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Audio (libgdx API)
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com.badlogic.gdx</FONT>
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Interface Audio</H2>
<HR>
<DL>
<DT><PRE>public interface <B>Audio</B></DL>
</PRE>

<P>
This interface encapsulates the creation and management of audio resources. It allows you to get direct access to the audio
 hardware via the <A HREF="../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio"><CODE>AudioDevice</CODE></A> and <A HREF="../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio"><CODE>AudioRecorder</CODE></A> interfaces, create sound effects via the <A HREF="../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><CODE>Sound</CODE></A> interface
 and play music streams via the <A HREF="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><CODE>Music</CODE></A> interface.
 
 <p>
 All resources created via this interface have to be disposed as soon as they are no longer used.
 </p>
 
 <p>
 Note that all <A HREF="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><CODE>Music</CODE></A> instances will be automatically paused when the <A HREF="../../../com/badlogic/gdx/ApplicationListener.html#pause()"><CODE>ApplicationListener.pause()</CODE></A> method is
 called, and automatically resumed when the <A HREF="../../../com/badlogic/gdx/ApplicationListener.html#resume()"><CODE>ApplicationListener.resume()</CODE></A> method is called.
 </p>
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>mzechner</DD>
</DL>
<HR>

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<CODE>&nbsp;<A HREF="../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Audio.html#newAudioDevice(int, boolean)">newAudioDevice</A></B>(int&nbsp;samplingRate,
               boolean&nbsp;isMono)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <A HREF="../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio"><CODE>AudioDevice</CODE></A> either in mono or stereo mode.</TD>
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<CODE>&nbsp;<A HREF="../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio">AudioRecorder</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Audio.html#newAudioRecorder(int, boolean)">newAudioRecorder</A></B>(int&nbsp;samplingRate,
                 boolean&nbsp;isMono)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <A HREF="../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio"><CODE>AudioRecorder</CODE></A>.</TD>
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<CODE>&nbsp;<A HREF="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Audio.html#newMusic(com.badlogic.gdx.files.FileHandle)">newMusic</A></B>(<A HREF="../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;file)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <A HREF="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><CODE>Music</CODE></A> instance which is used to play back a music stream from a file.</TD>
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<CODE>&nbsp;<A HREF="../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Audio.html#newSound(com.badlogic.gdx.files.FileHandle)">newSound</A></B>(<A HREF="../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;fileHandle)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 Creates a new <A HREF="../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><CODE>Sound</CODE></A> which is used to play back audio effects such as gun shots or explosions.</TD>
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<A NAME="newAudioDevice(int, boolean)"><!-- --></A><H3>
newAudioDevice</H3>
<PRE>
<A HREF="../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</A> <B>newAudioDevice</B>(int&nbsp;samplingRate,
                           boolean&nbsp;isMono)</PRE>
<DL>
<DD>Creates a new <A HREF="../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio"><CODE>AudioDevice</CODE></A> either in mono or stereo mode. The AudioDevice has to be disposed via its
 <A HREF="../../../com/badlogic/gdx/audio/AudioDevice.html#dispose()"><CODE>AudioDevice.dispose()</CODE></A> method when it is no longer used.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>samplingRate</CODE> - the sampling rate.<DD><CODE>isMono</CODE> - whether the AudioDevice should be in mono or stereo mode
<DT><B>Returns:</B><DD>the AudioDevice
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</A></CODE> - in case the device could not be created</DL>
</DD>
</DL>
<HR>

<A NAME="newAudioRecorder(int, boolean)"><!-- --></A><H3>
newAudioRecorder</H3>
<PRE>
<A HREF="../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio">AudioRecorder</A> <B>newAudioRecorder</B>(int&nbsp;samplingRate,
                               boolean&nbsp;isMono)</PRE>
<DL>
<DD>Creates a new <A HREF="../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio"><CODE>AudioRecorder</CODE></A>. The AudioRecorder has to be disposed after it is no longer used.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>samplingRate</CODE> - the sampling rate in Herz<DD><CODE>isMono</CODE> - whether the recorder records in mono or stereo
<DT><B>Returns:</B><DD>the AudioRecorder
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</A></CODE> - in case the recorder could not be created</DL>
</DD>
</DL>
<HR>

<A NAME="newSound(com.badlogic.gdx.files.FileHandle)"><!-- --></A><H3>
newSound</H3>
<PRE>
<A HREF="../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</A> <B>newSound</B>(<A HREF="../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;fileHandle)</PRE>
<DL>
<DD><p>
 Creates a new <A HREF="../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><CODE>Sound</CODE></A> which is used to play back audio effects such as gun shots or explosions. The Sound's audio data
 is retrieved from the file specified via the <A HREF="../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><CODE>FileHandle</CODE></A>. Note that the complete audio data is loaded into RAM. You
 should therefore not load big audio files with this methods. The current upper limit for decoded audio is 1 MB.
 </p>
 
 <p>
 Currently supported formats are WAV, MP3 and OGG.
 </p>
 
 <p>
 The Sound has to be disposed if it is no longer used via the <A HREF="../../../com/badlogic/gdx/audio/Sound.html#dispose()"><CODE>Sound.dispose()</CODE></A> method.
 </p>
<P>
<DD><DL>

<DT><B>Returns:</B><DD>the new Sound
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</A></CODE> - in case the sound could not be loaded</DL>
</DD>
</DL>
<HR>

<A NAME="newMusic(com.badlogic.gdx.files.FileHandle)"><!-- --></A><H3>
newMusic</H3>
<PRE>
<A HREF="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</A> <B>newMusic</B>(<A HREF="../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;file)</PRE>
<DL>
<DD>Creates a new <A HREF="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><CODE>Music</CODE></A> instance which is used to play back a music stream from a file. Currently supported formats are
 WAV, MP3 and OGG. The Music instance has to be disposed if it is no longer used via the <A HREF="../../../com/badlogic/gdx/audio/Music.html#dispose()"><CODE>Music.dispose()</CODE></A> method.
 Music instances are automatically paused when <A HREF="../../../com/badlogic/gdx/ApplicationListener.html#pause()"><CODE>ApplicationListener.pause()</CODE></A> is called and resumed when
 <A HREF="../../../com/badlogic/gdx/ApplicationListener.html#resume()"><CODE>ApplicationListener.resume()</CODE></A> is called.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>file</CODE> - the FileHandle
<DT><B>Returns:</B><DD>the new Music or null if the Music could not be loaded
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</A></CODE> - in case the music could not be loaded</DL>
</DD>
</DL>
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