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InputAdapter (libgdx API)
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com.badlogic.gdx</FONT>
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Class InputAdapter</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.InputAdapter</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</A>, <A HREF="../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>InputAdapter</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></DL>
</PRE>

<P>
An adapter class for <A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><CODE>InputProcessor</CODE></A>. You can derive from this and only override what you are interested in.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>mzechner</DD>
</DL>
<HR>

<P>

<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#InputAdapter()">InputAdapter</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<!-- ========== METHOD SUMMARY =========== -->

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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#keyDown(int)">keyDown</A></B>(int&nbsp;keycode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a key was pressed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#keyTyped(char)">keyTyped</A></B>(char&nbsp;character)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a key was typed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#keyUp(int)">keyUp</A></B>(int&nbsp;keycode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a key was released</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#mouseMoved(int, int)">mouseMoved</A></B>(int&nbsp;screenX,
           int&nbsp;screenY)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the mouse was moved without any buttons being pressed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#scrolled(int)">scrolled</A></B>(int&nbsp;amount)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the mouse wheel was scrolled.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#touchDown(int, int, int, int)">touchDown</A></B>(int&nbsp;screenX,
          int&nbsp;screenY,
          int&nbsp;pointer,
          int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the screen was touched or a mouse button was pressed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#touchDragged(int, int, int)">touchDragged</A></B>(int&nbsp;screenX,
             int&nbsp;screenY,
             int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a finger or the mouse was dragged.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/badlogic/gdx/InputAdapter.html#touchUp(int, int, int, int)">touchUp</A></B>(int&nbsp;screenX,
        int&nbsp;screenY,
        int&nbsp;pointer,
        int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a finger was lifted or a mouse button was released.</TD>
</TR>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<A NAME="InputAdapter()"><!-- --></A><H3>
InputAdapter</H3>
<PRE>
public <B>InputAdapter</B>()</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<A NAME="keyDown(int)"><!-- --></A><H3>
keyDown</H3>
<PRE>
public boolean <B>keyDown</B>(int&nbsp;keycode)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">InputProcessor</A></CODE></B></DD>
<DD>Called when a key was pressed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">keyDown</A></CODE> in interface <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>keycode</CODE> - one of the constants in <A HREF="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><CODE>Input.Keys</CODE></A>
<DT><B>Returns:</B><DD>whether the input was processed</DL>
</DD>
</DL>
<HR>

<A NAME="keyUp(int)"><!-- --></A><H3>
keyUp</H3>
<PRE>
public boolean <B>keyUp</B>(int&nbsp;keycode)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">InputProcessor</A></CODE></B></DD>
<DD>Called when a key was released
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">keyUp</A></CODE> in interface <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>keycode</CODE> - one of the constants in <A HREF="../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><CODE>Input.Keys</CODE></A>
<DT><B>Returns:</B><DD>whether the input was processed</DL>
</DD>
</DL>
<HR>

<A NAME="keyTyped(char)"><!-- --></A><H3>
keyTyped</H3>
<PRE>
public boolean <B>keyTyped</B>(char&nbsp;character)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyTyped(char)">InputProcessor</A></CODE></B></DD>
<DD>Called when a key was typed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#keyTyped(char)">keyTyped</A></CODE> in interface <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>character</CODE> - The character
<DT><B>Returns:</B><DD>whether the input was processed</DL>
</DD>
</DL>
<HR>

<A NAME="touchDown(int, int, int, int)"><!-- --></A><H3>
touchDown</H3>
<PRE>
public boolean <B>touchDown</B>(int&nbsp;screenX,
                         int&nbsp;screenY,
                         int&nbsp;pointer,
                         int&nbsp;button)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">InputProcessor</A></CODE></B></DD>
<DD>Called when the screen was touched or a mouse button was pressed. The button parameter will be <A HREF="../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><CODE>Input.Buttons.LEFT</CODE></A> on
 Android.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">touchDown</A></CODE> in interface <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>screenX</CODE> - The x coordinate, origin is in the upper left corner<DD><CODE>screenY</CODE> - The y coordinate, origin is in the upper left corner<DD><CODE>pointer</CODE> - the pointer for the event.<DD><CODE>button</CODE> - the button
<DT><B>Returns:</B><DD>whether the input was processed</DL>
</DD>
</DL>
<HR>

<A NAME="touchUp(int, int, int, int)"><!-- --></A><H3>
touchUp</H3>
<PRE>
public boolean <B>touchUp</B>(int&nbsp;screenX,
                       int&nbsp;screenY,
                       int&nbsp;pointer,
                       int&nbsp;button)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">InputProcessor</A></CODE></B></DD>
<DD>Called when a finger was lifted or a mouse button was released. The button parameter will be <A HREF="../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><CODE>Input.Buttons.LEFT</CODE></A> on
 Android.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">touchUp</A></CODE> in interface <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>pointer</CODE> - the pointer for the event.<DD><CODE>button</CODE> - the button
<DT><B>Returns:</B><DD>whether the input was processed</DL>
</DD>
</DL>
<HR>

<A NAME="touchDragged(int, int, int)"><!-- --></A><H3>
touchDragged</H3>
<PRE>
public boolean <B>touchDragged</B>(int&nbsp;screenX,
                            int&nbsp;screenY,
                            int&nbsp;pointer)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">InputProcessor</A></CODE></B></DD>
<DD>Called when a finger or the mouse was dragged.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">touchDragged</A></CODE> in interface <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>pointer</CODE> - the pointer for the event.
<DT><B>Returns:</B><DD>whether the input was processed</DL>
</DD>
</DL>
<HR>

<A NAME="mouseMoved(int, int)"><!-- --></A><H3>
mouseMoved</H3>
<PRE>
public boolean <B>mouseMoved</B>(int&nbsp;screenX,
                          int&nbsp;screenY)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#mouseMoved(int, int)">InputProcessor</A></CODE></B></DD>
<DD>Called when the mouse was moved without any buttons being pressed. Will not be called on Android.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#mouseMoved(int, int)">mouseMoved</A></CODE> in interface <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>whether the input was processed</DL>
</DD>
</DL>
<HR>

<A NAME="scrolled(int)"><!-- --></A><H3>
scrolled</H3>
<PRE>
public boolean <B>scrolled</B>(int&nbsp;amount)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#scrolled(int)">InputProcessor</A></CODE></B></DD>
<DD>Called when the mouse wheel was scrolled. Will not be called on Android.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html#scrolled(int)">scrolled</A></CODE> in interface <CODE><A HREF="../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>amount</CODE> - the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.
<DT><B>Returns:</B><DD>whether the input was processed.</DL>
</DD>
</DL>
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