound(com.badlogic.gdx.files.FileHandle)"><!-- --></A><H3>
newSound
</H3>
<PRE>
<A HREF="../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound
</A> <B>newSound
</B>(
<A HREF="../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> fileHandle)
</PRE>
<DL>
<DD><p>
Creates a new
<A HREF="../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><CODE>Sound
</CODE></A> which is used to play back audio effects such as gun shots or explosions. The Sound's audio data
is retrieved from the file specified via the
<A HREF="../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><CODE>FileHandle
</CODE></A>. Note that the complete audio data is loaded into RAM. You
should therefore not load big audio files with this methods. The current upper limit for decoded audio is 1 MB.
</p>
<p>
Currently supported formats are WAV, MP3 and OGG.
</p>
<p>
The Sound has to be disposed if it is no longer used via the
<A HREF="../../../com/badlogic/gdx/audio/Sound.html#dispose()"><CODE>Sound.dispose()
</CODE></A> method.
</p>
<P>
<DD><DL>
<DT><B>Returns:
</B><DD>the new Sound
<DT><B>Throws:
</B>
<DD><CODE><A HREF="../../../com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException
</A></CODE> - in case the sound could not be loaded
</DL>
</DD>
</DL>
<HR>
<A NAME="newMusic(com.badlogic.gdx.files.FileHandle)"><!-- --></A><H3>
newMusic
</H3>
<PRE>
<A HREF="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music
</A> <B>newMusic
</B>(
<A HREF="../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file)
</PRE>
<DL>
<DD>Creates a new
<A HREF="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><CODE>Music
</CODE></A> instance which is used to play back a music stream from a file. Currently supported formats are
WAV, MP3 and OGG. The Music instance has to be disposed if it is no longer used via the
<A HREF="../../../com/badlogic/gdx/audio/Music.html#dispose()"><CODE>Music.dispose()
</CODE></A> method.
Music instances are automatically paused when
<A HREF="../../../com/badlogic/gdx/ApplicationListener.html#pause()"><CODE>ApplicationListener.pause()
</CODE></A> is called and resumed when
<A HREF="../../../com/badlogic/gdx/ApplicationListener.html#resume()"><CODE>ApplicationListener.resume()
</CODE></A> is called.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>file
</CODE> - the FileHandle
<DT><B>Returns:
</B><DD>the new Music or null if the Music could not be loaded
<DT><B>Throws:
</B>
<DD><CODE><A HREF="../../../com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException
</A></CODE> - in case the music could not be loaded
</DL>
</DD>
</DL>
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