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InputAdapter (libgdx API)
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com.badlogic.gdx
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<BR>
Class InputAdapter
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.InputAdapter
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:
</B> <DD><A HREF="../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector
</A>,
<A HREF="../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>InputAdapter
</B><DT>extends java.lang.Object
<DT>implements
<A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</A></DL>
</PRE>
<P>
An adapter class for
<A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><CODE>InputProcessor
</CODE></A>. You can derive from this and only override what you are interested in.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>mzechner
</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#InputAdapter()">InputAdapter
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#keyDown(int)">keyDown
</A></B>(int
keycode)
</CODE>
<BR>
Called when a key was pressed
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#keyTyped(char)">keyTyped
</A></B>(char
character)
</CODE>
<BR>
Called when a key was typed
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#keyUp(int)">keyUp
</A></B>(int
keycode)
</CODE>
<BR>
Called when a key was released
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#mouseMoved(int, int)">mouseMoved
</A></B>(int
screenX,
int
screenY)
</CODE>
<BR>
Called when the mouse was moved without any buttons being pressed.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#scrolled(int)">scrolled
</A></B>(int
amount)
</CODE>
<BR>
Called when the mouse wheel was scrolled.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#touchDown(int, int, int, int)">touchDown
</A></B>(int
screenX,
int
screenY,
int
pointer,
int
button)
</CODE>
<BR>
Called when the screen was touched or a mouse button was pressed.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#touchDragged(int, int, int)">touchDragged
</A></B>(int
screenX,
int
screenY,
int
pointer)
</CODE>
<BR>
Called when a finger or the mouse was dragged.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#touchUp(int, int, int, int)">touchUp
</A></B>(int
screenX,
int
screenY,
int
pointer,
int
button)
</CODE>
<BR>
Called when a finger was lifted or a mouse button was released.
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="InputAdapter()"><!-- --></A><H3>
InputAdapter
</H3>
<PRE>
public
<B>InputAdapter
</B>()
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<A NAME="keyDown(int)"><!-- --></A><H3>
keyDown
</H3>
<PRE>
public boolean
<B>keyDown
</B>(int
keycode)
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">InputProcessor
</A></CODE></B></DD>
<DD>Called when a key was pressed
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">keyDown
</A></CODE> in interface
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>keycode
</CODE> - one of the constants in
<A HREF="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><CODE>Input.Keys
</CODE></A>
<DT><B>Returns:
</B><DD>whether the input was processed
</DL>
</DD>
</DL>
<HR>
<A NAME="keyUp(int)"><!-- --></A><H3>
keyUp
</H3>
<PRE>
public boolean
<B>keyUp
</B>(int
keycode)
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">InputProcessor
</A></CODE></B></DD>
<DD>Called when a key was released
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">keyUp
</A></CODE> in interface
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>keycode
</CODE> - one of the constants in
<A HREF="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><CODE>Input.Keys
</CODE></A>
<DT><B>Returns:
</B><DD>whether the input was processed
</DL>
</DD>
</DL>
<HR>
<A NAME="keyTyped(char)"><!-- --></A><H3>
keyTyped
</H3>
<PRE>
public boolean
<B>keyTyped
</B>(char
character)
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyTyped(char)">InputProcessor
</A></CODE></B></DD>
<DD>Called when a key was typed
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyTyped(char)">keyTyped
</A></CODE> in interface
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>character
</CODE> - The character
<DT><B>Returns:
</B><DD>whether the input was processed
</DL>
</DD>
</DL>
<HR>
<A NAME="touchDown(int, int, int, int)"><!-- --></A><H3>
touchDown
</H3>
<PRE>
public boolean
<B>touchDown
</B>(int
screenX,
int
screenY,
int
pointer,
int
button)
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">InputProcessor
</A></CODE></B></DD>
<DD>Called when the screen was touched or a mouse button was pressed. The button parameter will be
<A HREF="../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><CODE>Input.Buttons.LEFT
</CODE></A> on
Android.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">touchDown
</A></CODE> in interface
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>screenX
</CODE> - The x coordinate, origin is in the upper left corner
<DD><CODE>screenY
</CODE> - The y coordinate, origin is in the upper left corner
<DD><CODE>pointer
</CODE> - the pointer for the event.
<DD><CODE>button
</CODE> - the button
<DT><B>Returns:
</B><DD>whether the input was processed
</DL>
</DD>
</DL>
<HR>
<A NAME="touchUp(int, int, int, int)"><!-- --></A><H3>
touchUp
</H3>
<PRE>
public boolean
<B>touchUp
</B>(int
screenX,
int
screenY,
int
pointer,
int
button)
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">InputProcessor
</A></CODE></B></DD>
<DD>Called when a finger was lifted or a mouse button was released. The button parameter will be
<A HREF="../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><CODE>Input.Buttons.LEFT
</CODE></A> on
Android.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">touchUp
</A></CODE> in interface
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>pointer
</CODE> - the pointer for the event.
<DD><CODE>button
</CODE> - the button
<DT><B>Returns:
</B><DD>whether the input was processed
</DL>
</DD>
</DL>
<HR>
<A NAME="touchDragged(int, int, int)"><!-- --></A><H3>
touchDragged
</H3>
<PRE>
public boolean
<B>touchDragged
</B>(int
screenX,
int
screenY,
int
pointer)
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">InputProcessor
</A></CODE></B></DD>
<DD>Called when a finger or the mouse was dragged.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">touchDragged
</A></CODE> in interface
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>pointer
</CODE> - the pointer for the event.
<DT><B>Returns:
</B><DD>whether the input was processed
</DL>
</DD>
</DL>
<HR>
<A NAME="mouseMoved(int, int)"><!-- --></A><H3>
mouseMoved
</H3>
<PRE>
public boolean
<B>mouseMoved
</B>(int
screenX,
int
screenY)
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#mouseMoved(int, int)">InputProcessor
</A></CODE></B></DD>
<DD>Called when the mouse was moved without any buttons being pressed. Will not be called on Android.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#mouseMoved(int, int)">mouseMoved
</A></CODE> in interface
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>whether the input was processed
</DL>
</DD>
</DL>
<HR>
<A NAME="scrolled(int)"><!-- --></A><H3>
scrolled
</H3>
<PRE>
public boolean
<B>scrolled
</B>(int
amount)
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#scrolled(int)">InputProcessor
</A></CODE></B></DD>
<DD>Called when the mouse wheel was scrolled. Will not be called on Android.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#scrolled(int)">scrolled
</A></CODE> in interface
<CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>amount
</CODE> - the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.
<DT><B>Returns:
</B><DD>whether the input was processed.
</DL>
</DD>
</DL>
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