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Graphics.BufferFormat (libgdx API)
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com.badlogic.gdx
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Class Graphics.BufferFormat
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.Graphics.BufferFormat
</B>
</PRE>
<DL>
<DT><B>Enclosing interface:
</B><DD><A HREF="../../../com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public static class
<B>Graphics.BufferFormat
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
<P>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#a">a
</A></B></CODE>
<BR>
number of bits per color channel
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#b">b
</A></B></CODE>
<BR>
number of bits per color channel
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#coverageSampling">coverageSampling
</A></B></CODE>
<BR>
whether coverage sampling anti-aliasing is used.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#depth">depth
</A></B></CODE>
<BR>
number of bits for depth and stencil buffer
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#g">g
</A></B></CODE>
<BR>
number of bits per color channel
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#r">r
</A></B></CODE>
<BR>
number of bits per color channel
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#samples">samples
</A></B></CODE>
<BR>
number of samples for MSAA
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#stencil">stencil
</A></B></CODE>
<BR>
number of bits for depth and stencil buffer
</TD>
</TR>
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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#Graphics.BufferFormat(int, int, int, int, int, int, int, boolean)">Graphics.BufferFormat
</A></B>(int
r,
int
g,
int
b,
int
a,
int
depth,
int
stencil,
int
samples,
boolean
coverageSampling)
</CODE>
<BR>
</TD>
</TR>
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<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/Graphics.BufferFormat.html#toString()">toString
</A></B>()
</CODE>
<BR>
</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</CODE></TD>
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<A NAME="r"><!-- --></A><H3>
r
</H3>
<PRE>
public final int
<B>r
</B></PRE>
<DL>
<DD>number of bits per color channel
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="g"><!-- --></A><H3>
g
</H3>
<PRE>
public final int
<B>g
</B></PRE>
<DL>
<DD>number of bits per color channel
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="b"><!-- --></A><H3>
b
</H3>
<PRE>
public final int
<B>b
</B></PRE>
<DL>
<DD>number of bits per color channel
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="a"><!-- --></A><H3>
a
</H3>
<PRE>
public final int
<B>a
</B></PRE>
<DL>
<DD>number of bits per color channel
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="depth"><!-- --></A><H3>
depth
</H3>
<PRE>
public final int
<B>depth
</B></PRE>
<DL>
<DD>number of bits for depth and stencil buffer
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="stencil"><!-- --></A><H3>
stencil
</H3>
<PRE>
public final int
<B>stencil
</B></PRE>
<DL>
<DD>number of bits for depth and stencil buffer
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="samples"><!-- --></A><H3>
samples
</H3>
<PRE>
public final int
<B>samples
</B></PRE>
<DL>
<DD>number of samples for MSAA
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="coverageSampling"><!-- --></A><H3>
coverageSampling
</H3>
<PRE>
public final boolean
<B>coverageSampling
</B></PRE>
<DL>
<DD>whether coverage sampling anti-aliasing is used. in that case you have to clear the coverage buffer as well!
<P>
<DL>
</DL>
</DL>
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<A NAME="Graphics.BufferFormat(int, int, int, int, int, int, int, boolean)"><!-- --></A><H3>
Graphics.BufferFormat
</H3>
<PRE>
public
<B>Graphics.BufferFormat
</B>(int
r,
int
g,
int
b,
int
a,
int
depth,
int
stencil,
int
samples,
boolean
coverageSampling)
</PRE>
<DL>
</DL>
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<A NAME="toString()"><!-- --></A><H3>
toString
</H3>
<PRE>
public java.lang.String
<B>toString
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE>toString
</CODE> in class
<CODE>java.lang.Object
</CODE></DL>
</DD>
<DD><DL>
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